Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.02 @ 01:30:23 Player: Bar0ti Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (111) 555 Value Destroyed (4362) 4362 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 13198 Bonus ------- Follower Combat Kills 90 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -69 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Huge Storage Unit Matter Compressor (250) Improved Kinecellerator Weapon Cycler Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Lightpack 2.0 Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Fission Core Light Fission Core Neutrino Core Antimatter Reactor Medium Treads Armored Medium Treads Heavy Treads Antigrav System Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Huge Storage Unit Large Matter Pod Large Matter Pod Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Recoil Nullifier Advanced Particle Charger Improved Kinecellerator Weapon Cycler Improved Weapon Cycler ECM Suite Phase Shifter Heavy Armor Plating Heavy Armor Plating Advanced Beam Rifle Plasma Cannon Heavy Ion Cannon Barrage Gun Enhanced Autogun Heavy Rocket Launcher [Rating: 113] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Lightpack 2.0 Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . 2 . . . 1 . . . . 1 . . . Utility 6 | . . . 2 . . . . 2 . . 1 . . . . 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Attached 142 | 9 3 2 10 2 4 . 9 5 1 17 6 7 4 . 5 . 6 21 31 Power 20 | 2 1 . 2 . . . 1 . . 3 . 1 1 . 1 . 1 3 4 Engine 5 | 2 1 . 1 . . . 1 . . . . . . . . . . . . Core 12 | . . . 1 . . . . . . 3 . 1 1 . 1 . 1 3 1 Reactor 3 | . . . . . . . . . . . . . . . . . . . 3 Propulsion 38 | 2 . . 4 . . . 2 2 1 4 2 5 . . 2 . 1 6 7 Treads 14 | 2 . . 2 . . . . . . . . . . . . . . 3 7 Leg 1 | . . . . . . . . . . . . 1 . . . . . . . Wheel 7 | . . . 2 . . . 2 2 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . . . 4 2 4 . . 2 . 1 3 . Utility 43 | 2 2 1 3 1 4 . 1 2 . 3 3 1 1 . . . 1 6 12 Device 20 | 1 1 1 1 1 3 . . . . 1 1 . 1 . . . . 1 8 Storage 4 | 1 1 . . . 1 . . . . . . . . . . . . . 1 Processor 6 | . . . 1 . . . . . . . . 1 . . . . 1 2 1 Hackware 1 | . . . . . . . . . . 1 . . . . . . . . . Protection 12 | . . . 1 . . . 1 2 . 1 2 . . . . . . 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 41 | 3 . 1 1 1 . . 5 1 . 7 1 . 2 . 2 . 3 6 8 Energy Gun 10 | 2 . 1 1 1 . . . . . 3 1 . . . 1 . . . . Energy Cannon 7 | . . . . . . . 1 . . 1 . . . . . . . 1 4 Ballistic Gun 10 | 1 . . . . . . 2 1 . . . . 1 . 1 . . 2 2 Ballistic Cannon 7 | . . . . . . . . . . 2 . . . . . . 2 3 . Launcher 5 | . . . . . . . . . . 1 . . 1 . . . 1 . 2 Special Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 . . . . 4 1 . . . . . . 1 . Parts Lost 60 | . 2 1 5 . . . 4 1 1 . 1 4 3 . 3 . . 9 26 Power 8 | . 1 . 1 . . . 1 . . . . . . . 1 . . 1 3 Propulsion 22 | . . . 2 . . . 1 1 1 . 1 3 2 . 1 . . 3 7 Utility 19 | . 1 1 1 . . . 1 . . . . 1 1 . . . . 2 11 Weapon 11 | . . . 1 . . . 1 . . . . . . . 1 . . 3 5 Highest Loss Streak 23 | . 1 1 3 . . . 2 1 1 . 1 2 3 . 1 . . 5 23 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 80 | . 94 92 95 100 93 77 80 83 79 78 84 83 69 66 76 70 79 64 73 Engine 2 | . 10 14 8 . . . 4 7 7 4 . . . . . . . . . Core 5 | . . . 2 11 11 11 4 . . 2 6 6 6 6 6 5 5 4 4 Treads 6 | . 28 28 16 . . . . . . . . . . . . . . 1 14 Wheel 8 | . . . 