Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.13 @ 16:31:41 Player: Tsubaki Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (116) 580 Value Destroyed (5882) 5882 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (927) 927 TOTAL SCORE: 13789 Bonus ------- Follower Combat Kills 327 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Biometal Medium Treads Peak State ------------ > --- POWER ------------ Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Cryofiber Web Advanced Cryofiber Web Advanced Heat Sink Coolant Injector Large Storage Unit Improved Propulsion Shielding Improved Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Field Laser Plasma Rifle Force Rifle Wave Gun Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Micro Fission Core Antimatter Reactor Improved Fusion Compressor Layered Heavy Armor Plating Layered Heavy Armor Plating Improved Shield Generator Advanced Hacking Suite Improved Proton Missile Launcher Missile Launcher Spear [Rating: 111] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Plasma Flamer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Slots Evolved 14 | . . . 2 2 2 2 . . . . 2 2 2 . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . 1 . 1 . . . . . 1 1 . Utility 6 | . . . 1 1 1 . . . . . 2 1 . . Weapon 3 | . . . 1 . 1 . . . . . . . 1 . Parts Attached 138 | 7 . . 9 13 5 9 3 2 1 8 32 42 3 4 Power 26 | 1 . . 3 1 . 4 1 . . 2 4 8 2 . Engine 5 | 1 . . 2 . . 1 1 . . . . . . . Core 17 | . . . 1 1 . 3 . . . 2 3 7 . . Reactor 4 | . . . . . . . . . . . 1 1 2 . Propulsion 31 | 2 . . 2 1 . 1 1 . . 3 6 14 . 1 Treads 14 | . . . 2 1 . 1 1 . . 3 6 . . . Leg 8 | 2 . . . . . . . . . . . 5 . 1 Wheel . | . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . 8 . . Flight 1 | . . . . . . . . . . . . 1 . . Utility 40 | 2 . . 2 6 1 1 . 2 1 2 11 10 . 2 Device 25 | . . . . 3 . 1 . 2 1 2 8 6 . 2 Storage 7 | 2 . . . 2 1 . . . . . 1 1 . . Processor . | . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 8 | . . . 2 1 . . . . . . 2 3 . . Artifact . | . . . . . . . . . . . . . . . Weapon 41 | 2 . . 2 5 4 3 1 . . 1 11 10 1 1 Energy Gun 25 | 1 . . 1 5 2 3 1 . . 1 4 6 1 . Energy Cannon 5 | . . . . . . . . . . . 3 2 . . Ballistic Gun 5 | 1 . . 1 . 1 . . . . . . 1 . 1 Ballistic Cannon 2 | . . . . . 1 . . . . . . 1 . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . 3 . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . . . . . . . 2 1 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . System Corruption 1 | . . . . . . . . . . 1 . . . . Parts Lost 48 | . . . . 3 1 . . 2 . 1 19 15 7 . Power 3 | . . . . 1 . . . . . . . 2 . . Propulsion 11 | . . . . . . . . . . . 8 2 1 . Utility 17 | . . . . 2 . . . 2 . 1 5 4 3 . Weapon 17 | . . . . . 1 . . . . . 6 7 3 . Highest Loss Streak 9 | . . . . 2 1 . . 2 . 1 9 5 7 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 94 98 100 100 100 99 100 99 98 87 78 10 Engine 2 | . 14 14 7 . . 3 6 6 6 6 . . . . Core 6 | . . . 1 8 7 8 6 6 6 6 8 6 . . Treads 19 | . . . 2 27 23 26 26 26 26 26 22 . . . Leg 2 | . 28 28 19 . . . . . . . . 1 19 3 Hover 1 | . . . . . . . . . . . . 15 . . Device 17 | . . . . 11 15 13 13 14 20 19 28 24 16 3 Storage 13 | . 28 28 22 18 23 20 20 17 13 13 5 6 3 . Protection 3 | . . . 9 5 . . . . . . 4 6 10 . Energy Gun 19 | . 14 14 20 18 24 26 26 26 26 25 14 11 15 . Energy Cannon 1 | . . . . . . . . . . . 5 3 . . Ballistic Gun 2 | . 14 14 11 9 5 . . . . . . 1 . 3 Naked Turns 61 | . . . . . . . . . . . . . 39 22 Heaviest Build 99 | 17 17 17 30 62 67 77 76 78 78 78 92 95 99 22 Greatest Support 115 | 20 20 20 40 60 60 80 90 90 90 98 98 115 115 25 Greatest Overweight (x) 30 | 1 . . 