Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.02 @ 14:48:22 Player: Odd Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (2544) 2544 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 5624 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 578/700 Matter 286/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (167) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Improved Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Medium Armor Plating System Shield > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Heavy Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Medium Armor Plating Gauss Rifle Flak Cannon Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Medium Armor Plating System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Heavy Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Medium Armor Plating Gauss Rifle Flak Cannon Grenade Launcher Heavy Flail [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 63 | 6 . 23 22 12 Power 11 | 1 . 5 3 2 Engine 10 | 1 . 5 2 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 20 | 2 . 8 6 4 Treads 7 | . . . 3 4 Leg 11 | 2 . 8 1 . Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 . 1 5 4 Device 2 | . . . 1 1 Storage 2 | 1 . . 1 . Processor 2 | . . 1 1 . Hackware 1 | . . . 1 . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 21 | 2 . 9 8 2 Energy Gun 4 | . . 3 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 12 | 2 . 5 3 2 Ballistic Cannon 3 | . . . 3 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 8 | . . 3 5 . Power 1 | . . 1 . . Propulsion 5 | . . 1 4 . Utility . | . . . . . Weapon 2 | . . 1 1 . Highest Loss Streak 3 | . . 3 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 85 95 80 92 Engine 7 | . 14 10 6 7 Core 1 | . . . 2 . Treads 8 | . . . 7 23 Leg 16 | . 28 43 10 . Device 1 | . . . . 7 Storage 9 | . 14 11 9 7 Processor 14 | . . 9 18 15 Hackware 5 | . . . 7 7 Protection 1 | . . . . 7 Energy Gun 2 | . . 4 3 . Energy Cannon 1 | . . . 2 . Ballistic Gun 11 | . 28 16 6 13 Ballistic Cannon 3 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 37 | 10 10 18 29 37 Greatest Support 83 | 20 20 40 40 83 Greatest Overweight (x) 8 | . . . 8 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 9 | 7 8 8 9 10 Most Carried 10 | . 4 8 10 10 Average Carried 7 | . 2 7 8 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | . 4 8 8 10 Class Distribution -------------------- 57% | Hacker-Mutant 27% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1979 | 292 58 442 809 378 Remotely . | . . . . . Salvage Created 3541 | 173 324 920 1634 490 Parts 182 | 13 19 52 80 18 Haulers Intercepted 6 | . 1 1 4 . Recyclers Shooed 3 | 1 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 63 | . 6 19 27 11 Guns 49 | . 6 19 14 10 Cannons 10 | . . . 10 . AOE 4 | . . . 3 1 Classes Destroyed 14 | 3 2 4 4 1 Worker 4 | 1 . . 3 . Builder 1 | . . . 1 . Tunneler 5 | 4 . 1 . . Hauler 6 | . 1 1 4 . Recycler 5 | 1 . 1 3 . Mechanic 1 | . . . 1 . Operator 2 | . . 1 1 . Watcher 3 | . . . 3 . Swarmer 15 | . . 3 9 3 Grunt 34 | . 6 11 11 6 Duelist 1 | . . 1 . . Sentry 11 | . . 4 6 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 8 | 2 5 5 8 3 Combat Bots Only 5 | . 4 4 5 3 Max Kills in Single Turn 3 | 2 1 2 3 2 Gunslinging 1 | . . . . 1 Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2977 | . 149 944 1035 849 Core 478 | . 46 115 195 122 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 113 | . . . 113 . Core Remaining (%) 79 | 100 81 71 64 . Volleys Fired 250 | 16 29 70 101 34 Largest 2 | 2 2 2 2 2 Hottest 109 | 40 40 106 109 56 Shots Fired 485 | 32 58 127 200 68 Gun 407 | 32 58 127 122 68 Cannon 78 | . . . 78 . Launcher . | . . . . . Special . | . . . . . Kinetic 402 | 32 58 99 145 68 Thermal 67 | . . 12 55 . Explosive . | . . . . . Electromagnetic 16 | . . 16 . . Robot Hit Streak 40 | 10 16 33 40 32 Robot Miss Streak 3 | 1 1 2 3 1 Penetration Max 1 | . . . 1 1 Secondary Targets 4 | . . . 1 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 410 | 26 49 108 169 58 Core Hits 172 | 11 20 43 78 20 Critical Kills 1 | 1 . . . . Critical Parts Destroyed 4 | 1 . 1 1 1 Critical Strikes 7 | 2 . 3 1 1 Burn 2 | . . 2 . . Destroy 5 | 2 . 1 1 1 Melee Attacks 1 | . . 1 . . Impact . | . . . . . Slashing 1 | . . 1 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6588 | 200 387 1525 3165 1311 Guns 4933 | 200 387 1459 1651 1236 Cannons 1437 | . . . 1437 . Explosions 196 | . . 44 77 75 Melee 22 | . . 22 . . Ramming . | . . . . . Kinetic 4818 | 200 387 1036 1959 1236 Thermal 1395 | . . 231 1164 . Explosive 75 | . . . . 75 Electromagnetic 278 | . . 236 42 . Impact . | . . . . . Slashing 22 | . . 22 . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 23 | . . . 23 . Projectiles 23 | . . . 23 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 16 | . . . 16 . Impact . | . . . . . Kinetic 16 | . . . 16 . Secondary . | . . . . . Self-Inflicted Damage 111 | . . 32 . 79 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 365 | . 12 274 365 200 Average Temperature 83 | . 