Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.23 @ 16:30:27 Player: Chronit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (2555) 2555 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6500 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Medium Treads Compact Battery (300) Advanced Targeting Computer Matter Filter Improved Weapon Cycler Utility Shielding Shock Rifle Electrolaser Heavy Ion Cannon Heavy Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Visual Processing Unit Recalibrator > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Compact Battery Enhanced Optical Array Advanced Targeting Computer Matter Filter Utility Shielding Shock Rifle Electrolaser Heavy Assault Rifle [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Utility Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 2 | . . . 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 94 | 8 5 2 13 9 24 24 2 5 2 Power 15 | 2 2 . 4 1 4 2 . . . Engine 11 | 2 1 . 3 1 3 1 . . . Core 4 | . 1 . 1 . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 23 | 3 . 1 3 1 6 6 1 2 . Treads 2 | 1 . . 1 . . . . . . Leg 20 | 2 . 1 2 . 6 6 1 2 . Wheel . | . . . . . . . . . . Hover 1 | . . . . 1 . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 2 . 2 5 5 5 . 2 . Device 8 | . 1 . 2 1 2 2 . . . Storage 4 | 1 1 . . 2 . . . . . Processor 2 | . . . . . . 2 . . . Hackware 1 | . . . . . . . . 1 . Protection 7 | . . . . 2 3 1 . 1 . Artifact . | . . . . . . . . . . Weapon 34 | 2 1 1 4 2 9 11 1 1 2 Energy Gun 7 | 1 1 . . 1 1 3 . . . Energy Cannon 5 | . . . . . . 4 1 . . Ballistic Gun 8 | 1 . 1 3 . 2 1 . . . Ballistic Cannon 7 | . . . . . 2 2 . 1 2 Launcher 3 | . . . . . 2 1 . . . Special Weapon 2 | . . . . 1 1 . . . . Impact Weapon 2 | . . . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . Parts Lost 34 | . 1 . 4 4 6 7 1 . 11 Power 7 | . . . 2 1 1 2 . . 1 Propulsion 7 | . . . 1 . . 1 1 . 4 Utility 7 | . . . . 2 1 2 . . 2 Weapon 13 | . 1 . 1 1 4 2 . . 4 Highest Loss Streak 8 | . 1 . 2 4 5 2 1 . 8 Average Slot Usage (%) 95 | . 93 100 99 99 94 97 81 92 67 Engine 9 | . 6 . 10 19 14 2 2 . . Core 6 | . 7 14 11 2 1 11 7 7 1 Leg 22 | . 28 28 20 13 18 29 18 30 20 Hover 1 | . . . . 8 . . . . . Device 5 | . 2 . 11 5 7 5 . . . Storage 17 | . 20 28 22 21 18 14 7 7 7 Processor 1 | . . . . . . 2 15 13 7 Protection 5 | . . . . 5 10 6 7 4 5 Energy Gun 6 | . 13 9 . 8 4 5 15 15 3 Energy Cannon 1 | . . . . . . 4 5 6 . Ballistic Gun 7 | . 14 18 21 7 6 2 . . . Ballistic Cannon 3 | . . . . . 6 5 . . 12 Launcher 1 | . . . . . 1 3 . . . Special Weapon 1 | . . . . 6 2 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 12 45 45 53 53 64 64 62 54 54 Greatest Support 74 | 20 20 20 20 22 36 74 70 74 74 Greatest Overweight (x) 17 | . 2 2 2 2 3 1 1 . 17 Average Overweight (x) 1 | . . 2 2 2 1 . . . . Largest Inventory Capacity 14 | 6 14 14 14 14 12 12 12 12 12 Average Capacity 12 | 5 9 14 14 12 12 12 12 12 12 Most Carried 14 | 6 8 11 14 14 12 12 12 12 12 Average Carried 10 | 3 6 9 11 11 10 11 11 10 11 Final Capacity 14 | 6 14 14 14 12 12 12 12 12 12 Final Carried 13 | 6 8 10 13 11 12 11 12 12 11 Class Distribution -------------------- 60% | Mutant 20% | Scavenger-Mutant 10% | Tank 3% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Waste Tank | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Matter Collected 1806 | 258 77 70 259 273 314 501 . 31 23 Remotely . | . . . . . . . . . . Salvage Created 2808 | . 195 178 547 63 724 952 . 31 118 Parts 143 | . 13 8 31 8 38 39 . 1 5 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 65 | . 5 4 15 4 13 18 . . 6 Melee 2 | . . . 1 . 1 . . . . Guns 43 | . 5 4 14 4 7 9 . . . Cannons 13 | . . . . . 1 6 . . 6 AOE 7 | . . . . . 4 3 . . . Classes Destroyed 12 | . 3 2 3 . 2 2 . . . Worker 6 | . . 1 . . 4 1 . . . Builder 2 | . . . . . 2 . . . . Hauler 1 | . . . 1 . . . . . . Recycler 4 | . . 1 . . 2 1 . . . Watcher 3 | . 1 . . . 1 . . 1 . Swarmer 17 | . 1 3 6 4 . . . . 3 Grunt 35 | . 4 1 6 . 10 11 . . 3 Brawler 2 | . . . 1 . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 7 | . . . 