Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 14:52:54 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (122) 610 Value Destroyed (4094) 4094 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1260) 1260 TOTAL SCORE: 11424 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 86 Entered DSFs 1000 Cogmind --------- Core Integrity 656/1150 Matter 22/300 Energy 96/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Enhanced Optical Array Long-range Sensor Array Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Hybrid Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Small Storage Unit Field Laser Field Laser Field Laser Pulse Rifle Pulse Rifle Heavy Missile Launcher [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Field Laser Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Slots Evolved 12 | . . . 2 . 2 2 . 2 2 . 2 . Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . 1 . 1 . . . . Utility 7 | . . . 1 . 1 1 . . 2 . 2 . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 147 | 7 10 5 18 10 17 2 27 33 1 8 8 1 Power 26 | 1 . 2 3 1 2 . 5 8 . 2 2 . Engine 15 | 1 . 1 3 1 1 . 2 5 . 1 . . Core 9 | . . 1 . . 1 . 3 3 . . 1 . Reactor 2 | . . . . . . . . . . 1 1 . Propulsion 45 | 2 3 2 6 4 3 1 11 10 . 2 . 1 Treads . | . . . . . . . . . . . . . Leg 42 | 2 3 2 6 4 3 1 11 10 . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . 2 . 1 Utility 37 | 1 3 . 6 3 4 1 5 8 1 2 3 . Device 20 | . 1 . 4 . 2 1 2 5 1 2 2 . Storage 3 | 1 1 . 1 . . . . . . . . . Processor 2 | . 1 . . . . . . 1 . . . . Hackware 2 | . . . . . . . . 1 . . 1 . Protection 10 | . . . 1 3 2 . 3 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 3 4 1 3 2 8 . 6 7 . 2 3 . Energy Gun 28 | 2 4 1 1 1 4 . 6 7 . 2 . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . 2 . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 6 | . . . 2 1 3 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . . System Corruption 5 | . . . . . . . . 5 . . . . Parts Lost 74 | . 1 . 10 6 5 . 12 22 . 12 1 5 Power 14 | . . . 2 1 1 . 1 6 . 3 . . Propulsion 25 | . . . 3 3 1 . 6 7 . 2 1 2 Utility 21 | . . . 2 2 1 . 3 6 . 4 . 3 Weapon 14 | . 1 . 3 . 2 . 2 3 . 3 . . Highest Loss Streak 12 | . 1 . 7 3 2 . 5 6 . 12 1 5 To Critical Strikes 2 | . . . . . . . . . . 1 . 1 Average Slot Usage (%) 87 | . 89 100 79 98 98 97 91 83 66 41 35 21 Engine 5 | . 14 2 5 10 3 . . 3 11 4 . . Core 4 | . . 11 2 . 5 7 5 4 . . . . Leg 25 | . 27 28 27 32 26 30 27 27 11 4 . . Device 8 | . 4 . 6 . 9 12 14 16 19 13 14 7 Storage 8 | . 14 14 8 11 9 7 7 3 . . . . Processor 7 | . . 14 11 11 9 7 7 3 5 5 5 5 Protection 3 | . . . . 10 8 7 5 1 . . . . Energy Gun 14 | . 27 28 5 . 8 23 20 19 17 8 . . Slashing Weapon 6 | . . . 11 22 16 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 48 | 12 18 19 24 24 33 34 44 48 34 34 28 6 Greatest Support 100 | 20 20 20 51 51 35 52 80 100 40 40 26 13 Greatest Overweight (x) 3 | . 1 . 1 . 1 . . . . 3 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 7 8 10 9 10 10 10 10 8 5 5 5 5 Most Carried 10 | 3 7 10 10 10 10 9 10 10 2 5 5 5 Average Carried 7 | . 4 9 6 9 8 8 9 6 2 3 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 1 7 10 10 10 9 9 10 2 2 5 5 4 Class Distribution -------------------- 40% | Mutant 29% | Scavenger-Mutant 12% | Scavenger-Tank 8% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Tank | -6/Factory Skirmisher | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 ----------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Matter Collected 1330 | 129 227 64 147 75 155 10 178 330 . 15 . . Remotely . | . . . . . . . . . . . . . Salvage Created 4869 | . 266 287 332 855 959 . 689 1409 . . 72 . Parts 223 | . 17 20 14 53 55 . 22 37 . . 5 . Haulers Intercepted 6 | . 