Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.26 @ 19:51:49 Player: Skitgris Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (154) 770 Value Destroyed (4131) 4131 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (708) 708 TOTAL SCORE: 8829 Bonus ------- High Alert Combat Kills 708 Cogmind --------- Core Integrity 0/700 Matter 114/300 Energy 134/275 System Corruption 14% Temperature Cool (666) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Targeting Computer Powered Armor > --- WEAPON (2) ------- Advanced Beam Cannon Plasma Cannon > --- INVENTORY (24) --- Deuterium Engine Deuterium Engine Reinforced Deuterium Engine Improved Carbon-fiber Leg Large Storage Unit Advanced Weight Redist. System Sensor Array Signal Interpreter Advanced Terrain Scanner Improved ECM Suite Improved Light Armor Plating Improved Shield Generator Improved Shield Generator Particle Gun Pulse Rifle Heavy Ion Cannon Gauss Cannon Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Wheel Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Visual Processing Unit Sensor Array Targeting Computer Powered Armor > --- WEAPON ----------- Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Reinforced Deuterium Engine Wheel Large Storage Unit Advanced Weight Redist. System Sensor Array Improved Sensor Array Signal Interpreter Advanced Terrain Scanner Improved ECM Suite Improved Light Armor Plating Improved Shield Generator Improved Shield Generator Particle Gun Pulse Rifle Advanced Beam Cannon Grenade Launcher Mini Grenade Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Powered Armor Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 95 | 8 4 2 18 3 . 9 15 36 Power 6 | 1 . . . 1 . 1 2 1 Engine 6 | 1 . . . 1 . 1 2 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 30 | 3 1 . 6 . . 6 3 11 Treads . | . . . . . . . . . Leg 4 | 1 . . . . . . . 3 Wheel 26 | 2 1 . 6 . . 6 3 8 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 1 . 5 . . . 3 8 Device 5 | 1 . . . . . . . 4 Storage 7 | 1 1 . 3 . . . 2 . Processor 4 | . . . 1 . . . 1 2 Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . . . 2 Artifact . | . . . . . . . . . Weapon 40 | 2 2 2 7 2 . 2 7 16 Energy Gun 15 | 2 2 2 3 1 . 1 2 2 Energy Cannon 14 | . . . 2 . . . 3 9 Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 9 | . . . 2 1 . 1 2 3 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 33 | . . . 6 . . 1 3 23 Power 1 | . . . . . . . . 1 Propulsion 16 | . . . 2 . . 1 2 11 Utility 7 | . . . 2 . . . . 5 Weapon 9 | . . . 2 . . . 1 6 Highest Loss Streak 7 | . . . 4 . . 1 1 7 Average Slot Usage (%) 96 | . 100 100 97 100 100 96 98 93 Engine 9 | . 14 14 11 11 11 11 9 6 Wheel 25 | . 28 28 31 33 33 29 26 16 Device 5 | . 14 14 4 . . . . 9 Storage 20 | . 14 14 14 22 22 22 27 23 Processor 11 | . . . 6 11 11 11 18 15 Protection 2 | . . . 6 . . . . 2 Energy Gun 11 | . 28 28 15 16 22 15 5 1 Energy Cannon 3 | . . . 4 4 . . 3 5 Launcher 3 | . . . 2 . . 6 8 4 Naked Turns . | . . . . . . . . . Heaviest Build 98 | 11 24 24 42 42 41 41 83 98 Greatest Support 36 | 32 32 26 36 36 36 36 30 36 Greatest Overweight (x) 32 | . . . 1 1 1 1 4 32 Average Overweight (x) 1 | . . . . 1 1 1 1 3 Largest Inventory Capacity 24 | 6 10 10 16 16 16 16 24 24 Average Capacity 17 | 5 8 10 11 16 16 16 23 24 Most Carried 24 | 6 10 10 16 16 16 16 24 24 Average Carried 16 | 3 7 9 10 16 16 16 22 21 Final Capacity 24 | 6 10 10 16 16 16 16 24 24 Final Carried 24 | 6 10 10 16 16 16 16 24 21 Class Distribution -------------------- 50% | Mutant 26% | Hauler-Mutant 12% | Scavenger-Mutant 9% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1753 | 280 40 20 295 24 26 58 338 672 Remotely . | . . . . . . . . . Salvage Created 4849 | 168 158 20 827 33 45 220 1084 2294 Parts 268 | 18 12 . 65 3 2 12 64 92 Haulers Intercepted 4 | . . . 1 . . . 2 1 Recyclers Shooed 4 | . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 93 | . 3 2 22 4 . 