2 . 2 3 . . . Hunter 2 | . . . . . 1 1 . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 11 | . 3 4 5 4 11 4 . 1 3 Combat Bots Only 5 | . 3 3 5 4 4 3 . . 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 1 . . . Melee 1 | . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Damage Taken 5407 | . 221 210 706 514 787 1332 46 . 1591 Core 1131 | . 22 58 116 144 91 173 46 . 481 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 71 | 100 . 68 . 35 83 . . . . Volleys Fired 242 | . 26 22 46 11 51 66 . 1 19 Largest 3 | . 2 2 2 2 2 3 . 3 3 Hottest 195 | . 85 85 40 140 84 195 . 195 178 Shots Fired 433 | . 47 44 83 20 69 132 . 3 35 Gun 324 | . 47 44 83 18 49 71 . 2 10 Cannon 91 | . . . . . 10 55 . 1 25 Launcher 16 | . . . . . 10 6 . . . Special 2 | . . . . 2 . . . . . Kinetic 259 | . 26 28 83 11 32 54 . . 25 Thermal 115 | . 21 16 . 9 27 37 . 2 3 Explosive 10 | . . . . . 10 . . . . Electromagnetic 49 | . . . . . . 41 . 1 7 Robot Hit Streak 27 | . 25 14 15 8 27 18 . 1 6 Robot Miss Streak 4 | . 2 1 3 2 1 3 . 1 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . . . 1 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 348 | . 39 33 67 13 65 109 . 1 21 Core Hits 155 | . 13 10 26 6 43 46 . 1 10 Critical Hits 6 | . 1 1 . . . 3 . . 1 Critical Kills 2 | . 1 . . . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . 2 . . . Melee Attacks 13 | . . . 9 . 4 . . . . Impact 13 | . . . 9 . 4 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6716 | . 411 306 776 205 1749 2623 . 30 616 Guns 3122 | . 411 294 633 151 548 1027 . 30 28 Cannons 1955 | . . . . . 233 1134 . . 588 Explosions 1280 | . . . . . 832 448 . . . Melee 279 | . . . 143 . 136 . . . . Ramming 32 | . . 12 . 6 . 14 . . . Kinetic 3043 | . 161 134 633 94 492 941 . . 588 Thermal 1675 | . 250 160 . 105 289 871 . . . Explosive 832 | . . . . . 832 . . . . Electromagnetic 855 | . . . . . . 797 . 30 28 Impact 279 | . . . 143 . 136 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 5 . 2 2 2 2 Average Corruption 3 | . . . . 5 . 2 2 2 2 Corruption Purged . | . . . . . . . . . . Effects 32 | . . . . 24 . . 1 3 4 Message Errors 9 | . . . . 5 . . 1 1 2 Matter Fused 8 | . . . . 8 . . . . . Heat Flow Errors 4 | . . . . 4 . . . . . Energy Discharges 5 | . . . . 2 . . . 2 1 Data Loss (minor) 3 | . . . . 3 . . . . . Misfires 1 | . . . . 1 . . . . . Targeting Errors 2 | . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 137 | . . . . . 53 81 . . 3 Projectiles 24 | . . . . . . 21 . . 3 Explosions 68 | . . . . . 8 60 . . . Melee 45 | . . . . . 45 . . . . Knockbacks 33 | . . . 1 . 4 14 . . 14 Impact 2 | . . . 1 . 1 . . . . Kinetic 28 | . . . . . 3 13 . . 12 Secondary 3 | . . . . . . 1 . . 2 Self-Inflicted Damage 109 | . . 3 . 2 . 104 . . . Shots 3 | . . . . . . 3 . . . Rammed 4 | . . 1 . 2 . 1 . . . Targets Rammed 9 | . . 3 . 2 . 4 . . . Kicked 5 | . . 2 . . . 3 . . . Crushed . | . . . . . . . . . . Highest Temperature 522 | . 259 320 46 228 176 522 . 114 260 Average Temperature 121 | . 92 161 14 72 54 171 . 63 164 Received Heat Transfer 2625 | . 153 120 333 . 441 579 . . 999 Effects 22 | . . . . 1 . 18 . . 3 Shutdowns 10 | . . . . . . 10 . . . Energy Bleed 3 | . . . . 1 . 1 . . 1 Interference 5 | . . . . . . 3 . . 2 Matter Decay 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Damage (major) 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions 2 | . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 3552 | . 703 370 . 225 648 1606 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Peak Influence 277 | . 177 173 277 128 258 221 64 60 212 Initial 78 | . . 58 57 78 . 13 64 29 37 Average 90 | . 97 111 161 34 114 93 51 37 112 Maximum Alert Level 1 | . . . 1 . 1 1 . . 1 Low Security (%) 90 | 100 100 100 61 100 78 97 100 100 94 Level 1 9 | . . . 38 . 21 2 . . 5 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . . . . 3 11 . . . Investigation 4 | . . . . . 2 2 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . . . . . 1 3 . . . Assault . | . . . . . . . . . . Garrison 5 | . . . . . . 