Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.30 @ 18:31:06 // Halloween2020/ForbiddenLore Player: Demise Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (111) 555 Value Destroyed (2930) 2930 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (-3172) -3172 TOTAL SCORE: 6153 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 365 Met Data Miner 300 Friendly Fire -3860 Cogmind --------- Core Integrity 80/850 Matter 47/300 Energy 230/230 System Corruption 5% Temperature Cool (0) Movement Walking (160) Ox1 Location -6/Zion Parts ------- > --- POWER (2) -------- Makeshift Power Source Light Fission Core > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg Flexi-carbon Leg Armored Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (20) --- Makeshift Leg Large Storage Unit Compact Battery (300) Weight Redist. System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Transmission Jammer Insulated Plating Improved System Shield Hacking Drone Bay (1/1) Bomb Factory No. 2 Heavy Ion Cannon Precision Grenade Launcher Remote Datajack Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Armored Leg Makeshift Hover Unit > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Insulated Plating Hacking Drone Bay > --- WEAPON ----------- Flak Cannon Makeshift Axe > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Compact Battery Weight Redist. System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Transmission Jammer Makeshift Cloaking Device Improved System Shield Bomb Factory No. 2 Heavy Ion Cannon Mini Assault Cannon Precision Grenade Launcher Rocket Array Remote Datajack [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 8 | . . . . . 4 2 . . . . . . 2 . . . Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 . . . Utility 5 | . . . . . 3 2 . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 177 | . 14 7 1 9 11 42 4 16 4 10 . 2 16 3 20 18 Power 16 | . . 1 . 1 . 3 . 1 . 3 . . 3 . 3 1 Engine 5 | . . 1 . . . . . . . . . . 1 . 2 1 Core 11 | . . . . 1 . 3 . 1 . 3 . . 2 . 1 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 29 | . 5 . . 2 1 5 . 2 . 2 . . 3 1 4 4 Treads 6 | . 5 . . . . . . . . . . . . . 1 . Leg 7 | . . . . . . . . . . . . . . 1 3 3 Wheel 3 | . . . . . . . . . . . . . 3 . . . Hover 13 | . . . . 2 1 5 . 2 . 2 . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . Utility 67 | . 5 . . 1 4 18 1 9 3 4 . . 6 2 8 6 Device 21 | . . . . . 2 6 . . . 2 . . 2 1 5 3 Storage 8 | . 3 . . . . 1 . . . . . . . 1 1 2 Processor 7 | . 1 . . . . 3 . . . . . . 2 . 1 . Hackware 4 | . . . . . 1 1 . 1 1 . . . . . . . Protection 27 | . 1 . . 1 1 7 1 8 2 2 . . 2 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 65 | . 4 6 1 5 6 16 3 4 1 1 . 2 4 . 5 7 Energy Gun 1 | . . . . . . . . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 32 | . 4 4 . 4 3 9 1 3 . 1 . 1 1 . 1 . Ballistic Cannon 11 | . . . . . 2 1 . 1 1 . . . 2 . 3 1 Launcher 9 | . . 1 . 1 . 1 1 . . . . . . . 1 4 Special Weapon 4 | . . 1 . . 1 2 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 Slashing Weapon 6 | . . . . . . 3 1 . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 2 . 1 . . . . . . . 4 Parts Lost 53 | . 2 1 . . . 6 . 2 1 9 . . 13 . 18 1 Power 8 | . . 1 . . . . . . . 2 . . 2 . 3 . Propulsion 13 | . 1 . . . . 1 . . . 2 . . 4 . 5 . Utility 17 | . . . . . . 3 . . . 4 . . 4 . 6 . Weapon 15 | . 1 . . . . 2 . 2 1 1 . . 3 . 4 1 Highest Loss Streak 11 | . 1 1 . . . 2 . 1 1 6 . . 11 . 10 1 Average Slot Usage (%) 83 | . 97 97 100 99 87 93 88 83 83 72 61 70 68 81 55 90 Engine 4 | . 14 11 14 . . . . . . . . . . 