Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 23:48:37 Player: amhuman Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (2418) 2418 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (574) 574 TOTAL SCORE: 7562 Bonus ------- Follower Combat Kills 40 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -66 Cogmind --------- Core Integrity 451/700 Matter 181/300 Energy 1232/1600 System Corruption 11% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Superbattery Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Armored Treads Improved Cooling System Medium Matter Pod (100) Core Analyzer Recoil Stabilizer Kinecellerator Weapon Cycler Weapon Cycler Medium Reactive Plating Shield Generator System Shield Hacking Drone Bay Improved EM Pulse Cannon Plasma Cannon Heavy Ion Cannon High-powered Shotgun Precision Assault Rifle Precision Assault Rifle Heavy Rocket Launcher Remote Datajack Powered Hammer Makeshift Axe Greatsword Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Medium Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Superbattery Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Heavy Rocket Launcher > --- INVENTORY -------- Armored Treads Improved Cooling System Medium Matter Pod Core Analyzer Recoil Stabilizer Kinecellerator Weapon Cycler Weapon Cycler Medium Reactive Plating Shield Generator System Shield Hacking Drone Bay Improved EM Pulse Cannon Plasma Cannon Heavy Ion Cannon High-powered Shotgun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Remote Datajack Powered Hammer Makeshift Axe Greatsword Self-destruct Interrupter [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Greatsword Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 2 . . . Utility 2 | . . . 1 . . . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 99 | 7 3 11 9 . 3 . 11 34 4 6 11 Power 5 | 1 . 1 1 . . . 1 1 . . . Engine 4 | 1 . 1 1 . . . . 1 . . . Core 1 | . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 . . 4 . . . 2 12 2 1 1 Treads 23 | 2 . . 4 . . . 2 12 1 1 1 Leg 1 | . . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | 1 1 2 2 . 2 . 5 7 1 2 1 Device 8 | . 1 . 2 . . . 1 3 . 1 . Storage 9 | 1 . . . . 2 . 3 1 1 . 1 Processor 2 | . . 1 . . . . . . . 1 . Hackware 2 | . . . . . . . 1 1 . . . Protection 3 | . . 1 . . . . . 2 . . . Artifact . | . . . . . . . . . . . . Weapon 46 | 3 2 8 2 . 1 . 3 14 1 3 9 Energy Gun 9 | 3 . . 2 . 1 . 1 2 . . . Energy Cannon 3 | . . 1 . . . . . 2 . . . Ballistic Gun 12 | . . 1 . . . . . 4 . 2 5 Ballistic Cannon 2 | . 1 . . . . . . 1 . . . Launcher 11 | . 1 5 . . . . . 2 1 1 1 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 7 | . . 1 . . . . 1 3 . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 2 . . . Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . 1 . Parts Lost 25 | . . 3 . . . . . 7 3 4 8 Power 2 | . . . . . . . . 1 1 . . Propulsion 12 | . . . . . . . . 4 2 1 5 Utility 4 | . . 1 . . . . . 1 . 1 1 Weapon 7 | . . 2 . . . . . 1 . 2 2 Highest Loss Streak 7 | . . 2 . . . . . 5 2 2 7 To Critical Strikes 3 | . . . . . . . . . 1 . 2 Average Slot Usage (%) 86 | . 94 92 86 100 100 100 98 99 92 74 75 Engine 3 | . 14 14 10 11 11 11 1 2 6 . . Core 1 | . . . . . . . 7 4 . . . Treads 33 | . 28 28 30 33 33 33 36 45 31 23 29 Leg 3 | . . . . . . . . . 6 7 7 Device 4 | . 8 2 16 22 22 22 20 6 6 2 . Storage 11 | . 14 14 11 11 11 11 9 7 7 11 14 Processor 3 | . . 1 . . . . . . . 6 6 Hackware 7 | . . . . . . . 5 11 15 7 7 Energy Gun 3 | . 16 1 12 22 22 22 14 4 . . . Energy Cannon 3 | . . 9 3 . . . . 5 7 1 . Ballistic Gun 2 | . . 3 2 . . . . 