Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 20:16:53 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (1840) 1840 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5695 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 469/700 Matter 288/500 Energy 11/100 System Corruption 1% Temperature Cool (5) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit High-capacity Matter Pod Transmission Jammer > --- WEAPON (3) ------- Heavy Ion Cannon Power Maul > --- INVENTORY (15) --- Carbon-fiber Leg High-capacity Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (105) Improved Sensor Array Improved Melee Analysis Suite Energy Filter Weapon Cycler Improved Weapon Shielding Improved Light Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Shock Bomb Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit High-capacity Matter Pod Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Power Maul > --- INVENTORY -------- Carbon-fiber Leg High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Improved Melee Analysis Suite Energy Filter Weapon Cycler Improved Weapon Shielding Improved Light Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Shock Bomb Launcher Longsword +1 [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Impact Weapon Power Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 4 | . . . . . 4 . Weapon 1 | . . . . . . 1 Parts Attached 77 | 7 2 2 1 1 33 31 Power 10 | 1 . 1 . . 6 2 Engine 4 | 1 . . . . 3 . Core 6 | . . 1 . . 3 2 Reactor . | . . . . . . . Propulsion 12 | 2 . 1 . . 8 1 Treads 2 | 2 . . . . . . Leg 7 | . . 1 . . 6 . Wheel 3 | . . . . . 2 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 1 . 1 . 11 13 Device 15 | 1 . . . . 6 8 Storage 7 | 1 1 . 1 . 2 2 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . . . . . 3 3 Artifact . | . . . . . . . Weapon 27 | 2 1 . . 1 8 15 Energy Gun 6 | 1 . . . . 2 3 Energy Cannon 10 | . . . . . 2 8 Ballistic Gun 6 | 1 1 . . 1 2 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 20 | . . 1 . 3 10 6 Power 5 | . . . . 1 2 2 Propulsion 5 | . . 1 . 1 2 1 Utility 5 | . . . . . 3 2 Weapon 5 | . . . . 1 3 1 Highest Loss Streak 8 | . . 1 . 3 8 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 99 100 91 85 96 Engine 3 | . 14 5 . . 2 . Core 8 | . . 8 14 9 6 14 Treads 8 | . 28 16 14 14 . . Leg 10 | . . 10 14 10 16 11 Device 16 | . 14 14 14 14 17 17 Storage 14 | . 14 14 14 14 16 15 Protection 5 | . . . . . 8 11 Energy Gun 2 | . 4 . . . 1 4 Energy Cannon 3 | . . . . . 1 9 Ballistic Gun 15 | . 23 28 28 28 15 1 Impact Weapon 1 | . . . . . . 3 Peak Build Rating 48 | 7 8 10 11 11 33 48 Average Rating 23 | 5 7 9 10 9 27 43 On Entrance 10 | . 7 8 10 11 7 32 Naked Turns . | . . . . . . . Heaviest Build 69 | 14 30 30 30 30 54 69 Greatest Support 40 | 40 40 40 20 20 39 32 Greatest Overweight (x) 8 | 3 . 1 1 1 8 2 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 1 10 12 15 14 15 15 Average Carried 12 | . 6 11 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 10 12 14 13 15 15 Class Distribution -------------------- 67% | Mutant 31% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2079 | 290 294 281 148 51 733 282 Remotely . | . . . . . . . Salvage Created 2290 | 196 376 237 . 157 903 421 Parts 160 | 18 38 22 . 7 54 21 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 49 | . 9 7 . 5 22 6 Melee 2 | . . . . . 1 1 Guns 40 | . 9 7 . 5 18 1 Cannons 4 | . . . . . 2 2 Classes Destroyed 13 | 3 5 . . 1 3 1 Worker 4 | 2 1 . . . 1 . Builder 3 | . 1 . . . . 2 Tunneler 5 | 4 . 1 . . . . Hauler 2 | . 1 . . . . 1 Recycler 1 | 1 . . . . . . Watcher 8 | . 