Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 19:19:58

Player: Shadow Pussy wanter

Result: Destroyed by as-51437 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (74)      370
Value Destroyed (1852)     1852
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-32)                -32
              TOTAL SCORE: 5530

 Bonus
-------
Follower Combat Kills      148
Friendly Fire              -180

 Cogmind 
---------
Core Integrity             0/700
Matter                     148/300
Energy                     97/100
System Corruption          15%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (5) ------
            Salvage Targeting Computer
>           --- WEAPON (4) -------
  Makeshift Hammer
  Makeshift Spear
>           --- INVENTORY (5) ----
                (None)

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
  Makeshift Leg
  Makeshift Leg
  Makeshift Leg
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Targeting Computer
   Improved Power Shielding
  Makeshift Armor Plating
  Makeshift System Shield
>           --- WEAPON -----------
      Heavy Plasma Cannon
  Makeshift Shrapnel Gun
  Makeshift Hammer
  Makeshift Sword
>           --- INVENTORY --------
     Cooled Ion Engine
     Cooled Ion Engine
   Improved Deuterium Engine
  Makeshift Leg
   Improved Cooling System
   Improved Signal Interpreter
   Improved Terrain Scanner
   Improved Targeting Computer
   Hardened Light Armor Plating
   Improved Medium Armor Plating
    Layered Light Armor Plating
  Makeshift Hacking Suite
            Autogun
            Flak Gun
      Heavy Rocket Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
Utility                    Improved Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   
Parts Attached             94   | 7   5   10  .   12  11  4   5   39  1   
  Power                    9    | 1   1   1   .   3   .   .   .   3   .   
    Engine                 9    | 1   1   1   .   3   .   .   .   3   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   1   5   .   3   .   1   2   14  1   
    Treads                 14   | 2   1   5   .   3   .   1   2   .   .   
    Leg                    15   | .   .   .   .   .   .   .   .   14  1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 2   2   1   .   1   6   3   .   7   .   
    Device                 6    | 1   .   .   .   .   3   1   .   1   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   1   .   1   .   1   .   2   .   
    Hackware               2    | .   .   .   .   .   1   .   .   1   .   
    Protection             6    | .   .   .   .   .   2   1   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   1   3   .   5   5   .   3   15  .   
    Energy Gun             2    | .   .   1   .   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          18   | 2   1   2   .   4   5   .   1   3   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   
    Launcher               4    | .   .   .   .   .   .   .   2   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   4   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   3   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   .   .   
Parts Lost                 32   | .   .   1   .   .   .   .   1   25  5   
  Power                    2    | .   .   .   .   .   .   .   .   1   1   
  Propulsion               11   | .   .   .   .   .   .   .   1   7   3   
  Utility                  7    | .   .   .   .   .   .   .   .   7   .   
  Weapon                   12   | .   .   1   .   .   .   .   .   10  1   
  Highest Loss Streak      9    | .   .   1   .   .   .   .   1   9   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  97  100 99  99  100 99  85  50  
  Engine                   7    | .   13  11  11  9   7   7   7   6   5   
  Treads                   18   | .   27  30  33  26  23  23  22  8   .   
  Leg                      4    | .   .   .   .   .   .   .   .   11  14  
  Device                   3    | .   4   .   .   .   4   6   7   3   .   
  Storage                  7    | .   14  11  11  9   7   7   7   6   .   
  Processor                16   | .   9   22  22  18  15  18  23  13  7   
  Protection               2    | .   .   .   .   .   3   4   .   6   .   
  Ballistic Gun            21   | .   28  20  22  34  30  30  26  9   .   
  Launcher                 1    | .   .   .   .   .   .   .   3   2   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   4   7   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   3   6   
Naked Turns                30   | .   .   .   .   .   .   .   .   30  .   
Heaviest Build             58   | 15  27  32  32  41  48  48  47  58  11  
  Greatest Support         66   | 40  40  60  60  63  63  63  66  66  40  
  Greatest Overweight (x)  14   | .   .   .   .   .   .   .   1   14  2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   
  Average Capacity         13   | 7   11  15  15  15  15  15  15  14  5   
  Most Carried             15   | 6   12  15  15  15  15  15  15  15  1   
  Average Carried          12   | 4   8   14  15  14  14  15  13  13  .   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 6   12  15  15  15  15  15  15  1   .   

