Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 17:14:46 Player: Copyrite Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (116) 580 Value Destroyed (4210) 4210 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3010) 3010 TOTAL SCORE: 15060 Bonus ------- High Alert Combat Kills 527 Follower Combat Kills 2033 Met Imprinter 300 Was Imprinted 300 Friendly Fire -150 Cogmind --------- Core Integrity 1040/1450 Matter 300/300 Energy 6/100 System Corruption 17% Temperature Cool (0) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Myomer Leg Centrium Leg > --- UTILITY (13) ----- Enhanced Optical Array Salvage Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Microactuators Advanced Transmission Jammer > --- WEAPON (4) ------- Dual-blade Saw > --- INVENTORY (5) ---- Improved Melee Analysis Suite Faulty Nanosword Peak State ------------ > --- POWER ------------ F-cell Engine Quantum Reactor > --- PROPULSION ------- Improved VSS Leg Zionite Composite Leg I Myomer Leg Centrium Leg > --- UTILITY ---------- Enhanced Optical Array Salvage Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Force Booster Advanced Transmission Jammer Advanced Reaction Control System Zionite Light Carapace > --- WEAPON ----------- Dual-blade Saw Centrium Greatsword Nanosword > --- INVENTORY -------- Particle Reactor Myomer Leg Improved Melee Analysis Suite Dual-blade Saw Nanosword [Rating: 141] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Compact Wheel Utility Salvage Targeting Computer Device Weapon Cycler Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Impact Weapon Shock Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . 2 . . . . . . . . . . . Utility 11 | . . . 2 . . . . . 2 2 . . 2 1 2 Weapon 2 | . . 2 . . . . . . . . . . . . . Parts Attached 175 | 5 5 19 16 13 2 1 . 11 43 10 . 1 13 20 16 Power 24 | 1 1 5 2 1 1 . . 2 3 1 . . 2 3 2 Engine 14 | 1 1 4 2 . . . . 2 2 . . . 1 1 . Core 5 | . . 1 . 1 1 . . . 1 1 . . . . . Reactor 5 | . . . . . . . . . . . . . 1 2 2 Propulsion 57 | 2 2 2 5 4 1 . . 5 16 3 . 1 8 5 3 Treads 20 | . 2 2 3 4 1 . . 5 3 . . . . . . Leg 28 | . . . . . . . . . 8 3 . 1 8 5 3 Wheel 9 | 2 . . 2 . . . . . 5 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 45 | 1 1 3 4 3 . . . 1 12 5 . . 2 7 6 Device 16 | . 1 . . 2 . . . . 5 2 . . 1 4 1 Storage 3 | 1 . 1 . . . . . . . . . . . 1 . Processor 17 | . . 2 1 1 . . . 1 7 2 . . 1 . 2 Hackware . | . . . . . . . . . . . . . . . . Protection 9 | . . . 3 . . . . . . 1 . . . 2 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 49 | 1 1 9 5 5 . 1 . 3 12 1 . . 1 5 5 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 1 1 . . . . 1 . . . . . . Ballistic Gun 26 | 1 1 9 4 3 . . . 1 7 . . . . . . Ballistic Cannon 2 | . . . . 1 . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 2 . . . 1 . . Slashing Weapon 15 | . . . . . . 1 . 1 2 1 . . . 5 5 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . . 3 . . . 1 4 4 Corrupted Parts 2 | . . . . . . . . 2 . . . . . . . System Corruption 13 | . . . . . . . . 13 . . . . . . . Parts Lost 58 | . . 5 8 . 1 . . 11 12 3 . 1 2 1 14 Power 7 | . . 2 . . . . . 1 1 . . . . . 3 Propulsion 22 | . . 2 1 . 1 . . 5 9 . . 1 . . 3 Utility 13 | . . . 2 . . . . 2 1 2 . . 1 . 5 Weapon 16 | . . 1 5 . . . . 3 1 1 . . 1 1 3 Highest Loss Streak 13 | . . 2 6 . 1 . . 11 6 2 . 1 2 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 97 92 90 100 100 100 94 91 93 94 94 96 97 95 Engine 3 | . 14 10 9 . . . . . 5 3 . . 1 4 3 Core 3 | . . . . 6 7 7 7 5 . 1 5 5 1 . . Treads 18 | . 