6 6 6 Core 4 | . . . . 13 9 7 7 6 7 6 7 7 8 6 . 6 Treads 5 | . 26 28 28 7 . . . . . . . . . . 2 . Leg 1 | . . . . . . . . . . . . . . 2 1 15 Hover 11 | . . . . 19 27 21 23 23 23 22 23 23 13 6 . 3 Device 5 | . . . . . 9 7 1 . . 3 15 15 12 9 8 14 Storage 11 | . 22 28 28 21 9 7 7 7 7 7 7 7 6 9 6 10 Processor 8 | . 2 . . . . 11 15 10 7 7 7 7 8 13 13 18 Hackware 3 | . . . . . 7 6 7 10 15 7 . . . . . . Protection 5 | . 1 . . 7 7 15 9 7 7 3 . . 4 6 2 . Ballistic Gun 10 | . 27 26 15 22 13 12 5 8 3 2 . 4 2 6 2 . Ballistic Cannon 3 | . . . . . 3 . 2 . 11 8 . . 4 6 9 7 Slashing Weapon 1 | . . . . . . 1 5 4 . . . 4 3 . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 125 | 11 53 55 55 58 64 70 91 91 91 91 45 48 65 81 81 125 Greatest Support 76 | 20 46 43 43 44 66 66 66 66 66 66 66 66 66 29 42 76 Greatest Overweight (x) 23 | . 1 1 1 2 . 1 1 2 1 1 . . 6 8 23 2 Average Overweight (x) 1 | . . 1 1 . . . . . 1 . . . 1 4 3 1 Largest Inventory Capacity 20 | 6 18 18 18 18 12 12 12 12 12 12 12 12 12 18 18 20 Average Capacity 13 | 6 13 18 18 15 12 12 12 12 12 12 12 12 12 14 10 17 Most Carried 20 | 6 18 18 18 18 12 12 12 12 12 12 9 12 12 9 10 20 Average Carried 12 | 6 12 17 17 15 11 11 11 11 11 9 8 11 9 8 8 16 Final Capacity 20 | 6 18 18 18 12 12 12 12 12 12 12 12 12 12 18 10 20 Final Carried 20 | 6 18 18 18 12 12 12 12 12 12 8 9 12 8 9 10 20 Class Distribution -------------------- 46% | Mutant 24% | Scavenger-Mutant 11% | Hacker-Mutant 8% | Scout 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 4412 | 218 304 85 30 164 127 1000 272 291 86 636 . 45 127 86 742 199 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4520 | . 413 28 . 268 184 1041 473 503 38 618 . 254 72 50 434 144 Parts 200 | . 35 6 . 13 6 47 13 26 3 10 . 1 2 . 16 22 Haulers Intercepted 5 | . 1 . . . 1 2 . 1 . . . . . . . . Recyclers Shooed 4 | . . . . . . 4 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 3 10 . 5 . . 13 . Prevented 1 | . . . . . . . . . . . . . . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 76 | . 10 3 . 8 4 15 . 15 2 5 . . 3 . 11 . Melee 11 | . . . . . . 1 . 10 . . . . . . . . Guns 39 | . 10 1 . 5 1 11 . 5 1 2 . . . . 3 . Cannons 18 | . . . . . 3 . . . 1 3 . . 3 . 8 . AOE 8 | . . 2 . 3 . 3 . . . . . . . . . . Classes Destroyed 18 | . 6 . . 2 1 4 2 . . . . . . 1 1 1 Worker 3 | . 1 . . 1 . 1 . . . . . . . . . . Hauler 5 | . 1 . . . 1 2 . 1 . . . . . . . . Recycler 2 | . . . . . . 2 . . . . . . . . . . Operator 2 | . 1 . . . . 1 . . . . . . . . . . Watcher 2 | . 1 . . . . 1 . . . . . . . . . . Swarmer 34 | . 3 3 . . . 4 . 12 2 5 . . . . 5 . Grunt 21 | . 7 . . 3 3 6 . . . . . . . . 2 . Brawler 1 | . . . . 1 . . . . . . . . . . . . Duelist 2 | . . . . . 1 . . . . . . . . . 1 . Sentry 3 | . . . . . . 1 . 1 . . . . . . 1 . Hunter 5 | . . . . . . 1 . . . . . . 2 . 2 . Programmer 6 | . . . . . . 3 . 2 . . . . 1 . . . Zionite 14 | . . . . . . . . . . . . . . . . 14 Packrat 1 | . . . . . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 1 1 . Assembled 4 | . . . . 4 . . . . . . . . . . . . Surgeon 2 | . . . . . . . 2 . . . . . . . . . Thug 5 | . . . . . . . 5 . . . . . . . . . Butcher 2 | . . . . . . . 2 . . . . . . . . . Martyr 1 | . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 3 3 . 6 3 5 . 5 2 2 . . 1 . 5 7 Combat Bots Only 6 | . 3 3 . 6 3 4 . 5 2 2 . . 1 . 5 . Max Kills in Single Turn 4 | . 1 2 . 2 1 2 1 1 1 1 . . 1 1 1 4 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 2 | . . 2 . 1 . 2 . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Damage Taken 10328 | . 694 85 . 