 Class Distribution 
--------------------
 30% | Mutant
 30% | Gunner
 18% | Scavenger-Mutant
 13% | Scavenger-Gunner
  6% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Matter Collected           2522 | 283 210 207 36  458 213 107 131 835 42  
  Remotely                 256  | .   54  .   .   .   .   .   .   202 .   
Salvage Created            2718 | 96  248 294 81  713 115 65  177 887 42  
  Parts                    183  | 1   11  19  11  47  7   3   8   76  .   
Haulers Intercepted        2    | .   1   .   .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   2   9   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  44   | .   5   6   4   13  2   1   4   6   3   
  Melee                    4    | .   .   .   .   .   .   .   .   1   3   
  Guns                     35   | .   5   6   4   13  2   1   2   2   .   
  AOE                      5    | .   .   .   .   .   .   .   2   3   .   
Classes Destroyed          19   | 1   4   3   1   2   1   .   1   5   1   
  Worker                   3    | .   2   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   1   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   2   .   .   .   .   .   
  Swarmer                  11   | .   3   .   4   4   .   .   .   .   .   
  Grunt                    13   | .   2   2   .   6   .   .   3   .   .   
  Brawler                  2    | .   .   1   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   3   .   1   1   1   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   
  Zionite                  42   | .   .   .   .   .   .   .   .   42  .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   3   
  Surgeon                  1    | .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   2   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 1   3   4   6   5   1   1   4   10  2   
  Combat Bots Only         5    | .   3   4   4   5   1   1   4   1   2   
Max Kills in Single Turn   2    | 1   1   1   2   2   1   1   2   2   1   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   .   
  Imprinter (-7/Zion)

