Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 13:18:51

Player: Palikka

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (20)       4000
Robots Destroyed (89)      445
Value Destroyed (4114)     4114
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (2320)               2320
              TOTAL SCORE: 15939

 Bonus
-------
Follower Combat Kills      20
Entered Garrisons          200
Registered with UFD        300
Met Optimus in HQ          500
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     25/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
  Advanced Medium Treads
           Impulse Thruster Array
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (4) -------
           Power Sword
>          --- INVENTORY (5) ----
           CPS Tube (1)

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Biometal Medium Treads
           Thunder Leg
  Advanced Myomer Leg
>          --- UTILITY ----------
  Advanced Quantum Shading Machine
           Deep Structural Scanner
  Advanced Trap Scanner
  Advanced Terrain Scan Processor
           Surveybot 17 Chip
  Improved Targeting Computer
  Advanced Launcher Guidance Computer
           Thermal Shield
           Hacking Suite
           Component Analysis Suite
>          --- WEAPON -----------
           Tesla Rifle
           Nova Cannon
           Coil Gun
           Coil Gun
>          --- INVENTORY --------
           CPS Tube
[Rating: 124]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Arachnoskeleton
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Impulse Thruster Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res 
Slots Evolved              16   | .   .   .   .   8   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  8    | .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Parts Attached             160  | 7   15  9   1   25  3   .   .   2   13  4   1   24  8   18  2   2   8   10  .   8   
  Power                    19   | 1   4   .   .   4   .   .   .   .   2   .   1   1   2   1   .   .   2   1   .   .   
    Engine                 9    | 1   4   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   2   1   .   .   
  Propulsion               39   | 2   5   3   1   3   .   .   .   .   4   .   .   9   2   1   1   1   4   .   .   3   
    Treads                 15   | 1   4   3   1   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   2   
    Leg                    19   | .   .   .   .   2   .   .   .   .   3   .   .   9   2   1   .   .   2   .   .   .   
    Wheel                  3    | 1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  72   | 2   4   3   .   14  2   .   .   1   6   1   .   12  3   12  1   1   2   5   .   3   
    Device                 37   | 1   .   1   .   9   .   .   .   1   2   .   .   7   3   6   .   .   .   4   .   3   
    Storage                4    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              16   | .   .   .   .   2   1   .   .   .   3   .   .   1   .   4   1   1   2   1   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Protection             13   | .   2   2   .   3   1   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   3   .   4   1   .   .   1   1   3   .   2   1   4   .   .   .   4   .   2   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Ballistic Gun          15   | 2   2   2   .   2   .   .   .   .   .   2   .   1   .   2   .   .   .   2   .   .   
    Ballistic Cannon       3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   1   1   .   .   .   .   .   .   8   .   .   .   .   2   1   .   .   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   2   .   .   
    System Corruption      33   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  10  2   .   .   10  .   .   
Parts Lost                 60   | .   1   .   .   8   .   .   .   2   6   2   4   .   9   13  .   1   1   1   7   5   
  Power                    5    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   2   .   .   .   .   .   .   
  Propulsion               15   | .   .   .   .   3   .   .   .   .   .   1   2   .   1   3   .   1   1   1   1   1   
  Utility                  25   | .   1   .   .   3   .   .   .   1   4   .   2   .   4   5   .   .   .   .   2   3   
  Weapon                   15   | .   .   .   .   2   .   .   .   .   1   1   .   .   3   3   .   .   .   .   4   1   
  Highest Loss Streak      7    | .   1   .   .   3   .   .   .   1   5   2   2   .   3   5   .   1   1   1   7   5   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
Average Backups            16   | 3   15  18  16  16  19  19  19  19  17  17  17  18  18  16  5   5   4   1   1   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   
  Propulsion               2    | 2   4   3   2   1   .   .   .   .   .   1   1   2   3   2   .   .   .   .   .   .   
  Utility                  6    | .   6   7   6   7   9   9   9   8   6   4   4   4   5   5   2   1   .   .   .   .   
  Weapon                   6    | .   3   5   5   5   8   8   8   8   9   8   8   7   5   5   2   2   3   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             41   | .   5   3   10  4   .   .   .   .   5   .   1   5   3   4   .   .   1   .   .   .   
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Propulsion               9    | .   3   .   2   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Utility                  16   | .   2   2   5   1   .   .   .   .   3   .   .   1   1   1   .   .   .   .   .   .   
  Weapon                   11   | .   .   1   2   2   .   .   .   .   2   .   .   1   1   1   .   .   1   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  100 96  85  72  72  64  66  74  84  82  81  88  74  8   20  29  73  53  27  
  Engine                   8    | .   14  14  13  5   5   5   5   .   1   5   5   4   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   5   5   5   5   5   4   5   4   .   .   .   .   .   .   .   .   .   
  Treads                   14   | .   27  28  27  14  .   .   .   .   .   .   .   .   .   .   3   7   4   4   2   5   
  Leg                      5    | .   .   .   .   3   11  11  11  11  16  22  17  12  16  17  .   .   2   8   5   .   
  Device                   11   | .   4   10  .   18  14  15  15  14  16  13  14  22  22  15  .   .   .   14  12  10  
  Storage                  8    | .   14  14  13  5   5   5   5   5   5   5   5   5   5   4   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   11  10  11  11  11  14  15  11  11  13  16  .   7   10  15  10  .   