104 459 1798 . 1568 162 1447 . 77 1276 . 2236 422 Core 1543 | . 99 . . 25 139 169 . 129 24 149 . 39 265 . 475 30 Absorbed by Shields 20 | . . . . . . 20 . . . . . . . . . . Core Remaining (%) 62 | 100 . . . 50 74 . . . . . . 27 . . . . Volleys Fired 387 | 6 59 8 . 19 27 82 2 23 6 56 . 3 27 11 43 15 Largest 2 | 2 2 2 . 2 2 2 1 2 2 2 . 1 2 2 2 2 Hottest 100 | 70 70 100 . 40 100 100 39 51 96 96 . 23 96 78 96 89 Shots Fired 641 | 12 118 14 . 27 53 150 3 37 11 66 . 5 39 13 76 17 Gun 407 | 12 118 12 . 20 22 138 1 37 3 2 . 5 . 11 26 . Cannon 205 | . . . . . 30 1 . . 8 64 . . 39 2 47 14 Launcher 22 | . . 1 . 7 . 6 2 . . . . . . . 3 3 Special 7 | . . 1 . . 1 5 . . . . . . . . . . Kinetic 602 | 6 114 12 . 20 52 139 1 37 11 66 . 5 39 13 73 14 Thermal 17 | 6 4 1 . . 1 5 . . . . . . . . . . Explosive 4 | . . 1 . . . . . . . . . . . . . 3 Electromagnetic 18 | . . . . 7 . 6 2 . . . . . . . 3 . Robot Hit Streak 13 | 8 13 3 . 7 10 11 . 9 2 9 . . 6 6 10 13 Robot Miss Streak 8 | 2 3 2 . 1 3 8 3 7 6 5 . 1 2 2 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . . . . Shots Hit Robots 495 | 9 86 7 4 19 36 98 27 60 7 34 . 5 21 9 58 15 Core Hits 258 | 1 30 6 . 15 11 56 10 33 6 17 . 4 6 4 24 35 Critical Hits 10 | . 1 . . . 1 4 . 1 . . . . . . 3 . Critical Kills 3 | . . . . . . 1 . 1 . . . . . . 1 . Critical Parts Destroyed 6 | . 1 . . . 1 2 . . . . . . . . 2 . Melee Attacks 121 | . . . 4 . . 15 27 50 . . . 9 10 . . 6 Impact 1 | . . . . . . . . . . . . . . . . 1 Slashing 116 | . . . . . . 15 27 50 . . . 9 10 . . 5 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 33 | . . . 4 . . 1 27 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13449 | 124 791 190 . 355 727 2057 2874 1753 120 1024 . 545 475 214 1485 715 Guns 4229 | 124 789 63 . 188 199 1523 . 517 40 44 . 15 . 188 539 . Cannons 3084 | . . . . . 528 . . . 80 898 . . 409 26 823 320 Explosions 1055 | . . 127 . 167 . 239 4 . . . . . . . 123 395 Melee 4852 | . . . . . . 176 2870 1236 . . . 530 40 . . . Ramming 229 | . 2 . . . . 119 . . . 82 . . 26 . . . Kinetic 7201 | 49 752 63 . 188 727 1523 . 517 120 942 . 15 409 214 1362 320 Thermal 151 | 75 37 . . . . 39 . . . . . . . . . . Explosive 522 | . . 127 . . . . . . . . . . . . . 395 Electromagnetic 494 | . . . . 167 . 200 4 . . . . . . . 123 . Impact . | . . . . . . . . . . . . . . . . . Slashing 4852 | . . . . . . 176 2870 1236 . . . 530 40 . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 9 9 10 10 11 11 11 2 2 2 5 Average Corruption 6 | . . . . . . 6 9 9 10 10 11 11 1 2 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 280 | . . . . . . 60 19 63 22 55 6 24 1 5 13 12 Message Errors 54 | . . . . . . 13 3 10 4 10 . 3 . 1 8 2 Matter Fused 48 | . . . . . . 11 3 14 4 7 . 6 . . . 3 Heat Flow Errors 37 | . . . . . . 7 4 8 3 7 1 3 . 1 2 1 Energy Discharges 32 | . . . . . . 10 1 9 2 4 1 2 1 1 1 . Parts Rejected 4 | . . . . . . 2 . 1 . . . . . . . 1 Data Loss (minor) 24 | . . . . . . 4 2 5 2 3 1 2 . 2 . 3 Data Loss (major) 14 | . . . . . . 1 2 5 2 2 . 1 . . . 1 Misfires 7 | . . . . . . 1 1 1 . 1 . 2 . . . 1 Alerts 1 | . . . . . . . . . . 1 . . . . . . Misdirections 22 | . . . . . . . . 2 3 9 3 5 . . . . Targeting Errors 32 | . . . . . . 9 3 7 2 9 . . . . 2 . Weapon Failures 5 | . . . . . . 2 . 1 . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1324 | . . 3 . 4 6 14 718 115 . 211 . 202 19 . 32 . Projectiles 252 | . . . . . 6 . . . . 201 . . 13 . 32 . Explosions 7 | . . 3 . 4 . . . . . . . . . . . . Melee 1065 | . . . . . . 14 718 115 . 10 . 202 6 . . . Knockbacks 37 | . . . . . 5 1 . . 