Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.08 @ 15:12:46 Player: Xeram Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (227) 1135 Value Destroyed (10940) 10940 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2962) 2962 TOTAL SCORE: 22337 Bonus ------- High Alert Combat Kills 2579 Follower Combat Kills 383 Cogmind --------- Core Integrity 0/1600 Matter 272/300 Energy 26/100 System Corruption 57% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Makeshift Sensor Array Advanced Weapon Cycler Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Quantum Reactor > --- PROPULSION ------- Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Spectral Analyzer Improved Targeting Computer Advanced Target Analyzer Improved Weapon Cycler Advanced Phase Shifter Heavy Armor Plating Experimental Thermal Defense Suite Force Field > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Enhanced Fission Core Enhanced Fission Core Myomer Leg Myomer Leg Centrium Leg Matter Compressor Makeshift Sensor Array Improved Weapon Cycler Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Fusion Bomb Launcher Fusion Bomb Launcher [Rating: 174] Favorites ----------- Power Enhanced Fission Core Engine Ion Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Target Analyzer Protection Improved Medium Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Ballistic Gun KE Penetrator Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . 1 Utility 12 | . . 2 . . 1 1 2 . . 2 2 2 . Weapon 2 | . . . . . 1 . . . . . . . 1 Parts Attached 224 | 6 2 12 2 13 15 3 48 8 2 6 29 16 62 Power 16 | 1 . 3 . 1 2 1 3 . . 2 . 1 2 Engine 6 | 1 . 3 . . 2 . . . . . . . . Core 6 | . . . . . . 1 3 . . 2 . . . Reactor 4 | . . . . 1 . . . . . . . 1 2 Propulsion 41 | 2 . 3 . 8 . . 8 1 . 1 3 4 11 Treads 19 | . . . . . . . 6 1 . 1 3 1 7 Leg 11 | . . . . 5 . . . . . . . 3 3 Wheel 8 | 2 . 1 . 3 . . 2 . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight 2 | . . 2 . . . . . . . . . . . Utility 69 | 1 2 3 . 2 7 2 12 3 2 2 14 2 17 Device 37 | . . . . . 5 1 4 2 1 . 13 2 9 Storage 4 | 1 2 . . . . . . . . . . . 1 Processor 7 | . . . . . 1 . 1 . 1 1 1 . 2 Hackware . | . . . . . . . . . . . . . . Protection 21 | . . 3 . 2 1 1 7 1 . 1 . . 5 Artifact . | . . . . . . . . . . . . . . Weapon 98 | 2 . 3 2 2 6 . 25 4 . 1 12 9 32 Energy Gun 42 | . . . . . 1 . 6 3 . . 5 7 20 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 33 | 2 . 3 2 2 2 . 11 . . 1 5 2 3 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 18 | . . . . . 1 . 7 1 . . 2 . 7 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 2 Slashing Weapon 3 | . . . . . 2 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . 1 . 1 4 . 1 Parts Lost 86 | . 2 4 . 7 7 . 15 3 . . 9 5 34 Power 7 | . . 1 . . 2 . 1 . . . . . 3 Propulsion 23 | . 1 1 . 4 2 . 3 . . . 2 3 7 Utility 32 | . . 2 . 1 1 . 8 3 . . 4 1 12 Weapon 24 | . 1 . . 2 2 . 3 . . . 3 1 12 Highest Loss Streak 16 | . 2 3 . 4 4 . 4 1 . . 4 2 16 Average Slot Usage (%) 85 | . 93 75 54 70 88 74 85 90 97 94 94 98 79 Engine 1 | . 14 10 9 . . 6 . . . . . . . Core 5 | . . . . . . 3 10 11 11 10 9 7 3 Reactor 1 | . . . . 8 4 . . . . . . . 4 Treads 10 | . . . . . . . 12 22 23 21 18 13 8 Leg 3 | . . . . 3 25 13 . . . . . 2 3 Wheel 2 | . 25 6 9 10 . . 2 . . . . . . Device 16 | . . . . . 10 17 15 11 15 15 27 38 24 Storage 12 | . 