1 1 1 . . . . . 3 30 . . Average Overweight (x) . | . . . . . 1 . . . . . . 1 . . Largest Inventory Capacity 25 | 8 8 8 8 15 15 15 15 15 15 15 25 15 15 5 Average Capacity 13 | 6 8 8 8 11 15 15 15 15 15 15 15 15 13 5 Most Carried 15 | 5 5 6 8 15 15 15 15 15 15 15 15 15 14 3 Average Carried 12 | 2 4 5 7 10 14 14 14 14 14 14 13 11 10 1 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 5 6 8 15 15 15 15 13 15 15 11 13 4 1 Class Distribution -------------------- 34% | Gunner 25% | Tank 17% | Scavenger-Tank 7% | Scavenger-Gunner 7% | Derelict-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Matter Collected 2124 | 276 . 133 165 374 58 123 30 20 10 75 322 478 60 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 5895 | 72 . 33 302 1105 63 15 182 323 . 804 1829 961 206 . Parts 215 | 3 . 2 12 36 3 . 4 6 . 26 67 49 7 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 13 6 2 25 . . . . Prevented 10 | . . . . . . . . . . 10 . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Combat Hostiles Destroyed 106 | . . 2 9 25 1 . 3 6 . 15 30 13 2 . Guns 74 | . . 2 9 25 1 . 2 5 . 13 10 7 . . Cannons 17 | . . . . . . . . . . . 11 5 1 . Classes Destroyed 17 | 1 . 1 2 4 . 1 . 1 . 3 3 1 . . Worker 1 | . . . . . . . . . . . . 1 . . Builder 2 | . . . . 1 . . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . 1 . . . Recycler 1 | 1 . . . . . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . 1 . . . Drone 1 | . . . . . . . . . . 1 . . . . Watcher 3 | . . . . 1 . . . . . . 1 . 1 . Swarmer 11 | . . 2 3 3 . . . . . 3 . . . . Grunt 43 | . . . 4 16 . . 2 5 . 4 8 3 1 . Brawler 2 | . . . . . . . . . . 2 . . . . Duelist 2 | . . . . 1 . . . . . 1 . . . . Sentry 16 | . . . 2 4 1 . 1 . . 1 4 2 1 . Specialist 4 | . . . . . . . . . . . 2 2 . . Hunter 4 | . . . . 1 . . . . . . 1 2 . . Programmer 19 | . . . . . . . . 1 . 2 14 2 . . Heavy 2 | . . . . . . . . . . . 1 1 . . Behemoth 2 | . . . . . . . . . . 1 . 1 . . Best Kill Streak 6 | 1 . 2 3 4 1 1 2 4 . 5 6 4 2 . Combat Bots Only 6 | . . 2 3 4 1 . 2 4 . 5 6 3 1 . Max Kills in Single Turn 3 | 1 . 1 2 2 1 1 2 1 . 2 1 3 1 . Gunslinging 1 | . . . . . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Hostile Shots Fired 928 | . . 3 31 147 18 4 14 31 . 35 217 198 148 82 Missed 284 | . . . 12 32 4 2 4 5 . 9 65 74 41 36 Damage Taken 9503 | . . 50 178 1299 57 31 93 402 . 616 2590 1708 1850 629 Core 2131 | . . . 45 159 6 . 19 59 . 50 222 269 838 464 Absorbed by Shields 106 | . . . . 84 22 . . . . . . . . . Redirected to Shielding 331 | . . . . 206 . . . . . . . 68 57 . Ignored by Resistances 2646 | . . 14 53 402 26 8 28 110 . 169 715 420 527 174 Core Remaining (%) 86 | 100 . 100 88 71 99 . . . . 84 77 76 . . Volleys Fired 233 | 3 . 3 18 74 3 2 4 11 . 17 58 31 9 . Largest 5 | 2 . 2 3 3 4 4 4 4 . 4 4 4 5 . Hottest 356 | 70 . 70 126 153 201 291 303 303 . 313 348 332 356 . Shots Fired 776 | 5 . 6 49 222 11 8 16 44 . 66 216 92 41 . Gun 656 | 5 . 6 49 222 11 8 16 44 . 66 135 62 32 . Cannon 107 | . . . . . . . . . . . 68 30 9 . Launcher . | . . . . . . . . . . . . . . . Special 13 | . . . . . . . . . . . 13 . . . Kinetic 127 | 2 . 3 18 74 2 . . . . . . 19 9 . Thermal 644 | 3 . 3 31 148 6 6 16 44 . 66 216 73 32 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . 3 2 . . . . . . . . Robot Hit Streak 46 | 2 . 2 12 31 13 4 18 37 . 19 46 17 7 . Robot Miss Streak 3 | 1 . 1 1 2 1 2 . 3 . 1 2 1 2 . Penetration Max 2 | . . . . . . . . . . . . 2 . . Secondary Targets 8 | . . 1 1 . . . . 1 . 