1 5 . . 6 . 11 8 Impact 1 | . . . . . . 1 . . . . . . . . . . Kinetic 36 | . . . . . 5 . . . 1 5 . . 6 . 11 8 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 194 | . . 32 . 2 . 58 . . . 39 . . 13 . 14 36 Shots 5 | . . 1 . 1 . . . . . . . . . . 1 2 Rammed 17 | . 1 . . . . 6 . . . 9 . . 1 . . . Targets Rammed 17 | . 1 . . . . 6 . . . 9 . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 484 | 54 72 20 . 21 360 484 261 243 278 309 215 261 45 259 261 75 Average Temperature 100 | 28 18 10 . 7 145 121 115 73 110 119 112 103 23 145 84 37 Received Heat Transfer 1884 | . 351 . . 60 189 423 . 138 . 162 . 36 . . 462 63 Effects 14 | . . . . . 2 5 1 1 3 2 . . . . . . Energy Bleed 2 | . . . . . . . 1 1 . . . . . . . . Interference 10 | . . . . . 2 3 . . 3 2 . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . 1 . . . 1 . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . . . . . . . . Heat Transferred 433 | 222 111 . . . . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Peak Influence 657 | . 238 146 . 85 190 657 260 639 . . . . 170 . . . Initial 214 | . . 39 . . 33 9 214 39 . . . . 54 . . . Average 119 | . 93 45 . 68 127 140 222 155 . . . . 100 . . . Maximum Alert Level 2 | . 1 . . . . 2 1 2 . . . . . . . . Low Security (%) 81 | 100 98 100 . 100 100 84 13 55 . . . . 100 . . . Level 1 14 | . 1 . . . . 1 86 44 . . . . . . . . Level 2 3 | . . . . . . 14 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . . . 1 11 . 3 . . . . 4 . . . Investigation 8 | . 2 . . . 1 1 . 1 . . . . 3 . . . Extermination 7 | . . . . . . 4 . 2 . . . . 1 . . . Reinforcement 6 | . 1 . . . . 5 . . . . . . . . . . Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 7 | . 1 . . . 3 2 . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 201 | . 23 8 . 18 9 41 6 29 6 18 . 4 8 . 12 19 Peak Tracking Total 8 | . 6 3 . 8 5 6 6 7 4 7 . 4 3 . 6 6 Tactical Retreats 32 | . 2 2 . 4 2 3 . 5 1 8 . 1 1 . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 8 | . 1 . . 1 . 3 . 2 1 . . . . . . . Indirectly 1 | . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . 1 Triggered 2 | . . . . . . . . . . . . 2 . . . . Fabricated Traps 1 | . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . 1 . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 43 | . 7 . 1 1 2 12 . 5 1 . 4 1 8 . 1 . Terminals 19 | . 5 . . . 1 7 . . . . . 1 4 . 1 . Fabricators 4 | . . . . . . 1 . 2 . . . . 1 . . . Repair Stations 3 | . . . . . . 1 . 1 . . . . 1 . . . Recycling Units 8 | . 2 . . . 1 1 . 2 . . . . 2 . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 121 | . 22 . 4 1 7 26 . 12 1 . 29 1 17 . 1 . Successful 84 | . 14 . 4 1 4 16 . 7 1 . 29 1 6 . 1 . Failed 36 | . 7 . . . 3 10 . 5 . . . . 11 . . . Catastrophic 7 | . . . . . 1 3 . . . . . . 3 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 38 | . 17 . . . 4 11 . . . . . . 6 . . . Terminals 43 | . 16 . . . 4 15 . . . . . 1 6 . 1 . Fabricators 12 | . . . . . . 2 . 7 . . . . 3 . . . Repair Stations 7 | . . . . . . 2 . 2 . . . . 3 . . . Recycling Units 20 | . 6 . . . 3 3 . 3 . . . . 5 . . . Scanalyzers 4 | . . . . . . 4 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 45 | . 3 . 4 1 2 2 . . 1 . 29 1 1 . 1 . Record 17 | . . . 4 . . . . . . . 11 1 . . 1 . Part Schematic 12 | . 1 . . . 2 . . . . . 9 . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 2 . 4 . . . . 1 . . . Load Schematic 4 | . . . . . . 1 . 2 . . . . 1 . . . Build 3 | . . . . . . 1 . 2 . . . . . . . . Repair Station Hacks 5 | . . . . . . 2 . 2 . . . . 1 . . . Scan Component 3 | . . . . . . 1 . 1 . . . . 