Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 16:03:56 Player: Ironprostate Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (2869) 2869 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6649 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 67/300 Energy 99/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Matter Filter Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Shield Generator > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Improved Targeting Computer Light Armor Plating Hardened Medium Armor Plating Lightning Gun Beam Rifle Heavy Ion Cannon Heavy Assault Rifle [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 2 | . . 1 1 . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . . 1 . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 96 | 6 4 7 26 9 22 22 Power 24 | 1 1 . 11 2 7 2 Engine 10 | 1 . . 5 2 2 . Core 14 | . 1 . 6 . 5 2 Reactor . | . . . . . . . Propulsion 28 | 2 1 3 7 4 7 4 Treads 4 | . . 2 . . 2 . Leg 19 | 2 1 1 7 4 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . . . . 4 1 Utility 16 | 1 1 . 2 2 3 7 Device 12 | . 1 . 2 2 1 6 Storage 1 | 1 . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 28 | 2 1 4 6 1 5 9 Energy Gun 7 | . 1 1 2 . 2 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 13 | 2 . 2 3 1 2 3 Ballistic Cannon 3 | . . . 1 . . 2 Launcher 4 | . . 1 . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 6 | . . . 1 . . 5 System Corruption 19 | . . . 1 . . 18 Parts Lost 58 | . 4 3 5 1 13 32 Power 15 | . 1 1 4 1 3 5 Propulsion 12 | . 1 . . . 3 8 Utility 11 | . 1 . . . 3 7 Weapon 20 | . 1 2 1 . 4 12 Highest Loss Streak 10 | . 4 3 2 1 10 10 To Critical Strikes . | . . . . . . . Average Backups 4 | . 1 6 7 8 5 2 Power . | . . . . 1 1 . Propulsion . | . . 1 . . . . Utility 1 | . . 1 2 3 1 . Weapon 2 | . 1 2 3 3 2 . Tool/Special . | . . . . . . . Unused Backups 7 | . . 1 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 1 1 1 . 1 Weapon 2 | . . . . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 80 | . 90 81 94 92 78 61 Engine 7 | . 12 . 13 8 10 . Core 6 | . . 6 9 12 7 5 Treads 2 | . . 13 . . 2 . Leg 17 | . 26 8 26 26 12 11 Flight 2 | . . . . . 7 3 Device 9 | . . 11 9 13 4 13 Storage 6 | . 14 11 9 7 4 . Protection 2 | . 7 . . . . 3 Energy Gun 4 | . 1 11 4 . 3 2 Ballistic Gun 16 | . 26 20 16 22 15 11 Ballistic Cannon 2 | . . . 6 . . 4 Peak Build Rating 48 | 6 12 14 33 48 48 48 Average Rating 24 | 3 6 12 25 40 31 34 On Entrance 19 | . 6 12 11 33 48 28 Avg Prop Armor Cover (%) 4 | . . . . . 6 2 Naked Turns 18 | . . . . . . 18 Heaviest Build 63 | 12 15 17 37 46 63 34 Greatest Support 80 | 20 20 40 42 80 80 50 Greatest Overweight (x) 10 | . . . 2 1 10 7 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 6 | 6 8 8 8 8 6 5 Most Carried 8 | 1 3 8 8 8 8 5 Average Carried 4 | . 1 6 7 7 5 2 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 1 2 7 8 8 5 3 Class Distribution -------------------- 50% | Scavenger-Gunner 24% | Scavenger-Tank 17% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2296 | 272 94 180 754 232 321 443 Remotely . | . . . . . . . Salvage Created 3013 | 80 315 534 1036 232 411 405 Parts 177 | 2 18 28 70 12 30 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 63 | . 9 10 18 4 11 11 Melee 2 | . . . . . . 2 Guns 52 | . 9 9 16 4 10 4 Cannons 7 | . . . 2 . 1 4 AOE 2 | . . 1 . . . 1 Classes Destroyed 13 | 1 3 3 3 . 2 1 Worker 4 | . . 1 2 . . 