Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.03 @ 16:23:12 Player: RustyBridges Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1981) 1981 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5516 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Improved Heat Sink Visual Processing Unit Improved Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Energy Filter Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Armored Huge Wheel High-capacity Matter Pod Visual Processing Unit Improved Sensor Array Weapon Cycler Hardened Light Armor Plating Rocket Launcher Improved Datajack [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 2 2 . Weapon . | . . . . . . . . Parts Attached 73 | 6 1 2 . 2 38 17 7 Power 18 | 1 . 2 . 1 11 2 1 Engine 11 | 1 . 2 . . 8 . . Core 7 | . . . . 1 3 2 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . . . . 9 7 2 Treads . | . . . . . . . . Leg 17 | 2 . . . . 7 6 2 Wheel 2 | . . . . . 1 1 . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 22 | 1 . . . 1 10 8 2 Device 8 | . . . . 1 3 4 . Storage 4 | 1 . . . . 2 1 . Processor 3 | . . . . . 2 1 . Hackware . | . . . . . . . . Protection 7 | . . . . . 3 2 2 Artifact . | . . . . . . . . Weapon 13 | 2 1 . . . 8 . 2 Energy Gun 5 | 1 . . . . 3 . 1 Energy Cannon 3 | . 1 . . . 2 . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 2 | . . . . . 2 . . Launcher 2 | . . . . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 33 | . . . . . 13 7 13 Power 10 | . . . . . 6 2 2 Propulsion 8 | . . . . . 3 1 4 Utility 12 | . . . . . 3 4 5 Weapon 3 | . . . . . 1 . 2 Highest Loss Streak 13 | . . . . . 6 5 13 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 87 | . 84 85 85 89 87 89 88 Engine 7 | . 14 14 14 8 8 5 . Core 6 | . . . . 5 6 8 12 Leg 18 | . 28 28 28 28 17 14 19 Wheel 1 | . . . . . 2 2 . Device 11 | . . . . 4 12 15 14 Storage 10 | . 14 14 14 14 8 10 14 Processor 7 | . . . . . 8 11 6 Protection 4 | . . . . . 4 5 5 Energy Gun 10 | . 14 14 14 14 6 15 11 Energy Cannon 4 | . 10 14 14 14 4 . . Ballistic Cannon 2 | . . . . . 5 . . Naked Turns . | . . . . . . . . Heaviest Build 68 | 14 15 15 13 16 66 68 68 Greatest Support 40 | 20 20 20 20 20 40 30 30 Greatest Overweight (x) 22 | 2 . . . . 7 22 16 Average Overweight (x) . | . . . . . . 2 2 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 Average Capacity 13 | 7 8 8 8 8 10 20 20 Most Carried 11 | 3 5 6 6 8 11 10 11 Average Carried 7 | 1 3 5 6 6 8 8 9 Final Capacity 20 | 8 8 8 8 8 20 20 20 Final Carried 11 | 3 5 6 6 8 11 10 4 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Matter Collected 1449 | 179 . 44 . 69 782 373 2 Remotely . | . . . . . . . . Salvage Created 1768 | . . 44 . 223 913 507 81 Parts 98 | . . 9 . 13 51 17 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 42 | . . 3 . 5 20 9 5 Guns 21 | . . 1 . . 9 7 4 Cannons 17 | . . 2 . 4 11 . . AOE 1 | . . . . . . . 1 Classes Destroyed 12 | . . 1 . 1 8 1 1 Worker 2 | . . . . . 2 . . Builder 1 | . . . . . 1 . . Recycler 1 | . . . . . . 1 . Mechanic 2 | . . . . . 1 1 . Watcher 3 | . . . . . 3 . . Swarmer 8 | . . 3 . . . 2 3 Cutter 2 | . . . . . . . 2 Grunt 18 | . . . . 5 8 5 . Brawler 2 | . . . . . 1 1 . Duelist 2 | . . . . . 1 1 . Sentry 8 | . . . . . 8 . . Hunter 2 | . . . . . 2 . . Best Kill Streak 6 | . . 3 . 3 6 4 3 Combat Bots Only 4 | . . 3 . 3 4 3 3 Max Kills in Single Turn 2 | . . 1 . 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Damage Taken 4185 | . . 59 . 153 1600 727 1646 Core 1122 | . . 14 . 11 388 133 576 Absorbed by Shields 417 | . . . . . 417 . . Regen/Repaired (Parts) 66 | . . . . . 66 . . Core Remaining (%) 73 | 100 . . . 90 29 . . Volleys Fired 147 | . . 4 . 13 84 35 11 Largest 2 | . . 2 . 2 2 2 2 Hottest 138 | . . 100 . 100 138 138 138 Shots Fired 272 | . . 8 . 20 155 70 19 Gun 154 | . . 4 . 7 58 70 15 Cannon 103 | . . 4 . 13 86 . . Launcher 15 | . . . . . 11 . 4 Special . | . . . . . . . . Kinetic 53 | . . . . . 53 . . Thermal 193 | . . 4 . 13 91 70 15 Explosive 15 | . . . . . 11 . 4 Electromagnetic 11 | . . 4 . 7 . . . Robot Hit Streak 20 | . . 3 . 4 18 20 6 Robot Miss Streak 3 | . . 2 . 2 3 3 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 203 | . . 4 . 