1 . . . Repair 2 | . . . . . . 1 . 1 . . . . . . . . Recycling Unit Hacks 13 | . 4 . . . 2 3 . 1 . . . . 3 . . . Process 2 | . 1 . . . . 1 . . . . . . . . . . Report Inventory 7 | . 2 . . . 1 1 . 1 . . . . 2 . . . Retrieve Matter 2 | . 1 . . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . . . . 1 . . . Scanalyzer 3 | . . . . . . 3 . . . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 7 . . . . 4 . . . . . . . . . . Terminals 10 | . 6 . . . . 4 . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Botnet 7 | . 4 . . . . 3 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . Hacking Detections 28 | . 6 . . . 1 11 . 3 . . . . 7 . . . Full Trace Events 5 | . . . . . 1 1 . . . . . . 3 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . . 2 1 . . . . 9 . . . . . Parts Built 5 | . . . . . . 2 . 3 . . . . . . . . Matter 526 | . . . . . . 190 . 336 . . . . . . . . Time 226 | . . . . . . 95 . 131 . . . . . . . . Total Part Build Rating 23 | . . . . . . 10 . 13 . . . . . . . . Parts Repaired 2 | . . . . . . 1 . 1 . . . . . . . . Time 44 | . . . . . . 22 . 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 196 | . 193 . . . . 3 . . . . . . . . . . Retrieved Matter 196 | . 193 . . . . 3 . . . . . . . . . . Retrieved Components 3 | . . . . . 2 . . . . . . . 1 . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Total Allies 27 | . . 6 . . . 1 19 . . . . 1 . . . . Largest Group 19 | . . 5 2 . . 1 19 . . . . 1 1 . . . Highest-Rated Group 487 | . . 80 47 . . 26 487 . . . . 94 94 . . . Highest-Rated Ally 94 | . . 31 31 . . 26 35 . . . . 94 94 . . . Total Orders 2 | . . . . . 2 . . . . . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . Ally Attacks 142 | . . 31 . 2 . . 97 . . . . 9 3 . . . Total Damage 4908 | . . 516 . 28 . . 3914 . . . . 311 139 . . . Kills 20 | . . 3 . . . . 14 . . . . 2 1 . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 3 . 1 . . . . . 1 . 2 . 2 2 1 Drone Launches 6 | . . . . . 2 4 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 14581 | 23 1057 1110 644 599 427 2100 465 1494 457 834 95 611 493 648 2129 1395 Spaces Moved 8959 | 5 506 593 351 507 290 1588 324 842 297 668 84 573 393 382 786 770 Core 231 | . . . . . . . . . . . . . . . 231 . Treads 1868 | . 485 593 351 73 . . . . . . . . . . 366 . Legs 1124 | 5 21 . . . . . . . . . . . . 140 188 770 Wheels 362 | . . . . . . . . . . . . . 119 242 1 . Hover 5374 | . . . . 434 290 1588 324 842 297 668 84 573 274 . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 72 | 120 120 180 180 76 72 72 72 72 142 72 72 72 72 140 120 150 Average Speed 135 | 120 162 180 180 102 72 98 112 141 142 99 72 72 93 162 250 164 Slowest Speed 1200 | 120 180 180 180 220 72 146 142 216 142 142 72 72 150 260 1200 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 2 82 99 65 90 39 51 92 23 56 63 68 74 14 56 86 65 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 6 | . 1 . 1 2 . . . . . . 1 . . . . 1 Known Exits Taken 8 | . . . 1 . 1 . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . . . . . 1 1 . . . . . Scrap Searched 13 | . . 2 . 1 . . . . 2 . . 1 . 1 3 3 Spaces Dug 39 | . . 1 . . 1 14 . 7 . 3 . 4 9 . . . Terrain Destroyed 85 | . . 6 . . 8 18 . 7 2 13 . 4 16 1 6 4 Melee 34 | . . . . . . 14 . 7 . . . 4 9 . . . Projectile 38 | . . 1 . . 8 . . . 2 13 . . 7 1 6 . AOE 13 | . . 5 . . . 4 . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Total 10598 | 10 647 623 361 566 455 1957 381 1028 321 767 118 752 462 396 876 878 Wait 721 | . 27 7 . 14 112 185 13 73 12 21 34 162 14 . 