Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 22:23:54 Player: Windjigo Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (385) 1925 Value Destroyed (13109) 13109 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2108) 2108 TOTAL SCORE: 23842 Bonus ------- High Alert Combat Kills 1769 Follower Combat Kills 39 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 265/300 Energy 89/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Centrium Wheel > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Advanced Focal Shield Heavy Disruptor Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Weapon Cycler Improved Light Armor Plating Advanced Focal Shield System Shield > --- WEAPON ----------- Heavy Disruptor Cannon Neutron Cannon > --- INVENTORY -------- Light Angular Momentum Engine Myomer Leg Medium Storage Unit Improved Target Analyzer Improved Light Armor Plating Improved Force Field Improved Dynamic Insulation System Plasma Rifle Phase Cannon Phase Cannon Neutron Cannon Neutron Cannon Rocket Array Improved Remote Datajack Improved Plasma Cutter [Rating: 107] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Airjet Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Light Regenerative Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Array Special Weapon Mining Laser Slashing Weapon Ionic Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Slots Evolved 12 | . . 2 . 2 . 2 . . . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . 2 . . . . . . . . . . . Utility 8 | . . 2 . . . 1 . . . . . . 2 1 2 Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 267 | 7 12 34 1 31 15 49 3 14 1 1 . 2 29 36 32 Power 34 | 1 2 5 . 2 1 6 . 1 . . . . 4 8 4 Engine 21 | 1 2 5 . 1 . 3 . 1 . . . . 2 5 1 Core 10 | . . . . 1 1 3 . . . . . . 1 2 2 Reactor 3 | . . . . . . . . . . . . . 1 1 1 Propulsion 71 | 2 5 4 . 12 5 17 . 2 . 1 . . 6 8 9 Treads 1 | . . . . . . . . . . . . . . 1 . Leg 11 | . . . . . . . . . . . . . 3 7 1 Wheel 30 | 2 5 4 . 7 5 6 . . . . . . . . 1 Hover 28 | . . . . 5 . 11 . 2 . 1 . . 3 . 6 Flight 1 | . . . . . . . . . . . . . . . 1 Utility 77 | 2 3 8 1 7 3 8 1 9 1 . . 1 11 12 10 Device 39 | 1 1 1 . 1 . 4 1 6 1 . . 1 7 10 5 Storage 6 | 1 2 . . . . 1 . 1 . . . . . . 1 Processor 13 | . . 2 . 3 . 3 . 1 . . . . 1 1 2 Hackware 2 | . . . . . . . . . . . . . 2 . . Protection 17 | . . 5 1 3 3 . . 1 . . . . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 85 | 2 2 17 . 10 6 18 2 2 . . . 1 8 8 9 Energy Gun 33 | 1 . 5 . 5 2 8 2 2 . . . . 4 1 3 Energy Cannon 21 | . . 5 . 2 1 2 . . . . . . 1 6 4 Ballistic Gun 16 | 1 1 4 . 1 3 4 . . . . . 1 1 . . Ballistic Cannon 4 | . . . . . . 1 . . . . . . 2 1 . Launcher 6 | . . 2 . 2 . 2 . . . . . . . . . Special Weapon 3 | . 1 . . . . 1 . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 5 . 4 2 8 . 2 . . . . 3 3 1 Corrupted Parts 2 | . . . . . . 2 . . . . . . . . . System Corruption 8 | . . . . . . 8 . . . . . . . . . Parts Lost 107 | . 3 4 3 10 9 7 . 5 1 1 . 3 15 18 28 Power 21 | . 1 1 . 1 1 1 . 1 . . . . 5 5 5 Propulsion 34 | . 1 2 1 4 5 3 . 1 . 1 . 1 5 4 6 Utility 32 | . . 1 1 2 1 2 . 3 1 . . 1 4 5 11 Weapon 20 | . 1 . 1 3 2 1 . . . . . 1 1 4 6 Highest Loss Streak 10 | . 1 3 2 10 3 1 . 2 1 1 . 2 4 9 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 12 | 3 10 14 15 13 14 14 15 11 9 9 10 9 9 7 11 Power . | . . . 1 1 1 1 1 . 1 1 1 1 1 . . Propulsion 2 | 1 3 4 5 1 1 2 3 1 1 . . . 1 . 1 Utility 4 | . 3 4 3 5 6 6 7 5 4 4 6 5 4 2 4 Weapon 3 | 1 2 4 5 3 4 3 3 2 2 2 2 1 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 57 | . 1 15 2 5 4 8 2 5 . . . . 6 3 6 Power 9 | . . 3 . 2 1 1 . . . . . . 2 . . Propulsion 6 | . . 2 2 . . 1 . . . . . . . 1 . Utility 30 | . . 6 . 1 3 5 1 5 . . . . 3 2 4 Weapon 10 | . 1 4 . 2 . 1 1 . . . . . 1 . . Tool/Special 2 | . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 95 | . 