Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 21:58:09 Player: Gamma Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (84) 420 Value Destroyed (3961) 3961 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (349) 349 TOTAL SCORE: 10850 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 100 Cogmind --------- Core Integrity 0/1300 Matter 183/300 Energy 35/100 System Corruption 11% Temperature Cool (75) Movement Core (600) Ox11 Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter Experimental Hacking Suite > --- WEAPON (5) ------- Enhanced Quantum Rifle Enhanced Force Lance > --- INVENTORY (15) --- Light Particle Reactor Light Quantum Reactor Advanced Sensor Array Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Signal Interpreter Centrium Medium Armor Plating Experimental Thermal Shield Experimental Hacking Suite Component Analysis Suite > --- WEAPON ----------- Wave Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Myomer Leg Biometal Leg Biometal Leg Biometal Leg Heavy Shield Leg Advanced Sensor Array Advanced Shield Generator Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Mini Grenade Launcher [Rating: 164] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Particle Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 2 . . 1 . . Utility 6 | . . 2 2 1 . . . . . 1 . Weapon 3 | . . . . 1 1 . . . 1 . . Parts Attached 100 | 6 9 10 11 7 8 5 . 1 7 9 27 Power 11 | 1 1 1 . 2 . . . 1 . . 5 Engine 6 | 1 1 1 . 2 . . . 1 . . . Core . | . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 5 Propulsion 30 | 2 3 2 1 2 1 4 . . 1 6 8 Treads 2 | 2 . . . . . . . . . . . Leg 25 | . 3 2 1 . . 4 . . 1 6 8 Wheel 3 | . . . . 2 1 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 1 2 3 5 2 4 . . . 4 3 4 Device 18 | . 1 1 3 2 3 . . . 3 2 3 Storage 3 | 1 1 1 . . . . . . . . . Processor 1 | . . . . . . . . . 1 . . Hackware 1 | . . . . . . . . . . 1 . Protection 5 | . . 1 2 . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 31 | 2 3 4 5 1 3 1 . . 2 . 10 Energy Gun 18 | 2 . 1 2 1 1 1 . . 1 . 9 Energy Cannon 4 | . . 2 1 . 1 . . . . . . Ballistic Gun 5 | . 3 1 . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . . . 2 . Parts Lost 44 | . 1 4 1 6 2 . . . 1 . 29 Power 7 | . . 1 . 2 . . . . . . 4 Propulsion 10 | . 1 2 . . . . . . . . 7 Utility 11 | . . . . 3 . . . . . . 8 Weapon 16 | . . 1 1 1 2 . . . 1 . 10 Highest Loss Streak 18 | . 1 2 1 3 2 . . . 1 . 18 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | 3 7 11 14 15 14 11 13 13 13 13 13 Power . | . 1 . . . . 1 1 1 1 . 1 Propulsion 3 | 2 3 4 4 5 4 2 2 2 2 3 4 Utility 2 | . . 2 2 2 3 3 3 2 2 3 2 Weapon 5 | . 1 4 7 6 5 4 6 6 7 6 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 28 | . 3 1 5 2 3 . . 2 . 3 9 Power 5 | . . 1 . . . . . 1 . . 3 Propulsion 7 | . 2 . 1 . 3 . . . . . 1 Utility 4 | . . . 1 2 . . . 1 . . . Weapon 12 | . 1 . 3 . . . . . . 3 5 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 94 87 91 95 92 99 100 100 99 99 96 Engine 7 | . 14 10 9 6 6 5 5 5 5 9 3 Treads 2 | . 20 . . . . . . . . . . Leg 18 | . 7 21 18 3 . 23 29 29 30 28 26 Wheel 2 | . . . . 11 19 4 . . . . . Device 21 | . 8 15 22 29 30 29 29 29 25 21 19 Storage 7 | . 14 11 9 7 6 5 5 5 5 4 4 Processor 1 | . . . . . . . . . . 4 4 Protection 6 | . . 6 14 12 4 5 5 5 5 4 2 Energy Gun 12 | . 15 1 13 14 13 11 11 11 13 9 18 Energy Cannon 3 | . . 1 3 7 6 5 5 5 5 4 1 Ballistic Gun 5 | . 12 18 . . 4 5 5 5 5 4 . Peak Build Rating 164 | 6 12 16 29 51 52 56 56 58 76 108 164 Average Rating 52 | 4 7 13 22 30 43 52 56 56 67 87 130 On Entrance 41 | . 6 12 15 29 51 44 56 56 58 76 95 Avg Prop Armor Cover (%) 4 | . 7 . . 4 . 6 . . 3 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 111 | 13 17 37 48 111 59 60 60 61 66 79 106 Greatest Support 166 | 40 40 26 28 28 36 71 71 71 86 142 166 Greatest Overweight (x) 5 | . 1 1 1 5 2 5 . . . . . Average Overweight (x) . | . . . 