1 . . 1 4 . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Combat Hostiles Destroyed 100 | . 6 8 5 15 22 . 12 25 . . 7 . Melee 39 | . . . 4 15 20 . . . . . . . Guns 45 | . 6 8 1 . 2 . 9 19 . . . . AOE 7 | . . . . . . . . . . . 7 . Classes Destroyed 16 | . 5 3 1 . 1 . 4 2 . . . . Worker 7 | . . 1 . 2 2 . . 2 . . . . Builder 1 | . . 1 . . . . . . . . . . Tunneler 2 | . . . . . 2 . . . . . . . Hauler 6 | . 1 . . 1 4 . . . . . . . Recycler 2 | . . 1 1 . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 3 | . 1 . . . 1 . . . . . 1 . Swarmer 29 | . 3 6 . . 12 . . 3 . . 5 . Grunt 38 | . 3 2 4 5 7 . 6 11 . . . . Brawler 1 | . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 17 | . . . 1 10 3 . . 3 . . . . Specialist 3 | . . . . . . . 3 . . . . . Hunter 5 | . . . . . . . 1 4 . . . . Programmer 5 | . . . . . . . . 3 . . 2 . Heavy 1 | . . . . . . . 1 . . . . . Best Kill Streak 8 | . 3 4 3 5 8 . 4 4 . . 8 . Combat Bots Only 8 | . 3 3 3 3 8 . 4 4 . . 7 . Max Kills in Single Turn 2 | . 1 1 1 1 1 . 1 1 . . 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . Melee 1 | . . . 1 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Damage Taken 10323 | . 270 253 823 898 838 . 1908 3054 . 1325 329 625 Core 2329 | . 41 60 245 152 195 . 248 395 . 499 88 406 Absorbed by Shields 95 | . . . . 3 . . . 78 . 14 . . Core Remaining (%) 55 | 100 . 59 . . 64 . 64 53 . 50 . . Volleys Fired 250 | . 32 38 12 . 8 . 38 105 . 5 12 . Largest 3 | . 2 2 2 . 3 . 3 3 . 3 1 . Hottest 255 | . 80 105 105 . 175 . 175 255 . 228 39 . Shots Fired 515 | . 60 59 17 . 24 . 97 233 . 13 12 . Gun 503 | . 60 59 17 . 24 . 97 233 . 13 . . Cannon . | . . . . . . . . . . . . . Launcher 12 | . . . . . . . . . . . 12 . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 503 | . 60 59 17 . 24 . 97 233 . 13 . . Explosive 12 | . . . . . . . . . . . 12 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 19 | . 5 7 6 . 9 . 19 13 . 13 . . Robot Miss Streak 4 | . 3 2 2 . 2 . 4 3 . 2 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 10 | . . 2 1 . . . 3 4 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 . . . . Shots Hit Robots 474 | . 37 39 21 47 88 . 71 159 . 12 . . Core Hits 191 | . 16 15 6 16 30 . 24 67 . 2 15 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 36 | . . . 1 5 10 . 5 15 . . . . Burn 21 | . . . . . 1 . 5 15 . . . . Smash 1 | . . . . . 1 . . . . . . . Sever 14 | . . . 1 5 8 . . . . . . . Melee Attacks 170 | . . . 13 59 98 . . . . . . . Impact 16 | . . . . . 16 . . . . . . . Slashing 154 | . . . 13 59 82 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . . . 1 4 7 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . 7 13 . . . . . . . Damage Inflicted 11744 | . 423 459 515 1589 3034 . 1273 3046 . 265 1140 . Guns 5719 | . 423 459 160 . 252 . 1273 2887 . 265 . . Cannons . | . . . . . . . . . . . . . Explosions 1299 | . . . . . . . . 159 . . 1140 . Melee 4716 | . . . 345 1589 2782 . . . . . . . Ramming 10 | . . . 10 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 5805 | . 423 459 160 . 252 . 1273 2973 . 265 . . Explosive 1140 | . . . . . . . . . . . 1140 . Electromagnetic 73 | . . . . . . . . 73 . . . . Impact 619 | . . . . . 619 . . . . . . . Slashing 4097 | . . . 345 1589 2163 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . 1 1 . . . 7 . . 2 3 Average Corruption 1 | . . . 1 1 . . . 4 . . 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 16 | . . . 3 2 . . . 6 . . 3 2 Message Errors 2 | . . . . 1 . . . 1 . . . . Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 5 | . . . 2 . . . . 1 . . 1 1 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 3 . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 522 | . . . 24 60 268 . . 