1 Builder 3 | . . . 2 . . 1 Tunneler 1 | . . 1 . . . . Recycler 3 | 1 . 1 1 . . . Watcher 2 | . 1 1 . . . . Swarmer 10 | . 3 1 . . 5 1 Grunt 25 | . 6 6 7 . . 6 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 17 | . . 3 6 4 3 1 Specialist 2 | . . . 2 . . . Hunter 5 | . . . 3 . 1 1 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | 1 5 3 6 2 3 2 Combat Bots Only 4 | . 4 2 3 2 3 2 Max Kills in Single Turn 2 | 1 2 2 2 1 2 2 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . 1 . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 910 | . 62 89 130 90 276 263 Missed 263 | . 17 36 35 39 63 73 Hits 647 | . 45 53 95 51 213 190 Melee 9 | . . . . . 9 . Projectile 638 | . 45 53 95 51 204 190 AOE 2 | . . . . 1 . 1 Critical Strikes 19 | . 1 1 3 . 6 8 Damage Taken 8448 | . 538 687 1369 313 2415 3126 Core 1881 | . 93 190 210 64 456 868 Absorbed by Shields 160 | . . . . 137 23 . Regen/Repaired (Parts) 30 | . 30 . . . . . Core Remaining (%) 60 | 100 62 52 61 . 25 . Volleys Fired 265 | 11 34 44 67 11 40 58 Largest 4 | 2 2 3 3 3 3 4 Hottest 169 | 40 85 135 141 81 148 169 Shots Fired 653 | 12 68 112 199 33 100 129 Gun 550 | 12 68 110 153 33 88 86 Cannon 99 | . . . 46 . 12 41 Launcher 4 | . . 2 . . . 2 Special . | . . . . . . . Kinetic 520 | 12 64 76 160 33 69 106 Thermal 102 | . 4 34 21 . 22 21 Explosive 2 | . . 2 . . . . Electromagnetic 29 | . . . 18 . 9 2 Robot Hit Streak 13 | 10 9 13 6 9 7 9 Robot Miss Streak 8 | . 4 2 4 2 6 8 Penetration Max 1 | . . . 1 . . 1 Secondary Targets 8 | . 4 1 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 399 | 10 46 63 104 23 71 82 Core Hits 221 | 3 19 28 46 12 43 70 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 2 | 1 . . 1 . . . Critical Strikes 8 | 1 2 4 1 . . . Burn 5 | . 2 3 . . . . Destroy 3 | 1 . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6821 | 84 438 854 1726 458 1271 1990 Guns 5101 | 84 438 743 1335 458 1113 930 Cannons 1239 | . . . 368 . 158 713 Explosions 312 | . . 101 . . . 211 Melee . | . . . . . . . Ramming 169 | . . 10 23 . . 136 Kinetic 5028 | 84 374 455 1352 458 885 1420 Thermal 1087 | . 64 288 207 . 273 255 Explosive 216 | . . 101 . . . 115 Electromagnetic 321 | . . . 144 . 113 64 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . 2 1 . 2 20 Average Corruption 8 | . . 2 1 . 2 15 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 63 | . . 7 1 . 9 46 Message Errors 17 | . . 3 . . 3 11 Matter Fused 15 | . . . 1 . 3 11 Heat Flow Errors 8 | . . . . . . 8 Energy Discharges 6 | . . 1 . . 1 4 Data Loss (minor) 7 | . . 1 . . 1 5 Data Loss (major) 2 | . . 1 . . 1 . Misfires 2 | . . 1 . . . 1 Alerts 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 116 | . . . 15 . . 101 Projectiles 15 | . . . 15 . . . Explosions 101 | . . . . . . 101 Melee . | . . . . . . . Knockbacks 15 | . . . 4 . . 11 Impact . | . . . . . . . Kinetic 15 | . . . 4 . . 11 Secondary . | . . . . . . . Self-Inflicted Damage 181 | . . . . . . 181 Shots 4 | . . . . . . 4 Rammed 17 | . . 1 . . . 16 Targets Rammed 41 | . . 1 4 . . 36 Kicked 24 | . . . 4 . . 20 Crushed . | . . . . . . . Highest Temperature 649 | . 164 139 431 33 649 250 Average Temperature 124 | . 36 48 126 11 255 69 Received Heat Transfer 2366 | . 309 315 360 89 270 1023 Effects 32 | . . . 6 . 26 . Shutdowns 15 | . . . 4 . 11 . Energy Bleed 5 | . . . 2 . 3 . Interference 2 | . . . . . 2 . Matter Decay 1 | . . . . . 1 . Short Circuit 3 | . . . . . 