Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.27 @ 19:43:35 Player: Coronach Result: Destroyed by as-49294 with Assembled Blade Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (182) 182 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 627 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 191/300 Energy 250/250 System Corruption 3% Temperature Warm (180) Movement Rolling (105) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Large Storage Unit Medium Matter Pod (0) Structural Scanner Improved Terrain Scanner Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Grenade Launcher Rocket Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Compact Wheel Large Storage Unit Medium Matter Pod Structural Scanner Improved Terrain Scanner Seismic Detector Light Armor Plating Light Armor Plating EM Pulse Gun Medium Laser Medium Laser Datajack [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 22 | 2 4 16 Power 1 | . . 1 Engine 1 | . . 1 Core . | . . . Reactor . | . . . Propulsion 2 | . . 2 Treads . | . . . Leg . | . . . Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 9 | 1 2 6 Device 3 | 1 . 2 Storage 2 | . 1 1 Processor . | . . . Hackware . | . . . Protection 4 | . 1 3 Artifact . | . . . Weapon 10 | 1 2 7 Energy Gun 6 | 1 1 4 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 4 | . 1 3 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 4 | . . 4 Highest Loss Streak 6 | . . 6 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 100 95 Engine 13 | . 14 12 Leg 21 | . 28 16 Wheel 5 | . . 9 Device 9 | . 13 7 Storage 14 | . 14 14 Protection 4 | . . 6 Energy Gun 18 | . 17 18 Launcher 9 | . 10 7 Naked Turns . | . . . Heaviest Build 35 | 15 33 35 Greatest Support 26 | 20 20 26 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 8 13 15 Most Carried 15 | 7 12 15 Average Carried 9 | 5 8 10 Final Capacity 15 | 8 15 15 Final Carried 12 | 4 12 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 476 | 220 22 234 Remotely . | . . . Salvage Created 246 | 100 34 112 Parts 9 | 4 5 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 14 | . 3 11 Guns 6 | . . 6 AOE 8 | . 3 5 Classes Destroyed 7 | 2 2 3 Builder 1 | . 1 . Tunneler 1 | 1 . . Recycler 1 | 1 . . Swarmer 3 | . 3 . Grunt 2 | . . 2 Demolisher 1 | . . 1 Assembled 8 | . . 8 Best Kill Streak 5 | 2 4 5 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 3 | 1 2 3 Gunslinging . | . . . Exploded 3 | . 1 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1131 | . 23 1108 Core 276 | . . 276 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 59 | 5 4 50 Largest 2 | 2 1 2 Hottest 100 | 100 40 100 Shots Fired 78 | 10 4 64 Gun 58 | 10 1 47 Cannon . | . . . Launcher 20 | . 3 17 Special . | . . . Kinetic . | . . . Thermal 44 | 10 . 34 Explosive 20 | . 3 17 Electromagnetic 14 | . 1 13 Robot Hit Streak 9 | 4 2 9 Robot Miss Streak 3 | 2 . 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 47 | 7 1 39 Core Hits 31 | 3 5 23 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1361 | 88 127 1146 Guns 486 | 88 24 374 Cannons . | . . . Explosions 875 | . 103 772 Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 349 | 88 . 261 Explosive 875 | . 103 772 Electromagnetic 137 | . 24 113 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 3 | . . 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 3 | . . 3 Message Errors 1 | . . 1 Alerts 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 56 | . . 56 Projectiles . | . . . Explosions 56 | . . 56 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 239 | . . 239 Shots 6 | . . 6 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 195 | 195 . 180 Average Temperature 58 | 100 . 50 Received Heat Transfer 44 | . . 44 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1036 | 259 . 777 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 279 | 10 205 279 Initial 79 | . 6 79 Average 179 | 7 139 230 Maximum Alert Level 1 | . 1 1 Low Security (%) 45 | 100 79 13 Level 1 54 | . 20 86 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 8 19 Peak Tracking Total 5 | . 3 5 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 5 | . 5 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Record 1 | . 1 . Level Access Points 1 | . 1 . Locate Traps 1 | . 