Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 19:19:58 Player: Shadow Pussy wanter Result: Destroyed by as-51437 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (1852) 1852 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 5530 Bonus ------- Follower Combat Kills 148 Friendly Fire -180 Cogmind --------- Core Integrity 0/700 Matter 148/300 Energy 97/100 System Corruption 15% Temperature Cool (6) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Salvage Targeting Computer > --- WEAPON (4) ------- Makeshift Hammer Makeshift Spear > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Power Shielding Makeshift Armor Plating Makeshift System Shield > --- WEAPON ----------- Heavy Plasma Cannon Makeshift Shrapnel Gun Makeshift Hammer Makeshift Sword > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Makeshift Leg Improved Cooling System Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Hardened Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Makeshift Hacking Suite Autogun Flak Gun Heavy Rocket Launcher [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . 1 . . 2 . . . . Weapon 2 | . . . . 2 . . . . . Parts Attached 94 | 7 5 10 . 12 11 4 5 39 1 Power 9 | 1 1 1 . 3 . . . 3 . Engine 9 | 1 1 1 . 3 . . . 3 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 1 5 . 3 . 1 2 14 1 Treads 14 | 2 1 5 . 3 . 1 2 . . Leg 15 | . . . . . . . . 14 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 2 2 1 . 1 6 3 . 7 . Device 6 | 1 . . . . 3 1 . 1 . Storage 2 | 1 1 . . . . . . . . Processor 6 | . 1 1 . 1 . 1 . 2 . Hackware 2 | . . . . . 1 . . 1 . Protection 6 | . . . . . 2 1 . 3 . Artifact . | . . . . . . . . . . Weapon 34 | 2 1 3 . 5 5 . 3 15 . Energy Gun 2 | . . 1 . 1 . . . . . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 18 | 2 1 2 . 4 5 . 1 3 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 4 | . . . . . . . 2 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 4 . Slashing Weapon 3 | . . . . . . . . 3 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Parts Lost 32 | . . 1 . . . . 1 25 5 Power 2 | . . . . . . . . 1 1 Propulsion 11 | . . . . . . . 1 7 3 Utility 7 | . . . . . . . . 7 . Weapon 12 | . . 1 . . . . . 10 1 Highest Loss Streak 9 | . . 1 . . . . 1 9 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 99 97 100 99 99 100 99 85 50 Engine 7 | . 13 11 11 9 7 7 7 6 5 Treads 18 | . 27 30 33 26 23 23 22 8 . Leg 4 | . . . . . . . . 11 14 Device 3 | . 4 . . . 4 6 7 3 . Storage 7 | . 14 11 11 9 7 7 7 6 . Processor 16 | . 9 22 22 18 15 18 23 13 7 Protection 2 | . . . . . 3 4 . 6 . Ballistic Gun 21 | . 28 20 22 34 30 30 26 9 . Launcher 1 | . . . . . . . 3 2 . Impact Weapon 1 | . . . . . . . . 4 7 Slashing Weapon 1 | . . . . . . . . 3 6 Naked Turns 30 | . . . . . . . . 30 . Heaviest Build 58 | 15 27 32 32 41 48 48 47 58 11 Greatest Support 66 | 40 40 60 60 63 63 63 66 66 40 Greatest Overweight (x) 14 | . . . . . . . 1 14 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 11 15 15 15 15 15 15 14 5 Most Carried 15 | 6 12 15 15 15 15 15 15 15 1 Average Carried 12 | 4 8 14 15 14 14 15 13 13 . Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 12 15 15 15 15 15 15 1 . Class Distribution -------------------- 30% | Mutant 30% | Gunner 18% | Scavenger-Mutant 13% | Scavenger-Gunner 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 2522 | 283 210 207 36 458 213 107 131 835 42 Remotely 256 | . 54 . . . . . . 202 . Salvage Created 2718 | 96 248 294 81 713 115 65 177 887 42 Parts 183 | 1 11 19 11 47 7 3 8 76 . Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 2 9 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 44 | . 5 6 4 13 2 1 4 6 3 Melee 4 | . . . . . . . . 1 3 Guns 35 | . 5 6 4 13 2 1 2 2 . AOE 5 | . . . . . . . 2 3 . Classes Destroyed 19 | 1 4 3 1 2 1 . 1 5 1 Worker 3 | . 2 . 1 . . . . . . Builder 1 | . . . 1 . . . . . . Hauler 2 | . 1 . . 1 . . . . . Recycler 2 | 1 . . . 1 . . . . . Operator 2 | . . 1 . 1 . . . . . Watcher 2 | . . . . 2 . . . . . Swarmer 11 | . 3 . 4 4 . . . . . Grunt 13 | . 2 2 . 