121 . . 49 . Projectiles . | . . . . . . . . . . . . . Explosions 170 | . . . . . . . . 121 . . 49 . Melee 352 | . . . 24 60 268 . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 238 | . . . 4 . . . . 222 . . 12 . Shots 5 | . . . . . . . . 4 . . 1 . Rammed 3 | . . . 3 . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 295 | . 249 207 12 8 234 . 194 295 . . 205 92 Average Temperature 81 | . 72 102 9 6 83 . 42 81 . . 111 53 Received Heat Transfer 2573 | . 129 51 204 367 297 . 639 751 . 102 33 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . Impact Corruptions 6 | . . . . . 6 . . . . . . . Robots Melted 10 | . . . . . . . 4 6 . . . . Combat Hostiles 9 | . . . . . . . 3 6 . . . . Parts Melted 45 | . 2 1 . . 3 . 10 29 . . . . Heat Transferred 14817 | . 950 1059 373 . 629 . 3145 8012 . 649 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Peak Influence 564 | . 159 135 453 417 564 92 234 562 237 169 401 246 Initial 237 | . . . 27 123 176 88 64 122 237 169 33 191 Average 235 | . 62 68 247 302 411 89 156 287 237 108 205 190 Maximum Alert Level 2 | . . . 2 2 2 . 1 2 1 . 2 1 Low Security (%) 48 | 100 100 100 35 18 11 100 87 27 . 100 37 82 Level 1 32 | . . . 46 65 22 . 12 54 100 . 58 17 Level 2 19 | . . . 17 15 66 . . 18 . . 3 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Squads Dispatched 21 | . 2 . 1 1 1 . 2 10 . 2 . 2 Investigation 5 | . . . 1 . . . . 3 . . . 1 Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 11 | . 2 . . 1 1 . 2 2 . 2 . 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Distress Signals 8 | . . . 2 1 1 . . 4 . . . . Communications Jammed 1 | . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . 1 . Times Spotted 193 | . 11 8 27 18 33 . 12 45 . 8 16 15 Peak Tracking Total 11 | . 4 3 11 4 9 . 4 6 . 8 6 11 Tactical Retreats 24 | . . . 5 3 3 . . 10 . 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Traps Triggered 8 | . 2 . . 3 . . . 2 . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 ---------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Machines Disabled 5 | . . . . . . . . 4 . . 1 . Max in Single Turn 2 | . . . . . . . . 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Machines Accessed 20 | . 2 . 2 5 3 2 . 3 1 . 1 1 Terminals 17 | . 2 . 2 4 3 1 . 2 1 . 1 1 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 60 | . 10 . 5 13 11 3 . 7 1 . 6 4 Successful 25 | . 1 . 1 8 7 2 . 2 1 . 3 . Failed 35 | . 9 . 4 5 4 1 . 5 . . 3 4 Catastrophic 7 | . 1 . 2 1 1 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 40 | . 10 . 4 8 11 . . 1 . . 6 . Terminals 54 | . 10 . 5 10 11 2 . 5 1 . 6 4 Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 14 | . . . . 5 4 1 . 1 1 . 2 . Record 1 | . . . . . . . . 1 . . . . Open Door 3 | . . . . 3 . . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 2 | . . . . 1 . . . . . . 1 . Alert Level 2 | . . . . 1 1 . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 10 | . 1 . 1 3 3 . . 1 . . 1 . Terminals 8 | . 1 . 1 1 3 . . 1 . . 1 . Assimilate 1 | . . . . . . . . . . . 1 . Botnet 7 | . 1 . 1 1 3 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 2 5 3 1 . 3 . . 1 1 Full Trace Events 4 | . . . 1 . . . . 2 . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------------ Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Total Allies 4 | . . 3 . . . . . . . . 1 . Largest Group 3 | . . 3 3 . . . . . . . 1 . Highest-Rated Group 40 | . . 40 40 . . . . . . . 10 . Highest-Rated Ally 16 | . . 16 16 . . . . . . . 10 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 29 | . . . 29 . . . . . . . . . Total Damage 295 | . . . 295 . . . . . . . . . Kills 6 | . . . 