3 . Damage (minor) 4 | . . . . . 4 . Damage (major) 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 5 . . 1 1 Heat Transferred 2714 | . 296 999 444 . 518 457 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 96 | 100 100 100 97 100 82 100 Level 1 3 | . . . 2 . 17 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 241 | 5 137 173 204 132 241 126 Initial 126 | . . 50 55 82 81 126 Average 70 | . 36 78 83 85 151 24 Influence Increases 2042 | 5 287 359 580 124 290 397 Destroy 0b10 Robot/C 1260 | . 180 200 360 80 220 220 Destroy 0b10 Robot/NC 65 | 5 5 20 25 . . 10 Destroy Leader 324 | . 42 52 120 40 10 60 Successful Hack 12 | . . . . 4 . 8 Disable Machine 90 | . . 15 30 . . 45 Destroy Structure 51 | . . 12 15 . . 24 Lose Combat Pursuer 240 | . 60 60 30 . 60 30 Influence Decreases 2028 | 5 166 347 530 191 165 624 Entered New Map 400 | . . 71 78 101 35 115 Time Decay 1146 | 5 126 246 402 80 . 287 Lost Part 482 | . 40 30 50 10 130 222 Squads Dispatched 17 | . 1 3 3 4 . 6 Investigation 2 | . . . . 1 . 1 Extermination 2 | . . . . . . 2 Reinforcement 10 | . 1 3 3 . . 3 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 9 | . 2 1 5 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 15 17 27 4 15 18 Peak Tracking Total 9 | . 9 4 4 2 5 4 Tactical Retreats 9 | . 2 2 2 . 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 5 | . . 1 . . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 6 | . . 1 2 . . 3 Max in Single Turn 1 | . . 1 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 7 | . 3 1 1 1 . 1 Terminals 3 | . 1 . 1 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 22 | . 8 3 5 3 . 3 Successful 13 | . 6 2 3 1 . 1 Failed 9 | . 2 1 2 2 . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 1 . 5 . . 3 Fabricators . | . . . . . . . Repair Stations 5 | . 5 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 5 | . 1 . 3 . . 1 Record 2 | . . . 1 . . 1 Alert Level 2 | . . . 2 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 1 1 . 1 Full Trace Events 3 | . 1 . . 1 . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 92 | . . . . . . 92 Sensors 92 | . . . . . . 92 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 3932 | 117 423 520 1070 160 596 1046 Spaces Moved 1971 | 61 237 265 538 89 238 543 Core 74 | 10 . . . . 13 51 Treads 164 | . . 133 . . 31 . Legs 1558 | 51 237 132 538 89 107 404 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 175 | . . . . . 87 88 Fastest Speed 50 | 50 120 120 90 110 106 50 Average Speed 135 | 108 120 140 127 116 151 145 Slowest Speed 595 | 120 120 160 260 200 595 435 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 39 29 41 2 26 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 54 | . . 11 12 . 1 30 Melee . | . . . . . . . Projectile 14 | . . . 12 . 1 1 AOE 40 | . . 11 . . . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 2751 | 102 320 342 784 120 389 694 Wait 218 | 18 39 4 119 . 19 19 Move 1965 | 60 236 264 537 88 237 543 Hop . | . . . . . . . Pick Up 63 | 7 6 12 11 3 10 14 Fast Attach 43 | . . . 17 9 11 6 Attach 58 | 6 5 8 8 . 14 17 Detach 10 | . . 5 1 . 3 1 Swap 2 | . . . 1 . 1 . Drop 42 | . . 4 19 9 10 . Fire 265 | 11 34 44 67 11 40 58 Melee . | . . . . . . . Ram 16 | . . . . . . 16 Kick 24 | . . . 4 . . 20 Crush 1 | . . 1 . . . . Escape Stasis 44 | . . . . . 