19 21 17 29 30 30 30 28 15 . . . . . . Leg 5 | . . . . . . . . . 6 23 23 23 21 19 16 Device 6 | . 13 2 . 6 7 7 7 7 7 3 . . 3 12 12 Storage 5 | . 14 11 9 7 7 7 7 7 4 . . . . . . Processor 20 | . . 8 17 14 15 15 15 13 23 41 41 41 40 33 38 Protection 1 | . . . 7 . . . . . . . 5 5 5 3 3 Ballistic Gun 18 | . 28 42 30 15 23 23 23 20 12 . . . . . . Ballistic Cannon 1 | . . . . 1 7 5 . 1 1 . . . . . . Impact Weapon 2 | . . . . . . . . . 5 11 11 11 14 2 . Slashing Weapon 4 | . . . . . . 1 7 7 4 4 5 5 5 13 14 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 98 | 10 14 57 66 65 63 62 58 66 98 31 31 31 37 59 61 Greatest Support 98 | 20 40 40 46 86 83 83 83 91 98 71 71 71 79 79 94 Greatest Overweight (x) 16 | . . 2 5 . . . . 16 4 . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 15 | 7 8 18 20 20 20 20 20 20 16 5 5 5 5 5 5 Most Carried 20 | 7 8 20 20 15 16 17 20 20 20 5 5 5 5 5 5 Average Carried 13 | 3 7 10 15 12 15 16 19 19 15 4 5 5 4 4 4 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 7 8 18 13 15 16 17 20 18 4 5 5 5 5 5 2 Class Distribution -------------------- 50% | Scavenger-Gunner 20% | Scavenger-Gladiator 6% | Scavenger-Skirmisher 6% | Mutant 4% | Gunner 4% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Gladiator | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Matter Collected 4033 | 234 . 628 461 194 308 49 10 316 1282 100 . 10 130 175 136 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5839 | . 41 861 638 294 313 47 . 459 2137 296 . . 132 311 310 Parts 288 | . 7 71 37 9 12 . . 22 95 14 . . 2 14 5 Haulers Intercepted 2 | . . . . . . . . . 1 . . . . . 1 Recyclers Shooed 6 | . . . 1 1 . . . . 3 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . 11 6 . 24 . . 4 6 . . . Prevented 8 | . . . . . . . . 8 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 88 | . 3 22 9 1 7 1 . 8 24 6 . . 2 3 2 Melee 18 | . . . . . . . . . 6 6 . . 1 3 2 Guns 55 | . 3 22 8 1 5 1 . 5 10 . . . . . . Cannons 8 | . . . 1 . 2 . . 3 2 . . . . . . AOE 3 | . . . . . . . . . 3 . . . . . . Classes Destroyed 17 | . 1 6 3 . 1 . . 1 4 . . . . . 1 Worker 8 | . . 2 2 . . . . . 3 . . . . 1 . Builder 1 | . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . 1 . . . . . . Hauler 2 | . . . . . . . . . 1 . . . . . 1 Recycler 10 | . . 1 1 3 . . . . 5 . . . . . . Operator 3 | . . 1 1 . . . . . . . . . . 1 . Watcher 2 | . . 1 . . . . . . . . . . . 1 . Swarmer 22 | . 3 8 . . . . . 2 6 3 . . . . . Grunt 28 | . . 10 3 . 6 . . 2 4 . . . 1 . 2 Brawler 5 | . . . 1 . . . . 3 1 . . . . . . Duelist 5 | . . . 1 . . . . 1 3 . . . . . . Protector 2 | . . . . . . . . . 1 1 . . . . . Sentry 14 | . . 4 2 1 . . . . 4 1 . . 1 1 . Specialist 5 | . . . 2 . . . . . 2 . . . . 1 . Hunter 4 | . . . . . 1 1 . . 1 . . . . 1 . Programmer 3 | . . . . . . . . . 2 1 . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 3 7 5 3 4 1 . 8 6 3 . . 1 1 2 Combat Bots Only 8 | . 3 7 5 1 4 1 . 8 4 3 . . 1 1 2 Max Kills in Single Turn 3 | . 1 3 2 1 2 1 . 2 3 1 . . 1 1 1 Gunslinging 2 | . . 2 . . 1 . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 . . . . . . Melee 1 | . . . . . . . . . 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Hostile Shots Fired 861 | . 18 106 100 9 23 4 . 74 268 73 1 5 14 35 131 Missed 275 | . 2 33 25 4 5 2 . 21 87 26 . 2 3 17 48 Damage Taken 11423 | . 128 795 1417 243 279 31 . 1216 2906 1035 20 74 355 397 2527 Core 1823 | . 24 110 230 34 34 18 . 268 410 177 20 . . 88 410 Absorbed by Shields 62 | . . . . . . . . . 62 . . . . . . Redirected to Shielding 123 | . . . . . . . . . . . . . . . 