Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.08 @ 15:35:40 Player: Plexion Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (34) 6800 Robots Destroyed (354) 1770 Value Destroyed (12872) 12872 Prototype IDs (242) 4840 Alien Tech Used (5) 1000 Bonus (7880) 7880 TOTAL SCORE: 39162 Bonus ------- High Alert Combat Kills 267 Follower Combat Kills 533 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1562 Pursued by Intercept 500 Friendly Fire -1582 Cogmind --------- Core Integrity 0/1450 Matter 113/300 Energy 822/1700 System Corruption 0% Temperature Critical (1376) Movement Core (2950) Ox58 Location -2/Quarantine Parts ------- > --- POWER (4) -------- Assembled Flux Generator Vortex Chain Reactor > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Improved Cooling System Huge Storage Unit Assembled Biocell Array Advanced Signal Interpreter Assembled Combat Suite Ghost Barrier GOLEM Unit > --- WEAPON (4) ------- Assembled Focal Cannon > --- INVENTORY (25) --- Compact Particle Reactor High-capacity Storage Unit Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (600) Experimental Sensor Array Improved Transmission Jammer Layered Medium Armor Plating Deep Network Scanner Subatomic Replicator Null Cannon BFG-9k Vortex Edition Hypervelocity Multirail Tiamat Missile Launcher Core Stripper Sigix Broadsword Peak State ------------ > --- POWER ------------ Assembled Flux Generator Vortex Chain Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Huge Storage Unit Assembled Biocell Array Advanced Signal Interpreter Assembled Combat Suite Improved Transmission Jammer Layered Medium Armor Plating Assembled Alloy Armor Advanced Remote Shield System Mapper Ghost Barrier GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Sigix Broadsword > --- INVENTORY -------- Compact Particle Reactor Improved Cooling System High-capacity Storage Unit Zionite Biocell Zionite Biocell Zionite Biocell Zionite Biocell Experimental Sensor Array Layered Heavy Armor Plating Deep Network Scanner Transdimensional Reconstructor Subatomic Replicator Null Cannon BFG-9k Vortex Edition Hypervelocity Multirail Tiamat Missile Launcher Core Stripper [Rating: 229] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Mapper Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Particle Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Tiamat Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Slots Evolved 16 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . Power 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . . . 1 1 . . . . . . 1 . . . . . 2 . . . . 2 . . . . 1 . 1 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 178 | 8 3 12 11 3 . 1 23 27 6 10 3 . 3 4 2 1 1 3 19 1 4 . 1 8 . 4 2 . 3 . 2 5 3 5 Power 15 | 1 . 1 . . . 1 4 1 1 . . . 1 . 1 . . . 1 . . . . . . . . . . . 2 . 1 . Engine 5 | 1 . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . 2 . 1 . Propulsion 41 | 2 . 3 4 1 . . 11 7 1 . . . . . . . . . 3 1 1 . . 3 . . . . 2 . . . 1 1 Treads 28 | 2 . 3 4 1 . . 11 5 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Leg 10 | . . . . . . . . . . . . . . . . . . . 2 1 . . . 3 . . . . 2 . . . 1 1 Wheel 3 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 75 | 2 3 3 1 2 . . 4 13 4 5 1 . 2 2 1 . . 2 10 . 3 . 1 5 . 4 2 . 1 . . 1 1 2 Device 23 | 1 . . . 1 . . 1 4 1 1 1 . 1 . . . . 2 4 . 2 . . 2 . . . . . . . 1 . 1 Storage 6 | 1 1 . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Processor 7 | . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . 1 2 . . . . . . . Hackware 6 | . . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . Protection 33 | . 2 3 1 1 . . 2 6 2 2 . . 1 2 . . . . 5 . . . 1 1 . 2 . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 47 | 3 . 5 6 . . . 4 6 . 5 2 . . 2 . 1 1 1 5 . . . . . . . . . . . . 4 . 2 Energy Gun 7 | 1 . 2 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . Ballistic Gun 16 | 2 . . 1 . . . 2 4 . 4 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Ballistic Cannon 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 3 . . . . 2 . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . . 1 . 2 1 1 . . . . . . 7 . . . . . . . . . 1 . . 3 1 3 Parts Lost 46 | . . 8 1 . . 2 9 4 . . . . 3 . . 2 . . 9 1 . 1 . . . 2 . . . . . . . 4 Power 5 | . . . . . . 1 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Propulsion 11 | . . 3 . . . . 3 1 . . . . 1 . . . . . 2 1 . . . . . . . . . . . . . . Utility 18 | . . 2 1 . . 1 3 2 . . . . 1 . . 1 . . 4 . . 1 . . . . . . . . . . . 2 Weapon 12 | . . 3 . . . . 1 1 . . . . 1 . . 1 . . 2 . . . . . . 2 . . . . . . . 1 Highest Loss Streak 8 | . . 8 1 . . 1 7 2 . . . . 2 . . 2 . . 3 1 . 1 . . . 1 . . . . . . . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 2 8 12 16 20 20 19 19 21 21 22 22 22 20 24 22 22 22 23 21 22 21 20 17 17 16 16 11 17 16 16 15 16 17 17 Power 1 | . . . 1 1 1 1 . 1 1 1 1 1 1 2 1 1 1 1 . 1 1 1 . . 1 1 1 2 2 2 1 1 1 1 Propulsion 1 | 1 . 2 3 4 4 4 1 4 3 2 2 2 1 1 1 1 1 1 . . . 1 . 1 1 . . . . . . . . . Utility 11 | . 5 7 6 8 9 8 9 12 13 12 12 13 11 17 16 16 15 15 14 16 14 13 11 11 10 10 8 12 11 10 10 10 9 9 Weapon 4 | . 1 2 5 6 6 6 7 3 4 6 6 5 5 4 4 4 4 6 4 4 4 4 3 3 3 2 1 1 2 1 2 3 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 4 . 1 1 . . 6 4 3 2 3 . 3 . . . . . 9 . 1 . . 2 . 3 1 . . . . . . 7 Power 3 | . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 12 | . 2 . . . . . 1 1 3 . . . . . . . . . 2 . . . . . . 2 . . . . . . . 1 Utility 24 | . . . . . . . 2 2 . 1 2 . 3 . . . . . 6 . 1 . . 2 . . 1 . . . . . . 4 Weapon 9 | . 1 . 1 . . . 3 . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 Tool/Special 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 100 97 97 100 100 99 96 92 85 83 83 82 77 84 85 86 86 86 82 78 80 80 81 84 83 84 72 85 80 85 85 87 86 84 Engine 2 | . 14 14 11 11 11 4 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . 6 1 7 2 . . . . . 4 6 6 6 3 . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . 4 7 7 7 7 7 6 6 6 6 5 6 5 5 4 5 5 5 5 5 5 5 9 9 7 7 Treads 11 | . 28 27 30 33 33 33 34 16 9 7 7 7 7 7 6 6 6 6 3 . . . . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . . . . . . . 10 12 13 9 11 18 22 20 19 20 19 20 18 18 16 16 Wheel 2 | . . . . . . . . 6 7 7 7 7 6 7 6 6 6 6 3 2 2 5 5 1 . . . . . . . . . . Device 10 | . 9 8 8 10 11 10 4 7 7 6 6 7 6 . 6 5 5 8 6 11 15 15 16 13 11 16 15 15 17 15 17 17 16 16 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 7 6 6 6 6 7 12 11 11 10 11 11 10 6 10 10 10 9 9 8 8 Processor 6 | . . . . . . . 8 13 16 15 15 14 14 14 12 12 12 12 6 . . . . . . 