5 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . 1 . . . . Shots Hit Robots 597 | 3 . 3 37 175 7 5 11 37 . 51 167 72 29 . Core Hits 236 | 2 . 2 16 61 4 3 6 15 . 28 57 33 9 . Critical Kills 2 | . . . . . . . . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . Critical Strikes 48 | . . . 1 9 . . 2 1 . 7 19 6 3 . Burn 41 | . . . 1 9 . . 2 1 . 7 19 1 1 . Meltdown 1 | . . . . . . . . . . . . 1 . . Destroy 2 | . . . . . . . . . . . . 1 1 . Blast 4 | . . . . . . . . . . . . 3 1 . Melee Attacks 6 | . . . . . . . . . . . 6 . . . Impact . | . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . 6 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13199 | 37 . 54 501 2605 128 78 264 870 . 1456 4622 1982 602 . Guns 10340 | 37 . 54 499 2605 128 78 264 870 . 1455 2697 1217 436 . Cannons 2715 | . . . . . . . . . . . 1798 754 163 . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 19 | . . . 2 . . . . . . 1 2 11 3 . Kinetic 1632 | 11 . 29 143 780 28 . . . . . . 478 163 . Thermal 11481 | 26 . 25 356 1825 49 62 264 870 . 1455 4620 1493 436 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 67 | . . . . . 51 16 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 1 . . . . . . 1 9 2 . 2 Average Corruption 3 | . . . 1 . . . . . . 1 5 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . 15 Effects 54 | . . . 5 . . . . . . 5 38 5 . 1 Message Errors 11 | . . . 1 . . . . . . 1 7 1 . 1 Matter Fused 8 | . . . 1 . . . . . . . 5 2 . . Heat Flow Errors 5 | . . . . . . . . . . . 5 . . . Energy Discharges 9 | . . . 2 . . . . . . 2 5 . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . 2 . . . Data Loss (minor) 7 | . . . . . . . . . . 2 5 . . . Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . Misfires 4 | . . . . . . . . . . . 4 . . . Alerts 3 | . . . . . . . . . . . 3 . . . Weapon Failures 2 | . . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 137 | . . . . . . . . . . . 106 31 . . Projectiles 137 | . . . . . . . . . . . 106 31 . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . 1 1 . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . 1 1 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 141 | . . . . . . . . . . . 135 5 1 . Shots 4 | . . . . . . . . . . . 4 . . . Rammed 4 | . . . . . . . . . . 2 . 1 1 . Targets Rammed 6 | . . . 1 . . . . . . 2 1 1 1 . Kicked 1 | . . . 1 . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . Highest Temperature 440 | 18 . 27 216 63 47 81 156 371 . 315 95 440 336 . Average Temperature 85 | 9 . 14 87 21 22 44 76 141 . 96 34 150 128 . Received Heat Transfer 2557 | . . . 81 770 20 18 48 216 . 99 423 360 492 30 Effects 1 | . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 15 | . . . . . . . 1 1 . 2 9 1 1 . Combat Hostiles 15 | . . . . . . . 1 1 . 2 9 1 1 . Parts Melted 79 | . . . 1 18 . . 2 3 . 10 40 2 3 . Heat Transferred 26084 | 74 . 74 1073 5180 111 149 784 1945 . 3415 10039 2374 866 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Peak Influence 285 | 5 2 74 225 257 134 20 . . . . 285 205 85 68 Initial 211 | . 2 . 24 39 74 . . . . . 211 103 2 38 Average 98 | 1 2 9 103 134 114 3 . . . . 117 85 31 48 Maximum Alert Level 1 | . . . 1 1 . . . . . . 1 1 . . Low Security (%) 85 | 100 100 100 90 80 100 100 . . . . 75 90 100 100 Level 1 14 | . . . 9 19 . . . . . . 24 9 . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . . 5 2 1 . . . 1 9 3 2 1 Investigation 2 | . 1 . . 1 . . . . . . . . . . Extermination 7 | . . . . . 1 . . . . . 5 1 . . Reinforcement 15 | . . . . 4 1 1 . . . . 4 2 2 1 Assault 1 | . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Distress Signals 10 | . . . 