5 22 22 22 35 29 25 13 . . . . . . . . . Flight 8 | . . . . . . . . . . 12 33 30 22 20 26 23 27 20 . Device 9 | . 12 7 16 11 10 11 7 . . 2 9 11 11 13 13 11 11 3 12 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 6 6 6 6 6 5 5 5 4 Processor 7 | . . . 10 11 8 . . . . . . . 6 6 6 5 10 14 14 Hackware 1 | . . . . . . . . . . 2 6 6 6 6 6 5 5 2 . Protection 4 | . . . 2 11 7 . 1 22 23 17 7 6 1 . . . . 2 2 Energy Gun 8 | . 14 21 22 22 22 22 11 . . 2 6 13 1 . 2 5 . . . Energy Cannon 2 | . . . . . . . . 7 7 5 5 . . . . . . . 9 Ballistic Gun 2 | . 14 6 . . . . 5 7 7 5 . . . . 2 5 . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 14 29 31 37 37 37 17 30 41 41 41 27 25 24 18 21 19 25 41 145 Greatest Support 215 | 40 40 40 40 24 24 24 48 48 48 36 28 27 26 25 33 25 33 210 215 Greatest Overweight (x) 4 | . . . 2 1 1 . . 1 1 1 . 1 . . . . . . 4 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 15 15 15 15 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 Average Capacity 30 | 7 11 15 15 15 21 40 40 40 40 40 40 40 40 40 40 40 40 40 25 Most Carried 40 | 5 10 15 15 15 22 29 39 40 40 40 40 40 39 39 40 39 39 40 36 Average Carried 27 | 3 7 13 14 15 15 24 34 37 39 38 39 39 38 39 39 39 37 39 22 Final Capacity 40 | 8 15 15 15 15 40 40 40 40 40 40 40 40 40 40 40 40 40 40 5 Final Carried 40 | 5 10 14 15 15 22 29 38 40 39 39 40 39 39 39 39 39 39 35 5 Class Distribution -------------------- 31% | Mutant 27% | Hauler-Mutant 27% | Hauler-Sprinter 7% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Sprinter | -6/Factory Hauler-Sprinter | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Sprinter | -5/Proximity Caves Hauler-Sprinter | -5/Factory Hauler-Sprinter | -5/Waste Hauler-Sprinter | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Matter Collected 4192 | 257 106 9 108 10 100 50 121 115 . 69 161 119 95 . 148 . 839 823 1062 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4784 | 122 235 86 446 82 . 42 315 115 . . 313 342 138 . 219 . 775 339 1215 Parts 214 | 9 11 6 23 7 . 4 18 10 . . 13 11 6 . 12 . . 23 61 Haulers Intercepted 7 | . . . 3 . . . 1 . . . 2 . . . . . . 1 . Recyclers Shooed 3 | . . . . . . . . . . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . 9 2 . 5 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Combat Hostiles Destroyed 88 | . 6 2 7 2 . 1 7 2 . . 3 6 7 . 13 . 3 10 19 Guns 35 | . 6 2 7 2 . 1 6 1 . . . 6 . . 1 . . . 3 Cannons 28 | . . . . . . . . 1 . . 3 . . . . . . 10 14 AOE 22 | . . . . . . . . . . . . . 7 . 12 . 3 . . Classes Destroyed 17 | 2 1 . 3 . . 1 1 1 . . 1 . 1 . . . 1 3 2 Worker 2 | . . . . . . . . . . . . . . . . . . 1 1 Builder 5 | . . . . . . . . . . . . . . . . . . 3 2 Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . 3 . . . 1 . . . 2 . . . . . . 1 . Recycler 2 | 1 . . 1 . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . Watcher 2 | . . . . . . . . . . . . . . . . . . . 2 Swarmer 26 | . . . 4 . . . 3 . . . 1 2 3 . 8 . . 5 . Grunt 22 | . 6 2 1 2 . . . . . . 1 3 4 . 2 . . . 1 Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 Duelist 2 | . . . . . . . . . . . 1 . . . . . . . 1 Sentry 10 | . . . 2 . . . 2 1 . . . 1 . . 1 . . 1 2 Specialist 4 | . . . . . . . 2 . . . . . . . . . . . 2 Hunter 4 | . . . . . . 1 . . . . . . . . 2 . . . 1 Programmer 16 | . . . . . . . . 1 . . . . . . . . . 4 11 Compactor 3 | . . . . . . . . . . . . . . . . . 3 . . Best Kill Streak 5 | 2 2 2 4 2 . 