Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:16:36

Player: Prince

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (623)      623
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2418

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     113/300
Energy                     46/100
System Corruption          11%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Heat Sink
           Structural Scanner
           Terrain Scanner
           Terrain Scan Processor
  Advanced Terrain Scan Processor

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
           Utility Shielding
>          --- WEAPON -----------
     Heavy Laser
           Gauss Rifle
>          --- INVENTORY --------
           Heat Sink
           Structural Scanner
           Sensor Array
           Terrain Scanner
           Terrain Scan Processor
  Advanced Terrain Scan Processor
     Heavy Laser
     Heavy Laser
           Gauss Rifle
           Gauss Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             49   | 9   13  12  15  
  Power                    5    | 2   1   .   2   
    Engine                 4    | 2   1   .   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 4   4   7   2   
    Treads                 1    | .   .   .   1   
    Leg                    9    | 2   4   3   .   
    Wheel                  3    | 2   .   .   1   
    Hover                  2    | .   .   2   .   
    Flight                 2    | .   .   2   .   
  Utility                  12   | .   5   3   4   
    Device                 6    | .   3   1   2   
    Storage                1    | .   1   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 3   3   2   7   
    Energy Gun             7    | 2   1   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 1   1   1   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      10   | .   .   .   10  
Parts Lost                 28   | .   4   12  12  
  Power                    2    | .   .   1   1   
  Propulsion               7    | .   1   4   2   
  Utility                  8    | .   1   4   3   
  Weapon                   11   | .   2   3   6   
  Highest Loss Streak      11   | .   3   11  11  
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     70   | .   91  52  57  
  Engine                   8    | .   14  2   7   
  Leg                      7    | .   13  5   .   
  Wheel                    6    | .   14  .   2   
  Hover                    1    | .   .   3   .   
  Device                   9    | .   10  10  7   
  Storage                  10   | .   10  11  8   
  Processor                1    | .   .   .   3   
  Protection               2    | .   .   2   8   
  Energy Gun               11   | .   18  4   7   
  Ballistic Gun            6    | .   2   9   9   
  Launcher                 2    | .   5   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 8   21  22  23  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  7    | .   1   4   7   
  Average Overweight (x)   .    | .   .   2   2   
Largest Inventory Capacity 10   | 5   10  10  10  
  Average Capacity         9    | 5   8   10  9   
  Most Carried             10   | 5   10  10  10  
  Average Carried          7    | 2   7   8   8   
  Final Capacity           10   | 5   10  10  5   
  Final Carried            10   | 4   10  10  5   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           524  | 290 140 94  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            712  | 47  291 200 174 
  Parts                    53   | 1   20  24  8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  21   | 1   9   8   3   
  Guns                     18   | 1   7   7   3   
  AOE                      2    | .   1   1   .   
Classes Destroyed          5    | 1   2   2   .   
  Worker                   1    | .   .   1   .   
  Builder                  3    | .   2   .   1   
  Watcher                  2    | .   .   2   .   
  Swarmer                  11   | .   3   8   .   
  Grunt                    10   | 1   6   .   3   
Best Kill Streak           8    | 1   4   8   3   
  Combat Bots Only         4    | 1   3   4   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        352  | 8    65   146  133  
  Missed                   95   | 5    23   36   31   
Damage Taken               3370 | 34   475  1197 1664 
  Core                     1018 | .    81   377  560  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  52   | .    .    .    52   
Core Remaining (%)         57   | 100  67   5    .    
Volleys Fired              99   | 8    40   32   19   
  Largest                  2    | 1    2    2    2    
  Hottest                  138  | 50   115  70   138  
Shots Fired                153  | 8    58   50   37   
  Gun                      152  | 8    57   50   37   
  Cannon                   .    | .    .    .    .    
  Launcher                 1    | .    1    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  53   | .    5    27   21   
  Thermal                  94   | 8    52   18   16   
  Explosive                1    | .    1    .    .    
  Electromagnetic          5    | .    .    5    .    
  Robot Hit Streak         12   | 5    6    4    12   
  Robot Miss Streak        3    | 1    3    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    2    4    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           88   | 7    32   21   28   
  Core Hits                42   | 2    16   15   9    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         6    | .    4    .    2    
    Burn                   5    | .    4    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1432 | 88   507  280  557  
  Guns                     1397 | 88   472  280  557  
  Cannons                  .    | .    .    .    .    
  Explosions               35   | .    35   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  510  | .    34   169  307  
  Thermal                  861  | 88   438  85   250  
