Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 19:20:17

Player: Infomantis

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (73)      365
Value Destroyed (2985)     2985
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1499)               1499
              TOTAL SCORE: 9709

 Bonus
-------
High Alert Combat Kills    345
Follower Combat Kills      673
Entered Garrisons          200
Entered DSFs               500
Friendly Fire              -219

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
             Flexi-carbon Leg
>            --- UTILITY (7) ------
                 (None)
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
             Signal Interpreter
    Improved Medium Armor Plating
             Drone Bay (2/2)
       Heavy Laser
  Long-range Proton Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Neutrino Core
>          --- PROPULSION -------
           Antigrav System
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Target Analyzer
           Graphene Brace
           Authchip [R/Combat]
           Authchip [Device]
>          --- WEAPON -----------
           Autogun
           Autogun
           Axe
>          --- INVENTORY --------
           Neutrino Core
           Neutrino Core
           Wheel
   Compact Wheel
           Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Transmission Jammer
           Drone Bay
  Improved Arc Projector
  Advanced Beam Rifle
   Compact Ion Cannon
     Heavy Assault Cannon
  Advanced Assault Cannon
           Rocket Launcher
[Rating: 78]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Gyrokinetic Inverter
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    Large Storage Unit
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Authchip [Device]
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Mace
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac DSF Gar Fac Ext 
Slots Evolved              10   | .   .   .   2   .   .   4   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   .   1   .   
  Utility                  5    | .   .   .   2   .   .   2   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             108  | 7   .   2   8   20  2   10  2   9   5   28  15  
  Power                    17   | 1   .   1   .   2   .   .   .   1   1   9   2   
    Engine                 5    | 1   .   .   .   2   .   .   .   .   1   .   1   
    Core                   11   | .   .   1   .   .   .   .   .   1   .   8   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               37   | 2   .   1   2   5   .   5   .   6   .   9   7   
    Treads                 10   | .   .   .   .   5   .   .   .   .   .   2   3   
    Leg                    15   | 2   .   1   2   .   .   5   .   2   .   .   3   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   4   1   
    Hover                  7    | .   .   .   .   .   .   .   .   4   .   3   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   .   .   5   6   2   2   1   2   1   4   1   
    Device                 15   | 1   .   .   4   3   .   1   1   1   1   2   1   
    Storage                4    | 1   .   .   .   1   .   .   .   1   .   1   .   
    Processor              4    | .   .   .   1   1   .   1   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   .   1   7   .   3   1   .   3   6   5   
    Energy Gun             6    | 1   .   .   .   .   .   1   .   .   1   2   1   
    Energy Cannon          4    | .   .   .   .   1   .   .   1   .   .   .   2   
    Ballistic Gun          11   | 1   .   .   1   3   .   2   .   .   1   3   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Launcher               2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   2   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   2   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   4   .   .   .   .   .   .   
Parts Lost                 43   | .   .   2   .   9   .   .   .   1   7   15  9   
  Power                    12   | .   .   1   .   2   .   .   .   .   2   6   1   
  Propulsion               14   | .   .   .   .   3   .   .   .   .   .   6   5   
  Utility                  8    | .   .   1   .   2   .   .   .   1   2   2   .   
  Weapon                   9    | .   .   .   .   2   .   .   .   .   3   1   3   
  Highest Loss Streak      7    | .   .   2   .   4   .   .   .   1   4   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 86  98  91  99  96  .   98  96  86  86  
  Engine                   3    | .   14  2   .   7   11  7   .   4   4   .   2   
  Core                     4    | .   .   11  11  1   .   .   .   1   1   6   4   
  Treads                   9    | .   .   .   .   20  22  15  .   5   .   4   11  
  Leg                      7    | .   28  28  22  1   .   12  .   12  .   .   3   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   5   4   
  Hover                    5    | .   .   .   .   .   .   .   .   7   26  16  .   
