Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 00:31:43 Player: Megaknight51 Result: Destroyed by as-16035 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (298) 298 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-15) -15 TOTAL SCORE: 853 Bonus ------- Friendly Fire -15 Cogmind --------- Core Integrity 0/250 Matter 245/300 Energy 310/310 System Corruption 0% Temperature Cool (65) Movement Rolling (110) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Cooling System Improved Terrain Scanner Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Medium Laser Medium Laser Medium Laser Medium Laser Grenade Launcher Datajack Hammer Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Wheel Wheel Cooling System Improved Terrain Scanner Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Medium Laser Medium Laser Medium Laser Medium Laser Grenade Launcher Datajack Hammer [Rating: 17] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 23 | 7 9 7 Power 3 | 1 1 1 Engine 1 | 1 . . Core 2 | . 1 1 Reactor . | . . . Propulsion 8 | 2 3 3 Treads . | . . . Leg . | . . . Wheel 8 | 2 3 3 Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 1 | 1 . . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 3 3 Energy Gun 6 | 1 3 2 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 10 | . 3 7 Power . | . . . Propulsion 6 | . 2 4 Utility 1 | . . 1 Weapon 3 | . 1 2 Highest Loss Streak 7 | . 2 7 To Critical Strikes . | . . . Average Backups 12 | 3 9 19 Power 1 | . 1 1 Propulsion 1 | . 1 2 Utility 3 | . 2 7 Weapon 5 | 1 4 7 Tool/Special . | . . . Unused Backups 17 | . 2 15 Power 1 | . . 1 Propulsion 1 | . 1 . Utility 8 | . . 8 Weapon 6 | . 1 5 Tool/Special 1 | . . 1 Average Slot Usage (%) 97 | . 98 96 Engine 4 | . 6 . Core 9 | . 7 14 Wheel 26 | . 27 26 Device 13 | . 14 11 Storage 14 | . 14 14 Energy Gun 23 | . 21 27 Ballistic Gun 4 | . 6 . Peak Build Rating 17 | 8 16 17 Average Rating 11 | 5 9 15 On Entrance 8 | . 8 16 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 56 | 15 52 56 Greatest Support 26 | 26 26 26 Greatest Overweight (x) 5 | . 4 5 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 15 | 7 14 20 Most Carried 20 | 8 20 20 Average Carried 12 | 3 9 19 Final Capacity 20 | 8 20 20 Final Carried 20 | 8 20 16 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 549 | 294 158 97 Remotely . | . . . Salvage Created 603 | 142 331 130 Parts 29 | 10 19 . Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 18 | . 9 9 Guns 15 | . 9 6 AOE 3 | . . 3 Classes Destroyed 6 | 2 3 1 Worker 1 | . 1 . Tunneler 3 | 3 . . Recycler 1 | 1 . . Swarmer 3 | . 3 . Grunt 6 | . 6 . Assembled 9 | . . 9 Best Kill Streak 9 | 4 3 9 Combat Bots Only 9 | . 3 9 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 101 | . 57 44 Missed 31 | . 17 14 Hits 70 | . 40 30 Melee 3 | . . 3 Projectile 67 | . 40 27 Critical Strikes 4 | . 2 2 Part Disruptions 1 | . . 1 Damage Taken 1002 | . 437 565 Core 250 | . 90 160 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 66 | 8 33 25 Largest 2 | 2 2 2 Hottest 100 | 70 100 90 Shots Fired 123 | 16 65 42 Gun 120 | 16 65 39 Cannon . | . . . Launcher 3 | . . 3 Special . | . . . Kinetic 37 | 8 29 . Thermal 44 | 8 36 . Explosive 3 | . . 3 Electromagnetic 39 | . . 39 Robot Hit Streak 7 | 6 7 4 Robot Miss Streak 6 | 1 6 3 Penetration Max . | . . . Secondary Targets 5 | . 2 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 81 | 12 37 32 Core Hits 46 | 5 18 23 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1196 | 138 470 588 Guns 990 | 138 470 382 Cannons . | . . . Explosions 206 | . . 206 Melee . | . . . Ramming . | . . . Kinetic 257 | 63 194 . Thermal 351 | 75 276 . Explosive 206 | . . 206 Electromagnetic 382 | . . 382 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 89 | . . 89 Shots 3 | . . 