Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.02 @ 12:59:21 Player: Mbreton Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (22) 110 Value Destroyed (1030) 1030 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6100 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 263/300 Energy 107/200 System Corruption 0% Temperature Critical (690) Movement Flying (139) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster > --- UTILITY (10) ----- Small Storage Unit Advanced Weight Redist. System Sensor Array Improved Signal Interpreter Improved Targeting Computer Precision Energy Filter Improved Weapon Cycler Improved Light Armor Plating Advanced System Restoration Module > --- WEAPON (3) ------- Gatling Laser Wave Gun > --- INVENTORY (8) ---- Cold Fusion Reactor Improved Fusion Compressor Advanced Surge Thruster Field Propulsion Array Advanced Gravity Neutralizer Coil Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Improved Fusion Compressor > --- PROPULSION ------- Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Sensor Array Improved Signal Interpreter Improved Targeting Computer Precision Energy Filter Improved Weapon Cycler Power Shielding Improved Light Armor Plating Advanced System Restoration Module > --- WEAPON ----------- Gatling Laser Wave Gun Heavy Particle Cannon > --- INVENTORY -------- Light Angular Momentum Engine Cold Fusion Reactor Advanced Surge Thruster Field Propulsion Array Advanced Gravity Neutralizer Coil Gun Rocket Launcher [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Surge Thruster Leg Aluminum Leg Flight Unit Advanced Surge Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Slots Evolved 12 | . . . . . 10 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 8 | . . . . . 6 . 2 Weapon 1 | . . . . . 1 . . Parts Attached 50 | 6 3 6 . 4 5 10 16 Power 6 | 1 . 1 . 1 . 2 1 Engine 4 | 1 . 1 . 1 . 1 . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . 1 . 2 . 5 6 Treads . | . . . . . . . . Leg 10 | 2 . 1 . 2 . 5 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . . . . . 6 Utility 19 | 1 2 2 . . 4 1 9 Device 12 | . 2 2 . . 1 1 6 Storage 1 | 1 . . . . . . . Processor 3 | . . . . . 2 . 1 Hackware . | . . . . . . . . Protection 3 | . . . . . 1 . 2 Artifact . | . . . . . . . . Weapon 9 | 2 1 2 . 1 1 2 . Energy Gun 5 | 2 1 . . . 1 1 . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 1 | . . 1 . . . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 6 | . 1 . . . . . 5 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . . . . . 3 Weapon 2 | . 1 . . . . . 1 Highest Loss Streak 2 | . 1 . . . . . 2 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 6 7 7 6 4 7 7 Power . | . 1 . . . . . . Propulsion 1 | . 2 2 1 . . 2 2 Utility 2 | . . 1 4 4 1 1 2 Weapon 1 | 1 2 2 2 2 2 2 1 Tool/Special . | . . . . . . . . Unused Backups 18 | . 2 3 1 1 . 2 9 Power 1 | . . . . . . . 1 Propulsion 6 | . 1 . 1 1 . . 3 Utility 5 | . . 1 . . . 1 3 Weapon 5 | . 1 2 . . . 1 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 95 100 100 100 70 90 95 Engine 9 | . 14 14 14 14 5 5 4 Core 1 | . . . . . . 2 5 Leg 18 | . 28 28 28 28 16 21 1 Flight 6 | . . . . . . . 18 Device 17 | . 9 14 14 14 14 17 26 Storage 9 | . 14 14 14 14 5 5 5 Processor 4 | . . . . . 6 10 10 Protection 2 | . . . . . 5 5 5 Energy Gun 13 | . 27 21 . . 1 7 10 Energy Cannon 4 | . . 2 14 14 5 5 5 Ballistic Gun 2 | . . 3 14 9 . . . Peak Build Rating 89 | 6 7 14 14 23 48 66 89 Average Rating 37 | 3 6 8 14 15 38 61 79 On Entrance 22 | . 6 7 14 14 23 48 65 Naked Turns . | . . . . . . . . Heaviest Build 59 | 14 15 20 20 22 46 59 59 Greatest Support 73 | 20 20 20 20 40 50 64 73 Greatest Overweight (x) 4 | 2 . . . 1 . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 6 8 8 Average Carried 7 | 2 6 7 7 7 3 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 4 8 8 Class Distribution -------------------- 53% | Mutant 24% | Gunner 14% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Skirmisher | -5/DSF Gunner | -4/Factory Resources | -11 -10 -10 -10 -7 -5 -5 -4 ----------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Matter Collected 869 | 227 43 85 8 60 . 244 202 Remotely . | . . . . . . . . Salvage Created 1073 | . 320 38 . 50 . 352 313 Parts 48 | . 14 6 . 5 . 15 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Combat Hostiles Destroyed 22 | . 7 3 . 1 . 6 5 Guns 14 | . 6 3 . . . 2 3 Cannons 5 | . . . . 1 . 4 . Classes Destroyed 7 | . 1 1 . 1 . 2 2 Swarmer 3 | . . 