  Protection               7    | .   7   3   13  7   6   5   5   6   4   6   9   6   6   1   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   4   5   1   5   5   1   .   .   4   .   .   .   .   3   2   .   
  Ballistic Gun            14   | .   28  22  26  8   5   5   1   .   .   2   5   4   5   4   .   .   .   6   4   .   
  Ballistic Cannon         1    | .   .   .   .   2   .   .   .   2   2   5   5   4   .   3   .   .   .   .   .   .   
Peak Build Rating          124  | 7   11  17  19  78  84  84  84  84  104 104 100 119 115 116 31  45  72  124 124 54  
  Average Rating           51   | 5   9   14  17  56  81  81  73  80  89  100 95  101 106 93  18  34  41  105 76  47  
  On Entrance              57   | .   7   11  16  18  78  84  81  84  68  104 100 84  115 91  5   31  27  72  124 .   
Naked Turns                218  | .   .   .   115 .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   60  5   
Heaviest Build             114  | 13  54  55  54  85  88  94  88  88  96  96  97  114 108 97  .   .   17  67  67  12  
  Greatest Support         116  | 20  43  46  46  70  70  70  70  70  115 115 95  86  91  116 3   3   53  53  53  60  
  Greatest Overweight (x)  4    | 1   1   1   1   3   1   1   1   1   4   1   1   1   1   1   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   
  Average Capacity         18   | 7   16  20  19  20  20  20  20  20  20  20  20  20  20  18  5   5   5   5   5   5   
  Most Carried             20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   4   1   2   
  Average Carried          18   | 4   15  19  18  18  19  19  20  19  19  19  19  19  19  16  5   4   4   1   1   1   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   
  Final Carried            20   | 7   20  20  20  20  20  20  20  20  19  19  20  20  20  5   5   5   4   1   1   1   

 Class Distribution 
--------------------
 79% | Mutant
 11% | Scavenger-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Scraptown
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
 Commander-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory
           Mutant | -3/Research
           Gunner | -2/Research
           Gunner | -2/Garrison
           Mutant | -2/Research

 Resources                      | -11 -10 -10 -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
-----------                Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res 
Matter Collected           4376 | 289 366 157 37  942 368 .   .   484 327 77  325 354 181 355 .   114 .   .   .   .   
  Remotely                 207  | .   .   .   .   207 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3827 | 71  287 77  .   911 368 .   .   297 548 45  241 .   452 494 .   .   .   .   .   36  
  Parts                    150  | 3   20  5   .   38  7   .   .   7   15  1   5   .   14  31  .   .   .   .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      32   | .   .   8   .   .   6   .   .   6   .   1   7   .   4   .   .   .   .   .   .   .   
  Prevented                12   | .   .   .   .   .   .   .   .   .   .   .   2   .   10  .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res 
Combat Hostiles Destroyed  79   | .   9   2   .   26  3   .   .   9   6   2   6   .   7   8   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     30   | .   9   2   .   15  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Cannons                  28   | .   .   .   .   6   3   .   .   2   5   2   6   .   .   4   .   .   .   .   .   .   
  AOE                      15   | .   .   .   .   5   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   .   
Classes Destroyed          14   | 2   3   .   .   3   1   .   .   1   1   1   .   .   .   2   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   3   .   .   11  .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    29   | .   5   .   .   9   3   .   .   4   1   .   4   .   3   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   3   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   .   .   2   .   .   4   2   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   3   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   
  Subdweller               3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   3   1   .   3   2   .   .   9   3   1   4   .   5   4   .   .   .   .   .   1   
  Combat Bots Only         9    | .   3   1   .   3   2   .   .   9   2   1   4   .   5   3   .   .   .   .   .   1   
Max Kills in Single Turn   3    | 1   1   1   .   2   1   .   .   3   1   1   1   .   2   2   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Sub  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Res  Gar  Res  
Hostile Shots Fired        1225  | .    56   14   .    275  19   .    .    64   50   33   74   56   124  203  1    61   11   22   106  56   
  Missed                   407   | .    15   5    .    83   6    .    .    23   12   8    20   19   44   81   1    29   5    8    34   14   
  Hits                     818   | .    41   9    .    192  13   .    .    41   38   25   54   37   80   122  .    32   6    14   72   42   
    Melee                  16    | .    .    .    .    .    .    .    .    .    7    .    4    5    .    .    .    .    .    .    .    .    
    Projectile             802   | .    41   9    .    192  13   .    .    41   31   25   50   32   80   122  .    32   6    14   72   42   
  Critical Strikes         23    | .    .    .    .    4    .    .    .    1    2    .    2    .    3    9    .    .    .    .    2    .    
  Part Disruptions         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Damage Taken               14917 | .    434  237  .    2593 247  .    .    569  937  433  1074 676  1416 2258 .    532  144  260  2203 904  
  Core                     3046  | .    54   20   .    173  19   .    .    .    129  20   75   97   170  553  .    249  24   42   1281 140  
  Absorbed by Shields      336   | .    .    .    .    .    .    .    .    .    .    .    .    221  45   .    .    .    .    .    70   .    
  Ignored by Resistances   167   | .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    6    134  .    