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               5735 | .    229  279  82   398  45   140  457  3824 281  
  Core                     881  | .    50   47   8    48   .    .    45   545  138  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  112  | .    .    .    .    .    .    .    .    112  .    
Core Remaining (%)         89   | 100  80   .    86   91   .    .    .    .    .    
Volleys Fired              162  | 6    24   18   6    27   6    3    5    67   .    
  Largest                  4    | 2    2    2    2    4    4    4    3    4    .    
  Hottest                  210  | 40   40   40   43   97   97   102  79   210  .    
Shots Fired                378  | 12   48   35   12   105  22   12   11   121  .    
  Gun                      331  | 12   48   35   12   105  22   12   9    76   .    
  Cannon                   29   | .    .    .    .    .    .    .    .    29   .    
  Launcher                 18   | .    .    .    .    .    .    .    2    16   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  350  | 12   48   35   12   105  22   12   9    95   .    
  Thermal                  10   | .    .    .    .    .    .    .    .    10   .    
  Explosive                18   | .    .    .    .    .    .    .    2    16   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         29   | 6    8    29   5    12   16   18   15   13   .    
  Robot Miss Streak        5    | 1    4    1    1    3    2    1    1    5    .    
  Penetration Max          1    | .    .    .    .    1    .    .    1    .    .    
  Secondary Targets        7    | .    .    .    1    3    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    1    .    
Shots Hit Robots           351  | 10   32   32   8    75   17   10   9    150  8    
  Core Hits                180  | 2    12   12   4    34   6    3    7    97   3    
  Critical Kills           2    | .    .    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    1    1    .    .    .    4    1    
    Destroy                3    | .    .    .    1    1    .    .    .    1    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    1    
    Sever                  3    | .    .    .    .    .    .    .    .    3    .    
Melee Attacks              98   | .    .    .    .    .    .    .    .    73   25   
  Impact                   15   | .    .    .    .    .    .    .    .    9    6    
  Slashing                 80   | .    .    .    .    .    .    .    .    64   16   
  Piercing                 3    | .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        13   | .    .    .    .    .    .    .    .    9    4    
Damage Inflicted           7917 | 122  394  382  148  1131 303  164  374  4507 392  
  Guns                     4069 | 122  394  382  108  1131 301  164  181  1286 .    
  Cannons                  742  | .    .    .    .    .    .    .    .    742  .    
  Explosions               1223 | .    .    .    .    .    .    .    193  1030 .    
  Melee                    1818 | .    .    .    .    .    .    .    .    1426 392  
  Ramming                  65   | .    .    .    40   .    2    .    .    23   .    
  Kinetic                  4567 | 122  394  382  108  1131 301  164  181  1784 .    
  Thermal                  244  | .    .    .    .    .    .    .    .    244  .    
  Explosive                1223 | .    .    .    .    .    .    .    193  1030 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   453  | .    .    .    .    .    .    .    .    281  172  
  Slashing                 1327 | .    .    .    .    .    .    .    .    1145 182  
  Piercing                 38   | .    .    .    .    .    .    .    .    .    38   
Highest Corruption         15   | .    .    .    .    .    1    1    1    15   15   
  Average Corruption       4    | .    .    .    .    .    1    1    1    5    15   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  74   | .    .    .    .    .    6    6    6    33   23   
    Message Errors         19   | .    .    .    .    .    2    3    .    6    8    
    Matter Fused           19   | .    .    .    .    .    3    1    3    7    5    
    Heat Flow Errors       11   | .    .    .    .    .    1    .    1    7    2    
    Energy Discharges      11   | .    .    .    .    .    .    2    1    5    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    
    Parts Fused            2    | .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    2    4    
    Misfires               2    | .    .    .    .    .    .    .    .    2    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            117  | .    .    .    .    .    .    .    .    96   21   
  Projectiles              2    | .    .    .    .    .    .    .    .    2    .    
  Explosions               36   | .    .    .    .    .    .    .    .    36   .    
  Melee                    79   | .    .    .    .    .    .    .    .    58   21   
Knockbacks                 14   | .    .    .    .    .    .    .    .    13   1    
  Impact                   4    | .    .    .    .    .    .    .    .    3    1    
  Kinetic                  10   | .    .    .    .    .    .    .    .    10   .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      80   | .    .    .    .    .    .    .    40   40   .    
  Shots                    4    | .    .    .    .    .    .    .    2    2    .    
  Rammed                   13   | .    .    .    3    .    1    .    .    9    .    
Targets Rammed             15   | .    .    .    5    .    1    .    .    9    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    2    .    .    .    .    .    .    
Highest Temperature        375  | .    2    17   .    103  167  108  179  375  239  
  Average Temperature      71   | .    2    12   .    26   49   60   92   93   113  
  Received Heat Transfer   864  | .    57   105  .    135  .    48   51   450  18   
  Effects                  3    | .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    2    .    
    Interference           1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    1    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         400  | .    .    .    .    .    .    .    .    400  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Peak Influence             295  | 5   191 228 203 295 193 .   .   .   .   
  Initial                  126  | .   3   .   88  78  126 .   .   .   .   
  Average                  123  | 1   92  114 151 183 115 .   .   .   .   
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   .   .   
  Low Security (%)         82   | 100 100 75  55  54  100 .   .   .   .   
  Level 1                  17   | .   .   24  44  45  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Distress Signals           3    | .   2   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   11  7   5   18  4   1   5   67  4   
  Peak Tracking Total      10   | .   5   4   4   4   1   1   4   10  2   
  Tactical Retreats        15   | .   .   .   1   1   .   .   1   12  .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Disabled          3    | .   .   .   .   .   .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Accessed          12   | .   1   3   .   1   5   .   2   .   .   