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 389 | 54 191 389 Average Temperature 124 | 24 70 220 Received Heat Transfer 288 | . 228 60 Effects 7 | . . 7 Shutdowns 1 | . . 1 Energy Bleed 3 | . . 3 Matter Decay 1 | . . 1 Damage (minor) 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | 1 3 . Heat Transferred 1110 | 222 888 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 118 | 15 118 19 Initial . | . . . Average 19 | 2 31 . Influence Increases 363 | 20 324 19 Destroy 0b10 Robot/C 180 | . 180 . Destroy 0b10 Robot/NC 25 | 20 5 . Destroy Leader 40 | . 40 . Successful Hack 24 | . 24 . Select Force Hacks 60 | . 60 . Disable Machine 15 | . 15 . Destroy Structure 19 | . . 19 Influence Decreases 352 | 20 324 8 Time Decay 322 | 20 294 8 Lost Part 30 | . 30 . Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 37 | . 18 19 Peak Tracking Total 9 | . 5 9 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 18 . Successful 10 | . 10 . Failed 8 | . 8 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 16 | . 16 . Terminals 16 | . 16 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Robot Analysis 2 | . 2 . Prototype ID Bank 3 | . 3 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 1 | . . 1 Largest Group 1 | . . 1 Highest-Rated Group 31 | . . 31 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1439 | 49 975 415 Seismic 1439 | 49 975 415 Robot Analysis Total 2 | . 2 . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1616 | 146 975 495 Spaces Moved 1249 | 118 744 387 Core 7 | 5 2 . Treads . | . . . Legs . | . . . Wheels 1242 | 113 742 387 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 105 Average Speed 99 | 88 98 105 Slowest Speed 250 | 90 250 155 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 58 | 5 89 82 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 29 | . . 29 Melee . | . . . Projectile . | . . . AOE 29 | . . 29 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1491 | 140 919 432 Wait 121 | . 113 8 Move 1247 | 117 743 387 Hop . | . . . Pick Up 26 | 8 16 2 Fast Attach 8 | 7 . 1 Attach 8 | . 3 5 Detach . | . . . Swap 8 | . 6 2 Drop 7 | . 5 2 Fire 66 | 8 33 25 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 15) 738 | -10/Materials | Discovered new exit (range 4) 747 | -10/Materials | Discovered new exit (range 14) 876 | -10/Materials | Discovered new exit (range 12) 1122 | -10/Materials | Entered Mines 1130 | -10/Mines | Learned 4 Materials zone layouts 1131 | -10/Mines | Discovered new exit (range 9) 1202 | -10/Mines | Discovered new exit (range 10) 1206 | -10/Mines | Received a Mining Laser from a helpful Derelict 1345 | -10/Mines | Learned location of Storage (-7) 1372 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1372 | -10/Mines | Discovered new exit (range 5) 1504 | -10/Mines | Assembled infested the area 1509 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1585 | -10/Mines | Core integrity fell below 50% 1597 | -10/Mines | Core integrity fell below 20% 1617 | -10/Mines | Destroyed by as-16035 with Assembled Heavy Rifle Last Messages --------------- 01577_ Acquired 65 matter. 01578_ Acquired 3 matter. 01579_ as-69396 destroyed. 01579_ Switching to secondary target: as-98120. 01587_ Overheating: Wheel damaged (-11). 01587_ as-98120 destroyed. 01588_ Wheel destroyed. 01593_ as-01240 misfires. 01594_ Imp. EM Shotgun destroyed. 01596_ Acquired 10 matter. 01596_ as-01240 destroyed. 01598_ as-00146 destroyed. 01600_ The unstable cave ceiling collapses. 01600_ as-68421 destroyed. 01602_ Power failure, Fission Core shutdown. 01602_ Overheating: Energy bleed (-77). 01603_ The unstable cave ceiling collapses. 01604_ Overheating: Wheel damaged (-22). 01605_ Overheating: Energy bleed (-41). 01608_ Acquired 5 matter. 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