Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 15:27:33 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (1864) 1864 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (705) 705 TOTAL SCORE: 6954 Bonus ------- Follower Combat Kills 105 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 496/850 Matter 276/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (8) ------ Large Storage Unit Makeshift Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Target Analyzer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Shock Absorption System EM Shield Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Bomb Factory No. 2 Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Makeshift Terrain Scanner Makeshift Terrain Scan Processor Improved Medium Armor Plating Makeshift Armor Plating Bomb Factory No. 2 > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Makeshift Power Source Makeshift Hacking Suite Makeshift Hacking Suite Ripper Self-destruct Interrupter [Rating: 60] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Makeshift Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 6 | . . 1 . . . 5 . . . Weapon . | . . . . . . . . . . Parts Attached 90 | 7 9 30 . 8 8 26 1 1 . Power 12 | 1 1 4 . 1 1 4 . . . Engine 11 | 1 1 4 . 1 1 3 . . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 1 7 . 2 3 6 . . . Treads . | . . . . . . . . . . Leg 21 | 2 1 7 . 2 3 6 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 4 8 . 4 1 10 . 1 . Device 8 | . . 2 . 2 1 2 . 1 . Storage 4 | 1 2 1 . . . . . . . Processor 7 | . . 1 . . . 6 . . . Hackware . | . . . . . . . . . . Protection 10 | . 2 4 . 2 . 2 . . . Artifact . | . . . . . . . . . . Weapon 28 | 3 3 11 . 1 3 6 1 . . Energy Gun 7 | 1 . 3 . . 1 2 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 2 3 3 . 1 . 4 1 . . Ballistic Cannon 3 | . . 3 . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon 2 | . . 1 . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . 1 . . . Parts Lost 26 | . 6 6 . . 2 3 7 . 2 Power 4 | . 1 . . . . 2 . . 1 Propulsion 7 | . 2 2 . . . . 3 . . Utility 6 | . 1 2 . . . 1 2 . . Weapon 9 | . 2 2 . . 2 . 2 . 1 Highest Loss Streak 7 | . 6 4 . . 1 1 7 . 2 Average Slot Usage (%) 88 | . 81 80 100 99 98 93 88 64 57 Engine 8 | . 12 11 11 10 11 5 . . . Leg 25 | . 22 22 33 32 33 25 20 6 6 Device 8 | . . 5 11 11 11 8 6 11 6 Storage 9 | . 14 11 11 11 11 6 6 6 6 Processor 7 | . . . . . . 18 26 26 26 Protection 8 | . 4 7 11 10 11 12 8 . . Energy Gun 1 | . . 6 . . 4 . . . . Ballistic Gun 9 | . 27 8 . 4 11 10 10 6 5 Ballistic Cannon 6 | . . 5 22 17 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 11 27 37 34 34 38 47 43 58 28 Greatest Support 72 | 20 20 30 30 47 52 72 70 20 20 Greatest Overweight (x) 6 | 2 6 3 1 1 . . 1 2 1 Average Overweight (x) . | . 1 1 1 . . . . 1 . Largest Inventory Capacity 16 | 6 16 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 Most Carried 10 | 1 4 9 8 10 10 10 9 10 9 Average Carried 7 | . 2 4 7 9 9 8 8 7 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 3 9 7 10 10 9 9 9 9 Class Distribution -------------------- 57% | Scavenger-Mutant 25% | Derelict-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Matter Collected 2554 | 269 263 680 22 108 157 601 219 235 . Remotely . | . . . . . . . . . . Salvage Created 2180 | . 324 888 . . 69 683 216 . . Parts 141 | . 17 71 . . 5 37 11 . . Haulers Intercepted 4 | . 1 1 . . . 2 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 13 . 9 . . Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 50 | . 9 24 . . 3 8 6 . . Guns 42 | . 9 16 . . 3 8 6 . . Cannons 8 | . . 8 . . . . . . . Classes Destroyed 13 | . 3 4 . . . 5 1 . . Worker 1 | . . . . . . 1 . . . Builder 1 | . . . . . . 1 . . . Tunneler 1 | . . . . . . 1 . . . Hauler 4 | . 1 1 . . . 2 . . . Watcher 4 | . . 4 . . . . . . . Swarmer 16 | . 3 7 . . 3 . 3 . . Grunt 20 | . 6 9 . . . 4 1 . . Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . 1 . . . . 1 . . Sentry 7 | . . 6 . . . 1 . . . Hunter 1 | . . . . . . 1 . . . Programmer 2 | . . . . . . 2 . . . Thief 1 | . . . . . . . 1 . . Best Kill Streak 5 | . 3 4 . . 2 5 2 . . Combat Bots Only 4 | . 3 3 . . 2 4 2 . . Max Kills in Single Turn 2 | . 1 1 . . 1 2 2 . . Gunslinging 1 | . . . . . . . 1 . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Damage Taken 4802 | . 741 1269 . . 427 1102 1010 . 253 Core 705 | . 105 230 . . 16 69 222 . 63 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 65 | 100 58 . . . 38 . . . . Volleys Fired 230 | . 39 91 . . 14 51 32 1 2 Largest 2 | . 2 2 . . 2 2 2 1 1 Hottest 123 | . 40 123 . . 108 97 56 28 28 Shots Fired 418 | . 75 161 . . 22 102 55 1 2 Gun 376 | . 75 125 . . 16 102 55 1 2 Cannon 38 | . . 34 . . 4 . . . . Launcher 1 | . . 1 . . . . . . . Special 3 | . . 1 . . 2 . . . . Kinetic 374 | . 75 130 . . 18 93 55 1 2 Thermal 31 | . . 18 . . 4 9 . . . Explosive 1 | . . 1 . . . . . . . Electromagnetic 12 | . . 12 . . . . . . . Robot Hit Streak 13 | . 5 13 . . 3 13 12 . . Robot Miss Streak 7 | . 6 7 . . 4 3 3 1 3 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 7 | . 2 3 . . . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . Shots Hit Robots 272 | . 43 99 . . 11 78 41 . . Core Hits 123 | . 19 56 . . 5 32 9 . 2 Critical Hits 12 | . 1 1 . . . 9 1 . . Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 10 | . 1 1 . . . 7 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4966 | . 554 1366 . . 212 1895 913 20 6 Guns 4471 | . 554 888 . . 201 1895 913 20 . Cannons 389 | . . 389 . . . . . . . Explosions 89 | . . 89 . . . . . . . Melee . | . . . . . . . . . . Ramming 6 | . . . . . . . . . 6 Kinetic 4373 | . 554 994 . . 174 1718 913 20 . Thermal 380 | . . 165 . . 38 177 . . . Explosive 89 | . . 89 . . . . . . . Electromagnetic 118 | . . 118 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . 2 . . . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 22 | . . 22 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 4 | . . . . . . . . . 4 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 448 | . 9 159 . . 24 448 3 . . Average Temperature 43 | . 3 37 . . 12 103 3 . . Received Heat Transfer 1020 | . 390 222 . . . 246 162 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 613 | . . 200 . . 117 296 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Peak Influence 301 | . 187 301 100 . . 179 . . . Initial 100 | . . 1 100 . . 31 . . . Average 109 | . 89 160 100 . . 65 . . . Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 84 | 100 100 64 100 . . 100 . . . Level 1 15 | . . 35 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 4 . . . 5 . . . Investigation 1 | . . . . . . 1 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 5 | . . 4 . . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Distress Signals 5 | . . 3 . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 11 39 . . 6 19 7 1 5 Peak Tracking Total 6 | . 5 5 . . 3 5 6 3 5 Tactical Retreats 5 | . . 4 . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Traps Triggered 3 | . . 1 . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . Installed 5 | . . . . . . 1 . 4 . Triggered 2 | . . . . . . . . . 2 Fabricated Traps 5 | . . . . . . 1 . 4 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Machines Disabled 4 | . 1 . . . . 2 . 1 . Max in Single Turn 1 | . 1 . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Machines Accessed 7 | . 1 2 . . . . . 4 . Terminals 2 | . . 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 2 5 . . . . . 27 . Successful 31 | . 2 2 . . . . . 27 . Failed 3 | . . 3 . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . 2 . . . . . . . Terminals 5 | . . 5 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . . 2 . . . . . 27 . Record 11 | . . . . . . . . 11 . Part Schematic 6 | . . . . . . . . 6 . Robot Schematic 7 | . . . . . . . . 