3 3 10 7 5 4 4 4 4 Hackware 1 | . . . . . . . . . . . . . . . 4 5 . . . . 4 5 3 . . 1 5 5 5 5 4 4 7 7 Protection 8 | . 4 5 13 11 11 11 12 8 5 6 7 7 7 13 7 6 12 9 11 6 5 5 5 11 11 11 4 5 5 10 9 9 8 7 Energy Cannon 5 | . . . . . . . . . . . . . . 1 3 . . . 8 18 16 15 16 16 16 16 12 15 10 15 13 12 11 10 Ballistic Gun 9 | . 28 21 4 . . . 2 22 22 20 20 21 17 26 20 24 19 17 7 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 11 21 22 22 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 4 6 4 6 5 5 4 4 4 1 . . . . . . . . Peak Build Rating 229 | 7 9 16 24 22 20 22 27 58 66 71 71 76 80 80 89 89 91 97 133 136 146 146 154 165 160 174 175 181 176 178 187 205 215 229 Average Rating 90 | 4 8 12 19 19 20 18 23 52 62 68 69 71 70 75 86 86 88 90 100 131 141 141 142 155 158 168 149 174 166 172 186 190 214 218 On Entrance 98 | . 7 8 14 19 20 20 18 27 54 65 71 66 76 79 76 85 80 91 84 133 132 143 146 146 160 158 174 172 175 172 172 187 195 215 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 231 | 14 55 63 67 65 65 65 71 112 117 119 119 120 124 133 141 137 138 139 183 177 181 177 180 211 205 208 192 175 192 201 205 208 231 231 Greatest Support 120 | 40 40 40 60 60 60 60 84 84 70 70 70 70 28 70 28 70 28 28 75 60 60 30 60 115 115 115 115 115 120 120 120 120 120 120 Greatest Overweight (x) 6 | . 1 1 1 1 1 1 1 3 3 4 4 4 4 4 5 4 4 4 6 6 6 6 6 6 1 1 1 1 1 1 1 1 1 3 Average Overweight (x) 2 | . . 1 . 1 1 . . 2 1 3 3 1 3 3 4 3 4 4 3 3 4 5 2 2 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 14 20 20 20 20 20 20 22 25 25 25 25 25 25 25 25 25 25 23 25 25 25 21 25 25 25 16 25 25 25 25 25 25 25 Most Carried 25 | 4 11 17 20 20 20 20 20 25 25 25 25 25 25 25 24 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 Average Carried 21 | 2 8 12 16 19 20 19 19 22 22 24 24 24 22 24 23 23 23 24 22 24 24 24 20 23 24 24 15 24 24 24 23 24 24 24 Final Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 11 10 20 20 20 20 20 25 22 25 25 25 25 25 24 23 25 25 25 25 25 25 24 25 25 25 25 25 25 25 24 25 25 24 Class Distribution -------------------- 19% | Golem 16% | Scavenger-Mutant 13% | Mutant 13% | Hacker-Golem 13% | Scavenger-Tank 12% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Tank | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Zhirov Hacker-Golem | -3/Proximity Caves Hacker-Golem | -3/Research Hacker-Golem | -3/Testing Generator-Golem | -2/Research Generator-Golem | -2/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Matter Collected 9886 | 169 495 164 627 211 . 166 1361 1840 154 262 242 318 420 314 . 473 20 10 859 45 45 30 60 345 75 318 103 247 . 253 87 78 95 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15134 | 33 513 132 650 183 . 169 1498 2205 386 245 318 246 425 266 . 247 . . 1389 108 256 176 39 570 126 2152 . 93 . 542 382 820 726 239 Parts 821 | 4 47 4 58 14 . 10 92 143 3 16 13 15 22 21 . 20 . . 46 6 13 8 3 17 3 107 . 15 . 15 32 42 23 9 Haulers Intercepted 21 | . 2 . 6 . . . 5 2 . 3 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . Recyclers Shooed 6 | . 1 . 2 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 120 | . . . . . . . . . . . 16 12 . 22 . 20 . 2 . 8 . 8 2 . 3 . . 12 . 15 . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Combat Hostiles Destroyed 283 | . 12 5 15 6 . 4 37 24 1 1 4 4 4 9 . 7 . . 48 2 4 3 4 14 2 30 . 9 . 10 5 10 6 3 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Guns 78 | . 12 3 2 . . . 6 22 1 1 4 4 4 6 . 7 . . 6 . . . . . . . . . . . . . . . Cannons 106 | . . . 5 3 . 2 25 . . . . . . . . . . . 1 2 4 3 2 2 2 24 . . . 7 5 10 6 3 AOE 93 | . . 2 8 3 . 2 6 2 . . . . . 3 . . . . 37 . . . 2 12 . 4 . 9 . 3 . . . . Classes Destroyed 27 | 1 6 2 2 1 . 1 1 2 1 . . 1 . 2 . . . . 4 . . . . 1 . 1 . 1 . . . . . . Worker 21 | . 1 . 1 4 . . 4 10 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Builder 12 | . . . 1 . . 1 . 5 . 1 . . . . . . . . . . . . . . . 1 . . . . . 3 . . Tunneler 6 | 2 . . . 1 . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 21 | . 2 . 6 . . . 5 2 . 3 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . Recycler 20 | . . 1 2 . . 2 3 7 . . . . . . . . . . . . 1 . . . . 3 . . . . . . 1 . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Mechanic 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 7 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 2 . . . . Watcher 17 | . 1 . 3 . . . 3 3 . . . . . . . . . . . . 1 . . . . 3 . . . . 1 1 . 1 Swarmer 76 | . 6 2 7 4 . 3 11 5 . . . . . 4 . 4 . . . . 4 . 4 . . 13 . 9 . . . . . . Grunt 71 | . 6 2 5 1 . . 17 3 . . 4 2 . . . . . . . . . . . 10 . 4 . . . 8 1 7 1 . Brawler 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protector 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 20 | . . . 3 . . . 6 7 . . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . Demolisher 4 | . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hunter 19 | . . . . . . 1 1 1 . . . . . . . 2 . . . . . 1 . . 2 6 . . . . . . 3 2 Programmer 26 | . . . . . . . . 7 . 1 . 1 . . . 1 . . . 2 . 2 . . . 4 . . . . 3 2 2 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Compactor 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Technician 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 38 | . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . Golem 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 40 | 1 3 2 8 4 . 6 7 6 1 1 4 3 2 4 . 4 . . 40 2 5 7 4 10 2 5 . 5 . 4 4 8 7 2 Combat Bots Only 38 | . 3 2 5 4 . 3 6 6 1 1 4 3 2 4 . 4 . . 38 2 4 6 4 10 2 5 . 5 . 4 4 5 5 2 Max Kills in Single Turn 28 | 1 1 1 3 3 . 2 3 2 1 1 2 1 1 2 . 2 . . 28 1 1 1 1 5 1 4 . 4 . 2 1 1 2 1 Gunslinging 1 | . . . . . . . 1 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 28 | . . 1 3 3 . 2 3 1 . . . . . 2 . . . . 28 . . . 1 5 . 4 . 4 . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Hostile Shots Fired 1455 | . 55 35 55 14 . 24 157 341 . 9 1 22 30 26 . 43 . . 78 12 37 21 15 20 44 227 . 2 . 24 14 53 46 50 Missed 409 | . 18 5 13 3 . 12 46 103 . 3 . 6 . 8 . 7 . . 11 2 2 5 3 4 20 80 . 2 . 7 8 11 19 11 Damage Taken 18047 | . 410 1036 512 109 . 122 1848 2474 21 126 10 223 1143 311 75 592 . . 1867 174 503 239 144 220 227 1847 . . . 215 120 585 421 2473 Core 2817 | . 54 132 47 . . . 154 338 . 5 . 19 139 27 . 14 . . 173 16 34 10 11 52 16 67 . . . 12 . 48 34 1415 Absorbed by Shields 1410 | . . . . . . . . . . . 4 77 73 . . . . . . . 108 13 . 67 59 490 . . . 63 26 77 89 264 Reduced by Siege Mode 136 | . . . . . . . . . . . . 17 53 . . 10 . . 56 . . . . . . . . . . . . . . . Redirected to Shielding 276 | . . . . . . . . . . . . . . . . . . . 