3 . . . 3 2 Swarmer 17 | . 6 3 . . 8 . Grunt 20 | . 3 4 . 4 7 2 Duelist 2 | . . . . . 1 1 Sentry 5 | . . . . . 5 . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . . 3 Assembled 1 | . . . . 1 . . Best Kill Streak 6 | 5 6 4 . 4 5 4 Combat Bots Only 4 | . 3 3 . 4 4 3 Max Kills in Single Turn 2 | 2 2 2 . 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 360 | . 29 43 . 47 145 96 Missed 99 | . 9 15 . 16 40 19 Damage Taken 3835 | . 241 330 . 366 1456 1442 Core 681 | . 44 68 . 102 236 231 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 29 | . . . . . . 29 Core Remaining (%) 57 | 100 . . . 14 57 . Volleys Fired 209 | 10 35 23 . 21 91 29 Largest 3 | 2 2 2 . 2 2 3 Hottest 191 | 60 60 40 . 40 124 191 Shots Fired 391 | 20 70 46 . 41 164 50 Gun 338 | 20 70 46 . 41 146 15 Cannon 53 | . . . . . 18 35 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 287 | 10 50 46 . 41 134 6 Thermal 97 | 10 20 . . . 23 44 Explosive . | . . . . . . . Electromagnetic 7 | . . . . . 7 . Robot Hit Streak 20 | 10 20 8 . 6 16 12 Robot Miss Streak 5 | 1 2 3 . 5 5 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . . 1 4 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 275 | 15 51 28 . 28 112 41 Core Hits 113 | 7 23 13 . 10 49 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 5 | . . . . . 3 2 Corrupt 1 | . . . . . 1 . Smash 2 | . . . . . . 2 Sever 2 | . . . . . 2 . Melee Attacks 49 | . . . . . 5 44 Impact 37 | . . . . . . 37 Slashing 12 | . . . . . 5 7 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5073 | 198 644 361 . 402 1973 1495 Guns 3208 | 198 632 361 . 402 1355 260 Cannons 937 | . . . . . 349 588 Explosions . | . . . . . . . Melee 870 | . . . . . 223 647 Ramming 58 | . 12 . . . 46 . Kinetic 2665 | 107 453 361 . 402 1222 120 Thermal 1287 | 91 179 . . . 289 728 Explosive . | . . . . . . . Electromagnetic 193 | . . . . . 193 . Impact 647 | . . . . . . 647 Slashing 223 | . . . . . 223 . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . . 12 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 305 | . . . . . 2 303 Projectiles 35 | . . . . . . 35 Explosions . | . . . . . . . Melee 270 | . . . . . 2 268 Knockbacks 6 | . . . . . . 6 Impact 4 | . . . . . . 4 Kinetic . | . . . . . . . Secondary 2 | . . . . . . 2 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . 3 . . . . . Targets Rammed 9 | . 3 . . . 6 . Kicked 6 | . . . . . 6 . Crushed . | . . . . . . . Highest Temperature 234 | . 69 8 . 30 144 234 Average Temperature 37 | . 43 2 . 14 32 86 Received Heat Transfer 1450 | . 69 135 . 238 522 486 Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . . 1 4 Combat Hostiles 3 | . . . . . 1 2 Parts Fried 6 | . . . . . 1 5 Impact Corruptions 10 | . . . . . . 10 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2228 | 200 400 . . . 629 999 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 229 | 35 189 182 . 60 229 132 Initial 23 | . 22 2 . . 23 . Average 54 | 14 40 100 . 15 98 29 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 98 | 100 100 100 . 100 93 100 Level 1 1 | . . . . . 6 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . . . 1 5 Investigation 2 | . 1 . . . 1 . Extermination 4 | . . . . . . 4 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 6 | . 2 . . . 3 1 Communications Jammed 7 | . . . . . . 7 Distress Signals 7 | . . . . . . 7 Times Spotted 87 | . 18 7 . 7 35 20 Peak Tracking Total 5 | . 4 3 . 3 5 5 Tactical Retreats 6 | . . . . 2 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . . 1 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 4 | . . 