1 2 . . . . . . 3 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 202 | . 1 11 15 38 2 6 3 6 . 27 44 19 19 11 Peak Tracking Total 19 | . 2 11 4 5 1 4 2 4 . 6 7 6 19 10 Tactical Retreats 11 | . . 2 1 1 . . . . . 3 2 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Traps Triggered 10 | . 1 . 1 1 1 . . . . . . 5 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . . 2 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Machines Disabled 9 | . . 1 . . . . . . . 1 6 1 . . Max in Single Turn 4 | . . 1 . . . . . . . . 4 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Machines Accessed 11 | . . . 4 5 . 1 1 . . . . . . . Terminals 9 | . . . 4 4 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 19 | . . . 7 9 . 2 1 . . . . . . . Successful 9 | . . . 1 7 . . 1 . . . . . . . Failed 10 | . . . 6 2 . 2 . . . . . . . . Catastrophic 3 | . . . 2 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 21 | . . . 8 4 . 2 . . . . 3 1 2 1 Terminals 15 | . . . 7 6 . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 6 | . . . 1 4 . . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Zone Layout 3 | . . . 1 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . . . 3 3 . . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Total Allies 8 | . . . . . . . . . 4 . . 2 2 . Largest Group 4 | . . . . . . . . . 4 4 . 1 2 . Highest-Rated Group 206 | . . . . . . . . . 156 156 . 96 206 . Highest-Rated Ally 103 | . . . . . . . . . 41 41 . 96 103 . Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . . 37 . 4 9 . Total Damage 2566 | . . . . . . . . . . 1518 . 138 910 . Kills 11 | . . . . . . . . . . 9 . . 2 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Turns Passed 10724 | 85 118 112 718 1526 421 406 726 685 974 1012 2338 1246 221 136 Spaces Moved 5547 | 56 98 86 340 641 158 222 399 378 576 549 1021 700 190 133 Core 131 | 10 . . . . . . . . . . . 2 74 45 Treads 3986 | . . . 36 641 158 222 399 378 576 549 1021 6 . . Legs 801 | 46 98 86 304 . . . . . . . . 63 116 88 Wheels . | . . . . . . . . . . . . . . . Hover 590 | . . . . . . . . . . . . 590 . . Flight 39 | . . . . . . . . . . . . 39 . . Fastest Speed 50 | 50 120 120 120 170 250 170 167 167 167 165 160 52 50 50 Average Speed 162 | 111 120 120 174 185 250 170 168 167 167 166 168 142 92 96 Slowest Speed 1550 | 120 120 120 250 250 250 170 170 167 167 167 400 1550 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 32 | 4 18 26 28 47 4 6 64 54 79 81 29 19 6 20 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 7 | . . . . . . . 1 . . . 6 . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 20 | . . . . . . . 3 10 4 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 46 | . . . . . . . . . . . 36 9 1 . Melee . | . . . . . . . . . . . . . . . Projectile 20 | . . . . . . . . . . . 10 9 1 . AOE 26 | . . . . . . . . . . . 26 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Total 6688 | 71 98 89 430 814 179 246 446 403 589 604 1488 877 213 141 Wait 585 | . . . 39 61 . 5 28 11 10 16 346 65 3 1 Move 5533 | 55 97 85 339 640 157 221 398 377 575 548 1020 699 189 133 Hop . | . . . . . . . . . . . . . . . Pick Up 84 | 6 1 1 11 15 6 3 5 1 2 6 12 10 3 2 Fast Attach 42 | 5 . . 5 1 1 1 1 . . 1 1 25 . 1 Attach 48 | 2 . . 1 5 3 2 . 2 . 3 17 9 1 3 Detach 7 | . . . . 1 1 . . . . . . 3 2 . Swap 50 | . . . 3 7 2 6 2 . 1 4 15 8 2 . Drop 78 | . . . 13 10 4 5 8 1 1 7 12 13 3 1 Fire 233 | 3 . 3 18 74 3 2 4 11 . 17 58 31 9 . Melee 6 | . . . . . . . . . . . 6 . . . Ram 2 | . . . . . . . . . . . . 1 1 . Kick 1 | . . . 