1 3 1 2 . . . . . Largest Inventory Capacity 25 | 8 25 15 15 25 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 18 15 15 15 15 15 15 15 Most Carried 18 | 6 8 15 15 18 15 13 13 15 15 15 15 Average Carried 13 | 3 7 11 14 15 14 11 13 13 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 15 14 15 13 13 13 14 15 15 4 Class Distribution -------------------- 39% | Mutant 28% | Scavenger-Tank 22% | Scavenger-Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Tank | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Matter Collected 2179 | 203 222 398 174 128 98 85 . 65 50 . 756 Remotely . | . . . . . . . . . . . . Salvage Created 3911 | . 306 462 314 97 70 98 . 260 77 113 2114 Parts 149 | . 13 32 26 7 1 1 . 6 2 4 57 Haulers Intercepted 2 | . 1 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Combat Hostiles Destroyed 77 | . 7 15 10 2 1 . . 4 1 2 35 Melee 1 | . . . . . . . . . . . 1 Guns 49 | . 7 14 2 1 . . . 1 1 1 22 Cannons 11 | . . 1 2 . . . . 3 . 1 4 AOE 11 | . . . 5 1 . . . . . . 5 Classes Destroyed 13 | . 2 3 2 2 . . . . . 1 3 Worker 1 | . . . . 1 . . . . . . . Builder 1 | . . . . 1 . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . Recycler 2 | . . . 1 . . 1 . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 21 | . . 7 7 1 . . . . . . 6 Grunt 26 | . 7 3 1 1 1 . . 3 . . 10 Duelist 6 | . . 1 . . . . . . . . 5 Sentry 8 | . . 4 2 . . . . 1 1 . . Specialist 2 | . . . . . . . . . . . 2 Hunter 6 | . . . . . . . . . . . 6 Programmer 7 | . . . . . . . . . . 2 5 Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . 2 4 5 2 1 1 . 3 1 2 6 Combat Bots Only 6 | . 2 4 4 1 1 . . 3 1 2 6 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 . 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . . 2 1 . . . . . . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Hostile Shots Fired 788 | . 60 70 57 17 10 . . 16 6 12 540 Missed 228 | . 14 18 14 4 2 . . 4 4 5 163 Deflected 19 | . . . . . . . . . . . 19 Hits 560 | . 46 52 43 13 8 . . 12 2 7 377 Melee 32 | . . 2 . . . . . . . . 30 Projectile 528 | . 46 50 43 13 8 . . 12 2 7 347 AOE 1 | . . . . 1 . . . . . . . Critical Strikes 35 | . 1 3 2 1 . . . . . . 28 Damage Taken 9262 | . 573 671 433 440 126 24 . 249 51 170 6525 Core 1645 | . 85 153 75 12 19 . . . . 25 1276 Absorbed by Shields 391 | . . . . . . . . . . . 391 Ignored by Resistances 298 | . . . . . . . . . . . 298 Core Remaining (%) 88 | 100 66 61 86 98 97 . . 100 100 . . Volleys Fired 203 | . 31 38 18 5 6 2 . 9 2 6 86 Largest 5 | . 2 2 2 3 3 4 . 4 5 4 5 Hottest 346 | . 90 101 108 163 200 252 . 252 321 256 346 Shots Fired 605 | . 61 76 31 10 15 8 . 36 6 24 338 Gun 532 | . 61 75 25 7 9 6 . 27 4 18 300 Cannon 61 | . . 1 2 3 6 2 . 9 2 6 30 Launcher 12 | . . . 4 . . . . . . . 8 Special . | . . . . . . . . . . . . Kinetic 140 | . 31 74 . . . 2 . 9 1 6 17 Thermal 401 | . 30 . . . 2 6 . 27 5 18 313 Explosive 12 | . . . 4 . . . . . . . 8 Electromagnetic 52 | . . 2 27 10 13 . . . . . . Robot Hit Streak 16 | . 6 9 10 13 11 16 . 9 8 11 12 Robot Miss Streak 5 | . 3 4 4 2 2 2 . 3 1 2 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 15 | . 1 3 . . . . . . . . 11 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 Shots Hit Robots 423 | . 44 59 28 6 10 8 . 26 5 18 219 Core Hits 213 | . 20 29 18 7 3 6 . 20 4 8 98 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . . . . . . . 1 . 1 4 Burn 4 | . . . . . . . . 1 . 1 2 Meltdown 1 | . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . 1 Melee Attacks 10 | . . . 2 . . . . . . . 8 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . 8 Sneak Attacks 2 | . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11347 | . 652 920 772 211 232 188 . 589 93 483 7207 Guns 8673 | . 652 901 279 76 132 124 . 364 61 324 5760 Cannons 1112 | . . 19 47 30 100 64 . 225 32 159 436 Explosions 1333 | . . . 446 105 . . . . . . 782 Melee 229 | . . . . . . . . . . . 229 Ramming . | . . . . . . . . . . . . Kinetic 1780 | . 409 884 . . . 55 . 114 10 88 220 Thermal 7428 | . 243 . 40 33 50 133 . 475 83 395 5976 Explosive 1260 | . . . 