276 . . . . . . . . . . . . . . . Ignored by Resistances 1923 | . . . . 16 . . 45 . . . . . 200 . . . . . 412 36 128 52 32 58 60 490 . . . 60 30 142 106 56 Regen/Repaired (Parts) 236 | . . . . . . . . . 191 . . . . . . . . . . . . . . 10 . . . . . . . . . 35 Core Remaining (%) 73 | 100 . 25 . . . 88 72 . . . . . . 24 . . . . . 76 . . . . 87 . . . . 93 . 96 . . Volleys Fired 934 | 2 70 18 49 16 . 14 121 99 4 6 9 11 22 32 7 14 . 4 50 6 12 12 25 24 26 105 7 40 . 19 18 39 20 33 Largest 4 | 2 2 2 2 2 . 2 2 3 3 3 3 4 4 4 4 4 . 1 4 3 3 3 4 3 3 3 3 3 . 3 3 3 3 3 Hottest 174 | 60 40 50 98 66 . 66 66 84 84 84 84 112 112 174 153 174 . . 114 75 75 75 121 75 75 94 75 75 . 75 75 75 75 75 Shots Fired 1959 | 4 140 25 87 31 . 26 239 290 12 19 27 34 77 82 10 47 . 4 108 18 26 26 34 44 42 192 13 46 . 37 34 84 48 53 Gun 859 | 4 140 17 24 . . . 39 287 12 19 27 34 77 67 3 43 . . 66 . . . . . . . . . . . . . . . Cannon 1038 | . . . 54 30 . 24 196 . . . . . . 13 7 4 . . 32 18 26 26 31 39 42 191 13 39 . 34 34 84 48 53 Launcher 58 | . . 8 9 1 . 2 4 3 . . . . . 2 . . . . 10 . . . 3 5 . 1 . 7 . 3 . . . . Special 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Kinetic 1146 | 3 140 14 65 30 . 24 235 287 12 19 27 34 77 67 3 43 . . 66 . . . . . . . . . . . . . . . Thermal 704 | 1 . . 13 . . . . . . . . . . 5 6 4 . . 12 18 26 26 31 39 42 176 13 39 . 34 34 84 48 53 Explosive 58 | . . 8 9 1 . 2 4 3 . . . . . 2 . . . . 10 . . . 3 5 . 1 . 7 . 3 . . . . Electromagnetic 47 | . . 3 . . . . . . . . . . . 8 1 . . . 20 . . . . . . 15 . . . . . . . . Robot Hit Streak 37 | 3 7 8 12 9 . 5 10 20 3 6 13 25 26 37 . 22 . . 18 9 4 5 7 13 10 20 . 14 . 9 11 18 12 6 Robot Miss Streak 7 | . 4 2 3 2 . 7 5 3 4 1 2 1 2 5 . 1 . . 3 2 1 2 . 2 1 2 . 1 . 1 2 3 3 1 Penetration Max 1 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . . . . . . 1 2 . . 1 1 . . . 3 . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . 1 1 . . . 1 . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 1163 | 3 81 13 56 23 . 11 145 202 5 12 22 31 66 58 . 34 . . 76 11 13 12 4 20 18 107 . 5 . 22 14 47 26 26 Core Hits 628 | 2 32 9 37 11 . 9 76 83 1 6 10 9 27 30 . 13 . . 96 2 6 3 3 38 4 44 . 12 . 18 8 21 12 6 Critical Kills 6 | . . . . . . . 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . . . 3 2 . 1 9 6 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Burn 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 8 | . . . . . . . 1 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . Blast 12 | . . . 1 2 . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Melee Attacks 99 | . . . . . . . . 21 2 3 4 3 22 . . . 8 1 19 . . . . 3 1 2 . . . . . 4 . 6 Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Impact 17 | . . . . . . . . 8 2 3 4 . . . . . . . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . 13 . . . 3 22 . . . . . . . . . . . . . . . . . . 4 . . Piercing 34 | . . . . . . . . . . . . . . . . . 8 1 19 . . . . 3 1 2 . . . . . . . . Sneak Attacks 18 | . . . . . . . . 9 2 1 . 1 1 . . . . . 2 . . . . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45089 | 35 853 370 1802 724 . 365 4026 5017 271 354 448 711 1462 1703 . 594 . . 5938 670 688 671 556 3018 785 5535 . 899 . 1602 736 2392 1520 1344 Guns 11225 | 35 840 121 293 . . . 639 4041 140 227 448 591 1351 1100 . 594 . . 805 . . . . . . . . . . . . . . . Cannons 20405 | . . . 727 472 . 188 2538 . . . . . . 266 . . . . 396 670 688 671 163 871 785 5102 . 195 . 1033 736 2349 1520 1035 Explosions 10877 | . . 218 777 243 . 165 789 413 . . . . . 337 . . . . 3865 . . . 393 2147 . 257 . 704 . 569 . . . . Melee 2359 | . . . . . . . . 557 131 127 . 120 111 . . . . . 872 . . . . . . 132 . . . . . . . 309 Ramming 223 | . 13 31 5 9 . 12 60 6 . . . . . . . . . . . . . . . . . 44 . . . . . 43 . . Kinetic 15247 | 24 840 107 833 472 . 188 3177 4041 140 227 448 591 1351 1100 . 594 . . 805 . . . . . . . . . . . . . . 309 Thermal 15773 | 11 . . 187 . . . . . . . . . . 120 . . . . 34 670 688 671 163 871 785 4705 . 195 . 1033 736 2349 1520 1035 Explosive 10843 | . . 218 777 243 . 165 789 413 . . . . . 337 . . . . 3831 . . . 393 2147 . 257 . 704 . 569 . . . . Electromagnetic 953 | . . 14 . . . . . . . . . . . 146 . . . . 396 . . . . . . 397 . . . . . . . . Impact 258 | . . . . . . . . . 131 127 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 788 | . . . . . . . . 557 . . . 120 111 . . . . . . . . . . . . . . . . . . . . . Piercing 1004 | . . . . . . . . . . . . . . . . . . . 872 . . . . . . 132 . . . . . . . . Highest Corruption 6 | . . . . . . . 1 6 6 2 2 2 2 2 . . . . . 1 . . . . . 3 3 . 3 3 . . . . Average Corruption 2 | . . . . . . . 1 3 3 2 2 2 2 2 . . . . . 1 . . . . . 1 3 . 3 3 . . . . Corruption Purged 9 | . . . . . . . . 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 150 | . . . . . . . 4 53 9 12 8 12 9 8 . . . . . 2 . . . . . 5 15 . 2 11 . . . . Message Errors 39 | . . . . . . . . 14 3 2 2 3 3 2 . . . . . 1 . . . . . 2 5 . 1 1 . . . . Matter Fused 36 | . . . . . . . . 6 3 4 2 5 2 2 . . . . . 1 . . . . . 3 2 . . 6 . . . . Heat Flow Errors 18 | . . . . . . . 1 10 . 2 . 1 1 1 . . . . . . . . . . . . 1 . 1 . . . . . Energy Discharges 19 | . . . . . . . 1 11 . 1 . 1 . 1 . . . . . . . . . . . . 1 . . 3 . . . . Parts Rejected 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 18 | . . . . . . . 1 5 2 1 2 1 1 . . . . . . . . . . . . . 5 . . . . . . . Data Loss (major) 5 | . . . . . . . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alerts 4 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Weapon Failures 6 | . . . . . . . . 2 . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1959 | . . 20 27 26 . 3 156 95 41 127 . 65 . 26 . . . . 151 76 47 99 37 27 3 435 . 107 . 7 37 118 111 118 Projectiles 1088 | . . . 21 26 . . 22 . . . . . . 26 . . . . . 76 47 99 . 27 3 329 . 21 . 7 37 118 111 118 Explosions 437 | . . 20 6 . . 3 134 11 . . . . . . . . . . 85 . . . 37 . . 55 . 86 . . . . . . Melee 434 | . . . . . . . . 84 41 127 . 65 . . . . . . 66 . . . . . . 51 . . . . . . . . Knockbacks 36 | . . . 4 2 . 3 24 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 30 | . . . 3 2 . 2 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 441 | . . 19 16 29 . . 184 1 . . . . . 63 . . . . 79 . 50 . . . . . . . . . . . . . Shots 11 | . . 2 1 1 . . 3 . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . Rammed 23 | . 3 7 1 2 . 4 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 32 | . 4 8 2 3 . 4 6 2 . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Crushed 6 | . 1 1 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 1394 | 20 44 60 166 48 . 