1 2 1 . . 2 3 5 . 4 . 2 5 4 Combat Bots Only 4 | . 2 2 3 2 . 1 2 1 . . 2 3 4 . 4 . 2 4 4 Max Kills in Single Turn 4 | 1 1 1 1 1 . 1 1 1 . . 1 1 3 . 4 . 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . 3 . 4 . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Damage Taken 14182 | . 464 116 478 53 . 44 631 152 42 . 299 757 117 . 448 . 178 2871 7532 Core 2048 | . 68 . 48 11 . . 69 6 . . 71 145 59 . 171 . 62 186 1152 Absorbed by Shields 54 | . . . . . . . . . . . . . . . . . . . 54 Reduced by Siege Mode 506 | . . . . . . . . . . . . . . . . . . 106 400 Core Remaining (%) 80 | 100 . 72 . . . 85 87 . . 99 . . . . 47 . . 75 . Volleys Fired 419 | 14 39 8 29 4 . 2 41 8 . . 18 37 6 . 11 4 28 92 78 Largest 3 | 2 2 2 2 2 . 2 2 2 . . 2 2 1 . 1 2 2 2 3 Hottest 186 | 70 70 70 121 121 . 112 112 98 . . 136 141 45 . 61 89 96 108 186 Shots Fired 719 | 28 78 16 57 8 . 4 72 16 . . 36 55 6 . 11 8 50 107 167 Gun 383 | 28 78 16 57 8 . 4 59 8 . . 18 55 . . 2 8 . 4 38 Cannon 297 | . . . . . . . 3 8 . . 18 . . . . . 38 103 127 Launcher 29 | . . . . . . . . . . . . . 6 . 9 . 12 . 2 Special 10 | . . . . . . . 10 . . . . . . . . . . . . Kinetic 279 | 14 39 8 . . . . 25 8 . . . . . . . 4 38 105 38 Thermal 408 | 14 39 8 57 8 . 4 47 8 . . 36 55 . . 2 4 . 2 124 Explosive 29 | . . . . . . . . . . . . . 6 . 9 . 12 . 2 Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . 3 Robot Hit Streak 25 | 12 13 8 12 5 . 7 12 4 . . 11 9 11 . 5 2 11 17 25 Robot Miss Streak 6 | 2 3 1 3 3 . 1 3 2 . . 5 2 2 . 6 3 4 1 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . 1 . Secondary Targets 6 | . 3 . 1 . . . 1 . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . 1 . . . . . . . Shots Hit Robots 469 | 22 55 11 43 5 . 3 34 8 . . 20 36 4 . 9 3 32 57 127 Core Hits 254 | 7 17 5 16 4 . 3 12 4 . . 11 12 27 . 40 1 10 25 60 Critical Kills 2 | . 1 . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . . . . . . 3 . . . . . . 1 Critical Strikes 33 | 2 4 3 5 1 . . 1 . . . 2 4 . . 1 1 1 6 2 Burn 20 | 2 3 3 5 1 . . 1 . . . 2 1 . . 1 1 . . . Destroy 6 | . 1 . . . . . . . . . . 3 . . . . . . 2 Blast 7 | . . . . . . . . . . . . . . . . . 1 6 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14481 | 227 574 121 622 87 . 42 650 184 . . 440 805 803 . 1265 49 2236 1809 4567 Guns 4034 | 227 574 121 622 87 . 42 593 78 . . 240 805 . . 40 49 . 68 488 Cannons 6158 | . . . . . . . 50 106 . . 200 . . . . . 897 1738 3167 Explosions 4274 | . . . . . . . . . . . . . 803 . 1225 . 1339 . 907 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 15 | . . . . . . . 7 . . . . . . . . . . 3 5 Kinetic 3932 | 76 212 34 . . . . 362 78 . . . . . . . 29 897 1756 488 Thermal 6226 | 151 362 87 622 87 . 42 281 106 . . 440 805 . . 40 20 . 50 3133 Explosive 4274 | . . . . . . . . . . . . . 803 . 1225 . 1339 . 907 Electromagnetic 34 | . . . . . . . . . . . . . . . . . . . 34 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . . . . . . . 14 14 17 Average Corruption 8 | . . . . . . . . . . . . . . . . . 7 12 3 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 91 | . . . . . . . . . . . . . . . . . 7 57 27 Message Errors 23 | . . . . . . . . . . . . . . . . . 1 14 8 Matter Fused 14 | . . . . . . . . . . . . . . . . . . 10 4 Heat Flow Errors 10 | . . . . . . . . . . . . . . . . . 1 6 3 Energy Discharges 11 | . . . . . . . . . . . . . . . . . 