  Regen/Repaired (Parts)   207   | .    .    .    .    .    .    .    .    .    .    .    .    207  .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  .    .    70   .    .    .    .    77   .    .    .    .    50   .    .    30   98   .    .    .    
Volleys Fired              325   | 5    29   9    .    93   29   3    .    12   44   10   19   3    18   43   .    .    .    3    5    .    
  Largest                  4     | 2    2    2    .    2    2    2    .    2    2    2    2    2    2    2    .    .    .    1    4    .    
  Hottest                  238   | 40   40   45   .    63   115  115  .    118  160  118  66   66   75   79   .    .    .    113  238  .    
Shots Fired                581   | 10   58   18   .    178  42   5    .    19   70   20   36   5    19   83   .    .    .    3    15   .    
  Gun                      340   | 10   58   18   .    150  12   2    .    2    13   2    18   2    1    41   .    .    .    .    11   .    
  Cannon                   227   | .    .    .    .    22   30   3    .    14   57   18   17   2    15   42   .    .    .    3    4    .    
  Launcher                 13    | .    .    .    .    6    .    .    .    3    .    .    1    .    3    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  444   | 10   58   18   .    172  12   2    .    7    23   12   35   4    2    83   .    .    .    .    6    .    
  Thermal                  104   | .    .    .    .    .    30   3    .    9    47   8    .    .    .    .    .    .    .    3    4    .    
  Explosive                13    | .    .    .    .    6    .    .    .    3    .    .    1    .    3    .    .    .    .    .    .    .    
  Electromagnetic          19    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    5    .    
  Robot Hit Streak         22    | 7    10   13   .    9    12   .    .    6    9    6    14   4    12   22   .    .    .    .    5    .    
  Robot Miss Streak        6     | 1    3    1    .    6    3    .    .    2    3    3    2    2    3    3    .    .    .    .    3    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Secondary Targets        4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           387   | 7    38   16   .    114  24   .    .    9    45   14   30   2    16   57   .    .    .    .    10   5    
  Core Hits                186   | 3    15   3    .    62   9    .    .    20   14   4    15   .    9    29   .    .    .    .    2    1    
  Critical Kills           5     | .    .    1    .    .    1    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Critical Strikes         20    | .    .    1    .    2    1    .    .    .    2    2    1    .    1    10   .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                9     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
    Blast                  8     | .    .    .    .    2    .    .    .    .    1    2    1    .    .    2    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              16    | .    .    9    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    
  Impact                   10    | .    .    9    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11040 | 94   530  209  .    2666 690  .    .    979  1512 400  1074 23   1087 1344 .    .    .    .    232  200  
  Guns                     3674  | 94   530  209  .    1562 107  .    .    21   212  33   317  23   .    455  .    .    .    .    111  .    
  Cannons                  5268  | .    .    .    .    674  583  .    .    190  1300 367  620  .    524  889  .    .    .    .    121  .    
  Explosions               1898  | .    .    .    .    430  .    .    .    768  .    .    137  .    563  .    .    .    .    .    .    .    
  Melee                    200   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6454  | 94   530  209  .    2236 107  .    .    86   555  266  937  23   .    1344 .    .    .    .    67   .    
  Thermal                  2067  | .    .    .    .    .    583  .    .    125  957  134  .    .    147  .    .    .    .    .    121  .    
  Explosive                1751  | .    .    .    .    430  .    .    .    768  .    .    137  .    416  .    .    .    .    .    .    .    
  Electromagnetic          568   | .    .    .    .    .    .    .    .    .    .    .    .    .    524  .    .    .    .    .    44   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 200   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    2    1    1    1    1    5    5    9    9    11   11   18   18   .    10   15   15   
  Average Corruption       4     | .    .    .    .    1    1    1    1    1    4    5    8    9    10   5    14   18   .    9    11   15   
  Corruption Purged        2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  115   | .    .    .    .    7    7    6    1    5    18   6    16   2    15   7    1    5    .    3    10   6    
    Message Errors         22    | .    .    .    .    1    1    5    .    2    3    .    2    .    4    .    1    1    .    .    2    .    
    Matter Fused           26    | .    .    .    .    1    1    .    1    1    .    .    7    2    4    3    .    1    .    1    2    2    
    Heat Flow Errors       17    | .    .    .    .    .    2    1    .    .    7    3    1    .    2    1    .    .    .    .    .    .    
    Energy Discharges      8     | .    .    .    .    1    1    .    .    1    1    .    1    .    .    .    .    1    .    1    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    3    .    .    .    .    3    2    2    .    1    1    .    .    .    1    1    1    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    .    1    2    .    3    .    .    .    .    .    .    2    
    Misfires               3     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    .    .    1    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    1    
    Weapon Failures        4     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            150   | .    .    .    .    54   19   .    .    44   11   2    .    .    .    .    .    .    .    .    .    20   
  Projectiles              64    | .    .    .    .    8    19   .    .    24   11   2    .    .    .    .    .    .    .    .    .    .    
  Explosions               66    | .    .    .    .    46   .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
Knockbacks                 21    | .    .    .    .    4    .    .    .    .    1    .    3    .    .    13   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    .    4    .    .    .    .    1    .    3    .    .    10   .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Self-Inflicted Damage      46    | .    .    .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        568   | .    5    .    .    225  203  165  .    3    374  208  166  .    210  156  .    .    .    204  568  .    
