Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 11:05:14

Player: ~Hale4

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (87)      435
Value Destroyed (4097)     4097
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (890)                890
              TOTAL SCORE: 11302

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    286
Follower Combat Kills      48
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -144

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Transmission Jammer
  Improved Utility Shielding
           AWS/Thermal

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
               Antimatter Reactor
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
               Myomer Leg
               Centrium Wheel
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
      Advanced Weight Redist. System
               Matter Filter
      Improved Force Field
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               Tesla Rifle
               KE Penetrator
      Enhanced Gauss Cannon
               Lance
>              --- INVENTORY --------
               Angular Momentum Engine
         Light Angular Momentum Engine
               Neutrino Core
         Micro Fission Core
               Myomer Leg
         Large Storage Unit
      Improved Target Analyzer
      Advanced Transmission Jammer
      Improved Utility Shielding
      Improved Utility Shielding
  High-powered Shock Rifle
               AWS/Thermal
         Heavy Neutron Cannon
      Improved Plasma Cutter
[Rating: 95]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Centrium Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Gauss Rifle
  Energy Gun               Wave Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Slots Evolved              12   | .   .   2   .   .   .   2   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   1   .   1   1   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   .   1   .   1   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Parts Attached             118  | 4   3   3   1   .   7   9   14  17  10  19  9   11  11  
  Power                    16   | 1   .   .   .   .   1   .   2   3   2   2   2   .   3   
    Engine                 11   | 1   .   .   .   .   1   .   .   3   2   2   1   .   1   
    Core                   4    | .   .   .   .   .   .   .   2   .   .   .   1   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               39   | .   2   1   .   .   4   3   4   6   .   10  4   2   3   
    Treads                 8    | .   .   .   .   .   .   .   4   4   .   .   .   .   .   
    Leg                    30   | .   2   1   .   .   4   3   .   2   .   10  4   1   3   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   1   2   .   .   1   1   2   4   3   1   1   6   .   
    Device                 6    | .   .   .   .   .   1   .   .   .   1   1   .   3   .   
    Storage                5    | 1   1   .   .   .   .   .   1   1   .   .   .   1   .   
    Processor              4    | .   .   1   .   .   .   .   .   .   2   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Protection             6    | .   .   1   .   .   .   1   1   2   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   .   1   .   1   5   6   4   5   6   2   3   5   
    Energy Gun             10   | 1   .   .   1   .   .   1   1   2   .   2   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          13   | 1   .   .   .   .   1   3   3   1   1   2   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          4    | .   .   .   .   .   .   .   2   1   1   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 56   | .   .   .   .   .   .   .   1   10  9   11  .   4   21  
  Power                    10   | .   .   .   .   .   .   .   .   1   2   2   .   .   5   
  Propulsion               21   | .   .   .   .   .   .   .   .   4   2   5   .   1   9   
  Utility                  10   | .   .   .   .   .   .   .   1   3   2   .   .   2   2   
  Weapon                   15   | .   .   .   .   .   .   .   .   2   3   4   .   1   5   
  Highest Loss Streak      15   | .   .   .   .   .   .   .   1   5   9   9   .   4   15  
Average Slot Usage (%)     92   | .   79  85  100 100 100 89  91  92  82  94  96  99  88  
  Engine                   7    | .   14  11  11  11  11  9   7   6   8   10  5   5   2   
  Core                     2    | .   .   .   .   .   .   .   7   5   .   .   4   5   4   
  Treads                   5    | .   .   .   .   .   .   .   7   20  15  2   .   .   .   
  Leg                      23   | .   22  33  33  33  33  35  22  6   8   28  31  30  20  
  Device                   4    | .   .   .   .   .   10  9   4   .   3   .   5   8   13  
  Storage                  9    | .   14  11  11  11  11  9   7   6   11  11  11  10  9   
  Processor                2    | .   .   1   11  11  .   .   .   .   .   10  2   4   .   
  Hackware                 4    | .   .   .   .   .   .   .   .   5   5   5   5   10  9   
  Protection               6    | .   .   7   11  11  11  9   15  11  3   .   2   1   .   
  Energy Gun               6    | .   14  11  11  11  11  9   5   8   3   2   5   3   1   
  Ballistic Gun            9    | .   14  11  11  11  11  8   7   12  9   6   12  4   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   1   4   .   3   4   
  Impact Weapon            1    | .   .   .   .   .   .   .   2   3   3   3   .   .   .   