5 . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Distress Signals 10 | . 1 . 1 . 2 6 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 10 5 21 4 19 27 3 1 15 Peak Tracking Total 10 | . 3 3 5 4 6 6 3 1 10 Tactical Retreats 8 | . . 1 3 . . 4 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Traps Triggered 7 | . . . . . 1 4 . 1 1 Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Machines Disabled 2 | . . . . . 1 1 . . . Max in Single Turn 1 | . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Machines Accessed 13 | . 2 1 1 . 4 3 . 2 . Terminals 6 | . 2 . 1 . 2 . . 1 . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . . . . . 2 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 27 | . 3 1 3 . 11 6 . 3 . Successful 19 | . 3 1 . . 9 5 . 1 . Failed 8 | . . . 3 . 2 1 . 2 . Catastrophic 2 | . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . 1 1 . . . Terminals 14 | . 3 . 3 . 6 . . 2 . Fabricators 2 | . . . . . . 2 . . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 6 | . . . . . 5 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 8 | . 3 1 . . 4 . . . . Record 6 | . 2 . . . 4 . . . . Open Door 1 | . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . . 3 . . . Scan Component 2 | . . . . . . 2 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . Recycle Component 1 | . . . . . 1 . . . . Process 1 | . . . . . 1 . . . . Report Inventory 2 | . . . . . 2 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . 1 . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . Download 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . 1 . 2 1 . 2 . Full Trace Events 3 | . . . 1 . 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter 51 | . . . . . 51 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Total Allies 2 | . . . . 1 . . 1 . . Largest Group 1 | . . . . 1 . . 1 . . Highest-Rated Group 31 | . . . . 31 . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . . Total Damage 42 | . . . . . . . 42 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Turns Passed 5116 | 117 303 313 587 1059 960 1178 120 192 287 Spaces Moved 2480 | 89 145 134 225 451 450 647 78 144 117 Core 25 | 24 . . . . . . . . 1 Treads 22 | 18 . . 4 . . . . . . Legs 2115 | 47 145 134 221 134 449 647 78 144 116 Wheels . | . . . . . . . . . . Hover 318 | . . . . 317 1 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 150 120 125 122 122 Average Speed 159 | 109 148 180 180 215 168 122 149 122 147 Slowest Speed 900 | 160 180 180 200 230 230 153 155 122 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 30 | 4 30 18 20 61 29 13 91 3 35 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 5 | . . . . . 5 . . . . Terrain Destroyed 91 | . . . . . 43 47 . 1 . Melee . | . . . . . . . . . . Projectile 7 | . . . . . . 6 . 1 . AOE 84 | . . . . . 43 41 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Total 3219 | 108 191 164 313 515 581 907 82 158 200 Wait 241 | . 6 1 6 23 5 142 . 1 57 Move 2472 | 88 144 133 224 450 449 647 77 143 117 Hop . | . . . . . . . . . . Pick Up 93 | 12 7 2 12 8 29 16 3 4 . Fast Attach . | . . . . . . . . . . Attach 47 | 6 2 . 6 5 10 13 2 2 1 Detach 2 | . . . . . 1 1 . . . Swap 47 | 2 3 2 7 4 14 11 . 3 1 Drop 37 | . 3 1 3 4 18 7 . 1 . Fire 242 | . 26 22 46 11 51 66 . 1 19 Melee 13 | . . . 9 . 4 . . . . Ram 2 | . . . . 2 . . . . . Kick 7 | . . 3 . . . 4 . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 3 5 Rewire 8 | . . . . 8 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 421 | -10/Materials | Entered Mines 442 | -10/Mines | Found the Drone Emporium 465 | -10/Mines | Found Prototype Device 586 | -10/Mines | Learned location of Zion (-6) 704 | -10/Mines | Discovered new exit (range 15) 734 | -10/Mines | Entered Materials 734 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 939 | -9/Materials | Discovered new exit (range 5) 1265 | -9/Materials | Discovered new exit (range 7) 1321 | -9/Materials | Entered Mines 1423 | -9/Mines | Assembled infested the area 1588 | -9/Mines | Crushed by falling debris 1588 | -9/Mines | Core