48 160 293 36 161 106 269 236 378 183 383 . . 314 . . . 24 27 27 14 180 . 240 23 13 38 9 1394 Average Temperature 86 | 15 12 19 36 14 . 18 41 69 17 41 44 113 112 90 89 153 . . 123 . . . 15 9 11 7 100 . 121 9 4 10 3 464 Received Heat Transfer 2417 | . 141 24 237 12 . . 774 321 9 12 6 54 . . . . . . 381 . . . . 48 . 101 . . . 58 7 141 . 91 Effects 46 | . . . . . . . . 1 . . . 1 . 3 . 2 . . . . . . . . . . . . . . . . . 39 Shutdowns 5 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 3 Energy Bleed 5 | . . . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage (major) 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Damage (core) 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Siege Activations 9 | . . . . . . . . . . . 1 1 3 . . 1 . . 3 . . . . . . . . . . . . . . . Total Turns 187 | . . . . . . . . . . . 10 28 69 . . 27 . . 53 . . . . . . . . . . . . . . . Longest Duration 39 | . . . . . . . . . . . 10 28 28 . . 27 . . 39 . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . 2 1 . . . . . . . . 3 . . . . . . 3 . . . . . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . . . . . Parts Fried 12 | . . . . . . . . . 6 . . . . . . . . . . . . . . 1 . 5 . . . . . . . . Impact Corruptions 5 | . . . . . . . . . 2 2 . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . . . . . . . . 3 . . . . . . . . 1 . . 2 . . 1 4 . . . 2 . . 1 2 Heat Transferred 8198 | 25 . . 531 . . . . . . . . . . . . . . . 50 275 350 300 75 392 425 2425 . 100 . 525 350 1200 675 500 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Maximum Alert Level 2 | . . . 1 . . . 2 2 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . Low Security (%) 75 | 100 100 100 44 100 . 100 57 43 96 100 . . . . 100 . . . . . 100 . . . . 47 . . . . 100 100 100 100 Level 1 13 | . . . 55 . . . 9 21 3 . . . . . . . . . . . . . . . . 42 . . . . . . . . Level 2 10 | . . . . . . . 32 34 . . . . . . . . . . . . . . . . . 10 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 644 | 5 64 80 328 154 . 81 644 598 208 39 . . . . 6 . . . . . 177 . . . . 553 . . . . 104 135 197 69 Initial 289 | . 3 . 1 102 . . . 289 208 . . . . . . . . . . . . . . . . . . . . . 12 48 75 12 Average 118 | 1 14 11 183 29 . 8 228 245 83 6 . . . . . . . . . . 12 . . . . 226 . . . . 25 55 107 21 Influence Increases 7840 | 10 342 241 639 189 . 146 1250 987 38 156 112 100 20 214 19 150 . . . 50 211 80 90 250 50 997 . 210 . 190 183 482 209 225 Destroy 0b10 Robot/C 4680 | . 240 140 300 120 . 80 740 480 . 60 100 80 20 180 . 140 . . . 40 80 60 80 220 40 600 . 180 . 160 100 260 120 60 Destroy 0b10 Robot/NC 590 | 10 30 5 65 35 . 15 90 140 . 30 5 . . 20 . . . . . . 15 . . 15 . 45 . 10 . 10 5 30 10 5 Destroy Leader 984 | . 56 40 98 20 . 20 166 180 . 26 . 20 . 10 . 10 . . . 10 12 20 10 . 10 128 . 20 . 20 22 42 22 22 Allied During Kill 71 | . . 9 . . . . . . . 37 7 . . 4 . . . . . . . . . . . . . . . . . 14 . . Successful Hack 133 | . 16 . 31 . . . 14 14 . . . . . . 14 . . . . . . . . . . . . . . . 18 26 . . Disable Machine 330 | . . . 15 . . 15 60 45 . . . . . . . . . . . . 15 . . . . 45 . . . . . 60 . 75 Destroy Structure 737 | . . 47 55 14 . 16 75 68 38 3 . . . . 5 . . . . . 74 . . . . 134 . . . . 38 50 57 63 Partial Spotted 15 | . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 300 | . . . 75 . . . 105 45 . . . . . . . . . . . . 15 . . 15 . 45 . . . . . . . . Influence Decreases 6408 | 5 345 235 377 279 . 146 612 681 246 155 112 100 20 214 19 128 17 . . 50 42 186 90 121 50 452 342 210 . 172 108 395 262 237 Time Decay 5865 | 5 345 175 377 279 . 129 522 556 206 146 72 100 20 214 19 108 17 . . 50 42 176 90 121 50 432 342 210 . 172 108 283 262 237 Lost Part 217 | . . 40 . . . 17 90 20 . . . . . . . 20 . . . . . 10 . . . 20 . . . . . . . . Lost Ally 131 | . . 20 . . . . . . 40 9 40 . . . . . . . . . . . . . . . . . . . . 22 . . Purge Threat 195 | . . . . . . . . 105 . . . . . . . . . . . . . . . . . . . . . . . 90 . . Squads Dispatched 47 | . 4 . 6 . . . 5 11 . 1 . . . . 2 . . . . . 1 . . . . 5 . . . . 1 5 3 3 Investigation 5 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Extermination 15 | . . . . . . . . 7 . . . . . . 1 . . . . . 1 . . . . 3 . . . . 1 1 . 1 Reinforcement 18 | . 2 . 4 . . . 3 . . . . . . . 1 . . . . . . . . . . 2 . . . . . 2 3 1 Assault 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Distress Signals 32 | . . . 1 . . . 4 1 . . . . . 20 . . . . . . . . . . . 2 . . . 1 . . 2 1 Communications Jammed 14 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 10 1 . Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 10 1 . Times Spotted 449 | . 25 9 35 6 . 4 60 42 4 5 4 4 4 12 2 7 . . 52 2 6 3 4 76 2 37 . 2 . 9 6 15 7 5 Peak Tracking Total 37 | . 3 9 7 4 . 3 5 4 4 1 4 3 2 2 1 4 . . 37 2 4 2 3 17 2 5 . 3 . 4 3 5 2 2 Tactical Retreats 13 | . . . 2 . . . 5 1 . . . . . . . . . . 1 . 1 . . 1 . 2 . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Traps Triggered 16 | . 2 . 2 . . . . 5 . 1 . . . . 1 . . . . . 1 . . . . . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Machines Disabled 32 | . . . 1 . . 1 4 3 . . . . . 4 . . 1 . 1 . 1 . 1 . . 3 . . . . . 7 . 5 Max in Single Turn 1 | . . . 1 . . 1 1 1 . . . . . 1 . . 1 . 1 . 1 . 1 . . 1 . . . . . 1 . 1 Garrison Access 4 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Machines Accessed 61 | . 3 2 6 . . . 9 7 . 4 . 1 3 . 3 . 1 . . . . 2 . 4 . 5 1 . 4 . 1 5 . . Terminals 32 | . 3 1 6 . . . 7 4 . 3 . . . . 2 . . . . . . . . . . 2 . . . . 1 3 . . Fabricators 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Total Hacks 164 | . 9 4 16 . . . 24 13 . 7 . 1 27 . 11 . 1 . . . . 5 . 9 . 10 1 . 13 . 1 12 . . Successful 98 | . 3 1 8 . . . 11 3 . 3 . 1 27 . 7 . 1 . . . . 5 . 9 . 1 1 . 13 . 1 3 . . Failed 65 | . 5 3 8 . . . 13 10 . 4 . . . . 4 . . . . . . . . . . 9 . . . . . 9 . . Catastrophic 12 | . . . 1 . . . 3 1 . . . . . . 1 . . . . . . . . . . 3 . . . . . 3 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 9 3 15 . . . 21 5 . 4 . . . . 7 . 1 2 . . . . . 1 . 4 . . . . 1 10 . . Terminals 85 | . 9 3 16 . . . 21 9 . 5 . . . . 10 . . . . . . . . . . 5 . . . . 1 6 . . Fabricators 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . 4 . . Repair Stations 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 7 | . . . . . . . 2 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Hacks 71 | . 2 1 1 . . . 1 1 . 2 . 1 27 . 3 . 1 . . . . 5 . 9 . 1 1 . 13 . . 2 . . Record 23 | . . . . . . . . . . . . . 6 . . . . . . . . 4 . 8 . . . . 5 . . . . . Part Schematic 17 | . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . 4 . . . . . Open Door 6 | . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . . . . . . . Branch Access Points 4 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 3 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 1 . 7 . . . 8 2 . . . . . . 3 . . . . . . . . . . . . . . . 1 1 . . Terminals 22 | . 1 . 7 . . . 8 2 . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 2 . . . 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Skim 14 | . 1 . 5 . . . 6 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 3 1 5 . . . 7 7 . 3 . . . . 2 . . . . . . . . . . 5 . . . . 1 5 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Total Allies 33 | . . 2 . . . . . . 20 . . . . 2 . . . 7 . . . . . . . . . . . . . 2 . . Largest Group 19 | . . 2 . . . . . . 19 8 4 . . 2 . . . 7 7 . . . . . . . . . . . . 2 . . Highest-Rated Group 465 | . . 45 . . . . . . 465 222 98 . . 68 . . . 195 195 . . . . . . . . . . . . 164 . . Highest-Rated Ally 82 | . . 31 . . . . . . 35 31 31 . . 34 . . . 31 31 . . . . . . . . . . . . 82 . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 293 | . . 10 . . . . . . 120 47 8 . . 15 . . . . 83 . . . . . . . . . . . . 10 . . Total Damage 8072 | . . 130 . . . . . . 5115 668 116 . . 614 . . . . 1039 . . . . . . . . . . . . 390 . . Kills 34 | . . 2 . . . . . . 12 3 1 . . 4 . . . . 7 . . . . . . . . . . . . 5 . . Allies Corrupted 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Active Infowar (turns) 26176 | 7 1144 740 1305 1424 334 1054 959 2816 496 824 721 761 126 64 328 832 991 1118 . 683 407 805 915 534 426 1234 812 939 393 510 515 798 564 597 Sensors 17692 | . . . . . . . . 2278 496 824 721 761 126 64 328 832 991 1118 . 683 368 756 887 534 426 800 804 885 391 508 465 701 459 486 Seismic 7459 | 7 1144 740 1305 1424 334 1054 959 492 . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 6792 | . . . . . . . . 823 . . . . . . . . . . . . 336 805 915 . . 1234 149 54 2 2 513 798 564 597 Robot Analysis Total 147 | . 1 . . . . . . . . . . . 146 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . . . . . 1 2 . 1 . . 1 1 . 2 . . . . 2 . 2 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Turns Passed 36803 | 75 1627 1179 1652 1441 334 1087 2000 3582 532 854 892 990 540 796 330 946 992 1218 3638 726 407 805 1199 1478 471 1269 1258 939 400 589 515 798 564 680 Spaces Moved 16160 | 38 548 450 596 572 140 430 902 2111 227 473 511 426 200 326 189 535 600 732 1356 309 182 387 432 632 227 511 294 462 139 270 208 309 165 271 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4659 | 32 548 450 596 572 140 430 902 222 140 37 20 292 . 21 . 19 . . 238 . . . . . . . . . . . . . . . Legs 4262 | . . . . . . . . . . . . . . . . . . . 411 184 88 1 338 384 227 511 294 462 139 270 208 309 165 271 Wheels 7233 | . . . . . . . . 1889 87 436 491 134 200 305 189 516 600 732 707 125 94 386 94 248 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 240 240 160 152 130 145 145 145 160 145 160 160 160 160 160 160 190 190 175 190 174 174 174 174 174 174 185 185 185 185 183 Average Speed 182 | 142 209 240 239 240 240 238 161 141 203 165 158 214 153 165 160 162 160 160 194 201 199 187 205 180 174 174 174 174 178 185 185 185 185 196 Slowest Speed 300 | 160 240 240 240 240 240 240 240 152 240 240 240 240 160 240 175 240 160 160 240 210 210 300 210 190 174 174 174 174 185 185 185 185 185 285 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 3 78 94 51 97 53 93 72 63 93 13 62 62 80 44 7 69 75 81 83 50 5 63 50 77 43 20 48 64 60 39 9 49 7 42 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 38 | . . . 2 . . . 1 . . . 1 . 27 . . . . 3 . . . . . 1 . . . . 3 . . . . . Known Exits Taken 21 | . . . 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 . . 1 . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 . . . . . . . . . . . . . 1 1 . 1 1 1 1 . . . . . . . . . Scrap Searched 38 | . . 3 . 2 . 1 . . . . 6 3 . 1 . 1 7 4 . 3 . 2 . . 1 . 1 3 . . . . . . Spaces Dug 293 | . . 15 24 . . . 20 12 . 2 4 2 . 26 5 1 4 1 1 3 1 6 22 16 8 22 8 54 . 4 7 10 4 11 Terrain Destroyed 955 | . . 56 57 14 . 20 77 96 . 2 4 2 . 27 6 4 4 1 13 7 43 14 60 53 26 68 13 128 . 76 18 26 18 22 Melee 31 | . . . . . . . . 12 . 2 4 2 . . . . 4 1 1 . . . . 1 1 . . . . . . 3 . . Projectile 346 | . . . 3 2 . . 5 3 . . . . . 1 6 4 . . 12 7 10 14 27 17 25 68 13 35 . 13 18 23 18 22 AOE 578 | . . 56 54 12 . 20 72 81 . . . . . 26 . . . . . . 33 . 33 35 . . . 93 . 63 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Total 21615 | 52 894 510 730 606 139 457 1204 2463 286 532 563 468 340 521 204 575 616 768 2259 397 207 449 727 927 264 719 1048 552 292 328 309 459 386 364 Wait 3313 | . 244 12 32 . . 3 92 125 32 8 15 9 54 108 . 17 3 20 696 77 1 39 210 232 3 38 682 39 139 27 74 77 182 23 Move 16125 | 37 547 449 595 571 139 429 901 2111 226 472 510 425 199 325 188 534 599 731 1353 308 181 386 431 631 226 510 293 461 138 269 207 308 164 271 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Pick Up 244 | 4 12 5 15 3 . 1 21 20 2 12 4 4 13 2 1 . 3 1 40 1 4 2 22 6 2 14 18 1 1 2 . 1 4 3 Fast Attach 73 | 7 . 1 4 . . 1 2 9 3 3 3 2 1 1 . . . 1 13 1 1 . . 3 . 3 3 . 4 . 1 5 . 1 Attach 94 | 1 . 8 3 . . 1 8 8 2 2 2 4 8 . 2 1 1 2 10 . 2 1 4 3 . 4 5 2 1 2 2 . 1 4 Detach 114 | 1 . 1 4 . . . . 1 2 3 1 . 6 . . . . 2 17 . 1 6 9 3 . 8 18 2 4 2 3 6 4 10 Swap 281 | . 11 8 16 8 . 4 32 46 5 10 7 6 5 8 6 9 1 4 9 3 1 2 4 10 4 22 1 5 2 5 4 8 8 7 Drop 257 | . 6 . 10 5 . . 21 21 8 13 8 4 10 2 . . 1 2 51 1 4 1 22 12 2 12 21 2 3 2 . 4 3 6 Fire 934 | 2 70 18 49 16 . 14 121 99 4 6 9 11 22 32 7 14 . 4 50 6 12 12 25 24 26 105 7 40 . 19 18 39 20 33 Melee 99 | . . . . . . . . 21 2 3 4 3 22 . . . 8 1 19 . . . . 3 1 2 . . . . . 4 . 6 Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Crush 28 | . 4 8 2 3 . 4 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Rewire 43 | . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine (discovered 1 exit: *Acc) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 12) 631 | -10/Materials | Discovered new exit (range 5) 1030 | -10/Materials | Discovered new exit (range 13) 1206 | -10/Materials | Discovered new exit (range 10) 1472 | -10/Materials | Discovered new exit (range 16) 1653 | -10/Materials | Central database locked down 1703 | -10/Materials | Entered Mines 1725 | -10/Mines | Discovered new exit (range 10) 2011 | -10/Mines | Learned Materials stockpile data 2239 | -10/Mines | Learned Materials security intel 2244 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2487 | -10/Mines | Assembled infested the area 2492 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2634 | -10/Mines | Core integrity fell below 50% 2677 | -10/Mines | Lost 8 parts (3n2u3w) 2855 | -10/Mines | Discovered new exit (range 9) 2862 | -10/Mines | Discovered new exit (range 9) 2882 | -10/Mines | Entered Materials 2882 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3011 | -9/Materials | Build established: Scavenger-Mutant 3360 | -9/Materials | Discovered new exit (range 12) 3865 | -9/Materials | Discovered new exit (range 8) 3972 | -9/Materials | Identified exit to Mines 4047 | -9/Materials | Learned location of Zion (-6) 4112 | -9/Materials | Learned Storage interactive machine intel 4167 | -9/Materials | Learned 2 Materials zone layouts 4211 | -9/Materials | Identified exit to Materials 4267 | -9/Materials | Learned location of 1 exit from Recycling 4331 | -9/Materials | Learned location of Mines (-8) 4534 | -9/Materials | Entered Mines 4827 | -9/Mines | Discovered exit to Materials (range 9) 5017 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5111 | -9/Mines | Learned Materials security intel 5304 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5309 | -9/Mines | Found Prototype Device 5965 | -9/Mines | Discovered new exit (range 5) 5975 | -9/Mines | Entered Exiles 5975 | -9/Exiles | Found Exiles lab abandoned 6012 | -9/Exiles | Discovered new exit (range 15) 6290 | -9/Exiles | Discovered new exit (range 10) 6309 | -9/Exiles | Entered Mines 6394 | -8/Mines | Discovered exit to Materials (range 6) 6574 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 6899 | -8/Mines | Discovered exit to Materials (range 15) 7396 | -8/Mines | Entered Materials 7396 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7850 | -8/Materials | Discovered new exit (range 16) 8056 | -8/Materials | Identified Exp. Sensor Array 8066 | -8/Materials | Build established: Mutant 8686 | -8/Materials | Discovered new exit (range 9) 8728 | -8/Materials | Build established: Scavenger-Mutant 8825 | -8/Materials | Identified exit to Factory 8949 | -8/Materials | Learned Storage stockpile data 8996 | -8/Materials | Learned location of 1 exit from Recycling 8996 | -8/Materials | First assault squad dispatched 9033 | -8/Materials | Learned Storage stockpile data 9143 | -8/Materials | Learned 2 Storage zone layouts 9145 | -8/Materials | Lost 7 parts (2p2n2u1w) 9396 | -8/Materials | Entered Factory 9396 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9397 | -7/Factory | Identified exit to Factory 9966 | -7/Factory | Build established: Gunner 10117 | -7/Factory | Discovered exit to Factory (range 15) 10866 | -7/Factory | Discovered new exit (range 8) 10892 | -7/Factory | Identified exit to Lower Caves 11463 | -7/Factory | Garrison activated, responded to threat 12113 | -7/Factory | Build established: Skirmisher 12596 | -7/Factory | First assault squad dispatched 12978 | -7/Factory | Sucked down chute 12978 | -7/Factory | Entered Waste 12979 | -7/Waste | Met a frightened Derelict 12988 | -7/Waste | Spotted C-40 Crusher 12991 | -7/Waste | Spotted C-40 Crusher 12998 | -7/Waste | Spotted C-40 Crusher 13020 | -7/Waste | Spotted C-40 Crusher 13029 | -7/Waste | Warlord forces began an assault 13033 | -7/Waste | Allies destroyed C-40 Crusher 13037 | -7/Waste | Allies destroyed C-40 Crusher 13053 | -7/Waste | Allies destroyed C-40 Crusher 13057 | -7/Waste | Allies destroyed C-40 Crusher 13088 | -7/Waste | Lost 7 allies 13184 | -7/Waste | Spotted C-40 Crusher 13186 | -7/Waste | Destroyed C-40 Crusher 13399 | -7/Waste | Discovered new exit (range 15) 13508 | -7/Waste | Identified exit to Factory 13510 | -7/Waste | Entered Factory 13510 | -7/Factory | Accompanied by 8 allies 13695 | -7/Factory | Garrison activated, responded to threat 13783 | -7/Factory | Build established: Scavenger-Tank 14364 | -7/Factory | Entered Lower Caves 14364 | -7/Lower Caves | Accompanied by 4 allies 14507 | -7/Lower Caves | Build established: Tank 14999 | -7/Lower Caves | Lost 3 allies 15090 | -7/Lower Caves | Discovered new exit (range 13) 15123 | -7/Lower Caves | Identified exit to Lower Caves 15256 | -7/Lower Caves | Entered another Lower Caves area 15294 | -7/Lower Caves | Core integrity fell below 50% 15363 | -7/Lower Caves | Discovered exit to Factory (range 8) 15592 | -7/Lower Caves | Encountered a Warlord checkpoint 15663 | -7/Lower Caves | Learned Factory garrison access intel 15822 | -7/Lower Caves | Found Alien Artifact 15822 | -7/Lower Caves | Identified Core Expander 15822 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 16200 | -7/Lower Caves | Discovered new exit (range 9) 16211 | -7/Lower Caves | Identified exit to Data Miner 16246 | -7/Lower Caves | Entered Data Miner 16246 | -7/Data Miner | Discovered new exit (range 6) 16253 | -7/Data Miner | Identified exit to Proximity Caves 16290 | -7/Data Miner | Met Data Miner 16316 | -7/Data Miner | Learned location of Section 7 (-2) 16316 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16337 | -7/Data Miner | Received God Mode back door access code from Data Miner 16360 | -7/Data Miner | Destroyed Data Miner 16363 | -7/Data Miner | Interfaced with the Data Conduit 16519 | -7/Data Miner | Found Exp. Thermal Shield 16567 | -7/Data Miner | Found Prototype Hackware 16570 | -7/Data Miner | Found Prototype Hackware 16679 | -7/Data Miner | Found Exp. Thermal Shield 16786 | -7/Data Miner | Entered Proximity Caves 16816 | -6/Proximity Caves | Learned Factory terminal intel 16975 | -6/Proximity Caves | Discovered exit to Factory (range 10) 17175 | -6/Proximity Caves | Build established: Scavenger-Tank 17582 | -6/Proximity Caves | Entered Factory 17582 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 17583 | -6/Factory | Loaded intel: 319 machine locations 17584 | -6/Factory | Loaded intel: 26 terminal locations 17585 | -6/Factory | Loaded intel: 4 garrison access locations 17661 | -6/Factory | Identified exit to Lower Caves 17912 | -6/Factory | Entered Lower Caves 18733 | -6/Lower Caves | Discovered new exit (range 11) 18762 | -6/Lower Caves | Ambushed by research squad 18856 | -6/Lower Caves | Identified exit to Lower Caves 18858 | -6/Lower Caves | Entered another Lower Caves area 19346 | -6/Lower Caves | Discovered new exit (range 10) 19349 | -6/Lower Caves | Learned 4 Factory zone layouts 19808 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 19820 | -6/Lower Caves | Found Prototype Special Weapon 19848 | -6/Lower Caves | Identified exit to Zion 19850 | -6/Lower Caves | Entered Zion 19926 | -6/Zion | Discovered new exit (range 15) 20074 | -6/Zion | Received a visual enhancement