7 63 95 102 Received Heat Transfer 1620 | . 111 393 693 423 Effects 5 | . . 3 2 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . 1 . . Interference 2 | . . 2 . . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 2 5 . Heat Transferred 2579 | . . 605 1974 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 609 | 30 187 609 433 199 Initial 152 | . 16 67 152 1 Average 156 | 11 87 284 153 88 Maximum Alert Level 2 | . . 2 2 . Low Security (%) 68 | 100 100 36 63 100 Level 1 24 | . . 38 32 . Level 2 6 | . . 24 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 4 5 2 Investigation 4 | . 1 1 1 1 Extermination . | . . . . . Reinforcement 7 | . . 3 3 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 2 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 10 35 36 12 Peak Tracking Total 5 | . 4 5 4 4 Tactical Retreats 6 | . 1 3 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 1 2 1 Max in Single Turn 2 | . . 1 2 1 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 18 | . 3 4 9 2 Terminals 10 | . 3 3 3 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 2 . Recycling Units 2 | . . 1 1 . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Total Hacks 67 | . 17 10 37 3 Successful 49 | . 11 6 29 3 Failed 18 | . 6 4 8 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 45 | . 17 8 19 1 Fabricators 2 | . . . . 2 Repair Stations 4 | . . . 4 . Recycling Units 5 | . . 2 3 . Scanalyzers 10 | . . . 10 . Garrison Access 1 | . . . 1 . Terminal Hacks 29 | . 11 5 12 1 Record 11 | . 5 1 5 . Prototype ID Bank 5 | . 2 1 1 1 Emergency Access Points 4 | . 2 . 2 . Unreport Threat 3 | . 1 . 2 . Locate Traps 1 | . 1 . . . Surveillance Status 1 | . . 1 . . Investigation Status 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 3 | . . 1 2 . Report Inventory 1 | . . 1 . . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 10 | . . . 10 . Insert Component 5 | . . . 5 . Analyze 5 | . . . 5 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 14 | . 3 4 5 2 Full Trace Events 4 | . 1 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 36 | . . . . 36 Total Part Build Rating 6 | . . . . 6 Parts Repaired 2 | . . . 2 . Time 51 | . . . 51 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed 5 | . . . 5 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4328 | 157 331 807 2294 739 Spaces Moved 2062 | 94 192 406 1050 320 Core 73 | 8 . . 65 . Treads 833 | . . . 513 320 Legs 1124 | 86 192 406 440 . Wheels 32 | . . . 32 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 90 163 Average Speed 155 | 114 120 120 177 165 Slowest Speed 450 | 120 120 120 450 167 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 42 37 59 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 12 | . . 3 . 9 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 11 | . . 3 . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2711 | 115 246 607 1282 461 Wait 266 | . 22 83 86 75 Move 2058 | 93 191 405 1049 320 Hop . | . . . . . Pick Up 33 | . 4 11 9 9 Fast Attach 25 | 6 . 3 10 6 Attach 13 | . . 6 5 2 Detach 4 | . . . 2 2 Swap 25 | . . 14 7 4 Drop 36 | . . 14 13 9 Fire 250 | 16 29 70 101 34 Melee 1 | . . 1 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 15) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Propulsion x2 632 | -9/Materials | Lost 3 parts (1p1n1w) 867 | -9/Materials | Discovered new exit (range 15) 954 | -9/Materials | Build established: Scavenger-Mutant 1286 | -9/Materials | Discovered new exit (range 10) 1296 | -9/Materials | Entered another Materials area 1296 | -8/Materials | Evolved 2 slots: Utility x2 1554 | -8/Materials | Repaired Aluminum Leg 1795 | -8/Materials | Garrison activated, responded to threat 2071 | -8/Materials | Build established: Hacker-Mutant 3442 | -8/Materials | Discovered new exit (range 10) 3504 | -8/Materials | Repaired Lgt. Deuterium Engine 3590 | -8/Materials | Entered Factory 3590 | -7/Factory | Evolved 2 slots: Utility x2 3986 | -7/Factory | Fabricated Arm. Treads (x2) 4329 | -7/Factory | Self-destructed Last Messages --------------- Cld. Deuterium Engine Cld. Aerolev Unit Rocket Array 04277_ Slug penetrates Y-54 Guardian. 04292_ Y-54 Guardian destroyed. 04292_ Slug penetrates Wall. 04300_ Acquired 64 matter. 04301_ R-06 Scavenger collects Lgt. Treads. 04313_ Dropped Hrd. Light Armor Plating. 04315_ Acquired Titanium Leg. 04316_ Dropped Lgt. Treads. 04318_ Acquired Titanium Leg. 04319_ Dropped Particle Gun. 04322_ Acquired Titanium Leg. 04323_ Dropped Cld. Ion Engine. 04323_ Acquired Cld. Ion Engine. 04324_ Dropped Cld. Ion Engine. 04326_ R-06 Scavenger collects Cld. Ion Engine. 04326_ Acquired Titanium Leg. 04327_ R-06 Scavenger collects Hrd. Light Armor Plating. 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[??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstDroneScreen Manual? 0 Play Time 00:46:34 Cumulative 17.1 hours Start 2022.04.01 @ 15:59:19 End 2022.04.02 @ 14:48:22 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f80f5c2-f5f7-479e-9280-66072ef9b273