Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 20:27:29 Player: Fonjavters Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (927) 927 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2767 Bonus ------- None Cogmind --------- Core Integrity 506/550 Matter 252/300 Energy 100/100 System Corruption 0% Temperature Cool (98) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Treads Light Treads Large Storage Unit Improved Terrain Scanner Light Armor Plating Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Large Storage Unit Improved Terrain Scanner Light Armor Plating Light Assault Rifle [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 26 | 7 5 12 2 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 5 1 Treads . | . . . . Leg 8 | 2 . 5 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 2 2 1 Device 3 | 2 1 . . Storage 1 | . 1 . . Processor 1 | . . 1 . Hackware 1 | . . 1 . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 3 3 . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 6 | 1 2 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 2 11 5 Power 2 | . . 2 . Propulsion 7 | . . 4 3 Utility 2 | . 1 1 . Weapon 7 | . 1 4 2 Highest Loss Streak 6 | . 2 6 4 To Critical Strikes . | . . . . Average Backups 8 | 2 9 9 6 Power . | . 1 . 1 Propulsion 2 | 1 2 2 2 Utility 2 | . 1 2 2 Weapon 3 | . 3 4 . Tool/Special . | . . . . Unused Backups 7 | . 2 . 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 2 | . 2 . . Tool/Special . | . . . . Average Slot Usage (%) 93 | . 97 92 77 Engine 10 | . 14 8 . Leg 29 | . 28 30 24 Device 9 | . 11 8 . Storage 12 | . 13 11 9 Processor 5 | . . 9 9 Hackware 1 | . . 2 9 Energy Gun 1 | . 2 . 8 Ballistic Gun 21 | . 23 21 8 Peak Build Rating 15 | 9 9 12 15 Average Rating 9 | 4 7 11 14 On Entrance 6 | . 9 8 10 Naked Turns . | . . . . Heaviest Build 23 | 11 20 23 18 Greatest Support 35 | 20 20 30 35 Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 4 10 10 7 Average Carried 8 | 2 9 9 6 Final Capacity 10 | 5 10 10 10 Final Carried 10 | 4 10 7 6 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1110 | 279 209 622 . Remotely . | . . . . Salvage Created 1428 | 93 301 819 215 Parts 101 | 7 33 54 7 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 7 | . 2 4 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 10 20 4 Guns 34 | . 10 20 4 Classes Destroyed 10 | 2 4 4 . Worker 2 | . . 2 . Tunneler 1 | 1 . . . Hauler 2 | . 2 . . Recycler 2 | 1 . 1 . Operator 2 | . . 2 . Watcher 5 | . 2 3 . Swarmer 19 | . 9 10 . Grunt 11 | . 1 6 4 Brawler 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 6 | 2 3 6 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 271 | . 79 157 35 Missed 76 | . 24 47 5 Hits 195 | . 55 110 30 Melee 1 | . . 1 . Projectile 194 | . 55 109 30 Critical Strikes 4 | . 1 1 2 Damage Taken 2155 | . 449 1234 472 Core 364 | . 112 208 44 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 180 | . 26 154 . Core Remaining (%) 67 | 100 55 48 . Volleys Fired 170 | 3 50 91 26 Largest 2 | 2 2 2 2 Hottest 100 | 70 100 70 70 Shots Fired 319 | 6 88 177 48 Gun 316 | 6 85 177 48 Cannon . | . . . . Launcher . | . . . . Special 3 | . 3 . . Kinetic 279 | 3 75 176 25 Thermal 40 | 3 13 1 23 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | 3 5 17 9 Robot Miss Streak 8 | 1 6 8 2 Penetration Max . | . . . . Secondary Targets 7 | . 3 3 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 196 | 4 41 117 34 Core Hits 83 | 2 20 45 16 Critical Kills 2 | . 1 1 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2507 | 51 517 1580 359 Guns 2458 | 51 499 1549 359 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 49 | . 18 31 . Kinetic 2183 | 15 473 1536 159 Thermal 275 | 36 26 13 200 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . 13 . . Message Errors 6 | . 6 . . Matter Fused 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 2 | . 2 . . Data Loss (minor) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 8 | . 4 4 . Kicked 8 | . 4 4 . Crushed . | . . . . Highest Temperature 260 | 18 260 25 158 Average Temperature 55 | 9 58 10 71 Received Heat Transfer 705 | . 30 369 306 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 814 | 111 74 37 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 152 | 5 66 152 61 Initial 36 | . 3 22 36 Average 28 | . 10 41 23 Influence Increases 969 | 10 278 576 105 Destroy 0b10 Robot/C 680 | . 200 400 80 Destroy 0b10 Robot/NC 70 | 10 20 40 . Destroy Leader 154 | . 38 106 10 Successful Hack 30 | . 