  Device                   9    | .   14  1   23  8   11  6   .   11  10  8   11  
  Storage                  9    | .   14  14  11  11  11  7   .   6   12  6   5   
  Processor                10   | .   .   .   8   18  12  15  .   13  6   8   11  
  Hackware                 6    | .   .   .   .   .   9   15  .   13  13  11  11  
  Energy Gun               4    | .   14  14  11  2   .   5   .   6   5   .   2   
  Energy Cannon            2    | .   .   .   .   .   11  1   .   6   2   .   6   
  Ballistic Gun            8    | .   14  14  11  16  11  7   .   6   5   6   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   3   3   .   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             70   | 12  12  13  18  39  35  35  38  39  44  60  70  
  Greatest Support         70   | 20  20  20  20  46  46  46  46  46  44  55  70  
  Greatest Overweight (x)  4    | 1   .   .   .   1   .   1   .   1   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   8   8   14  15  15  15  15  15  15  14  
  Most Carried             15   | 5   5   8   8   15  15  15  14  15  15  15  15  
  Average Carried          12   | 3   5   7   7   12  14  14  13  14  14  14  14  
  Final Capacity           15   | 8   8   8   8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   5   8   8   15  15  15  13  15  15  14  5   

 Class Distribution 
--------------------
 45% | Mutant
 35% | Scavenger-Mutant
 12% | Commander-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -7/Factory
 Commander-Mutant | -6/Factory
 Scavenger-Gunner | -6/DSF
 Scavenger-Mutant | -6/Garrison
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Extension

 Resources                      | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Min Mat Sto Rec Fac Fac DSF Gar Fac Ext 
Matter Collected           2126 | 276 .   36  142 481 48  194 .   43  268 310 328 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2912 | 81  .   49  260 834 13  297 .   139 211 786 242 
  Parts                    149  | 6   .   .   16  51  3   12  .   10  7   37  7   
Haulers Intercepted        2    | .   .   .   .   1   .   1   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   1   1   .   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac DSF Gar Fac Ext 
Combat Hostiles Destroyed  59   | .   .   3   5   21  1   2   .   2   3   18  4   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   9   .   
  Guns                     33   | .   .   3   5   17  .   2   .   2   3   1   .   
  Cannons                  8    | .   .   .   .   .   1   .   .   .   .   4   3   
  AOE                      7    | .   .   .   .   3   .   .   .   .   .   4   .   
Classes Destroyed          19   | 2   .   1   4   3   1   2   .   2   .   3   1   
  Worker                   2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Builder                  3    | .   .   .   .   1   .   1   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   .   .   1   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   .   .   .   .   .   .   .   .   10  .   
  Grunt                    30   | .   .   .   4   16  .   1   .   .   3   5   1   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   1   4   .   1   .   .   .   1   2   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 2   .   2   4   7   1   4   .   1   2   5   1   
  Combat Bots Only         6    | .   .   2   2   6   1   1   .   1   2   4   1   
Max Kills in Single Turn   3    | 1   .   2   1   2   1   3   .   1   1   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  DSF  Gar  Fac  Ext  
Damage Taken               7798 | .    .    144  353  1527 18   211  .    400  1136 2525 1484 
  Core                     1951 | .    .    20   48   304  .    20   .    163  386  744  266  
  Absorbed by Shields      6    | .    .    .    .    .    .    .    .    .    6    .    .    
Core Remaining (%)         67   | 100  .    92   .    .    12   97   .    .    35   .    .    
Volleys Fired              200  | 6    .    11   22   53   6    21   .    10   24   18   29   
  Largest                  3    | 2    .    2    2    2    1    2    .    3    3    2    3    
  Hottest                  210  | 70   .    70   73   73   90   113  .    176  176  65   210  
Shots Fired                354  | 12   .    23   44   95   6    42   .    30   34   24   44   
  Gun                      275  | 12   .    23   44   89   .    39   .    20   28   13   7    
  Cannon                   73   | .    .    .    .    .    6    3    .    10   6    11   37   
  Launcher                 6    | .    .    .    .    6    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  207  | 6    .    11   22   65   .    21   .    10   22   23   27   
  Thermal                  130  | 6    .    12   22   24   6    21   .    20   12   .    7    
  Explosive                6    | .    .    .    .    6    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    .    .    .    .    .    1    10   
  Robot Hit Streak         14   | 3    .    5    8    14   2    5    .    6    14   5    9    
  Robot Miss Streak        5    | 2    .    3    1    5    3    4    .    1    1    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           271  | 7    .    13   30   70   2    20   .    22   28   49   30   
  Core Hits                135  | 3    .    8    16   42   1    11   .    5    9    31   9    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         18   | .    .    2    1    3    .    1    .    .    .    8    3    
    Burn                   6    | .    .    2    1    2    .    1    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Blast                  5    | .    .    .    .    .    .    .    .    .    .    2    3    
    Smash                  1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    .    .    .    .    .    5    .    
