Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 13:24:26 Player: Sixten Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (1504) 1504 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 7312 Bonus ------- Follower Combat Kills 228 Aligned with FarCom 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 157/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Advanced Plasma Cannon > --- INVENTORY (5) ---- Faulty Neutron Cannon Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Target Analyzer Recalibrator > --- WEAPON ----------- Enhanced Gauss Cannon Improved Remote Datajack Improved Remote Datajack > --- INVENTORY -------- Antigrav System Neutron Cannon Improved Heavy Machine Gun [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . . . . 2 2 . 1 Weapon 2 | . . . . . . . . . 1 1 Parts Attached 86 | 6 6 7 12 7 . 1 17 3 7 20 Power 7 | 1 . . 1 2 . . . . 1 2 Engine 4 | 1 . . 1 1 . . . . . 1 Core 3 | . . . . 1 . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 28 | 2 2 1 4 3 . . 5 2 2 7 Treads . | . . . . . . . . . . . Leg 19 | 2 2 1 4 3 . . 1 . . 6 Wheel 2 | . . . . . . . . . 2 . Hover 2 | . . . . . . . 1 . . 1 Flight 5 | . . . . . . . 3 2 . . Utility 26 | 1 3 2 4 2 . . 7 1 2 4 Device 8 | . . . . . . . 4 1 1 2 Storage 3 | 1 1 . 1 . . . . . . . Processor 4 | . 1 1 . . . . 1 . . 1 Hackware 1 | . . . . . . . 1 . . . Protection 10 | . 1 1 3 2 . . 1 . 1 1 Artifact . | . . . . . . . . . . . Weapon 25 | 2 1 4 3 . . 1 5 . 2 7 Energy Gun 3 | 1 . . . . . . . . 2 . Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 10 | 1 1 2 1 . . 1 3 . . 1 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 2 | . . 1 1 . . . . . . . Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . 1 1 . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 3 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . 5 Parts Lost 48 | . 2 1 5 3 . 2 3 2 17 13 Power 6 | . . . 1 1 . . . . 2 2 Propulsion 19 | . 2 . 1 2 . 1 1 1 6 5 Utility 13 | . . 1 2 . . . 1 1 5 3 Weapon 10 | . . . 1 . . 1 1 . 4 3 Highest Loss Streak 8 | . 2 1 3 3 . 2 2 2 7 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 98 97 94 68 100 84 94 87 62 21 Engine 6 | . 14 14 9 8 . . . . . 1 Core 3 | . . . . 2 11 11 9 7 10 . Leg 23 | . 27 28 41 20 44 36 9 3 . 9 Hover 1 | . . . . . . . 3 7 4 . Flight 3 | . . . . . . . 23 18 9 . Device 4 | . . . . . . . 21 19 13 2 Storage 8 | . 14 14 11 11 11 11 . . . . Processor 1 | . 3 . . . . . 2 7 5 1 Protection 7 | . 8 11 9 4 11 11 9 7 1 . Ballistic Gun 11 | . 26 10 8 11 11 11 8 7 4 . Launcher 1 | . . 11 5 . . . . . . . Slashing Weapon 6 | . . 6 7 11 11 2 8 7 4 . Naked Turns 105 | . . . . . . . . . 36 69 Heaviest Build 34 | 14 22 23 31 34 34 34 17 24 26 33 Greatest Support 84 | 20 20 20 60 60 45 45 17 19 35 84 Greatest Overweight (x) 4 | . 1 1 1 2 . 1 1 1 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 5 5 5 Average Capacity 10 | 6 9 10 13 15 15 15 5 5 5 5 Most Carried 15 | 3 10 10 14 15 15 15 15 3 3 5 Average Carried 8 | 1 7 9 12 13 15 15 3 2 1 2 Final Capacity 15 | 8 10 10 15 15 15 15 5 5 5 5 Final Carried 15 | 2 9 10 12 15 15 15 3 2 1 2 Class Distribution -------------------- 85% | Mutant 5% | Scavenger-Mutant 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Scout | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1529 | 219 259 118 228 246 . 77 170 25 88 99 Remotely . | . . . . . . . . . . . Salvage Created 1850 | . 364 222 517 31 . 77 172 66 323 78 Parts 109 | . 9 18 49 4 . 2 9 4 10 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 39 | . 8 5 15 1 . 1 3 1 3 2 Guns 21 | . 8 2 5 1 . 1 3 1 . . Cannons 2 | . . . . . . . . . . 2 AOE 13 | . . 3 10 . . . . . . . Classes Destroyed 9 | . 1 4 3 . . . . . . 1 Worker 6 | . . . 3 . . 1 . 1 1 . Builder 5 | . . 1 4 . . . . . . . Tunneler 2 | . . 1 . . . . 1 . . . Recycler 3 | . . 1 1 . . . . . 1 . Watcher 1 | . . . 1 . . . . . . . Swarmer 9 | . . 3 6 . . . . . . . Grunt 20 | . 8 2 5 1 . 1 2 1 . . Sentry 8 | . . . 4 . . . 1 . 3 . Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 9 | . 2 3 9 1 . 