2 21 39 Guns 17 | . 3 2 7 . . 1 . 4 Cannons 24 | . . . 4 . . . 1 19 AOE 49 | . . . 11 4 . 1 19 14 Classes Destroyed 16 | 3 1 1 6 . . . 2 3 Worker 21 | 2 1 . 2 . . 3 5 8 Builder 12 | . . . 3 . . . 5 4 Tunneler 9 | 3 . . 2 . . 3 . 1 Hauler 4 | . . . 1 . . . 2 1 Recycler 8 | 1 . . 1 . . . 2 4 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 5 | . . . 3 . . . 2 . Swarmer 21 | . . . 8 4 . . 6 3 Grunt 46 | . 3 . 12 . . 2 9 20 Brawler 4 | . . . . . . . . 4 Duelist 5 | . . . . . . . 2 3 Sentry 10 | . . . 2 . . . 3 5 Hunter 4 | . . . . . . . 1 3 Programmer 1 | . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . Best Kill Streak 14 | 3 2 2 10 4 . 3 14 10 Combat Bots Only 8 | . 2 2 7 4 . 2 8 6 Max Kills in Single Turn 6 | 1 1 1 6 3 . 1 3 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 3 . 1 3 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4323 | . 152 36 593 42 . 78 356 3066 Core 1031 | . 64 23 108 . . 14 74 748 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 . 65 . . . 69 86 . Volleys Fired 347 | 9 26 3 72 2 2 17 47 169 Largest 2 | 2 2 2 2 1 2 2 2 2 Hottest 148 | 80 80 100 133 30 130 130 130 148 Shots Fired 485 | 17 52 6 95 2 4 20 59 230 Gun 219 | 17 52 6 66 . 4 19 11 44 Cannon 199 | . . . 15 . . . 20 164 Launcher 66 | . . . 14 2 . 1 28 21 Special 1 | . . . . . . . . 1 Kinetic 45 | . . . . . . . . 45 Thermal 307 | 8 11 6 73 . 4 19 22 164 Explosive 44 | . . . 14 2 . 1 17 10 Electromagnetic 89 | 9 41 . 8 . . . 20 11 Robot Hit Streak 25 | 4 23 12 17 . 8 25 18 25 Robot Miss Streak 6 | 1 4 1 2 . . . 2 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 366 | 9 37 5 69 . 4 17 42 183 Core Hits 264 | 7 8 3 53 4 1 11 52 125 Critical Hits 27 | . . . . . . . 5 22 Critical Kills 10 | . . . . . . . 2 8 Critical Parts Destroyed 15 | . . . . . . . 3 12 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11580 | 187 417 63 2237 116 61 395 2555 5549 Guns 2446 | 123 417 63 724 . 61 252 157 649 Cannons 3641 | . . . 268 . . . 390 2983 Explosions 5493 | 64 . . 1245 116 . 143 2008 1917 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 950 | . . . . . . . . 950 Thermal 5294 | 108 77 63 1399 . 61 252 467 2867 Explosive 3379 | . . . 692 116 . 143 1335 1093 Electromagnetic 1957 | 79 340 . 146 . . . 753 639 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . . . 14 Average Corruption 8 | . . . . . . . . 8 Corruption Purged . | . . . . . . . . . Effects 58 | . . . . . . . . 58 Message Errors 12 | . . . . . . . . 12 Matter Fused 12 | . . . . . . . . 12 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 5 | . . . . . . . . 5 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 3 | . . . . . . . . 3 Misdirections 1 | . . . . . . . . 1 Targeting Errors 15 | . . . . . . . . 15 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 249 | . . . 51 . . . 39 159 Projectiles 55 | . . . . . . . . 55 Explosions 194 | . . . 51 . . . 39 104 Melee . | . . . . . . . . . Knockbacks 13 | . . . . . . . . 13 Impact . | . . . . . . . . . Kinetic 13 | . . . . . . . . 13 Secondary . | . . . . . . . . . Self-Inflicted Damage 292 | . . . 18 . . . 87 187 Shots 11 | . . . 2 . . . 4 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 666 | 54 183 117 414 . 120 162 152 666 Average Temperature 84 | 22 60 62 113 . 61 50 33 94 Received Heat Transfer 1434 | . 111 . 258 . . 36 108 921 Effects 21 | . . . 6 . . . . 15 Shutdowns 4 | . . . 1 . . . . 3 Energy Bleed 1 | . . . 1 . . . . . Interference 3 | . . . . . . . . 3 Matter Decay 2 | . . . 1 . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 7 | . . . 3 . . . . 4 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 8 | . . . . . . . 8 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . . . 5 . 1 . . 3 Heat Transferred 9587 | 200 175 185 2694 . 148 592 803 4790 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | 1 . . . . . . 3 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1106 | 30 179 58 411 214 . 