123 Core Remaining (%) 77 | 100 90 72 58 . . . . 49 51 . . 80 100 93 . Volleys Fired 219 | . 10 57 43 4 16 3 . 26 60 . . . . . . Largest 4 | . 2 4 4 4 4 3 . 3 3 . . . . . . Hottest 141 | . 40 86 92 141 124 76 . 76 106 . . . . . . Shots Fired 649 | . 20 215 109 14 56 9 . 58 168 . . . . . . Gun 604 | . 20 215 97 10 49 9 . 51 153 . . . . . . Cannon 45 | . . . 12 4 7 . . 7 15 . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 628 | . 20 215 97 10 56 9 . 58 163 . . . . . . Thermal 21 | . . . 12 4 . . . . 5 . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 3 11 19 13 6 4 . 8 22 . . . . . . Robot Miss Streak 7 | . 4 5 4 5 6 2 . 7 5 . . . . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . . Secondary Targets 12 | . 1 7 . . 1 . . . 3 . . . . . . Max Gunslinging Chain 2 | . 1 2 . . 1 . . . 1 . . . . . . Shots Hit Robots 487 | . 8 126 77 9 32 6 . 45 144 11 . 2 10 8 9 Core Hits 238 | . 3 59 25 6 30 3 . 36 59 8 . 1 1 5 2 Critical Kills 5 | . . 1 2 . . 1 . . 1 . . . . . . Critical Parts Destroyed 8 | . . . 2 . . . . . 4 . . . 1 1 . Critical Strikes 26 | . . 1 4 . . 1 . . 9 3 . 1 3 2 2 Destroy 8 | . . 1 4 . . 1 . . 2 . . . . . . Blast 1 | . . . . . . . . . 1 . . . . . . Smash 5 | . . . . . . . . . 3 . . . 1 1 . Sever 12 | . . . . . . . . . 3 3 . 1 2 1 2 Melee Attacks 137 | . . . . . . . 9 1 41 15 . 2 14 29 26 Impact 30 | . . . . . . . . . 10 3 . . 10 7 . Slashing 107 | . . . . . . . 9 1 31 12 . 2 4 22 26 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . 5 . . . 1 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . 3 1 . . 4 2 2 Damage Inflicted 11306 | . 85 1243 1193 180 523 79 . 920 4640 536 . 82 486 527 812 Guns 5954 | . 85 1231 939 67 419 79 . 785 2349 . . . . . . Cannons 855 | . . . 224 106 104 . . 135 286 . . . . . . Explosions 275 | . . . . . . . . . 275 . . . . . . Melee 4159 | . . . . . . . . . 1730 533 . 82 486 527 801 Ramming 63 | . . 12 30 7 . . . . . 3 . . . . 11 Kinetic 6453 | . 85 1231 939 67 523 79 . 920 2609 . . . . . . Thermal 356 | . . . 224 106 . . . . 26 . . . . . . Explosive 275 | . . . . . . . . . 275 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 910 | . . . . . . . . . 422 47 . . 319 122 . Slashing 3249 | . . . . . . . . . 1308 486 . 82 167 405 801 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . 1 2 2 2 2 21 2 . . . . . 17 Average Corruption 4 | . . . 1 2 2 2 2 16 1 . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 28 | . . . . 1 4 5 1 8 5 . . . . . 4 Message Errors 11 | . . . . . 1 2 . 4 3 . . . . . 1 Matter Fused 3 | . . . . . . . 1 1 . . . . . . 1 Heat Flow Errors 4 | . . . . 1 1 . . . 1 . . . . . 1 Energy Discharges 4 | . . . . . . 1 . 2 1 . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . . . . . . Misfires 2 | . . . . . 2 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 788 | . . . 18 . . . . . 339 34 . . 69 130 198 Projectiles 3 | . . . 3 . . . . . . . . . . . . Explosions 18 | . . . . . . . . . 18 . . . . . . Melee 767 | . . . 15 . . . . . 321 34 . . 69 130 198 Knockbacks 7 | . . . . . . . . 2 3 . . . 1 1 . Impact 5 | . . . . . . . . . 3 . . . 1 1 . Kinetic 2 | . . . . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 117 | . . . 12 . . . . . 94 . . . . . 11 Shots 2 | . . . . . . . . . 2 . . . . . . Rammed 4 | . . 1 2 1 . . . . . . . . . . . Targets Rammed 5 | . . 1 2 1 . . . . . 1 . . . . . Kicked 1 | . . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 418 | . . 177 380 120 386 44 . 137 418 3 . . . 21 186 Average Temperature 89 | . . 51 136 50 177 26 . 41 80 3 . . . 13 94 Received Heat Transfer 2297 | . . 