Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 18:06:42 Player: BatSpy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1550) 1550 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 5593 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 404 Friendly Fire -159 Cogmind --------- Core Integrity 667/850 Matter 252/300 Energy 313/313 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Ion-Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Armored Scrap Engine Improved Signal Interpreter System Shield System Shield > --- WEAPON (3) ------- Thermic Plasma Construct/G > --- INVENTORY (5) ---- Light Angular Momentum Engine Advanced Heat Sink Weapon Cycler Recalibrator Recalibrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Ion-Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Armored Scrap Engine Improved Sensor Array Improved Signal Interpreter System Shield System Shield > --- WEAPON ----------- Arc Projector Heavy Assault Rifle Thermic Plasma Construct/G > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Weapon Cycler Recalibrator Recalibrator [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility Recalibrator Device Recalibrator Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 2 | . . . 1 . . 1 Propulsion 1 | . . . 1 . . . Utility 4 | . . 2 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 94 | 5 2 38 7 24 6 12 Power 11 | 1 . 3 1 3 1 2 Engine 7 | 1 . 2 . 2 . 2 Core 4 | . . 1 1 1 1 . Reactor . | . . . . . . . Propulsion 17 | 2 . 5 1 4 . 5 Treads 6 | . . 5 1 . . . Leg 9 | . . . . 4 . 5 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | . 2 13 3 9 4 2 Device 21 | . 2 8 1 6 3 1 Storage . | . . . . . . . Processor 2 | . . 1 . 1 . . Hackware 2 | . . . . . 1 1 Protection 8 | . . 4 2 2 . . Artifact . | . . . . . . . Weapon 33 | 2 . 17 2 8 1 3 Energy Gun 17 | . . 9 . 4 1 3 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 7 | 2 . 4 . 1 . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . 2 2 1 . . Special Weapon 2 | . . 1 . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . 1 . . System Corruption 2 | . . . . 2 . . Parts Lost 30 | . . 10 . 12 . 8 Power 5 | . . 1 . 2 . 2 Propulsion 7 | . . 2 . 3 . 2 Utility 8 | . . 4 . 3 . 1 Weapon 10 | . . 3 . 4 . 3 Highest Loss Streak 12 | . . 7 . 12 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 83 96 97 87 91 87 Engine 7 | . 14 8 . 6 2 14 Core 8 | . . 2 18 9 15 2 Treads 8 | . . 20 27 3 . . Leg 13 | . . . . 21 27 19 Wheel 2 | . 28 . . . . . Device 19 | . 12 27 24 17 14 12 Processor 5 | . . 7 7 2 9 6 Hackware 2 | . . . . . 4 13 Protection 4 | . . 7 1 8 . . Energy Gun 9 | . . 15 5 7 9 10 Ballistic Gun 6 | . 28 3 . 5 9 5 Launcher 1 | . . . 12 2 . . Naked Turns 43 | . . . . 43 . . Heaviest Build 56 | 6 8 24 56 56 26 40 Greatest Support 66 | 26 26 44 66 66 45 60 Greatest Overweight (x) 4 | 1 . 4 . 3 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 4 5 5 5 5 5 Average Carried 3 | . 1 2 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 3 5 5 3 5 5 Scrap Engine Consumption 48 | . . . . . 37 11 Constructs Created 3 | . . . . . . 3 Constructs Modified 2 | . . . . . . 2 Class Distribution -------------------- 58% | Scavenger-Mutant 32% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 1524 | 250 20 312 150 578 119 95 Remotely . | . . . . . . . Salvage Created 2090 | . 42 809 242 526 290 181 Parts 134 | . 5 59 13 37 11 9 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 44 | . 3 21 4 11 2 3 Guns 26 | . 3 15 . 3 2 3 Cannons 4 | . . 4 . . . . AOE 12 | . . 2 3 7 . . Classes Destroyed 10 | . 1 6 . 3 . . Worker 7 | . . 4 1 2 . . Builder 3 | . . . . 3 . . Hauler 1 | . . . . 1 . . Recycler 3 | . . 1 . . 2 . Mechanic 1 | . . . . 1 . . Operator 1 | . . 1 . . . . Watcher 5 | . . 4 1 . . . Swarmer 20 | . 3 13 . 4 . . Grunt 15 | . . 3 3 6 . 3 Sentry 9 | . . 5 1 1 2 . Best Kill Streak 6 | . 3 6 4 4 2 3 Combat Bots Only 5 | . 3 5 3 4 1 3 Max Kills in Single Turn 4 | . 1 2 2 4 1 1 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 2 1 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 469 | . 16 171 25 133 8 116 Missed 121 | . 6 46 10 24 1 34 Damage Taken 4695 | . 81 1324 222 1613 102 1353 Core 678 | . 20 192 15 268 . 183 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 72 | . 8 46 . 4 14 . Core Remaining (%) 73 | 100 92 52 . . 48 . Volleys Fired 171 | . 12 65 10 48 19 17 Largest 3 | . 2 2 2 2 2 3 Hottest 133 | . 40 112 72 88 79 133 Shots Fired 269 | . 