6 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 ------------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Turns Passed 5664 | 86 412 774 520 592 1017 113 397 1255 125 114 202 57 Spaces Moved 3588 | 65 233 544 370 276 586 90 161 578 96 103 359 127 Core 190 | 7 . . 129 . . . . . . 13 . 41 Treads . | . . . . . . . . . . . . . Legs 2890 | 58 233 544 241 276 586 90 161 578 96 27 . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 508 | . . . . . . . . . . 63 359 86 Fastest Speed 37 | 50 120 120 50 120 120 122 120 120 130 37 37 40 Average Speed 107 | 112 121 120 100 128 120 122 123 126 130 65 38 43 Slowest Speed 200 | 120 190 120 190 130 190 122 130 130 130 200 117 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . 2 1 5 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 50 94 40 47 46 2 96 19 4 76 14 11 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 . 1 1 . . . Unknown Exits Taken 2 | 1 . . . . . . . . . . 1 . Scrap Searched 2 | . . 2 . . . . . . . . . . Spaces Dug 15 | . . . . . . . . . . . 15 . Terrain Destroyed 67 | . . . . . . . . 32 . . 35 . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 67 | . . . . . . . . 32 . . 35 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Fac DSF Fac Arm Total 4694 | 76 299 604 484 436 759 92 279 906 96 133 406 124 Wait 489 | . 17 16 55 96 63 . 32 179 . 12 19 . Move 3562 | 64 232 543 369 275 585 89 160 577 95 98 356 119 Hop 6 | . . . . . . . . . . 2 1 3 Pick Up 40 | 4 6 1 8 1 2 1 8 4 . 2 2 1 Fast Attach 74 | 4 6 . 9 7 7 1 11 15 1 7 6 . Attach 44 | 3 2 . 9 2 6 1 6 11 . 1 2 1 Detach 9 | . 1 . 2 . 1 . 1 . . 2 2 . Swap 29 | . 2 5 . 1 4 . 10 7 . . . . Drop 45 | 1 1 1 5 2 7 . 13 8 . 1 6 . Fire 250 | . 32 38 12 . 8 . 38 105 . 5 12 . Melee 136 | . . . 12 48 76 . . . . . . . Ram 3 | . . . 3 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 7 | . . . . 4 . . . . . 3 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Low / Gar / DSF) -7/DSF -6/Factory -5/Factory -5/DSF -4/Factory -4/Armory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 87 | -11/Junkyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 8) 478 | -10/Materials | Identified exit to Materials 481 | -10/Materials | Discovered new exit (range 16) 497 | -10/Materials | Identified exit to Mines 499 | -10/Materials | Entered Mines 535 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 537 | -10/Mines | Found Prototype Device 754 | -10/Mines | Learned location of Storage (-9) 758 | -10/Mines | Discovered exit to Materials (range 16) 942 | -10/Mines | Build established: Scavenger-Mutant 1021 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1183 | -10/Mines | Discovered exit to Materials (range 6) 1273 | -10/Mines | Entered Materials 1273 | -9/Materials | Accompanied by 3 allies 1273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1274 | -9/Materials | Identified Exp. Sensor Array 1424 | -9/Materials | Lost 7 parts (1p3n1u2w) 1476 | -9/Materials | Core integrity fell below 50% 1476 | -9/Materials | Discovered new exit (range 11) 1481 | -9/Materials | Identified exit to Storage 1740 | -9/Materials | Build established: Mutant 1793 | -9/Materials | Entered Storage 2200 | -9/Storage | Core integrity fell below 20% 2312 | -9/Storage | Lost 3 parts (2n1u) 2366 | -9/Storage | Discovered new exit (range 9) 2384 | -9/Storage | Identified exit to Materials 2385 | -9/Storage | Entered Materials 2385 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2938 | -8/Materials | Destroyed 8 combat bots 3375 | -8/Materials | Build established: Scavenger-Tank 3384 | -8/Materials | Discovered new exit (range 15) 3399 | -8/Materials | Identified exit to Factory 3402 | -8/Materials | Entered Factory 3402 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3473 | -7/Factory | Identified exit to Garrison 