70 686 1106 Initial 267 | . 16 58 18 119 . . 22 267 Average 368 | 12 79 58 234 171 . 38 505 636 Maximum Alert Level 4 | . . . 2 1 . . 2 4 Low Security (%) 36 | 100 100 100 39 45 . 100 10 . Level 1 19 | . . . 56 54 . . 8 12 Level 2 33 | . . . 4 . . . 80 56 Level 3 9 | . . . . . . . . 28 Level 4 . | . . . . . . . . 1 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . . . . . 3 11 Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . . . . . . . 2 4 Assault 2 | . . . . . . . . 2 Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 3 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 . . . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 9 2 30 4 . 2 27 62 Peak Tracking Total 7 | . 3 2 5 4 . 2 6 7 Tactical Retreats 6 | . 1 . 1 . . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . . . . . . . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 32 | . 2 . 8 . . . 11 11 Max in Single Turn 6 | . 1 . 6 . . . 3 5 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 20 | . 5 . 6 . 1 . 4 4 Terminals 17 | . 5 . 6 . . . 3 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 13 . 16 . 4 . 6 5 Successful 28 | . 11 . 9 . 4 . 2 2 Failed 16 | . 2 . 7 . . . 4 3 Catastrophic 3 | . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . Manual 31 | . 12 . 12 . . . 4 3 Terminals 36 | . 13 . 16 . . . 4 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 2 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 5 . 9 . 4 . . . Record 5 | . 1 . . . 4 . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Zone Layout 5 | . 1 . 4 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 2 Scan Component 2 | . . . . . . . 1 1 Repair 2 | . . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 6 . . . . . . . Terminals 6 | . 6 . . . . . . . Track 2 | . 2 . . . . . . . Botnet 4 | . 4 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 5 . 4 . . . 3 4 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 Time 76 | . . . . . . . 16 60 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 46 | . . . . 46 46 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . Total Damage 22 | . . . . 22 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 4172 | 147 337 106 767 206 344 335 624 1306 Spaces Moved 2964 | 99 239 76 613 196 351 311 445 634 Core 3 | 2 . . . . . . . 1 Treads . | . . . . . . . . . Legs 21 | 16 . . . . . . . 5 Wheels 2940 | 81 239 76 613 196 351 311 445 628 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 86 96 96 90 90 100 Average Speed 99 | 102 98 90 87 96 96 91 99 117 Slowest Speed 1650 | 120 100 90 96 96 96 96 120 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 50 13 51 45 71 85 36 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 420 | 2 . . 83 12 . 11 145 167 Melee . | . . . . . . . . . Projectile 6 | . . . . . . . . 6 AOE 414 | 2 . . 83 12 . 11 145 161 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 3714 | 126 289 107 755 211 353 342 571 960 Wait 178 | . 9 23 18 10 . . 24 94 Move 2956 | 98 238 75 612 195 350 310 444 634 Hop . | . . . . . . . . . Pick Up 89 | 10 7 2 21 . . . 24 25 Fast Attach 11 | 4 . . . . . 1 4 2 Attach 41 | 4 . . 8 . . . 3 26 Detach . | . . . . . . . . . Swap 43 | . 4 2 10 3 . 8 8 8 Drop 48 | 1 5 2 14 1 . 6 17 2 Fire 347 | 9 26 3 72 2 2 17 47 169 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Identified exit to Mines 228 | -10/Materials | Discovered new exit (range 17) 318 | -10/Materials | Build established: Mutant 485 | -10/Materials | Entered Mines 498 | -10/Mines | Assembled infested the area 524 | -10/Mines | Discovered new exit (range 8) 528 | -10/Mines | Met a Derelict bent on vengeance 591 | -10/Mines | Entered Materials 591 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 699 | -9/Materials | Identified exit to Mines 1049 | -9/Materials | Destroyed 7 combat bots 1090 | -9/Materials | Lost 4 parts (2n1u1w) 1160 | -9/Materials | Discovered new exit (range 16) 1358 | -9/Materials | Entered Mines 1359 | -9/Mines | Learned location of Storage (-8) 1484 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1484 | -9/Mines | Discovered new exit (range 5) 1564 | -9/Mines | Entered Exiles 1564 | -9/Exiles | Found Exiles lab destroyed 1564 | -9/Exiles | Accompanied by 2 allies 1589 | -9/Exiles | Discovered new exit (range 15) 1594 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1722 | -9/Exiles | Learned location of Zion (-7) 1895 | -9/Exiles | Discovered new exit (range 14) 1908 | -9/Exiles | Entered Mines 1947 | -8/Mines | Discovered new exit (range 12) 2243 | -8/Mines | Entered Materials 2243 | -8/Materials | Evolved 2 slots: Utility x2 2332 | -8/Materials | Destroyed 7 combat bots 2412 | -8/Materials | Destroyed 8 combat bots 2612 | -8/Materials | Found Powered Armor 2615 | -8/Materials | Found Powered Armor 2705 | -8/Materials | Repaired Mni. Grenade Launcher 2713 | -8/Materials | Build established: Hauler-Mutant 2720 | -8/Materials | Discovered new exit (range 16) 2867 | -8/Materials | Entered Factory 2867 | -7/Factory | Evolved 2 slots: Utility x2 3206 | -7/Factory | Repaired Adv. EMP Blaster 3313 | -7/Factory | Lost 3 parts (2n1w) 3416 | -7/Factory | Garrison activated, responded to threat 3667 | -7/Factory | First assault squad dispatched 3745 | -7/Factory | System corruption reached 10% 3823 | -7/Factory | Core integrity fell below 50% 3859 | -7/Factory | Lost 7 parts (3n2u2w) 3882 | -7/Factory | Garrison activated, responded to threat 4170 | -7/Factory | Core integrity fell below 20% 4174 | -7/Factory | Core destroyed Last Messages --------------- 04119_ U-05 Engineer lays Concrete. 04122_ >GBKDD#8WTB4&KVQIYJC1VYJLYPXBAL1D 04122_ U-05 Engineer lays Concrete. 04143_ System corrupted: Matter fused (-6). 04149_ Acquired Plasma Cutter. 04156_ G-47 Trooper destroyed. 04159_ System corrupted: Adv. Beam Cannon targeting data glitched. 04159_ System corrupted: Plasma Cannon targeting data glitched. 04162_ Wheel destroyed. 04163_ S: ZXSEFL4DY45QDMLD#H9H%&M2A ZGHS0U 04164_ Wheel destroyed. 04165_ Destroyed Particle Gun. 04165_ M-28 Smith fits Backup Laser III on G-47 Trooper. 04168_ Power failure, Deuterium Engine shutdown. 04170_ Overheating: Core damaged (-140). 04171_ Destroyed Particle Gun. 04171_ Wheel destroyed. 04173_ Overheating: Hcp. Storage Unit damaged (-216). 04173_ M-28 Smith fits Backup Laser III on G-47 Trooper. 04174_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????+##????????????????? | | ???????????? #??????????????? | | ???????????? #??????????????? | | ???????????? #??????????????? | | ???????????? #??????????????? | | ???????????? #??????????????? | | ???????????? #??????????????? | | ???????????? ?#??????????????? | | ???????????# #??????????????? | | ???????????# ####???????????? | | ???????????+ +???????????? | | ???????????# #???????????? | | ???????????# """ #???????????? | | ???????????# """ #???????????? | | ??########## """ #???????????? | | ??# @ g # ##??????????? | | ??# ggg #??? | | ??# !#m########?????#????? | | ??# # #????????????# ???? | | ??# # #????????????# ???? | | ??# """""" # #???????? ??# ???? | | ??# """""" # #####??"" ?# #### | | ??# """""" # +?? ?+ | | ??# """""" # #####??"" ??# | | ??########## #???# """ ?# | | ???????????# #???? """ ?# | | ???????????#?#????? ## | | ???????????# #???###### # # | | ???????????# #?#### ###### | | ??????????## #?## | | ??????#####"/#### | | ?????# | | ?????# """""" # " | | ?????# """""" # "" | | ?????# """""" # | | ?????# """""" # | | ?????# # | | ?????#? # ## | | ??????? # | | ??????+######+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed MomentumImprinterFrame Manual? 0 Play Time 01:31:16 Cumulative 28.5 hours Start 2020.09.26 @ 15:22:48 End 2020.09.26 @ 19:51:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 17 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7aa80390-f042-43b6-9837-0bd521472911