26 22 18 18 15 13 11 11 11 10 9 8 7 Processor 5 | . . . . . 6 5 1 . 3 7 9 13 10 Protection 7 | . . 13 . 11 1 . 10 12 11 12 5 . 3 Energy Gun 6 | . . . . . 2 . 2 8 17 10 9 12 13 Ballistic Gun 8 | . 26 21 18 18 10 . 9 8 . 5 3 . . Slashing Weapon 1 | . . . . . 7 13 1 . . . . . . Naked Turns 22 | . . . . . . . . . . . . . 22 Heaviest Build 127 | 12 40 55 46 55 60 81 107 100 96 116 120 107 127 Greatest Support 178 | 26 26 10 10 45 45 31 114 108 108 111 112 113 178 Greatest Overweight (x) 17 | . 3 16 4 17 1 2 11 1 . 1 1 3 10 Average Overweight (x) 1 | . 1 5 4 3 1 1 1 . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 16 16 16 16 16 16 16 16 14 Most Carried 16 | 2 4 15 16 16 16 15 16 15 15 16 16 16 16 Average Carried 13 | 1 2 9 15 14 13 13 14 14 15 12 13 14 13 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 2 3 15 16 15 12 14 14 15 15 11 16 15 2 Class Distribution -------------------- 35% | Scavenger-Tank 22% | Mutant 15% | Scavenger-Mutant 8% | Gunner 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Gunner | -4/Factory Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Matter Collected 5579 | 192 . 502 . 496 106 . 2101 154 . . 860 230 938 Remotely 317 | . . . . . . . 317 . . . . . . Salvage Created 10129 | . 47 583 . 476 174 . 2802 466 . . 2182 1062 2337 Parts 487 | . 1 38 . 31 15 . 147 13 . . 97 50 95 Haulers Intercepted 5 | . . 1 . . 1 . 3 . . . . . . Recyclers Shooed 9 | . . 2 . . . . 4 . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 . . . . . Prevented 6 | . . . . . . . . 6 . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 164 | . 1 15 . 11 5 . 43 8 . . 32 15 34 Melee 6 | . . . . . 1 . 2 . . . 1 1 1 Guns 90 | . 1 15 . 11 1 . 17 5 . . 18 10 12 AOE 50 | . . . . . 3 . 24 2 . . 9 . 12 Classes Destroyed 16 | . 1 6 . 1 1 . 4 . . . 2 . 1 Worker 30 | . . 1 . 1 1 . 20 . . . 2 . 5 Builder 9 | . . . . . . . 6 . . . 2 . 1 Tunneler 2 | . . . . . . . . . . . 2 . . Hauler 5 | . . 1 . . 1 . 3 . . . . . . Recycler 5 | . . 1 . . . . 4 . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . . . 1 Watcher 10 | . . . . . . . 6 . . . 1 . 3 Swarmer 20 | . . 6 . . 3 . . . . . . 5 6 Saboteur 1 | . . . . . . . 1 . . . . . . Grunt 70 | . 1 7 . 7 . . 16 8 . . 21 2 8 Brawler 6 | . . 1 . 1 . . 2 . . . . . 2 Duelist 4 | . . . . . . . 1 . . . 1 1 1 Sentry 15 | . . 1 . 2 . . 4 . . . 2 1 5 Hunter 19 | . . . . 1 1 . 9 . . . 2 2 4 Programmer 29 | . . . . . 1 . 10 . . . 6 4 8 Best Kill Streak 21 | . 1 7 . 7 4 . 21 5 . . 15 4 14 Combat Bots Only 10 | . 1 5 . 6 3 . 10 5 . . 10 4 10 Max Kills in Single Turn 7 | . 1 2 . 2 3 . 7 3 . . 5 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . . . . . 2 . 3 2 . . 4 . 3 Melee 1 | . . . . . 1 . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Damage Taken 18751 | . 274 730 . 1302 820 . 4807 609 . . 2367 817 7025 Core 2847 | . 39 67 . 330 132 . 469 . . . 153 45 1612 Absorbed by Shields 1617 | . . . . . . . 214 . . . 514 253 636 Core Remaining (%) 82 | 100 84 83 . 40 81 100 . . 53 100 88 96 . Volleys Fired 438 | . 11 43 . 43 8 . 114 21 . . 70 48 80 Largest 4 | . 2 2 . 2 3 . 3 3 . . 3 3 4 Hottest 300 | . 40 46 . 50 120 . 195 113 . . 225 225 300 Shots Fired 1068 | . 21 86 . 85 18 . 282 55 . . 192 137 192 Gun 998 | . 21 86 . 85 15 . 247 53 . . 182 137 172 Cannon . | . . . . . . . . . . . . . . Launcher 70 | . . . . . 3 . 35 2 . . 10 . 