Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 19:51:58 Player: Toasterman Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (891) 891 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2721 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 251/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Propulsion Shielding Light Armor Plating Medium Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Nuclear Core Light Treads Improved Heat Sink Small Storage Unit Advanced Beam Rifle Advanced Beam Rifle Particle Cannon Heavy Assault Rifle Autogun [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Airjet Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 39 | 4 7 8 20 Power 5 | 1 2 1 1 Engine 4 | 1 2 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 1 1 6 Treads 8 | 2 1 1 4 Leg . | . . . . Wheel . | . . . . Hover 2 | . . . 2 Flight . | . . . . Utility 13 | 1 2 4 6 Device 4 | . 1 1 2 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 5 | . . 3 2 Artifact . | . . . . Weapon 11 | . 2 2 7 Energy Gun 4 | . 1 1 2 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | . 1 . 3 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 19 | . . 1 18 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 7 | . . . 7 Weapon 6 | . . 1 5 Highest Loss Streak 13 | . . 1 13 Average Slot Usage (%) 90 | . 98 98 73 Engine 10 | . 14 11 6 Treads 23 | . 27 22 20 Device 9 | . 13 12 1 Storage 10 | . 14 11 7 Hackware 2 | . . . 6 Protection 11 | . . 18 14 Energy Gun 7 | . 13 3 5 Ballistic Gun 10 | . 13 11 8 Ballistic Cannon 2 | . . 7 . Naked Turns 65 | . . . 65 Heaviest Build 41 | 7 26 35 41 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 8 | 5 7 10 8 Most Carried 10 | 6 9 10 10 Average Carried 7 | 4 6 9 7 Final Capacity 10 | 6 10 10 4 Final Carried 10 | 6 9 10 1 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 858 | 240 71 231 316 Remotely . | . . . . Salvage Created 913 | . 115 231 567 Parts 57 | . 12 15 30 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 25 | . 4 8 13 Melee 1 | . . . 1 Guns 17 | . 1 5 11 Cannons 4 | . . 3 1 AOE 3 | . 3 . . Classes Destroyed 6 | . 3 1 2 Watcher 1 | . 1 . . Swarmer 10 | . 3 4 3 Grunt 8 | . 1 2 5 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 5 | . . 2 3 Best Kill Streak 4 | . 3 4 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 3 | . 3 1 1 Gunslinging . | . . . . Exploded 3 | . 3 . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2860 | . 85 522 2253 Core 686 | . 14 112 560 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 94 72 . Volleys Fired 90 | . 8 31 51 Largest 2 | . 2 2 2 Hottest 91 | . 60 81 91 Shots Fired 177 | . 16 62 99 Gun 143 | . 16 43 84 Cannon 34 | . . 19 15 Launcher . | . . . . Special . | . . . . Kinetic 118 | . 8 50 60 Thermal 47 | . . 8 39 Explosive . | . . . . Electromagnetic 12 | . 8 4 . Robot Hit Streak 19 | . 4 5 19 Robot Miss Streak 4 | . 1 4 2 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 119 | . 9 38 72 Core Hits 41 | . 5 11 25 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing 2 | . . . 2 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1945 | . 195 574 1176 Guns 1389 | . 119 345 925 Cannons 435 | . . 229 206 Explosions 76 | . 76 . . Melee 35 | . . . 35 Ramming 10 | . . . 10 Kinetic 1025 | . 37 463 525 Thermal 762 | . 76 80 606 Explosive . | . . . . Electromagnetic 113 | . 82 31 . Impact . | . . . . Slashing 35 | . . . 35 Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Effects 3 | . . . 3 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 13 | . . 13 . Projectiles 13 | . . 13 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 2 | . . . 2 Shots . | . . . . Rammed 3 | . . . 3 Targets Rammed 4 | . . . 4 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 263 | . . 192 263 Average Temperature 71 | . . 48 82 Received Heat Transfer 741 | . 6 159 576 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1408 | . 150 148 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 379 | . 120 236 379 Initial 50 | . . 50 42 Average 113 | . 20 104 230 Maximum Alert Level 1 | . . 1 1 Low Security (%) 76 | 100 100 92 33 Level 1 23 | . . 7 66 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 2 4 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 7 13 35 Peak Tracking Total 11 | . 3 4 11 Tactical Retreats 5 | . . 1 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 6 5 1 Terminals 10 | . 5 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 16 12 2 Successful 13 | . 