Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.06 @ 16:58:38

Player: ChromeKnight

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (675)      675
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2390

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     294/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Exiles

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (2) ------
             (None)
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
   Light Ion Engine
   Light Nuclear Core
         Machine Analyzer
  Medium Armor Plating
         Shield Generator

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
     Small Laser
           Beamcaster
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Machine Analyzer
    Medium Armor Plating
           Shield Generator
           Shield Generator
           Signal Generator
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Mining Claw
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             33   | 6   8   1   4   14  .   
  Power                    5    | 1   2   .   .   2   .   
    Engine                 4    | 1   2   .   .   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   3   1   2   4   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    10   | .   3   1   2   4   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   1   .   .   2   .   
    Device                 2    | .   .   .   .   2   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   .   2   6   .   
    Energy Gun             3    | .   .   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   2   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      4    | .   .   .   4   .   .   
Parts Lost                 13   | .   1   1   8   3   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               6    | .   1   1   3   1   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   4    | .   .   .   3   1   .   
  Highest Loss Streak      8    | .   1   1   8   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   93  98  72  70  85  
  Engine                   8    | .   14  14  7   .   .   
  Core                     2    | .   .   .   .   6   9   
  Treads                   2    | .   5   .   .   .   .   
  Leg                      22   | .   21  26  20  23  28  
  Device                   3    | .   .   .   .   9   9   
  Storage                  12   | .   14  14  11  11  9   
  Processor                6    | .   9   14  8   .   .   
  Energy Gun               4    | .   .   .   .   14  18  
  Ballistic Gun            4    | .   5   .   .   4   9   
  Slashing Weapon          15   | .   22  28  24  .   .   
Naked Turns                12   | .   .   .   .   .   12  
Heaviest Build             20   | 14  14  14  16  20  20  
  Greatest Support         40   | 40  40  20  30  30  30  
  Greatest Overweight (x)  2    | .   1   1   2   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   7   
  Most Carried             8    | .   8   8   8   8   8   
  Average Carried          7    | .   6   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | .   8   7   7   8   5   

 Class Distribution 
--------------------
 48% | Mutant
 35% | Scavenger-Mutant
 16% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Jun Mat Min Mat Min Exi 
Matter Collected           706  | 251 186 .   48  221 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1003 | .   579 191 169 50  14  
  Parts                    81   | .   47  15  12  7   .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Combat Hostiles Destroyed  27   | .   7   3   11  5   1   
  Melee                    7    | .   1   3   3   .   .   
  Guns                     9    | .   6   .   .   2   1   
  AOE                      11   | .   .   .   8   3   .   
Classes Destroyed          11   | .   7   2   1   .   1   
  Worker                   7    | .   5   1   1   .   .   
  Builder                  2    | .   1   1   .   .   .   
  Tunneler                 3    | .   1   1   .   1   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  15   | .   .   3   7   5   .   
  Grunt                    10   | .   7   .   3   .   .   
  Sentry                   1    | .   .   .   1   .   .   
  Assembled                1    | .   .   .   .   .   1   
Best Kill Streak           9    | .   7   4   9   4   1   
  Combat Bots Only         8    | .   6   3   8   3   1   
Max Kills in Single Turn   3    | .   2   1   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   .   
  Melee                    1    | .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  
Damage Taken               2001 | .    698  156  790  274  83   
  Core                     602  | .    139  59   258  90   56   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    20   .    .    .    
Volleys Fired              28   | .    17   .    3    8    .    
  Largest                  3    | .    2    .    1    3    .    
  Hottest                  155  | .    40   .    30   155  .    
Shots Fired                52   | .    34   .    3    14   1    
  Gun                      44   | .    34   .    .    9    1    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 8    | .    .    .    3    5    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  34   | .    34   .    .    .    .    
  Thermal                  10   | .    .    .    .    9    1    
  Explosive                8    | .    .    .    3    5    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | .    8    .    7    3    4    
  Robot Miss Streak        2    | .    2    .    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           88   | .    57   13   11   6    1    
  Core Hits                49   | .    23   7    13   5    1    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              95   | .    48   27   20   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 95   | .    48   27   20   .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            18   | .    14   4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        11   | .    4    3    4    .    .    
Damage Inflicted           2807 | .    1461 307  696  322  21   
  Guns                     449  | .    371  .    .    57   21   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               771  | .    .    .    512  259  .    
  Melee                    1563 | .    1090 307  166  .    .    
  Ramming                  24   | .    .    .    18   6    .    
  Kinetic                  371  | .    371  .    .    .    .    
  Thermal                  78   | .    .    .    .    57   21   
  Explosive                771  | .    .    .    512  259  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1563 | .    1090 307  166  .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    6    6    6    
  Average Corruption       5    | .    .    .    5    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  27   | .    .    .    6    18   3    
    Message Errors         7    | .    .    .    2    5    .    
    Matter Fused           7    | .    .    .    1    6    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      5    | .    .    .    1    4    .    
    Data Loss (minor)      3    | .    .    .    1    2    .    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            159  | .    90   7    50   12   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               57   | .    .    .    45   12   .    
  Melee                    102  | .    90   7    5    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      227  | .    .    .    108  119  .    
  Shots                    7    | .    .    .    3    4    .    
  Rammed                   2    | .    .    .    1    1    .    
Targets Rammed             5    | .    .    .    4    1    .    
  Kicked                   3    | .    .    .    3    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        160  | .    80   .    6    96   160  
  Average Temperature      46   | .    46   .    3    41   69   
  Received Heat Transfer   666  | .    417  27   177  45   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    1    .    
  Heat Transferred         162  | .    .    .    .    125  37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Peak Influence             292  | .   208 90  292 269 .   
  Initial                  113  | .   .   .   31  113 .   
  Average                  109  | .   94  68  112 160 .   
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         79   | 100 98  100 77  44  .   
  Level 1                  20   | .   1   .   22  55  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   17  5   17  10  8   
  Peak Tracking Total      9    | .   7   3   7   3   9   
  Tactical Retreats        1    | .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Traps Triggered            3    | .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Jun Mat Min Mat Min Exi 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Machines Accessed          1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   .   .   3   .   .   
  Successful               1    | .   .   .   1   .   .   
  Failed                   2    | .   .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   
  Scan Component           1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Jun Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Jun Mat Min Mat Min Exi 
Turns Passed               2076 | 70  814 235 296 586 75  
Spaces Moved               1330 | 41  479 113 185 437 75  
  Core                     84   | 3   .   .   19  39  23  
  Treads                   106  | 38  68  .   .   .   .   
  Legs                     1140 | .   411 113 166 398 52  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 100 50  
  Average Speed            121  | 151 125 124 118 118 98  
  Slowest Speed            190  | 160 190 190 150 150 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       34   | 5   50  18  20  84  32  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   2   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             4    | .   .   1   .   3   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          88   | .   .   .   31  57  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      88   | .   .   .   31  57  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Total                      1567 | 46  570 161 225 489 76  
  Wait                     64   | .   2   26  13  23  .   
  Move                     1325 | 40  478 112 184 436 75  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | .   14  .   1   3   .   
  Fast Attach              19   | 6   1   .   2   10  .   
  Attach                   10   | .   4   1   2   3   .   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     4    | .   3   .   .   1   .   
  Drop                     13   | .   8   .   1   3   1   
  Fire                     28   | .   17  .   3   8   .   
  Melee                    80   | .   43  22  15  .   .   
  Ram                      2    | .   .   .   1   1   .   
  Kick                     3    | .   .   .   3   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-9/Exiles

