Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 17:09:54 Player: Megaknight51 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2164) 2164 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 6304 Bonus ------- Follower Combat Kills 39 Friendly Fire -29 Cogmind --------- Core Integrity 603/850 Matter 100/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Scrap Engine Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Power Shielding > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (25) --- Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Experimental Sensor Array Seismic Detector Improved Utility Shielding Shield Generator Improved Field Recycling Unit (0) Decoy Drone Bay Heavy Particle Cannon Remote Datajack Plasma Cutter Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheeled Compact Exoskeleton > --- UTILITY ---------- Scrap Engine Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Core Shielding Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle EM Shock Construct/G > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Experimental Sensor Array Seismic Detector Power Shielding Improved Utility Shielding Shield Generator Improved Field Recycling Unit Decoy Drone Bay Heavy Particle Cannon Rocket Launcher Improved Grenade Launcher Missile Launcher Plasma Cutter Powered Hammer [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Scrap Engine Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . 2 . . 4 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 6 | . . . 2 . 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 70 | 7 5 4 26 4 7 1 12 4 Power 8 | 2 1 . 2 1 1 . 1 . Engine 6 | 2 1 . 1 1 . . 1 . Core 2 | . . . 1 . 1 . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 2 1 8 2 . . 2 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 17 | 2 2 1 8 2 . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 1 1 5 1 4 1 4 2 Device 1 | . . . . . . . 1 . Storage 2 | 1 1 . . . . . . . Processor 4 | . . . 1 . 2 . . 1 Hackware . | . . . . . . . . . Protection 13 | . . 1 4 1 2 1 3 1 Artifact . | . . . . . . . . . Weapon 25 | 2 1 2 11 . 2 . 5 2 Energy Gun 10 | . 1 1 5 . 1 . 1 1 Energy Cannon 6 | . . 1 3 . 1 . 1 . Ballistic Gun 5 | 2 . . 2 . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . . . 3 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 1 | . . . 1 . . . . . Parts Lost 34 | . 3 2 14 2 . . 4 9 Power 2 | . . . . . . . 1 1 Propulsion 11 | . 2 1 6 . . . . 2 Utility 7 | . . . 2 1 . . 2 2 Weapon 14 | . 1 1 6 1 . . 1 4 Highest Loss Streak 7 | . 1 1 3 1 . . 4 7 To Critical Strikes . | . . . . . . . . . Average Backups 19 | 1 11 15 21 24 23 23 21 16 Power 3 | . 2 2 4 3 3 3 2 2 Propulsion 2 | . 2 1 2 3 4 4 4 . Utility 5 | . 2 3 5 8 7 7 7 6 Weapon 7 | . 5 8 8 7 8 8 7 4 Tool/Special . | . . . . . . . . . Unused Backups 29 | . . . 11 2 3 . . 13 Power 5 | . . . 3 . . . . 2 Propulsion 6 | . . . 4 . . . . 2 Utility 8 | . . . . 2 1 . . 5 Weapon 8 | . . . 4 . 2 . . 2 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 93 | . 98 99 95 99 99 100 89 61 Engine 9 | . 14 14 8 7 9 9 8 4 Core 1 | . . . 2 3 . . . . Wheel 20 | . 27 27 20 22 18 18 18 5 Storage 13 | . 27 23 11 11 9 9 9 6 Processor 10 | . . . 11 11 17 18 18 19 Protection 15 | . . 4 19 21 26 27 17 7 Energy Gun 9 | . 2 14 8 20 8 . 2 3 Energy Cannon 5 | . . 11 4 1 9 18 9 3 Ballistic Gun 6 | . 25 2 9 . . . . . Peak Build Rating 49 | 6 9 10 19 21 28 27 46 49 Average Rating 19 | 5 8 9 17 19 26 27 35 44 On Entrance 18 | . 