6 . . 3 . . Brawler 2 | . . 1 . 1 . . . . . Duelist 1 | . . . . . . . 1 . . Sentry 6 | . . 3 . 1 1 1 . . . Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . . Zionite 42 | . . . . . . . . 42 . Tinkerer 1 | . . . . . . . . 1 . Assembled 3 | . . . . . . . . . 3 Surgeon 1 | . . . . . . . . 1 . Thug 1 | . . . . . . . . 1 . Butcher 1 | . . . . . . . . 1 . Marauder 2 | . . . . . . . . 2 . Fireman 1 | . . . . . . . . 1 . Best Kill Streak 10 | 1 3 4 6 5 1 1 4 10 2 Combat Bots Only 5 | . 3 4 4 5 1 1 4 1 2 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 2 2 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 2 | . . . . . . . 2 1 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Damage Taken 5735 | . 229 279 82 398 45 140 457 3824 281 Core 881 | . 50 47 8 48 . . 45 545 138 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 112 | . . . . . . . . 112 . Core Remaining (%) 89 | 100 80 . 86 91 . . . . . Volleys Fired 162 | 6 24 18 6 27 6 3 5 67 . Largest 4 | 2 2 2 2 4 4 4 3 4 . Hottest 210 | 40 40 40 43 97 97 102 79 210 . Shots Fired 378 | 12 48 35 12 105 22 12 11 121 . Gun 331 | 12 48 35 12 105 22 12 9 76 . Cannon 29 | . . . . . . . . 29 . Launcher 18 | . . . . . . . 2 16 . Special . | . . . . . . . . . . Kinetic 350 | 12 48 35 12 105 22 12 9 95 . Thermal 10 | . . . . . . . . 10 . Explosive 18 | . . . . . . . 2 16 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 29 | 6 8 29 5 12 16 18 15 13 . Robot Miss Streak 5 | 1 4 1 1 3 2 1 1 5 . Penetration Max 1 | . . . . 1 . . 1 . . Secondary Targets 7 | . . . 1 3 . . . 3 . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . Shots Hit Robots 351 | 10 32 32 8 75 17 10 9 150 8 Core Hits 180 | 2 12 12 4 34 6 3 7 97 3 Critical Kills 2 | . . . . 1 . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 7 | . . . 1 1 . . . 4 1 Destroy 3 | . . . 1 1 . . . 1 . Smash 1 | . . . . . . . . . 1 Sever 3 | . . . . . . . . 3 . Melee Attacks 98 | . . . . . . . . 73 25 Impact 15 | . . . . . . . . 9 6 Slashing 80 | . . . . . . . . 64 16 Piercing 3 | . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . 9 4 Damage Inflicted 7917 | 122 394 382 148 1131 303 164 374 4507 392 Guns 4069 | 122 394 382 108 1131 301 164 181 1286 . Cannons 742 | . . . . . . . . 742 . Explosions 1223 | . . . . . . . 193 1030 . Melee 1818 | . . . . . . . . 1426 392 Ramming 65 | . . . 40 . 2 . . 23 . Kinetic 4567 | 122 394 382 108 1131 301 164 181 1784 . Thermal 244 | . . . . . . . . 244 . Explosive 1223 | . . . . . . . 193 1030 . Electromagnetic . | . . . . . . . . . . Impact 453 | . . . . . . . . 281 172 Slashing 1327 | . . . . . . . . 1145 182 Piercing 38 | . . . . . . . . . 38 Highest Corruption 15 | . . . . . 1 1 1 15 15 Average Corruption 4 | . . . . . 1 1 1 5 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 74 | . . . . . 6 6 6 33 23 Message Errors 19 | . . . . . 2 3 . 6 8 Matter Fused 19 | . . . . . 3 1 3 7 5 Heat Flow Errors 11 | . . . . . 1 . 1 7 2 Energy Discharges 11 | . . . . . . 2 1 5 3 Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 2 | . . . . . . . 1 . 1 Data Loss (minor) 6 | . . . . . . . . 2 4 Misfires 2 | . . . . . . . . 2 . Misdirections 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . . . . . . . . 96 21 Projectiles 2 | . . . . . . . . 2 . Explosions 36 | . . . . . . . . 36 . Melee 79 | . . . . . . . . 58 21 Knockbacks 14 | . . . . . . . . 13 1 Impact 4 | . . . . . . . . 3 1 Kinetic 10 | . . . . . . . . 10 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 80 | . . . . . . . 40 40 . Shots 4 | . . . . . . . 2 2 . Rammed 13 | . . . 3 . 1 . . 9 . Targets Rammed 15 | . . . 5 . 1 . . 9 . Kicked . | . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . Highest Temperature 375 | . 2 17 . 103 167 108 179 375 239 Average Temperature 71 | . 2 12 . 26 49 60 92 93 113 Received Heat Transfer 864 | . 57 105 . 135 . 48 51 450 18 Effects 3 | . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . 2 . Interference 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 400 | . . . . . . . . 