Melee Attacks              55   | .    .    .    .    2    .    .    .    .    1    52   .    
  Impact                   2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Slashing                 53   | .    .    .    .    .    .    .    .    .    1    52   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7967 | 71   .    120  413  1490 60   615  .    468  528  3225 977  
  Guns                     2908 | 71   .    120  400  1058 .    349  .    307  418  106  79   
  Cannons                  1680 | .    .    .    .    .    55   53   .    161  110  403  898  
  Explosions               2015 | .    .    .    .    415  .    213  .    .    .    1387 .    
  Melee                    1346 | .    .    .    .    17   .    .    .    .    .    1329 .    
  Ramming                  18   | .    .    .    13   .    5    .    .    .    .    .    .    
  Kinetic                  2951 | 34   .    58   192  860  .    169  .    147  318  509  664  
  Thermal                  2212 | 37   .    62   208  198  55   446  .    321  210  596  79   
  Explosive                1206 | .    .    .    .    415  .    .    .    .    .    791  .    
  Electromagnetic          234  | .    .    .    .    .    .    .    .    .    .    .    234  
  Impact                   17   | .    .    .    .    17   .    .    .    .    .    .    .    
  Slashing                 1329 | .    .    .    .    .    .    .    .    .    .    1329 .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    4    .    .    4    .    .    .    .    .    .    
  Average Corruption       3    | .    .    4    .    .    2    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    12   .    .    6    .    .    .    .    .    .    
    Message Errors         5    | .    .    3    .    .    2    .    .    .    .    .    .    
    Matter Fused           5    | .    .    3    .    .    2    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    3    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    1    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            230  | .    .    .    .    17   .    32   .    .    .    181  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               159  | .    .    .    .    .    .    32   .    .    .    127  .    
  Melee                    71   | .    .    .    .    17   .    .    .    .    .    54   .    
Knockbacks                 4    | .    .    .    .    .    .    .    .    .    .    1    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    .    1    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      434  | .    .    .    .    90   .    .    .    .    .    344  .    
  Shots                    9    | .    .    .    .    5    .    .    .    .    .    4    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    6    .    1    .    .    .    .    .    .    
  Kicked                   6    | .    .    .    6    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        415  | 70   .    142  168  14   92   139  .    60   415  260  132  
  Average Temperature      84   | 34   .    72   52   7    32   45   .    26   227  104  50   
  Received Heat Transfer   1896 | .    .    60   138  678  .    93   .    135  228  219  345  
  Effects                  3    | .    .    .    .    .    .    .    .    .    2    1    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    1    1    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    1    1    .    .    .    .    3    .    .    
  Heat Transferred         4041 | 111  .    333  703  740  74   631  .    518  333  450  148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  DSF  Gar  Fac  Ext  
Peak Influence             1393 | 10   10   3    167  569  618  1393 508  389  489  769  499  
  Initial                  1075 | .    6    3    .    35   161  1075 508  359  284  243  371  
  Average                  357  | 2    7    .    45   346  306  1252 508  379  443  383  385  
Maximum Alert Level        4    | .    .    .    .    2    2    4    2    1    2    3    2    
  Low Security (%)         29   | 100  100  100  100  17   17   .    .    .    .    .    .    
  Level 1                  36   | .    .    .    .    26   63   .    .    100  19   67   73   
  Level 2                  25   | .    .    .    .    56   19   .    100  .    80   29   26   
  Level 3                  1    | .    .    .    .    .    .    10   .    .    .    3    .    
  Level 4                  7    | .    .    .    .    .    .    89   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    1    .    2    9    .    1    .    1    .    4    1    
  Investigation            5    | .    .    .    1    3    .    .    .    .    .    .    1    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            10   | .    1    .    1    4    .    1    .    1    .    2    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Garrison                 2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Fac DSF Gar Fac Ext 
Distress Signals           5    | .   .   .   1   3   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   1   5   18  34  19  9   .   5   12  37  16  
  Peak Tracking Total      11   | .   1   2   11  8   4   3   .   3   9   8   4   
  Tactical Retreats        6    | .   .   1   1   .   .   .   .   .   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac DSF Gar Fac Ext 
Traps Triggered            4    | .   .   .   1   1   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac Fac DSF Gar Fac Ext 
Machines Disabled          30   | .   .   .   .   2   2   10  .   .   1   15  .   