1 6 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . . . . . . . . . . . . 2 7 3 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . 1 3 1 Misfires 3 | . . . . . . . . . . . . . . . . . . 2 1 Alerts 4 | . . . . . . . . . . . . . . . . . . 3 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . . . . . . . . . 1 5 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 256 | . . . . . . . . . . . . . 15 . 15 . . 75 151 Projectiles 226 | . . . . . . . . . . . . . . . . . . 75 151 Explosions 30 | . . . . . . . . . . . . . 15 . 15 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . . . . . . . . . . 13 . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . . . . . 12 . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 238 | . . . . . . . 3 . . . . . 44 . 68 . . . 123 Shots 8 | . . . . . . . . . . . . . 2 . 4 . . . 2 Rammed 6 | . . . . . . . 1 . . . . . . . . . . 1 4 Targets Rammed 6 | . . . . . . . 1 . . . . . . . . . . 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 355 | 114 259 183 129 198 . 36 126 246 . . 336 355 . . . 8 278 290 350 Average Temperature 107 | 52 91 94 45 105 . 18 32 85 . . 162 176 . . . 4 116 101 123 Received Heat Transfer 1437 | . 270 63 87 30 . . 63 42 . . 9 324 18 . 18 . . 126 387 Effects 15 | . . . . . . . . . . . 1 7 . . . . . 2 5 Shutdowns 2 | . . . . . . . . . . . . 2 . . . . . . . Energy Bleed 5 | . . . . . . . . . . . . 1 . . . . . . 4 Interference 6 | . . . . . . . . . . . 1 3 . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations 11 | . . . . . . . . . . . . . . . . . . 1 10 Total Turns 148 | . . . . . . . . . . . . . . . . . . 25 123 Longest Duration 41 | . . . . . . . . . . . . . . . . . . 25 41 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . . 1 . . . . . . . . . . . 2 Parts Melted 29 | . 2 1 4 . . . 4 . . . 4 4 . . . . . . 10 Heat Transferred 12262 | 592 1295 481 1998 296 . 111 740 148 . . 888 1406 . . 148 111 . 100 3948 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Peak Influence 261 | 20 154 63 261 73 . 30 147 146 66 58 133 . . . . 215 170 217 195 Initial 200 | . 13 23 24 23 . . 11 46 51 39 28 . . . . 200 75 107 73 Average 81 | 5 48 60 115 71 . 13 81 90 55 44 102 . . . . 210 118 100 86 Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . 1 . 1 . Low Security (%) 95 | 100 100 100 82 100 . 100 100 100 100 100 100 . . . . . 100 85 100 Level 1 5 | . . . 17 . . . . . . . . . . . . 100 . 14 . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 . 1 . . . 4 1 . . . . . . . . . 22 11 Investigation 4 | . . . . . . . . . . . . . . . . . . 4 . Extermination 7 | . . . . . . . . 1 . . . . . . . . . 2 4 Reinforcement 24 | . 2 . 1 . . . 4 . . . . . . . . . . 12 5 Assault 1 | . . . . . . . . . . . . . . . . . . 1 . Garrison 5 | . . . . . . . . . . . . . . . . . . 3 2 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Distress Signals 5 | . . . . . . . 2 . . . . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 168 | . 8 2 11 5 . 1 13 4 4 . 6 7 7 . 13 1 6 23 57 Peak Tracking Total 21 | . 3 2 5 3 . 1 4 2 4 . 3 5 3 . 4 1 2 10 21 Tactical Retreats 12 | . . . 1 . . . 1 . . . . 3 . . . . . 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Traps Triggered 9 | . . . . . . . . 2 . . 2 . . . . 1 . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 2 . . . . 1 . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Machines Disabled 4 | . . . . . . . 