  Terminals                11   | .   1   3   .   1   5   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   3   13  .   3   12  .   2   .   .   
  Successful               15   | .   2   4   .   2   5   .   2   .   .   
  Failed                   18   | .   1   9   .   1   7   .   .   .   .   
    Catastrophic           2    | .   .   1   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   2   11  .   3   10  .   .   5   .   
  Terminals                32   | .   3   13  .   3   12  .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   1   .   1   2   .   2   .   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   1   .   1   1   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   3   .   1   3   .   .   .   .   
  Terminals                8    | .   1   3   .   1   3   .   .   .   .   
    Botnet                 8    | .   1   3   .   1   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   3   .   .   4   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               2    | .    .    .    .    .    .    .    .    2    .    
  Largest Group            2    | .    .    .    .    .    .    .    .    2    .    
  Highest-Rated Group      192  | .    .    .    .    .    .    .    .    192  .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    96   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               20   | .    .    .    .    .    .    .    .    20   .    
  Total Damage             1143 | .    .    .    .    .    .    .    .    1143 .    
  Kills                    6    | .    .    .    .    .    .    .    .    6    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               5414 | 151  407  358  132  592  698  442  867  1245 522  
Spaces Moved               2833 | 80   191  159  66   275  383  254  525  550  350  
  Core                     111  | 11   .    .    .    .    .    .    .    75   25   
  Treads                   2142 | 69   191  159  66   275  383  254  525  220  .    
  Legs                     580  | .    .    .    .    .    .    .    .    255  325  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  50   100  
  Average Speed            155  | 144  160  160  160  160  160  160  161  152  137  
  Slowest Speed            750  | 160  160  160  160  160  160  160  240  750  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 7    32   12   22   29   11   45   64   50   64   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    .    1    1    .    1    1    1    .    
Scrap Searched             4    | .    .    .    1    .    .    1    1    1    .    
Spaces Dug                 17   | .    .    .    .    .    .    .    17   .    .    
Terrain Destroyed          135  | .    .    .    .    .    .    .    34   101  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    2    2    .    
  AOE                      131  | .    .    .    .    .    .    .    32   99   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Total                      3453 | 100 245 237 78  367 461 282 536 775 372 
  Wait                     172  | 2   13  23  2   34  43  21  .   30  4   
  Move                     2824 | 79  190 158 65  274 382 253 524 549 350 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  51   | 6   8   13  .   7   7   .   2   8   .   
  Fast Attach              38   | 7   4   2   .   3   1   .   .   21  .   
  Attach                   19   | .   .   2   .   3   2   .   2   9   1   
  Detach                   2    | .   1   1   .   .   .   .   .   .   .   
  Swap                     37   | .   1   6   .   6   8   4   3   9   .   
  Drop                     52   | .   4   14  .   13  11  1   .   9   .   
  Fire                     162  | 6   24  18  6   27  6   3   5   67  .   
  Melee                    81   | .   .   .   .   .   .   .   .   64  17  
  Ram                      5    | .   .   .   .   .   .   .   .   5   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    10   | .   .   .   5   .   1   .   .   4   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Junkyard   | Discovered new exit (range 14)
  152 | -11/Junkyard   | Entered Materials
  318 | -10/Materials  | Build established: Mutant
  482 | -10/Materials  | Discovered new exit (range 7)
  559 | -10/Materials  | Entered another Materials area
  559 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  584 | -9/Materials   | Identified exit to Mines
  584 | -9/Materials   | Identified exit to Storage
  917 | -9/Materials   | Entered Mines
  987 | -9/Mines       | Discovered new exit (range 10)
 1049 | -9/Mines       | Entered Materials
 1049 | -8/Materials   | Evolved 2 slots: Weapon x2
 1337 | -8/Materials   | Build established: Scavenger-Gunner
 1542 | -8/Materials   | Discovered new exit (range 16)
 1641 | -8/Materials   | Entered Factory
 1641 | -7/Factory     | Evolved 2 slots: Utility x2
 2092 | -7/Factory     | Build established: Gunner
 2178 | -7/Factory     | Identified exit to Lower Caves
 2339 | -7/Factory     | Entered Lower Caves
 2340 | -7/Lower Caves | Encountered a Warlord checkpoint
 2485 | -7/Lower Caves | Learned 8 Factory zone layouts
 2687 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2760 | -7/Lower Caves | Discovered new exit (range 13)
 2781 | -7/Lower Caves | Entered another Lower Caves area
 2893 | -7/Lower Caves | Spotted B-75 Beast
 3052 | -7/Lower Caves | Discovered new exit (range 8)
 3194 | -7/Lower Caves | Encountered a Warlord checkpoint
 3204 | -7/Lower Caves | Learned Factory emergency access door positions
 3596 | -7/Lower Caves | Build established: Mutant
 3622 | -7/Lower Caves | Discovered new exit (range 10)
 3648 | -7/Lower Caves | Entered Zion
 3672 | -7/Zion        | Given A8's code to call for help
 3713 | -7/Zion        | Attacked by Zionites
 3817 | -7/Zion        | Discovered new exit (range 8)
 3871 | -7/Zion        | Spotted 9H-DIK(B)
 3952 | -7/Zion        | Destroyed 9H-DIK(B)
 4000 | -7/Zion        | Spotted XC-6W5(B)
 4006 | -7/Zion        | Destroyed XC-6W5(B)
 4248 | -7/Zion        | Lost 9 parts (4n3u2w)
 4382 | -7/Zion        | Core integrity fell below 50%
 4406 | -7/Zion        | Lost 3 parts (1n1u1w)
 4557 | -7/Zion        | Build established: Derelict-Mutant
 4652 | -7/Zion        | Destroyed Imprinter
 4656 | -7/Zion        | Extracted access codes from Imprinter's data core
 4680 | -7/Zion        | System corruption reached 10%
 4775 | -7/Zion        | Released all parts (7)
 4795 | -7/Zion        | Opened final containment barrier to the Deep Caves
 4803 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 4804 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 4807 | -7/Zion        | Core integrity fell below 20%
 4890 | -7/Zion        | Discovered new exit (range 3)
 4890 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 4893 | -7/Zion        | Entered Deep Caves
 5112 | -7/Deep Caves  | Build established: Scavenger-Mutant
 5179 | -7/Deep Caves  | Z-Facility disabled
 5410 | -7/Deep Caves  | Spotted as-51437
 5415 | -7/Deep Caves  | Destroyed by as-51437 with Assembled Focal Cannon