20 Special . | . . . . . . . . . . . . . . Kinetic 538 | . 21 86 . 85 10 . 216 12 . . 89 13 6 Thermal 166 | . . . . . 5 . 27 33 . . 54 13 34 Explosive 70 | . . . . . 3 . 35 2 . . 10 . 20 Electromagnetic 294 | . . . . . . . 4 8 . . 39 111 132 Robot Hit Streak 30 | . 7 20 . 8 4 . 17 10 . . 28 17 30 Robot Miss Streak 9 | . 2 3 . 9 3 . 4 2 . . 3 4 3 Penetration Max 1 | . . . . . . . 1 . . . 1 . . Secondary Targets 10 | . . 2 . 1 . . 3 . . . 2 1 1 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . 1 1 1 Shots Hit Robots 772 | . 15 63 . 62 21 . 171 38 . . 155 104 143 Core Hits 450 | . 3 25 . 33 8 . 149 17 . . 89 39 87 Critical Hits 33 | . . . . . . . 11 2 . . 11 5 4 Critical Kills 13 | . . . . . . . 4 1 . . 5 1 2 Critical Parts Destroyed 19 | . . . . . . . 7 1 . . 6 4 1 Melee Attacks 54 | . . . . . 21 . 17 . . . . . 16 Impact 16 | . . . . . . . . . . . . . 16 Slashing 38 | . . . . . 21 . 17 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . 2 . 3 . . . . . 1 Damage Inflicted 30807 | . 156 964 . 959 1098 . 12093 1008 . . 5606 2097 6826 Guns 15732 | . 156 949 . 959 102 . 3783 797 . . 3438 2023 3525 Cannons . | . . . . . . . . . . . . . . Explosions 13208 | . . . . . 241 . 7658 211 . . 2087 . 3011 Melee 1597 | . . . . . 755 . 585 . . . . . 257 Ramming 270 | . . 15 . . . . 67 . . . 81 74 33 Kinetic 7617 | . 156 949 . 959 25 . 3359 115 . . 1582 310 162 Thermal 4223 | . . . . . 77 . 1414 507 . . 929 241 1055 Explosive 11935 | . . . . . 241 . 6385 211 . . 2087 . 3011 Electromagnetic 5165 | . . . . . . . 283 175 . . 927 1472 2308 Impact 257 | . . . . . . . . . . . . . 257 Slashing 1340 | . . . . . 755 . 585 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 56 | . . 2 . 9 1 . 19 19 19 . 9 1 56 Average Corruption 9 | . . 2 . 9 1 . 10 19 19 . 7 1 12 Corruption Purged . | . . . . . . . . . . . . . . Effects 298 | . . 8 . 13 2 . 94 45 7 . 40 6 83 Message Errors 46 | . . 3 . 2 . . 17 6 2 . 5 3 8 Matter Fused 46 | . . . . 5 . . 17 4 1 . 5 . 14 Heat Flow Errors 23 | . . 1 . 1 . . 4 1 1 . 7 . 8 Energy Discharges 22 | . . 2 . 1 1 . 9 1 . . 5 . 3 Parts Rejected 3 | . . . . . . . . 1 . . . . 2 Data Loss (minor) 15 | . . 1 . . . . 3 6 1 . 1 . 3 Data Loss (major) 3 | . . . . . . . . 2 . . . . 1 Misfires 10 | . . . . . . . 7 1 . . 1 . 1 Alerts 2 | . . . . . . . . . . . . . 2 Misdirections 15 | . . . . . . . 2 6 2 . . . 5 Targeting Errors 92 | . . 1 . 3 1 . 31 15 . . 11 2 28 Weapon Failures 21 | . . . . 1 . . 4 2 . . 5 1 8 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1310 | . . . . . 183 . 781 . . . 48 . 298 Projectiles . | . . . . . . . . . . . . . . Explosions 1126 | . . . . . 12 . 781 . . . 48 . 285 Melee 184 | . . . . . 171 . . . . . . . 13 Knockbacks 2 | . . . . . . . 1 . . . . . 1 Impact 2 | . . . . . . . 1 . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 369 | . . 7 . . 31 . 200 34 . . . 15 82 Shots 9 | . . . . . 1 . 5 1 . . . . 2 Rammed 28 | . . 2 . . . . 7 . . . 8 6 5 Targets Rammed 30 | . . 2 . . . . 7 . . . 9 7 5 Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . 1 1 . Highest Temperature 511 | . 18 134 . 275 36 . 381 317 152 . 511 208 300 Average Temperature 118 | . 9 39 . 89 16 . 138 149 79 . 164 71 95 Received Heat Transfer 2303 | . 153 237 . 594 . . 627 255 . . 331 30 76 Effects 24 | . . . . . . . 8 . . . 15 . 1 Shutdowns 7 | . . . . . . . 3 . . . 4 . . Energy Bleed 7 | . . . . . . . 3 . . . 