Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.27 @ 23:28:52

Player: lsend

Result: Destroyed by 2S-G7J(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (2590)               2590
              TOTAL SCORE: 7070

 Bonus
-------
Pacifist                   928
Follower Combat Kills      62
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     67/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (5) ------
  Experimental Heat Sink
      Enhanced Optical Array
      Advanced Signal Interpreter
      Improved Utility Shielding
       Zionite Weapon Casing
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
       Zionite Weapon Casing
               Longsword +1
               CR-A16's Behemoth Slayer

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Cesium-ion Thruster
            Xenon Bombardment Thruster
  Makeshift Flight Unit
>           --- UTILITY ----------
   Enhanced Optical Array
   Advanced Signal Interpreter
   Improved Propulsion Shielding
   Improved Utility Shielding
   Improved Light Armor Plating
>           --- WEAPON -----------
            Field Lobotomy Kit
            CR-A16's Behemoth Slayer
>           --- INVENTORY --------
      Light Treads
            Longsword +1
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Signal Interpreter
  Device                   Experimental Heat Sink
  Processor                Advanced Signal Interpreter
  Protection               Improved Propulsion Shielding
Weapon                     CR-A16's Pointy Stick
  Energy Gun               Zionite Laser-S
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Longsword +1
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             31   | 2   .   .   5   .   .   .   2   8   1   .   3   10  
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
    Engine                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   2   .   .   .   1   2   .   .   1   1   
    Treads                 6    | 2   .   .   2   .   .   .   1   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   2   .   .   1   .   
  Utility                  10   | .   .   .   3   .   .   .   .   4   .   .   .   3   
    Device                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   2   .   .   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   .   .   .   .   2   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | .   .   .   .   .   .   .   1   1   1   .   1   6   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Lost                 9    | .   .   .   .   .   .   .   .   2   .   .   .   7   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  3    | .   .   .   .   .   .   .   .   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   1   .   .   .   6   
Average Slot Usage (%)     60   | .   28  28  55  66  66  66  62  60  61  61  71  62  
  Core                     3    | .   .   .   .   .   .   .   .   1   7   7   7   4   
  Treads                   15   | .   28  28  30  33  33  33  35  19  .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   .   7   15  15  18  14  
  Processor                18   | .   .   .   16  22  22  22  18  20  23  23  23  15  
  Protection               11   | .   .   .   8   11  11  11  9   7   15  15  15  19  
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             23   | .   .   .   2   2   2   2   2   10  10  10  23  20  
  Greatest Support         21   | 3   3   3   3   3   3   3   3   13  13  13  21  21  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | .   .   .   2   2   4   4   4   4   4   4   4   4   
  Average Carried          3    | .   .   .   1   2   2   4   3   3   3   4   4   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   .   .   2   2   4   4   4   3   4   4   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Matter Collected           471  | 186 .   .   .   .   .   25  .   .   130 37  23  70  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               2064 | .    82   .    80   12   .    .    144  477  88   .    .    1181 
  Core                     743  | .    25   .    14   .    .    .    .    76   50   .    .    578  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         96   | 100  .    90   .    .    .    96   100  .    .    .    .    .    
Volleys Fired              7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  60   | .    .    .    .    .    .    .    .    .    .    .    .    60   
Shots Fired                7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Gun                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Robot Miss Streak        3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    .    .    1    .    1    .    7    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    1    .    1    .    .    .    
  Piercing                 8    | .    .    .    .    .    .    .    .    .    .    .    7    1    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           42   | .    .    .    .    .    .    .    12   .    .    .    .    30   
  Guns                     30   | .    .    .    .    .    .    .    .    .    .    .    .    30   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  12   | .    .    .    .    .    .    .    12   .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  30   | .    .    .    .    .    .    .    .    .    .    .    .    30   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    4    4    2    3    3    3    3    .    
  Average Corruption       3    | .    .    .    3    4    4    4    2    2    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    1    1    3    1    .    1    3    .    .    .    
    Message Errors         3    | .    .    .    1    1    .    .    .    .    1    .    .    .    
    Matter Fused           2    | .    .    .    .    .    1    1    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    1    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    .    .    .    .    6    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        167  | .    .    .    .    .    .    .    .    167  125  .    .    20   
  Average Temperature      67   | .    .    .    .    .    .    .    .    99   91   .    .    11   
  Received Heat Transfer   588  | .    45   .    30   6    .    .    36   84   36   .    .    351  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    .    .    .    .    .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             154  | .   16  6   47  40  .   .   46  154 .   .   .   .   
  Average Influence        33   | .   9   6   5   25  .   .   21  73  .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   100 100 100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   1   .   .   .   2   1   .   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   2   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              54   | .   6   2   6   2   .   .   8   18  2   1   .   9   
  Peak Tracking Total      7    | .   5   2   6   2   .   .   7   6   1   2   .   6   
  Tactical Retreats        6    | .   .   .   .   .   .   .   1   4   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            5    | .   .   .   2   .   .   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          15   | .   1   .   1   .   1   .   2   8   1   .   1   .   
  Terminals                8    | .   1   .   1   .   .   .   1   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                28   | .   2   .   3   .   1   .   3   16  1   .   2   .   
  Successful               14   | .   1   .   2   .   1   .   1   6   1   .   2   .   
  Failed                   14   | .   1   .   1   .   .   .   2   10  .   .   .   .   