207 396 12 180 . . 154 877 189 . 9 45 102 126 Effects 9 | . . . 5 . 2 . . . 2 . . . . . . Shutdowns 2 | . . . 2 . . . . . . . . . . . . Energy Bleed 2 | . . . 1 . 1 . . . . . . . . . . Matter Decay 3 | . . . . . 1 . . . 2 . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . 1 4 . . . 1 2 . Impact Corruptions 10 | . . . 1 . . . . . 5 . . . 3 1 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 592 | . . . 407 148 . . . . 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Peak Influence 888 | . 85 372 327 145 . . . . 888 793 . . 598 644 372 Initial 412 | . . 35 120 55 . . . . . 412 . . 261 300 250 Average 351 | . 14 260 170 103 . . . . 509 635 . . 442 500 272 Maximum Alert Level 3 | . . 1 1 . . . . . 3 3 . . 2 2 1 Low Security (%) 30 | 100 100 13 51 100 . . . . 28 . . . . . 8 Level 1 33 | . . 86 48 . . . . . 5 . . . 25 30 91 Level 2 20 | . . . . . . . . . 24 60 . . 74 69 . Level 3 15 | . . . . . . . . . 41 40 . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 2 3 . . . . 1 14 3 . . 1 2 5 Investigation 6 | . 1 . . . . . . . 3 1 . . . . 1 Extermination 3 | . . . . . . . . . 2 . . . . . 1 Reinforcement 15 | . 1 2 2 . . . . . 4 1 . . 1 1 3 Assault 5 | . . . . . . . . 1 2 1 . . . 1 . Garrison 4 | . . . 1 . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Distress Signals 10 | . . 3 . . . . . . 2 . . . 1 1 3 Communications Jammed 26 | . . . . . . . . . . . . . . 5 21 Distress Signals 23 | . . . . . . . . . . . . . . 2 21 Times Spotted 210 | . 7 29 16 1 6 1 . 18 52 18 1 3 13 14 31 Peak Tracking Total 11 | . 3 9 5 1 4 1 . 8 6 5 1 3 4 6 11 Tactical Retreats 14 | . . . 1 . . . . . 3 1 . . 2 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Traps Triggered 7 | . 1 1 . 2 . . . . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Fabricated Traps 4 | . . . . . . . . . 4 . . . . . . Most Traps Carried 2 | . . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Machines Disabled 14 | . . . . . . . . . 11 . . . 2 . 1 Max in Single Turn 4 | . . . . . . . . . 4 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Machines Accessed 11 | . 4 1 1 1 . . . . 2 2 . . . . . Terminals 7 | . 4 1 1 1 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 . . . . . Total Hacks 25 | . 10 1 2 2 . . . . 6 4 . . . . . Successful 11 | . 5 1 . 2 . . . . 2 1 . . . . . Failed 14 | . 5 . 2 . . . . . 4 3 . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 67 | . 10 1 1 2 . . 2 . 13 8 . . 9 14 7 Terminals 15 | . 10 1 2 2 . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 3 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 3 3 . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 5 . . 2 . . . . . 1 . . . . . Terminals 7 | . 5 . . 2 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Botnet 4 | . 3 . . 1 . . . . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Download 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . 1 . . . . . Used 1 | . . . 1 . . . . . . . . . . . . Hacking Detections 9 | . 4 . 1 1 . . . . 2 1 . . . . . Full Trace Events 2 | . . . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 16 . . 1 . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . 84 . . . . . . Total Part Build Rating 4 | . . . . . . . . . 4 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Total Allies 29 | . . . . . . . 4 . 3 5 . . 2 9 6 Largest Group 7 | . . . . . . . 4 4 2 5 1 1 3 7 6 Highest-Rated Group 678 | . . . . . . . 150 150 170 323 85 73 279 678 619 Highest-Rated Ally 122 | . . . . . . . 39 39 85 85 85 73 103 103 122 Zionite Dispatches 13 | . . . . . . . . . 