98 99 97 94 97 99 99 99 100 99 100 96 86 89 85 Engine 7 | . 13 11 11 4 7 4 7 6 7 7 7 7 3 6 5 Core 1 | . . . . 4 . 2 . . . . . . 1 1 1 Leg 1 | . . . . . . . . . . . . . . 16 5 Wheel 10 | . 27 21 21 14 34 9 . . . . . . . . . Hover 12 | . . . . 17 . 19 30 29 30 29 30 29 13 1 8 Device 9 | . 14 9 11 5 4 8 7 9 7 7 7 5 7 13 19 Storage 7 | . 14 11 11 8 9 7 7 7 7 7 7 7 6 3 4 Processor 13 | . . 11 11 13 18 15 15 15 15 15 15 15 13 16 15 Hackware 1 | . . . . . . . . . . . . . 10 5 3 Protection 6 | . . 12 10 7 4 4 6 4 7 7 7 7 6 2 5 Energy Gun 7 | . 13 2 . 8 7 12 10 15 15 14 15 10 5 . 2 Energy Cannon 7 | . . 17 21 4 1 2 7 6 6 7 7 5 1 11 10 Ballistic Gun 3 | . 13 2 . 4 8 4 . . . . . 3 4 1 . Ballistic Cannon 1 | . . . . . . 1 4 . . . . . 6 1 . Peak Build Rating 107 | 7 8 23 25 38 34 65 65 65 60 61 61 61 75 92 107 Average Rating 49 | 4 7 20 22 31 30 53 63 60 58 58 61 57 67 72 92 On Entrance 41 | . 7 8 23 21 30 29 62 65 59 58 61 61 47 51 86 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 80 | 13 28 48 48 41 41 54 54 54 40 40 40 41 49 80 76 Greatest Support 75 | 20 20 22 20 44 44 48 32 44 33 43 35 44 55 75 75 Greatest Overweight (x) 16 | 2 2 3 3 3 1 2 1 1 1 1 1 1 4 16 2 Average Overweight (x) . | . . 1 2 . . . 1 . 1 . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 15 Average Capacity 12 | 7 11 15 15 14 15 15 15 11 10 10 10 10 10 8 13 Most Carried 15 | 7 15 15 15 15 15 15 15 15 10 10 10 10 10 10 15 Average Carried 12 | 4 10 14 15 12 14 14 14 11 9 9 10 9 9 7 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 10 5 5 Final Carried 15 | 6 12 15 15 15 14 15 15 10 9 10 10 9 7 5 5 Class Distribution -------------------- 36% | Mutant 23% | Gunner 12% | Skirmisher 11% | Scavenger-Gunner 4% | Hacker-Skirmisher 4% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Matter Collected 7606 | 272 346 672 19 472 633 1562 177 376 215 82 . 35 1039 969 737 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 14656 | 86 612 1634 308 1231 1566 2518 241 595 411 272 . 69 1785 2095 1233 Parts 771 | 19 34 96 15 60 93 139 . 29 12 8 . 4 96 123 43 Haulers Intercepted 22 | . 2 5 . 3 3 5 . . . . . . 1 3 . Recyclers Shooed 7 | . . . 1 . 1 1 . . . . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 11 6 . 1 . . . Prevented 2 | . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Combat Hostiles Destroyed 254 | . 11 33 6 21 22 36 . 11 6 5 . 4 35 39 25 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 88 | . 11 10 . 11 16 24 . 5 2 1 . . 4 3 1 Cannons 94 | . . 14 4 3 2 6 . 3 . 1 . . 20 28 13 AOE 68 | . . 9 1 7 4 6 . 2 4 3 . 4 10 8 10 Classes Destroyed 19 | 1 6 4 1 2 . 2 . . . . . . 3 . . Worker 40 | . 2 1 . 1 6 10 . . . . . . 8 11 1 Builder 14 | . . 1 1 . . 5 . . . . . . . 7 . Tunneler 10 | 5 . . . 2 . . . . . . . . 1 1 1 Hauler 22 | . 2 5 . 3 3 5 . . . . . . 1 3 . Recycler 17 | . . . . 1 3 10 . 1 . . . . 1 . 1 Operator 7 | . . 2 . 1 . 1 . 1 . . . . 1 . 1 Watcher 21 | . 3 5 . 2 1 4 . 1 . . . . 1 . 4 Swarmer 62 | . 3 10 . 3 5 4 . 2 5 5 . 4 4 13 4 Grunt 97 | . 7 11 5 11 9 14 . 3 . . . . 19 12 6 Brawler 4 | . . 2 . . . . . . . . . . . . 2 Duelist 3 | . . . . . . 1 . . . . . . . 1 1 Protector 2 | . . . . . . . . . . . . . 1 . 1 Sentry 41 | . . 10 . 6 8 7 . 2 1 . . . 3 3 1 Demolisher 1 | . . . 1 . . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . 2 2 . Hunter 12 | . . . . 1 . 2 . 1 . . . . . 4 4 Programmer 26 | . . . . . . 8 . 3 . . . . 5 4 6 Heavy 1 | . . . . . . . . . . . . . 1 . . Subdweller 1 | . 1 . . . . . . . . . . . . . . Best Kill Streak 13 | 5 4 6 4 7 5 12 . 2 3 4 . 4 11 13 5 Combat Bots Only 7 | . 3 4 3 7 4 4 . 2 3 4 . 4 5 5 4 Max Kills in Single Turn 5 | 2 2 4 2 5 3 5 . 2 3 3 . 4 5 5 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 5 | . . 4 1 5 3 4 . 2 2 3 . 4 4 5 4 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Hostile Shots Fired 1750 | . 61 104 28 141 111 322 . 