Naked Turns                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   18  
Heaviest Build             110  | 11  23  24  26  26  32  39  65  69  72  74  72  110 94  
  Greatest Support         105  | 3   20  30  30  30  49  64  80  80  33  103 95  105 99  
  Greatest Overweight (x)  16   | 3   3   .   .   .   .   .   1   2   3   2   .   1   16  
  Average Overweight (x)   .    | 2   1   .   .   .   .   .   .   .   2   .   .   .   .   
Largest Inventory Capacity 22   | 6   12  10  10  10  10  10  16  16  16  16  16  22  16  
  Average Capacity         12   | 5   9   10  10  10  10  10  10  10  16  16  16  16  15  
  Most Carried             16   | 3   4   10  10  10  10  10  11  11  9   14  16  16  16  
  Average Carried          9    | 2   2   4   8   9   9   9   9   7   7   8   13  15  14  
  Final Capacity           16   | 6   10  10  10  10  10  10  16  16  16  16  16  16  4   
  Final Carried            16   | 3   4   10  8   10  10  10  11  8   6   12  15  16  4   

 Class Distribution 
--------------------
 33% | Scavenger-Skirmisher
 28% | Mutant
 22% | Scavenger-Mutant
  9% | Tank
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
                 Tank | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Garrison
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Mutant | -4/Factory
 Scavenger-Skirmisher | -4/Extension

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Matter Collected           2904 | 194 .   107 .   .   148 186 91  495 223 598 341 282 239 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4522 | .   .   107 .   .   333 545 148 741 465 620 595 491 477 
  Parts                    191  | .   .   8   .   .   15  31  7   30  9   34  18  27  12  
Haulers Intercepted        3    | .   .   1   .   .   .   1   .   .   .   .   .   1   .   
Recyclers Shooed           8    | .   .   1   .   .   .   .   .   4   .   .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Combat Hostiles Destroyed  66   | .   .   1   .   .   6   7   3   8   7   13  4   10  7   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   5   1   
  Guns                     41   | .   .   1   .   .   4   7   3   8   4   7   2   2   3   
  Cannons                  12   | .   .   .   .   .   .   .   .   .   1   5   .   3   3   
  AOE                      7    | .   .   .   .   .   2   .   .   .   2   1   2   .   .   
Classes Destroyed          14   | .   .   2   .   .   1   5   .   3   .   1   1   1   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Builder                  3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Recycler                 8    | .   .   .   .   .   .   2   .   2   1   .   3   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Swarmer                  12   | .   .   .   .   .   .   3   1   .   .   4   .   4   .   
  Grunt                    31   | .   .   1   .   .   5   2   .   2   6   5   4   4   2   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   .   .   .   .   1   2   1   1   1   .   .   3   
  Hunter                   4    | .   .   .   .   .   .   1   .   2   .   1   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   3   .   .   .   2   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   .   1   .   .   3   5   1   4   5   5   9   4   3   
  Combat Bots Only         5    | .   .   1   .   .   3   3   1   3   4   5   4   3   3   
Max Kills in Single Turn   7    | .   .   1   .   .   2   1   1   1   2   1   7   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   1   1   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Gar  Fac  Fac  Ext  
Damage Taken               9624  | .    .    32   .    .    309  339  253  2296 1085 1112 200  789  3209 
  Core                     1729  | .    .    22   .    .    47   58   .    301  42   94   .    74   1091 
  Absorbed by Shields      818   | .    .    .    .    .    .    .    .    .    .    .    .    387  431  
Core Remaining (%)         88    | 100  100  .    .    .    82   89   100  64   .    .    86   .    .    
Volleys Fired              243   | .    .    17   .    .    15   24   10   33   23   45   19   21   36   
  Largest                  4     | .    .    2    .    .    2    1    1    4    4    4    3    3    3    
  Hottest                  236   | .    .    60   .    .    70   28   28   191  163  194  139  236  188  
Shots Fired                581   | .    .    34   .    .    30   49   18   95   68   111  57   45   74   
  Gun                      453   | .    .    34   .    .    30   49   18   95   53   58   57   14   45   
  Cannon                   108   | .    .    .    .    .    .    .    .    .    9    40   .    31   28   
  Launcher                 19    | .    .    .    .    .    .    .    .    .    6    13   .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  368   | .    .    17   .    .    15   24   10   54   48   91   38   23   48   
  Thermal                  115   | .    .    17   .    .    .    25   8    9    .    7    19   22   8    
  Explosive                5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Electromagnetic          93    | .    .    .    .    .    15   .    .    32   15   13   .    .    18   
  Robot Hit Streak         14    | .    .    7    .    .    6    11   10   9    6    5    7    14   12   
  Robot Miss Streak        9     | .    .    2    .    .    3    3    3    5    5    9    7    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    1    1    .    1    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Autonomous               34    | .    .    .    .    .    .    25   9    .    .    .    .    .    .    
