Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 11:50:35

Player: Wyrd Darcnyzz

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (514)      514
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1019

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (2) ------
         Large Storage Unit
               Signal Interpreter
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
               Ion Engine
      Improved Heat Sink
  Experimental Heat Sink
               Targeting Computer
               Targeting Computer
  Experimental Targeting Computer
      Advanced Weapon Cycler
         Light Armor Plating
               Beam Cannon

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
               Signal Interpreter
>              --- WEAPON -----------
               Beam Cannon
               Beam Cannon
>              --- INVENTORY --------
               Ion Engine
      Improved Heat Sink
  Experimental Heat Sink
               Targeting Computer
               Targeting Computer
  Experimental Targeting Computer
      Advanced Weapon Cycler
         Light Armor Plating
               Beam Cannon
               Beam Cannon
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 7   11  1   
  Power                    3    | 2   1   .   
    Engine                 3    | 2   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 5    | 2   3   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   4   1   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | 4   .   4   
  Power                    1    | 1   .   .   
  Propulsion               3    | 1   .   2   
  Utility                  .    | .   .   .   
  Weapon                   4    | 2   .   2   
  Highest Loss Streak      4    | 3   .   4   
Average Slot Usage (%)     85   | .   83  97  
  Engine                   12   | .   11  14  
  Treads                   18   | .   16  26  
  Storage                  14   | .   14  14  
  Processor                11   | .   10  14  
  Protection               2    | .   3   .   
  Energy Cannon            25   | .   25  27  
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 11  28  27  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         7    | 5   9   10  
  Most Carried             10   | 3   10  10  
  Average Carried          3    | 1   5   9   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 2   10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           499  | 270 198 31  
  Remotely                 .    | .   .   .   
Salvage Created            739  | 44  492 203 
  Parts                    44   | 1   29  14  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  12   | 3   4   5   
  Guns                     3    | 3   .   .   
  Cannons                  9    | .   4   5   
Classes Destroyed          10   | 2   7   1   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Recycler                 2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  1    | .   .   1   
  Grunt                    8    | .   4   4   
  Demolisher               2    | 2   .   .   
  Assembled                1    | 1   .   .   
Best Kill Streak           7    | 1   7   2   
  Combat Bots Only         2    | 1   1   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1257 | 608 140 509 
  Core                     250  | 93  31  126 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         62   | 62  .   .   
Volleys Fired              44   | 13  17  14  
  Largest                  2    | 2   2   2   
  Hottest                  120  | 60  120 120 
Shots Fired                80   | 18  36  26  
  Gun                      18   | 18  .   .   
  Cannon                   62   | .   36  26  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  5    | 5   .   .   
  Thermal                  75   | 13  36  26  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | 5   3   6   
  Robot Miss Streak        2    | 2   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | 1   .   .   
    Max Gunslinging Chain  1    | 1   .   .   
Shots Hit Robots           49   | 13  17  19  
  Core Hits                30   | 8   15  7   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           773  | 129 362 282 
  Guns                     129  | 129 .   .   
  Cannons                  644  | .   362 282 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  20   | 20  .   .   
  Thermal                  753  | 109 362 282 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         11   | 11  11  11  
  Average Corruption       11   | 11  11  11  
  Corruption Purged        .    | .   .   .   
  Effects                  80   | 3   62  15  
    Message Errors         17   | 1   13  3   
    Matter Fused           16   | 1   12  3   
    Heat Flow Errors       7    | 1   6   .   
    Energy Discharges      9    | .   6   3   
    Data Loss (minor)      9    | .   9   .   
    Data Loss (major)      2    | .   2   .   
    Misfires               4    | .   3   1   
    Alerts                 1    | .   1   .   
    Misdirections          8    | .   7   1   
    Targeting Errors       5    | .   2   3   
    Weapon Failures        2    | .   1   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        426  | 242 255 426 
