Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 15:30:52 Player: pro100_Player Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (46) 230 Value Destroyed (1644) 1644 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (557) 557 TOTAL SCORE: 7551 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 66 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Reaction Control System Experimental Thermal Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Power Amplifier Hardened Medium Armor Plating Tesla Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Power Amplifier Seismic Detector Reaction Control System Hardened Medium Armor Plating Drone Bay Assault Cannon Gauss Cannon Rocket Launcher [Rating: 60] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Propulsion Improved VTOL Module Leg Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon Gauss Cannon Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 . . . 2 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 . . . 1 1 . . . . Utility 3 | . . . . . 2 . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 82 | 1 2 2 . 2 10 9 1 12 12 13 13 1 . 4 Power 10 | . . . . . 1 . . 1 2 4 1 1 . . Engine 8 | . . . . . 1 . . 1 2 3 . 1 . . Core 2 | . . . . . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 32 | . 2 1 . . 6 4 1 5 7 4 2 . . . Treads . | . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . 2 . . . Wheel . | . . . . . . . . . . . . . . . Hover 7 | . . . . . . . 1 2 4 . . . . . Flight 23 | . 2 1 . . 6 4 . 3 3 4 . . . . Utility 20 | . . . . 1 3 . . 1 2 5 5 . . 3 Device 14 | . . . . 1 1 . . 1 2 2 5 . . 2 Storage 1 | . . . . . 1 . . . . . . . . . Processor 3 | . . . . . . . . . . 3 . . . . Hackware 2 | . . . . . 1 . . . . . . . . 1 Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | 1 . 1 . 1 . 5 . 5 1 . 5 . . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | . . . . 1 . 3 . 3 . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . 3 . . 1 Launcher 5 | . . 1 . . . 2 . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 . . . . . 1 Parts Lost 46 | . . 2 . . . 9 3 9 . 2 10 . . 11 Power 4 | . . . . . . 1 . 1 . . . . . 2 Propulsion 22 | . . 1 . . . 5 3 3 . 2 5 . . 3 Utility 11 | . . . . . . 2 . 1 . . 4 . . 4 Weapon 9 | . . 1 . . . 1 . 4 . . 1 . . 2 Highest Loss Streak 9 | . . 2 . . . 9 3 5 . 2 9 . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 61 | . 28 51 42 53 88 84 47 48 64 86 61 67 73 44 Engine 3 | . . . . . 9 9 . 1 3 10 . 1 6 3 Core 2 | . . . . . . . . . . 1 4 6 6 1 Leg 4 | . . . . . . . . . . . 9 13 13 5 Flight 17 | . 14 27 28 28 36 33 27 16 34 39 10 6 6 3 Device 10 | . . . . . 9 15 . 1 7 13 14 20 20 11 Storage 3 | . . . . . 9 9 9 9 7 6 5 . . . Processor 4 | . . . . . . . . . . 8 6 6 6 6 Hackware 1 | . . . . . 7 9 9 8 . . . . . 1 Energy Gun 1 | . 14 8 . . . . . . . . . . . . Ballistic Gun 1 | . . . . 10 9 7 . 6 5 . . . . . Ballistic Cannon 3 | . . . . . . . . . . . 2 13 13 8 Launcher 2 | . . 14 14 14 9 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 1 6 4 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 34 | 2 2 6 4 6 16 16 5 14 17 30 27 34 34 34 Greatest Support 35 | 3 8 8 8 8 16 16 12 15 25 30 35 35 35 35 Greatest Overweight (x) 2 | . . . . . . . 1 1 1 . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 5 5 5 5 5 7 8 8 8 8 8 7 5 5 5 Most Carried 8 | 2 5 5 5 5 7 8 5 7 8 8 8 5 5 5 Average Carried 5 | 1 2 4 5 5 3 6 4 4 7 7 7 5 5 4 Final Capacity 8 | 5 5 5 5 5 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 5 5 5 5 7 4 5 7 8 8 5 5 5 4 Class Distribution -------------------- 66% | Mutant 24% | Sprinter 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Matter Collected 1996 | 210 . 283 . 43 . 257 68 84 134 261 337 56 . 263 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1389 | . . 27 . 6 . 249 . 138 134 358 152 . . 325 Parts 70 | . . 7 . 5 . 10 . 6 11 17 5 . . 9 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . 9 . . 10 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 35 | . . 9 . 3 . 7 . . . 1 9 . . 6 Melee 1 | . . . . . . . . . . 1 . . . . Guns 3 | . . . . . . 