1 . . 2 1 Max in Single Turn 1 | . . 1 . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 30 | . 6 . 1 . 10 13 Terminals 21 | . 6 . . . 8 7 Fabricators 3 | . . . . . . 3 Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . . . . . 1 1 Scanalyzers 2 | . . . . . 1 1 Garrison Access . | . . . . . . . Total Hacks 99 | . 23 . 1 . 43 32 Successful 57 | . 14 . 1 . 26 16 Failed 42 | . 9 . . . 17 16 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 70 | . 22 . 1 . 26 21 Terminals 77 | . 23 . . . 35 19 Fabricators 5 | . . . . . . 5 Repair Stations 4 | . . . . . . 4 Recycling Units 3 | . . . . . 1 2 Scanalyzers 9 | . . . . . 7 2 Garrison Access . | . . . . . . . Terminal Hacks 14 | . 4 . 1 . 7 2 Robot Analysis 2 | . 2 . . . . . Branch Access Points 1 | . . . . . . 1 Machine Index 1 | . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . . . . 1 . Locate Traps 3 | . 1 . . . 2 . Disarm Traps 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 3 | . . . . . 1 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 2 | . . . . . 1 1 Scanalyzer 8 | . . . . . 7 1 Insert Component 4 | . . . . . 3 1 Analyze 4 | . . . . . 4 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 29 | . 10 . . . 11 8 Terminals 28 | . 10 . . . 11 7 Botnet 9 | . 4 . . . 3 2 Operators 1 | . 1 . . . . . Skim 18 | . 5 . . . 8 5 Fabricators 1 | . . . . . . 1 Fabnet 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 6 . . . 9 12 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 30 | . . . . . . 30 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . . . . . 10 3 Parts Scanalyzed 4 | . . . . . 3 1 Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 8052 | 227 1373 547 855 584 2026 2440 Spaces Moved 3351 | 118 535 215 355 194 833 1101 Core 15 | 13 . . . . 2 . Treads 1416 | 105 535 215 355 194 12 . Legs 1661 | . . . . . 814 847 Wheels 259 | . . . . . 5 254 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 240 115 115 Average Speed 193 | 155 160 221 240 240 190 186 Slowest Speed 450 | 200 160 240 240 240 450 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 5 86 42 71 49 66 29 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . . . . 1 4 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 33 | . . . . . . 33 Terrain Destroyed 36 | . . . . . . 36 Melee 32 | . . . . . . 32 Projectile 4 | . . . . . . 4 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4484 | 138 979 241 360 273 1126 1367 Wait 704 | 3 397 1 . 58 114 131 Move 3345 | 117 534 214 354 193 832 1101 Hop . | . . . . . . . Pick Up 48 | 1 8 1 3 . 23 12 Fast Attach 27 | 7 . 1 . . 10 9 Attach 11 | . . . . 1 8 2 Detach 1 | . . . . . 1 . Swap 39 | . 2 1 1 . 15 20 Drop 42 | . . . 2 . 21 19 Fire 209 | 10 35 23 . 21 91 29 Melee 49 | . . . . . 5 44 Ram . | . . . . . . . Kick 6 | . . . . . 6 . Crush 3 | . 3 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x4 / Low x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 228 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 8) 670 | -10/Materials | Discovered new exit (range 15) 1048 | -10/Materials | Learned Storage trap positions 1074 | -10/Materials | Discovered new exit (range 9) 1127 | -10/Materials | Identified exit to Mines 1127 | -10/Materials | Identified exit to Subcaves 1197 | -10/Materials | Learned Storage garrison access intel 1256 | -10/Materials | Learned Storage trap positions 1306 | -10/Materials | Learned location of 2 exits from Mines 1348 | -10/Materials | Learned location of 2 exits from Mines 1378 | -10/Materials | Learned 2 Storage zone layouts 1462 | -10/Materials | Loaded intel: 