Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 20:20:19

Player: SHADOWELITE7

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (7)       35
Value Destroyed (185)      185
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-93)                -93
              TOTAL SCORE: 2147

 Bonus
-------
Follower Combat Kills      41
Friendly Fire              -134

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
        Visual Processing Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (6) ----
            (None)

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
  Reinforced Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Small Storage Unit
             Salvage Targeting Computer
>            --- WEAPON -----------
       Heavy EM Pulse Gun
       Heavy Particle Gun
             Autogun
>            --- INVENTORY --------
      Medium Laser
             Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Integration Mediator
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             18   | 6   1   .   .   3   8   
  Power                    2    | 1   .   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   1   .   .   1   1   
    Device                 1    | .   1   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   .   .   .   2   6   
    Energy Gun             5    | 1   .   .   .   .   4   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          3    | 1   .   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 9    | .   .   .   .   .   9   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      9    | .   .   .   .   .   9   
Average Slot Usage (%)     88   | .   88  100 100 100 56  
  Engine                   13   | .   14  14  14  14  12  
  Treads                   24   | .   28  28  28  28  12  
  Device                   8    | .   3   14  14  11  .   
  Storage                  12   | .   14  14  14  14  9   
  Processor                2    | .   .   .   .   2   5   
  Energy Gun               9    | .   14  14  14  4   9   
  Ballistic Gun            12   | .   14  14  14  14  6   
  Launcher                 3    | .   .   .   .   9   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             27   | 11  13  13  13  15  27  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  6    | .   .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   
  Most Carried             6    | 3   3   2   2   6   5   
  Average Carried          2    | 1   2   2   2   5   2   
  Final Capacity           6    | 6   6   6   6   6   6   
  Final Carried            6    | 2   2   2   2   6   .   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           428  | 260 .   .   .   71  97  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            260  | .   .   .   .   131 129 
  Parts                    18   | .   .   .   .   9   9   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  5    | .   .   .   .   3   2   
  Guns                     2    | .   .   .   .   1   1   
  AOE                      3    | .   .   .   .   2   1   
Classes Destroyed          4    | .   .   .   .   3   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Swarmer                  1    | .   .   .   .   1   .   
  Grunt                    4    | .   .   .   .   2   2   
  Zionite                  1    | .   .   .   .   1   .   
Best Kill Streak           3    | .   .   .   .   2   3   
  Combat Bots Only         2    | .   .   .   .   2   2   
Max Kills in Single Turn   2    | .   .   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1550 | .    .    .    .    194  1356 
  Core                     613  | .    .    .    .    58   555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    .    .    76   .    
Volleys Fired              13   | .    .    .    .    5    8    
  Largest                  3    | .    .    .    .    2    3    
  Hottest                  131  | .    .    .    .    53   131  
Shots Fired                33   | .    .    .    .    10   23   
  Gun                      28   | .    .    .    .    5    23   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    5    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    5    8    
  Thermal                  7    | .    .    .    .    .    7    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          13   | .    .    .    .    5    8    
  Robot Hit Streak         8    | .    .    .    .    3    8    
  Robot Miss Streak        3    | .    .    .    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           23   | .    .    .    .    5    18   
  Core Hits                14   | .    .    .    .    7    7    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           614  | .    .    .    .    207  407  
  Guns                     259  | .    .    .    .    23   236  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               352  | .    .    .    .    184  168  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  103  | .    .    .    .    23   80   
  Thermal                  245  | .    .    .    .    28   217  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          263  | .    .    .    .    156  107  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      110  | .    .    .    .    109  1    