  Average Temperature      119   | .    5    .    .    78   61   56   .    3    147  67   96   .    55   91   .    .    .    105  318  .    
  Received Heat Transfer   2134  | .    162  78   .    756  117  .    .    129  72   .    264  112  75   27   .    36   9    9    288  .    
  Effects                  5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2374  | .    .    .    .    .    703  .    .    148  1214 148  .    .    50   .    .    .    .    .    111  .    
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res 
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         96   | 100 100 .   .   89  .   .   .   .   100 .   .   .   .   100 100 100 100 100 100 100 
  Level 1                  3    | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             228  | 5   72  .   .   228 .   .   .   .   88  .   .   .   .   112 39  13  30  5   119 66  
  Initial                  66   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  13  .   5   15  66  
  Average                  40   | .   8   .   .   102 .   .   .   .   12  .   .   .   .   22  32  5   5   1   24  32  
Influence Increases        2549 | 10  200 .   .   731 65  .   .   215 291 50  165 .   185 414 .   4   45  30  124 20  
  Destroy 0b10 Robot/C     1540 | .   160 .   .   520 60  .   .   200 120 40  120 .   140 160 .   .   .   .   .   20  
  Destroy 0b10 Robot/NC    50   | 10  .   .   .   10  5   .   .   .   10  .   .   .   .   15  .   .   .   .   .   .   
  Destroy Leader           254  | .   20  .   .   114 .   .   .   10  20  10  .   .   30  50  .   .   .   .   .   .   
  Allied During Kill       5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Successful Hack          76   | .   20  .   .   .   .   .   .   .   13  .   .   .   .   4   .   4   .   21  14  .   
  Disable Machine          45   | .   .   .   .   15  .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   
  Destroy Structure        99   | .   .   .   .   27  .   .   .   .   38  .   .   .   .   20  .   .   .   9   5   .   
  Partial Spotted          15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   
  Lose Combat Pursuer      465  | .   .   .   .   45  .   .   .   .   90  .   45  .   15  135 .   .   30  .   105 .   
Influence Decreases        2549 | 10  200 .   .   591 205 .   .   215 227 114 74  91  185 302 93  23  35  19  26  139 
  Entered New Map          311  | .   .   .   .   .   52  .   .   .   .   25  .   91  .   .   73  6   .   5   6   53  
  Time Decay               1765 | 10  190 .   .   511 153 .   .   175 154 70  64  .   125 177 20  14  25  11  .   66  
  Lost Part                384  | .   10  .   .   80  .   .   .   .   24  19  10  .   60  125 .   3   10  3   20  20  
  Lost Ally                40   | .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   
  Purge Threat             49   | .   .   .   .   .   .   .   .   .   49  .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   .   .   7   .   .   .   1   4   .   .   .   .   7   .   .   .   .   .   .   
  Investigation            3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res 
Distress Signals           7    | .   1   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   1   .   .   .   
Communications Jammed      14   | .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         14   | .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              204  | .   14  2   .   36  3   .   .   11  18  2   11  27  10  25  4   13  9   3   11  5   
  Peak Tracking Total      14   | .   4   1   .   4   2   .   .   9   7   2   7   14  5   8   5   14  6   3   11  6   
  Tactical Retreats        9    | .   .   .   .   2   .   .   .   .   1   .   1   .   1   2   .   .   1   .   1   .   

 Traps                          | -11 -10 -10 -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res 
Traps Triggered            9    | .   .   .   .   1   .   .   .   .   5   .   .   .   .   1   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res 
Machines Disabled          5    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res 
Machines Accessed          32   | .   3   1   3   5   .   1   4   .   4   .   .   5   .   3   .   1   .   1   1   .   
  Terminals                13   | .   3   .   .   3   .   .   .   .   4   .   .   .   .   1   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                119  | .   10  1   29  9   .   1   31  .   9   .   .   18  .   8   .   1   .   1   1   .   
  Successful               102  | .   8   1   29  3   .   1   31  .   5   .   .   18  .   3   .   1   .   1   1   .   
  Failed                   17   | .   2   .   .   6   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   
    Catastrophic           3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   8   .   .   4   .   .   .   .   6   .   .   1   .   3   .   .   .   .   .   .   
  Terminals                33   | .   10  .   .   7   .   .   .   .   9   .   .   .   .   5   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             89   | .   2   1   29  1   .   1   31  .   2   .   .   18  .   2   .   1   .   .   1   .   
  Record                   46   | .   .   .   23  .   .   .   11  .   .   .   .   12  .   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         12   | .   6   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                10   | .   6   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Track                  5    | .   3   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Fedlink                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   .   4   .   .   .   .   3   .   .   .   .   2   .   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
------------               Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   2   .   .   .   5   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  
--------                   Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res 
Total Allies               8    | .   1   .   .   .   .   .   .   2   .   .   .   5   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   1   1   1   1   .   .   .   2   .   .   .   5   1   .   .   .   .   .   .   .   
  Highest-Rated Group      290  | .   10  10  10  10  .   .   .   59  .   .   .   290 64  .   .   .   .   .   .   .   