44 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 36 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Repaired Aluminum Leg 312 | -10/Materials | Build established: Mutant 533 | -10/Materials | Lost 4 parts (1p1n1u1w) 536 | -10/Materials | Discovered new exit (range 5) 541 | -10/Materials | Entered another Materials area 541 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 569 | -9/Materials | Discovered new exit (range 16) 863 | -9/Materials | Lost 3 parts (1p2w) 882 | -9/Materials | Build established: Scavenger-Gunner 1054 | -9/Materials | Discovered new exit (range 3) 1061 | -9/Materials | Entered another Materials area 1061 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2053 | -8/Materials | Discovered new exit (range 7) 2131 | -8/Materials | Entered Factory 2131 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2287 | -7/Factory | Identified exit to Garrison 2291 | -7/Factory | Entered Garrison 2325 | -7/Garrison | Triggered checkpoint 2467 | -7/Garrison | Triggered checkpoint 2501 | -7/Garrison | Core integrity fell below 50% 2563 | -7/Garrison | Lost 10 parts (3p3n1u3w) 2741 | -7/Garrison | Triggered checkpoint 2877 | -7/Garrison | Discovered new exit (range 10) 2887 | -7/Garrison | Entered Factory 2887 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2992 | -6/Factory | Lost 10 parts (3p3n2u2w) 3002 | -6/Factory | System corruption reached 10% 3215 | -6/Factory | Lost 9 parts (1p2n1u5w) 3488 | -6/Factory | Build established: Scavenger-Tank 3764 | -6/Factory | Cargo convoy interrupted 3863 | -6/Factory | Core integrity fell below 50% 3899 | -6/Factory | Lost 9 parts (1p3n2u3w) 3918 | -6/Factory | Core integrity fell below 20% 3933 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03883_ Slammed into U-05 Engineer. 03902_ System corrupted: Matter fused (-10). 03911_ Hvy. Flak Cannon destroyed. 03912_ Slammed into G-50 Soldier. 03912_ G-50 Soldier destroyed. [Achievement: Fist Fight] 03913_ Slammed into G-50 Soldier. 03915_ Adv. Heat Sink destroyed. 03915_ System corrupted by crushing effect (+5). 03916_ Slammed into G-50 Soldier. 03917_ Destabilizing: Core damaged (-42). 03918_ Neutrino Reactor explodes. 03918_ Door malfunctions. 03919_ Slammed into G-50 Soldier. 03919_ Destabilizing: Core damaged (-17). 03920_ Slammed into G-50 Soldier. 03925_ System corrupted: Component data lost. 03925_ Slammed into G-50 Soldier. 03925_ Destabilizing: System corrupted (+1). 03929_ Slammed into G-50 Soldier. 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""" """ """ " | | ?????????????????# """ """ # | | ?????????????????# """ """ # | | ?????????????????# ? # | | ?????????????????###??#######+# | | ????????????????????????????? ##+###########""" | | ?????????????????????????????? ?????????????#"""T | | ????????????????????????????? #????????????##### | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????# ?????????????????? | | ????????????????????????????# ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 66% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% Ew, Corruption Fist Fight Fitting Room For Emergencies Only Heavy Suspicion Jackpot Made in Tau Ceti IV Oops Organ Harvest Overwhelming Shopping List Sprinter System Compromised There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed FissionDerelictImpeller Manual? 0 Play Time 01:09:27 Cumulative 4.0 hours Start 2026.02.23 @ 14:52:46 End 2026.02.23 @ 16:03:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6660843-9cf2-4a3b-be3d-0a39083b6566