Shots Hit Robots           400   | .    .    24   .    .    22   36   17   75   48   52   31   39   56   
  Core Hits                222   | .    .    6    .    .    18   13   10   42   31   35   21   21   25   
  Critical Hits            19    | .    .    .    .    .    .    .    .    .    .    8    .    3    8    
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    2    .    2    1    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    .    .    3    .    1    6    
Melee Attacks              59    | .    .    .    .    .    .    2    4    23   .    1    4    15   10   
  Impact                   28    | .    .    .    .    .    .    .    4    23   .    1    .    .    .    
  Slashing                 14    | .    .    .    .    .    .    2    .    .    .    .    3    .    9    
  Piercing                 17    | .    .    .    .    .    .    .    .    .    .    .    1    15   1    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    4    .    .    1    2    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12085 | .    .    241  .    .    450  923  341  1775 1222 1870 1645 1734 1884 
  Guns                     6007  | .    .    241  .    .    360  901  341  1133 612  795  758  214  652  
  Cannons                  2144  | .    .    .    .    .    .    .    .    .    144  550  .    788  662  
  Explosions               2342  | .    .    .    .    .    90   .    .    .    466  525  775  259  227  
  Melee                    1550  | .    .    .    .    .    .    .    .    635  .    .    112  473  330  
  Ramming                  42    | .    .    .    .    .    .    22   .    7    .    .    .    .    13   
  Kinetic                  5160  | .    .    91   .    .    121  343  162  615  609  1285 519  470  945  
  Thermal                  3252  | .    .    150  .    .    90   558  179  165  .    118  1014 532  446  
  Explosive                725   | .    .    .    .    .    .    .    .    .    466  .    .    259  .    
  Electromagnetic          1356  | .    .    .    .    .    239  .    .    353  147  467  .    .    150  
  Impact                   635   | .    .    .    .    .    .    .    .    635  .    .    .    .    .    
  Slashing                 442   | .    .    .    .    .    .    .    .    .    .    .    112  .    330  
  Piercing                 473   | .    .    .    .    .    .    .    .    .    .    .    .    473  .    
Highest Corruption         8     | .    .    .    .    .    .    .    .    8    .    .    2    3    7    
  Average Corruption       4     | .    .    .    .    .    .    .    .    6    .    .    2    2    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  64    | .    .    .    .    .    .    .    .    35   .    .    5    4    20   
    Message Errors         17    | .    .    .    .    .    .    .    .    10   .    .    .    2    5    
    Matter Fused           11    | .    .    .    .    .    .    .    .    5    .    .    .    .    6    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    6    .    .    2    .    1    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    3    .    .    1    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Targeting Errors       12    | .    .    .    .    .    .    .    .    5    .    .    2    1    4    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    3    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            446   | .    .    .    .    .    .    .    .    160  44   41   92   74   35   
  Projectiles              87    | .    .    .    .    .    .    .    .    .    .    25   .    27   35   
  Explosions               190   | .    .    .    .    .    .    .    .    .    44   16   92   38   .    
  Melee                    169   | .    .    .    .    .    .    .    .    160  .    .    .    9    .    