3 . . . . . . . . Cannons 12 | . . . . . . . . . . . 6 . . 6 AOE 19 | . . 9 . 3 . 4 . . . . 3 . . . Classes Destroyed 13 | . . 3 . . . 1 . 1 4 2 1 . . 1 Worker 5 | . . . . . . . . . 1 4 . . . . Builder 1 | . . . . . . . . . . 1 . . . . Tunneler 2 | . . . . . . . . . 1 1 . . . . Hauler 1 | . . . . . . . . 1 . . . . . . Recycler 2 | . . . . . . . . . 1 1 . . . . Watcher 2 | . . . . . . . . . 1 1 . . . . Swarmer 18 | . . 6 . 3 . . . . . . 4 . . 5 Grunt 11 | . . 1 . . . 6 . . . . 4 . . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 1 | . . . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . 1 . . . . Thief 1 | . . . . . . . . . . . 1 . . . Assembled 2 | . . 2 . . . . . . . . . . . . Best Kill Streak 7 | . . 6 . 3 . 6 . 1 3 3 7 . . 6 Combat Bots Only 7 | . . 6 . 3 . 6 . . . 1 7 . . 6 Max Kills in Single Turn 2 | . . 2 . 1 . 2 . 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 1 . 2 . . . . 1 . . . Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Hostile Shots Fired 368 | . 3 17 . 5 . 48 8 88 . 18 77 . . 104 Missed 132 | . 3 7 . 3 . 14 3 37 . 2 25 . . 38 Damage Taken 4001 | . . 207 . 26 . 504 106 809 . 245 923 . . 1181 Core 1273 | . . 73 . 12 . 68 35 222 . 30 249 . . 584 Absorbed by Shields 236 | . . . . . . 171 . 65 . . . . . . Ignored by Resistances 42 | . . . . . . . . . . . . . . 42 Core Remaining (%) 76 | 100 . . . 66 . . . 40 100 . . . . . Volleys Fired 154 | . . 23 . 3 . 33 . 18 17 . 33 . . 27 Largest 2 | . . 1 . 1 . 1 . 2 1 . 2 . . 2 Hottest 92 | . . 33 . 33 . 33 . 50 25 . 92 . . 92 Shots Fired 184 | . . 23 . 3 . 33 . 20 17 . 40 . . 48 Gun 65 | . . . . . . 29 . 19 17 . . . . . Cannon 80 | . . . . . . . . . . . 32 . . 48 Launcher 39 | . . 23 . 3 . 4 . 1 . . 8 . . . Special . | . . . . . . . . . . . . . . . Kinetic 145 | . . . . . . 29 . 19 17 . 32 . . 48 Thermal . | . . . . . . . . . . . . . . . Explosive 39 | . . 23 . 3 . 4 . 1 . . 8 . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 13 | . . 2 . . . 13 . 7 4 . 7 . . 4 Robot Miss Streak 8 | . . 5 . . . 1 . 3 8 . 5 . . 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 106 | . . 4 . . . 15 . 16 10 17 22 . . 22 Core Hits 77 | . . 12 . 4 . 11 . 5 7 6 23 . . 9 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . . . . 1 5 . . 1 Blast 6 | . . . . . . . . . . . 5 . . 1 Sever 1 | . . . . . . . . . . 1 . . . . Melee Attacks 44 | . . . . . . . . 6 3 35 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . 6 3 35 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 1 . 8 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5044 | . . 677 . 166 . 633 1 399 161 1432 1004 . . 571 Guns 595 | . . . . . . 199 . 235 161 . . . . . Cannons 1174 | . . . . . . . . . . . 603 . . 571 Explosions 1727 | . . 677 . 166 . 434 . 49 . . 401 . . . Melee 1547 | . . . . . . . . 115 . 1432 . . . . Ramming 1 | . . . . . . . 1 . . . . . . . Kinetic 1769 | . . . . . . 199 . 235 161 . 603 . . 571 Thermal . | . . . . . . . . . . . . . . . Explosive 1727 | . . 677 . 166 . 434 . 49 . . 401 . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1547 | . . . . . . . . 115 . 1432 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 1 2 2 2 2 2 Average Corruption 1 | . . . . . . . . . 1 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 30 | . . . . . . . . . . 3 10 6 . 11 Message Errors 5 | . . . . . . . . . . . 1 2 . 2 Matter Fused 4 | . . . . . . . . . . 1 3 . . . Heat Flow Errors 5 | . . . . . . . . . . . 3 1 . 1 Energy Discharges 3 | . . . . . . . . . . 1 1 1 . . Parts Rejected 2 | . . . . . . . . . . . 1 . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . 1 . 3 Data Loss (major) 2 | . . . . . . . . . . . . 1 . 1 Misfires 1 | . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 1 . . . 1 Weapon Failures 2 | . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 455 | . . 5 . . . 5 . 15 . 339 56 . . 35 Projectiles 52 | . . . . . . . . . . . 17 . . 35 Explosions 49 | . . 5 . . . 5 . . . . 39 . . . Melee 354 | . . . . . . . . 15 . 339 . . . . Knockbacks 14 | . . . . . . . . . . . 11 . . 3 Impact . | . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . . . 11 . . 3 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 225 | . . 104 . 9 . 67 . . . . 45 . . . Shots 9 | . . 3 . 1 . 3 . . . . 2 . . . Rammed 1 | . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 246 | . . 9 . . . 11 . 13 8 124 246 118 . 234 Average Temperature 33 | . . 5 . . . 3 . 4 2 32 103 89 . 56 Received Heat Transfer 866 | . . . . . . 202 18 322 . . 201 . . 123 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Peak Influence 423 | . . 359 . 115 78 423 251 348 285 276 . . . . Initial 186 | . . . . . 44 52 186 97 158 139 . . . . Average 165 | . . 124 . 105 54 239 217 165 202 201 . . . . Maximum Alert Level 2 | . . 1 . . . 2 1 1 1 1 . . . . Low Security (%) 58 | 100 100 60 . 100 100 22 15 70 62 45 . . . . Level 1 39 | . . 39 . . . 63 84 29 37 54 . . . . Level 2 1 | . . . . . . 13 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . . . . . . 2 1 1 . . . 1 Investigation 3 | . 1 . . . . . . . 1 1 . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 2 | . . . . . . . . 2 . . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Distress Signals 4 | . . . . . 1 . . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 116 | . 3 11 . 3 2 12 6 23 5 4 15 . . 32 Peak Tracking Total 16 | . 5 6 . 3 2 8 10 16 4 2 11 . . 9 Tactical Retreats 15 | . . 1 . . . 1 . 4 . . 3 . . 6 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Traps Triggered 7 | . 1 . . . . 3 . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Most Traps Carried 2 | . . . . . . 2 2 2 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Machines Disabled 12 | . . 3 . 2 . 7 . . . . . . . . Max in Single Turn 2 | . . 1 . 1 . 2 . . . . . . . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Machines Accessed 16 | . . . . . 2 1 . 2 1 5 . 1 4 . Terminals 9 | . . . . . 1 1 . 2 . 5 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 55 | . . . . . 4 1 . 4 5 9 . 1 31 . Successful 45 | . . . . . 2 1 . 3 1 6 . 1 31 . Failed 10 | . . . . . 2 . . 1 4 3 . . . . Catastrophic 5 | . . . . . . . . 1 2 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . . . . . 1 . . 1 . 2 . . . . Terminals 17 | . . . . . 3 1 . 4 . 9 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 5 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Terminal Hacks 43 | . . . . . 1 1 . 3 . 6 . 1 31 . Record 13 | . . . . . . . . 1 . 1 . . 11 . Part Schematic 11 | . . . . . . . . . . . . . 11 . Robot Schematic 6 | . . . . . . . . . . . . . 6 . Prototype ID Bank 5 | . . . . . . . . . . 2 . . 3 . Open Door 3 | . . . . . . 1 . 1 . . . 1 . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . Zone Layout 2 | . . . . . 1 . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . 1 . . 2 1 3 . . . . Full Trace Events 1 | . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . . . . . . . Machine Destruction 6 | . . . . . . 6 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Total Allies 3 | . . . . . . 2 . . . . . . . 1 Largest Group 2 | . . . . . . 2 . . . . . . . 1 Highest-Rated Group 96 | . . . . . . 56 . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . 31 . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . 7 . . . . . . . 18 Total Damage 873 | . . . . . . 114 . . . . . . . 759 Kills 3 | . . . . . . 2 . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . . 1 Drone Launches 2 | . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Turns Passed 3265 | 24 55 339 11 46 72 197 39 288 193 368 476 349 149 659 Spaces Moved 4358 | 40 88 637 30 98 143 262 115 438 310 693 433 271 125 675 Core 533 | 40 28 . . . . . . 2 . . . . . 463 Treads . | . . . . . . . . . . . . . . . Legs 860 | . . . . . . . . . . . 252 271 125 212 Wheels . | . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . 8 1 . . . . . Flight 2956 | . 60 637 30 98 143 262 115 428 309 693 181 . . . Fastest Speed 20 | 50 37 37 37 37 26 26 30 29 23 20 20 120 120 50 Average Speed 52 | 50 41 37 37 37 27 26 31 41 24 20 80 120 120 83 Slowest Speed 190 | 50 50 37 37 37 31 30 120 120 115 20 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 25 | . 