1 . Transport Status 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 706 | 55 264 387 Spaces Moved 336 | 24 146 166 Core . | . . . Treads . | . . . Legs 243 | 24 146 73 Wheels 93 | . . 93 Hover . | . . . Flight . | . . . Fastest Speed 105 | 120 120 105 Average Speed 151 | 120 165 143 Slowest Speed 190 | 120 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 4 37 32 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 128 | . 20 108 Melee . | . . . Projectile . | . . . AOE 128 | . 20 108 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 451 | 41 163 247 Wait 16 | 6 1 9 Move 334 | 23 145 166 Hop . | . . . Pick Up 13 | 1 8 4 Fast Attach 1 | 1 . . Attach 11 | 1 . 10 Detach 2 | 1 . 1 Swap 10 | . 4 6 Drop 5 | 3 1 1 Fire 59 | 5 4 50 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 56 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Identified exit to Materials 231 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 372 | -10/Mines | Discovered exit to Materials (range 8) 389 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 465 | -10/Mines | Assembled infested the area 513 | -10/Mines | Core integrity fell below 50% 564 | -10/Mines | Core integrity fell below 20% 570 | -10/Mines | Lost 6 parts (1p1n1u3w) 707 | -10/Mines | Destroyed by as-49294 with Assembled Blade Last Messages --------------- 00603_ U-05 Engineer builds a Wall. 00605_ The unstable cave ceiling collapses. 00622_ as-09782 destroyed. 00625_ Acquired 20 matter. 00636_ The unstable cave ceiling collapses. 00659_ H:G>VN64QSF1JBDQKE 0KLPEV<:9MDEQUJ 00672_ Acquired 93 matter. 00675_ Acquired 48 matter. 00675_ An audio recording is triggered: "If you're looking for Megawrench, sorry but we're not in our cave right now, after essentially being evicted by all these Unaware tunnelers." 00678_ "Blame H1-IDC, who apparently didn't care about the consequences of repeatedly making a mess in Materials. Shooting at robots and generally destroying stuff raised the alert level high enough to trigger assault squads over in the main complex, and they later decided the best way to defend their interests would be to start expanding in this direction." 00681_ System corrupted: IFF burst signal emitted. 00693_ as-37305 destroyed. 00694_ Seismic Detector destroyed. 00697_ Med. Laser destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###??#######??????? | | ?????????????????????????????### #### ##?????? | | ????????????????????????????## ## ##????? | | ???????????????????????????## ## #????? | | ??????????????????????????## #?## ## #????? | | ?????????????????????????## #??# #### ##????? | | ?????????????????????????# #### #??###?????? | | ?????????????????????????# ! #??????????? | | ?????????????????????????# #### #??????????? | | ?????????????????????????# ## ##?## #??????????? | | ??????????????????????#### ######## ##?????????? | | ??????????????????????# a@ #???## ! #?????????? | | ??????????????????????#a#####???# %! #?????????? | | ??????????????????????#$????????# *!##?????????? | | ?????????????????????? ?????????## ##?????????? | | ?????????????????????= ?????????## ##????????? | | ????????????????????%!??????????# " ##???????? | | ????????????????????! ?????????### #???????? | | ??????????????????? ??????????# #####???? | | ?????????????????? ??????????## # ##??? | | ????????????????? ??????????## # # ####?? | | ????????????????? ??????????# # ## ### #####? | | ???????????????? ???????????# # # ## ### ##? | | ??????????????? ???????????# # # #### # #? | | ????????????????? ???????????## # !# #? | | ?????????????????????????????# # ### ### ####? | | ?????????????????????????????## #### # #? | | ??????????????????????????????# ### !####? | | ??????????????????????????????# # ## ### ##?? | | ???????????????????????######## #######?## ##? | | ???????????????????????#| #??????## ## | | ???????????????????????#=########??????# | | ??????????????????????????????????????## | | ??????????????????????????????????##### | | ?????????????????????????????????## | | ?????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireProcessingInterpreter Manual? 0 Play Time 00:17:47 Cumulative 209.8 hours Start 2022.09.27 @ 06:35:43 End 2022.09.27 @ 19:43:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 73 Adventurer 0 Explorer 3 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 67 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14c12af4-2550-4533-b103-7d24d82c122f