1 . . . 1 . . . . . . 2 . Max in Single Turn 1 | . . . . . . . 1 . . . 1 . . . . . . 1 . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Machines Accessed 34 | . 4 . 1 . 5 . 4 3 . 4 2 . . 4 1 . . 4 2 Terminals 15 | . 3 . 1 . . . 3 1 . 2 1 . . . 1 . . 3 . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 1 . 1 . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . 1 . Total Hacks 132 | . 12 . 5 . 50 . 9 6 . 7 2 . . 30 1 . . 8 2 Successful 103 | . 4 . 3 . 50 . 7 2 . 4 2 . . 30 1 . . . . Failed 29 | . 8 . 2 . . . 2 4 . 3 . . . . . . . 8 2 Catastrophic 8 | . 1 . 1 . . . . 1 . 1 . . . . . . . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 5 | . 4 . . . 1 . . . . . . . . . . . . . . Terminals 38 | . 10 . 5 . . . 7 3 . 4 1 . . . 1 . . 7 . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . . . 2 1 . 2 . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . . . . 1 . Terminal Hacks 98 | . 3 . 3 . 50 . 6 1 . 3 1 . . 30 1 . . . . Record 61 | . . . . . 49 . . . . . . . . 11 1 . . . . Part Schematic 10 | . . . . . . . . . . . . . . 10 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . Prototype ID Bank 6 | . . . 1 . . . 1 1 . . . . . 3 . . . . . Open DSF 2 | . . . . . . . . . . 1 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . 1 . . . . . . . . . Locate Traps 3 | . . . . . . . 2 . . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . Retrieve Components 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . 1 . . . 3 3 . 2 1 . . . . . . 4 2 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . Robots Built 1 | . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . . . Total Robot Build Rating 5 | . . . . . . . . . . . 5 . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 4 . . . . . 1 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Total Allies 4 | . . . . . . . . . . . 1 . . . 1 . 2 . . Largest Group 2 | . . . . . . . . . . . 1 . . . 1 1 2 . . Highest-Rated Group 127 | . . . . . . . . . . . 26 . . . 96 96 127 . . Highest-Rated Ally 96 | . . . . . . . . . . . 26 . . . 96 96 96 . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . . . . COLLECT 1 | . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 38 | . . . . . . . . . . . . . . . . . 38 . . Total Damage 747 | . . . . . . . . . . . . . . . . . 747 . . Kills 3 | . . . . . . . . . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . . . 2 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Turns Passed 8337 | 116 616 176 473 202 840 372 551 367 63 201 324 338 206 28 305 58 157 1337 1607 Spaces Moved 7653 | 40 220 92 239 176 754 344 297 309 66 276 750 613 484 79 688 136 232 1183 675 Core 48 | 7 . . . . . . . . . . . . . . . . . . 41 Treads 1166 | 33 220 92 155 . . . . . . . . . . . . . . 32 634 Legs 15 | . . . . . . . . . . . . 15 . . . . . . . Wheels 2137 | . . . 84 176 754 344 297 309 66 107 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 4287 | . . . . . . . . . . 169 750 598 484 79 688 136 232 1151 . Fastest Speed 26 | 50 160 160 105 105 90 90 90 90 90 31 26 26 28 35 26 26 26 27 50 Average Speed 68 | 140 160 160 141 105 101 90 90 90 94 59 26 31 32 35 27 26 26 34 158 Slowest Speed 490 | 160 160 160 240 105 105 90 90 105 105 105 27 190 35 35 35 26 27 160 490 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . . . . 3 . . . . . . 