1 4 3 2 Launcher 1 | . 7 7 . . . . . . 2 6 . Slashing Weapon 2 | . . 1 . . . . 1 1 . . 4 Peak Build Rating 54 | 6 7 15 14 12 14 14 24 44 50 50 54 Average Rating 36 | 4 6 9 12 12 12 14 20 38 46 41 49 On Entrance 19 | . 6 7 9 12 12 14 14 24 43 50 41 Naked Turns . | . . . . . . . . . . . . Heaviest Build 106 | 11 14 20 18 16 16 16 33 105 106 98 95 Greatest Support 130 | 40 40 40 62 60 60 60 82 130 118 98 98 Greatest Overweight (x) 4 | . . . . . . . . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 8 25 25 25 25 25 Average Capacity 20 | 7 8 8 8 8 8 8 11 24 25 25 25 Most Carried 25 | 2 8 8 8 8 8 8 12 25 25 25 25 Average Carried 19 | 1 4 7 7 8 7 8 8 23 23 23 24 Final Capacity 25 | 8 8 8 8 8 8 8 15 25 25 25 25 Final Carried 25 | 1 8 7 8 8 8 8 12 23 25 22 25 Class Distribution -------------------- 70% | Mutant 17% | Hacker-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 1715 | 214 140 225 90 . . 30 100 523 98 188 107 Remotely . | . . . . . . . . . . . . Salvage Created 2349 | . 295 174 42 78 . 18 109 1092 150 199 192 Parts 138 | . 26 13 3 3 . 1 2 58 12 12 8 Haulers Intercepted 1 | . . . . . . . . 1 . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 13 13 5 Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 59 | . 9 12 1 1 . 1 2 14 6 8 5 Melee 5 | . . 4 . . . . . 1 . . . Guns 12 | . 2 . 1 1 . 1 1 2 . 2 2 Cannons 8 | . . 1 . . . . . 5 2 . . AOE 30 | . 7 7 . . . . . 3 4 6 3 Classes Destroyed 17 | . 4 1 . . . . 1 9 . . 2 Worker 3 | . 1 1 . 1 . . . . . . . Builder 2 | . . . . . . . . 2 . . . Tunneler 1 | . . . . . . . . 1 . . . Hauler 1 | . . . . . . . . 1 . . . Recycler 1 | . . . . . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . Watcher 5 | . 1 . . . . . . 4 . . . Swarmer 14 | . 3 3 . . . 1 . . 4 3 . Grunt 19 | . 6 4 1 1 . . . 3 . 4 . Brawler 2 | . . . . . . . . 1 . 1 . Sentry 9 | . . . . . . . 2 6 1 . . Hunter 3 | . . . . . . . . 1 1 . 1 Programmer 2 | . . . . . . . . 2 . . . Heavy 1 | . . . . . . . . 1 . . . Zionite 1 | . . . . . . . . . . . 1 Assembled 4 | . . 4 . . . . . . . . . Mutant 4 | . . . . . . . . . . . 4 Best Kill Streak 4 | . 3 3 1 2 . 1 1 4 4 3 4 Combat Bots Only 4 | . 3 3 1 1 . 1 1 4 4 3 4 Max Kills in Single Turn 4 | . 3 3 1 1 . 1 1 2 4 3 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 3 . . . . . 2 3 3 1 Melee 1 | . . 1 . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Hostile Shots Fired 442 | . 17 40 3 . . 5 13 192 50 16 106 Missed 165 | . 7 9 1 . . 2 2 84 19 3 38 Damage Taken 4256 | . 135 766 23 . . 28 165 1331 296 301 1211 Core 470 | . 75 57 11 . . 18 60 65 24 56 104 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 280 | . . . . . . . . 131 . . 149 Core Remaining (%) 82 | 100 . 47 . . . 92 89 . . . . Volleys Fired 113 | . 12 13 2 2 . 2 14 39 8 8 13 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 2 Hottest 160 | . 75 105 121 121 . 112 156 160 119 119 67 Shots Fired 212 | . 23 22 4 4 . 4 25 78 16 15 21 Gun 98 | . 12 . 4 4 . 4 21 28 3 6 16 Cannon 75 | . 6 13 . . . . . 45 8 3 . Launcher 35 | . 5 9 . . . . . 5 5 6 5 Special 4 | . . . . . . . 4 . . . . Kinetic 45 | . 6 5 . . . . . 9 3 6 16 Thermal 120 | . . 8 4 4 . 4 25 64 8 3 . Explosive 35 | . 5 9 . . . . . 5 5 6 5 Electromagnetic 12 | . 12 . . . . . . . . . . Robot Hit Streak 17 | . 5 5 3 6 . 1 17 9 8 6 9 Robot Miss Streak 4 | . 4 2 3 . . 3 1 2 1 2 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 150 | . 13 19 3 3 . 1 16 60 11 9 15 Core Hits 112 | . 13 21 1 2 . 1 3 36 9 11 15 Critical Kills 3 | . . . . . . . . 2 . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . 3 3 . 1 . Burn 4 | . . . . . . . 