algorithm 20079 | -6/Zion | Ran a visual enhancement algorithm 20407 | -6/Zion | Identified System Mapper 20444 | -6/Zion | Identified Deep Network Scanner 20466 | -6/Zion | Identified Molecular Deconstructor 20687 | -6/Zion | Build established: Tank 20938 | -6/Zion | Gained Derelict followers 21050 | -6/Zion | Discovered new exit (range 4) 21051 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 21053 | -6/Zion | Identified exit to Deep Caves 21068 | -6/Zion | Entered Deep Caves 21068 | -6/Deep Caves | Accompanied by 7 allies 21367 | -6/Deep Caves | Attacked by Z-Imprinter 21381 | -6/Deep Caves | Destroyed Z-Imprinter 21500 | -6/Deep Caves | Z-Facility disabled 21604 | -6/Deep Caves | Lost 3 allies 21760 | -6/Deep Caves | Found Prototype Protection 21760 | -6/Deep Caves | Identified Zio. Weapon Casing 22019 | -6/Deep Caves | Found Zio. Weapon Casing 22515 | -6/Deep Caves | Discovered new exit (range 7) 22549 | -6/Deep Caves | Build established: Scavenger-Tank 22662 | -6/Deep Caves | Spotted AG-70623 22699 | -6/Deep Caves | Destroyed AG-70623 22761 | -6/Deep Caves | Spotted AG-38027 22806 | -6/Deep Caves | Destroyed AG-38027 22836 | -6/Deep Caves | Lost 3 parts (1p2u) 22844 | -6/Deep Caves | Found GOLEM Unit 22900 | -6/Deep Caves | Triggered Deep Caves wall 22900 | -6/Deep Caves | Spotted AS-01697 22900 | -6/Deep Caves | Spotted AS-97805 22909 | -6/Deep Caves | Exposed GOLEM chamber 22917 | -6/Deep Caves | Destroyed AS-97805 22921 | -6/Deep Caves | Destroyed AS-01697 22944 | -6/Deep Caves | Destroyed 38 combat bots 22944 | -6/Deep Caves | Lost 3 parts (1n2u) 22957 | -6/Deep Caves | Found GOLEM Unit 22963 | -6/Deep Caves | Found GOLEM Unit 23712 | -6/Deep Caves | Build established: Golem 23758 | -6/Deep Caves | Found Prototype Special Weapon 23774 | -6/Deep Caves | Identified Field Lobotomy Kit 23833 | -6/Deep Caves | Found GOLEM Unit 23869 | -6/Deep Caves | Found GOLEM Unit 24706 | -6/Deep Caves | Entered Proximity Caves 25074 | -5/Proximity Caves | Learned 8 Factory zone layouts 25100 | -5/Proximity Caves | Learned Factory interactive machine intel 25309 | -5/Proximity Caves | Discovered new exit (range 16) 25432 | -5/Proximity Caves | Entered Factory 25432 | -5/Factory | Evolved 2 slots: Utility x2 25433 | -5/Factory | Identified exit to Upper Caves 25433 | -5/Factory | Identified exit to Extension 25435 | -5/Factory | Loaded intel: 269 machine locations 25436 | -5/Factory | Loaded intel: 52 interactive machine locations 25584 | -5/Factory | Discovered exit to Upper Caves (range 5) 25839 | -5/Factory | Entered Upper Caves 26135 | -5/Upper Caves | Entered an active Warlord outpost 26168 | -5/Upper Caves | Learned 8 Factory zone layouts 26168 | -5/Upper Caves | Learned Research terminal intel 26618 | -5/Upper Caves | Discovered new exit (range 9) 26644 | -5/Upper Caves | Entered another Upper Caves area 27265 | -5/Upper Caves | Encountered a Warlord checkpoint 27407 | -5/Upper Caves | Discovered new exit (range 7) 27843 | -5/Upper Caves | Entered Warlord 28190 | -5/Warlord | Learned 4 Research zone layouts 28190 | -5/Warlord | Learned 4 Command zone layouts 28192 | -5/Warlord | Learned Testing security intel 28192 | -5/Warlord | Learned Research garrison access intel 28196 | -5/Warlord | Learned Research emergency access door positions 28264 | -5/Warlord | Opened Warlord's prototype stash 28272 | -5/Warlord | Found Vortex Chain Reactor 28287 | -5/Warlord | Found Prototype Hackware 28399 | -5/Warlord | Met Warlord 28424 | -5/Warlord | Warlord's base attacked by MAIN.C 28508 | -5/Warlord | Met EX-DEC 28510 | -5/Warlord | Found Prototype Energy Cannon 28741 | -5/Warlord | Lost 3 allies 28774 | -5/Warlord | Warlord forces counterattacked 28826 | -5/Warlord | Lost 5 allies 28831 | -5/Warlord | Spotted B-86 Titan 28834 | -5/Warlord | Spotted Executioner 28878 | -5/Warlord | Lost 3 allies 28967 | -5/Warlord | Lost 5 allies 29024 | -5/Warlord | Spotted Executioner 29047 | -5/Warlord | Destroyed 10 combat bots 29065 | -5/Warlord | Lost 4 allies 29099 | -5/Warlord | Warlord base infiltrated, sounded retreat 29133 | -5/Warlord | Spotted Executioner 29169 | -5/Warlord | Lost 7 allies 29204 | -5/Warlord | Discovered new exit (range 15) 29226 | -5/Warlord | Spotted B-75 Beast 29238 | -5/Warlord | Spotted B-86 Titan 29279 | -5/Warlord | Lost 8 allies 29321 | -5/Warlord | Entered Proximity Caves 29355 | -4/Proximity Caves | Learned Research terminal intel 29595 | -4/Proximity Caves | Learned Research garrison access intel 29773 | -4/Proximity Caves | Discovered new exit (range 10) 29792 | -4/Proximity Caves | Entered Factory 29792 | -4/Factory | Evolved 2 slots: Utility x2 29793 | -4/Factory | Identified exit to Research 29794 | -4/Factory | Identified exit to Armory 29795 | -4/Factory | Loaded intel: 238 machine locations 30328 | -4/Factory | Spotted B-86 Titan 30345 | -4/Factory | Destroyed B-86 Titan 30369 | -4/Factory | Found Quantum Capacitor 30712 | -4/Factory | Identified exit to Upper Caves 31002 | -4/Factory | Build established: Hacker-Golem 31061 | -4/Factory | Entered Upper Caves 31071 | -4/Upper Caves | Learned Research stockpile data 31894 | -4/Upper Caves | Entered a destroyed Warlord outpost 32184 | -4/Upper Caves | Identified exit to Upper Caves 32319 | -4/Upper Caves | Entered another Upper Caves area 32332 | -4/Upper Caves | Discovered exit to Research (range 9) 32463 | -4/Upper Caves | Learned 4 Research zone layouts 33133 | -4/Upper Caves | Discovered new exit (range 14) 33189 | -4/Upper Caves | Learned 12 Research zone layouts 33257 | -4/Upper Caves | Identified exit to Zhirov 33258 | -4/Upper Caves | Entered Zhirov 33258 | -4/Zhirov | Discovered new exit (range 3) 33290 | -4/Zhirov | Met Zhirov 33340 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 33369 | -4/Zhirov | Found Alien Artifact 33369 | -4/Zhirov | Identified Integrated Reactor 33369 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 33445 | -4/Zhirov | Found Alien Artifact 33512 | -4/Zhirov | Identified exit to Proximity Caves 33658 | -4/Zhirov | Entered Proximity Caves 34238 | -3/Proximity Caves | Discovered exit to Research (range 5) 34247 | -3/Proximity Caves | Entered Research 34247 | -3/Research | Evolved 2 slots: Power x1, Utility x1 34248 | -3/Research | Identified exit to Testing 34251 | -3/Research | Loaded intel: 113 machine locations 34252 | -3/Research | Loaded intel: 23 terminal locations 34253 | -3/Research | Loaded intel: 2 garrison access locations 34762 | -3/Research | Entered Testing 34763 | -3/Testing | Loaded intel: 63 machine