integrity fell below 50% 1630 | -9/Mines | Lost 4 parts (1p2u1w) 1763 | -9/Mines | Received a Mining Laser from a helpful Derelict 1904 | -9/Mines | Build established: Scavenger-Mutant 2089 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2323 | -9/Mines | Discovered new exit (range 7) 2380 | -9/Mines | Entered Materials 2380 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2594 | -8/Materials | Lost 5 parts (1u4w) 3171 | -8/Materials | Build established: Mutant 3236 | -8/Materials | Discovered new exit (range 5) 3340 | -8/Materials | Entered Factory 3340 | -7/Factory | Evolved 2 slots: Propulsion x2 3417 | -7/Factory | Repaired Flak Cannon 3695 | -7/Factory | Garrison activated, responded to threat 4339 | -7/Factory | Garrison activated, responded to threat 4518 | -7/Factory | Sucked down chute 4518 | -7/Factory | Entered Waste 4519 | -7/Waste | Met a frightened Derelict 4528 | -7/Waste | Spotted C-40 Crusher 4529 | -7/Waste | Spotted C-40 Crusher 4533 | -7/Waste | Spotted C-40 Crusher 4554 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4555 | -7/Waste | Spotted C-40 Crusher 4620 | -7/Waste | Discovered new exit (range 12) 4638 | -7/Waste | Entered Factory 4702 | -7/Factory | Discovered new exit (range 21) 4827 | -7/Factory | Identified exit to Garrison 4830 | -7/Factory | Entered Garrison 4860 | -7/Garrison | Triggered checkpoint 5040 | -7/Garrison | Triggered checkpoint 5052 | -7/Garrison | Triggered checkpoint 5077 | -7/Garrison | Core integrity fell below 50% 5110 | -7/Garrison | Core integrity fell below 20% 5117 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- [Achievement: Please Form A Line] System corrupted: Adv. Assault Cannon targeting data glitched. G-47 Trooper knocked back. Slug penetrates Wall. Imp. Carbon-fiber Leg destroyed. Overheating: System interference. Adv. Assault Cannon temporarily disabled. Garrison Door activated. G-47 Trooper knocked back. Slug penetrates G-47 Trooper. G-47 Trooper suffers critical hit. G-47 Trooper destroyed. G-47 Trooper knocked back. Imp. Hacking Suite destroyed. Adv. Assault Cannon destroyed. W8DLODLNBXK:/RFJ,S5C|<# B0R0SH75WIEG#YT8 Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. Gauss Cannon destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????# ###################### | | ????????????????????????# #????????????????????? | | ?????????????????#??????# #????????????????????? | | ?????????????????? ?????# #????????????????????? | | ??????????????????# ????# #????????????????????? | | ??????????????????#+##??# #????????????????????? | | ??????????????????# ?# #????????????????????? | | ?????????????###### ## #????????????????????? | | ?????????????# #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ???????????### ## ## #????????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????" #??????????????????? | | ?????????????" * #??????????????????? | | ?????????????" % #??????????????????? | | ?????????????" !%= #??????????????????? | | ?????????????# ## ## ###??????????????????? | | ???????????### ## ## #????????????????????? | | ?????????? ##???????????????????? | | ?????????? % "????????????????????? | | ?????????? #????????????????????? | | ???????????########""""## g##????????????????????? | | ????????????????????????# g#?????????????????????? | | ????????????????????????#gg#?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#gg#?????????????????????? | | ????????????????????????#g #?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 25 Energy Capacity 440 Matter Stores 430 Matter Capacity 450 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Brute Force Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Please Form A Line Risk Taker Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed GammaReinforcedFacilitator Manual? 0 Play Time 01:01:42 Cumulative 3.1 hours Start 2020.10.23 @ 13:43:51 End 2020.10.23 @ 16:30:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 2 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3cacb5e9-c6d9-46ae-8c4f-b8b6d3e801a0