3 . . . . . Cutter 3 | . . . . . . 3 . Grunt 7 | . 7 . . . . . . Sentry 1 | . . . . 1 . . . Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . . . . 3 Programmer 2 | . . . . . . . 2 Thug 1 | . . . . . . 1 . Best Kill Streak 3 | . 3 3 . 1 . 3 2 Combat Bots Only 3 | . 3 3 . 1 . 3 2 Max Kills in Single Turn 1 | . 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Hostile Shots Fired 253 | . 34 6 29 27 . 55 102 Missed 84 | . 10 3 17 14 . 18 22 Hits 169 | . 24 3 12 13 . 37 80 Melee 7 | . . . . . . 7 . Projectile 162 | . 24 3 12 13 . 30 80 AOE 3 | . . . . . . 2 1 Critical Strikes 5 | . . . 1 . . 3 1 Part Disruptions 3 | . . . . . . 2 1 Damage Taken 2836 | . 267 16 74 70 . 501 1908 Core 1388 | . 73 4 20 21 . 35 1235 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 8 | . . . . . . . 8 Ignored by Resistances 496 | . 76 6 24 26 . 146 218 Core Remaining (%) 82 | 100 . . . 52 . 96 . Volleys Fired 65 | . 24 3 2 4 . 15 17 Largest 3 | . 2 2 2 2 . 3 3 Hottest 236 | . 100 100 100 112 . 236 236 Shots Fired 150 | . 48 6 4 8 . 39 45 Gun 101 | . 48 6 2 . . 15 30 Cannon 48 | . . . 2 8 . 23 15 Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 15 | . . . 2 4 . 9 . Thermal 111 | . 25 6 2 4 . 29 45 Explosive 1 | . . . . . . 1 . Electromagnetic 23 | . 23 . . . . . . Robot Hit Streak 20 | . 20 4 . 7 . 12 9 Robot Miss Streak 5 | . 2 1 4 . . 5 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 101 | . 41 4 . 7 . 20 29 Core Hits 52 | . 15 3 . 2 . 14 18 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 3 . . . . . 2 Burn 3 | . 2 . . . . . 1 Meltdown 1 | . . . . . . . 1 Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2232 | . 543 51 . 171 . 682 785 Guns 1504 | . 543 51 . . . 273 637 Cannons 566 | . . . . 171 . 247 148 Explosions 158 | . . . . . . 158 . Melee . | . . . . . . . . Ramming 4 | . . . . . . 4 . Kinetic 143 | . . . . 71 . 72 . Thermal 1673 | . 289 51 . 100 . 448 785 Explosive 158 | . . . . . . 158 . Electromagnetic 254 | . 254 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 2 2 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . 1 1 2 Matter Fused 2 | . . . . . 1 . 1 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 690 | . 270 117 32 228 . 467 690 Average Temperature 197 | . 83 59 18 114 . 156 334 Received Heat Transfer 429 | . 195 . 66 24 . 144 . Effects 47 | . . . . . . 5 42 Shutdowns 14 | . . . . . . 1 13 Energy Bleed 1 | . . . . . . . 1 Interference 11 | . . . . . . 3 8 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . 1 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 8 | . . . . . . . 8 Damage (core) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 1 . . . . . 2 Combat Hostiles 3 | . 1 . . . . . 2 Parts Melted 5 | . 1 . . . . 1 3 Heat Transferred 3468 | . 999 148 . 148 . 756 1417 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 166 | . 65 77 . 20 . 166 75 Initial 75 | . . 7 . 6 . . 75 Average 19 | . 21 13 . 1 . 83 14 Influence Increases 635 | . 184 70 45 20 . 166 150 Destroy 0b10 Robot/C 420 | . 140 60 . 20 . 100 100 Destroy Leader 80 | . 20 10 . . . 20 30 Successful Hack 4 | . . . . . . . 4 Disable Machine 18 | . 9 . . . . 9 . Destroy Structure 38 | . . . . . . 22 16 Lose Combat Pursuer 75 | . 15 . 45 . . 15 . Influence Decreases 635 | . 160 94 30 35 . . 316 Entered New Map 117 | . . 17 . 9 . . 91 Time Decay 458 | . 150 77 30 26 . . 175 Lost Part 50 | . 10 . . . . . 40 Lost Ally 10 | . . . . . . . 10 Squads Dispatched 8 | . 1 1 . . 1 3 2 Investigation 3 | . 1 1 . . 1 . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . . . . 3 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Distress Signals 3 | . 2 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 13 2 5 1 . 21 8 Peak Tracking Total 12 | . 3 2 3 1 . 12 4 Tactical Retreats 3 | . 1 . 1 . . 1 . Traps | -11 -10 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -5 -4 ---------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Machines Disabled 4 | . 2 . 1 . . 1 . Max in Single Turn 1 | . 1 . 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Machines Accessed 9 | . 2 1 . 1 2 . 3 Terminals 4 | . 2 . . 1 1 . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 3 1 . 3 4 . 3 Successful 9 | . 3 1 . . 2 . 3 Failed 5 | . . . . 3 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 3 . . 3 1 . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 3 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 3 1 . . 1 . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . 1 Report Inventory 2 | . . . . . 