3 . 1 Interference 5 | . . . . . . . 1 . . . 4 . . Matter Decay 1 | . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Damage (major) 2 | . . . . . . . . . . . 2 . . Siege Activations 1 | . . . . . . . . . . . . . 1 Total Turns 16 | . . . . . . . . . . . . . 16 Longest Duration 16 | . . . . . . . . . . . . . 16 Robots Corrupted 16 | . . . . . . . . . . . 3 4 9 Combat Hostiles 16 | . . . . . . . . . . . 3 4 9 Parts Fried 63 | . . . . . . . 2 1 . . 9 16 35 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . . 1 . . 1 . . Combat Hostiles 2 | . . . . . . . . 1 . . 1 . . Parts Melted 18 | . . . . . . . . 3 . . 7 2 6 Heat Transferred 5752 | . . . . . 148 . 1268 1050 . . 1800 450 1036 Parts Sabotaged 2 | . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Peak Influence 1888 | . 35 205 46 611 336 2 1888 . . 579 740 594 1122 Average Influence 335 | . 8 73 32 225 176 2 324 . . 432 458 421 595 Maximum Alert Level 5 | . . 1 . 2 1 . 5 . . 2 3 2 4 Low Security (%) 45 | 100 100 94 100 58 67 100 65 . . . 10 . 18 Level 1 19 | . . 5 . 16 33 . 15 . . 27 32 17 20 Level 2 20 | . . . . 25 . . 5 . . 72 33 82 11 Level 3 11 | . . . . . . . 1 . . . 23 . 46 Level 4 . | . . . . . . . . . . . . . 2 Level 5 2 | . . . . . . . 10 . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 1 1 5 2 . 11 . . 1 3 4 6 Investigation 1 | . . . . 1 . . . . . . . . . Extermination 10 | . . . . . 1 . 3 . . 1 1 1 3 Reinforcement 14 | . 1 1 1 2 1 . 4 . . . 2 1 1 Assault 6 | . . . . . . . 2 . . . . 2 2 Garrison 4 | . . . . 2 . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Distress Signals 19 | . 1 3 . 1 . . 8 . . . 3 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 261 | . 4 23 . 23 12 . 59 8 2 . 42 37 51 Peak Tracking Total 13 | . 3 4 1 7 4 . 9 5 4 1 13 9 6 Tactical Retreats 20 | . . 1 . 1 2 . 6 . . . 2 7 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 4 | . . 1 . 1 . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 46 | . . . . 1 4 . 36 . . . 2 . 3 Max in Single Turn 11 | . . . . 1 2 . 11 . . . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 20 | . 3 4 . 2 1 . 2 . 1 2 1 1 3 Terminals 16 | . 3 4 . 2 . . 1 . . 2 . 1 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . Total Hacks 46 | . 9 11 . 4 1 . 7 . 1 3 1 4 5 Successful 19 | . 6 4 . 1 . . 3 . 1 2 . 2 . Failed 27 | . 3 7 . 3 1 . 4 . . 1 1 2 5 Catastrophic 6 | . . 2 . . 1 . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . 3 2 . . . . . . . 2 . . . Terminals 39 | . 9 11 . 4 . . 3 . . 3 . 4 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . Terminal Hacks 15 | . 4 4 . 1 . . 1 . 1 2 . 2 . Record 1 | . . . . . . . 1 . . . . . . Part Schematic 1 | . . 1 . . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Unreport Threat 4 | . . 1 . . . . . . . 1 . 2 . Locate Traps 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 2 2 . 1 1 . 1 . . 1 1 1 3 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time 56 | . . . . . . . 56 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Total Allies 10 | . . . . 10 . . . . . . . . . Largest Group 10 | . . . . 10 5 . . . . . . . . Highest-Rated Group 173 | . . . . 173 80 . . . . . . . . Highest-Rated Ally 29 | . . . . 29 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 108 | . . . . 96 12 . . . . . . . . Total Damage 1433 | . . . . 1335 98 . . . . . . . . Kills 13 | . . . . 