1 . . . . . . . . . . . Crush 3 | . . . . . . . . . . 2 1 . . . Escape Stasis 15 | . . . . . 2 . . . . . . 13 . . Rewire 1 | . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 16) 204 | -10/Materials | Entered Mines 258 | -10/Mines | Assembled infested the area 263 | -10/Mines | Assisted by a Guerilla fighting off Assembled 305 | -10/Mines | Build established: Mutant 306 | -10/Mines | Discovered new exit (range 10) 316 | -10/Mines | Entered Materials 316 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 771 | -9/Materials | Build established: Tank 942 | -9/Materials | Discovered new exit (range 16) 1034 | -9/Materials | Entered another Materials area 1034 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1819 | -8/Materials | Identified exit to Factory 1831 | -8/Materials | Identified exit to Storage 2560 | -8/Materials | Entered Factory 2560 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2941 | -7/Factory | Discovered new exit (range 3) 2981 | -7/Factory | Entered another Factory area 2981 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3318 | -6/Factory | Discovered new exit (range 8) 3387 | -6/Factory | Entered Lower Caves 3393 | -6/Lower Caves | Learned location of Extension (-4) 3484 | -6/Lower Caves | Encountered a Warlord checkpoint 3631 | -6/Lower Caves | Build established: Gunner 3658 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4056 | -6/Lower Caves | Discovered new exit (range 11) 4113 | -6/Lower Caves | Entered another Lower Caves area 4174 | -6/Lower Caves | Discovered new exit (range 5) 4245 | -6/Lower Caves | Encountered a Warlord checkpoint 4731 | -6/Lower Caves | Learned 4 Factory zone layouts 4780 | -6/Lower Caves | Discovered new exit (range 9) 4798 | -6/Lower Caves | Entered Zion 4887 | -6/Zion | Learned Factory emergency access door positions 5136 | -6/Zion | Imprinted 5138 | -6/Zion | Declared Zion's savior 5229 | -6/Zion | Found Relay Coupler [Programmer] 5232 | -6/Zion | Found Relay Coupler [Programmer] 5428 | -6/Zion | Given A8's code to call for help 5445 | -6/Zion | Identified exit to Proximity Caves 5772 | -6/Zion | Entered Proximity Caves 5772 | -5/Proximity Caves | Accompanied by 4 allies 5780 | -5/Proximity Caves | Spotter reported a threat 6182 | -5/Proximity Caves | Spotted B-75 Beast 6199 | -5/Proximity Caves | Destroyed B-75 Beast 6280 | -5/Proximity Caves | Learned Factory terminal intel 6441 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6775 | -5/Proximity Caves | Discovered new exit (range 5) 6784 | -5/Proximity Caves | Entered Factory 6784 | -5/Factory | Evolved 2 slots: Utility x2 6787 | -5/Factory | Loaded intel: 26 terminal locations 7126 | -5/Factory | Build established: Derelict-Gunner 7732 | -5/Factory | Cargo convoy interrupted 7802 | -5/Factory | Lost 6 parts (2n1u3w) 8103 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8268 | -5/Factory | Build established: Scavenger-Tank 8437 | -5/Factory | Terminal network hard line cut 9027 | -5/Factory | Discovered new exit (range 8) 9122 | -5/Factory | Entered another Factory area 9122 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9151 | -4/Factory | Lost 9 parts (5n3u1w) 9329 | -4/Factory | Spotted B-86 Titan 9428 | -4/Factory | Destroyed B-86 Titan 9454 | -4/Factory | Lost 5 parts (2p1n2w) 9629 | -4/Factory | Build established: Gunner 9718 | -4/Factory | Lost 4 parts (1n2u1w) 9968 | -4/Factory | Build established: Scavenger-Tank 10005 | -4/Factory | Enhanced Grunt warped into view, answering call for help 10006 | -4/Factory | Enhanced Grunt warped into view, answering