406 72 . . . . . . 782 Electromagnetic 650 | . . 36 326 106 182 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 229 | . . . . . . . . . . . 229 Highest Corruption 11 | . . . 1 . . . . . . . 11 Average Corruption 2 | . . . 1 . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 14 | . . . 1 . . . . . . . 13 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 3 | . . . 1 . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . . . 4 Data Loss (minor) 2 | . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 54 | . . . 21 . . 13 . . . 4 16 Projectiles 17 | . . . . . . 13 . . . 4 . Explosions 37 | . . . 21 . . . . . . . 16 Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 74 | . . . 38 . . . . . . . 36 Shots 3 | . . . 2 . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 889 | . 252 9 234 9 . . . . . 54 889 Average Temperature 200 | . 104 9 80 6 . . . . . 31 258 Received Heat Transfer 2188 | . 339 231 63 12 9 . . 69 9 . 1456 Effects 56 | . . . . . . . . . . . 56 Shutdowns 16 | . . . . . . . . . . . 16 Energy Bleed 5 | . . . . . . . . . . . 5 Interference 10 | . . . . . . . . . . . 10 Matter Decay 5 | . . . . . . . . . . . 5 Short Circuit 6 | . . . . . . . . . . . 6 Damage (minor) 7 | . . . . . . . . . . . 7 Damage (major) 4 | . . . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . 1 Total Turns 41 | . . . . . . . . . . . 41 Longest Duration 41 | . . . . . . . . . . . 41 Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . . Parts Fried 3 | . . . 1 . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . 3 Parts Melted 34 | . 4 . . . . 1 . 2 1 5 21 Heat Transferred 10251 | . 692 . 50 50 87 248 . 942 161 644 7377 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Maximum Alert Level 2 | . . . . . . . . . . . 2 Low Security (%) 92 | 100 100 100 100 100 100 100 100 100 100 100 59 Level 1 1 | . . . . . . . . . . . 7 Level 2 6 | . . . . . . . . . . . 32 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 588 | . 58 126 147 80 20 5 . 60 30 54 588 Initial 60 | . . 9 35 60 . . . . 16 . . Average 64 | . 16 61 25 11 2 . . 32 6 5 250 Influence Increases 2473 | . 236 392 311 85 35 5 . 104 45 59 1201 Destroy 0b10 Robot/C 1580 | . 140 300 200 40 20 . . 80 20 40 740 Destroy 0b10 Robot/NC 35 | . 5 5 10 10 . 5 . . . . . Destroy Leader 296 | . 42 72 42 . . . . 20 10 10 100 Allied During Kill 43 | . . . . . . . . . . . 43 Successful Hack 97 | . 49 . 13 9 . . . . . 5 21 Disable Machine 120 | . . . 15 15 15 . . . 15 . 60 Destroy Structure 182 | . . . 31 11 . . . 4 . 4 132 Lose Combat Pursuer 120 | . . 15 . . . . . . . . 105 Influence Decreases 1994 | . 213 331 262 218 35 5 . 70 79 59 722 Entered New Map 154 | . . 14 49 73 . . . . 18 . . Time Decay 1465 | . 203 277 203 140 35 5 . 70 61 59 412 Lost Part 335 | . 10 40 10 5 . . . . . . 270 Lost Ally 40 | . . . . . . . . . . . 40 Squads Dispatched 18 | . 2 . 1 4 2 . . . . 3 6 Investigation 3 | . 1 . . . . . . . . 1 1 Extermination 7 | . . . . 2 . . . . . 2 3 Reinforcement 6 | . 1 . 1 2 2 . . . . . . Assault 2 | . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Distress Signals 8 | . . 2 1 . 1 . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 137 | . 11 20 14 10 11 2 . 5 4 2 58 Peak Tracking Total 11 | . 4 9 5 3 4 2 . 4 2 2 11 Tactical Retreats 4 | . . 1 . . . . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Traps Triggered 7 | . 1 . 1 . . 1 . 1 1 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Machines Disabled 8 | . . . 1 1 1 . . . 1 . 4 Max in Single Turn 1 | . . . 1 1 1 . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Machines Accessed 16 | . 5 . 2 1 1 1 . . 2 3 1 Terminals 14 | . 5 . 2 . 1 1 . . 1 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . Total Hacks 40 | . 13 . 8 3 2 2 . . 3 7 2 Successful 18 | . 8 . 5 2 . 1 . . . 1 1 Failed 22 | . 5 . 3 1 2 1 . . 3 6 1 Catastrophic 5 | . 1 . . . 1 . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 8 . 4 2 2 1 . . . 4 1 Terminals 36 | . 