79 29 23 . 19 244 245 344 Missed 539 | . 15 35 4 30 29 106 . 26 11 6 . 8 77 61 131 Hits 1211 | . 46 69 24 111 82 216 . 53 18 17 . 11 167 184 213 Melee 11 | . . . . . . . . . . . . . . 3 8 Projectile 1200 | . 46 69 24 111 82 216 . 53 18 17 . 11 167 181 205 AOE 11 | . . . 5 . . 2 . . . . . . . 2 2 Critical Strikes 47 | . 1 4 1 5 1 2 . 2 . . . 1 14 5 11 Part Disruptions 7 | . . . . . . 1 . 1 . . . . 2 1 2 Damage Taken 20001 | . 647 882 422 1731 1260 2723 . 720 146 295 . 199 3103 3463 4410 Core 3405 | . 175 97 86 308 118 325 . 39 16 40 . 42 287 705 1167 Absorbed by Shields 103 | . . . . . . . . . . . . . . . 103 Redirected to Shielding 5 | . . 5 . . . . . . . . . . . . . Ignored by Resistances 220 | . . . . 48 . . . . . . . . . . 172 Regen/Repaired (Parts) 2292 | . 70 30 . 251 258 496 8 117 39 106 5 35 629 107 141 Core Remaining (%) 47 | 100 30 . 54 . 22 . . . . . . 34 66 29 . Volleys Fired 769 | 4 69 86 11 68 94 128 3 28 12 9 . 1 92 106 58 Largest 3 | 2 2 2 2 2 2 3 3 3 3 3 . 3 3 3 3 Hottest 270 | 70 100 136 126 136 115 219 200 242 242 242 . 207 183 270 270 Shots Fired 1745 | 8 130 167 22 135 184 332 11 74 37 27 . 3 235 238 142 Gun 982 | 8 127 75 . 96 161 259 5 51 24 17 . 2 125 13 19 Cannon 713 | . . 87 22 36 19 59 6 21 11 9 . . 108 224 111 Launcher 40 | . . 5 . 3 4 10 . 2 2 1 . 1 2 1 9 Special 10 | . 3 . . . . 4 . . . . . . . . 3 Kinetic 508 | 4 64 36 . 23 88 119 3 . . . . . 138 33 . Thermal 1052 | 4 66 102 . 105 44 164 8 72 35 26 . 2 95 204 125 Explosive 40 | . . 5 . 3 4 10 . 2 2 1 . 1 2 1 9 Electromagnetic 138 | . . 24 22 4 48 35 . . . . . . . . 5 Robot Hit Streak 27 | 4 17 27 12 9 21 20 7 10 5 3 . 4 22 17 17 Robot Miss Streak 8 | 1 4 3 2 4 3 6 2 2 8 2 . 1 6 4 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . 1 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . . . . . . Shots Hit Robots 1127 | 5 80 119 15 80 131 240 8 44 16 12 . 2 156 133 86 Core Hits 800 | 5 29 57 11 49 53 212 4 27 18 11 . 7 111 94 112 Critical Kills 3 | . . 1 . . . 1 . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 45 | . 7 3 . 12 1 4 . 4 3 . . . 9 1 1 Burn 36 | . 7 2 . 11 1 2 . 4 3 . . . 5 . 1 Meltdown 2 | . . . . . . 1 . . . . . . 1 . . Destroy 1 | . . 1 . . . . . . . . . . . . . Blast 4 | . . . . . . . . . . . . . 3 1 . Corrupt 2 | . . . . 1 . 1 . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 36343 | 75 1024 2913 585 2146 2454 6251 209 1163 616 402 . 228 5788 6506 5983 Guns 13285 | 75 1024 911 . 1184 1899 4317 129 804 301 192 . 22 1923 243 261 Cannons 13473 | . . 1417 412 435 278 898 80 262 100 124 . . 2309 4736 2422 Explosions 9366 | . . 585 173 527 277 1036 . 97 215 86 . 206 1556 1527 3081 Melee 219 | . . . . . . . . . . . . . . . 219 Ramming . | . . . . . . . . . . . . . . . . Kinetic 7013 | 26 494 396 . 214 1075 1647 29 . . . . . 2560 572 . Thermal 20322 | 49 530 1570 173 1317 695 3151 180 1066 401 316 . 22 2191 5572 3089 Explosive 6492 | . . 512 . 527 240 839 . 97 215 86 . 206 802 333 2635 Electromagnetic 2297 | . . 435 412 88 444 614 . . . . . . 235 29 40 Impact . | . . . . . . . . . . . . . . . . Slashing 219 | . . . . . . . . . . . . . . . 219 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . . 1 1 . . 13 13 20 20 20 20 20 4 3 9 Average Corruption 7 | . . 1 1 . . 4 13 15 20 20 20 20 3 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 266 | . . 14 . . . 45 16 67 40 14 3 13 20 13 21 Message Errors 61 | . . 3 . . . 12 6 17 8 2 . 2 6 3 2 Matter Fused 74 | . . 5 . . . 11 2 17 11 5 1 2 5 7 8 Heat Flow Errors 33 | . . 2 . . . 4 1 8 6 4 . 3 1 . 4 Energy Discharges 27 | . . 2 . . . 4 . 10 2 2 1 2 . 2 2 Parts Rejected 1 | . . . . . . 1 . . . . . . . . . Parts Fused 6 | . . 1 . . . . . 1 2 . . 1 1 . . Data Loss (minor) 29 | . . . . . . 5 4 7 6 . . 2 4 . 1 Data Loss (major) 13 | . . 1 . . . 3 1 1 3 1 . 1 1 . 1 Misfires 7 | . . . . . . 1 2 1 1 . . . . 