24 121 13 56 28 27 Gun 206 | . 24 102 . 31 28 21 Cannon 21 | . . 15 . . . 6 Launcher 34 | . . 4 13 17 . . Special 8 | . . . . 8 . . Kinetic 74 | . 24 19 . 7 9 15 Thermal 148 | . . 93 . 32 19 4 Explosive 11 | . . 4 4 3 . . Electromagnetic 36 | . . 5 9 14 . 8 Robot Hit Streak 17 | . 3 8 5 7 11 17 Robot Miss Streak 6 | . 6 5 2 3 4 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 147 | . 9 70 7 23 19 19 Core Hits 118 | . 5 46 9 27 12 19 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 8 | . . 3 . 1 3 1 Burn 7 | . . 3 . 1 3 . Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3802 | . 93 1420 465 1168 356 300 Guns 1895 | . 93 965 . 258 356 223 Cannons 233 | . . 156 . . . 77 Explosions 1674 | . . 299 465 910 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 598 | . 93 116 . 29 157 203 Thermal 1536 | . . 947 45 325 199 20 Explosive 697 | . . 299 44 354 . . Electromagnetic 971 | . . 58 376 460 . 77 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 . Average Corruption 2 | . . . . 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . . . 25 14 . Message Errors 10 | . . . . 8 2 . Matter Fused 16 | . . . . 11 5 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 2 | . . . . 2 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 5 | . . . . 1 4 . Data Loss (major) 2 | . . . . 1 1 . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . 8 . . . Projectiles . | . . . . . . . Explosions 8 | . . . 8 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 16 | . . . . 16 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 456 | . . 210 . 456 188 102 Average Temperature 99 | . . 77 . 129 74 48 Received Heat Transfer 1272 | . . 291 54 702 36 189 Effects 11 | . . . . 11 . . Shutdowns 5 | . . . . 5 . . Energy Bleed 2 | . . . . 2 . . Interference 1 | . . . . 1 . . Matter Decay 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Fried 3 | . . . 1 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 5 . 3 1 . Heat Transferred 4098 | . . 2516 50 742 740 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Peak Influence 648 | . 124 367 226 648 198 50 Initial 159 | . . . 91 42 159 4 Average 220 | . 78 191 115 459 76 26 Maximum Alert Level 2 | . . 1 1 2 . . Low Security (%) 61 | 100 100 62 92 6 100 100 Level 1 12 | . . 37 7 8 . . Level 2 25 | . . . . 85 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 1 1 1 . 1 Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 5 42 7 32 3 11 Peak Tracking Total 8 | . 5 7 3 8 1 7 Tactical Retreats 14 | . . 7 . 7 . . Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 2 | . . . . 2 . . Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 10 | . . 3 2 5 . . Max in Single Turn 1 | . . 1 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled 2 | . . 2 . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 40 | . 4 6 5 12 10 3 Terminals 29 | . 3 3 5 9 6 3 Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . 1 . . Recycling Units 6 | . . . . 2 4 . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 92 | . 12 19 12 24 22 3 Successful 52 | . 8 16 5 15 7 1 Failed 40 | . 4 3 7 9 15 2 Catastrophic 4 | . . . 1 1 2 . Database Lockouts . | . . . . . . . Manual 2 | . . . 1 . . 1 Terminals 53 | . 6 6 12 14 12 3 Fabricators . | . . . . . . . Repair Stations 12 | . 6 2 . 4 . . Recycling Units 16 | . . . . 6 10 . Scanalyzers 11 | . . 11 . . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 4 5 5 8 2 1 Record 2 | . . . 1 . . 1 Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 5 | . . 2 2 1 . . Open Door 2 | . . . . 2 . . Level Access Points 1 | . 1 . . . . . Alert Level 2 | . . 1 . 1 . . Locate Traps 3 | . 1 . . 2 . . Reprogram Traps 1 | . . . 1 . . . Patrol Status 1 | . . 1 . . . . Transport Status 1 | . . . . . 1 . Registered Components 2 | . 1 1 . . . . Zone Layout 4 | . 1 . 1 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 4 2 . 2 . . Scan Component 4 | . 2 1 . 1 . . Repair 3 | . 1 1 . 1 . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 10 | . . . . 5 5 . Process 2 | . . . . 2 . . Report Inventory 6 | . . . . 2 4 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 1 | . . . . 1 . . Scanalyzer 9 | . . 9 . . . . Insert Component 4 | . . 4 . . . . Analyze 5 | . . 5 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 2 4 4 7 7 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 1 . 1 . . Time 111 | . 26 32 . 53 . . Parts Recycled . | . . . . . . . Recycled Matter 295 | . . . . 295 . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . . 4 . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged 2 | . . 2 . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 100 | . . . . 100 . . Highest-Rated Ally 100 | . . . . 100 . . Total Orders . | . . . . . . . Ally Attacks 31 | . . . . 30 1 . Total Damage 1039 | . . . . 968 71 . Kills 15 | . . . . 13 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . . 16 . . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 5955 | 38 413 1561 546 1786 1062 549 Spaces Moved 3465 | 33 190 738 293 1072 814 325 Core 117 | 11 . 7 . 99 . . Treads 1114 | . . 681 293 140 . . Legs 1972 | . . . . 833 814 325 Wheels 262 | 22 190 50 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 80 145 50 120 120 Average Speed 133 | 85 90 152 145 139 120 123 Slowest Speed 260 | 100 90 250 145 260 120 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 3 39 53 27 97 99 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 66 | . . 8 40 18 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 66 | . . 8 40 18 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 4491 | 42 410 1005 404 1309 871 450 Wait 578 | . 202 77 81 125 13 80 Move 3459 | 32 189 737 292 1071 813 325 Hop . | . . . . . . . Pick Up 85 | 5 5 36 5 22 4 8 Fast Attach 10 | . . 1 2 2 3 2 Attach 44 | 5 2 13 3 13 1 7 Detach 2 | . . . 2 . . . Swap 40 | . . 24 2 9 2 3 Drop 57 | . . 25 7 11 6 8 Fire 171 | . 12 65 10 48 19 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 10 | . . . . . 10 . Trap . | . . . . . . . Miscellaneous 34 | . . 27 . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 11) 227 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 434 | -10/Materials | Repaired Sensor Array 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Utility x2 573 | -9/Materials | Lost 7 parts (1p2n2u2w) 674 | -9/Materials | Discovered new exit (range 16) 802 | -9/Materials | Repaired Imp. Ion Engine 856 | -9/Materials | Build established: Scavenger-Mutant 1636 | -9/Materials | Identified exit to Mines 1993 | -9/Materials | Discovered new exit (range 10) 2012 | -9/Materials | Identified exit to Materials 2013 | -9/Materials | Entered another Materials area 2013 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2066 | -8/Materials | Build established: Mutant 2403 | -8/Materials | Discovered new exit (range 18) 2454 | -8/Materials | Identified exit to Storage 2559 | -8/Materials | Entered Storage 2876 | -8/Storage | Discovered new exit (range 12) 2890 | -8/Storage | Lost 12 parts (2p3n3u4w) 2896 | -8/Storage | Met 01-MTF 2922 | -8/Storage | Core integrity fell below 50% 3290 | -8/Storage | Discovered new exit (range 8) 3509 | -8/Storage | Build established: Scavenger-Mutant 3689 | -8/Storage | Repaired Corrupted Imp. Signal Interpreter 3822 | -8/Storage | Identified exit to Recycling 3944 | -8/Storage | Identified exit to Factory 4345 | -8/Storage | Entered Recycling 4345 | -8/Recycling | Accompanied by 17 allies (01-MTF) 4350 | -8/Recycling | 01-MTF left 4400 | -8/Recycling | Found Scrap Engine 4824 | -8/Recycling | Discovered new exit (range 17) 4937 | -8/Recycling | Murdered 3 allies 5405 | -8/Recycling | Identified exit to Factory 5407 | -8/Recycling | Entered Factory 5407 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5510 | -6/Factory | Lost 4 parts (1p2n1w) 5792 | -6/Factory | Build established: Scavenger-Skirmisher 5956 | -6/Factory | Self-destructed Last Messages --------------- reinforcements to Terminal F003. 05922_ Slug penetrates Wall. 05922_ Penetrated by Slug. 05927_ Slug penetrates Wall. 05930_ Penetrated by Slug. 05930_ Arc Projector destroyed. 05930_ Hvy. Assault Rifle destroyed. 05933_ ALERT: Security rotation in progress. 05933_ Penetrated by Slug. 05935_ Penetrated by Slug. 05937_ Slug penetrates S-27 Virus. 05938_ Slug penetrates Wall. 05938_ Imp. Sensor Array destroyed. 05938_ Slug penetrates Wall. 05940_ Subcomponent Replicator disabled. 05940_ Slug penetrates Wall. 05942_ Lgt. Angular Momentum Engine destroyed. 05943_ Slug penetrates Wall. 05956_ Connecting with Terminal... 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Assault Rifle | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever \\IAMDERELICT Challenges ------------ None Game ------ Seed StasisEnhancedSink Manual? 0 Play Time 00:55:12 Cumulative 23.0 hours Start 2024.05.26 @ 22:30:04 End 2024.05.27 @ 18:06:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c05735f6-4943-4acb-9aaf-ba4a3f37c89b