13 . 8 . 2 2 . . 2 7 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . . 1 . . Terminal Hacks 10 | . 5 . 4 . . 1 . . . . . Record 1 | . . . . . . 1 . . . . . Part Schematic 2 | . 1 . 1 . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 7 | . 3 . 1 1 . . . . . 1 1 Terminals 6 | . 3 . 1 . . . . . . 1 1 Track 2 | . 1 . 1 . . . . . . . . Botnet 3 | . 1 . . . . . . . . 1 1 Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Watchers 1 | . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 4 . 2 1 1 1 . . 2 3 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . Combat 1 | . . . 1 . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . . . parse_system 2 | . . . 2 . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . Programmers 3 | . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Total Allies 3 | . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . 3 Highest-Rated Group 168 | . . . . . . . . . . . 168 Highest-Rated Ally 56 | . . . . . . . . . . . 56 Total Orders . | . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . . . 27 Total Damage 705 | . . . . . . . . . . . 705 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Active Infowar (turns) 2549 | . . . . 617 321 115 100 189 186 592 429 Sensors 1058 | . . . . . . . . . 37 592 429 A.S.S. 17 | . . . . 4 13 . . . . . . Structural 2295 | . . . . 613 308 115 100 189 149 542 279 Robot Analysis Total 3 | . 1 . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Turns Passed 5944 | 76 668 849 807 839 325 115 100 189 283 592 1101 Spaces Moved 3211 | 43 349 383 380 516 222 59 84 103 203 325 544 Core 9 | 9 . . . . . . . . . . . Treads 276 | 34 242 . . . . . . . . . . Legs 2240 | . 107 383 380 72 . 39 84 103 203 325 544 Wheels 686 | . . . . 444 222 20 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 95 101 120 120 120 120 113 116 Average Speed 140 | 136 147 177 190 139 101 154 120 120 120 118 116 Slowest Speed 190 | 160 190 190 190 190 110 190 120 120 120 120 118 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 3 54 36 31 13 6 2 71 3 7 8 29 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 11 | . . . . . . . . . . . 11 Terrain Destroyed 125 | . . . 32 13 . . . 1 . 1 78 Melee . | . . . . . . . . . . . . Projectile 24 | . . . . . . . . 1 . 1 22 AOE 101 | . . . 32 13 . . . . . . 56 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Arm Total 4223 | 60 443 478 435 623 312 78 83 147 238 517 809 Wait 483 | . 32 23 8 80 66 8 . 20 15 158 73 Move 3201 | 42 348 382 379 515 221 59 83 102 202 324 544 Hop . | . . . . . . . . . . . . Pick Up 87 | 12 10 16 6 5 5 1 . 5 6 5 16 Fast Attach 28 | . 3 4 1 5 4 2 . . 2 3 4 Attach 49 | 6 3 6 2 4 3 2 . . 4 2 17 Detach 4 | . 1 . . 2 . 1 . . . . . Swap 58 | . 5 2 10 4 1 2 . 2 3 9 20 Drop 78 | . 10 7 9 3 6 1 . 4 4 10 24 Fire 203 | . 31 38 18 5 6 2 . 9 2 6 86 Melee 10 | . . . 2 . . . . . . . 8 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . Rewire 17 | . . . . . . . . . . . 17 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 16) 745 | -10/Materials | Entered another Materials area 745 | -9/Materials | Evolved 2 slots: Utility x2 1557 | -9/Materials | Discovered new exit (range 9) 1594 | -9/Materials | Entered another Materials area 1594 | -8/Materials | Evolved 2 slots: Utility x2 1808 | -8/Materials | Met 7R-MNS 2373 | -8/Materials | Discovered new exit (range 16) 2401 | -8/Materials | Entered Factory 2401 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2402 | -7/Factory | Caught up to 7R-MNS 2733 | -7/Factory | Identified exit to Garrison 2981 | -7/Factory | Build established: Scavenger-Tank 3216 | -7/Factory | Discovered new exit (range 12) 3236 | -7/Factory | Found Prototype Device 3236 | -7/Factory | Identified Active Sensor Suite 3239 | -7/Factory | Identified exit to Factory 3240 | -7/Factory | Entered another Factory area 3240 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3241 | -6/Factory | Caught up to 7R-MNS 3254 | -6/Factory | Lost 