14 33 Move 8944 | 4 505 592 350 506 289 1588 323 841 296 667 83 572 392 381 785 770 Hop . | . . . . . . . . . . . . . . . . . Pick Up 107 | . 23 4 3 4 8 15 3 9 1 2 . 4 . 1 12 18 Fast Attach 70 | . 4 . . 3 2 14 1 10 1 1 . 1 11 3 11 8 Attach 48 | . 4 1 . 1 5 7 . 5 2 7 . 1 5 . 8 2 Detach 20 | . 2 . . . 2 5 1 4 1 . 1 . 2 . 1 1 Swap 59 | . 6 6 1 5 4 21 3 1 1 2 . . . . 1 8 Drop 102 | . 16 5 3 14 6 19 8 12 1 1 . . . . 1 16 Fire 387 | 6 59 8 . 19 27 82 2 23 6 56 . 3 27 11 43 15 Melee 121 | . . . 4 . . 15 27 50 . . . 9 10 . . 6 Ram 16 | . . . . . . 6 . . . 9 . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . . Trap 1 | . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 13) 859 | -10/Materials | Discovered new exit (range 13) 987 | -10/Materials | Central database locked down 1081 | -10/Materials | Entered Mines 1212 | -10/Mines | Learned Materials non-interactive machine intel 1214 | -10/Mines | Escorted by a lone wolf Derelict 1464 | -10/Mines | Discovered new exit (range 8) 1715 | -10/Mines | Learned 4 Materials zone layouts 1742 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1948 | -10/Mines | Discovered new exit (range 7) 2179 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2179 | -10/Mines | Discovered new exit (range 5) 2191 | -10/Mines | Entered Exiles 2191 | -10/Exiles | Accompanied by 2 allies 2192 | -10/Exiles | Identified exit to Mines 2221 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2236 | -10/Exiles | Met 8R-AWN 2262 | -10/Exiles | Met EX-HEX 2442 | -10/Exiles | Met EX-DEC 2496 | -10/Exiles | Learned location of Zion (-6) 2684 | -10/Exiles | Met EX-BIN 2835 | -10/Exiles | Entered Mines 2835 | -9/Mines | Accompanied by 1 ally 2836 | -9/Mines | Assembled infested the area 3125 | -9/Mines | Found the Drone Emporium 3141 | -9/Mines | Found Prototype Device 3313 | -9/Mines | Build established: Scavenger-Mutant 3358 | -9/Mines | Discovered new exit (range 14) 3389 | -9/Mines | Learned location of Storage (-8) 3389 | -9/Mines | Discovered new exit (range 9) 3434 | -9/Mines | Entered Materials 3434 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3435 | -8/Materials | Identified exit to Factory 3436 | -8/Materials | Loaded intel: 21 non-interactive machine locations 3482 | -8/Materials | Identified Decoy Drone Bay 3861 | -8/Materials | Entered Factory 3861 | -7/Factory | Evolved 2 slots: Utility x2 4560 | -7/Factory | Repaired Mic. Nuclear Core 4645 | -7/Factory | Discovered new exit (range 7) 4650 | -7/Factory | Identified exit to Factory 5662 | -7/Factory | Local fabrication network quarantined 5670 | -7/Factory | Fabricated Cmb. Airjet? 5900 | -7/Factory | First assault squad dispatched 5961 | -7/Factory | Sucked down chute 5961 | -7/Factory | Entered Waste 5977 | -7/Waste | Spotted C-40 Crusher 5982 | -7/Waste | Spotted C-40 Crusher 5988 | -7/Waste | Spotted C-40 Crusher 5991 | -7/Waste | Spotted C-40 Crusher 6001 | -7/Waste | Spotted C-40 Crusher 6006 | -7/Waste | Spotted C-40 Crusher 6052 | -7/Waste | Warlord forces began an assault 6058 | -7/Waste | Allies destroyed C-40 Crusher 6065 | -7/Waste | Allies destroyed C-40 Crusher 6066 | -7/Waste | Discovered new exit (range 20) 6069 | -7/Waste | Allies destroyed C-40 Crusher 6071 | -7/Waste | Allies destroyed C-40 Crusher 6079 | -7/Waste | Allies destroyed C-40 Crusher 6081 | -7/Waste | Allies destroyed C-40 Crusher 6081 | -7/Waste | Found Damper Plating 6255 | -7/Waste | Build established: Mutant 6351 | -7/Waste | Found Damper Plating 6419 | -7/Waste | Identified exit to Factory 6426 | -7/Waste | Entered Factory 6720 | -7/Factory | Repaired Mic. Nuclear Core 7075 | -7/Factory | System corruption reached 10% 7184 | -7/Factory | Fabricated System Shield (x1) 7479 | -7/Factory | Build established: Hacker-Mutant 7522 | -7/Factory | Fabricated Cmb. Airjet? 