    Catastrophic           5    | .   1   .   1   .   .   .   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   1   .   .   6   .   .   .   .   
  Terminals                17   | .   2   .   3   .   .   .   2   10  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   1   6   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   1   .   2   .   1   .   .   4   1   .   2   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   1   .   .   .   1   7   .   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               6    | .   .   .   .   2   .   .   .   .   .   .   .   4   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   .   .   .   2   
  Highest-Rated Group      134  | .   .   .   .   50  .   .   .   .   .   .   .   134 
  Highest-Rated Ally       118  | .   .   .   .   31  .   .   .   .   .   .   .   118 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   1   .   .   .   .   .   .   .   26  
  Total Damage             753  | .   .   .   .   22  .   .   .   .   .   .   .   731 
  Kills                    3    | .   .   .   .   1   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   2   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Turns Passed               1815 | 13  82  68  78  58  107 145 108 335 176 103 302 240 
Spaces Moved               3636 | 21  123 117 138 115 210 189 169 671 462 277 726 418 
  Core                     1692 | 21  123 117 138 115 210 189 169 495 .   .   .   115 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1944 | .   .   .   .   .   .   .   .   176 462 277 726 303 
  Fastest Speed            34   | 50  50  50  50  50  50  50  50  37  37  37  34  34  
  Average Speed            43   | 50  50  50  50  50  50  50  50  47  37  37  38  39  
  Slowest Speed            200  | 50  50  50  50  50  50  50  50  100 37  37  117 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            9    | .   .   .   .   .   .   .   .   9   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       42   | 3   25  41  26  29  64  65  23  27  63  64  86  41  
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        10   | .   1   .   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             8    | .   .   .   .   .   .   1   .   .   2   1   4   .   
Spaces Dug                 5    | .   .   .   .   .   .   .   1   .   1   .   3   .   
Terrain Destroyed          5    | .   .   .   .   .   .   .   1   .   1   .   3   .   
  Melee                    5    | .   .   .   .   .   .   .   1   .   1   .   3   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total                      3817 | 22  142 125 143 114 211 238 190 673 465 276 736 482 
  Wait                     135  | .   20  9   .   .   .   50  17  .   .   .   .   39  
  Move                     3606 | 20  122 116 137 114 209 188 168 652 461 276 725 418 
  Hop                      9    | .   .   .   .   .   .   .   .   9   .   .   .   .   
  Pick Up                  5    | .   .   .   1   .   2   .   .   .   1   .   .   1   
  Fast Attach              19   | 2   .   .   4   .   .   .   1   6   .   .   3   3   
  Attach                   9    | .   .   .   .   .   .   .   1   1   1   .   .   6   
  Detach                   6    | .   .   .   .   .   .   .   1   .   1   .   .   4   
  Swap                     3    | .   .   .   1   .   .   .   .   1   .   .   .   1   
  Drop                     7    | .   .   .   .   .   .   .   .   4   .   .   1   2   
  Fire                     7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Melee                    10   | .   .   .   .   .   .   .   1   .   1   .   7   1   
  Ram                      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 16)
   14 | -11/Scrapyard  | Entered Materials
   45 | -10/Materials  | Identified exit to Mines
   96 | -10/Materials  | Entered Mines
  131 | -10/Mines      | Learned location of Mines (-8)
  160 | -10/Mines      | Discovered new exit (range 10)
  164 | -10/Mines      | Entered Materials
  164 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  228 | -9/Materials   | Identified exit to Mines
  242 | -9/Materials   | Entered Mines
  282 | -9/Mines       | Met a Derelict bent on vengeance
  298 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  298 | -9/Mines       | Discovered new exit (range 5)
  299 | -9/Mines       | Identified exit to Exiles
  300 | -9/Mines       | Entered Exiles
  307 | -9/Exiles      | Build established: Mutant
  313 | -9/Exiles      | Met 8R-AWN
  321 | -9/Exiles      | Met EX-HEX
  335 | -9/Exiles      | Met EX-BIN
  341 | -9/Exiles      | Aligned with FarCom system
  341 | -9/Exiles      | Given EX-Vault access code
  353 | -9/Exiles      | Opened EX-Vault
  355 | -9/Exiles      | Found Field Lobotomy Kit
  358 | -9/Exiles      | Found Longsword +1
  370 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  376 | -9/Exiles      | Exiles lab attacked by MAIN.C
  401 | -9/Exiles      | Discovered new exit (range 14)
  407 | -9/Exiles      | Identified exit to Mines
  407 | -9/Exiles      | Stole two prototypes: Field Lobotomy Kit, Longsword +1
  407 | -9/Exiles      | Entered Mines
  495 | -8/Mines       | Discovered new exit (range 14)
  501 | -8/Mines       | Identified exit to Materials
  552 | -8/Mines       | Entered Materials
  552 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  651 | -8/Materials   | Discovered new exit (range 16)
  659 | -8/Materials   | Identified exit to Factory
  660 | -8/Materials   | Entered Factory
  660 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  662 | -7/Factory     | FarCom data flow suspended
  686 | -7/Factory     | Discovered new exit (range 15)
  693 | -7/Factory     | Identified exit to Factory
  921 | -7/Factory     | Discovered exit to Factory (range 13)
  925 | -7/Factory     | Identified exit to Storage
  925 | -7/Factory     | Identified exit to Lower Caves
  995 | -7/Factory     | Entered Lower Caves
  998 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1140 | -7/Lower Caves | Identified exit to Lower Caves
 1171 | -7/Lower Caves | Entered another Lower Caves area
 1174 | -7/Lower Caves | Discovered exit to Factory (range 15)
 1214 | -7/Lower Caves | Spotted B-75 Beast
 1271 | -7/Lower Caves | Discovered new exit (range 8)
 1273 | -7/Lower Caves | Identified exit to Zion
 1274 | -7/Lower Caves | Entered Zion
 1301 | -7/Zion        | Discovered new exit (range 13)
 1303 | -7/Zion        | Found CR-A16's Pointy Stick
 1322 | -7/Zion        | System corruption cleaned by Quarantine Array
 1334 | -7/Zion        | Learned location of 1 exit from Lower Caves
 1383 | -7/Zion        | Learned Factory scanalyzer intel
 1409 | -7/Zion        | Received a hallucinogenic algorithm
 1542 | -7/Zion        | Revealed the true nature of CR-A1G's Pointy Stick
 1573 | -7/Zion        | Discovered new exit (range 4)
 1575 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 1575 | -7/Zion        | Identified exit to Deep Caves
 1576 | -7/Zion        | Entered Deep Caves
 1577 | -7/Deep Caves  | Met 5H-AD0
 1709 | -7/Deep Caves  | Attacked by Z-Imprinter
 1728 | -7/Deep Caves  | Assimilated JN-7C0(z) with FLK Orb
 1737 | -7/Deep Caves  | Assimilated FD-VLR(z) with FLK Orb
 1742 | -7/Deep Caves  | Core integrity fell below 50%
 1751 | -7/Deep Caves  | Found Prototype Protection
 1751 | -7/Deep Caves  | Identified Zio. Weapon Casing
 1761 | -7/Deep Caves  | Lost 6 parts (1p3n2u)
 1786 | -7/Deep Caves  | Found Zio. Weapon Casing
 1795 | -7/Deep Caves  | Assimilated B6-M4E(z) with FLK Orb
 1811 | -7/Deep Caves  | Core integrity fell below 20%
 1816 | -7/Deep Caves  | Destroyed by 2S-G7J(z) with Zionite Laser-S