12 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Turns Passed 8900 | 47 152 962 66 431 900 187 1823 508 147 553 1013 671 1440 Spaces Moved 4035 | 40 109 379 52 168 441 117 745 251 56 301 427 230 719 Core 110 | 1 . 36 . 5 . . 22 . . . . . 46 Treads 2216 | . . . . . . . 455 251 56 301 427 170 556 Legs 809 | . . . . 30 441 117 60 . . . . 60 101 Wheels 879 | 39 109 338 52 133 . . 208 . . . . . . Hover 16 | . . . . . . . . . . . . . 16 Flight 5 | . . 5 . . . . . . . . . . . Fastest Speed 50 | 50 90 110 120 90 150 150 110 170 170 163 161 145 50 Average Speed 162 | 90 100 198 120 143 150 151 172 170 170 177 172 157 148 Slowest Speed 900 | 100 110 850 120 900 150 180 600 190 170 190 183 200 550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 Exploration Rate (%) 19 | 3 32 40 8 41 17 4 22 50 5 9 18 8 21 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 570 | . . . . . 24 . 256 27 . . 58 1 204 Melee . | . . . . . . . . . . . . . . Projectile 30 | . . . . . . . 24 2 . . 3 1 . AOE 540 | . . . . . 24 . 232 25 . . 55 . 204 Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Fac Res Res Acc Total 5540 | 47 132 502 54 268 634 126 1069 281 107 322 584 456 958 Wait 604 | . 9 51 . 39 141 3 95 1 50 . 27 148 40 Move 4021 | 39 108 378 51 167 440 116 744 250 55 300 426 229 718 Hop . | . . . . . . . . . . . . . . Pick Up 81 | 2 1 11 1 3 6 4 22 1 . 5 13 3 9 Fast Attach 91 | 6 1 6 . 9 3 1 15 4 2 3 8 4 29 Attach 53 | . . 1 . 3 4 1 16 . . 1 11 5 11 Detach 24 | . . 2 . . . . 8 . . 1 5 1 7 Swap 80 | . 1 5 2 1 8 1 17 4 . 2 10 7 22 Drop 69 | . 1 3 . 3 5 . 17 . . 10 5 2 23 Fire 438 | . 11 43 . 43 8 . 114 21 . . 70 48 80 Melee 46 | . . . . . 19 . 14 . . . . . 13 Ram 6 | . . 2 . . . . 2 . . . . . 2 Kick 3 | . . . . . . . . . . . . 2 1 Crush 21 | . . . . . . . 5 . . . 9 5 2 Escape Stasis 1 | . . . . . . . . . . . . . 1 Rewire 2 | . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 6) 144 | -10/Materials | Discovered new exit (range 11) 200 | -10/Materials | Entered another Materials area 200 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 624 | -9/Materials | Discovered new exit (range 13) 761 | -9/Materials | Lost 3 parts (1p1n1u) 1145 | -9/Materials | Discovered new exit (range 13) 1162 | -9/Materials | Entered another Materials area 1162 | -8/Materials | Evolved 2 slots: Propulsion x2 1223 | -8/Materials | Discovered new exit (range 4) 1228 | -8/Materials | Entered Storage 1528 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1533 | -8/Storage | Core integrity fell below 50% 1537 | -8/Storage | Garrison activated, responded to threat 1568 | -8/Storage | Lost 4 parts (3n1u) 1621 | -8/Storage | Discovered new exit (range 15) 1659 | -8/Storage | Entered Factory 1659 | -7/Factory | Accompanied by 5 allies 1659 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2045 | -7/Factory | Build established: Scavenger-Skirmisher 2295 | -7/Factory | Lost 4 parts (1p2n1u) 2553 | -7/Factory | Discovered new exit (range 5) 2559 | -7/Factory | Entered another Factory area 2559 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2682 | -6/Factory | Discovered new exit (range 16) 2746 | -6/Factory | Entered another Factory area 2746 | -5/Factory | Evolved 2 slots: Utility x2 2945 | -5/Factory | Lost 3 parts (2n1w) 3648 | -5/Factory | System corruption reached 10% 4006 | -5/Factory | Build established: Scavenger-Tank 