1 2 1 1 2 Combat Bots Only 7 | . 2 3 7 1 . 1 2 1 1 2 Max Kills in Single Turn 3 | . 1 3 3 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 2 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 687 | . 45 30 65 29 . 25 31 14 222 226 Missed 222 | . 14 7 15 9 . 9 12 6 84 66 Damage Taken 7370 | . 425 305 744 444 . 290 296 115 1320 3431 Core 1859 | . 12 29 120 137 . 40 31 14 465 1011 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 74 | 100 . 83 . . . 25 94 98 45 . Volleys Fired 204 | . 30 9 43 16 . 16 25 15 29 21 Largest 2 | . 2 2 2 1 . 2 2 1 2 1 Hottest 136 | . 60 50 40 20 . 40 40 20 136 57 Shots Fired 284 | . 61 18 53 15 1 18 29 15 53 21 Gun 242 | . 61 17 33 15 1 18 29 15 53 . Cannon 11 | . . . . . . . . . . 11 Launcher 21 | . . 1 20 . . . . . . . Special 10 | . . . . . . . . . . 10 Kinetic 210 | . 53 17 33 15 1 18 29 15 18 11 Thermal 35 | . . . . . . . . . 35 . Explosive 21 | . . 1 20 . . . . . . . Electromagnetic 8 | . 8 . . . . . . . . . Robot Hit Streak 18 | . 11 5 12 13 . 15 16 18 13 9 Robot Miss Streak 4 | . 2 4 2 1 . 1 2 3 1 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 222 | . 43 15 43 14 . 15 25 10 43 14 Core Hits 115 | . 19 11 38 3 1 6 11 6 15 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . 2 . 1 . . . . . . . Critical Strikes 9 | . 3 . 2 . . . . . 3 1 Burn 3 | . . . . . . . . . 3 . Destroy 4 | . 2 . 2 . . . . . . . Blast 1 | . . . . . . . . . . 1 Corrupt 1 | . 1 . . . . . . . . . Melee Attacks 62 | . . 7 11 1 . 1 13 3 26 . Impact . | . . . . . . . . . . . Slashing 62 | . . 7 11 1 . 1 13 3 26 . Piercing . | . . . . . . . . . . . Sneak Attacks 15 | . . 5 5 . . 1 2 . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4006 | . 624 477 1217 170 10 233 283 80 664 248 Guns 2052 | . 553 118 205 170 10 188 191 80 537 . Cannons 211 | . . . . . . . . . . 211 Explosions 907 | . 66 129 712 . . . . . . . Melee 751 | . . 230 289 . . 45 92 . 95 . Ramming 85 | . 5 . 11 . . . . . 32 37 Kinetic 1749 | . 450 118 205 170 10 188 191 80 126 211 Thermal 477 | . 66 . . . . . . . 411 . Explosive 841 | . . 129 712 . . . . . . . Electromagnetic 103 | . 103 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 751 | . . 230 289 . . 45 92 . 95 . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . 2 2 2 2 2 2 . . 4 28 Average Corruption 3 | . 2 2 1 2 2 2 . . 3 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 56 | . 10 5 1 12 11 1 . . 1 15 Message Errors 16 | . 3 1 1 4 1 . . . . 6 Matter Fused 11 | . 2 2 . 3 1 1 . . . 2 Heat Flow Errors 6 | . 2 1 . 2 . . . . . 1 Energy Discharges 8 | . . 1 . 1 3 . . . 1 2 Data Loss (minor) 5 | . 2 . . 1 2 . . . . . Data Loss (major) 2 | . . . . . 2 . . . . . Misfires 2 | . 1 . . . 1 . . . . . Alerts 4 | . . . . . 1 . . . . 3 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 107 | . . 45 33 . . . 22 . 6 1 Projectiles 1 | . . . . . . . . . . 1 Explosions 21 | . . . 21 . . . . . . . Melee 85 | . . 45 12 . . . 22 . 6 . Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 46 | . . . 18 . . . . . 12 16 Shots 1 | . . . 1 . . . . . . . Rammed 26 | . . . . . . . . . 13 13 Targets Rammed 30 | . 2 . 1 . . . . . 13 14 Kicked 4 | . 2 . 1 . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 312 | . 283 172 34 249 . 21 41 11 312 108 Average Temperature 64 | . 55 47 12 130 . 9 11 5 118 50 Received Heat Transfer 1455 | . 273 156 261 54 . 180 162 72 234 63 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Melted 9 | . . . . . . . . . 9 . Heat Transferred 1387 | . 150 . . . . . . . 1237 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 309 | . 158 108 309 118 . 110 101 50 99 81 Initial 118 | . . . 15 118 . . 42 45 24 7 Average 67 | . 53 57 183 38 . 88 56 45 38 25 Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 92 | 100 100 100 48 100 . 100 100 100 100 100 Level 1 7 | . . . 51 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 . 1 1 . . 1 . . 3 Investigation 2 | . . . 1 1 . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 4 | . 1 . . . . . 1 . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 8 | . 