400 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 295 | 5 191 228 203 295 193 . . . . Initial 126 | . 3 . 88 78 126 . . . . Average 123 | 1 92 114 151 183 115 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 82 | 100 100 75 55 54 100 . . . . Level 1 17 | . . 24 44 45 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . 1 . . . 2 . . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 3 | . 2 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 11 7 5 18 4 1 5 67 4 Peak Tracking Total 10 | . 5 4 4 4 1 1 4 10 2 Tactical Retreats 15 | . . . 1 1 . . 1 12 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 3 | . . . . . . . . 2 1 Max in Single Turn 1 | . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 12 | . 1 3 . 1 5 . 2 . . Terminals 11 | . 1 3 . 1 5 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 33 | . 3 13 . 3 12 . 2 . . Successful 15 | . 2 4 . 2 5 . 2 . . Failed 18 | . 1 9 . 1 7 . . . . Catastrophic 2 | . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 31 | . 2 11 . 3 10 . . 5 . Terminals 32 | . 3 13 . 3 12 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 1 1 . 1 2 . 2 . . Record 1 | . . . . . . . 1 . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 3 | . . 1 . 1 1 . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 1 3 . 1 3 . . . . Terminals 8 | . 1 3 . 1 3 . . . . Botnet 8 | . 1 3 . 1 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 3 . . 4 . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 2 | . . . . . . . . 2 . Largest Group 2 | . . . . . . . . 2 . Highest-Rated Group 192 | . . . . . . . . 192 . Highest-Rated Ally 96 | . . . . . . . . 96 . Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . . . . . . . 20 . Total Damage 1143 | . . . . . . . . 1143 . Kills 6 | . . . . . . . . 6 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 5414 | 151 407 358 132 592 698 442 867 1245 522 Spaces Moved 2833 | 80 191 159 66 275 383 254 525 550 350 Core 111 | 11 . . . . . . . 75 25 Treads 2142 | 69 191 159 66 275 383 254 525 220 . Legs 580 | . . . . . . . . 255 325 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 100 Average Speed 155 | 144 160 160 160 160 160 160 161 152 137 Slowest Speed 750 | 160 160 160 160 160 160 160 240 750 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 7 32 12 22 29 11 45 64 50 64 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 1 1 . Scrap Searched 4 | . . . 1 . . 1 1 1 . Spaces Dug 17 | . . . . . . . 17 . . Terrain Destroyed 135 | . . . . . . . 34 101 . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 2 2 . AOE 131 | . . . . . . . 32 99 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Total 3453 | 100 245 237 78 367 461 282 536 775 372 Wait 172 | 2 13 23 2 34 43 21 . 30 4 Move 2824 | 79 190 158 65 274 382 253 524 549 350 Hop . | . . . . . . . . . . Pick Up 51 | 6 8 13 . 7 7 . 2 8 . Fast Attach 38 | 7 4 2 . 3 1 . . 21 . Attach 19 | . . 2 . 3 2 . 2 9 1 Detach 2 | . 1 1 . . . . . . . Swap 37 | . 1 6 . 6 8 4 3 9 . Drop 52 | . 4 14 . 13 11 1 . 9 . Fire 162 | 6 24 18 6 27 6 3 5 67 . Melee 81 | . . . . . . . . 64 17 Ram 5 | . . . . . . . . 5 . Kick . | . . . . . . . . . . Crush 10 | . . . 5 . 1 . . 4 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 152 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 7) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 584 | -9/Materials | Identified exit to Mines 584 | -9/Materials | Identified exit to Storage 917 | -9/Materials | Entered Mines 987 | -9/Mines | Discovered new exit (range 10) 1049 | -9/Mines | Entered Materials 1049 | -8/Materials | Evolved 2 slots: Weapon x2 1337 | -8/Materials | Build established: Scavenger-Gunner 1542 | -8/Materials | Discovered new exit (range 16) 1641 | -8/Materials | Entered Factory 1641 | -7/Factory | Evolved 2 slots: Utility x2 2092 | -7/Factory | Build established: Gunner 2178 | -7/Factory | Identified exit to Lower Caves 2339 | -7/Factory | Entered Lower Caves 2340 | -7/Lower Caves | Encountered a Warlord checkpoint 2485 | -7/Lower Caves | Learned 8 Factory zone layouts 