6 9 10 19 21 27 27 45 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 106 | 14 94 96 101 99 101 101 106 102 Greatest Support 32 | 20 26 32 32 26 26 26 28 30 Greatest Overweight (x) 33 | . 9 5 31 4 3 3 3 33 Average Overweight (x) 3 | . 3 2 3 3 3 3 3 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 Most Carried 25 | 5 16 17 25 25 25 25 25 23 Average Carried 19 | 1 11 15 21 24 24 24 22 16 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 5 16 17 25 25 24 24 22 14 Scrap Engine Consumption 12 | . . . . . . . . 12 Constructs Created 2 | . . . . . . . . 2 Constructs Modified 1 | . . . . . . . . 1 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Matter Collected 1511 | 307 141 142 466 114 70 28 136 107 Remotely . | . . . . . . . . . Salvage Created 3176 | 182 258 126 1524 432 145 59 338 112 Parts 208 | 17 20 11 98 25 10 6 14 7 Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 61 | . 9 5 27 5 4 1 5 5 Guns 34 | . 9 . 18 5 2 . . . Cannons 17 | . . 4 8 . 2 1 1 1 AOE 10 | . . 1 1 . . . 4 4 Classes Destroyed 12 | 3 3 . 2 1 1 . 1 1 Worker 7 | 1 . . 6 . . . . . Builder 4 | . . . 2 1 . . . 1 Tunneler 6 | 4 . . 2 . . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 6 | 1 . . 2 2 . . 1 . Swarmer 18 | . 6 4 6 . 2 . . . Grunt 25 | . 3 1 13 4 . . . 4 Duelist 1 | . . . . 1 . . . . Sentry 12 | . . . 8 . 1 1 2 . Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 Scrapper 3 | . . . . . . . 3 . Best Kill Streak 7 | 2 3 2 7 5 2 1 3 5 Combat Bots Only 6 | . 3 2 6 3 2 1 3 4 Max Kills in Single Turn 2 | 1 2 1 1 2 1 1 2 2 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . 1 1 . . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Hostile Shots Fired 386 | . 54 22 152 15 37 10 32 64 Missed 95 | . 14 9 34 5 13 3 6 11 Hits 291 | . 40 13 118 10 24 7 26 53 Projectile 291 | . 40 13 118 10 24 7 26 53 Critical Strikes 7 | . 1 . 3 . . . 3 . Actively Blocked 2 | . . . . . . . 2 . Damage Taken 4474 | . 467 164 1545 122 265 113 632 1166 Core 743 | . 84 8 285 10 8 . 101 247 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 119 | . . . 27 . 11 5 51 25 Core Remaining (%) 67 | 100 . 63 . 26 . . 80 . Volleys Fired 198 | 20 24 10 88 14 10 1 9 22 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 125 | 40 60 96 112 101 112 112 125 98 Shots Fired 380 | 40 48 19 172 28 20 2 15 36 Gun 280 | 40 48 9 127 25 9 . 3 19 Cannon 82 | . . 10 45 3 11 2 6 5 Launcher 18 | . . . . . . . 6 12 Special . | . . . . . . . . . Kinetic 166 | 40 43 . 68 . . . . 15 Thermal 23 | . . . 15 . . . 3 5 Explosive 18 | . . . . . . . 6 12 Electromagnetic 173 | . 5 19 89 28 20 2 6 4 Robot Hit Streak 35 | 6 9 2 35 9 4 5 7 12 Robot Miss Streak 4 | 2 4 2 3 2 4 . 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 271 | 24 28 9 138 22 10 2 11 27 Core Hits 131 | 6 14 6 61 13 6 1 9 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . 2 1 . . . . Burn 1 | . . . 1 . . . . . Corrupt 2 | . . . 1 1 . . . . Melee Attacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5693 | 309 401 194 2380 417 251 40 490 1211 Guns 2908 | 309 388 36 1520 332 101 . 34 188 Cannons 1356 | . . 126 768 25 150 40 116 131 Explosions 1416 | . . 32 92 60 . . 340 892 Melee . | . . . . . . . . . Ramming 13 | . 13 . . . . . . . Kinetic 1681 | 309 360 . 830 . . . . 182 Thermal 604 | . . 32 304 60 . . 77 131 Explosive 1232 | . . . . . . . 340 892 Electromagnetic 2163 | . 28 162 1246 357 251 40 73 6 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 3 3 2 2 2 1 Average Corruption 2 | . . . 