1 . 2 . . . 3 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 19 5 21 7 . 5 6 2 8 8 Peak Tracking Total 6 | . 4 3 4 3 . 3 6 2 4 4 Tactical Retreats 5 | . 2 . 1 . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 6 | . 1 . 4 . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 2 | . . . . 2 2 2 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 2 | . 1 . . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 8 | . 1 . 2 1 1 . 2 . 1 . Terminals 4 | . 1 . 2 . . . 1 . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 10 | . 1 . 3 1 1 . 3 . 1 . Successful 5 | . . . . 1 1 . 2 . 1 . Failed 5 | . 1 . 3 . . . 1 . . . Catastrophic 3 | . 1 . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . 1 . . . 1 . Terminals 6 | . 1 . 3 . . . 2 . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . . 1 1 . 1 . . . Open Door 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . 2 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 6 | . . 1 . 5 . . . . . . Largest Group 5 | . . 1 1 5 5 3 1 . . . Highest-Rated Group 84 | . . 31 31 84 84 39 16 . . . Highest-Rated Ally 31 | . . 31 31 31 31 16 16 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 36 | . . . 8 6 . 22 . . . . Total Damage 477 | . . . 61 70 . 346 . . . . Kills 8 | . . . 2 2 . 4 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 7633 | 118 1289 739 1067 1323 651 250 663 369 671 493 Spaces Moved 5154 | 95 690 395 656 734 542 117 648 268 550 459 Core 434 | 10 . . . . . . . . 100 324 Treads . | . . . . . . . . . . . Legs 3339 | 85 690 395 656 734 542 117 . . . 120 Wheels 88 | . . . . . . . . . 88 . Hover 182 | . . . . . . . 3 . 164 15 Flight 1111 | . . . . . . . 645 268 198 . Fastest Speed 34 | 50 120 120 120 120 120 120 47 47 34 50 Average Speed 123 | 112 158 170 122 172 120 164 58 123 88 86 Slowest Speed 260 | 120 190 190 190 260 120 190 130 127 120 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 73 56 41 86 89 20 29 5 8 9 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 13 | . . 1 4 . . . 8 . . . Terrain Destroyed 133 | . 2 8 107 . . . 8 . . 8 Melee 13 | . . 1 4 . . . 8 . . . Projectile 8 | . . . . . . . . . . 8 AOE 112 | . 2 7 103 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 6012 | 103 822 428 846 773 543 155 885 288 632 537 Wait 424 | . 85 6 114 8 . 21 170 . 5 15 Move 5144 | 94 689 394 655 733 541 116 647 267 549 459 Hop . | . . . . . . . . . . . Pick Up 40 | 3 9 3 6 6 1 . 5 . 2 5 Fast Attach 32 | 5 1 . 4 3 . . 2 . 3 14 Attach 32 | 1 3 . 3 2 . . 11 2 4 6 Detach 7 | . 1 . . . . . 3 . 1 2 Swap 22 | . 2 7 5 2 . 1 4 1 . . Drop 14 | . . 2 4 2 1 . 5 . . . Fire 204 | . 30 9 43 16 . 16 25 15 29 21 Melee 62 | . . 7 11 1 . 1 13 3 26 . Ram 27 | . . . . . . . . . 13 14 Kick 4 | . 2 . 1 . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 869 | -10/Materials | Discovered new exit (range 15) 1157 | -10/Materials | Discovered new exit (range 12) 1271 | -10/Materials | Discovered new exit (range 9) 1408 | -10/Materials | Entered Mines 1543 | -10/Mines | Met a Derelict bent on vengeance 1648 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1985 | -10/Mines | Learned Materials garrison access intel 2082 | -10/Mines | Discovered new exit (range 5) 2102 | -10/Mines | Received a Mining Laser from a helpful Derelict 2147 | -10/Mines | Entered Materials 2147 | -9/Materials | Accompanied by 1 ally 2147 | -9/Materials | Evolved 2 slots: Propulsion x2 2641 | -9/Materials | Destroyed 7 combat bots 3194 | -9/Materials | Discovered new exit (range 13) 3203 | -9/Materials | Lost 3 parts (1n1u1w) 3214 | -9/Materials | Entered Mines 3225 | -9/Mines | Assembled infested the area 3382 | -9/Mines | Core integrity fell below 50% 3415 | -9/Mines | Lost 3 parts (1p2n) 3431 | -9/Mines | Learned location of Zion (-7) 3471 | -9/Mines | Found a hidden stash of uninstalled traps 3483 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3560 | -9/Mines | Discovered new exit (range 9) 4066 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4191 | -9/Mines | Met a Derelict shopkeep closing up