  Highest-Rated Ally       64   | .   10  10  10  10  .   .   .   30  .   .   .   64  64  .   .   .   .   .   .   .   
Total Orders               5    | .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  STAY                     3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   3   .   .   .   7   .   .   .   .   .   .   .   .   
  Total Damage             216  | .   .   .   .   .   .   .   .   40  .   .   .   176 .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Intel                           | -11  -10  -10  -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   
-------                    Run   | Yrd  Mat  Sub  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Res  Gar  Res  
Active Infowar (turns)     11432 | 10   794  1586 .    2177 1432 539  99   623  1156 273  427  1641 .    382  .    .    19   123  110  41   
  Optics                   6217  | .    .    .    .    2059 1432 539  99   623  1156 273  36   .    .    .    .    .    .    .    .    .    
  Sensors                  214   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    214  .    .    .    .    .    .    
  Terrain                  1587  | .    .    1586 .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Structural               6623  | .    .    .    .    1286 1431 524  96   16   541  192  391  1641 .    268  .    .    19   123  95   .    
  Traps                    224   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  110  .    
  Seismic                  4174  | 10   794  .    .    1119 998  527  97   493  99   .    .    .    .    .    .    .    .    .    .    37   
  Machine Analysis         2180  | .    .    .    .    2176 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cloaking                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Jamming                  292   | .    .    .    .    278  5    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    6     | .    .    1    3    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Sub  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Res  Gar  Res  
Turns Passed               19800 | 79   2243 2035 4810 2182 1432 539  99   623  1190 273  456  1914 646  610  42   64   103  123  178  159  
Spaces Moved               9176  | 49   987  519  2015 876  644  259  81   298  605  197  213  976  321  440  77   118  174  75   131  121  
  Core                     812   | 1    .    .    202  .    .    .    .    .    .    .    .    .    .    154  77   118  172  .    80   8    
  Treads                   3942  | 1    964  519  1813 581  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   
  Legs                     4267  | .    .    .    .    295  644  259  81   298  569  197  213  976  321  286  .    .    2    75   51   .    
  Wheels                   106   | 47   23   .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Fastest Speed            45    | 50   95   240  50   163  185  185  105  105  105  105  180  175  110  50   50   50   50   120  50   45   
  Average Speed            182   | 92   207  240  224  197  185  185  114  184  157  114  183  181  177  86   50   50   50   129  100  98   
  Slowest Speed            400   | 160  240  240  245  400  185  185  185  185  190  185  185  186  180  180  50   50   120  180  180  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    98   30   89   22   70   50   74   57   15   47   52   87   55   13   67   4    7    3    28   4    
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     10    | .    .    1    7    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    1    1    1    .    1    1    1    1    1    1    .    .    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    3    .    .    .    .    4    .    1    .    .    5    .    .    .    .    .    .    .    
Spaces Dug                 16    | .    .    .    .    .    3    2    .    2    6    1    .    .    .    .    .    .    .    2    .    .    
Terrain Destroyed          157   | .    .    .    .    28   9    4    .    25   18   7    10   .    43   10   .    .    .    3    .    .    
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Projectile               63    | .    .    .    .    5    9    4    .    6    18   6    2    .    1    9    .    .    .    3    .    .    
  AOE                      92    | .    .    .    .    23   .    .    .    19   .    .    8    .    42   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Sub  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Res  Gar  Res  
Total                      11652 | 69   1126 1280 2329 1149 843  312  86   349  771  219  242  1120 387  579  78   121  185  94   164  149  
  Wait                     1518  | 1    54   713  237  107  150  43   .    .    59   1    .    50   17   59   .    .    .    6    8    13   
  Move                     9158  | 48   986  518  2014 875  643  258  80   297  604  196  212  975  320  440  76   117  173  75   130  121  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  143   | 8    22   6    33   21   1    1    .    1    13   2    3    14   11   4    .    1    1    .    .    1    
  Fast Attach              89    | 6    1    .    6    9    1    .    2    1    9    .    1    16   5    6    2    1    8    7    1    7    
  Attach                   67    | 1    4    6    2    11   1    .    .    .    10   1    1    5    7    12   .    1    1    3    .    1    
  Detach                   15    | .    1    3    .    2    1    .    .    .    2    .    .    2    1    2    .    .    1    .    .    .    
  Swap                     96    | .    12   7    .    18   9    6    2    8    2    7    3    11   .    11   .    .    .    .    .    .    
  Drop                     132   | .    17   9    37   13   2    1    2    2    10   1    3    25   7    2    .    .    1    .    .    .    
  Fire                     325   | 5    29   9    .    93   29   3    .    12   44   10   19   3    18   43   .    .    .    3    5    .    
  Melee                    16    | .    .    9    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38    | .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    20   .    
  Rewire                   47    | .    .    .    .    .    .    .    .    28   .    .    .    19   .    .    .    .    .    .    .    .    