3 parts (1p1u1w) 3559 | -6/Factory | Discovered new exit (range 7) 3565 | -6/Factory | Entered another Factory area 3565 | -5/Factory | Evolved 2 slots: Propulsion x2 3566 | -5/Factory | Caught up to 7R-MNS 3680 | -5/Factory | Sucked down chute 3680 | -5/Factory | Entered Waste 3680 | -5/Waste | The area was eerily silent 3768 | -5/Waste | Discovered new exit (range 11) 3780 | -5/Waste | Entered Factory 3949 | -5/Factory | Discovered new exit (range 6) 3969 | -5/Factory | Entered another Factory area 3969 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4245 | -4/Factory | Discovered new exit (range 6) 4251 | -4/Factory | Identified exit to Research 4252 | -4/Factory | Entered Research 4252 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4513 | -3/Research | Build established: Scavenger-Skirmisher 4629 | -3/Research | Found Prototype Hackware 4629 | -3/Research | Identified Exp. Hacking Suite 4840 | -3/Research | Discovered new exit (range 3) 4843 | -3/Research | Identified exit to Armory 4844 | -3/Research | Entered Armory 5125 | -3/Armory | Found Prototype Device 5136 | -3/Armory | Identified Exp. Thermal Shield 5216 | -3/Armory | P-80 Master assimilated allied Assassin 8a 5579 | -3/Armory | Build established: Scavenger-Tank 5727 | -3/Armory | Spotted B-86 Titan 5764 | -3/Armory | Destroyed B-86 Titan 5804 | -3/Armory | Lost 6 parts (2n1u3w) 5844 | -3/Armory | First assault squad dispatched 5896 | -3/Armory | Core integrity fell below 50% 5899 | -3/Armory | System corruption reached 10% 5928 | -3/Armory | Core integrity fell below 20% 5945 | -3/Armory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- Treads. 05937_ Critical hit (Burn: +37). 05937_ B-74 Champion overheating. 05938_ Adv. Heat Sink melted. 05938_ G-67 Veteran destroyed. 05939_ Component Analysis Suite destroyed. 05939_ B-74 Champion overheating. 05940_ System corrupted: Energy discharge (-10). 05940_ B-74 Champion overheating. 05943_ B-74 Champion heat short circuits Unknown Reactor. 05943_ B-74 Champion overheating. 05944_ B-74 Champion heat damages Unknown Reactor, Hvy. Armor Plating, Broken Med. Treads, Broken Med. Treads. 05944_ B-74 Champion overheating. 05944_ B-74 Champion suffers critical hit (Impale). 05944_ Destroyed Hvy. Armor Plating. 05945_ B-74 Champion heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ??????????????????????????????????????????# ?????? | | ???????????????????????????##+####+#??????? ?????? | | ?????????????????????????### #??#+### """"?? | | ????????????????????????? # #??# +? ??? | | ????????????????????????" # !! #??# #? ??? | | ????????????????????????" # ! #??# ###+#### | | ???????????????????# ???" # #### | | ???????????????????# """" # #####+#### | | ???????????????????# # !! # = ] | | ???????????????????# """" # ! !# =%[ ! | | ???????????????????# """" # |% **= * | | ???????????????????# """" # [!! *!] | | ???????????????????# """" # "" =%!=[[]= | | ???????????????????# # """ ==%!% ]= | | ???????????????????# # F" ######=%] % | | ???????????????????# =# """ #???# != % % | | ???????????????????# !=[!%"" #???######## ## | | ???????????????????# =b/%gg #??????????###? | | ???????????????????# ==@*/! % #?????????????? | | ???????????????????# ==/=#i ### #?????????????? | | ???????????????????########% #?# #?????????????? | | ???????????????????????????####?# #?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? +?????????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 300 Resistance: TH 30 Melee Speed Boost 20 Evasion (%) 65 Recoil Reduction 6 Offensive Hacking 16 Item Schematics ----------------- Datajack | -10/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Physics Protects Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed AdvancedTerrainWeb Manual? 0 Play Time 01:35:27 Cumulative 69.9 hours Start 2026.02.16 @ 14:48:02 End 2026.02.16 @ 21:58:09 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f306012-9bbc-44f4-a883-7e610b515153