2 3 2 2 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 52 | . . . 28 17 1 2 3 1 Message Errors 12 | . . . 9 2 . . 1 . Matter Fused 14 | . . . 7 5 . 1 . 1 Heat Flow Errors 6 | . . . 2 3 . . 1 . Energy Discharges 7 | . . . 2 3 . 1 1 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 6 | . . . 4 2 . . . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 5 | . . . 4 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 145 | . . 3 27 . . . . 115 Projectiles 12 | . . . 12 . . . . . Explosions 133 | . . 3 15 . . . . 115 Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 361 | . 6 34 73 . . . 87 161 Shots 12 | . . 1 2 . . . 4 5 Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 393 | 6 27 120 269 393 195 45 254 90 Average Temperature 92 | 6 11 52 91 178 80 22 51 36 Received Heat Transfer 1621 | . 150 21 609 69 45 45 337 345 Effects 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 13 | . . 1 8 1 2 . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 2 1 . . 1 . Heat Transferred 1001 | . . 50 605 50 . . 111 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 1 2 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 190 | 5 105 118 190 65 67 30 35 71 Initial 62 | . . 8 43 62 11 8 3 54 Average 40 | 1 34 16 87 12 10 10 6 17 Influence Increases 2036 | 30 252 263 867 144 137 30 90 223 Destroy 0b10 Robot/C 1220 | . 180 140 540 100 100 20 40 100 Destroy 0b10 Robot/NC 125 | 30 5 . 65 15 . . 5 5 Destroy Leader 294 | . 42 30 152 20 20 10 . 20 Allied During Kill 22 | . . 11 . 5 6 . . . Successful Hack 43 | . 10 . 10 . 11 . 12 . Disable Machine 45 | . . . 15 . . . . 30 Destroy Structure 72 | . . 7 10 4 . . 33 18 Advance Influence 50 | . . . . . . . . 50 Lose Combat Pursuer 165 | . 15 75 75 . . . . . Influence Decreases 2023 | 30 230 173 819 275 146 40 90 220 Entered New Map 224 | . . 14 69 98 18 12 7 6 Time Decay 1482 | 30 200 139 620 157 91 28 83 134 Lost Part 280 | . 30 20 130 20 . . . 80 Lost Ally 37 | . . . . . 37 . . . Squads Dispatched 11 | . 1 . 5 2 1 . . 2 Investigation 4 | . . . 2 1 1 . . . Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . 1 . 3 1 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Distress Signals 5 | . 1 . 2 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 15 12 48 5 9 6 3 11 Peak Tracking Total 7 | . 4 3 6 3 4 7 5 4 Tactical Retreats 9 | . 1 4 4 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Traps Triggered 6 | . 2 . 3 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Machines Disabled 3 | . . . 1 . . . . 2 Max in Single Turn 1 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Machines Accessed 19 | . 3 1 4 2 4 2 3 . Terminals 14 | . 3 . 3 . 4 2 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 6 1 9 2 12 6 7 . Successful 18 | . 4 1 3 2 2 1 5 . Failed 25 | . 2 . 6 . 10 5 2 . Catastrophic 2 | . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual 30 | . 6 . 7 . 12 5 . . Terminals 36 | . 6 . 7 . 12 6 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 4 1 1 2 2 1 5 . Record 1 | . . . . . . . 1 . Robot Schematic 1 | . . . . . . . 1 . Robot Analysis 4 | . 2 . . . 1 . 1 . Open Door 4 | . . 1 . 2 . 1 . . Branch Access Points 1 | . . . 1 . . . . . Zone Layout 3 | . 2 . . . 1 . . . Release Object 2 | . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . 3 . 4 1 1 . Full Trace Events 3 | . . . 1 . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Total Allies 6 | . . 3 . 3 . . . . Largest Group 3 | . . 3 . 