Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.19 @ 17:41:08 Player: [THREAT] Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (2623) 2623 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 5946 Bonus ------- High Alert Combat Kills 73 Cogmind --------- Core Integrity 510/850 Matter 9/300 Energy 59/100 System Corruption 3% Temperature Cool (-135) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (7) ------ Improved Cryofiber Web Large Storage Unit Spectral Analyzer Targeting Computer Advanced Point Defense System > --- WEAPON (2) ------- Gatling Laser Hellfire Missile Launcher > --- INVENTORY (15) --- Coolant Injector Energy Well (350) Targeting Computer Hardened Medium Armor Plating Improved System Shield Pulse Rifle Heavy Laser Proton Cannon Heavy Particle Cannon Plasma Cannon Long-range Missile Launcher Hellfire Missile Launcher Molecular Scythe Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Light Treads Medium Treads Wheel > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Spectral Analyzer Targeting Computer Improved Medium Armor Plating Advanced Point Defense System > --- WEAPON ----------- Heavy Plasma Cannon Hellfire Missile Launcher > --- INVENTORY -------- Coolant Injector Energy Well Targeting Computer Hardened Medium Armor Plating Improved System Shield Pulse Rifle Heavy Laser Gatling Laser Proton Cannon Heavy Particle Cannon Plasma Cannon Long-range Missile Launcher Hellfire Missile Launcher Hellfire Missile Launcher Molecular Scythe [Rating: 77] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Cooled Field Propulsion Drive Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Launcher Hellfire Missile Launcher Slashing Weapon Molecular Scythe Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility 5 | . . . . 5 Weapon . | . . . . . Parts Attached 54 | 6 8 . 2 38 Power 9 | 1 . . . 8 Engine 5 | 1 . . . 4 Core 3 | . . . . 3 Reactor 1 | . . . . 1 Propulsion 9 | 2 . . . 7 Treads 6 | 2 . . . 4 Leg . | . . . . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight 1 | . . . . 1 Utility 17 | 1 3 . . 13 Device 5 | . . . . 5 Storage 3 | 1 2 . . . Processor 5 | . 1 . . 4 Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 19 | 2 5 . 2 10 Energy Gun 6 | 2 2 . . 2 Energy Cannon 6 | . 2 . 2 2 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 6 | . 1 . . 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . . 5 Parts Lost 20 | . . . . 20 Power 7 | . . . . 7 Propulsion 6 | . . . . 6 Utility 4 | . . . . 4 Weapon 3 | . . . . 3 Highest Loss Streak 9 | . . . . 9 To Critical Strikes . | . . . . . Average Backups 13 | . 10 15 15 14 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . 2 5 6 3 Weapon 9 | . 8 10 8 10 Tool/Special . | . . . . . Unused Backups 17 | . 1 . 2 14 Power . | . . . . . Propulsion . | . . . . . Utility 7 | . . . 1 6 Weapon 10 | . 1 . 1 8 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 95 100 100 94 Engine 10 | . 14 14 14 7 Core 4 | . . . . 7 Reactor 1 | . . . . 1 Treads 18 | . 28 28 28 12 Wheel 2 | . . . . 4 Device 8 | . . . . 13 Storage 9 | . 14 14 14 6 Processor 16 | . 9 14 14 19 Protection 3 | . . . . 5 Energy Gun 4 | . 13 28 5 1 Energy Cannon 13 | . 14 . 22 11 Peak Build Rating 77 | 6 11 9 14 77 Average Rating 37 | 4 9 9 13 55 On Entrance 7 | . 6 9 9 14 Avg Prop Armor Cover (%) 11 | . . . . 11 Naked Turns . | . . . . . Heaviest Build 89 | 13 33 29 36 89 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 16 | . . . . 16 Average Overweight (x) 2 | . . . . 4 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 Most Carried 15 | 3 15 15 15 15 Average Carried 13 | . 11 15 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 15 15 15 13 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1112 | 93 192 3 43 781 Remotely . | . . . . . Salvage Created 2910 | 84 271 . . 2555 Parts 122 | 3 15 . . 104 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 4 | . 1 . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 41 | . 4 . . 37 Cannons 17 | . 2 . . 15 AOE 22 | . 