shop 4529 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4530 | -9/Mines | Discovered new exit (range 5) 4537 | -9/Mines | Entered Exiles 4537 | -9/Exiles | Accompanied by 5 allies 4567 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4572 | -9/Exiles | Discovered new exit (range 15) 4594 | -9/Exiles | Met 8R-AWN 4619 | -9/Exiles | Met EX-HEX 4672 | -9/Exiles | Met EX-BIN 4698 | -9/Exiles | Aligned with FarCom system 4699 | -9/Exiles | Given EX-Vault access code 4759 | -9/Exiles | Opened EX-Vault 4785 | -9/Exiles | Found Cloak of Protection 4815 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4859 | -9/Exiles | Met EX-DEC 4911 | -9/Exiles | Visited The Gauntlet 5167 | -9/Exiles | Discovered new exit (range 12) 5188 | -9/Exiles | Left Exiles lab with Cloak of Protection 5188 | -9/Exiles | Entered Mines 5188 | -8/Mines | Accompanied by 3 allies 5406 | -8/Mines | Discovered new exit (range 9) 5438 | -8/Mines | Entered Materials 5438 | -8/Materials | Accompanied by 1 ally 5438 | -8/Materials | Evolved 2 slots: Utility x2 5439 | -8/Materials | Loaded intel: 1 garrison access location 5818 | -8/Materials | Build established: Scavenger-Scout 6095 | -8/Materials | Discovered new exit (range 14) 6101 | -8/Materials | Entered Factory 6101 | -7/Factory | Evolved 2 slots: Utility x2 6102 | -7/Factory | Identified exit to Storage 6123 | -7/Factory | Build established: Scavenger-Mutant 6411 | -7/Factory | Discovered new exit (range 3) 6470 | -7/Factory | Entered another Factory area 6470 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6491 | -6/Factory | Build established: Mutant 6860 | -6/Factory | Discovered new exit (range 15) 6986 | -6/Factory | Lost 6 parts (1p2n1u2w) 7121 | -6/Factory | Core integrity fell below 50% 7137 | -6/Factory | Lost 7 parts (1p1n3u2w) 7141 | -6/Factory | Entered another Factory area 7141 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7353 | -5/Factory | System corruption reached 10% 7476 | -5/Factory | Core integrity fell below 50% 7518 | -5/Factory | Core integrity fell below 20% 7519 | -5/Factory | Lost 8 parts (1p2n2u3w) 7634 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07588_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 07589_ System corrupted: Energy discharge (-28). 07605_ >7,,FV|4OHY7DX2DFYX NP3,0VAMT 07620_ Penetrated by Slug. 07623_ Critical hit (Burn: +37). 07625_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 07626_ Penetrated by Slug. 07626_ Critical hit (Destroy). 07626_ Hrd. Light Armor Plating destroyed. 07627_ System corrupted: IFF burst signal emitted. 07628_ Penetrated by Slug. 07631_ Arm. Leg destroyed. 07634_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????o??????????????Y????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? #????????????????????????? | | ?????????????????????? #????????????????????????? | | ?????????????????????? #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????#######???### ###??????????????????????? | | ??????????# ##### #??????????????????????? | | ??????????# h ##+### #?????????????? | | ??????????# p Y @ +?????????????? | | ??????????# p ## #?????????????? | | ??????????# ##### #????? #?????????????? | | ??????????### ###???#######??????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #???????????????????Y??????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ?##########?# #??????????????????????????????????? | | ?# #?# #??????????????????????????????????? | | ?# ! ### ###????????????????????????????????? | | ?#! = # #????????????????????????????????? | | ?# # #????????????????????????????????? | | ?# / #????????????????????????????????? | | ?# # #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Leap Before You Look Part-time Excavator The More The Merrier Challenges ------------ None Game ------ Seed GhostNuclearLog Manual? 0 Play Time 01:05:56 Cumulative 9.2 hours Start 2024.04.01 @ 12:00:15 End 2024.04.01 @ 13:24:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61463328-9a20-45d5-b8ec-324e55df99c8