2 2 . . . Highest-Rated Group 45 | . . 40 . 45 45 . . . Highest-Rated Ally 31 | . . 16 . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 27 | . . 12 . 4 11 . . . Total Damage 221 | . . 94 . 44 83 . . . Kills 3 | . . 2 . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 4 | . 2 . . . 1 . 1 . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Turns Passed 6464 | 132 587 918 2203 1104 392 119 395 614 Spaces Moved 3676 | 73 330 639 1205 673 251 80 246 179 Core 15 | 1 . . 4 . . . . 10 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3661 | 72 330 639 1201 673 251 80 246 169 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 130 130 135 135 135 135 132 Average Speed 141 | 79 138 132 144 137 135 135 138 222 Slowest Speed 1700 | 80 215 175 1600 140 135 135 140 1700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 64 99 84 99 27 22 54 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 26 | . . . 1 . . . 25 . Terrain Destroyed 90 | . . 7 7 5 . . 56 15 Melee 1 | . . . 1 . . . . . Projectile . | . . . . . . . . . AOE 89 | . . 7 6 5 . . 56 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Total 4551 | 103 410 693 1493 825 290 89 285 363 Wait 472 | . 36 37 120 123 8 6 8 134 Move 3668 | 72 329 638 1204 672 250 79 245 179 Hop . | . . . . . . . . . Pick Up 73 | 4 14 3 34 5 7 1 2 3 Fast Attach 15 | 6 1 . 6 . . . . 2 Attach 35 | . 3 3 12 2 3 . 7 5 Detach 10 | . . 1 . . . . 4 5 Swap 32 | 1 1 1 11 3 5 1 7 2 Drop 46 | . 1 . 17 6 7 1 3 11 Fire 198 | 20 24 10 88 14 10 1 9 22 Melee 1 | . . . 1 . . . . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 3) 458 | -10/Materials | Discovered new exit (range 16) 720 | -10/Materials | Entered Mines 734 | -10/Mines | Discovered new exit (range 5) 829 | -10/Mines | Assembled infested the area 1036 | -10/Mines | Discovered new exit (range 16) 1183 | -10/Mines | Discovered new exit (range 9) 1266 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1526 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1638 | -10/Mines | Entered Materials 1638 | -9/Materials | Evolved 2 slots: Utility x2 2014 | -9/Materials | Lost 3 parts (2n1w) 2570 | -9/Materials | Lost 3 parts (2n1w) 2692 | -9/Materials | Discovered new exit (range 12) 2831 | -9/Materials | Discovered new exit (range 15) 2923 | -9/Materials | Build established: Scavenger-Mutant 3084 | -9/Materials | Discovered new exit (range 3) 3307 | -9/Materials | Core integrity fell below 50% 3383 | -9/Materials | Lost 3 parts (1u2w) 3593 | -9/Materials | Discovered new exit (range 5) 3604 | -9/Materials | Identified exit to Mines 3841 | -9/Materials | Entered Mines 4019 | -9/Mines | Discovered new exit (range 12) 4138 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4171 | -9/Mines | Found Prototype Device 4458 | -9/Mines | Build established: Mutant 4633 | -9/Mines | Discovered new exit (range 4) 4643 | -9/Mines | Found the Drone Emporium 4661 | -9/Mines | Found Prototype Device 4694 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4694 | -9/Mines | Discovered new exit (range 5) 4780 | -9/Mines | Met a Derelict shopkeep closing up shop 4850 | -9/Mines | Escorted by a lone wolf Derelict 4945 | -9/Mines | Entered Materials 4945 | -8/Materials | Accompanied by 2 allies 4945 | -8/Materials | Evolved 2 slots: Utility x2 4946 | -8/Materials | Identified exit to Storage 5239 | -8/Materials | Build established: Scavenger-Mutant 5337 | -8/Materials | Entered Storage 5451 | -8/Storage | Used back door to open Recycling access 