1 . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . 1 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 81 | . . . . . . . 81 Total Robot Build Rating 2 | . . . . . . . 2 Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -5 -4 ------------ Run | Yrd Mat Min Sub Rec Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 20 | . . . . . . . 20 Highest-Rated Ally 10 | . . . . . . . 10 Total Orders 1 | . . . . . . . 1 TUNNEL 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Active Infowar (turns) 1681 | . 341 362 . . 108 185 685 Sensors 1472 | . 136 358 . . 108 185 685 Terrain 205 | . 205 . . . . . . Seismic 4 | . . 4 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -5 -4 ------------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Turns Passed 2483 | 65 478 475 148 216 109 185 807 Spaces Moved 1918 | 50 317 370 118 144 74 83 762 Core 26 | 24 . . . . . . 2 Treads . | . . . . . . . . Legs 1176 | 26 317 370 118 144 74 83 44 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 716 | . . . . . . . 716 Fastest Speed 50 | 50 120 120 120 120 133 120 56 Average Speed 97 | 98 120 120 120 127 133 122 60 Slowest Speed 250 | 150 120 120 120 190 133 190 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 43 80 6 23 3 49 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 13 | . . . . . . 11 2 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 11 | . . . . . . 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Total 2425 | 65 369 395 122 168 84 145 1077 Wait 291 | 4 12 2 . 7 . 15 251 Move 1911 | 49 316 369 117 143 73 82 762 Hop . | . . . . . . . . Pick Up 57 | 6 11 7 1 5 4 12 11 Fast Attach 14 | 2 . . . . . 3 9 Attach 21 | 4 3 . . . 7 1 6 Detach 1 | . . . . . . . 1 Swap 22 | . . 7 . 4 . 7 4 Drop 42 | . 3 7 2 5 . 9 16 Fire 65 | . 24 3 2 4 . 15 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -7/Recycling -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 10) 492 | -10/Materials | Discovered new exit (range 15) 544 | -10/Materials | Entered Mines 565 | -10/Mines | Discovered new exit (range 7) 584 | -10/Mines | Discovered new exit (range 12) 665 | -10/Mines | Learned location of Zion (-6) 681 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 891 | -10/Mines | Met a Derelict shopkeep closing up shop 1011 | -10/Mines | Discovered new exit (range 6) 1019 | -10/Mines | Entered Subcaves 1020 | -10/Subcaves | Approached by a straggling Scientist 1048 | -10/Subcaves | Learned 2 Materials zone layouts 1133 | -10/Subcaves | Discovered new exit (range 15) 1167 | -10/Subcaves | Entered Recycling 1168 | -7/Recycling | Met a Zionite searching for Scraptown 1325 | -7/Recycling | Discovered new exit (range 16) 1383 | -7/Recycling | Entered Factory 1383 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 1478 | -5/Factory | Identified exit to DSF 1492 | -5/Factory | Entered DSF 1514 | -5/DSF | Additional patrols routed to DSF 1575 | -5/DSF | Wild Derelicts raided the area 1634 | -5/DSF | Discovered new exit (range 12) 1669 | -5/DSF | Identified exit to Factory 1677 | -5/DSF | Entered Factory 1677 | -4/Factory | Evolved 2 slots: Utility x2 1930 | -4/Factory | Fabricated T-07 Excavator (x2) 1976 | -4/Factory | Build established: Gunner 2316 | -4/Factory | Core integrity fell below 50% 2476 | -4/Factory | Core integrity fell below 20% 2485 | -4/Factory | Core destroyed Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Power failure, Lgt. Angular Momentum Engine shutdown. Power failure, Mic. Nuclear Core shutdown. Penetrated by Slug. Adv. Surge Thruster destroyed. Slug penetrates Wall. Wave Gun broken. Overheating: Short circuit. Overheating: Matter decay (-42). Penetrated by Slug. Hvy. Particle Cannon destroyed. Overheating: Core damaged (-126). H-77 Assassin heat spikes uncontrollably. Overheating: System interference. Gatling Laser temporarily disabled. Adv. Weight Redist. System temporarily disabled. Overheating: Core damaged (-184). 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""" # """ """ """ """ + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 16 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 6 Energy Filtering 50 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaMetafieldStrikerail Manual? 0 Play Time 01:10:37 Cumulative 30.9 hours Start 2025.08.02 @ 11:39:54 End 2025.08.02 @ 12:59:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 38% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f2a33b5-d979-4a16-a1e6-5c76a6dc073b