7907 | -7/Factory | Discovered new exit (range 9) 7913 | -7/Factory | Local fabrication network quarantined 7919 | -7/Factory | Identified exit to Lower Caves 7920 | -7/Factory | Entered Lower Caves 8290 | -7/Lower Caves | Discovered new exit (range 14) 8307 | -7/Lower Caves | Identified exit to Lower Caves 8377 | -7/Lower Caves | Entered another Lower Caves area 8417 | -7/Lower Caves | Learned Factory terminal intel 8422 | -7/Lower Caves | Discovered exit to Factory (range 7) 8453 | -7/Lower Caves | Core integrity fell below 50% 8530 | -7/Lower Caves | Lost 3 parts (1p1n1u) 8875 | -7/Lower Caves | Lost 6 parts (1p1n3u1w) 9192 | -7/Lower Caves | Discovered new exit (range 6) 9211 | -7/Lower Caves | Entered Data Miner 9211 | -7/Data Miner | Discovered new exit (range 6) 9226 | -7/Data Miner | Met Data Miner 9244 | -7/Data Miner | Learned location of Section 7 (-2) 9244 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9254 | -7/Data Miner | Received God Mode back door access code from Data Miner 9306 | -7/Data Miner | Entered Proximity Caves 9320 | -6/Proximity Caves | Build established: Scout 9391 | -6/Proximity Caves | Learned 8 Factory zone layouts 9399 | -6/Proximity Caves | Learned 8 Factory zone layouts 9782 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9910 | -6/Proximity Caves | Escorted by Enhanced Grunt 9917 | -6/Proximity Caves | Entered Factory 9917 | -6/Factory | Accompanied by 1 ally 9917 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9918 | -6/Factory | Identified exit to Lower Caves 9919 | -6/Factory | Loaded intel: 20 terminal locations 10029 | -6/Factory | Incoming investigation squad redirected 10098 | -6/Factory | Incoming investigation squad redirected 10132 | -6/Factory | Incoming investigation squad redirected 10254 | -6/Factory | Lost 11 parts (2p3n4u2w) 10410 | -6/Factory | Entered Lower Caves 10480 | -6/Lower Caves | Build established: Mutant 10732 | -6/Lower Caves | Identified exit to Lower Caves 10810 | -6/Lower Caves | Spotted B-75 Beast 11026 | -6/Lower Caves | Learned Factory garrison access intel 11058 | -6/Lower Caves | Entered another Lower Caves area 11118 | -6/Lower Caves | Core integrity fell below 50% 11150 | -6/Lower Caves | Lost 10 parts (2p3n3u2w) 11346 | -6/Lower Caves | Discovered new exit (range 8) 11587 | -6/Lower Caves | Encountered a Warlord checkpoint 11946 | -6/Lower Caves | Learned 4 Factory zone layouts 12242 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12543 | -6/Lower Caves | Build established: Scavenger-Mutant 13056 | -6/Lower Caves | Core integrity fell below 20% 13090 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 13141 | -6/Lower Caves | Learned 8 Factory zone layouts 13153 | -6/Lower Caves | Discovered new exit (range 14) 13186 | -6/Lower Caves | Identified exit to Zion 13187 | -6/Lower Caves | Entered Zion 13281 | -6/Zion | Discovered new exit (range 15) 13299 | -6/Zion | Given the Hacking Drone Bay 13302 | -6/Zion | Found Prototype Device 13330 | -6/Zion | Received a visual enhancement algorithm 13372 | -6/Zion | System corruption cleaned by Quarantine Array 13486 | -6/Zion | Found Prototype Device 13620 | -6/Zion | Learned Factory emergency access door positions 13835 | -6/Zion | Build established: Derelict-Mutant 14094 | -6/Zion | Found Prototype Launcher 14094 | -6/Zion | Identified Rocket Array 14246 | -6/Zion | Identified Hacking Drone Bay 14308 | -6/Zion | Attacked by Zionites 14316 | -6/Zion | Identified Bomb Factory No. 2 14582 | -6/Zion | Self-destructed Last Messages --------------- 14526_ 44-1MB(z) knocked back. 14526_ 44-1MB(z) destroyed. 