17 13 . Destroy Structure 5 | . 3 2 . Lose Combat Pursuer 30 | . . 15 15 Influence Decreases 938 | 5 229 543 161 Entered New Map 85 | . 2 32 51 Time Decay 702 | 5 226 411 60 Lost Part 151 | . 1 100 50 Squads Dispatched 5 | . 1 3 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 1 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 22 36 13 Peak Tracking Total 9 | . 4 9 5 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 10 5 . Terminals 12 | . 8 4 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 26 16 . Successful 23 | . 13 10 . Failed 19 | . 13 6 . Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 32 | . 24 8 . Terminals 33 | . 23 10 . Fabricators . | . . . . Repair Stations 8 | . 2 6 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Terminal Index 1 | . 1 . . Locate Traps 1 | . . 1 . Recall Investigation 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 13 | . 9 4 . Terminals 13 | . 9 4 . Botnet 3 | . 3 . . Skim 10 | . 6 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 8 5 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 78 | . 26 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3026 | 12 1264 1750 . Terrain 15 | 8 7 . . Seismic 3026 | 12 1264 1750 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3971 | 76 1532 2229 134 Spaces Moved 1458 | 46 658 705 49 Core 9 | 9 . . . Treads . | . . . . Legs 1449 | 37 658 705 49 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 106 120 120 120 Slowest Speed 260 | 120 120 260 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 5 95 48 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 3 | . 3 . . Terrain Destroyed 3 | . 3 . . Melee . | . . . . Projectile 3 | . 3 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3366 | 67 1307 1911 81 Wait 1658 | 1 577 1079 1 Move 1455 | 45 657 704 49 Hop . | . . . . Pick Up 35 | 11 9 13 2 Fast Attach 1 | . 1 . . Attach 27 | 7 2 15 3 Detach . | . . . . Swap 8 | . 5 3 . Drop 4 | . 2 2 . Fire 170 | 3 50 91 26 Melee . | . . . . Ram . | . . . . Kick 8 | . 4 4 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Repaired Med. Laser 287 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 3) 728 | -10/Materials | Discovered new exit (range 8) 1153 | -10/Materials | Learned location of 1 exit from Storage 1212 | -10/Materials | Identified exit to Subcaves 1212 | -10/Materials | Identified exit to Materials 1263 | -10/Materials | Learned Storage machine intel 1302 | -10/Materials | Learned Storage trap positions 1356 | -10/Materials | Learned Storage terminal intel 1390 | -10/Materials | Learned Storage trap positions 1433 | -10/Materials | Learned Storage emergency access door positions 1486 | -10/Materials | Loaded intel: 19 non-interactive machine locations 1609 | -10/Materials | Entered another Materials area 1609 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1703 | -9/Materials | Repaired Assault Rifle 1731 | -9/Materials | Repaired Aluminum Leg 2015 | -9/Materials | Discovered new exit (range 16) 3390 | -9/Materials | Lost 6 parts (3n1u2w) 3431 | -9/Materials | Discovered new exit (range 14) 3703 | -9/Materials | Build established: Scavenger-Mutant 3790 | -9/Materials | Core integrity fell below 50% 3838 | -9/Materials | Entered another Materials area 3838 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3972 | -8/Materials | Self-destructed Last Messages --------------- 03927_ Lgt. Assault Rifle destroyed. 03936_ Imp. Heat Sink melted. 03936_ Lgt. Nuclear Core melted. 03936_ G-47 Trooper destroyed. 03948_ C-30 ARC bursts open, deploying its payload. 03948_ G-50 Soldier unfolds itself. 03948_ G-47 Trooper unfolds itself. 03950_ G-47 Trooper destroyed. 03950_ Switching to secondary target: G-50 Soldier. 03952_ Critical hit (Burn: +37). 03960_ Aluminum Leg destroyed. 03964_ R-06 Scavenger collects Aluminum Leg. 03964_ G-50 Soldier destroyed. 03966_ Med. Laser destroyed. 03969_ R-06 Scavenger sends out distress signal. 03971_ Carbon-fiber Leg destroyed. 03971_ Aluminum Leg destroyed. 03972_ K-01 Serf collects debris. 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Laser | 62% | -10/Materials Assault Rifle | 17% | -9/Materials Aluminum Leg | 21% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapTiamatSource Manual? 0 Play Time 00:22:56 Cumulative 33.8 hours Start 2025.07.07 @ 13:00:07 End 2025.07.16 @ 20:27:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 27 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4174551-9a74-46c9-a8d9-f2dbb0327640