2 . . 20 Classes Destroyed 14 | 2 3 . . 9 Worker 6 | . 1 . . 5 Builder 1 | . . . . 1 Tunneler 2 | 1 . . . 1 Hauler 2 | . . . . 2 Recycler 9 | 1 2 . . 6 Operator 2 | . . . . 2 Watcher 7 | . 2 . . 5 Swarmer 3 | . . . . 3 Grunt 19 | . 4 . . 15 Protector 1 | . . . . 1 Sentry 3 | . . . . 3 Specialist 3 | . . . . 3 Hunter 6 | . . . . 6 Programmer 6 | . . . . 6 Best Kill Streak 11 | 1 6 . . 11 Combat Bots Only 9 | . 2 . . 9 Max Kills in Single Turn 3 | 1 2 . . 3 Gunslinging . | . . . . . Exploded 3 | . 1 . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 345 | . 7 . . 338 Missed 140 | . 2 . . 138 Hits 205 | . 5 . . 200 Projectile 205 | . 5 . . 200 Critical Strikes 6 | . . . . 6 Part Disruptions 1 | . . . . 1 Damage Taken 3152 | . 83 . . 3069 Core 350 | . 10 . . 340 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 210 | . . . . 210 Core Remaining (%) 98 | 100 . . 96 . Volleys Fired 123 | 6 15 . . 102 Largest 2 | 2 2 . . 2 Hottest 170 | 90 136 . . 170 Shots Fired 210 | 12 23 . . 175 Gun 14 | 12 . . . 2 Cannon 164 | . 16 . . 148 Launcher 32 | . 7 . . 25 Special . | . . . . . Kinetic . | . . . . . Thermal 178 | 12 16 . . 150 Explosive 32 | . 7 . . 25 Electromagnetic . | . . . . . Robot Hit Streak 17 | 4 6 . . 17 Robot Miss Streak 3 | 2 3 . . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 148 | 8 15 . . 125 Core Hits 122 | 2 12 . . 108 Critical Kills 3 | . . . . 3 Critical Parts Destroyed . | . . . . . Critical Strikes 4 | 1 . . . 3 Burn 1 | 1 . . . . Meltdown 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8270 | 92 602 . . 7576 Guns 115 | 92 . . . 23 Cannons 3301 | . 226 . . 3075 Explosions 4829 | . 376 . . 4453 Melee . | . . . . . Ramming 25 | . . . . 25 Kinetic . | . . . . . Thermal 3416 | 92 226 . . 3098 Explosive 4829 | . 376 . . 4453 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . . 13 Message Errors 5 | . . . . 5 Matter Fused 3 | . . . . 3 Heat Flow Errors 3 | . . . . 3 Energy Discharges 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 195 | . 11 . . 184 Projectiles 54 | . 11 . . 43 Explosions 141 | . . . . 141 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 222 | . 10 . . 212 Shots 5 | . 1 . . 4 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 450 | 120 349 . . 450 Average Temperature 140 | 51 126 . . 155 Received Heat Transfer 612 | . 39 . . 573 Effects 3 | . 1 . . 2 Shutdowns 2 | . 1 . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 5 | 1 . . . 4 Combat Hostiles 2 | . . . . 2 Parts Melted 23 | 1 1 . . 21 Heat Transferred 6156 | 322 407 . . 5427 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 48 | 100 100 . . 39 Level 1 49 | . . . . 58 Level 2 1 | . . . . 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 577 | 5 162 . . 577 Initial . | . . . . . Average 192 | 1 65 . . 217 Influence Increases 1534 | 10 217 . . 1307 Destroy 0b10 Robot/C 800 | . 80 . . 720 Destroy 0b10 Robot/NC 150 | 10 25 . . 115 Destroy Leader 208 | . 14 . . 194 Successful Hack 28 | . 5 . . 23 Disable Machine 180 | . 60 . . 120 Destroy Structure 153 | . 33 . . 120 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 1005 | 10 115 102 . 778 Entered New Map 50 | . . 50 . . Time Decay 755 | 10 115 52 . 578 Lost Part 200 | . . . . 200 Squads Dispatched 11 | . . . . 11 Investigation 3 | . . . . 3 Extermination 3 | . . . . 3 Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 7 . . 57 Peak Tracking Total 12 | . 5 . . 12 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 12 | . 4 . . 8 Max in Single Turn 2 | . 2 . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 10 | . 1 . . 9 Terminals 4 | . 1 . . 3 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . . 2 Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 23 | . 1 . . 22 Successful 10 | . 1 . . 9 Failed 13 | . . . . 13 Catastrophic 4 | . . . . 4 Database Lockouts . | . . . . . Manual 8 | . 1 . . 7 Terminals 8 | . 1 . . 7 Fabricators 1 | . . . . 1 Repair Stations 10 | . . . . 10 Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 1 | . . . . 