Knockbacks                 19    | .    .    .    .    .    .    1    .    7    .    3    .    6    2    
  Impact                   5     | .    .    .    .    .    .    1    .    4    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    3    .    6    2    
  Secondary                3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Self-Inflicted Damage      410   | .    .    .    .    .    26   .    .    .    239  53   .    .    92   
  Shots                    10    | .    .    .    .    .    1    .    .    .    5    3    .    .    1    
  Rammed                   4     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    
Targets Rammed             5     | .    .    .    .    .    .    1    .    1    .    .    .    .    3    
  Kicked                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        627   | .    .    28   .    .    108  .    20   627  201  454  310  334  342  
  Average Temperature      127   | .    .    12   .    .    46   .    11   230  93   110  107  96   136  
  Received Heat Transfer   1799  | .    .    18   .    .    153  81   78   324  315  180  81   135  434  
  Effects                  42    | .    .    .    .    .    .    .    .    27   .    9    1    .    5    
    Shutdowns              13    | .    .    .    .    .    .    .    .    10   .    2    .    .    1    
    Energy Bleed           7     | .    .    .    .    .    .    .    .    4    .    1    1    .    1    
    Interference           11    | .    .    .    .    .    .    .    .    5    .    3    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    .    .    .    .    6    1    2    .    .    1    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    .    3    .    .    .    .    .    1    2    
  Heat Transferred         3746  | .    .    350  .    .    100  703  222  375  .    161  870  629  336  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Peak Influence             825  | .   20  64  24  .   144 278 215 170 375 651 825 602 560 
  Initial                  333  | .   .   8   24  .   .   .   126 105 .   262 331 333 280 
  Average                  223  | .   10  37  24  .   35  94  171 56  118 486 469 416 372 
Maximum Alert Level        3    | .   .   .   .   .   .   1   1   .   1   2   3   2   2   
  Low Security (%)         52   | 100 100 100 100 .   100 78  63  100 63  .   .   .   .   
  Level 1                  29   | .   .   .   .   .   .   21  36  .   36  41  60  55  73  
  Level 2                  17   | .   .   .   .   .   .   .   .   .   .   58  32  44  26  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   4   .   .   .   .   2   4   3   .   4   3   2   
  Investigation            3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Extermination            4    | .   .   .   .   .   .   .   1   2   .   .   .   1   .   
  Reinforcement            11   | .   .   4   .   .   .   .   1   1   1   .   1   1   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Distress Signals           5    | .   .   1   .   .   .   1   .   .   1   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              113  | .   1   4   .   .   7   9   2   10  10  26  10  14  20  
  Peak Tracking Total      6    | .   1   3   .   .   3   4   2   3   4   5   6   4   6   
  Tactical Retreats        16   | .   .   .   .   .   1   1   .   .   .   8   1   4   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Traps Triggered            5    | .   .   .   .   .   .   .   .   1   .   1   2   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Machines Disabled          32   | .   .   .   .   .   .   1   .   1   8   2   8   9   3   
  Max in Single Turn       7    | .   .   .   .   .   .   1   .   1   6   1   7   5   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Machines Accessed          23   | .   2   2   .   .   .   2   1   3   1   .   3   2   7   
  Terminals                20   | .   2   2   .   .   .   2   .   2   .   .   3   2   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                61   | .   5   4   .   .   .   10  3   6   1   .   7   7   18  
  Successful               34   | .   4   3   .   .   .   5   3   2   1   .   5   4   7   
  Failed                   27   | .   1   1   .   .   .   5   .   4   .   .   2   3   11  
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   1   .   .   .   1   .   .   .   .   2   
  Terminals                55   | .   5   4   .   .   .   10  .   4   .   .   7   7   18  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Terminal Hacks             29   | .   4   3   .   .   .   5   .   1   .   .   5   4   7   
  Record                   5    | .   .   .   .   .   .   .   .   1   .   .   3   .   1   
  Prototype ID Bank        6    | .   2   1   .   .   .   2   .   .   .   .   .   .   1   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  6    | .   2   1   .   .   .   2   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              6    | .   .   1   .   .   .   1   .   .   .   .   2   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   1   .   .   .   1   .   3   1   .   3   1   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest-Rated Group      162  | .   .   .   .   .   .   .   .   .   .   .   .   .   162 
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   .   .   .   .   .   49  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   .   .   .   .   .   .   .   .   27  
  Total Damage             554  | .   .   .   .   .   .   .   .   .   .   .   .   .   554 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Gar  Fac  Fac  Ext  
Turns Passed               6258 | 69   203  274  34   317  610  364  338  1255 273  624  592  677  628  
Spaces Moved               3359 | 33   124  176  27   264  306  231  189  567  67   237  396  403  339  
  Core                     76   | 33   21   .    .    .    .    .    .    .    .    .    .    .    22   
  Treads                   308  | .    .    .    .    .    .    .    39   269  .    .    .    .    .    