  Average Temperature      98   | 59  75  155 
  Received Heat Transfer   260  | 20  81  159 
  Effects                  1    | .   .   1   
    Shutdowns              1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             3    | .   1   2   
  Heat Transferred         1619 | 250 777 592 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             130  | 40  130 118 
  Initial                  8    | .   .   8   
  Average                  15   | 3   28  56  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | 5   8   7   
  Peak Tracking Total      3    | 2   2   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               9    | .   9   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       4    | .   4   .   
  Report Inventory         3    | .   3   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    3    | .   .   3   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               4258 | 2463 1544 251  
Spaces Moved               1876 | 965  806  105  
  Core                     6    | 6    .    .    
  Treads                   1870 | 959  806  105  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            165  | 159  173  160  
  Slowest Speed            180  | 160  180  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | 1    .    .    
Exploration Rate (%)       68   | 80   94   30   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      2955 | 1873 919  163  
  Wait                     984  | 882  60   42   
  Move                     1873 | 963  805  105  
  Hop                      .    | .    .    .    
  Pick Up                  26   | 6    20   .    
  Fast Attach              2    | 2    .    .    
  Attach                   12   | 4    7    1    
  Detach                   .    | .    .    .    
  Swap                     5    | 1    4    .    
  Drop                     7    | 1    5    1    
  Fire                     44   | 13   17   14   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    1    | .    1    .    
  Escape Stasis            1    | 1    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 16)
 1346 | -11/Scrapyard | Assembled infested the area
 2426 | -11/Scrapyard | Crushed by falling debris
 2427 | -11/Scrapyard | System corruption reached 10%
 2457 | -11/Scrapyard | Lost 3 parts (1p1n1w)
 2464 | -11/Scrapyard | Entered Materials
 2465 | -10/Materials | Build established: Mutant
 2731 | -10/Materials | Met 8R-AWN
 2776 | -10/Materials | Discovered new exit (range 10)
 2856 | -10/Materials | Identified exit to Mines
 2899 | -10/Materials | Discovered new exit (range 7)
 2910 | -10/Materials | Identified exit to Materials
 3022 | -10/Materials | Discovered exit to Materials (range 13)
 3145 | -10/Materials | Repaired Lgt. Treads
 3339 | -10/Materials | Discovered exit to Mines (range 10)
 3455 | -10/Materials | Discovered exit to Materials (range 9)
 4004 | -10/Materials | Found Prototype Processor
 4008 | -10/Materials | Entered Mines
 4016 | -10/Mines     | Learned Materials emergency access door positions
 4039 | -10/Mines     | Core integrity fell below 50%
 4100 | -10/Mines     | Learned Materials stockpile data
 4112 | -10/Mines     | Learned location of 1 exit from Materials
 4128 | -10/Mines     | Discovered exit to Materials (range 6)
 4246 | -10/Mines     | Core integrity fell below 20%
 4259 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
04147_ System corrupted: Energy discharge (-97).
04148_ K-01 Serf cleans the Matter Pump. <x5>
04166_ System corrupted: Matter fused (-5).
04166_ K-01 Serf cleans the Matter Pump. <x6>
04183_ R PH60J/2KKB#NKMOS|4TUOP:
04209_ System corrupted: Beam Cannon targeting data glitched.
04209_ G-34 Mercenary destroyed.
04215_ System corrupted: Beam Cannon targeting data glitched.
04215_ G-47 Trooper destroyed.
04220_ System corrupted: FCS attempts to trigger Beam Cannon.
04220_ System corrupted: Beam Cannon misfires.
04227_ Acquired 13 matter.
04236_ System corrupted: Beam Cannon targeting data glitched.
04239_ System corrupted: Beam Cannon failed to cycle.
04239_ S-10 Pest destroyed.
04239_ Lgt. Treads destroyed.
04241_ Beam Cannon destroyed.
04247_ System corrupted: Energy discharge (-57).
04247_ Lgt. Treads destroyed.
04259_ Beam Cannon destroyed.

 Map 
-----
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| ???????????????#  ### #??????????????????????      |
| ???????????????#  #?? #??????????????????????      |
| ???????????????#  #?? #??????????????????????      |
| ????????????####  ### ####???????????????????      |
| ????????????#            #???????????????????      |
| ????????????# ########## #???????????????????      |
| ????????????# #??????????????????????????????      |
| ???????????## ###?????????##?????????????????      |
| ??????????## <  #####       #????????????????      |
| ??????????#                  ????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              DynamicInsulationWeb
  Manual?         0
Play Time         00:38:13
  Cumulative      12.2 hours
  Start           2020.09.16 @ 11:07:18
  End             2020.09.16 @ 11:50:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          8
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2cce271-84df-46b4-a6bf-f1a00d285048