3 1 . . . Meltdown 2 | . . . . . . . . 2 . . . Destroy 1 | . . . . . . . . . . 1 . Melee Attacks 87 | . . 12 . . . . 1 13 . . 61 Impact 20 | . . . . . . . . . . . 20 Slashing 67 | . . 12 . . . . 1 13 . . 41 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5724 | . 525 949 44 41 . 17 248 1818 367 808 907 Guns 1185 | . 146 . 44 41 . 17 248 377 31 78 203 Cannons 1135 | . 15 104 . . . . . 833 131 52 . Explosions 2872 | . 364 524 . . . . . 397 205 678 704 Melee 532 | . . 321 . . . . . 211 . . . Ramming . | . . . . . . . . . . . . Kinetic 486 | . 15 54 . . . . . 105 31 78 203 Thermal 1724 | . 36 50 44 41 . 17 248 1105 131 52 . Explosive 2836 | . 328 524 . . . . . 397 205 678 704 Electromagnetic 146 | . 146 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 532 | . . 321 . . . . . 211 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . 2 2 2 2 . 4 . 3 11 Average Corruption 3 | . . . 2 2 2 2 . 3 . 2 2 Corruption Purged 4 | . . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 25 | . . . . 2 2 . . 17 . . 4 Message Errors 7 | . . . . . 1 . . 5 . . 1 Matter Fused 8 | . . . . . . . . 5 . . 3 Heat Flow Errors 5 | . . . . 1 . . . 4 . . . Energy Discharges 1 | . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . 1 . . 2 . . . Misfires 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 139 | . . 54 . . . . . . . 29 56 Projectiles . | . . . . . . . . . . . . Explosions 106 | . . 21 . . . . . . . 29 56 Melee 33 | . . 33 . . . . . . . . . Knockbacks 4 | . 1 3 . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 4 | . 1 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 294 | . 23 37 . . . . . 52 . 76 106 Shots 11 | . 2 2 . . . . . 1 . 2 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 366 | . 81 165 21 79 . 24 63 366 . 349 26 Average Temperature 76 | . 27 56 14 25 . 14 27 99 . 107 10 Received Heat Transfer 684 | . 48 88 6 . . . 54 243 42 63 140 Effects 1 | . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 3 . . . Combat Hostiles 4 | . . . . . . . 1 3 . . . Parts Melted 15 | . . . . . . . 4 11 . . . Heat Transferred 3901 | . 50 74 111 111 . 37 814 2354 250 100 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 347 | . 297 186 53 72 . 83 178 347 . . . Initial 115 | . . 115 . 20 . . 31 . . . . Average 88 | . 156 69 21 43 . 75 117 99 . . . Maximum Alert Level 1 | . 1 . . . . . . 1 . . . Low Security (%) 88 | 100 52 100 100 100 . 100 100 82 . . . Level 1 11 | . 47 . . . . . . 17 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 1 . 1 . . 3 10 . . . Investigation 5 | . . 1 . . . . 2 2 . . . Extermination 2 | . . . . . . . . 2 . . . Reinforcement 9 | . 2 . . . . . 1 6 . . . Assault 1 | . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 1 | . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 91 | . 12 14 4 1 . 3 4 23 6 9 15 Peak Tracking Total 8 | . 3 4 2 1 . 3 1 4 4 3 8 Tactical Retreats 3 | . . 1 . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 7 | . . . 3 . . . . 4 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 5 | . . . . 1 . 1 . 2 . . 1 Max in Single Turn 1 | . . . . 1 . 1 . 1 . . 1 Garrison Access 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 23 | . 1 1 3 . 1 . 4 13 . . . Terminals 16 | . 1 . 3 . . . 4 8 . . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 58 | . 7 1 10 . 1 . 12 27 . . . Successful 26 | . 3 1 4 . 1 . 5 12 . . . Failed 32 | . 4 . 6 . . . 7 15 . . . Catastrophic 5 | . . . . . . . 1 4 . . . Database Lockouts . | . . . . . . . . . . . . Manual 50 | . 1 . 9 . 1 . 17 19 . . 3 Terminals 48 | . 7 . 10 . . . 