  Trap                     6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: Fac / *Low x2 / Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-4/Waste
-4/Factory
-3/Research (discovered 3 exits: *Res x2 / Tes)
-2/Research (discovered 3 exits: Acc x2 / Gar)
-2/Garrison
-2/Research

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
    80 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   321 | -10/Materials      | Discovered new exit (range 3)
   503 | -10/Materials      | Discovered new exit (range 14)
   568 | -10/Materials      | Discovered new exit (range 8)
   580 | -10/Materials      | Derelicts attacked the area
  1212 | -10/Materials      | Discovered new exit (range 7)
  1461 | -10/Materials      | Discovered new exit (range 15)
  1792 | -10/Materials      | Discovered new exit (range 13)
  2323 | -10/Materials      | Entered Subcaves
  2323 | -10/Subcaves       | Accompanied by 1 ally
  2324 | -10/Subcaves       | Approached by a straggling Scientist
  2394 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2399 | -10/Subcaves       | Shifting Twisted Machinery released Scrap Shield
  2887 | -10/Subcaves       | Learned location of Zion (-7)
  2887 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2969 | -10/Subcaves       | Learned Materials security intel
  3605 | -10/Subcaves       | Visited 4L-MR0's lab
  3632 | -10/Subcaves       | Found Arachnoskeleton
  4176 | -10/Subcaves       | Discovered new exit (range 13)
  4303 | -10/Subcaves       | Scientist uncovered a shortcut to Scraptown
  4341 | -10/Subcaves       | Discovered new exit (range 6)
  4358 | -10/Subcaves       | Entered Scraptown
  4358 | -8/Scraptown       | Accompanied by 1 ally
  4795 | -8/Scraptown       | Visited The Evicted
  4866 | -8/Scraptown       | Visited Cave Peace
  4967 | -8/Scraptown       | Visited Symbiants
  5028 | -8/Scraptown       | Scanned Subdweller tech in exchange for log data
  5033 | -8/Scraptown       | Learned location of Armory (-4)
  5035 | -8/Scraptown       | Learned location of Extension (-6)
  5038 | -8/Scraptown       | Learned location of 1 exit from Upper Caves
  5879 | -8/Scraptown       | Visited TADAMA
  6004 | -8/Scraptown       | Visited Comm Corps
  6093 | -8/Scraptown       | Visited Science Testing Area
  6291 | -8/Scraptown       | Discovered new exit (range 13)
  6612 | -8/Scraptown       | Visited Awakened
  6666 | -8/Scraptown       | Visited UFD Registry
  6666 | -8/Scraptown       | Registered with UFD as "Powerslasher"
  6759 | -8/Scraptown       | Visited Cartography Club
  7191 | -8/Scraptown       | Visited Chapter 10
  7228 | -8/Scraptown       | Visited Botcube Research
  7270 | -8/Scraptown       | Visited Scrapoid Pod Storage
  7810 | -8/Scraptown       | Delivered Scrap Shield to a Scientist
  8074 | -8/Scraptown       | Visited Analyses Database
  8133 | -8/Scraptown       | Visited Scrap Suit Storage
  8175 | -8/Scraptown       | Found Scrap Suit
  8220 | -8/Scraptown       | Visited Infowarlord's Domain
  8240 | -8/Scraptown       | Found Exp. Terrain Scan Processor
  8356 | -8/Scraptown       | Visited Derelict Rescue Squad
  8376 | -8/Scraptown       | Found DRS Beacon
  8472 | -8/Scraptown       | Found Surveybot 17 Chip
  8492 | -8/Scraptown       | Found Deep Structural Scanner
  8507 | -8/Scraptown       | Learned location of Recycling (-8)
  8507 | -8/Scraptown       | Learned location of Lower Caves (-7)
  8507 | -8/Scraptown       | Learned location of Proximity Caves (-5)
  8507 | -8/Scraptown       | Learned location of Quarantine (-2)
  8507 | -8/Scraptown       | Learned 8 Materials zone layouts
  8507 | -8/Scraptown       | Learned 12 Materials zone layouts
  8507 | -8/Scraptown       | Learned 12 Research zone layouts
  8507 | -8/Scraptown       | Learned 8 Lower Caves zone layouts
  8507 | -8/Scraptown       | Learned 12 Lower Caves zone layouts
  8507 | -8/Scraptown       | Learned 20 Lower Caves zone layouts
  8507 | -8/Scraptown       | Learned 8 Upper Caves zone layouts
  8507 | -8/Scraptown       | Learned 16 Proximity Caves zone layouts
  8507 | -8/Scraptown       | Learned 20 Proximity Caves zone layouts
  8507 | -8/Scraptown       | Learned location of 3 exits from Factory
  8507 | -8/Scraptown       | Learned location of 1 exit from Research
  8507 | -8/Scraptown       | Learned location of 2 exits from Proximity Caves
  9027 | -8/Scraptown       | Met Optimus
  9027 | -8/Scraptown       | Accepted into 0bPrime
  9156 | -8/Scraptown       | Discovered new exit (range 5)
  9168 | -8/Scraptown       | Entered Factory
  9168 | -6/Factory         | Accompanied by 1 ally
  9168 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x1, Utility x6
  9169 | -6/Factory         | Identified exit to Factory
  9169 | -6/Factory         | Identified exit to Extension
  9169 | -6/Factory         | Identified exit to Lower Caves
 10079 | -6/Factory         | Loaded intel: 8 recycling unit locations
 10193 | -6/Factory         | Garrison activated, responded to threat
 10617 | -6/Factory         | Build established: Scavenger-Mutant
 10745 | -6/Factory         | Lost 3 parts (2n1u)
 10758 | -6/Factory         | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
 10807 | -6/Factory         | Discovered exit to Lower Caves (range 14)
 11048 | -6/Factory         | Build established: Mutant
 11350 | -6/Factory         | Entered Lower Caves
 11351 | -6/Lower Caves     | Identified exit to Lower Caves
 11352 | -6/Lower Caves     | UFD Scientist delivered a prototype
 11355 | -6/Lower Caves     | Found Prototype Protection
 11355 | -6/Lower Caves     | Identified Enh. Scrap Shield
 11465 | -6/Lower Caves     | Learned Factory security intel
 12490 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12782 | -6/Lower Caves     | Entered another Lower Caves area