1 8 . 3 . 1 . 10 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 28 73 8 30 14 36 18 75 8 19 57 49 80 75 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . Known Exits Taken 3 | . . . 1 . 1 . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 . 1 . . 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 2 . 1 . . . . . . . 3 . 1 Spaces Dug 49 | . . 35 . . . . . 4 3 7 . . . . Terrain Destroyed 316 | . . 201 . 21 . 17 . 14 3 7 43 . . 10 Melee 14 | . . . . . . . . 4 3 7 . . . . Projectile 14 | . . . . . . . . . . . 4 . . 10 AOE 288 | . . 201 . 21 . 17 . 10 . . 39 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Total 5056 | 43 103 709 29 100 174 360 118 507 401 851 522 294 124 721 Wait 322 | . 12 53 . 1 12 29 . 9 43 97 31 23 . 12 Move 4297 | 39 85 620 29 92 143 258 115 418 305 692 432 270 124 675 Hop 23 | . 1 8 . 2 . 1 . 9 2 . . . . . Pick Up 60 | 3 3 2 . . 8 3 2 15 10 6 6 . . 2 Fast Attach 23 | . 2 1 . 2 . . . . 4 6 5 1 . 2 Attach 42 | 1 . 1 . . 6 5 1 12 4 3 7 . . 2 Detach 1 | . . . . . . 1 . . . . . . . . Swap 17 | . . . . . 4 4 . . 4 4 1 . . . Drop 30 | . . 1 . . 1 2 . 1 9 8 7 . . 1 Fire 154 | . . 23 . 3 . 33 . 18 17 . 33 . . 27 Melee 44 | . . . . . . . . 6 3 35 . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . 24 . 18 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison -8/Materials -8/Storage -7/Factory -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 25 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 14) 80 | -10/Materials | Entered Mines 87 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 119 | -10/Mines | Met a Derelict bent on vengeance 130 | -10/Mines | Excavation squad dispatched 130 | -10/Mines | A large section of the Mines collapsed 269 | -10/Mines | Discovered new exit (range 14) 272 | -10/Mines | Discovered new exit (range 5) 322 | -10/Mines | Build established: Mutant 417 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 417 | -10/Mines | Discovered new exit (range 5) 419 | -10/Mines | Entered Exiles 420 | -10/Exiles | Identified exit to Mines 430 | -10/Exiles | Entered Mines 451 | -9/Mines | Discovered new exit (range 12) 467 | -9/Mines | Assembled infested the area 476 | -9/Mines | Entered Materials 476 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 548 | -8/Materials | Identified exit to Garrison 548 | -8/Materials | Entered Garrison 570 | -8/Garrison | Rescued a captive Derelict 572 | -8/Garrison | Rescued a captive Derelict 578 | -8/Garrison | Garrison Relay disabled 646 | -8/Garrison | Triggered checkpoint 670 | -8/Garrison | Triggered checkpoint 692 | -8/Garrison | Triggered checkpoint 743 | -8/Garrison | Discovered new exit (range 10) 745 | -8/Garrison | Entered Materials 774 | -8/Materials | Lost 9 parts (1p5n2u1w) 779 | -8/Materials | Discovered new exit (range 7) 784 | -8/Materials | Entered Storage 814 | -8/Storage | Lost 3 parts (3n) 918 | -8/Storage | Lost 3 parts (2n1w) 1008 | -8/Storage | Core integrity fell below 50% 1038 | -8/Storage | Lost 5 parts (1p1n3w) 1065 | -8/Storage | Discovered new exit (range 16) 1072 | -8/Storage | Entered Factory 1072 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -7/Factory | Build established: Sprinter 1245 | -7/Factory | Discovered new exit (range 14) 1265 | -7/Factory | Entered another Factory area 1265 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1406 | -6/Factory | Discovered new exit (range 17) 1567 | -6/Factory | Identified exit to Lower Caves 1633 | -6/Factory | Entered Lower Caves 1745 | -6/Lower Caves | Lost 9 parts (5n3u1w) 1750 | -6/Lower Caves | Destroyed 7 combat bots 1973 | -6/Lower Caves | Build established: Mutant 2076 | -6/Lower Caves | Discovered new exit (range 7) 2109 | -6/Lower Caves | Entered another Lower Caves area 2121 | -6/Lower Caves | Discovered new exit (range 10) 2418 | -6/Lower Caves | Discovered new exit (range 14) 2458 | -6/Lower Caves | Entered Data Miner 2458 | -6/Data Miner | Discovered new exit (range 6) 2474 | -6/Data Miner | Met Data Miner 2509 | -6/Data Miner | Learned location of Section 7 (-2) 2509 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2530 | -6/Data Miner | Received God Mode back door access code from Data Miner 2607 | -6/Data Miner | Entered Proximity Caves 2610 | -5/Proximity Caves | Spotter reported a threat 2735 | -5/Proximity Caves | Learned Factory security intel 2766 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2767 | -5/Proximity Caves | Spotter reported a threat 2779 | -5/Proximity Caves | Escorted by Enhanced Grunt 2815 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 2820 | -5/Proximity Caves | Spotter reported a threat 2866 | -5/Proximity Caves | Spotter reported a threat 3001 | -5/Proximity Caves | Spotted B-75 Beast 3003 | -5/Proximity Caves | Core integrity fell below 50% 3035 | -5/Proximity Caves | Found Prototype Device 3035 | -5/Proximity Caves | Identified Exp. Thermal Shield 3037 | -5/Proximity Caves | Core integrity fell below 20% 3058 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w) 3109 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3266 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03038_ Acquired Antimatter Reactor. 03096_ System corrupted: Component data lost. 03108_ G-50 Soldier springs to life. 03108_ B-60 Warrior springs to life. 03109_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 03113_ Y-72 Warden: "REQUESTING BACKUP." 03168_ System corrupted: Component data lost. 03174_ C-30 ARC bursts open, deploying its payload. 03174_ G-67 Veteran unfolds itself. 03174_ G-50 Soldier unfolds itself. 03174_ I-47 Archangel unfolds itself. 03198_ Acquired 8 matter. 03200_ Acquired 1 matter. 03212_ Acquired Tesla Rifle. 03242_ Acquired 7 matter. 03260_ Acquired 14 matter. 03266_ Enh. Optical Array destroyed. 03266_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????####????????????####?????????????? | | ???????????????## ##??????????## #?????????????? | | ???##?????????## #?????????## #?????????????? | | ???# ???????# ##?????????# ##????????????? | | ??## ###### #??????????## ##????????????? | | ?## ## #???????###### #####????????? | | ## ## ## ## #???????# #????????? | | # # ?# # ##??????# ##???????? | | # # ??# # ######?# ### ##??????? | | ?# ###//### % ##;### #?## #??????? | | ??# / / # "## #??## #???????# | | ??# # # #?# #?### #??????## | | ??# #""""""# ## #### ### #?# #####?## | | ### ######## ### ## ; " #?# ### | | ## #?## ###; # ########## | | ###??# ### # "#???????## | | ##??### ;; # ###????????## | | ##?### ######???????#### | | ##?## BB #??????????# | | ##### ## BB #??????##### | | #### ### ##### #??????# | | #?# ### ### #???# #??????# | | # #?## ###?### #???# #??????# ### | | ## ####??## #?????# #??## ##?????# #?## | | ####??????#### ##?????# @#?## ###???# #??# | | #??????????## #?????#; %### ##### #??## # | | #######??## ####??## ## ###?### | | #??# ##??# # ##??# | | #?## #?## ####### #### | | #?# ### ### ##?????# # # | | #?# ### % ##?????## | | #### #?# % #######????# # #### | | ### ### #?#% #### #????### ###??# | | ##??###?# """ ##?????####????? | | ##???????# % "#?????????????? | | #### #####????????# % * "##?????????????? | | #??# #??????????########; % ###??###?????????? | | #??# #???######## ###;#" #???## ##????????? | | #### ##??# ##### #???# #????????? | | #### ## #???# #??## ##????????? | | ## ## ### #??## #??# ###???????? | | ##### ## ######## #### #### #???????? | | #??#" ## ###?????# # ##??????? | | #??## ## #???????# #??????? | | #???# ## ##??????####### #??????? | | #???# ##???????????# ## #??????? | | #???##### ##??????????## ### #??????? | | ##??????## ###?????????#### ##?????? | | ###???????# ##??????##?## #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: TH 30 Evasion (%) 72 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Dynamic Insulation System | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed GreatGammaStorage Manual? 0 Play Time 01:00:33 Cumulative 18.4 hours Start 2024.04.12 @ 14:33:25 End 2024.04.12 @ 15:30:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7f6a4d94-0d43-4dcb-a42e-ee102e3b328f