2687 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2760 | -7/Lower Caves | Discovered new exit (range 13) 2781 | -7/Lower Caves | Entered another Lower Caves area 2893 | -7/Lower Caves | Spotted B-75 Beast 3052 | -7/Lower Caves | Discovered new exit (range 8) 3194 | -7/Lower Caves | Encountered a Warlord checkpoint 3204 | -7/Lower Caves | Learned Factory emergency access door positions 3596 | -7/Lower Caves | Build established: Mutant 3622 | -7/Lower Caves | Discovered new exit (range 10) 3648 | -7/Lower Caves | Entered Zion 3672 | -7/Zion | Given A8's code to call for help 3713 | -7/Zion | Attacked by Zionites 3817 | -7/Zion | Discovered new exit (range 8) 3871 | -7/Zion | Spotted 9H-DIK(B) 3952 | -7/Zion | Destroyed 9H-DIK(B) 4000 | -7/Zion | Spotted XC-6W5(B) 4006 | -7/Zion | Destroyed XC-6W5(B) 4248 | -7/Zion | Lost 9 parts (4n3u2w) 4382 | -7/Zion | Core integrity fell below 50% 4406 | -7/Zion | Lost 3 parts (1n1u1w) 4557 | -7/Zion | Build established: Derelict-Mutant 4652 | -7/Zion | Destroyed Imprinter 4656 | -7/Zion | Extracted access codes from Imprinter's data core 4680 | -7/Zion | System corruption reached 10% 4775 | -7/Zion | Released all parts (7) 4795 | -7/Zion | Opened final containment barrier to the Deep Caves 4803 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4804 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4807 | -7/Zion | Core integrity fell below 20% 4890 | -7/Zion | Discovered new exit (range 3) 4890 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4893 | -7/Zion | Entered Deep Caves 5112 | -7/Deep Caves | Build established: Scavenger-Mutant 5179 | -7/Deep Caves | Z-Facility disabled 5410 | -7/Deep Caves | Spotted as-51437 5415 | -7/Deep Caves | Destroyed by as-51437 with Assembled Focal Cannon Last Messages --------------- 05307_ Destroyed Asb. Hover Unit. 05309_ as-05886 destroyed. 05311_ Acquired 14 matter. 05317_ ONS:N0:M FMV4=EU=SLM0>GO1OBX2HDA 05332_ System corrupted: Mak. Leg fused. 05364_ Mak. Leg destroyed. 05374_ Mak. Spear follow-up attack on as-94587. 05378_ Destroyed Asb. Hover Unit. 05378_ Mak. Spear follow-up attack on as-94587. 05378_ as-94587 destroyed. 05381_ Acquired 16 matter. 05382_ Mak. Leg destroyed. 05383_ XIA/I3OJDUQNR Y CXXBKYIT 05391_ Mak. Sword destroyed. 05392_ as-70380 suffers critical hit (Smash). 05392_ as-70380 destroyed. 05395_ Acquired 12 matter. 05410_ System corrupted: Energy discharge (-23). 05411_ as-51437: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 05412_ Mak. Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? ?????????? | | ????????????????? ??????????? ?????????? | | ??????????????? ### #?????? ?????????? | | ???????????? # ?????? ?????????? | | ?????????? ! ##????? ?????????? | | ????????# l b ##??## ?????????? | | ????????# ???# ?????????? | | ????????# ! #???# #?????????? | | ????????# //! / ##??# #?????????? | | ????????# M #??# #?????????? | | ????????# ! #??# #?????????? | | ????????# ! #??# ########### | | ????????# l / #??# | | ?????????" ! ! #??# ######### | | ?????????" #??# ##???#### | | ?????????" ! s s #?## ###?# | | ?????????" !@ ### ### ## | | ?????????" ! ## ##??# | | ????????# * M* ## ##???## | | ????????" ! ## ##?????? | | ????????" h ## ## #? | | ????????"lG * #? | | ????????""" ##? | | ????????? g ##?? | | ????????"" ### "" #??# | | ????????" #?## """ #??? | | ????????"" ##??# " #??? | | ????????? # # #???## ??? | | ?????????? #### ## ## ##?????# #?? | | ???????????? ##???# ?# ####???????# #?? | | ???????????????????##?# #???????????######?? | | ???????????????????????#???????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 200 Resistance: KI 10 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Coil Gun | -7/Zion | Archive Gravmag System | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed ShadeThermoelectricMinigun Manual? 0 Play Time 00:41:15 Cumulative 85.8 hours Start 2023.04.01 @ 18:40:17 End 2023.04.01 @ 19:19:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b98017e8-6063-4411-a9c3-c740548dd906