 12783 | -6/Lower Caves     | Identified exit to Data Miner
 13321 | -6/Lower Caves     | Entered Data Miner
 13321 | -6/Data Miner      | Discovered new exit (range 6)
 13344 | -6/Data Miner      | Met Data Miner
 13370 | -6/Data Miner      | Learned location of Section 7 (-2)
 13370 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13388 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13420 | -6/Data Miner      | Entered Proximity Caves
 13464 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 13516 | -5/Proximity Caves | Destroyed 9 combat bots
 13961 | -5/Proximity Caves | Spotted B-75 Beast
 14033 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14043 | -5/Proximity Caves | Entered Factory
 14043 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14345 | -5/Factory         | Build established: Infiltrator-Mutant
 14370 | -5/Factory         | Discovered new exit (range 14)
 14468 | -5/Factory         | Identified exit to Upper Caves
 14679 | -5/Factory         | Lost 5 parts (1p3u1w)
 14790 | -5/Factory         | Discovered new exit (range 6)
 14839 | -5/Factory         | Identified exit to Factory
 15233 | -5/Factory         | Build established: Mutant
 15233 | -5/Factory         | Entered Upper Caves
 15234 | -5/Upper Caves     | Identified exit to Upper Caves
 15237 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15506 | -5/Upper Caves     | Entered another Upper Caves area
 15507 | -5/Upper Caves     | Identified exit to Warlord
 15529 | -5/Upper Caves     | Discovered exit to Factory (range 16)
 15530 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15628 | -5/Upper Caves     | Spotted B-75 Beast
 15666 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15962 | -5/Upper Caves     | Entered Warlord
 15963 | -5/Warlord         | Identified exit to Proximity Caves
 16023 | -5/Warlord         | System corruption cleaned by Quarantine Array
 16746 | -5/Warlord         | Opened Warlord's prototype stash
 16773 | -5/Warlord         | Found Prototype Device
 16773 | -5/Warlord         | Identified Exp. Phase Shifter
 16781 | -5/Warlord         | Found Prototype Reactor
 16781 | -5/Warlord         | Identified Vortex Chain Reactor
 16799 | -5/Warlord         | Found Prototype Device
 16799 | -5/Warlord         | Identified Thermal Barrier
 16835 | -5/Warlord         | Rebuked by Warlord
 16860 | -5/Warlord         | Warlord's base attacked by MAIN.C
 16897 | -5/Warlord         | Build established: Commander-Mutant
 17210 | -5/Warlord         | Warlord forces counterattacked
 17509 | -5/Warlord         | Spotted Striker
 17535 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 17559 | -5/Warlord         | Lost 3 allies
 17660 | -5/Warlord         | Spotted Executioner
 17662 | -5/Warlord         | Spotted Striker
 17772 | -5/Warlord         | Build established: Scavenger-Mutant
 17799 | -5/Warlord         | Lost 5 allies
 17861 | -5/Warlord         | Spotted Executioner
 17865 | -5/Warlord         | Spotted Executioner
 17876 | -5/Warlord         | Entered Proximity Caves
 17876 | -4/Proximity Caves | Accompanied by 1 ally
 17905 | -4/Proximity Caves | Lost 3 allies
 18003 | -4/Proximity Caves | Lost 3 parts (1u2w)
 18188 | -4/Proximity Caves | Spotted B-86 Titan
 18202 | -4/Proximity Caves | System corruption reached 10%
 18341 | -4/Proximity Caves | Activated DRS Beacon
 18522 | -4/Proximity Caves | Entered Factory
 18522 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 18523 | -4/Factory         | Identified exit to Research
 18603 | -4/Factory         | Loaded intel: 8 recycling unit locations
 18603 | -4/Factory         | Learned location of Protoforge (-2)
 18621 | -4/Factory         | Incoming investigation squad redirected
 18976 | -4/Factory         | Lost 5 parts (1n3u1w)
 19002 | -4/Factory         | System corruption reached 10%
 19054 | -4/Factory         | Released all parts (14)
 19075 | -4/Factory         | Lost 5 parts (1p2n2w)
 19131 | -4/Factory         | Discovered exit to Research (range 12)
 19132 | -4/Factory         | Manually triggered Chute Trap
 19132 | -4/Factory         | Sucked down chute
 19132 | -4/Factory         | Entered Waste
 19142 | -4/Waste           | Spotted C-40 Crusher
 19147 | -4/Waste           | EMP discharged
 19155 | -4/Waste           | Spotted C-40 Crusher
 19156 | -4/Waste           | Spotted C-40 Crusher
 19157 | -4/Waste           | Spotted C-40 Crusher
 19162 | -4/Waste           | Discovered new exit (range 16)
 19174 | -4/Waste           | Entered Factory
 19211 | -4/Factory         | Core integrity fell below 50%
 19229 | -4/Factory         | Discovered exit to Research (range 15)
 19238 | -4/Factory         | Entered Research
 19238 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 19239 | -3/Research        | Identified exit to Research
 19240 | -3/Research        | Identified exit to Testing
 19335 | -3/Research        | Discovered exit to Research (range 6)
 19341 | -3/Research        | Entered another Research area
 19341 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 19342 | -2/Research        | Identified exit to Access
 19358 | -2/Research        | System corruption reached 10%
 19464 | -2/Research        | Identified exit to Garrison
 19464 | -2/Research        | Entered Garrison
 19492 | -2/Garrison        | Triggered checkpoint
 19544 | -2/Garrison        | Spotted B-90 Cyclops
 19557 | -2/Garrison        | Triggered checkpoint
 19574 | -2/Garrison        | Released all parts (14)
 19595 | -2/Garrison        | Core integrity fell below 50%
 19627 | -2/Garrison        | Lost 7 parts (1n2u4w)
 19628 | -2/Garrison        | Core integrity fell below 20%
 19634 | -2/Garrison        | Discovered new exit (range 14)
 19642 | -2/Garrison        | Entered Research
 19801 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
19675_ System corrupted: Matter fused (-6).