4 trap records 1601 | -10/Materials | Entered Mines 1602 | -10/Mines | Identified exit to Materials 1603 | -10/Mines | Identified exit to Exiles 1852 | -10/Mines | Found a hidden stash of uninstalled traps 2139 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2148 | -10/Mines | Entered Exiles 2149 | -10/Exiles | Identified exit to Mines 2208 | -10/Exiles | Met 8R-AWN 2249 | -10/Exiles | Met EX-HEX 2314 | -10/Exiles | Met EX-BIN 2367 | -10/Exiles | Aligned with FarCom system 2369 | -10/Exiles | Given EX-Vault access code 2429 | -10/Exiles | Opened EX-Vault 2453 | -10/Exiles | Found Longsword +1 2497 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2572 | -10/Exiles | Met EX-DEC 3003 | -10/Exiles | Left Exiles lab with Longsword +1 3003 | -10/Exiles | Entered Mines 3004 | -9/Mines | Learned location of Storage (-9) 3004 | -9/Mines | Identified exit to Materials 3102 | -9/Mines | Excavation squad dispatched 3102 | -9/Mines | A large section of the Mines collapsed 3112 | -9/Mines | Core integrity fell below 50% 3132 | -9/Mines | Met a Derelict bent on vengeance 3352 | -9/Mines | Excavation squad dispatched 3423 | -9/Mines | Core integrity fell below 20% 3473 | -9/Mines | Lost 3 parts (1p1n1w) 3587 | -9/Mines | Entered Materials 3587 | -8/Materials | Evolved 4 slots: Utility x4 3725 | -8/Materials | Lost 8 parts (1p2n2u3w) 4098 | -8/Materials | Discovered new exit (range 3) 4186 | -8/Materials | Build established: Skirmisher 5158 | -8/Materials | Identified exit to Factory 5200 | -8/Materials | Learned 4 Recycling zone layouts 5275 | -8/Materials | Learned Storage security intel 5282 | -8/Materials | Learned location of Zion (-7) 5613 | -8/Materials | Entered Factory 5613 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5614 | -7/Factory | Identified exit to Factory 6565 | -7/Factory | Build established: Mutant 6718 | -7/Factory | Repaired Adv. Beam Rifle 7436 | -7/Factory | Identified exit to Lower Caves 7596 | -7/Factory | Learned location of 1 exit from Lower Caves 7661 | -7/Factory | Learned 2 Proximity Caves zone layouts 7715 | -7/Factory | Learned 2 Proximity Caves zone layouts 7877 | -7/Factory | Learned location of 1 exit from Cetus 8053 | -7/Factory | Self-destructed Last Messages --------------- 07997_ Particle Gun fried. 07998_ Hvy. Ion Cannon severed. 07998_ U-05 Engineer builds a Wall. 07999_ Acquired Imp. Cooling System. 08004_ L-41 Fighter destroyed. 08007_ ZOK:F/O/XH&V5 C<#ONSJCAAUWCN, 08011_ Acquired Hvy. Ion Cannon. 08012_ M-28 Smith repairs G-47 Trooper. 08015_ Arm. Huge Wheel destroyed. 08016_ Destroyed Particle Gun. 08016_ G-47 Trooper system corrupted by crushing effect. 08016_ G-47 Trooper knocked back. 08017_ G-47 Trooper system terminally corrupted. 08027_ Imp. 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"""" """" """" """" """" | | ???? #???????????""" """" """" """" """" """" | | ???? #??????????"""" """" """" """" """" """" | | ???? #?????????? | | ???? +?????????? | | ???? #??????????? | | ???? #?#########+#### ###+## | | #### #?# ! # # | | """ #?# # //! """ """ # """ | | "Y" #?# + //! """ """ # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 23 Energy Capacity 300 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 45 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Hcp. Matter Pod | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonMobileCanceller Manual? 0 Play Time 00:56:52 Cumulative 221.2 hours Start 2024.09.05 @ 18:56:32 End 2024.09.05 @ 20:16:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb4d350d-bc3f-4352-9a0a-1ea6e950def3