10 3 . Failed 17 | . 6 9 2 Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual 10 | . 1 7 2 Terminals 26 | . 14 10 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 8 3 . Record 4 | . 3 1 . Prototype ID Bank 2 | . 2 . . Branch Access Points 1 | . . 1 . Locate Traps 2 | . 1 1 . Maintenance Status 1 | . 1 . . Patrol Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 3 5 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2323 | 133 661 814 715 Spaces Moved 1200 | 69 343 376 412 Core 174 | 9 . . 165 Treads 1019 | 60 343 376 240 Legs . | . . . . Wheels . | . . . . Hover 7 | . . . 7 Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 145 | 145 160 160 120 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 5 51 24 37 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . 5 5 . Melee . | . . . . Projectile 5 | . . 5 . AOE 5 | . 5 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1598 | 100 438 528 532 Wait 216 | 22 72 92 30 Move 1197 | 68 342 375 412 Hop . | . . . . Pick Up 31 | 6 7 12 6 Fast Attach 16 | 4 3 2 7 Attach 14 | . 2 1 11 Detach 1 | . . . 1 Swap 9 | . 2 5 2 Drop 18 | . 2 10 6 Fire 90 | . 8 31 51 Melee 2 | . . . 2 Ram 1 | . . . 1 Kick . | . . . . Crush 3 | . . . 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 134 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 751 | -10/Materials | Discovered new exit (range 3) 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Utility x2 1421 | -9/Materials | Discovered new exit (range 8) 1508 | -9/Materials | Identified exit to Mines 1609 | -9/Materials | Entered another Materials area 1609 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2029 | -8/Materials | Garrison activated, responded to threat 2189 | -8/Materials | Released all parts (3) 2212 | -8/Materials | Lost 13 parts (2p3n4u4w) 2285 | -8/Materials | Core integrity fell below 50% 2309 | -8/Materials | Core integrity fell below 20% 2309 | -8/Materials | Released all parts (3) 2324 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02240_ Acquired 3 matter. 02240_ Identified Imp. Assault Rifle. 02255_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 02261_ System corrupted: Matter fused (-9). 02265_ W-25 Informer sends out distress signal. 02269_ Acquired Melee Analysis Suite. 02273_ Acquired Integration Mediator. 02278_ Acquired Scythe. 02299_ Acquired Airjet. 02304_ Airjet destroyed. 02304_ S-10 Pest Lgt. Assault Rifle severed. 02305_ Imp. Assault Rifle destroyed. 02307_ Integration Mediator destroyed. 02309_ Released Airjet. 02309_ Released Scythe. 02309_ Released Melee Analysis Suite. 02310_ M-13 Machinist fits Backup Laser I on S-10 Pest. 02324_ K-01 Serf cleans the Electrolysis Chamber. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????######??????# #???????????????????????? | | ???????????# #??????# #???????????????????????? | | ???????????# *#?????## ##??????#???????????????? | | ???????????# #######! #### !#???????????????? | | ???????????# + s ss Y !#???????????????? | | ???????????# # ##### @####!!#????????????????? | | ???????????? # #???##/##??????????????????????? | | ???????????? # #??? k ??????????????????????? | | ????????????? # #??#""" ?????????????????????? | | ????????????? # #??#""" #????????????????????? | | ??????????####+## ####""" #????????????????????? | | ??????????# + #????????????????????? | | ??#???????# ######### ! #????????????????????? | | ? + ?????## # #?########????????????????????? | | ??# ???# # === #?????????????????????????????? | | ??# #### # = = #?????????????????????????????? | | ??# # = #?????????????????????????????? | | ??# # !#?????????????????????????????? | | ??# !// # [ #?????????????????????????????? | | ??# // #! !#?????????????????????????????? | | ??# // ###/####????????????????????????????? | | ??# /= # ""??????????????????????? | | ??# + ????????????????????? | | ??# [ ! # #???????????????????? | | ??#######" "# [!! #?" " #???????????????????? | | ????????#"T"# [!! #???" ! #???????????????????? | | ????????#"""# #???? ?????????????????????? | | ????????##### #????????????????????????????? | | ############# #????????????????????????????? | | #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Troublemaker Challenges ------------ None Game ------ Seed SlugMakeshiftRedistributor Manual? 0 Play Time 01:30:50 Cumulative 7.7 hours Start 2020.11.23 @ 17:39:44 End 2020.11.23 @ 19:51:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef9b6c4c-a597-49e3-b258-fafc3865c13e