  Shots                    5    | .    .    .    .    5    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        537  | .    .    .    .    9    537  
  Average Temperature      245  | .    .    .    .    5    260  
  Received Heat Transfer   630  | .    .    .    .    27   603  
  Effects                  11   | .    .    .    .    .    11   
    Shutdowns              2    | .    .    .    .    .    2    
    Interference           5    | .    .    .    .    .    5    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         261  | .    .    .    .    50   211  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    1    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             178  | .   20  7   .   178 133 
  Average Influence        50   | .   6   7   .   79  85  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              24   | .   .   .   .   8   16  
  Peak Tracking Total      11   | .   .   .   .   3   11  
  Tactical Retreats        3    | .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   5   .   .   .   .   
  Successful               3    | .   3   .   .   .   .   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   1   
  Highest-Rated Group      41   | .   .   .   .   41  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   5   5   
  Total Damage             188  | .   .   .   .   84  104 
  Kills                    4    | .   .   .   .   3   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               968  | 112 81  172 76  311 216 
Spaces Moved               564  | 62  50  108 48  179 117 
  Core                     76   | 16  .   .   .   .   60  
  Treads                   488  | 46  50  108 48  179 57  
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 100 
  Average Speed            152  | 131 160 160 160 160 139 
  Slowest Speed            350  | 160 160 160 160 160 350 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       17   | 5   14  26  8   38  15  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          13   | .   .   .   .   6   7   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   6   7   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      648  | 93  51  107 47  194 156 
  Wait                     30   | 18  .   .   .   .   12  
  Move                     559  | 61  49  107 47  178 117 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | 8   1   .   .   5   4   
  Fast Attach              1    | .   .   .   .   1   .   
  Attach                   15   | 6   1   .   .   .   8   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     2    | .   .   .   .   2   .   
  Drop                     9    | .   .   .   .   3   6   
  Fire                     13   | .   .   .   .   5   8   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 9)
  194 | -10/Materials | Entered Mines
  310 | -10/Mines     | Build established: Mutant
  354 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  356 | -10/Mines     | Discovered new exit (range 5)
  366 | -10/Mines     | Entered Exiles
  406 | -10/Exiles    | Discovered new exit (range 15)
  442 | -10/Exiles    | Entered Mines
  495 | -9/Mines      | Met a Derelict bent on vengeance
  746 | -9/Mines      | Discovered new exit (range 4)
  753 | -9/Mines      | Entered Materials
  753 | -8/Materials  | Accompanied by 1 ally
  753 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  758 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  865 | -8/Materials  | Garrison activated, responded to threat
  905 | -8/Materials  | Core integrity fell below 50%
  917 | -8/Materials  | Core integrity fell below 20%
  943 | -8/Materials  | Lost 9 parts (2p2n5w)
  969 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00897_ Autogun temporarily disabled. <x2>
00897_ U-05 Engineer lays Concrete. <x3>
00898_ K-01 Serf collects debris.
00898_ Med. Laser destroyed.
00899_ U-05 Engineer lays Concrete. <x4>
00900_ Autogun destroyed.
00901_ U-05 Engineer lays Concrete. <x2>
00902_ K-01 Serf collects debris.
00902_ U-05 Engineer builds a Wall.
00902_ U-05 Engineer lays Concrete. <x5>
00906_ U-05 Engineer builds a Wall. <x2>
00906_ Assault Rifle destroyed.
00907_ U-05 Engineer builds a Wall.
00908_ Broken Lgt. Treads destroyed.
00909_ K-01 Serf collects debris.
00912_ Rnf. Ion Engine destroyed.
00912_ K-01 Serf collects debris. <x2>
00924_ G-47 Trooper IFF system glitched. <x2>
00960_ W-25 Informer sends out distress signal.
00967_ Slammed into W-25 Informer.

 Map 
-----
+----------------------------------------------------+
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|         ????????""""   Y @ #?????????????????????? |
|         ????????""""   #   #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftVisualMatter
  Manual?         0
Play Time         00:15:05
  Cumulative      18.1 hours
  Start           2020.03.12 @ 12:52:46
  End             2020.03.12 @ 20:20:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           74
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14468ab3-ccca-4ac4-911a-4adcb597d436