12 19 . . . Fabricators 4 | . . . . . . . . 4 . . . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 9 | . 2 1 1 . 1 . 1 3 . . . Record 2 | . . . . . . . . 2 . . . Robot Schematic 1 | . . . . . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 12 | . 1 . 3 . . . 4 4 . . . Terminals 11 | . 1 . 3 . . . 4 3 . . . Assimilate 2 | . . . . . . . 2 . . . . Botnet 8 | . 1 . 3 . . . 1 3 . . . Operators 1 | . . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . . . 3 . . . 4 10 . . . Full Trace Events 3 | . . . . . . . 1 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 1 . . . 3 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . 14 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 13 | . . . . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Total Allies 1 | . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 1 1 1 . . . . Highest-Rated Group 31 | . . . . 31 31 31 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 31 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . . . . . 4 5 . . . . Total Damage 124 | . . . . . . 62 62 . . . . Kills 2 | . . . . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 12698 | 76 399 1419 278 294 362 58 405 2686 977 673 5071 Spaces Moved 6436 | 42 219 833 158 180 223 33 208 1539 451 290 2260 Core 3 | 3 . . . . . . . . . . . Treads 6433 | 39 219 833 158 180 223 33 208 1539 451 290 2260 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 160 160 160 156 156 156 156 156 Average Speed 164 | 152 160 160 156 160 160 160 156 156 204 221 158 Slowest Speed 490 | 160 160 160 160 160 160 160 156 157 236 235 490 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 4 51 98 24 50 62 12 31 48 69 60 86 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . 2 . . . . . . 1 . 2 Known Exits Taken 1 | . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . 3 . . . . . . 3 2 3 Spaces Dug 15 | . . 2 . . . . 5 8 . . . Terrain Destroyed 324 | . 44 87 . . . . 5 59 38 91 . Melee 11 | . . 2 . . . . 1 8 . . . Projectile 10 | . . 6 . . . . 4 . . . . AOE 303 | . 44 79 . . . . . 51 38 91 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Total 8199 | 52 244 883 183 182 227 34 255 1723 489 307 3620 Wait 1338 | . 3 7 10 1 . . 7 23 24 2 1261 Move 6425 | 41 218 832 157 179 222 32 207 1538 450 289 2260 Hop . | . . . . . . . . . . . . Pick Up 82 | 2 8 3 4 . 1 . 9 43 3 1 8 Fast Attach 28 | 7 . 3 6 . . . . 9 1 . 2 Attach 26 | . 1 1 3 . . . 2 7 1 4 7 Detach 3 | . . . . . . . . . . 1 2 Swap 45 | . 2 7 . . 3 . 9 18 2 2 2 Drop 52 | 2 . 5 1 . 1 . 6 33 . . 4 Fire 113 | . 12 13 2 2 . 2 14 39 8 8 13 Melee 87 | . . 12 . . . . 1 13 . . 61 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 16) 476 | -10/Materials | Entered Mines 490 | -10/Mines | Learned location of Storage (-8) 662 | -10/Mines | Learned Materials terminal intel 710 | -10/Mines | Discovered new exit (range 11) 805 | -10/Mines | Discovered new exit (range 3) 871 | -10/Mines | Met a Derelict shopkeep closing up shop 974 | -10/Mines | Assembled infested the area 979 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1011 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1188 | -10/Mines | Core integrity fell below 50% 1193 | -10/Mines | Destroyed YI-UF0 1895 | -10/Mines | Entered Materials 1895 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1896 | -9/Materials | Loaded intel: 12 terminal locations 2114 | -9/Materials | Discovered new exit (range 16) 2157 | -9/Materials | Discovered new exit (range 11) 2173 | -9/Materials | Entered Mines 2202 | -9/Mines | Met a Derelict bent on vengeance 2315 | -9/Mines | Met a