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 13)
   71 | -11/Junkyard  | Entered Materials
  310 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 17)
  635 | -10/Materials | Build established: Scavenger-Mutant
  644 | -10/Materials | Discovered new exit (range 17)
  751 | -10/Materials | Discovered new exit (range 13)
  783 | -10/Materials | Core integrity fell below 50%
  885 | -10/Materials | Entered Mines
  896 | -10/Mines     | Learned location of Zion (-6)
  909 | -10/Mines     | Met a Derelict bent on vengeance
 1047 | -10/Mines     | Build established: Mutant
 1056 | -10/Mines     | Discovered new exit (range 6)
 1120 | -10/Mines     | Entered Materials
 1120 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1350 | -9/Materials  | Core integrity fell below 50%
 1372 | -9/Materials  | Destroyed 8 combat bots
 1381 | -9/Materials  | Lost 8 parts (1p3n1u3w)
 1398 | -9/Materials  | Discovered new exit (range 13)
 1416 | -9/Materials  | Entered Mines
 1459 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1589 | -9/Mines      | Core integrity fell below 20%
 1613 | -9/Mines      | Discovered new exit (range 5)
 1614 | -9/Mines      | Met a Derelict testing a Signal Generator
 1617 | -9/Mines      | Found Signal Generator
 1624 | -9/Mines      | Lost 3 parts (1n1u1w)
 1973 | -9/Mines      | Discovered new exit (range 14)
 1997 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1997 | -9/Mines      | Discovered new exit (range 5)
 2002 | -9/Mines      | Entered Exiles
 2032 | -9/Exiles     | Met 8R-AWN
 2038 | -9/Exiles     | Build established: Scavenger-Gunner
 2052 | -9/Exiles     | Met EX-HEX
 2064 | -9/Exiles     | Attacked by the Exiles
 2065 | -9/Exiles     | Released all parts (9)
 2077 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
  up by Warlord... Nope, the Imprinter put them there mostly to keep us
  out!
Anyway, I've got to get back to poking and prodding these nasty little
  guys. Go see BIN. I can't imagine you'll want to stay in our boring
  little cave for long, and we could use some help with the project in the
  back.
02064_ System corrupted: FCS attempts to trigger Beamcaster.
02064_ System corrupted: Beamcaster misfires.
02064_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
02064_ as-62521 destroyed.
02064_ Dropped Signal Generator.
02065_ Released Sml. Storage Unit.
02065_ Released Lgt. Nuclear Core.
02065_ Released Sml. Laser.
02065_ Released Imp. Heat Sink.
02065_ Released Aluminum Leg. <x3>
02065_ Released Beamcaster.
02065_ Released Hvy. Assault Rifle.
02070_ EX-BIN: "I just want to science!"

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeFlakSplitter
  Manual?         0
Play Time         00:14:16
  Cumulative      418.0 hours
  Start           2023.12.06 @ 16:37:03
  End             2023.12.06 @ 16:58:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          739
  Rogue           584
  Adventurer      148
  Explorer        7
Win Type          -
  Total           19
  Types           16/0/2/1/0/0/0/0/0
Lore%             80
Gallery%          89
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72b40189-df14-44ae-aaca-7467555376cd