 Last Messages 
---------------
05307_ Destroyed Asb. Hover Unit.
05309_ as-05886 destroyed.
05311_ Acquired 14 matter.
05317_  ONS:N0:M FMV4=EU=SLM0>GO1OBX2HDA
05332_ System corrupted: Mak. Leg fused.
05364_ Mak. Leg destroyed.
05374_ Mak. Spear follow-up attack on as-94587.
05378_ Destroyed Asb. Hover Unit.
05378_ Mak. Spear follow-up attack on as-94587.
05378_ as-94587 destroyed.
05381_ Acquired 16 matter.
05382_ Mak. Leg destroyed.
05383_ XIA/I3OJDUQNR Y CXXBKYIT
05391_ Mak. Sword destroyed.
05392_ as-70380 suffers critical hit (Smash).
05392_ as-70380 destroyed.
05395_ Acquired 12 matter.
05410_ System corrupted: Energy discharge (-23).
05411_ as-51437: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
05412_ Mak. Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
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|       ???????????????????????????????????????????? |
|       ????????????????????????????????? ?????????? |
|       ????????????????????????????????? ?????????? |
|       ????????????????????????????????? ?????????? |
|       ?????????????????     ??????????? ?????????? |
|       ???????????????       ### #?????? ?????????? |
|       ????????????           #   ?????? ?????????? |
|       ??????????       !        ##????? ?????????? |
|       ????????#     l       b    ##??## ?????????? |
|       ????????#                   ???#  ?????????? |
|       ????????#    !             #???# #?????????? |
|       ????????#        //!    /  ##??# #?????????? |
|       ????????#      M            #??# #?????????? |
|       ????????#      !            #??# #?????????? |
|       ????????#         !         #??# ########### |
|       ????????# l            /    #??#             |
|       ?????????"   !   !          #??#  #########  |
|       ?????????"                  #??#  ##???####  |
|       ?????????"    ! s     s     #?##   ###?#     |
|       ?????????"        !@        ###      ### ##  |
|       ?????????"        !          ##       ##??#  |
|       ????????#          *  M*     ##      ##???## |
|       ????????"      !             ##     ##?????? |
|       ????????"        h           ##     ##    #? |
|       ????????"lG          *                    #? |
|       ????????"""                              ##? |
|       ?????????               g               ##?? |
|       ????????""                   ###     "" #??# |
|       ????????"                    #?##   """ #??? |
|       ????????""                  ##??#    "  #??? |
|       ?????????             # #   #???##       ??? |
|       ??????????      #### ## ## ##?????#      #?? |
|       ????????????  ##???# ?# ####???????#     #?? |
|       ???????????????????##?# #???????????######?? |
|       ???????????????????????#???????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             200
Resistance: KI             10
Power Shielding            66
Evasion (%)                55
Targeting Accuracy         14
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
         Matter Compressor | -7/Zion | Archive
             Core Analyzer | -7/Zion | Archive
         Imp. Trap Scanner | -7/Zion | Archive
 Dynamic Insulation System | -7/Zion | Archive
         Fusion Compressor | -7/Zion | Archive
         Mak. Power Source | -7/Zion | Archive
   Adv. Signal Interpreter | -7/Zion | Archive
          Coolant Injector | -7/Zion | Archive
        Adv. Plasma Cannon | -7/Zion | Archive
      Imp. Remote Datajack | -7/Zion | Archive
          Mak. Flight Unit | -7/Zion | Archive
             Weapon Cycler | -7/Zion | Archive
   Angular Momentum Engine | -7/Zion | Archive
                  Coil Gun | -7/Zion | Archive
            Gravmag System | -7/Zion | Archive

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              ShadeThermoelectricMinigun
  Manual?         0
Play Time         00:41:15
  Cumulative      85.8 hours
  Start           2023.04.01 @ 18:40:17
  End             2023.04.01 @ 19:19:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          130
  Rogue           130
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          56
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b98017e8-6063-4411-a9c3-c740548dd906