1 1 Alerts 8 | . . . . . . 1 . 1 1 . 1 . 2 . 2 Weapon Failures 7 | . . . . . . 3 . 4 . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . 1 . Overflow Damage 528 | . . 44 . 41 47 21 19 32 16 . . 11 32 168 97 Projectiles 339 | . . 26 . 29 . 11 19 19 16 . . . 32 137 50 Explosions 189 | . . 18 . 12 47 10 . 13 . . . 11 . 31 47 Melee . | . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . 1 . . . . . . 6 4 . Impact . | . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . 1 . . . . . . 5 4 . Secondary 1 | . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 1073 | . . . . 130 58 73 . 65 28 32 . 44 206 142 295 Shots 38 | . . . . 3 3 1 . 3 1 2 . 2 8 4 11 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . 1 1 . Kicked 2 | . . . . . . . . . . . . . 1 1 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 498 | 9 168 195 156 339 327 215 189 315 330 464 . 279 369 498 179 Average Temperature 88 | 6 54 45 53 99 83 71 90 112 113 140 . 108 118 115 32 Received Heat Transfer 4871 | . 261 378 111 792 558 654 . 117 . 9 . 36 802 807 346 Effects 19 | . . . . 2 . . . 1 2 1 . 1 2 10 . Shutdowns 5 | . . . . . . . . . . 1 . . . 4 . Energy Bleed 7 | . . . . 1 . . . 1 2 . . 1 1 1 . Interference 3 | . . . . . . . . . . . . . . 3 . Matter Decay 3 | . . . . 1 . . . . . . . . 1 1 . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Fried 8 | . . 1 4 1 . 1 . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . 1 . . . . 1 . . Combat Hostiles 2 | . . . . . . . . 1 . . . . 1 . . Parts Melted 49 | 2 1 6 . 10 . 5 . 8 . . . . 9 5 3 Heat Transferred 26775 | 148 2035 3158 250 3219 1271 4865 387 2017 903 546 . 37 3423 3048 1468 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . 2 . 1 . . . . . . . 2 6 2 Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Maximum Alert Level 4 | . . 2 1 1 2 3 1 . . . . . 2 4 4 Low Security (%) 46 | 100 100 26 91 45 52 39 27 100 . . . . 44 35 . Level 1 25 | . . 70 8 54 37 11 72 . . . . . 21 13 . Level 2 10 | . . 3 . . 9 10 . . . . . . 34 11 29 Level 3 16 | . . . . . . 38 . . . . . . . 37 59 Level 4 1 | . . . . . . . . . . . . . . 2 10 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1243 | 20 77 407 214 340 445 943 330 132 . . . . 681 1135 1243 Initial 551 | . 6 16 113 63 131 200 329 98 . . . . 31 153 551 Average 309 | 4 19 228 154 195 208 443 238 49 . . . . 272 486 784 Influence Increases 10438 | 25 408 1101 211 740 794 1558 2 540 145 240 . 150 1392 1646 1486 Destroy 0b10 Robot/C 5040 | . 200 660 140 420 440 720 . 220 120 100 . 80 680 780 480 Destroy 0b10 Robot/NC 690 | 25 35 70 5 50 65 175 . 15 15 10 . . 70 110 45 Destroy Leader 1316 | . 50 190 30 130 128 228 . 82 10 10 . 10 174 156 118 Allied During Kill 4 | . . . 4 . . . . . . . . . . . . Successful Hack 214 | . 29 16 . 10 3 43 . 39 . . . . 32 28 14 Disable Machine 1005 | . 15 30 15 60 75 180 . 60 . . . . 255 150 165 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . 150 Destroy Structure 1119 | . 4 45 17 25 38 122 2 64 . . . . 76 362 364 Partial Spotted 75 | . . 30 . 15 15 15 . . . . . . . . . Lose Combat Pursuer 825 | . 75 60 . 30 30 75 . 60 . 120 . 60 105 60 150 Influence Decreases 9215 | 15 377 851 338 593 662 1060 802 618 189 169 90 100 1129 832 1390 Entered New Map 2259 | . 4 25 178 101 180 243 612 43 24 4 90 . 19 160 576 Time Decay 5159 | 15 343 644 110 392 392 601 190 526 155 165 . 70 510 512 534 Lost Part 1017 | . 30 32 30 100 90 66 . 49 10 . . 30 140 160 280 Lost Ally 30 | . . . 20 . . . . . . . . . 10 . . Purge Threat 750 | . . 150 . . . 150 . . . . . . 450 . . Squads Dispatched 65 | . 4 1 . 4 4 10 . 7 . 1 . . 15 10 9 Investigation 11 | . 3 . . . 1 2 . 3 . . . . 2 . . Extermination 16 | . . . . . . 4 . 3 . . . . 3 2 4 Reinforcement 20 | . 1 1 . 1 1 4 . 1 . . . . 5 6 . Assault 6 | . . . . . . . . . . 1 . . 2 . 3 Garrison 12 | . . . . 3 2 . . . . . . . 