26 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 43 | 4 42 16 14 37 92 74 21 9 81 8 18 90 79 74 72 3 87 24 18 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . . . . 1 1 1 . . . . . Known Exits Taken 3 | . 1 . . . . 1 . . . . . . 1 . . . . . . Unknown Exits Taken 12 | 1 . 1 1 1 1 . 1 . . 1 1 1 . 1 1 . . 1 . Scrap Searched 11 | . . . . 1 . 2 . . . . . 3 2 . 3 . . . . Spaces Dug 41 | . . . . . . . 10 . . . . . . . . . . 26 5 Terrain Destroyed 460 | . . . . . . . 11 . . . . . 144 . 145 . 99 37 24 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 62 | . . . . . . . 11 . . . . . . . . . 5 37 9 AOE 398 | . . . . . . . . . . . . . 144 . 145 . 94 . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Total 10010 | 74 414 106 321 185 829 402 486 382 66 310 839 701 518 78 784 151 274 1983 1107 Wait 1557 | . 144 . 17 . 57 49 126 43 . . 39 41 22 . 69 11 . 663 276 Move 7585 | 39 219 91 238 175 753 343 297 309 65 275 743 612 483 78 687 136 231 1136 675 Hop 23 | . . . . . . . . . . . 3 . . . . . . 20 . Pick Up 167 | 11 8 5 17 1 8 8 13 8 . 9 16 3 1 . 11 . 6 25 17 Fast Attach 21 | 2 . . 1 2 3 . . . . 1 1 1 . . 1 . . 7 2 Attach 88 | 6 3 1 8 . 1 . 4 5 1 5 3 3 2 . 4 . 2 13 27 Detach 11 | . . . . . 1 . . . . 5 . . 2 . . . . 1 2 Swap 33 | 1 . 1 1 . . . 5 . . 11 2 3 2 . . . 4 1 2 Drop 93 | 1 1 . 10 3 6 . . 1 . 4 14 1 . . 1 . 3 24 24 Fire 419 | 14 39 8 29 4 . 2 41 8 . . 18 37 6 . 11 4 28 92 78 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . . 1 4 Escape Stasis 8 | . . . . . . . . 8 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / DSF) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 733 | -10/Materials | Entered Mines 750 | -10/Mines | Met a Derelict bent on vengeance 759 | -10/Mines | Assembled infested the area 764 | -10/Mines | Assisted by a Guerilla fighting off Assembled 834 | -10/Mines | Discovered new exit (range 9) 909 | -10/Mines | Entered Materials 909 | -9/Materials | Evolved 2 slots: Utility x2 951 | -9/Materials | Discovered new exit (range 15) 1004 | -9/Materials | Identified exit to Materials 1178 | -9/Materials | Lost 3 parts (2n1u) 1196 | -9/Materials | Build established: Scavenger-Mutant 1382 | -9/Materials | Entered Mines 1550 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1551 | -9/Mines | Discovered new exit (range 5) 1584 | -9/Mines | Entered Exiles 1613 | -9/Exiles | Met 8R-AWN 1652 | -9/Exiles | Met EX-HEX 1697 | -9/Exiles | Met EX-BIN 1771 | -9/Exiles | Met EX-DEC 1777 | -9/Exiles | Learned location of Zion (-7) 1820 | -9/Exiles | Build established: Mutant 1824 | -9/Exiles | Aligned with FarCom system 1825 | -9/Exiles | Given EX-Vault access code 1908 | -9/Exiles | Visited The Gauntlet 2083 | -9/Exiles | Discovered new exit (range 11) 2189 | -9/Exiles | Opened EX-Vault 2196 | -9/Exiles | Found Prototype Device 2196 | -9/Exiles | Identified Skeleton Box 2201 | -9/Exiles | Found Prototype Device 2201 | -9/Exiles | Identified Chronowheel 2201 | -9/Exiles | Activated Chronowheel 2206 | -9/Exiles | Found Prototype Storage 2206 | -9/Exiles | Identified Lightpack 2.0 2234 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2238 | -9/Exiles | Exiles lab attacked by MAIN.C 2424 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2424 | -9/Exiles | Entered Mines 2499 | -8/Mines | Build established: Hauler-Mutant 2752 | -8/Mines | Discovered exit to Materials (range 8) 2796 | -8/Mines | Entered Materials 2796 | -8/Materials | Evolved 