  Max in Single Turn       10   | .   .   .   .   1   .   10  .   .   1   5   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Fac DSF Gar Fac Ext 
Machines Accessed          28   | .   1   .   4   8   2   1   1   .   .   7   4   
  Terminals                22   | .   1   .   4   7   1   1   1   .   .   3   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                68   | .   1   .   21  16  4   1   1   .   .   16  8   
  Successful               41   | .   1   .   11  11  4   .   1   .   .   9   4   
  Failed                   27   | .   .   .   10  5   .   1   .   .   .   7   4   
    Catastrophic           4    | .   .   .   .   1   .   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   .   .   10  8   2   .   .   .   .   5   6   
  Terminals                61   | .   1   .   21  15  3   1   1   .   .   11  8   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   1   .   6   7   2   .   1   .   .   6   2   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   2   1   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   4   .   .   .   .   .   1   2   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   1   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   1   .   1   .   .   .   .   2   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   .   .   5   3   2   .   .   .   .   2   2   
  Terminals                12   | .   .   .   5   3   1   .   .   .   .   1   2   
    Assimilate             4    | .   .   .   3   1   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   .   2   2   1   .   .   .   .   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   .   4   5   1   1   .   .   .   4   2   
  Full Trace Events        4    | .   .   .   2   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Sto Rec Fac Fac DSF Gar Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   3   1   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   3   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   8   2   .   .   .   .   8   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  DSF  Gar  Fac  Ext  
Total Allies               35   | .    .    .    1    10   8    2    .    .    .    4    10   
  Largest Group            10   | .    .    .    1    10   6    5    1    1    .    4    5    
  Highest-Rated Group      159  | .    .    .    10   88   90   82   6    6    .    79   159  
  Highest-Rated Ally       39   | .    .    .    10   16   34   30   6    6    .    31   39   
Total Orders               4    | .    .    .    .    4    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    1    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    1    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    2    .    .    .    .    .    .    .    
Ally Attacks               231  | .    .    .    .    30   87   24   .    .    .    13   77   
  Total Damage             3689 | .    .    .    .    233  1161 452  .    .    .    258  1585 
  Kills                    40   | .    .    .    .    5    18   7    .    .    .    3    7    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac DSF Gar Fac Ext 
Robot Analysis Total       2    | .   .   .   1   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   16  .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   2   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  
-------------              Run  | Scr Mat Min Mat Sto Rec Fac Fac DSF Gar Fac Ext 
Turns Passed               4935 | 92  46  569 517 802 420 413 9   126 287 996 658 
Spaces Moved               2829 | 52  39  428 322 370 188 201 5   63  176 661 324 
  Core                     15   | 6   .   .   .   .   .   .   .   .   .   .   9   
  Treads                   878  | .   .   .   .   331 188 199 5   7   .   .   148 
  Legs                     910  | 46  39  428 322 39  .   2   .   32  .   .   2   
  Wheels                   490  | .   .   .   .   .   .   .   .   .   .   325 165 
  Hover                    536  | .   .   .   .   .   .   .   .   24  176 336 .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 160 160 160 58  58  52  50  
  Average Speed            121  | 116 120 120 120 156 160 160 160 97  58  82  153 
  Slowest Speed            330  | 120 120 120 120 240 160 190 160 160 58  130 330 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   1   .   
Exploration Rate (%)       40   | 4   18  94  33  67  62  8   1   88  40  20  45  
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   1   .   .   1   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   .   .   1   1   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          179  | .   .   .   .   50  3   6   .   .   .   117 3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               12   | .   .   .   .   .   3   1   .   .   .   5   3   
  AOE                      167  | .   .   .   .   50  .   5   .   .   .   112 .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Fac DSF Gar Fac Ext 
Total                      3917 | 69  38  462 412 489 301 264 6   110 336 990 440 
  Wait                     440  | .   .   20  43  24  14  5   .   11  104 206 13  
  Move                     2817 | 51  38  427 321 369 187 200 4   62  175 659 324 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  56   | 5   .   2   4   10  2   9   .   6   2   12  4   
  Fast Attach              53   | 7   .   1   5   8   1   3   .   6   .   13  9   
  Attach                   26   | .   .   .   1   5   .   3   2   .   4   8   3   
  Detach                   5    | .   .   .   .   1   .   1   .   .   1   .   2   
  Swap                     29   | .   .   1   2   7   1   4   .   3   1   7   3   
  Drop                     55   | .   .   .   8   3   3   10  .   12  .   14  5   
  Fire                     200  | 6   .   11  22  53  6   21  .   10  24  18  29  
  Melee                    55   | .   .   .   .   2   .   .   .   .   1   52  .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     6    | .   .   .   6   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Escape Stasis            25   | .   .   .   .   .   .   .   .   .   24  1   .   