10 123 55 11 Core Hits 90 | . . 3 . 8 52 19 8 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . . . . 1 6 5 1 Burn 10 | . . . . . 4 5 1 Meltdown 2 | . . . . 1 1 . . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4547 | . 4 64 . 198 2796 1095 390 Guns 2148 | . . 12 . 30 866 1086 154 Cannons 1629 | . . 52 . 158 1419 . . Explosions 730 | . . . . . 494 . 236 Melee . | . . . . . . . . Ramming 40 | . 4 . . 10 17 9 . Kinetic 946 | . . . . . 946 . . Thermal 2789 | . . 52 . 158 1339 1086 154 Explosive 730 | . . . . . 494 . 236 Electromagnetic 42 | . . 12 . 30 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . 6 9 Average Corruption 6 | . . . . . . 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . . 7 12 Message Errors 8 | . . . . . . 3 5 Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 4 | . . . . . . 1 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 38 | . . . . . 33 . 5 Projectiles 7 | . . . . . 7 . . Explosions 31 | . . . . . 26 . 5 Melee . | . . . . . . . . Knockbacks 7 | . . . . . 7 . . Impact . | . . . . . . . . Kinetic 7 | . . . . . 7 . . Secondary . | . . . . . . . . Self-Inflicted Damage 149 | . . . . . . 4 145 Shots 4 | . . . . . . . 4 Rammed 5 | . . . . . 2 1 2 Targets Rammed 15 | . 1 . . 4 7 1 2 Kicked 10 | . 1 . . 4 5 . . Crushed . | . . . . . . . . Highest Temperature 656 | . . 156 . 330 656 327 182 Average Temperature 146 | . . 80 . 134 164 146 53 Received Heat Transfer 1628 | . . . . 135 851 315 327 Effects 37 | . . . . 1 36 . . Shutdowns 8 | . . . . . 8 . . Energy Bleed 1 | . . . . . 1 . . Interference 9 | . . . . 1 8 . . Matter Decay 4 | . . . . . 4 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 7 | . . . . . 7 . . Damage (major) 4 | . . . . . 4 . . Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . 1 1 2 . Combat Hostiles 3 | . . . . 1 . 2 . Parts Melted 8 | . . . . . 2 5 1 Heat Transferred 6364 | . . 111 . 333 3071 2479 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Peak Influence 389 | . 11 73 . 135 389 257 284 Initial 55 | . . 3 . . 44 55 37 Average 173 | . 2 63 . 48 241 138 183 Maximum Alert Level 1 | . . . . . 1 1 1 Low Security (%) 52 | 100 100 100 . 100 31 64 42 Level 1 47 | . . . . . 68 35 57 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . . . 6 5 . Investigation 3 | . . . . . 1 2 . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison 6 | . . . . . 3 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Distress Signals 4 | . . . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . . 3 . 5 33 10 12 Peak Tracking Total 8 | . . 3 . 3 6 4 8 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Traps Triggered 6 | . . . . . 1 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . 2 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Disabled 2 | . . . . . 1 . 1 Max in Single Turn 1 | . . . . . 1 . 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Accessed 11 | . 3 . . . 5 3 . Terminals 7 | . 3 . . . 3 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 39 | . 13 . . . 19 7 . Successful 32 | . 11 . . . 15 6 . Failed 7 | . 2 . . . 4 1 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 27 | . 13 . . . 12 2 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . 5 . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . . 2 4 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 21 | . 11 . . . 9 1 . Record 4 | . 3 . . . 1 . . Prototype ID Bank 4 | . 1 . . . 2 1 . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 2 | . 2 . . . . . . Investigation Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Hauler Manifests 2 | . 1 . . . 1 . . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . . 2 4 . Insert Component 3 | . . . . . 1 2 . Analyze 3 | . . . . . 1 2 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . . . 3 2 . Full Trace Events 4 | . 1 . . . 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 64 | . . . . . 64 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 2 . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Turns Passed 2721 | 58 141 109 44 188 1243 560 378 Spaces Moved 1304 | 38 115 78 37 118 613 191 114 Core 14 | 4 . . . . 8 1 1 Treads . | . . . . . . . . Legs 1009 | 34 115 78 37 118 397 117 113 Wheels 281 | . . . . . 