2 slots: Propulsion x2 3329 | -8/Materials | Discovered new exit (range 4) 3347 | -8/Materials | Entered Factory 3347 | -7/Factory | Evolved 2 slots: Utility x2 3714 | -7/Factory | Sucked down chute 3714 | -7/Factory | Entered Waste 3725 | -7/Waste | Spotted C-40 Crusher 3728 | -7/Waste | Spotted C-40 Crusher 3731 | -7/Waste | Spotted C-40 Crusher 3742 | -7/Waste | Spotted C-40 Crusher 3748 | -7/Waste | Spotted C-40 Crusher 3757 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3760 | -7/Waste | Discovered new exit (range 16) 3777 | -7/Waste | Entered Factory 3912 | -7/Factory | Discovered new exit (range 15) 3917 | -7/Factory | Identified exit to DSF 3945 | -7/Factory | Found Prototype Launcher 3946 | -7/Factory | Identified Rocket Array 3978 | -7/Factory | Entered another Factory area 3978 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4071 | -6/Factory | Fabricated A-15 Conveyor? 4177 | -6/Factory | Build established: Hauler-Sprinter 4298 | -6/Factory | Discovered new exit (range 16) 4302 | -6/Factory | Entered Lower Caves 4411 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4634 | -6/Lower Caves | Encountered a Warlord checkpoint 4637 | -6/Lower Caves | Learned Factory terminal intel 4639 | -6/Lower Caves | Discovered new exit (range 3) 4640 | -6/Lower Caves | Entered another Lower Caves area 4653 | -6/Lower Caves | Discovered new exit (range 5) 4721 | -6/Lower Caves | Lost 3 parts (2n1u) 4769 | -6/Lower Caves | Identified exit to Data Miner 4773 | -6/Lower Caves | Learned location of Extension (-6) 4846 | -6/Lower Caves | Entered Data Miner 4846 | -6/Data Miner | Discovered new exit (range 6) 4851 | -6/Data Miner | Met Data Miner 4861 | -6/Data Miner | Learned location of Section 7 (-2) 4861 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4866 | -6/Data Miner | Received God Mode back door access code from Data Miner 4874 | -6/Data Miner | Entered Proximity Caves 4907 | -5/Proximity Caves | Escorted by Enhanced Grunt 5015 | -5/Proximity Caves | Learned location of 1 exit from Factory 5028 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5029 | -5/Proximity Caves | Core integrity fell below 50% 5077 | -5/Proximity Caves | Learned Factory stockpile data 5078 | -5/Proximity Caves | Discovered new exit (range 9) 5179 | -5/Proximity Caves | Entered Factory 5179 | -5/Factory | Accompanied by 1 ally 5179 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5180 | -5/Factory | Identified exit to Upper Caves 5182 | -5/Factory | Loaded intel: 25 terminal locations 5237 | -5/Factory | Sucked down chute 5237 | -5/Factory | Entered Waste 5237 | -5/Waste | Met up with 1 ally sucked down the chute earlier 5238 | -5/Waste | Met a frightened Derelict 5247 | -5/Waste | Spotted C-40 Crusher 5252 | -5/Waste | EMP discharged 5256 | -5/Waste | Spotted C-40 Crusher 5258 | -5/Waste | Allies destroyed C-40 Crusher 5282 | -5/Waste | Allies destroyed C-40 Crusher 5303 | -5/Waste | Spotted C-40 Crusher 5315 | -5/Waste | Destroyed C-40 Crusher 5319 | -5/Waste | Spotted C-40 Crusher 5319 | -5/Waste | Spotted C-40 Crusher 5326 | -5/Waste | Allies destroyed C-40 Crusher 5333 | -5/Waste | Spotted C-40 Crusher 5336 | -5/Waste | Destroyed C-40 Crusher 5347 | -5/Waste | Crushed by falling debris 5352 | -5/Waste | EMP discharged 5352 | -5/Waste | System corruption reached 10% 5353 | -5/Waste | Destroyed