19681_ Acquired Adv. Medium Treads. <x2>
19692_ System corrupted: Matter fused (-4).
19713_ System corrupted: Substantial component data lost.
19765_ System corrupted: Component data lost.
19776_ ALERT: All DSF locations entering lockdown mode.
19780_ System corrupted: Substantial component data lost.
19787_ S-43 Plague destroyed.
19789_ Slug penetrates Wall. <x4>
19792_ Adv. Reaction Control System destroyed.
19792_ Slug penetrates Wall.
19793_ Penetrated by Slug.
19794_ Adv. Medium Treads destroyed.
19795_ Slug penetrates Wall. <x2>
19796_ Imp. Remote Datajack destroyed.
19796_ Penetrated by Slug.
19796_ Seismic Detector destroyed.
19797_ Destroyed Adv. Phase Shifter.
19797_ Cloaking Device destroyed.
19798_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| #+###########+####         #?????????????????????? |
|                  #         #?????????????????????? |
|                  #  ===    #?????????????????????? |
|                  #   =     #?????????????????????? |
|                  #   =     #?????????????????????? |
|    ####+#####    #         #?????????????????????? |
|    #        #    #         #?????????????????????? |
|    #        #    ###+###########?????????????????? |
|    #    *   +                  #?????????????????? |
|    #"""     #                  #?????????????????? |
|    #"""     #                  #?????????????????? |
|    #"""     #                  #?????????????????? |
|    #        ###############    #?????????????????? |
|    #        #????#        #    #?????????????????? |
|    #   !    #????#        #    ########??????????? |
|    ##########????#  """   +           #??????????? |
|    #?????????????#  """   #           ###????????? |
|    ??????????????#  """   #              +???????? |
| ?????????????????#  """  =#    ""     ####???????? |
| ?????????????????#  """   #   """     #??????????? |
| ??????????????????        #   "T      #??????????? |
| ??????????????????        #   """^    #??????????? |
| ????????????###############    ""     #??????????? |
| ????????????#            ##           #??????????? |
| ????????????#           =##    A      #??????????? |
| ????????????#     Rs   [=@%h        u #??????????? |
| ????????????#     s     *##    ###    #??????????? |
| ????????????#    s       ##    #??    #??????????? |
| ????????????#+##R##########    #???   #??????????? |
| ??????????????????????????     #????    ?????????? |
| ??????????????????????????     #?????    ????????? |
| ??????????????????????????     #??????  ?????????? |
| ??????????????????????????     #?????????????????? |
| ?????????????????????????#######?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           121
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       1410
Jamming Range              12
Armor Coverage             1250
Resistance: TH             50
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                70
Targeting Accuracy         6
Melee Accuracy             8
Launcher Accuracy          40
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           3
Particle Charging          35
Offensive Hacking          12

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
          Prc. Matter Filter | -6/Data Miner | Free
          Hvy. Proton Cannon | -6/Data Miner | Free
           Imp. Heavy Treads | -6/Data Miner | Free
    Adv. Hardlight Generator | -6/Data Miner | Free
             Hardcell Cannon | -6/Data Miner | Free
         Variable Charge Gun | -6/Data Miner | Free
                   Phase Gun | -6/Data Miner | Free
     Rnf. Antimatter Reactor | -6/Data Miner | Free
          Adv. Weapon Cycler | -6/Data Miner | Free
            Adv. Force Field | -6/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
       W-44 Eye | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovSpectralShockpuncher
  Manual?         0
Play Time         02:20:23
  Cumulative      400.4 hours
  Start           2025.06.05 @ 22:42:54
  End             2025.06.06 @ 13:18:51
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          455
  Rogue           455
  Adventurer      0
  Explorer        0
Win Type          -
  Total           37
  Types           27/0/7/3/0/0/0/0/0/0
Lore%             76
Gallery%          71
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7f08224-d273-450a-951c-1af50b8d069e