  Legs                     2943 | .    103  176  27   264  306  231  150  298  67   237  396  403  285  
  Wheels                   32   | .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   150  120  120  120  120  120  120  150  180  120  120  120  50   
  Average Speed            131  | 181  158  120  120  120  120  120  131  163  189  125  120  121  120  
  Slowest Speed            850  | 200  200  120  120  120  120  120  190  190  210  180  120  150  850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    27   27   12   67   67   33   6    17   2    49   13   14   36   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    .    .    1    .    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 23   | .    .    .    .    .    .    2    4    8    .    .    3    4    2    
Terrain Destroyed          193  | .    .    .    .    .    6    7    4    8    70   8    46   23   21   
  Melee                    23   | .    .    .    .    .    .    2    4    8    .    .    3    4    2    
  Projectile               33   | .    .    .    .    .    .    5    .    .    2    .    4    8    14   
  AOE                      137  | .    .    .    .    .    6    .    .    .    68   8    39   11   5    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Gar Fac Fac Ext 
Total                      4631 | 43  131 208 29  264 519 294 263 776 160 462 471 528 483 
  Wait                     674  | .   .   4   .   .   175 4   27  118 55  136 19  59  77  
  Move                     3346 | 32  123 175 26  263 305 230 188 566 66  236 395 402 339 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  129  | 7   4   9   .   1   9   13  12  14  6   22  15  13  4   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   80   | 4   3   3   .   .   .   3   9   15  8   14  2   8   11  
  Detach                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Swap                     38   | .   .   .   1   .   7   6   5   2   2   5   7   3   .   
  Drop                     55   | .   1   .   2   .   8   11  8   4   .   3   10  6   2   
  Fire                     243  | .   .   17  .   .   15  24  10  33  23  45  19  21  36  
  Melee                    59   | .   .   .   .   .   .   2   4   23  .   1   4   15  10  
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Kick                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Garrison
-5/Factory
-4/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-4/Extension

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 6)
  273 | -10/Materials | Entered another Materials area
  273 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  313 | -9/Materials  | Build established: Mutant
  497 | -9/Materials  | Discovered new exit (range 15)
  547 | -9/Materials  | Entered Mines
  575 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  576 | -9/Mines      | Discovered new exit (range 5)
  581 | -9/Mines      | Entered Exiles
  610 | -9/Exiles     | Met 8R-AWN
  632 | -9/Exiles     | Met EX-HEX
  669 | -9/Exiles     | Met EX-BIN
  686 | -9/Exiles     | Aligned with FarCom system
  687 | -9/Exiles     | Given EX-Vault access code
  717 | -9/Exiles     | Opened EX-Vault
  724 | -9/Exiles     | Found Prototype Energy Gun
  750 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  784 | -9/Exiles     | Met EX-DEC
  881 | -9/Exiles     | Discovered new exit (range 14)
  898 | -9/Exiles     | Left Exiles lab with AWS/Thermal
  898 | -9/Exiles     | Entered Mines
 1491 | -8/Mines      | Discovered new exit (range 15)
 1508 | -8/Mines      | Entered Materials
 1508 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1511 | -8/Materials  | Identified AWS/Thermal
 1542 | -8/Materials  | Build established: Scavenger-Mutant
 1778 | -8/Materials  | Discovered new exit (range 11)
 1872 | -8/Materials  | Entered Factory
 1872 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2149 | -7/Factory    | Discovered new exit (range 6)
 2210 | -7/Factory    | Entered another Factory area
 2210 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2495 | -6/Factory    | Build established: Tank
 2792 | -6/Factory    | Lost 5 parts (1p2n1u1w)
 3175 | -6/Factory    | Build established: Mutant
 3369 | -6/Factory    | Discovered new exit (range 5)
 3465 | -6/Factory    | Entered another Factory area
 3465 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3561 | -5/Factory    | Garrison activated, responded to threat
 3590 | -5/Factory    | Build established: Scavenger-Skirmisher
 3710 | -5/Factory    | Lost 9 parts (2p2n2u3w)
 3732 | -5/Factory    | Identified exit to Garrison
 3738 | -5/Factory    | Entered Garrison
 3818 | -5/Garrison   | Triggered checkpoint
 3850 | -5/Garrison   | Triggered checkpoint
 4083 | -5/Garrison   | Garrison Relay disabled
 4192 | -5/Garrison   | Spotted B-75 Beast