C-40 Crusher 5390 | -5/Waste | Discovered new exit (range 13) 5394 | -5/Waste | Entered Factory 5433 | -5/Factory | Garrison activated, responded to threat 5557 | -5/Factory | Discovered new exit (range 9) 6150 | -5/Factory | Cargo convoy interrupted 6171 | -5/Factory | Incoming assault squad redirected 6595 | -5/Factory | Discovered new exit (range 22) 6725 | -5/Factory | Lost 5 parts (1p2u2w) 6731 | -5/Factory | Entered another Factory area 6731 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7136 | -4/Factory | Build established: Mutant 7270 | -4/Factory | Found Launcher Loader 8161 | -4/Factory | Garrison activated, responded to threat 8185 | -4/Factory | Cargo convoy interrupted 8217 | -4/Factory | System corruption reached 10% 8318 | -4/Factory | Core integrity fell below 50% 8333 | -4/Factory | Core integrity fell below 20% 8338 | -4/Factory | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 08321_ W-44 Eye sends out distress signal. 08323_ W-44 Eye destroyed. 08323_ Penetrated by Slug. 08323_ Adv. Targeting Computer destroyed. 08325_ R-10 Processor collects Imp. Treads. 08327_ K-01 Serf collects debris. 08328_ Door malfunctions. 08329_ K-01 Serf collects debris. 08329_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 08330_ U-05 Engineer builds a Wall. 08330_ Penetrated by Slug. 08330_ K-01 Serf collects debris. 08332_ Penetrated by Slug. 08333_ Pressure Siphon disabled. 08333_ U-05 Engineer repairs door. 08333_ K-01 Serf collects debris. 08335_ R-10 Processor collects Corrupted Lgt. Antimatter Reactor. 08336_ K-01 Serf collects debris. 08338_ Knocked back. 08338_ G-67 Veteran knocked back. 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""" ?????????? | | ??????????# h#??# """" # """ ?????????? | | ??????????# x #??# """" lg ""???????????? | | ??????????# h #??# g# ???????????? | | ??????????# h #??# @ #?? ?????????????? | | ###???????# #??#### #????????????????? | | ######### #?????# #????????????????? | | H #?????# #????????????????? | | #????? #????????????????? | | #????" # #????????????????? | | #???"" # #????????????????? | | #??""" # #????????????????? | | ############# #?"""" # c ???????????????? | | ############### #w"""" ?# c ??????????????? | | ## #!#?"""" ?# kcc " " ?????????????? | | ## = #!#?"""" ?# " " "????????????? | | ## # #?? ??+ " " " ???????????? | | ## #%#?? ???A " " " "??????????? | | %# #*#?? ]??? " " " ???????????? | | %# # #?? ???? " " ?????????????? | | /% #|#?? ?? # " "??????????????? | | # ] #%#??!] # ! "????????????????? | | *# # #?H! !# "????????????????? | | # % # # # ????????????????? | | # % +%+ # ????????????????? | | # %=!* # ##+##+### ???????????????????? | | #####+#=[ ####% #?? ?????????????????????? | | T# #!!%%= #??????????????????????????? | | # =# /== #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1200 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 16 Recoil Reduction 6 Matter Filtering 50 Particle Charging 25 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Salvage Targeting Computer | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Packrat Party Time Challenges ------------ None Game ------ Seed CloakTachyonBoosters Manual? 0 Play Time 03:37:15 Cumulative 30.8 hours Start 2022.11.01 @ 15:39:28 End 2022.11.02 @ 01:30:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2c0d062-5aa1-4bfe-8be0-f42bc7db70ad