14528_ CQ-BIH(z) destroyed. 14529_ Acquired 11 matter. 14534_ Acquired 14 matter. 14539_ Acquired 12 matter. 14542_ System corrupted: Component data lost. 14561_ YI-NYU(z) emerges from the Twisted Machinery. 14562_ YI-NYU(z) pulls a Mak. Axe out of the Twisted Machinery. AR-IZ2(z) bursts out of the Twisted Machinery. 14570_ Acquired 18 matter. 14570_ HM-R62(z) pulls a Mak. Laser out of the Twisted Machinery. FN-1AS(z) bursts out of the Twisted Machinery. 14571_ AR-IZ2(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 14574_ YI-NYU(z) destroyed. 14576_ FN-1AS(z) destroyed. 14576_ Acquired 6 matter. 14578_ System corrupted: Matter fused (-5). 14578_ JD-WMB(z) destroyed. 14578_ Rocket Array destroyed. Map ----- +----------------------------------------------------+ | """""#""" ""###?#?????#??#?????????? | | """##""" = ""#??#?#?????#??????????? | | " """""" ""#?#???????????????????? | | """ """" """##?????#??#???#???????? | | """" ""#"" "###??#????????##????????? | | """"" """"""" """#?????????????????????? | | "" """""""" ""##??##?????????#???????? | | """" """ """ """#??????????????????????? | | "" """""####?????????????????????? | | ""#"#""?????#?????????????????? | | "" """"#"#???????#???#???????????? | | """" "" ""#####???????????????????????? | | "" """" """#?????#?????????????????????? | | "" """"" """#??##?#????#????????????????? | | """#""" """#???????????????????????????? | | " """###"" """###?????????????????????????? | | """"" "###?##" #"##????#??????????????????????? | | "#""" "#???#"" #""#?????????????"?????????????? | | "###" ""???#"" ""##?##????????????????????????? | | ???"" ""#?##"" """##"#"??"#""#?"??????????????? | | ??##" "??##""" #"#""""###""""#""??????????????? | | ???"" "#??#"" #""" "#""""" """"" "?????????? | | ??##" ""??##" #"" """"""" """ "?????????? | | ??#"" "####""" % d ????????? | | ??##" "" #"""" % == ????????? | | ??#"" """"""" = @= ????????? | | ??#"" """""" "" ????????? | | ??#"" z "" ????????? | | ###"" """" ?????????? | | #"#"" " " ""#"???????????????? | | ##""" """ """"???????????????? | | #"#"! """" ""???????????????? | | #""" =*=] "" """???????????????? | | """ =! ! # ## """ """"???????????????? | | #"" /=!! = # #"" z """""???????????????? | | #"" = """ "" ????????????????? | | "" / """ " ????????????????? | | " / """ """????????????????? | | " * " # # ""#""???????????????? | | "#"" ## ## """""?????????????????? | | """"""" """""""###??????????????????? | | ""###" "" """"##"####""?????????????????????? | | ###?""" """"""""""#?#???????????????????????????? | | ????#""""""""#""###??????????????????????????????? | | ?????#"""#"""#???????????????????????????????????? | | ??????#####??????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?#??????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1200 Resistance: EM 90 Core Shielding 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Cmb. Airjet | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -7/Factory System Shield | x1 | -7/Factory Cmb. Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravSalvageSplitter Manual? 0 Play Time 01:51:23 Cumulative 101.1 hours Start 2020.11.30 @ 16:10:58 End 2020.11.30 @ 18:31:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b6fe550-c2e9-471f-a64d-2da5c2ba9095