  Rewire                   142  | .   .   .   .   .   86  8   .   .   .   .   48  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            7    | .   .   .   .   7   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage
-9/Recycling
-7/Factory
-6/Factory
-6/DSF
-6/Garrison
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   93 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 10)
  139 | -10/Materials | Entered Mines
  140 | -10/Mines     | Assembled infested the area
  313 | -10/Mines     | Build established: Mutant
  398 | -10/Mines     | Found a hidden stash of uninstalled traps
  590 | -10/Mines     | Discovered new exit (range 12)
  613 | -10/Mines     | Discovered new exit (range 5)
  633 | -10/Mines     | Learned Materials stockpile data
  708 | -10/Mines     | Entered Materials
  708 | -9/Materials  | Evolved 2 slots: Utility x2
 1134 | -9/Materials  | Identified exit to Mines
 1134 | -9/Materials  | Identified exit to Storage
 1225 | -9/Materials  | Entered Storage
 1362 | -9/Storage    | Garrison activated, responded to threat
 1471 | -9/Storage    | Lost 4 parts (1n2u1w)
 1528 | -9/Storage    | Core integrity fell below 50%
 1684 | -9/Storage    | Core integrity fell below 20%
 1901 | -9/Storage    | Identified exit to Recycling
 1902 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1921 | -9/Storage    | Garrison activated, responded to threat
 2021 | -9/Storage    | Used back door to open Recycling access
 2027 | -9/Storage    | Entered Recycling
 2036 | -9/Recycling  | Spotter reported a threat
 2054 | -9/Recycling  | Spotter reported a threat
 2091 | -9/Recycling  | Spotter reported a threat
 2102 | -9/Recycling  | Spotter reported a threat
 2151 | -9/Recycling  | Spotter reported a threat
 2152 | -9/Recycling  | Spotter reported a threat
 2155 | -9/Recycling  | Spotter reported a threat
 2164 | -9/Recycling  | Spotter reported a threat
 2171 | -9/Recycling  | Spotter reported a threat
 2174 | -9/Recycling  | Spotter reported a threat
 2174 | -9/Recycling  | Spotter reported a threat
 2211 | -9/Recycling  | Spotter reported a threat
 2264 | -9/Recycling  | Spotter reported a threat
 2270 | -9/Recycling  | Spotter reported a threat
 2284 | -9/Recycling  | Spotter reported a threat
 2298 | -9/Recycling  | Spotter reported a threat
 2313 | -9/Recycling  | Spotter reported a threat
 2323 | -9/Recycling  | Spotter reported a threat
 2366 | -9/Recycling  | Spotter reported a threat
 2373 | -9/Recycling  | Spotter reported a threat
 2401 | -9/Recycling  | Spotter reported a threat
 2401 | -9/Recycling  | Spotter reported a threat
 2401 | -9/Recycling  | Spotter reported a threat
 2402 | -9/Recycling  | Spotter reported a threat
 2419 | -9/Recycling  | Discovered new exit (range 7)
 2447 | -9/Recycling  | Entered Factory
 2447 | -7/Factory    | Accompanied by 5 allies
 2447 | -7/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 2469 | -7/Factory    | Build established: Commander-Mutant
 2835 | -7/Factory    | Discovered new exit (range 15)
 2847 | -7/Factory    | Search patrols dispatched
 2860 | -7/Factory    | Entered another Factory area
 2860 | -6/Factory    | Accompanied by 1 ally
 2860 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2869 | -6/Factory    | Identified exit to DSF
 2869 | -6/Factory    | Entered DSF
 2869 | -6/DSF        | Accompanied by 1 ally
 2926 | -6/DSF        | Additional patrols routed to DSF
 2975 | -6/DSF        | Discovered new exit (range 14)
 2995 | -6/DSF        | Entered Garrison
 3014 | -6/Garrison   | Triggered checkpoint
 3083 | -6/Garrison   | Lost 3 parts (1p1u1w)
 3101 | -6/Garrison   | Garrison Relay disabled
 3240 | -6/Garrison   | Spotted B-75 Beast
 3242 | -6/Garrison   | Triggered checkpoint
 3246 | -6/Garrison   | Triggered checkpoint
 3247 | -6/Garrison   | Core integrity fell below 50%
 3261 | -6/Garrison   | Discovered new exit (range 19)
 3262 | -6/Garrison   | Triggered checkpoint
 3282 | -6/Garrison   | Entered Factory
 3282 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3307 | -5/Factory    | Lost 4 parts (1p1u2w)
