Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 17:46:56

Player: Peace

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (150)     750
Value Destroyed (5401)     5401
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1635)               1635
              TOTAL SCORE: 11626

 Bonus
-------
High Alert Combat Kills    1635

 Cogmind 
---------
Core Integrity             0/1000
Matter                     19/300
Energy                     629/670
System Corruption          20%
Temperature                Cool (60)
Movement                   Core (1150) Ox22
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
       Advanced Heat Sink
  High-capacity Storage Unit
                Energy Well
       Improved Medium Armor Plating
       Improved Focal Shield
                EM Shield
>               --- WEAPON (2) -------
                Wave Gun
                Mass Driver
>               --- INVENTORY (12) ---
          Micro Fission Core
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
                Gauss Rifle
                KE Penetrator
       Improved Plasma Cutter
       Improved Plasma Cutter
       Improved Plasma Cutter
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
                Nuclear Pulse Array
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
                Energy Well
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
                EM Shield
>               --- WEAPON -----------
                Smartbomb Launcher
>               --- INVENTORY --------
     Reinforced Fission Core
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
                Shield Generator
[Rating: 84]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Nuclear Pulse Array
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Smartbomb Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Segregator

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  7    | .   .   1   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             175  | .   10  30  20  9   14  92  
  Power                    16   | .   .   2   1   1   2   10  
    Engine                 9    | .   .   2   1   .   1   5   
    Core                   7    | .   .   .   .   1   1   5   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               33   | .   4   10  3   1   1   14  
    Treads                 25   | .   4   9   3   1   1   7   
    Leg                    2    | .   .   .   .   .   .   2   
    Wheel                  3    | .   .   1   .   .   .   2   
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  62   | .   1   7   7   5   8   34  
    Device                 35   | .   .   3   3   4   4   21  
    Storage                3    | .   .   1   .   .   2   .   
    Processor              2    | .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             22   | .   .   3   4   1   1   13  
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   64   | .   5   11  9   2   3   34  
    Energy Gun             17   | .   .   .   6   2   .   9   
    Energy Cannon          8    | .   .   .   1   .   3   4   
    Ballistic Gun          18   | .   4   8   2   .   .   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               14   | .   1   3   .   .   .   10  
    Special Weapon         2    | .   .   .   .   .   .   2   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        3    | .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   1   1   1   
Parts Lost                 56   | .   .   2   6   .   .   48  
  Power                    7    | .   .   .   .   .   .   7   
  Propulsion               14   | .   .   .   .   .   .   14  
  Utility                  21   | .   .   1   3   .   .   17  
  Weapon                   14   | .   .   1   3   .   .   10  
  Highest Loss Streak      12   | .   .   1   2   .   .   12  
Average Slot Usage (%)     93   | .   95  95  97  98  96  88  
  Engine                   5    | .   14  9   9   3   .   4   
  Core                     3    | .   .   .   .   3   6   4   
  Treads                   20   | .   27  31  26  23  20  13  
  Device                   23   | .   .   10  20  28  31  27  
  Storage                  10   | .   14  11  9   7   9   11  
  Protection               10   | .   .   8   13  15  13  9   
  Energy Gun               5    | .   .   .   13  15  4   2   
  Energy Cannon            2    | .   .   .   1   .   8   3   
  Ballistic Gun            5    | .   25  21  3   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             142  | 12  15  52  57  54  75  142 
  Greatest Support         104  | 20  40  69  69  73  80  104 
  Greatest Overweight (x)  39   | .   .   1   1   .   1   39  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 14   | 6   6   14  12  12  12  12  
  Average Capacity         11   | 6   6   9   12  12  12  12  
  Most Carried             12   | 5   6   12  12  12  12  12  
  Average Carried          9    | 5   5   7   10  11  11  9   
  Final Capacity           12   | 6   6   12  12  12  12  12  
  Final Carried            12   | 4   6   12  11  11  11  10  

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2887 | 200  87   708  385  60   150  1297 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5583 | .    279  937  1057 120  221  2969 
  Parts                    296  | .    27   77   46   4    11   131  
Haulers Intercepted        5    | .    .    3    1    .    .    1    
Recyclers Shooed           7    | .    1    2    1    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  110  | .   7   20  16  2   2   63  
  Guns                     48   | .   5   13  13  2   .   15  
  Cannons                  18   | .   .   .   2   .   2   14  
  AOE                      39   | .   2   7   .   .   .   30  
Classes Destroyed          14   | .   3   6   1   .   1   3   
  Worker                   16   | .   2   2   .   .   .   12  
  Builder                  7    | .   .   2   1   .   .   4   
  Hauler                   5    | .   .   3   1   .   .   1   
  Recycler                 5    | .   .   1   2   .   1   1   
  Mechanic                 2    | .   .   .   .   .   .   2   
  Watcher                  5    | .   .   3   1   .   .   1   
  Swarmer                  29   | .   3   10  .   .   .   16  
  Saboteur                 1    | .   .   .   .   .   .   1   
  Grunt                    37   | .   4   4   8   2   .   19  
  Brawler                  6    | .   .   1   1   .   .   4   
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   20   | .   .   5   6   .   1   8   
  Hunter                   6    | .   .   .   1   .   .   5   
  Programmer               9    | .   .   .   .   .   1   8   
Best Kill Streak           17   | .   3   17  5   1   2   10  
  Combat Bots Only         15   | .   3   15  4   1   1   8   
Max Kills in Single Turn   4    | .   3   2   2   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   
Damage Taken               9531  | .     101   867   1342  112   71    7038  
  Core                     1276  | .     7     68    171   17    8     1005  
  Absorbed by Shields      427   | .     .     .     .     .     .     427   
Core Remaining (%)         90    | 100   97    83    68    97    99    .     