4256 | -5/Factory | Lost 3 parts (2u1w) 4293 | -5/Factory | Garrison activated, responded to threat 4426 | -5/Factory | Destroyed 10 combat bots 4427 | -5/Factory | Lost 4 parts (1p3u) 4479 | -5/Factory | Garrison activated, responded to threat 4542 | -5/Factory | Discovered new exit (range 15) 4546 | -5/Factory | First assault squad dispatched 4569 | -5/Factory | Entered Upper Caves 4693 | -5/Upper Caves | Encountered a Warlord checkpoint 4996 | -5/Upper Caves | Discovered new exit (range 11) 5077 | -5/Upper Caves | Entered another Upper Caves area 5205 | -5/Upper Caves | Discovered new exit (range 13) 5224 | -5/Upper Caves | Entered Factory 5224 | -4/Factory | Evolved 2 slots: Utility x2 5689 | -4/Factory | Identified exit to Upper Caves 5689 | -4/Factory | Identified exit to Extension 5689 | -4/Factory | Identified exit to Armory 5753 | -4/Factory | Discovered new exit (range 16) 5763 | -4/Factory | Build established: Gunner 5777 | -4/Factory | Entered Research 5777 | -3/Research | Evolved 2 slots: Utility x2 6245 | -3/Research | Destroyed 10 combat bots 6353 | -3/Research | Lost 4 parts (1n1u2w) 6555 | -3/Research | Found Fusion Bomb Launcher 6559 | -3/Research | Found Prototype Device 6559 | -3/Research | Identified Exp. Thermal Defense Suite 6691 | -3/Research | Build established: Scavenger-Gunner 6723 | -3/Research | Discovered new exit (range 9) 6774 | -3/Research | Found Prototype Device 6774 | -3/Research | Identified Exp. Focal Shield 6790 | -3/Research | Entered another Research area 6790 | -2/Research | Evolved 2 slots: Utility x2 7069 | -2/Research | Build established: Scavenger-Tank 7071 | -2/Research | Found Fusion Bomb Launcher 7076 | -2/Research | First assault squad dispatched 7373 | -2/Research | Discovered new exit (range 21) 7461 | -2/Research | Entered Access 7461 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 7643 | -1/Access | Found Prototype Processor 7643 | -1/Access | Identified Spectral Analyzer 7648 | -1/Access | Found Spectral Analyzer 8176 | -1/Access | System corruption reached 10% 8254 | -1/Access | Destroyed 10 combat bots 8487 | -1/Access | First assault squad dispatched 8723 | -1/Access | Spotted B-99 Colossus 8726 | -1/Access | Spotted B-99 Colossus 8739 | -1/Access | Crushed by falling debris 8759 | -1/Access | System corruption reached 30% 8761 | -1/Access | Crushed by falling debris 8792 | -1/Access | Lost 16 parts (2p1n7u6w) 8821 | -1/Access | Core integrity fell below 50% 8878 | -1/Access | Core integrity fell below 20% 8901 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08870_ U-05 Engineer lays Concrete. 08872_ System corrupted: Powered Hammer targeting data glitched. [Achievement: Z1$+NX3F=JRE3_ZNQR] 08878_ System corrupted: Powered Hammer targeting data glitched. 08878_ Destroyed Imp. Antigrav System. 08878_ P-80 Master system corrupted by crushing effect. 08879_ Powered Hammer destroyed. 08881_ Slammed into P-80 Master. 08882_ Acquired Med. Treads. 08884_ System corrupted: Component data lost. 08889_ Acquired Enh. Quantum Rifle. 08892_ System corrupted: Enh. Quantum Rifle targeting data glitched. 08894_ P-80 Master resets P-80 Master, system corruption cleaned. 08895_ Critical hit. 08895_ Med. Treads destroyed. 08896_ Dropped Gamma Rifle. 08898_ Gamma Rifle destroyed. 08898_ Enh. Quantum Rifle destroyed. 08899_