1 Locate Traps 1 | . . . . 1 Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 6 | . . . . 6 Scan Component 3 | . . . . 3 Repair 3 | . . . . 3 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . . 1 Terminals 2 | . 1 . . 1 Botnet 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . . . . 8 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 64 | . . . . 64 Total Part Build Rating 16 | . . . . 16 Part Studies Acquired . | . . . . . Parts Repaired 3 | . . . . 3 Time 120 | . . . . 120 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 1401 | . . . . 1401 Optics 1401 | . . . . 1401 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 3728 | 72 318 163 942 2233 Spaces Moved 1683 | 30 152 99 581 821 Core 6 | 5 . . . 1 Treads 1105 | 25 152 99 581 248 Legs . | . . . . . Wheels 572 | . . . . 572 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 105 Average Speed 172 | 141 160 160 160 185 Slowest Speed 850 | 160 160 160 160 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 29 12 54 22 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 4 | . . . . 4 Terrain Destroyed 164 | . 30 . . 134 Melee . | . . . . . Projectile 13 | . . . . 13 AOE 151 | . 30 . . 121 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Total 2303 | 48 201 104 596 1354 Wait 332 | . 5 6 4 317 Move 1679 | 29 151 98 580 821 Hop . | . . . . . Pick Up 67 | 7 18 . 5 37 Fast Attach 6 | . . . . 6 Attach 28 | 6 1 . . 21 Detach . | . . . . . Swap 35 | . 8 . 2 25 Drop 30 | . 3 . 5 22 Fire 123 | 6 15 . . 102 Melee . | . . . . . Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Scraptown -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 13) 73 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 4) 391 | -10/Materials | Entered Subcaves 392 | -10/Subcaves | Approached by a straggling Scientist 548 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 554 | -10/Subcaves | Entered Scraptown 878 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 932 | -8/Scraptown | Discovered new exit (range 11) 1065 | -8/Scraptown | Visited SPCMW 1326 | -8/Scraptown | Visited Cave Peace 1379 | -8/Scraptown | Visited Fellowship of the Rings 1403 | -8/Scraptown | Visited Junk Repository 1496 | -8/Scraptown | Entered Factory 1496 | -6/Factory | Evolved 8 slots: Power x2, Propulsion x1, Utility x5 1588 | -6/Factory | Discovered new exit (range 15) 2043 | -6/Factory | Build established: Scavenger-Mutant 2075 | -6/Factory | Repaired Plasma Cannon 2105 | -6/Factory | Repaired Lgt. Treads 2156 | -6/Factory | Repaired Imp. Cryofiber Web 2258 | -6/Factory | Cargo convoy interrupted 2316 | -6/Factory | Destroyed 9 combat bots 2322 | -6/Factory | Lost 7 parts (2p3n1u1w) 2325 | -6/Factory | Found Prototype Launcher 2327 | -6/Factory | Found Prototype Processor 2328 | -6/Factory | Identified Spectral Analyzer 2331 | -6/Factory | Found Spectral Analyzer 2343 | -6/Factory | Found Prototype Launcher 2344 | -6/Factory | Identified Hellfire Missile Launcher (x2) 2346 | -6/Factory | Found Hellfire Missile Launcher 2348 | -6/Factory | Found Hellfire Missile Launcher 2352 | -6/Factory | Found Hellfire Missile Launcher 2481 | -6/Factory | Fabricated Adv. Point Defense System (x2) 2576 | -6/Factory | Build established: Mutant 3697 | -6/Factory | Garrison activated, responded to threat 3722 | -6/Factory | Destroyed 8 combat bots 3729 | -6/Factory | Self-destructed Last Messages --------------- Destroyed Imp. Medium Armor Plating. Adv. Heat Sink destroyed. Destroyed Adv. Heat Sink. The unstable cave ceiling collapses. Wheel destroyed. The unstable cave ceiling collapses. K-01 Serf collects debris. Destroyed Lgt. Ion Engine. K-01 Serf destroyed. Hellfire Missile Launcher destroyed. Angular Momentum Engine destroyed. Hvy. Plasma Cannon destroyed. Angular Momentum Engine destroyed. The unstable cave ceiling collapses. System corrupted: Matter fused (-9). In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 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