  Explosive                35   | .    35   .    .    
  Electromagnetic          26   | .    .    26   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         11   | .    .    .    11   
  Average Corruption       8    | .    .    .    8    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    .    .    6    
    Message Errors         1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         2    | .    .    .    2    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    10   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        330  | 78   330  56   180  
  Average Temperature      93   | 40   131  20   72   
  Received Heat Transfer   1311 | 18   240  81   972  
  Effects                  2    | .    2    .    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             6    | .    6    .    .    
  Heat Transferred         2553 | 259  1480 259  555  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             259  | 20  208 259 238 
  Initial                  79   | .   13  20  79  
  Average                  110  | 2   69  163 145 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         86   | 100 86  84  85  
  Level 1                  13   | .   13  15  14  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   4   .   2   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | 1   13  15  15  
  Peak Tracking Total      10   | 1   3   5   10  
  Tactical Retreats        4    | .   .   2   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   1   .   2   
  Indirectly               1    | .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   1   .   6   
  Max in Single Turn       4    | .   1   .   4   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          3    | .   2   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   5   .   3   
  Successful               7    | .   5   .   2   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              3    | .   .   .   3   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1209 | 94  468 374 273 
Spaces Moved               659  | 79  332 153 95  
  Core                     95   | 24  .   62  9   
  Treads                   40   | .   .   .   40  
  Legs                     168  | 6   118 44  .   
  Wheels                   309  | 49  214 .   46  
  Hover                    35   | .   .   35  .   
  Flight                   12   | .   .   12  .   
  Fastest Speed            50   | 50  80  116 110 
  Average Speed            127  | 73  99  177 190 
  Slowest Speed            400  | 120 190 280 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 9   38  12  11  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          7    | .   7   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      7    | .   7   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      876  | 105 410 211 150 
  Wait                     17   | .   8   .   9   
  Move                     656  | 78  331 152 95  
  Hop                      .    | .   .   .   .   
  Pick Up                  41   | 9   13  10  9   
  Fast Attach              7    | .   3   2   2   
  Attach                   27   | 6   3   7   11  
  Detach                   1    | 1   .   .   .   
  Swap                     15   | 3   7   3   2   
  Drop                     13   | .   5   5   3   
  Fire                     99   | 8   40  32  19  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   61 | -11/Scrapyard | Discovered new exit (range 8)
   95 | -11/Scrapyard | Entered Materials
  159 | -10/Materials | Discovered new exit (range 11)
  271 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Lost 3 parts (1n1u1w)
  488 | -10/Materials | Discovered new exit (range 15)
  563 | -10/Materials | Entered another Materials area
  563 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  653 | -9/Materials  | Discovered new exit (range 14)
  728 | -9/Materials  | Core integrity fell below 50%
  791 | -9/Materials  | Core integrity fell below 20%
  821 | -9/Materials  | Lost 11 parts (4n4u3w)
  937 | -9/Materials  | Entered another Materials area
  937 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1085 | -8/Materials  | System corruption reached 10%
 1181 | -8/Materials  | Core integrity fell below 50%
 1202 | -8/Materials  | Core integrity fell below 20%
 1210 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
[Achievement: Crack Shot]
Destroyed Aluminum Leg.
K-01 Serf collects debris.
R-06 Scavenger collects Heat Sink.
K-01 Serf collects debris.
Hvy. Laser destroyed.
K-01 Serf collects debris.
Hvy. Laser destroyed.
System corrupted: Component data lost.
K-01 Serf collects debris. <x2>
G-47 Trooper heat spikes uncontrollably.
Med. Storage Unit destroyed.
G-47 Trooper heat spikes uncontrollably.
G-47 Trooper overheating.
K-01 Serf collects debris.
G-47 Trooper overheating. <x2>
Sensor Array destroyed.
G-47 Trooper overheating.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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| ?????????????#     T"?######## bg/  """??????????? |
| ???????????????    "" #  @kg%=   #???????????????? |
| ???????????????       +    gg!   #???????????????? |
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| ???????????????""   ??#g#######+##???????????????? |
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| ??????????????????#               ##+###?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           1

 Item Schematics 
-----------------
 Terrain Scan Processor | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Crack Shot
First Step to Greatness
It's Just You
One Hack Too Far
Risk Taker
System Compromised
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              MetaGravitonHammer
  Manual?         0
Play Time         00:23:17
  Cumulative      0.3 hours
  Start           2024.03.31 @ 19:54:40
  End             2024.03.31 @ 20:16:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77878eec-9dc2-4cf9-a4aa-ee21cc63f115