3 2 2 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . 2 . 2 Construction Impeded 4 | . . . . . . . . . . . . . 1 3 . Haulers Reinforced 4 | . . . . . . 1 . . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Distress Signals 18 | . 2 2 . 4 5 3 . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 376 | . 22 43 9 29 29 52 . 21 7 7 . 10 52 45 50 Peak Tracking Total 11 | . 4 5 3 10 5 6 . 4 3 9 . 6 5 6 11 Tactical Retreats 32 | . 2 3 . 2 2 3 . 2 . 3 . 1 4 3 7 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Traps Triggered 16 | . 5 1 . . 1 4 . 4 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . 5 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Machines Disabled 68 | . 1 2 1 4 5 12 . 4 . . . . 17 10 12 Max in Single Turn 11 | . 1 1 1 1 1 4 . 2 . . . . 11 4 4 Garrison Access 2 | . . . . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Machines Accessed 76 | . 9 13 . 5 6 10 . 11 . . 4 . 8 4 6 Terminals 50 | . 7 9 . 4 3 6 . 10 . . . . 6 2 3 Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 12 | . 1 1 . 1 2 1 . . . . . . 2 2 2 Recycling Units 7 | . 1 2 . . 1 1 . 1 . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 224 | . 26 30 . 11 17 24 . 27 . . 32 . 30 10 17 Successful 127 | . 17 20 . 5 9 9 . 12 . . 32 . 12 4 7 Failed 97 | . 9 10 . 6 8 15 . 15 . . . . 18 6 10 Catastrophic 21 | . 1 2 . 1 . 1 . 5 . . . . 5 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 88 | . 19 8 . 8 7 5 . 16 . . . . 18 3 4 Terminals 138 | . 22 21 . 8 10 16 . 25 . . . . 24 5 7 Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 37 | . 3 2 . 3 6 3 . . . . . . 6 5 9 Recycling Units 8 | . 1 2 . . 1 1 . 2 . . . . . . 1 Scanalyzers 5 | . . 5 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Terminal Hacks 63 | . 8 7 . . 1 3 . 7 . . 32 . 5 . . Record 13 | . . . . . . . . 2 . . 11 . . . . Part Schematic 13 | . . . . . . . . . . . 13 . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . Robot Analysis 5 | . 4 . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . 1 . . . . . . 1 . . Unreport Threat 5 | . . 1 . . . 1 . . . . . . 3 . . Surveillance Status 2 | . 1 . . . . . . 1 . . . . . . . Patrol Status 3 | . 1 1 . . . . . 1 . . . . . . . Zone Layout 10 | . 2 5 . . . . . 2 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 27 | . 2 2 . 2 6 2 . . . . . . 4 3 6 Scan Component 13 | . 1 1 . 1 3 1 . . . . . . 2 1 3 Repair 13 | . 1 1 . 1 3 1 . . . . . . 2 1 3 Refit 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . 1 2 . . 1 . . . . . . . . . . Retrieve Components 4 | . 1 2 . . 1 . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 28 | . 6 5 . 3 1 3 . 5 . . . . 3 1 1 Terminals 28 | . 6 5 . 3 1 3 . 5 . . . . 3 1 1 Botnet 27 | . 6 5 . 3 1 2 . 5 . . . . 3 1 1 Sabotage 1 | . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . . 1 . 1 . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 59 | . 7 6 . 5 5 9 . 11 . . . . 8 3 5 Full Trace Events 7 | . 1 1 . . . 1 . 2 . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 2 . . . . . . . . 13 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 13 | . 1 1 . 1 3 1 . . . . . . 2 1 3 Time 512 | . 26 26 . 26 115 35 . . . . . . 75 35 174 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 27 | . 9 11 . . 7 . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 4 . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . 3 Programmers 4 | . . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Total Allies 1 | . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 4 | . . . 4 . . . . . . . . . . . . Total Damage 64 | . . . 64 . . . . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Active Infowar (turns) 5993 | 4 1216 134 . 124 494 768 . 1224 738 . . . 1048 243 . Sensors 5076 | . 303 134 . 124 494 768 . 1224 738 . . . 1048 243 . Seismic 917 | 4 913 . . . . . . . . . . . . . . Robot Analysis Total 5 | . 4 . . . . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . 2 2 . 2 . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Turns Passed 16910 | 92 1217 2768 223 925 933 2719 387 1549 825 393 84 280 1580 1424 1511 Spaces Moved 11923 | 72 833 1914 169 634 464 1981 369 1309 735 353 85 357 1057 706 885 Core 140 | 23 . . . . . . . . . . . . . 3 114 Treads 4 | . . . . . . . . . . . . . . 4 . Legs 895 | . . . . . . . . . . . . . 22 699 174 Wheels 4375 | 49 833 1914 169 252 464 694 . . . . . . . . . Hover 6396 | . . . . 382 . 1287 369 1309 735 353 85 357 1035 . 484 Flight 113 | . . . . . . . . . . . . . . . 113 Fastest Speed 22 | 50 80 95 110 59 82 22 98 26 100 31 100 40 48 112 40 Average Speed 97 | 84 87 107 110 78 86 94 98 97 100 95 100 52 92 129 114 Slowest Speed 850 | 150 110 135 125 147 101 110 98 102 100 102 100 105 260 850 190 Overloaded Moves 67 | . . . . . . 4 . 10 . 23 . 30 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . 3 Potential Cave-ins 3 | . . . . . . . . 3 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 93 99 49 44 56 50 96 31 94 52 74 57 34 22 22 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . 1 1 1 . . . . Known Exits Taken 9 | . . . . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . . 3 3 . 1 . . . Spaces Dug 12 | . 3 . . . . 2 . . . . . . 1 5 1 Terrain Destroyed 979 | . 3 41 19 18 26 118 2 98 62 39 . 37 91 183 242 Melee . | . . . . . . . . . . . . . . . . Projectile 127 | . 3 . . . 1 5 2 2 . 1 . . 28 70 15 AOE 852 | . . 41 19 18 25 113 . 96 62 38 . 37 63 113 227 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Fac Total 15700 | 94 1184 2475 185 932 844 2571 389 1530 794 386 84 445 1469 1050 1268 Wait 2068 | . 242 339 1 130 229 290 . 134 43 20 . 79 212 130 219 Move 11903 | 71 832 1913 168 633 463 1981 368 1308 734 352 84 356 1056 705 879 Hop 3 | . . . . . . . . . . . . . . . 3 Pick Up 266 | 12 17 34 2 38 15 41 3 11 . 2 . 1 23 34 33 Fast Attach 94 | 1 1 13 1 9 6 15 4 10 . . . 1 17 9 7 Attach 134 | 6 8 5 . 16 11 14 . 7 1 1 . 2 15 21 27 Detach 3 | . . . . . 1 . . 1 . . . . . . 1 Swap 180 | . 9 30 . 12 13 47 . 7 4 2 . 3 16 19 18 Drop 251 | . 6 50 2 26 12 55 7 24 . . . 2 24 25 18 Fire 769 | 4 69 86 11 68 94 128 3 28 12 9 . 1 92 106 58 Melee 5 | . . . . . . . . . . . . . . . 5 Ram . | . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . 1 1 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . 13 . . Rewire 4 | . . . . . . . 4 . . . . . . . . Trap 5 | . . 5 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 7) 535 | -10/Materials | Discovered new exit (range 5) 593 | -10/Materials | Discovered new exit (range 3) 665 | -10/Materials | Repaired Assault Rifle 993 | -10/Materials | Derelicts attacked the area 1121 | -10/Materials | Core integrity fell below 50% 1310 | -10/Materials | Entered another Materials area 1310 | -9/Materials | Evolved 2 slots: Utility x2 1673 | -9/Materials | Discovered new exit (range 7) 1909 | -9/Materials | Discovered new exit (range 11) 1999 | -9/Materials | Lost 3 parts (1p2n) 2056 | -9/Materials | Discovered new exit (range 15) 2232 | -9/Materials | Discovered new exit (range 17) 2300 | -9/Materials | Repaired Wheel 4078 | -9/Materials | Entered Mines 4113 | -9/Mines | Escorted by a lone wolf Derelict 4244 | -9/Mines | Learned Materials interactive machine intel 4246 | -9/Mines | Assembled infested the area 4253 | -9/Mines | Discovered new exit (range 10) 4301 | -9/Mines | Entered Materials 4301 | -8/Materials | Evolved 2 slots: Propulsion x2 4302 | -8/Materials | Loaded intel: 19 interactive machine locations 4610 | -8/Materials | Build established: Scavenger-Mutant 4661 | -8/Materials | Garrison activated, responded to threat 4774 | -8/Materials | Core integrity fell below 50% 4794 | -8/Materials | Destroyed 7 combat bots 4801 | -8/Materials | Lost 10 parts (1p4n2u3w) 5061 | -8/Materials | Build established: Mutant 5098 | -8/Materials | Discovered new exit (range 8) 5177 | -8/Materials | Repaired Lrg. Storage Unit 5225 | -8/Materials | Identified exit to Storage 5226 | -8/Materials | Entered Storage 5314 | -8/Storage | Repaired Cld. Ion Engine 5438 | -8/Storage | Repaired Arm. Wheel 5487 | -8/Storage | Repaired Arm. Wheel 5648 | -8/Storage | Lost 3 parts (2n1w) 5826 | -8/Storage | Found Prototype Protection 5827 | -8/Storage | Identified Lgt. Regenerative Plating 6009 | -8/Storage | Garrison activated, responded to threat 6054 | -8/Storage | Discovered new exit (range 7) 6109 | -8/Storage | Lost 3 parts (1p1n1w) 6158 | -8/Storage | Identified exit to Factory 6159 | -8/Storage | Entered Factory 6159 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6445 | -7/Factory | Build established: Scavenger-Skirmisher 6869 | -7/Factory | Found Powered Armor 6871 | -7/Factory | Found Powered Armor 7074 | -7/Factory | Found Prototype Launcher 7075 | -7/Factory | Identified Rocket Array 7077 | -7/Factory | Found Rocket Array 7351 | -7/Factory | Build established: Gunner 8421 | -7/Factory | System corruption reached 10% 8513 | -7/Factory | Repaired Cld. Airjet 8537 | -7/Factory | Discovered new exit (range 16) 8595 | -7/Factory | Identified exit to Factory 8878 | -7/Factory | Sucked down chute 8878 | -7/Factory | Entered Waste 8878 | -7/Waste | The area was eerily silent 8974 | -7/Waste | Discovered new exit (range 11) 9264 | -7/Waste | Identified exit to Factory 9265 | -7/Waste | Entered Factory 9849 | -7/Factory | Build established: Skirmisher 9957 | -7/Factory | Discovered exit to Factory (range 4) 10289 | -7/Factory | Discovered new exit (range 10) 10298 | -7/Factory | Identified exit to Lower Caves 10767 | -7/Factory | Core integrity fell below 50% 10814 | -7/Factory | Entered Lower Caves 11000 | -7/Lower Caves | Encountered a Warlord checkpoint 11401 | -7/Lower Caves | Learned 4 Factory zone layouts 11551 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11594 | -7/Lower Caves | Discovered new exit (range 5) 11638 | -7/Lower Caves | Identified exit to Lower Caves 11639 | -7/Lower Caves | Entered another Lower Caves area 11683 | -7/Lower Caves | Discovered exit to Factory (range 4) 11738 | -7/Lower Caves | Learned Factory terminal intel 11844 | -7/Lower Caves | Build established: Gunner 11893 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11923 | -7/Lower Caves | Discovered new exit (range 6) 11924 | -7/Lower Caves | Learned location of Zion (-6) 11927 | -7/Lower Caves | Identified exit to Data Miner 12032 | -7/Lower Caves | Entered Data Miner 12032 | -7/Data Miner | Discovered new exit (range 6) 12051 | -7/Data Miner | Met Data Miner 12078 | -7/Data Miner | Learned location of Section 7 (-2) 12078 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12094 | -7/Data Miner | Received God Mode back door access code from Data Miner 12115 | -7/Data Miner | Identified exit to Proximity Caves 12116 | -7/Data Miner | Entered Proximity Caves 12182 | -6/Proximity Caves | Learned 4 Factory zone layouts 12335 | -6/Proximity Caves | Spotted B-75 Beast 12364 | -6/Proximity Caves | Learned Factory stockpile data 12385 | -6/Proximity Caves | Discovered exit to Factory (range 11) 12396 | -6/Proximity Caves | Entered Factory 12396 | -6/Factory | Evolved 2 slots: Utility x2 12397 | -6/Factory | Identified exit to Factory 12399 | -6/Factory | Loaded intel: 26 terminal locations 12619 | -6/Factory | Garrison activated, responded to threat 12633 | -6/Factory | Repaired Cld. Airjet 13213 | -6/Factory | Discovered new exit (range 13) 13232 | -6/Factory | Build established: Hacker-Skirmisher 13233 | -6/Factory | Identified exit to Lower Caves 13295 | -6/Factory | Repaired Antimatter Cannon 13522 | -6/Factory | Discovered exit to Factory (range 15) 13796 | -6/Factory | First assault squad dispatched 13812 | -6/Factory | Incoming assault squad redirected 13903 | -6/Factory | Incoming assault squad redirected 13942 | -6/Factory | Lost 4 parts (2p1n1u) 13942 | -6/Factory | Discovered exit to Factory (range 8) 13976 | -6/Factory | Entered another Factory area 13976 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14007 | -5/Factory | Lost 4 parts (1p1n1u1w) 14291 | -5/Factory | Build established: Mutant 14354 | -5/Factory | Garrison activated, responded to threat 14578 | -5/Factory | Lost 9 parts (2p2n2u3w) 14813 | -5/Factory | Core integrity fell below 50% 15184 | -5/Factory | Build established: Scavenger-Gunner 15218 | -5/Factory | Repaired Rocket Array 15362 | -5/Factory | Garrison activated, responded to threat 15395 | -5/Factory | Discovered new exit (range 5) 15399 | -5/Factory | Identified exit to Factory 15400 | -5/Factory | Entered another Factory area 15400 | -4/Factory | Evolved 2 slots: Utility x2 16231 | -4/Factory | Lost 6 parts (2p1n3w) 16372 | -4/Factory | Repaired Imp. Weapon Cycler 16430 | -4/Factory | Repaired Antigrav System 16494 | -4/Factory | Repaired Lgt. Antimatter Reactor 16534 | -4/Factory | Spotted B-86 Titan 16589 | -4/Factory | Lost 4 parts (1p3u) 16633 | -4/Factory | Garrison activated, responded to threat 16650 | -4/Factory | First assault squad dispatched 16673 | -4/Factory | Incoming assault squad redirected 16788 | -4/Factory | Incoming assault squad redirected 16816 | -4/Factory | Lost 8 parts (2p1n3u2w) 16834 | -4/Factory | Core integrity fell below 50% 16860 | -4/Factory | Core integrity fell below 20% 16876 | -4/Factory | Lost 3 parts (3u) 16889 | -4/Factory | Garrison activated, responded to threat 16911 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 16877_ Acquired Adv. Targeting Computer. 16885_ Slug penetrates Fusion Modulator. 16887_ Acquired Prototype Slashing Weapon. 16887_ Identified Ionic Axe. 16888_ Slug penetrates Wall. 16889_ Y-64 Sentinel calls for garrison reinforcements. 16889_ ALERT: Activating Garrison Access F001. 16890_ G-67 Veteran emerges from the garrison. 16892_ Slug penetrates Wall. 16895_ Penetrated by Slug. 16897_ System corrupted: Component data lost. 16898_ Slug penetrates Wall. 16899_ Y-64 Sentinel destroyed. 16906_ Imp. Phase Shifter destroyed. 16906_ Slug penetrates Wall. 16908_ Penetrated by Slug. 16908_ Slug penetrates Wall. 16911_ Impulse Thruster destroyed. 16911_ Dropped Ionic Axe. Map ----- +----------------------------------------------------+ | ????????????????????# " " ????????????????? | | ????????????????????# ! #???????????????? | | ???????????????????##[ """ """ #???????????????? | | ???????????????????#%= """ """ #???????????????? | | ????????????????????#! """ """ #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# """ #???????????????? | | ????????????????????# ]! 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Wheel | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Shield Leg | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 30% | -10/Materials Wheel | 25% | -9/Materials Lrg. Storage Unit | 28% | -8/Materials Cld. Ion Engine | 30% | -8/Storage Arm. Wheel | 37% | -8/Storage Arm. Wheel | 42% | -8/Storage Cld. Airjet | 6% | -7/Factory Cld. Airjet | 4% | -6/Factory Antimatter Cannon | 36% | -6/Factory Rocket Array | 10% | -5/Factory Imp. Weapon Cycler | 12% | -4/Factory Antigrav System | 9% | -4/Factory Lgt. Antimatter Reactor | 20% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter Whoosh! Challenges ------------ None Game ------ Seed AlloyCommInsulator Manual? 0 Play Time 03:26:08 Cumulative 95.4 hours Start 2025.06.21 @ 00:36:48 End 2025.06.26 @ 22:23:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 48 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e59c1f6-5076-49dd-9730-7c5e62ada677