Volleys Fired              343   | .     17    64    72    14    5     171   
  Largest                  2     | .     2     2     2     2     2     2     
  Hottest                  180   | .     53    53    123   101   180   180   
Shots Fired                615   | .     30    124   141   27    10    283   
  Gun                      423   | .     29    118   110   27    .     139   
  Cannon                   144   | .     .     .     31    .     10    103   
  Launcher                 38    | .     1     6     .     .     .     31    
  Special                  10    | .     .     .     .     .     .     10    
  Kinetic                  230   | .     29    118   23    .     .     60    
  Thermal                  313   | .     .     .     118   14    10    171   
  Explosive                38    | .     1     6     .     .     .     31    
  Electromagnetic          34    | .     .     .     .     13    .     21    
  Robot Hit Streak         19    | .     5     13    11    9     17    19    
  Robot Miss Streak        4     | .     4     3     2     2     .     4     
  Penetration Max          2     | .     .     .     .     .     .     2     
  Secondary Targets        2     | .     1     1     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     
Shots Hit Robots           427   | .     16    85    99    22    8     197   
  Core Hits                275   | .     10    44    36    9     5     171   
  Critical Hits            15    | .     .     .     1     .     .     14    
  Critical Kills           5     | .     .     .     1     .     .     4     
  Critical Parts Destroyed 9     | .     .     .     .     .     .     9     
Melee Attacks              32    | .     .     .     .     .     .     32    
  Thermal                  31    | .     .     .     .     .     .     31    
  Impact                   .     | .     .     .     .     .     .     .     
  Slashing                 1     | .     .     .     .     .     .     1     
  Piercing                 .     | .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     
Damage Inflicted           15355 | .     365   1928  1670  320   262   10810 
  Guns                     5396  | .     273   1294  1327  320   .     2182  
  Cannons                  2636  | .     .     .     343   .     262   2031  
  Explosions               7026  | .     92    619   .     .     .     6315  
  Melee                    117   | .     .     .     .     .     .     117   
  Ramming                  62    | .     .     15    .     .     .     47    
  Kinetic                  2609  | .     273   1294  275   .     .     767   
  Thermal                  5239  | .     .     .     1395  99    262   3483  
  Explosive                6709  | .     92    619   .     .     .     5998  
  Electromagnetic          619   | .     .     .     .     221   .     398   
  Impact                   .     | .     .     .     .     .     .     .     
  Slashing                 117   | .     .     .     .     .     .     117   
  Piercing                 .     | .     .     .     .     .     .     .     
Highest Corruption         20    | .     4     .     .     .     .     20    
  Average Corruption       9     | .     3     .     .     .     .     10    
  Corruption Purged        .     | .     .     .     .     .     .     .     
  Effects                  91    | .     7     .     .     .     .     84    
    Message Errors         14    | .     1     .     .     .     .     13    
    Matter Fused           11    | .     .     .     .     .     .     11    
    Heat Flow Errors       5     | .     .     .     .     .     .     5     
    Energy Discharges      11    | .     2     .     .     .     .     9     
    Parts Rejected         2     | .     1     .     .     .     .     1     
    Data Loss (minor)      4     | .     1     .     .     .     .     3     
    Data Loss (major)      2     | .     .     .     .     .     .     2     
    Misfires               5     | .     .     .     .     .     .     5     
    Misdirections          1     | .     .     .     .     .     .     1     
    Targeting Errors       30    | .     1     .     .     .     .     29    
    Weapon Failures        6     | .     1     .     .     .     .     5     
Overload Shots             .     | .     .     .     .     .     .     .     