3 2 . . 1 4 3 Heavy 5 | . . . . . . . . . 1 1 . . 1 1 1 Light 3 | . . . . . . . . . . . . . . 2 1 Recon 1 | . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . 1 . . . . . Melee Resupply 3 | . . . . . . . . . 1 . . . . 1 1 Total Orders 8 | . . . . . . . . . 4 2 . . . 1 1 DROP 3 | . . . . . . . . . 1 . . . . 1 1 EXPLORE 5 | . . . . . . . . . 3 2 . . . . . Ally Attacks 205 | . . . . . . . . 30 47 30 2 4 18 55 19 Total Damage 11685 | . . . . . . . . 1006 3128 1978 95 254 1199 2947 1078 Kills 58 | . . . . . . . . 5 22 10 1 3 7 6 4 Allies Corrupted 2 | . . . . . . . . 1 . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 2 2 . . . 1 . . . Drone Launches 5 | . . . . . . . . . 3 2 . . . . . Drone Recoveries 5 | . . . . . . . . . 3 2 . . . . . Zionite Intel Received 3 | . . . . . . . . . 1 . . . 1 1 . Main Access 1 | . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Turns Passed 9774 | 62 364 990 540 365 621 398 1401 1296 1701 425 300 90 229 411 581 Spaces Moved 5693 | 60 259 340 163 206 360 243 843 750 882 323 268 73 168 301 454 Core 3 | 2 . . . . . . . 1 . . . . . . . Treads 3421 | . 132 340 158 206 360 243 843 749 390 . . . . . . Legs 1881 | . . . . . . . . . 294 323 268 73 168 301 454 Wheels 388 | 58 127 . 5 . . . . . 198 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 140 160 160 160 160 160 97 97 112 110 97 102 102 Average Speed 145 | 79 120 228 237 160 160 160 160 162 138 107 112 111 106 102 104 Slowest Speed 850 | 80 160 320 320 160 160 160 160 850 410 112 112 112 112 102 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 44 31 18 10 70 52 87 79 41 12 48 10 4 13 21 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 7 | . . . . . . . 1 2 . . . . 4 . . Known Exits Taken 2 | . . 1 . . . . . . . . . . . 1 . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 13 | . . . . . 5 1 3 3 . . . 1 . . . Spaces Dug 31 | . . . . . . . . . 5 1 . . 2 13 10 Terrain Destroyed 54 | . . . . . . . . 2 26 1 . . 2 13 10 Melee 31 | . . . . . . . . . 5 1 . . 2 13 10 Projectile 3 | . . . . . . . . 2 1 . . . . . . AOE 20 | . . . . . . . . . 20 . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Total 6575 | 71 293 446 235 230 380 248 885 793 1182 375 267 77 200 368 525 Wait 190 | . 6 12 2 . 1 1 24 4 89 26 . 2 . 4 19 Move 5678 | 59 258 339 163 205 359 242 842 749 881 322 267 72 167 300 453 Hop . | . . . . . . . . . . . . . . . . Pick Up 92 | 7 8 14 4 6 2 1 6 1 21 2 . . 4 11 5 Fast Attach 50 | 5 1 4 2 4 . . . 6 12 2 . 1 3 4 6 Attach 53 | . 1 5 8 5 1 . . 3 17 4 . . . 2 7 Detach 7 | . . . . . . . . . 6 . . . . . 1 Swap 72 | . 3 10 6 4 1 1 . 2 14 4 . . 10 14 3 Drop 94 | . 6 4 6 1 . . 4 1 39 2 . . 8 13 10 Fire 219 | . 10 57 43 4 16 3 . 26 60 . . . . . . Melee 108 | . . . . . . . 9 1 37 12 . 2 8 20 19 Ram 1 | . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . 1 . . . . . Crush 3 | . . 1 1 1 . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 3 . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . 3 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 10) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Weapon x2 586 | -9/Materials | Destroyed 7 combat bots 923 | -9/Materials | Build established: Gunner 1209 | -9/Materials | Identified exit to Materials 1300 | -9/Materials | Build established: Scavenger-Gunner 1417 | -9/Materials | Entered another Materials area 1417 | -8/Materials | Evolved 2 slots: Utility x2 1874 | -8/Materials | Garrison activated, responded to threat 1919 | -8/Materials | Lost 6 parts (1n1u4w) 1934 | -8/Materials | Discovered