locations 34867 | -3/Testing | Found Prototype Ballistic Gun 34867 | -3/Testing | Identified Hyp. Multirail 34916 | -3/Testing | Found Prototype Energy Cannon 34916 | -3/Testing | Identified Hpw. Disruptor Cannon 35256 | -3/Testing | Found Prototype Energy Cannon 35256 | -3/Testing | Identified Null Cannon 35529 | -3/Testing | Discovered new exit (range 15) 35535 | -3/Testing | Intercept squad dispatched 35544 | -3/Testing | Spotted Tracker 35549 | -3/Testing | Identified exit to Research 35557 | -3/Testing | Destroyed Tracker 35560 | -3/Testing | Entered Research 35560 | -2/Research | Warlord forces began assault on 0b10 35560 | -2/Research | Evolved 2 slots: Power x1, Utility x1 35561 | -2/Research | Identified exit to Access 35562 | -2/Research | Loaded intel: 103 machine locations 35563 | -2/Research | Loaded intel: 22 terminal locations 35563 | -2/Research | Identified Ghost Barrier 35564 | -2/Research | Loaded intel: 4 garrison access locations 35670 | -2/Research | Research machine network offline 35884 | -2/Research | Build established: Generator-Golem 35948 | -2/Research | Discovered new exit (range 3) 35952 | -2/Research | Identified exit to Quarantine 35978 | -2/Research | Borebot progress halted 36047 | -2/Research | Borebot progress halted 36059 | -2/Research | Borebot progress halted 36124 | -2/Research | Spotted Striker 36124 | -2/Research | Entered Quarantine 36125 | -2/Quarantine | Loaded intel: 87 machine locations 36222 | -2/Quarantine | Found Alien Artifact 36235 | -2/Quarantine | Cryocooling Duct disabled 36250 | -2/Quarantine | Ambient heat levels rising (+20) 36250 | -2/Quarantine | Non-combat units ordered to evacuate 36501 | -2/Quarantine | Discovered exit to Access (range 3) 36519 | -2/Quarantine | Found Alien Impact Weapon 36552 | -2/Quarantine | Found Alien Slashing Weapon 36552 | -2/Quarantine | Identified Sigix Broadsword 36611 | -2/Quarantine | Cryocooling Duct disabled 36614 | -2/Quarantine | Cryocooling Duct disabled 36626 | -2/Quarantine | Ambient heat levels rising (+20) 36626 | -2/Quarantine | Combat units ordered to evacuate 36629 | -2/Quarantine | Ambient heat levels rising (+20) 36724 | -2/Quarantine | Identified Core Stripper 36726 | -2/Quarantine | Quarantine Guard activated 36745 | -2/Quarantine | Spotted Fortress 36773 | -2/Quarantine | Core integrity fell below 50% 36790 | -2/Quarantine | Identified Transdimensional Reconstructor 36790 | -2/Quarantine | Warped through subspace 36804 | -2/Quarantine | Core integrity fell below 20% 36805 | -2/Quarantine | Core destroyed Last Messages --------------- 36787_ Critical hit (Blast). 36787_ Knocked back. 36789_ Overheating: System interference. 36789_ Core Stripper temporarily disabled. 36790_ Identified Transdimensional Reconstructor. 36790_ Warped through subspace. 36791_ GOLEM Unit beginning Asb. Flux Generator integration. 36793_ Overheating: Core damaged (-261). 36794_ Power failure, Vortex Chain Reactor shutdown. 36794_ Overheating: Asb. Focal Cannon damaged (-26). 36794_ Overheating: GOLEM Unit damaged (-7). 36794_ Overheating: Broken Centrium Leg damaged (-125). 36795_ Overheating: Asb. Flux Generator damaged (-9). 36796_ Asb. Combat Suite broken. 36796_ Overheating: Short circuit. 36800_ Asb. Alloy Leg broken. 36800_ Overheating: Short circuit. 36803_ Dropped Lyr. Heavy Armor Plating. 36804_ Overheating: Core damaged (-145). 36805_ Overheating: Core damaged (-217). Map ----- +----------------------------------------------------+ | """??????????????????????????????????????????????? | | """???????????????????????????""?????????????????? | | """??????????????????????????"""?????????????????? | | ?????????????????????????????"?"?????????????????? | | """??????????????????????????"""?????????????????? | | """???????????????"""?????????""?????????????????? | | """???????????????"?"????????????????????????????? | | """???????????????"""????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "??????????####+#????????????????????????????????? | | "??????????? ???????????????????????????????? | | "????????????"" ???????##????#?????????????????? | | ?????????????"" ###### ???? ?????????????????? | | ???????????? 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""""" # + """"" #????????????????? | | ?????""?""???"" # # """"" #????????????????? | | ?????????????"" ?# # "!""" #????????????????? | | ???????????? ?# # """"" #????????????????? | | ????????#+######+### # """"" #????????????????? | | ????? # "!""" #????????????????? | | ????? #@"""" #????????????????? | | ????? + #????????????????? | | ????? # #????????????????? | | ??????####"""####### # #????????????????? | | ????????#%?????????# # ##?############### | | ???????????????????# ########;### | | ???????????????????# + | | ???????????????????# + | | ????????????######## + | | ??????????# + | | #????????####"#######+############## | | #???????# ! #???????############### | | #???????# #?????????????????????? | | #???????# """ """ """ """ #?????????????????????? | | ????????# """ """ """ """ #?????????????????????? | | ?????????# """ """ """ "" #?????????????????????? | | ?????????# #?????????????????????? | | ###??????# #?????????????????????? | | #??????#######/#"###########???????????????????? | | #????????????# #???????????????????? | | #????????????# # " #???????????????????? | | #????????????# # " #???????????????????? | | *#????????????# " """?????????????????? | | #????????????# # " """?????????????????? | | #????????????# # "" R"?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 105 Energy Capacity 1735 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 20 Corruption Containment 12 Armor Coverage 1250 Resistance: KI 20 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 8 Evasion (%) 48 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Energy Filtering 50 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Powered Armor | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Lrn. Terrain Scanner | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ X-62 Marksman | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Sigix Broadsword Core Stripper Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackWarpCycler Manual? 0 Play Time 03:44:33 Cumulative 729.3 hours Start 2025.02.07 @ 19:45:47 End 2025.02.08 @ 15:35:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 736 Rogue 649 Adventurer 87 Explorer 0 Win Type - Total 47 Types 9/0/29/2/1/1/4/1/0 Lore% 96 Gallery% 94 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cfe4b15-d51c-4a58-958a-2adb3d4d365c