7 . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Branch Access Points 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 2 . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 3 . . . . Highest-Rated Group 81 | . . . . 81 81 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . . . . 19 . . . . Total Damage 469 | . . . . . 469 . . . . Kills 4 | . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 5 | . . . . 3 1 . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Turns Passed 5769 | 55 464 1258 16 1526 549 1074 270 431 126 Spaces Moved 3092 | 37 189 529 10 1100 403 464 140 141 79 Core 16 | 14 2 . . . . . . . . Treads . | . . . . . . . . . . Legs 3076 | 23 187 529 10 1100 403 464 140 141 79 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 123 120 120 150 120 Average Speed 139 | 121 155 164 150 136 123 120 127 164 147 Slowest Speed 350 | 150 350 210 150 155 123 123 150 180 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 41 51 2 85 67 17 26 77 9 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . . . . 3 . . . 1 . Known Exits Taken 2 | . . 1 . . . 1 . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 . 1 1 . Scrap Searched 8 | . . . 1 5 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 11 | . . 10 . . . . 1 . . Melee . | . . . . . . . . . . Projectile 2 | . . 1 . . . . 1 . . AOE 9 | . . 9 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Total 4138 | 44 283 751 12 1130 434 880 177 342 85 Wait 626 | . 39 76 1 . 3 312 4 191 . Move 3083 | 36 188 528 9 1099 402 463 139 140 79 Hop . | . . . . . . . . . . Pick Up 30 | . 4 9 . 8 1 7 1 . . Fast Attach 48 | 7 6 19 . 6 2 8 . . . Attach 16 | . 2 4 . . 1 7 1 1 . Detach 5 | 1 1 . . 1 . 1 . 1 . Swap 27 | . 1 8 . 2 5 11 . . . Drop 62 | . 3 16 2 14 6 17 . 4 . Fire 230 | . 39 91 . . 14 51 32 1 2 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . . . . . . 4 Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . Rewire . | . . . . . . . . . . Trap 5 | . . . . . . 1 . 4 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 421 | -10/Materials | Lost 6 parts (1p2n1u2w) 428 | -10/Materials | Discovered new exit (range 16) 512 | -10/Materials | Repaired Assault Rifle 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Build established: Scavenger-Mutant 1057 | -9/Materials | Lost 4 parts (2n1u1w) 1288 | -9/Materials | Core integrity fell below 50% 1319 | -9/Materials | Build established: Mutant 1426 | -9/Materials | Discovered new exit (range 8) 1516 | -9/Materials | Identified exit to Mines 1630 | -9/Materials | Build established: Scavenger-Mutant 1778 | -9/Materials | Entered Mines 1779 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1794 | -9/Mines | Entered Zion 1838 | -7/Zion | Discovered new exit (range 15) 1860 | -7/Zion | Found Prototype Device 1860 | -7/Zion | Identified Bomb Factory No. 2 1910 | -7/Zion | Given A8's code to call for help 2090 | -7/Zion | Learned Factory interactive machine intel 2118 | -7/Zion | Gained Derelict followers 2238 | -7/Zion | Visited the Megawrench Repair Shop 2647 | -7/Zion | Learned location of Warlord (-5) 2828 | -7/Zion | Learned 8 Factory zone layouts 2943 | -7/Zion | Build established: Derelict-Mutant 2961 | -7/Zion | Megawrench repaired 6 parts 3320 | -7/Zion | Entered Proximity Caves 3320 | -6/Proximity Caves | Accompanied by 3 allies 3850 | -6/Proximity Caves | Discovered new exit (range 15) 3869 | -6/Proximity Caves | Entered Factory 3869 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 3870 | -6/Factory | Identified exit to Lower Caves 3872 | -6/Factory | Loaded intel: 46 interactive machine locations 4542 | -6/Factory | Build established: Scavenger-Mutant 4943 | -6/Factory | Entered Lower Caves 5182 | -6/Lower Caves | Lost 7 parts (3n2u2w) 5205 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5206 | -6/Lower Caves | Learned Factory security intel 5213 | -6/Lower Caves | Entered Data Miner 5213 | -6/Data Miner | Discovered new exit (range 6) 5242 | -6/Data Miner | Met Data Miner 5273 | -6/Data Miner | Learned location of Section 7 (-2) 5273 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5303 | -6/Data Miner | Received God Mode back door access code from Data Miner 5595 | -6/Data Miner | Data Conduit disabled 5644 | -6/Data Miner | Entered Proximity Caves 5770 | -5/Proximity Caves | Self-destructed Last Messages --------------- 05599_ An explosion rips through the floor. 