3495 | -7/Factory | Discovered new exit (range 4) 3499 | -7/Factory | Identified exit to Lower Caves 3513 | -7/Factory | Identified exit to DSF 3515 | -7/Factory | Entered DSF 3552 | -7/DSF | Additional patrols routed to DSF 3645 | -7/DSF | Lost 4 parts (2n2u) 3723 | -7/DSF | Lost 3 parts (1p1n1w) 3763 | -7/DSF | Sterilization system engaged 3783 | -7/DSF | Ambient heat levels rising (+10) 3798 | -7/DSF | Ambient heat levels rising (+10) 3813 | -7/DSF | Ambient heat levels rising (+10) 3828 | -7/DSF | Ambient heat levels rising (+10) 3843 | -7/DSF | Ambient heat levels rising (+10) 3845 | -7/DSF | Lost 5 parts (3n1u1w) 3856 | -7/DSF | Discovered new exit (range 13) 3858 | -7/DSF | Ambient heat levels rising (+10) 3873 | -7/DSF | Ambient heat levels rising (+10) 3888 | -7/DSF | Ambient heat levels rising (+10) 3903 | -7/DSF | Ambient heat levels rising (+10) 3909 | -7/DSF | Identified exit to Factory 3912 | -7/DSF | Entered Factory 3912 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4365 | -6/Factory | Lost 4 parts (4u) 4815 | -6/Factory | Lost 6 parts (1p4n1u) 5086 | -6/Factory | Discovered new exit (range 14) 5100 | -6/Factory | Lost 5 parts (1p3n1w) 5166 | -6/Factory | Identified exit to Factory 5167 | -6/Factory | Entered another Factory area 5167 | -5/Factory | Evolved 2 slots: Utility x2 5292 | -5/Factory | Identified exit to DSF 5292 | -5/Factory | Entered DSF 5321 | -5/DSF | Additional patrols routed to DSF 5398 | -5/DSF | Discovered new exit (range 13) 5404 | -5/DSF | Identified exit to Factory 5406 | -5/DSF | Entered Factory 5406 | -4/Factory | Evolved 2 slots: Utility x2 5420 | -4/Factory | Lost 12 parts (3p2n4u3w) 5515 | -4/Factory | Destroyed 7 combat bots 5591 | -4/Factory | Discovered new exit (range 12) 5608 | -4/Factory | Entered Armory 5640 | -4/Armory | Build established: Mutant 5665 | -4/Armory | Self-destructed Last Messages --------------- 05627_ Connecting with Terminal... 05627_ Current location identified: Armory 05627_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05630_ O-24 Administrator uses terminal to summon reinforcements. 05630_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A010. 05630_ O-24 Administrator locks terminal. 05636_ System corrupted: Heat flow error (+132). 05636_ Acquired Impulse Thruster. 05639_ Penetrated by Slug. 05645_ Nuclear Pulse Array destroyed. 05646_ Connecting with Door Terminal... 05646_ ALERT: Suspicious activity at Terminal A011. Dispatching Investigation squad. 05650_ Imp. Transmission Jammer destroyed. 05651_ M-36 Artificer repairs P-70 Sage. 05656_ System corrupted: Energy discharge (-30). 05663_ E-15 Imp springs to life. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???####????????????????? | | ????????????????????????? ?? ????????????????? | | ?????????????????????????? ?? ?????????????????? | | ?????????????????????????? ?? ?????????????????? | | ????????????????????????#?" ?" "?#???????????????? | | ????????????????????????# " ?" " #???????????????? | | ????????????????????????# " "" " #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ???????????????##+###########+###########+######## | | ?????????? @e s | | ?????????? s ps | | ?????????? s s | | ??????????? ^ | | ???????????###################################### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 31 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 62 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperCoreStorage Manual? 0 Play Time 00:56:25 Cumulative 29.3 hours Start 2023.03.27 @ 13:47:58 End 2023.03.27 @ 14:52:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 24 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4c0bbac8-54c9-4409-9e18-e1697ea7cb56