call for help 10113 | -4/Factory | Discovered new exit (range 4) 10125 | -4/Factory | Crushed by falling debris 10368 | -4/Factory | Entered Research 10368 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10475 | -3/Research | Zion Heavy squad teleported in 10550 | -3/Research | Released all parts (10) 10578 | -3/Research | Spotted B-90 Cyclops 10581 | -3/Research | Lost 7 parts (1n3u3w) 10581 | -3/Research | Discovered new exit (range 15) 10585 | -3/Research | Core integrity fell below 50% 10589 | -3/Research | Entered Quarantine 10692 | -3/Quarantine | Cryocooling Duct disabled 10693 | -3/Quarantine | Cryocooling Duct disabled 10703 | -3/Quarantine | Released all parts (4) 10707 | -3/Quarantine | Ambient heat levels rising (+20) 10707 | -3/Quarantine | Non-combat units ordered to evacuate 10708 | -3/Quarantine | Ambient heat levels rising (+20) 10708 | -3/Quarantine | Combat units ordered to evacuate 10712 | -3/Quarantine | Core integrity fell below 20% 10725 | -3/Quarantine | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 10708_ W-44 Eye destroyed. 10709_ Triggered Segregator Trap. 10709_ Arcs of energy rise from the floor. 10710_ Slug penetrates Wall. 10711_ 7JCGZBGY733STCDTG57E7VW=3UC/ 10712_ Slug penetrates Wall. 10713_ Penetrated by Slug. 10716_ Detecting system override signal. 10720_ Slug penetrates Door. 10720_ Penetrated by Slug. 10721_ Slug penetrates Wall. 10723_ Slug penetrates Quantum Generator. 10723_ Penetrated by Slug. 10723_ Connecting with Terminal... 10723_ Current location identified: Quarantine >>\\ZION-ROSTER [ Establishing connection... ] [ Error: Unable to find teleport path. ] [ Suggest relying on intel support. ] 10725_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #########??????????????????????????????????? | | / ????????????????????????????? | | ########??? ????????????????????????????? | | #?????????# ???????????????????????????? | | #?????????# #???????????????????????????? | | #?????????# #???????????????????????????? | | ##/####?????????# #???????????????????????????? | | #????????????# #???????????????????????????? | | #????????????# #???????????????????????????? | | "= #????????????# ####????????????????????????? | | "[!#????????????+ #????????????????????????? | | "!!#????????????# #????????????????????????? | | #????????????# #??????????????? ???????? | | " ############## ################# #??????? | | " !%! ^ h #??????? | | " ph #??????? | | ^ #??????? | | #??????? | | #################+######;############????????????? | | #?????????????? ??# @ #?????????????????? | | #???????????? # """ ""#?????????????????? | | #???????????# """"""" # """ ""#?????????????????? | | #???????????# """"""" # """ ""#?????????????????? | | #???????????# """"""" # """ T#?????????????????? | | #???????????# # """ ""#?????????????????? | | #???????????# ! # """ ""#?????????????????? | | #????????????? [?# """ ""#?????????????????? | | #???????????????###???# #?????????????????? | | #?????????????????????##########?????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Coolant Potential 65 Energy Generation 37 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Evasion (%) 55 Recoil Reduction 4 Particle Charging 27 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Unlikely Earthworm Challenges ------------ None Game ------ Seed PoweredConcussiveCoupler Manual? 0 Play Time 01:48:20 Cumulative 18.3 hours Start 2024.04.04 @ 16:01:07 End 2024.04.13 @ 16:31:41 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 885cef70-c565-4b80-9e07-41422884ff99