05600_ Enhanced Grunt system terminally corrupted. 05624_ Acquired 61 matter. 05627_ Acquired 59 matter. 05631_ Acquired 47 matter. 05633_ Acquired 68 matter. LOCATION=UNKNOWN GOAL=ESCAPE 05749_ C-30 ARC bursts open, deploying its payload. 05749_ S-27 Virus unfolds itself. 05751_ Lgt. Fission Core destroyed. 05754_ Slug penetrates Wall. 05758_ Gauss Rifle destroyed. 05758_ Kicked S-27 Virus out of the way. 05759_ Slammed into S-27 Virus. 05759_ Adv. Terrain Scan Processor permanently disabled. 05759_ Destabilizing: Short circuit. 05760_ Kicked S-27 Virus out of the way. 05762_ Slammed into S-27 Virus. 05762_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ?????????###??# ######?#?????? ???? | | ???#??##??##?### #??#####?# ?? ?? ? | | ??????###??##### ##????###?# ? ???? | | ??????#??#?##### ## ?##?#?##### ? ??? | | ???????########### ## ####??##### ? ?? | | ?????###??####?#### ## ############ ?#? ?# | | ???##???#?##?###### ### ####### ###??? ?## | | ?????#?############# ### #### ## #? | | ???##?#?##?########## " # | | ???###?#####?######?# "%" | | ?????################# "#### ## | | ???####?#?#?####?###?## ## ### | | ??????###?#?########### # ##?##? ? | | ?#????#?########?###### ######## #??????? | | ?????################## ######??#? ####????? | | ???????####?####?###### #######?##?####?#??? | | ????#??######?######### ###### #?#####?#?#? | | ?#?##???######## ### # ####?# #####?##??? | | #???#??### ###?## #######??? ? | | ??#??###?# """" ########?# #?######? | | ?##?###### """" ########### ???##?#?#??? | | ????##??## """" s ########## ? #?#????#?? | | ????#?#### ##### ## ? #?#??#??? | | ???????#?###### s#### ####? ?????? | | #???????##?#??## #??## ? ?? ? ? | | ???#####?####### @ ##### ? ? ????? | | ???#?#???#####?# ## ##### #? ? ??? | | ?????########## ### #?#?# ## ? ?? ?? | | ??##?###?#########?# ##??? ## ?? ???? | | ???????#####??##?### ###### #?? ???? | | ???#????#??####?#### ###### #??# ???#?? | | ???#?####????######## #### ###??? ????? | | ????????###?##??####### ###?#????#??? | | ????#???##?######?#?#### ###???#??????? | | ?????##???#??#?##?########## ####??#?#??????? | | ????##??#??#?#?###?#?###?#####???????#??????? | | ?????#?##?#??##??#?##??#????#??#???##???????? | | ????????##???##?##?#?#??#?##?###???????##???? | | ???????????####?#??????#??##??###????#??????? | | ???????????##????##?#?##???#?#????#??#??#???? | | ??????????##?#?###?##???##??##??#?#??#?##?#?? | | ??????????????????##???#?#??#???#???????????? | | ????????????#??#??#?##?????###??##???#??#???? | | ?????????????##???#?????????#??????###??#???? | | ????????????????##?????????##?#?????#???????? | | ????????????????#???#??#??#???#?#???#???????? | | ?????????????????#??#?????##????????????????? | | ????????????????#??#??????????##??#?????????? | | ?????????????????????#??#???????????????????? | | ????????????????????#???????#??##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 18 Terrain Scan Density 210 Armor Coverage 325 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 10 Target Analysis 5 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingChipThruster Manual? 0 Play Time 00:36:35 Cumulative 91.0 hours Start 2021.03.25 @ 14:46:14 End 2021.03.25 @ 15:27:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 81 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcdf19de-9e64-4d83-9702-0a878272f086