5451 | -8/Storage | Discovered new exit (range 5) 5456 | -8/Storage | Entered Recycling 5457 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 5569 | -8/Recycling | Scanned before Scraplab entrance 5592 | -8/Recycling | Entered Scraplab 5598 | -8/Recycling | Angered Scraplab inhabitants 5600 | -8/Recycling | Found Prototype Device 5648 | -8/Recycling | Identified Scrap Engine 5650 | -8/Recycling | Lost 4 parts (1p2u1w) 5823 | -8/Recycling | Discovered new exit (range 15) 5851 | -8/Recycling | Entered Factory 5851 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5865 | -6/Factory | Build established: Mutant 6383 | -6/Factory | Lost 7 parts (1p2n1u3w) 6465 | -6/Factory | Self-destructed Last Messages --------------- 06347_ Destroyed Rocket Launcher. 06349_ U-05 Engineer lays Concrete. 06352_ Wheeled Compact Exoskeleton destroyed. 06352_ Scrap Engine damaged due to network destabilization (-6). 06352_ Destroyed Wheeled Compact Exoskeleton. 06352_ Hvy. Ion Engine destroyed. 06352_ Destroyed Hvy. Ion Engine. 06353_ U-05 Engineer builds a Wall. 06354_ Destroyed Lgt. Angular Momentum Engine. 06354_ G-50 Soldier destroyed. 06357_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06358_ U-05 Engineer destroyed. 06374_ The unstable cave ceiling collapses. 06375_ Acquired 4 matter. 06378_ K-01 Serf collects debris. 06382_ The unstable cave ceiling collapses. 06382_ K-01 Serf collects debris. 06412_ The unstable cave ceiling collapses. 06461_ Armor Integrity Analyzer destroyed. Map ----- +----------------------------------------------------+ | ????# # #?????????????????????????? | | ????# # #?????????????????????????? | | ????# # #?????????????????????????? | | ????# # #?????????????????????????? | | ????# # #?????????????????????????? | | ????# + #?????????????????????????? | | ????# # #?????????????????????????? | | ????##+########### #?????????????????????????? | | ????# # #?????????????????????????? | | ????# # #?????????????????????????? | | ????# [ # #?????????????????????????? | | ????# # =% +?????????????????????????? | | ????# """" """" + #?????????????????????????? | | ????# """" """" # #?????????????????????????? | | ????# """" """" # #?????????????????????????? | | ????# """" """" # #?????????????????????????? | | ????# """" """" # #?????????????????????????? | | ????# """" """" # ########??????????????????? | | ????# # # # #########????????????? | | ????# ! # % #????????????? | | ????############## #????????????? | | ?????????????????# #????????????? | | ?????????????????#m # #????????????? | | ?????????????????# #% #????????????? | | ?????????????????# #????????????? | | ?????????? + g@ "" #????????????? | | ?????????????????# g " "" """" #????????????? | | ?????????????????# # """" """" #????????????? | | ?????????????????# # """" """" #????????????? | | ?????????????????# # """" """" #????????????? | | ?????????????????# # ? #????????????? | | ?????????????????# ##########??##????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ M-14 Sweeper | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Pulse Gun | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostPlexusBroadsword Manual? 0 Play Time 00:46:10 Cumulative 97.8 hours Start 2026.02.23 @ 16:16:39 End 2026.02.23 @ 17:09:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 40 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 42% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5c719e9-3242-4011-bbcd-0f196e949dda