 3329 | -5/Factory    | Build established: Scavenger-Mutant
 3547 | -5/Factory    | Lost 4 parts (2p1n1u)
 3910 | -5/Factory    | Spotted B-75 Beast
 4141 | -5/Factory    | Identified exit to Upper Caves
 4141 | -5/Factory    | Identified exit to Extension
 4182 | -5/Factory    | First assault squad dispatched
 4218 | -5/Factory    | Core integrity fell below 50%
 4224 | -5/Factory    | Crushed by falling debris
 4278 | -5/Factory    | Entered Extension
 4279 | -5/Extension  | Lost 3 parts (2n1w)
 4322 | -5/Extension  | Rescued a captive Derelict
 4416 | -5/Extension  | Rescued a captive Derelict
 4637 | -5/Extension  | Core integrity fell below 20%
 4892 | -5/Extension  | Spotted B-75 Beast
 4897 | -5/Extension  | Spotted B-75 Beast
 4930 | -5/Extension  | Released all parts (10)
 4936 | -5/Extension  | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
04923_ Com. Wheel destroyed.
04924_ Knocked back.
04924_ U-05 Engineer builds a Wall.
04926_ Phasing Sabre destroyed.
04927_ Imp. Treads destroyed.
04927_ Door Terminal disabled.
04929_ Adv. Assault Cannon destroyed.
04930_ Arm. Medium Treads destroyed.
04930_ Released Imp. Target Analyzer.
04930_ Released Authchip [Device].
04930_ Released Lrg. Storage Unit.
04930_ Released Adv. Visual Processing Unit.
04930_ Released Authchip [R/Combat].
04930_ Released Adv. Heat Sink.
04930_ Released Imp. Transmission Jammer.
04930_ Released Lrn. Proton Cannon.
04930_ Released Imp. Deuterium Engine.
04930_ Released Flexi-carbon Leg.
04932_ Acquired Flexi-carbon Leg.
04934_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|       #??#    #??????????????????????????????????? |
|       ??##    #??????????????????????????????????? |
| #"#+#####     #??????????????????????????????????? |
|   %%[  !      #??????????????????????????????????? |
| ##"#%%        #??????????????????????????????????? |
| ?###! |!      #??????????????????????????????????? |
| ?? #  |!      #??????????????????????????????????? |
| ?###  !       #??????????????????????????????????? |
| ???#          #??????????????????????????????????? |
| ???#          #??????????????????????????????????? |
| ???#          #????????? ????????????????????????? |
| ???#          #????????? ????????????????????????? |
| ???#          #????????? ????????????????????????? |
| ???#          #??##????# #???????????????????????? |
| ???########## #?######?# #???????????????????????? |
| ??????????### ### ## ### ###?????????????????????? |
| ??????????#  R/" %    "" ""#?????????????????????? |
| ????????### %*%!       " " #?????????????????????? |
| ????????? # %]%!!%         #?????????????????????? |
| ??????####" ]%=%       R   #?????????????????????? |
| #######"##"   %            ############??????????? |
|               =                         ?????????? |
|                                         ?????????? |
|                Y %                       ????????? |
|           !=   BBY                       ????????? |
|           =%!  BBBBRR    @  A    R       ????????? |
| ##########;! k % BB       k#######???????????????? |
| ?????????##                #?????????????????????? |
| ?????????#"  % *[] %       #?????????????????????? |
| ?????????##   ![]%!        #?????????????????????? |
| ?????????#"   !!!/] %      #?????????????????????? |
| ?????????####;*#]#"""#######?????????????????????? |
| ????????????#%####???????????????????????????????? |
| ????????????##???????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              14
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            6
Recoil Reduction           3
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedWeldingStripper
  Manual?         0
Play Time         01:02:29
  Cumulative      124.9 hours
  Start           2022.04.08 @ 18:14:11
  End             2022.04.08 @ 19:20:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           76
  Adventurer      6
  Explorer        12
Win Type          -
  Total           8
  Types           5/0/1/1/0/0/1/0/0
Lore%             73
Gallery%          76
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8394bce4-e52f-4a8d-b777-3e1b6e59436c