208 73 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 130 190 Average Speed 152 | 122 120 120 120 120 131 220 263 Slowest Speed 1150 | 190 120 120 120 120 400 1150 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 3 27 13 8 37 50 2 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 145 | . . . . . 113 . 32 Melee . | . . . . . . . . Projectile 5 | . . . . . 5 . . AOE 140 | . . . . . 108 . 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Total 1741 | 46 118 85 36 144 891 263 158 Wait 88 | . . . . . 86 . 2 Move 1297 | 37 114 77 36 117 612 190 114 Hop . | . . . . . . . . Pick Up 44 | 3 1 . . 4 27 8 1 Fast Attach 45 | 6 1 1 . 2 25 9 1 Attach 27 | . . . . . 13 8 6 Detach 21 | . 1 1 . 1 12 6 . Swap 1 | . . 1 . . . . . Drop 36 | . . 1 . 3 25 6 1 Fire 147 | . . 4 . 13 84 35 11 Melee . | . . . . . . . . Ram 5 | . . . . . 2 1 2 Kick 10 | . 1 . . 4 5 . . Crush . | . . . . . . . . Escape Stasis 20 | . . . . . . . 20 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 16) 200 | -10/Materials | Entered Mines 277 | -10/Mines | Assembled infested the area 304 | -10/Mines | Discovered new exit (range 5) 309 | -10/Mines | Entered Exiles 315 | -10/Exiles | Build established: Mutant 336 | -10/Exiles | Discovered new exit (range 15) 353 | -10/Exiles | Entered Mines 515 | -9/Mines | Discovered new exit (range 14) 541 | -9/Mines | Entered Materials 541 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 879 | -8/Materials | Lost 6 parts (3p2n1w) 1113 | -8/Materials | Lost 4 parts (2p1n1u) 1167 | -8/Materials | Repaired Lgt. Nuclear Core 1198 | -8/Materials | Repaired Lgt. Armor Plating 1466 | -8/Materials | Garrison activated, responded to threat 1494 | -8/Materials | Core integrity fell below 50% 1746 | -8/Materials | Discovered new exit (range 8) 1782 | -8/Materials | Identified exit to Factory 1784 | -8/Materials | Entered Factory 1784 | -7/Factory | Evolved 2 slots: Utility x2 1785 | -7/Factory | Identified exit to Storage 1861 | -7/Factory | Garrison activated, responded to threat 2125 | -7/Factory | Lost 5 parts (1p1n3u) 2164 | -7/Factory | Identified exit to Garrison 2222 | -7/Factory | Build established: Scavenger-Mutant 2344 | -7/Factory | Entered Garrison 2392 | -7/Garrison | Triggered checkpoint 2442 | -7/Garrison | Garrison Relay disabled 2688 | -7/Garrison | Core integrity fell below 50% 2717 | -7/Garrison | Core integrity fell below 20% 2722 | -7/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02657_ The unstable cave ceiling collapses. 02661_ Hvy. Laser destroyed. 02664_ The unstable cave ceiling collapses. 02669_ System corrupted: Lyr. Light Armor Plating rejected. 02669_ Aluminum Leg destroyed. 02687_ Nuclear Core severed. 02689_ System corrupted: Energy discharge (-6). 02690_ Aluminum Leg destroyed. 02702_ Imp. Heat Sink destroyed. 02704_ Critical hit (Burn: +37). 02706_ Slammed into G-47 Trooper. 02706_ Destabilizing: Core damaged (-7). 02709_ Recalibrator destroyed. 02712_ Lyr. Light Armor Plating destroyed. 02715_ Slammed into X-57 Shotgunner. 02716_ Targeting Computer destroyed. 02716_ Hcp. Matter Pod destroyed. 02716_ System corrupted by crushing effect (+2). 02716_ System corrupted by crushing effect (+1). 02719_ G-47 Trooper destroyed. 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"?####??????????????????????????? | | ??????? ^ "???????????????????????????????? | | ??????? "???????????????????????????????? | | ?????? "???????????????????????????????? | | ???? ## ## #???????????????????????????????? | | ??? ???# ?# #???????????????????????????????? | | ?????? ?? ???????????????????????????????? | | ????? ??? ???????????????????????????????? | | ????? ???? #???????????????????????????????? | | ?????###"???## #????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 23 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Beam Cannon | -8/Materials | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertEnhancedArray Manual? 0 Play Time 00:30:38 Cumulative 3.8 hours Start 2023.01.03 @ 15:21:04 End 2023.01.03 @ 16:23:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 7 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c39cce07-204f-4213-8b8f-1b6b1478c32a