Overflow Damage            543   | .     .     3     .     .     .     540   
  Projectiles              33    | .     .     .     .     .     .     33    
  Explosions               510   | .     .     3     .     .     .     507   
  Melee                    .     | .     .     .     .     .     .     .     
Knockbacks                 1     | .     .     1     .     .     .     .     
  Impact                   1     | .     .     1     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     
Self-Inflicted Damage      559   | .     .     11    .     .     .     548   
  Shots                    11    | .     .     1     .     .     .     10    
  Rammed                   8     | .     .     3     .     .     .     5     
Targets Rammed             11    | .     .     4     .     .     .     7     
  Kicked                   .     | .     .     .     .     .     .     .     
  Crushed                  3     | .     .     1     .     .     .     2     
Highest Temperature        200   | .     4     58    199   .     30    200   
  Average Temperature      83    | .     2     20    100   .     15    71    
  Received Heat Transfer   1857  | .     42    210   540   63    .     1002  
Siege Activations          .     | .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     1     
  Parts Fried              1     | .     .     .     .     1     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     
Robots Melted              4     | .     .     .     1     .     .     3     
  Combat Hostiles          4     | .     .     .     1     .     .     3     
  Parts Melted             20    | .     .     .     4     .     .     16    
  Heat Transferred         8614  | .     .     .     2886  259   296   5173  
Parts Sabotaged            4     | .     .     .     .     .     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Peak Influence             1683 | .    232  626  491  195  74   1683 
  Initial                  195  | .    .    97   172  195  39   22   
  Average                  489  | .    110  424  328  143  29   869  
Maximum Alert Level        5    | .    1    2    2    .    .    5    
  Low Security (%)         39   | 100  66   12   14   100  100  17   
  Level 1                  19   | .    33   19   66   .    .    12   
  Level 2                  16   | .    .    68   19   .    .    8    
  Level 3                  7    | .    .    .    .    .    .    17   
  Level 4                  12   | .    .    .    .    .    .    30   
  Level 5                  5    | .    .    .    .    .    .    13   
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          27   | .    2    2    2    1    1    19   
  Investigation            2    | .    .    .    .    1    .    1    
  Extermination            3    | .    .    .    .    .    1    2    
  Reinforcement            8    | .    2    2    2    .    .    2    
  Assault                  6    | .    .    .    .    .    .    6    
  Garrison                 8    | .    .    .    .    .    .    8    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    1    2    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           9    | .   1   2   4   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              172  | .   12  31  20  5   2   102 
  Peak Tracking Total      11   | .   4   6   5   2   1   11  
  Tactical Retreats        26   | .   .   1   1   1   .   23  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            8    | .   2   2   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          18   | .   1   1   1   .   .   15  
  Max in Single Turn       4    | .   1   1   1   .   .   4   
  Garrison Access          2    | .   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          6    | .   1   1   2   .   .   2   
  Terminals                5    | .   1   1   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                11   | .   3   1   3   .   .   4   
  Successful               6    | .   2   1   1   .   .   2   
  Failed                   5    | .   1   .   2   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                9    | .   3   1   1   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   
Terminal Hacks             5    | .   2   1   .   .   .   2   
  Record                   1    | .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   6   
  Programmers              6    | .   .   .   .   .   .   6   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               3    | .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   5   
  Total Damage             102  | .   .   .   .   .   .   102 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5564 | 1    296  815  787  663  738  2264 
Spaces Moved               2345 | 1    142  351  269  384  441  757  
  Core                     9    | .    .    .    .    .    .    9    
  Treads                   2188 | .    135  348  269  384  441  611  
  Legs                     134  | 1    7    .    .    .    .    126  
  Wheels                   11   | .    .    3    .    .    .    8    
  Hover                    3    | .    .    .    .    .    .    3    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            100  | 120  120  100  155  155  155  100  