 4193 | -5/Garrison   | Triggered checkpoint
 4235 | -5/Garrison   | Destroyed B-75 Beast
 4279 | -5/Garrison   | Lost 9 parts (1p5n3w)
 4344 | -5/Garrison   | Discovered new exit (range 15)
 4362 | -5/Garrison   | Entered Factory
 4828 | -5/Factory    | Discovered new exit (range 15)
 4954 | -5/Factory    | Entered another Factory area
 4954 | -4/Factory    | Evolved 2 slots: Utility x2
 5017 | -4/Factory    | Identified exit to Upper Caves
 5017 | -4/Factory    | Identified exit to Extension
 5333 | -4/Factory    | Garrison activated, responded to threat
 5539 | -4/Factory    | Lost 4 parts (1n2u1w)
 5631 | -4/Factory    | Entered Extension
 5722 | -4/Extension  | Rescued a captive Derelict
 5729 | -4/Extension  | Rescued a captive Derelict
 5858 | -4/Extension  | Rescued a captive Derelict
 5880 | -4/Extension  | Energy Cycler disabled
 5880 | -4/Extension  | Rescued a captive Derelict
 5881 | -4/Extension  | Rescued a captive Derelict
 5881 | -4/Extension  | Rescued a captive Derelict
 5883 | -4/Extension  | Rescued a captive Derelict
 5883 | -4/Extension  | Rescued a captive Derelict
 5883 | -4/Extension  | Rescued a captive Derelict
 5884 | -4/Extension  | Rescued a captive Derelict
 5953 | -4/Extension  | Lost 3 parts (1p2n)
 6132 | -4/Extension  | Spotted B-86 Titan
 6200 | -4/Extension  | Lost 15 parts (3p6n2u4w)
 6232 | -4/Extension  | Core integrity fell below 50%
 6241 | -4/Extension  | Released all parts (6)
 6254 | -4/Extension  | Core integrity fell below 20%
 6255 | -4/Extension  | Lost 3 parts (1p1n1w)
 6259 | -4/Extension  | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
06241_ Released System Shield.
06241_ Released Lrg. Storage Unit.
06241_ Released Adv. Weight Redist. System.
06242_ Slug penetrates Wall. <x3>
06242_ Slug penetrates H2-6ZW(h).
06242_ BY-CV7(g) destroyed.
06242_ U-05 Engineer builds a Wall.
06243_ Slug penetrates Wall.
06245_ Penetrated by Slug.
06246_ U-05 Engineer builds a Wall.
06248_ Slug penetrates Wall. <x4>
06249_ Penetrated by Slug.
06250_ Slug penetrates Wall. <x3>
06250_ Slug penetrates Y-64 Sentinel.
06251_ Slammed into Y-64 Sentinel. <x2>
06252_ Penetrated by Slug.
06253_ Slammed into H-77 Assassin.
06253_ Penetrated by Slug. <x4>
06254_ Slug penetrates P-70 Sage.
06255_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????#########???????????????????????????????? |
| ????######"""T"""####????###?????????????????????? |
| ????#               #??########################??? |
| ????#               #?##  /   #               #??? |
| ????#               #?##      #               #??? |
| ???#"       %       ## #/%[=] #           *%= #??? |
| ???#"               #### [%!*!#     h  h      #??? |
| ???#"                  #==!!!=/               #??? |
| ???#"                  #%=*!*/# %    ###"     #??? |
| #####                 !########hh    ## #     #### |
|                 Y"     # ##???#      ## #%       # |
| ####           """     ##?????# Y    ## #= ^#### # |
| ???#                   ########      ## # ^%##?# # |
| ???#                     @    p      ####  ]#??# # |
| ???## ####""T""############ #######  #??#   #### # |
| ????# T#?#"""""#????#????#T #?????#  ##?#    T## # |
| ????# ##?#######?????????## #?????#  ####   ""## # |
| ????# #???????????????????# #?????#         #??" # |
| ????###???????????????????###?????#    /!!% #??# # |
| ??????????????????????????????????#####% %  #??# # |
| ??????????????????????????????????????# [!  ##?# # |
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| ?????????????????????????????????????##          # |
| ?????????????????????????????????????#"          # |
| ?????????????????????????????????????##          " |
| ??????????????????????????????????????#          T |
| ??????????????????????????????????????#         [" |
| ??????????????????????????????????????#        =!# |
| ??????????????????????????????????????#       !*%# |
| ??????????????????????????????????????######""%"!# |
| ???????????????????????????????????????????# ##"!# |
| ???????????????????????????????????????????### =%" |
| ?????????????????????????????????????????????#     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ?????????????????????????????????????????????#     |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          34
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            6
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Leap Before You Look

 Challenges 
------------
None

 Game 
------
Seed              NuclearHellfireFirepult
  Manual?         0
Play Time         01:21:01
  Cumulative      22.9 hours
  Start           2020.09.27 @ 09:21:32
  End             2020.09.27 @ 11:05:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          33
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ff1cb8e-9aff-4f2d-86c1-35963ead6526