new exit (range 10) 1957 | -8/Materials | Entered Factory 1957 | -7/Factory | Evolved 2 slots: Propulsion x2 2316 | -7/Factory | Discovered new exit (range 5) 2322 | -7/Factory | Entered Lower Caves 2763 | -7/Lower Caves | Learned Factory emergency access door positions 2778 | -7/Lower Caves | Learned 4 Factory zone layouts 2915 | -7/Lower Caves | Discovered new exit (range 14) 2943 | -7/Lower Caves | Entered another Lower Caves area 3136 | -7/Lower Caves | Encountered a Warlord checkpoint 3289 | -7/Lower Caves | Discovered new exit (range 16) 3313 | -7/Lower Caves | Learned Factory stockpile data 3341 | -7/Lower Caves | Entered Zion 3385 | -7/Zion | Discovered new exit (range 20) 3445 | -7/Zion | System corruption cleaned by Quarantine Array 3758 | -7/Zion | Received a hallucinogenic algorithm 3918 | -7/Zion | Found Prototype Device 4155 | -7/Zion | Learned 8 Factory zone layouts 4479 | -7/Zion | Imprinted 4481 | -7/Zion | Declared Zion's savior 4742 | -7/Zion | Entered Proximity Caves 4742 | -6/Proximity Caves | Accompanied by 4 allies 5502 | -6/Proximity Caves | Learned location of Extension (-5) 5789 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5847 | -6/Proximity Caves | Lost 4 allies 5849 | -6/Proximity Caves | Core integrity fell below 50% 5870 | -6/Proximity Caves | Destroyed 8 combat bots 5870 | -6/Proximity Caves | Lost 11 parts (1p5n2u3w) 5878 | -6/Proximity Caves | System corruption reached 10% 6023 | -6/Proximity Caves | Discovered new exit (range 11) 6038 | -6/Proximity Caves | Entered Factory 6038 | -6/Factory | Evolved 2 slots: Utility x2 6038 | -6/Factory | Identified Bomb Factory No. 2 6039 | -6/Factory | Identified exit to Lower Caves 6077 | -6/Factory | Zion Heavy squad teleported in 6138 | -6/Factory | Zion Recon squad teleported in 6225 | -6/Factory | Spotted B-75 Beast 6244 | -6/Factory | Allies destroyed B-75 Beast 6600 | -6/Factory | Build established: Scavenger-Skirmisher 6750 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6751 | -6/Factory | Zion Melee Resupply teleported in 7042 | -6/Factory | Build established: Scavenger-Gunner 7088 | -6/Factory | First assault squad dispatched 7112 | -6/Factory | Fabricated Hvy. Riot Gun (x1) 7339 | -6/Factory | Lost 6 parts (1p4n1u) 7543 | -6/Factory | Terminal network hard line cut 7605 | -6/Factory | Build established: Scavenger-Gladiator 7730 | -6/Factory | Discovered new exit (range 11) 7739 | -6/Factory | Entered another Factory area 7739 | -5/Factory | Evolved 2 slots: Utility x2 7846 | -5/Factory | Zion Heavy squad teleported in 8023 | -5/Factory | Zion Hacker squad teleported in 8039 | -5/Factory | First assault squad dispatched 8112 | -5/Factory | Discovered new exit (range 14) 8156 | -5/Factory | Lost 3 allies 8164 | -5/Factory | Entered Upper Caves 8164 | -5/Upper Caves | Accompanied by 1 ally 8288 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8458 | -5/Upper Caves | Discovered new exit (range 5) 8464 | -5/Upper Caves | Entered another Upper Caves area 8464 | -5/Upper Caves | Accompanied by 1 ally 8469 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8489 | -5/Upper Caves | Learned Factory garrison access intel 8517 | -5/Upper Caves | Discovered new exit (range 14) 8554 | -5/Upper Caves | Entered Factory 8554 | -4/Factory | Accompanied by 1 ally 8554 | -4/Factory | Evolved 2 slots: Utility x2 8555 | -4/Factory | Loaded intel: 4 garrison access locations 8597 | -4/Factory | Zion Heavy squad teleported in 8761 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8775 | -4/Factory | Discovered new exit (range 9) 8783 | -4/Factory | Entered Research 8783 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8828 | -3/Research | Zion Heavy squad teleported in 8919 | -3/Research | Zion Light squad teleported in 8995 | -3/Research | Zion Melee Resupply teleported in 8999 | -3/Research | Found Prototype Slashing Weapon 9005 | -3/Research | Found Prototype Slashing Weapon 9007 | -3/Research | Identified Nanosword (x2) 9033 | -3/Research | First assault squad dispatched 9048 | -3/Research | Spotted B-86 Titan 9072 | -3/Research | Spotted B-86 Titan 9083 | -3/Research | Retrieved Zion intel report: Main Access 9083 | -3/Research | Identified exit to Research 9084 | -3/Research | Zion Light squad teleported in 9095 | -3/Research | Allies destroyed B-86 Titan 9134 | -3/Research | Lost 3 allies 9194 | -3/Research | Lost 4 allies 9194 | -3/Research | Entered another Research area 9194 | -2/Research | Evolved 2 slots: Utility x2 9252 | -2/Research | Zion Heavy squad teleported in 9413 | -2/Research | Zion Light squad teleported in 9498 | -2/Research | Zion Melee Resupply teleported in 9504 | -2/Research | Found Prototype Slashing Weapon 9506 | -2/Research | Identified Centrium Greatsword 9654 | -2/Research | Found Prototype Protection 9654 | -2/Research | Identified Zio. Weapon Casing 9706 | -2/Research | Lost 5 allies 9742 | -2/Research | Spotted B-90 Cyclops 9756 | -2/Research | System corruption reached 10% 9775 | -2/Research | Self-destructed Last Messages --------------- P-80 Master resets P-80 Master, system corruption cleaned. Imp. VSS Leg destroyed. Acquired Microactuators. Dual-blade Saw destroyed. B-90 Cyclops activates siege mode. Centrium Greatsword destroyed. Particle Reactor destroyed. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Kicked Wall. Destabilizing: System corrupted (+2). Adv. Melee Analysis Suite broken. Destabilizing: Short circuit. 43TUEL7:IS9%KFP,PJUB2NPAEU F-cell Engine destroyed. U-05 Engineer repairs door. U-05 Engineer builds a Wall. Imp. Target Analyzer destroyed. Force Booster destroyed. Map ----- +----------------------------------------------------+ | ?????????? ?????????????????#%## ## | | ??????????######?????????????????#=## + | | ?????????????????????????????????#=## """"""" ## | | ??????????????????????##+#########!## """"""" ## | | ??????????????????????# =%=%*#! """"" ## | | ??????????????????##### %!!!!#% ![[ ## | | ??????????????????+ **=%+% %! ! ! ## | | ??????????????????##### ########"*!=#########!#### | | ??????????????????????# #??????##=!!# *!= ##??# | | ????+?????????????????# #???????#!!%# ![!%#???# | | ????# ????????????????# #???????#%![# """"=%#???# | | ????# ???????????????# ####????+ %# ""T[[!#??? | | ????# #########+##### #??? # # %=!#??? | | ????# ! #?? ?# # "??? | | ????# ###### # + ?? | | ????# # #### | | ????# ! + #??# | | ????#### ! 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Power Source | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Thermal Plating | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Hvy. Gauss Cannon | -5/Factory | Downloaded Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Hvy. Riot Gun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force Friend Of Zion Gunslinger Challenges ------------ None Game ------ Seed FrostWardroneCleaver Manual? 0 Play Time 01:41:41 Cumulative 34.0 hours Start 2024.04.18 @ 15:32:58 End 2024.04.18 @ 17:14:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f84b102c-2b82-4450-9b0f-bb8220de1c56