  Average Speed            166  | 120  158  159  157  155  156  186  
  Slowest Speed            2000 | 120  160  160  180  155  175  2000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 2    48   39   27   14   9    27   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          375  | .    5    30   6    .    1    333  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               31   | .    .    .    6    .    1    24   
  AOE                      344  | .    5    30   .    .    .    309  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      3295 | 2    184  487  494  429  481  1218 
  Wait                     235  | .    .    3    119  4    7    102  
  Move                     2339 | .    141  350  268  383  440  757  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  53   | .    7    14   3    7    3    19   
  Fast Attach              88   | .    4    12   12   4    8    48   
  Attach                   42   | .    2    3    5    2    2    28   
  Detach                   10   | .    .    .    1    .    .    9    
  Swap                     45   | .    4    15   3    3    4    16   
  Drop                     97   | 2    9    22   11   12   12   29   
  Fire                     343  | .    17   64   72   14   5    171  
  Melee                    32   | .    .    .    .    .    .    32   
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    10   | .    .    4    .    .    .    6    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 0)
    2 | -11/Scrapyard | Entered Materials
  283 | -10/Materials | Discovered new exit (range 8)
  296 | -10/Materials | Identified exit to Materials
  298 | -10/Materials | Entered another Materials area
  298 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  301 | -9/Materials  | Build established: Mutant
  434 | -9/Materials  | Discovered new exit (range 8)
  623 | -9/Materials  | Destroyed 15 combat bots
  927 | -9/Materials  | Build established: Scavenger-Mutant
  983 | -9/Materials  | Discovered new exit (range 7)
 1113 | -9/Materials  | Entered another Materials area
 1113 | -8/Materials  | Evolved 2 slots: Utility x2
 1817 | -8/Materials  | Discovered new exit (range 16)
 1900 | -8/Materials  | Entered Factory
 1900 | -7/Factory    | Evolved 2 slots: Utility x2
 2431 | -7/Factory    | Discovered new exit (range 14)
 2563 | -7/Factory    | Entered another Factory area
 2563 | -6/Factory    | Evolved 2 slots: Utility x2
 2830 | -6/Factory    | Build established: Mutant
 3010 | -6/Factory    | Discovered new exit (range 8)
 3032 | -6/Factory    | Discovered new exit (range 16)
 3089 | -6/Factory    | Identified exit to Factory
 3117 | -6/Factory    | Identified exit to Lower Caves
 3301 | -6/Factory    | Entered another Factory area
 3301 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3813 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 3947 | -5/Factory    | Garrison activated, responded to threat
 4093 | -5/Factory    | Garrison activated, responded to threat
 4158 | -5/Factory    | Destroyed 8 combat bots
 4269 | -5/Factory    | Build established: Scavenger-Mutant
 4450 | -5/Factory    | System corruption reached 10%
 4501 | -5/Factory    | First assault squad dispatched
 4537 | -5/Factory    | Lost 11 parts (1p4n3u3w)
 4615 | -5/Factory    | Core integrity fell below 50%
 4935 | -5/Factory    | Lost 3 parts (2p1n)
 5039 | -5/Factory    | Lost 8 parts (1p2n4u1w)
 5114 | -5/Factory    | Garrison activated, responded to threat
 5123 | -5/Factory    | Core integrity fell below 20%
 5565 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
05546_ Critical hit.
05546_ Hyp. Coil Gun destroyed.
05547_ Adv. Heat Sink destroyed.
05549_ Acquired Hvy. Mace.
05549_ Imp. Treads destroyed.
05550_ K-01 Serf collects debris.
05552_ Acquired Imp. Medium Armor Plating.
05553_ Imp. Treads destroyed.
05553_ K-01 Serf collects debris.
05556_ System corrupted: Wave Gun targeting data glitched.
05556_ Destroyed Hvy. Laser.
05556_ K-01 Serf cleans the Fusion Modulator.
05556_ U-05 Engineer destroyed.
05556_ G-50 Soldier suffers critical hit.
05559_ K-01 Serf collects debris. <x3>
05561_ H5IL:WYW%X& HYKORDBM,:&B
05562_ System corrupted: Wave Gun targeting data glitched.
05562_ System corrupted: Mass Driver targeting data glitched.
05563_ K-01 Serf collects debris. <x3>
05564_ Slug penetrates Door.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           126
Coolant Potential          50
Energy Generation          36
Energy Capacity            815
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       150
Heat Shielding             100
Armor Coverage             900
Resistance: KI             30
Resistance: TH             20
Resistance: EM             25
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagColdScanner
  Manual?         0
Play Time         01:04:38
  Cumulative      46.8 hours
  Start           2020.09.27 @ 16:42:04
  End             2020.09.27 @ 17:46:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          44
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 886e1ace-faca-4a89-a26e-faf865dc5451