Derelict testing a Signal Generator 2395 | -9/Mines | Discovered new exit (range 15) 2454 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2456 | -9/Mines | Discovered new exit (range 5) 2467 | -9/Mines | Entered Exiles 2467 | -9/Exiles | Accompanied by 1 ally 2506 | -9/Exiles | Met 8R-AWN 2533 | -9/Exiles | Met EX-HEX 2579 | -9/Exiles | Met EX-BIN 2599 | -9/Exiles | Aligned with FarCom system 2600 | -9/Exiles | Given EX-Vault access code 2637 | -9/Exiles | Opened EX-Vault 2652 | -9/Exiles | Found Superbattery 2688 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2708 | -9/Exiles | Exiles lab attacked by MAIN.C 2793 | -9/Exiles | Discovered new exit (range 12) 2829 | -9/Exiles | Left Exiles lab with Superbattery 2829 | -9/Exiles | Entered Mines 2829 | -8/Mines | Accompanied by 1 ally 2877 | -8/Mines | Discovered new exit (range 6) 2887 | -8/Mines | Entered Materials 2887 | -8/Materials | Accompanied by 1 ally 2887 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3250 | -8/Materials | Discovered new exit (range 16) 3292 | -8/Materials | Entered Factory 3292 | -7/Factory | Evolved 2 slots: Propulsion x2 3626 | -7/Factory | Build established: Scavenger-Mutant 4501 | -7/Factory | Repaired Lgt. Treads 4815 | -7/Factory | Cargo convoy interrupted 5099 | -7/Factory | Build established: Hacker-Mutant 5932 | -7/Factory | Discovered new exit (range 9) 5978 | -7/Factory | Entered Lower Caves 5982 | -7/Lower Caves | Lost 5 parts (3n1u1w) 6651 | -7/Lower Caves | Discovered new exit (range 12) 6846 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6955 | -7/Lower Caves | Entered another Lower Caves area 7007 | -7/Lower Caves | Learned 8 Factory zone layouts 7339 | -7/Lower Caves | Encountered a Warlord checkpoint 7344 | -7/Lower Caves | Build established: Mutant 7586 | -7/Lower Caves | Discovered new exit (range 6) 7628 | -7/Lower Caves | Entered Zion 7754 | -7/Zion | Discovered new exit (range 9) 7817 | -7/Zion | Given the Hacking Drone Bay 7834 | -7/Zion | System corruption cleaned by Quarantine Array 8126 | -7/Zion | Given A8's code to call for help 8796 | -7/Zion | Rebuked by Imprinter 9220 | -7/Zion | Received a visual enhancement algorithm 11186 | -7/Zion | Found Prototype Device 12592 | -7/Zion | Attacked by Zionites 12698 | -7/Zion | System corruption reached 10% 12699 | -7/Zion | Self-destructed Last Messages --------------- Machinery. 12680_ RM-T0K(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 12683_ 93-4XA(z) pulls a Mak. Sword out of the Twisted Machinery. 12685_ Adv. Targeting Computer destroyed. 12685_ Med. Treads destroyed. 12685_ System corrupted by crushing effect (+1). 12685_ System corrupted by crushing effect (+3). 12689_ System corrupted: Matter fused (-8). IX-K40(z) bursts out of the Twisted Machinery. 12691_ IX-K40(z) pulls a Mak. Sword out of the Twisted Machinery. 12694_ Prc. Assault Rifle destroyed. 12694_ Adv. Treads destroyed. 12697_ Critical hit (Smash). 12697_ Imp. Carbon-fiber Leg destroyed. 12697_ System corrupted by crushing effect (+2). 12698_ Arm. Treads severed. 12698_ Prc. Assault Rifle destroyed. 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"" """" "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Spear | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -8/Materials | Hacked G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialOmegaStreamer Manual? 0 Play Time 01:38:08 Cumulative 104.5 hours Start 2025.01.28 @ 21:56:56 End 2025.01.28 @ 23:48:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0d7133d-1039-496a-9c6d-28a4bb39334d