 Last Messages 
---------------
01737_ Destroyed Prototype Storage.
01737_ FD-VLR(z) assimilated.
01749_ Acquired Prototype Device.
01749_ Identified Exp. Heat Sink.
01751_ Acquired Prototype Protection.
01751_ Identified Zio. Weapon Casing.
01753_ Acquired 50 matter.
01786_ Acquired Zio. Weapon Casing.
01793_ I2-DD8(z) destroyed.
01793_ Acquired 20 matter.
01794_ FD-VLR(z) destroyed.
01795_ Field Lobotomy Kit expended.
01795_ B6-M4E(z) assimilated.
01796_ B6-M4E(z) destroyed.
01802_ JN-7C0(z) destroyed.
01804_ Lgt. Treads destroyed.
01808_ Acquired Prototype Energy Gun.
01808_ Identified Zio. Laser-S.
01811_ Destroyed Prototype Hover Unit.
01815_ Dropped Zio. Laser-S.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????                        "? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Evasion (%)                63

 Item Schematics 
-----------------
      Riot Gun | -7/Zion | Free
 Battle Cannon | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearGhostCloak
  Manual?         0
Play Time         00:30:44
  Cumulative      521.5 hours
  Start           2020.06.27 @ 22:57:41
  End             2020.06.27 @ 23:28:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          421
  Rogue           421
  Adventurer      0
  Explorer        0
Win Type          -
  Total           141
  Types           84/8/34/6/3/2/4
Lore%             98
Gallery%          95
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          86x75
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a68213d-0a44-4bec-8210-786e3a526b9f