Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 23:57:23 Player: jeff Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2521) 2521 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 7210 Bonus ------- High Alert Combat Kills 164 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 310/310 System Corruption 24% Temperature Hot (225) Movement Treading (245) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Armored Treads Medium Treads Cesium-ion Thruster > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Precision Beam Rifle Plasma Cannon > --- INVENTORY (20) --- Micro Nuclear Core Light Treads Nuclear Pulse Array Nuclear Pulse Array Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Experimental Sensor Array 0b10 Alert Chip Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Micro Nuclear Core Medium Treads Armored Huge Wheel Army-in-a-Box [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Armored Treads Wheel Armored Huge Wheel Hover Unit Improved Airjet Flight Unit Flight Unit Utility 0b10 Alert Chip Device Experimental Sensor Array Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Medium Armor Plating Weapon Maul Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Welding Torch Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 109 | 2 2 3 11 14 2 . 8 67 Power 12 | . . . . 4 . . 1 7 Engine 9 | . . . . 4 . . 1 4 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 39 | . . . 4 6 1 . 3 25 Treads 15 | . . . . . . . . 15 Leg . | . . . . . . . . . Wheel 7 | . . . . . . . . 7 Hover 2 | . . . . . . . . 2 Flight 15 | . . . 4 6 1 . 3 1 Utility 29 | . . 2 2 4 1 . 3 17 Device 11 | . . . . 2 . . 1 8 Storage 2 | . . . . . 1 . . 1 Processor 8 | . . 2 2 . . . 1 3 Hackware . | . . . . . . . . . Protection 8 | . . . . 2 . . 1 5 Artifact . | . . . . . . . . . Weapon 29 | 2 2 1 5 . . . 1 18 Energy Gun 3 | . . . . . . . . 3 Energy Cannon 14 | . 1 . . . . . . 13 Ballistic Gun 5 | 2 . 1 2 . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 5 | . . . 3 . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . 1 . . 1 . . 1 7 Corrupted Parts 4 | . . . . 3 . . . 1 System Corruption 11 | . . . . 8 . . . 3 Parts Lost 38 | . 1 . 2 5 . . 9 21 Power 5 | . . . . 1 . . 2 2 Propulsion 19 | . . . 1 3 . . 6 9 Utility 7 | . . . . 1 . . 1 5 Weapon 7 | . 1 . 1 . . . . 5 Highest Loss Streak 4 | . 1 . 1 3 . . 4 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 78 | . 15 26 54 96 100 93 72 81 Engine 5 | . . . . 10 11 11 4 4 Treads 7 | . . . . . . . . 15 Wheel 2 | . . . . . . . . 5 Flight 11 | . . . 7 31 33 33 26 . Device 8 | . . . . 5 12 11 13 8 Storage 6 | . . . . . 9 11 9 7 Processor 12 | . . 13 32 17 . . 9 17 Protection 4 | . . . . 9 11 11 1 3 Energy Cannon 6 | . . . . . . . . 12 Ballistic Gun 1 | . 15 13 12 . . . . . Impact Weapon 6 | . . . 1 22 22 16 8 . Naked Turns 2 | . . 2 . . . . . . Heaviest Build 88 | 3 3 3 6 17 27 27 25 88 Greatest Support 88 | 3 3 3 12 18 18 12 22 88 Greatest Overweight (x) 21 | . . . 1 1 2 2 4 21 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 20 | 5 5 5 5 5 10 10 10 20 Average Capacity 12 | 5 5 5 5 5 9 10 10 18 Most Carried 19 | 2 4 5 5 5 10 10 9 19 Average Carried 8 | 1 3 4 4 4 5 10 8 11 Final Capacity 20 | 5 5 5 5 5 10 10 10 20 Final Carried 10 | 2 4 5 5 5 10 10 9 7 Class Distribution -------------------- 48% | Mutant 41% | Scavenger-Mutant 5% | Scavenger-Assassin 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Assassin | -8/Mines Scavenger-Scout | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1533 | 211 17 71 82 247 . . 115 790 Remotely . | . . . . . . . . . Salvage Created 3578 | . . 112 258 238 . . 122 2848 Parts 175 | . . 9 22 11 . . 4 129 Haulers Intercepted 8 | . . . 1 . . . 2 5 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 59 | . . . 4 11 . . . 44 Melee 8 | . . . . 7 . . . 1 Guns 7 | . . . 4 . . . . 3 Cannons 31 | . . . . . . . . 31 AOE 1 | . . . . . . . . 1 Classes Destroyed 17 | . . 1 6 2 . . 1 7 Worker 4 | . . . 1 1 . . . 2 Builder 8 | . . . . 5 . . . 3 Tunneler 3 | . . 1 . 2 . . . . Hauler 8 | . . . 1 . . . 2 5 Recycler 6 | . . . 1 . . . . 5 Operator 1 | . . . . . . . 1 . Watcher 6 | . . . 1 . . . 1 4 Swarmer 21 | . . . 3 9 . . . 9 Grunt 19 | . . . . . . . . 19 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 6 | . . . 1 . . . . 5 Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . . . . 2 Programmer 4 | . . . . . . . . 4 Heavy 1 | . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . Best Kill Streak 10 | . . 1 5 10 . . 1 10 Combat Bots Only 8 | . . . 4 4 . . . 8 Max Kills in Single Turn 2 | . . 1 2 1 . . 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6832 | 5 12 69 240 395 . . 1070 5041 Core 1410 | 5 . 45 84 87 . . 473 716 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 62 | 98 . 80 . . . 57 14 . Volleys Fired 194 | . 3 7 18 . . . . 166 Largest 2 | . 1 1 2 . . . . 2 Hottest 180 | . 20 23 46 . . . . 180 Shots Fired 332 | . 3 7 26 . . . . 296 Gun 47 | . 3 7 26 . . . . 11 Cannon 285 | . . . . . . . . 285 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 36 | . 3 7 26 . . . . . Thermal 270 | . . . . . . . . 270 Explosive . | . . . . . . . . . Electromagnetic 26 | . . . . . . . . 26 Robot Hit Streak 26 | . 2 7 6 . . . . 26 Robot Miss Streak 3 | . 1 1 3 . . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 283 | . 2 6 15 26 . . 11 223 Core Hits 104 | . . 4 10 3 . . 1 86 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed 11 | . . . . 9 . . 1 1 Critical Strikes 15 | . . . . 10 . . 1 4 Burn 2 | . . . . . . . . 2 Meltdown 1 | . . . . . . . . 1 Smash 12 | . . . . 10 . . 1 1 Melee Attacks 76 | . . . . 55 . . 14 7 Impact 76 | . . . . 55 . . 14 7 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 12 | . . . . 8 . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . 5 . . . . Damage Inflicted 9273 | 1 15 97 255 1350 . . 702 6853 Guns 557 | . 15 97 255 . . . . 190 Cannons 6077 | . . . . . . . . 6077 Explosions 329 | . . . . . . . . 329 Melee 2292 | . . . . 1350 . . 702 240 Ramming 18 | 1 . . . . . . . 17 Kinetic 367 | . 15 97 255 . . . . . Thermal 5684 | . . . . . . . . 5684 Explosive 258 | . . . . . . . . 258 Electromagnetic 654 | . . . . . . . . 654 Impact 2292 | . . . . 1350 . . 702 240 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 24 | . . . . 8 8 8 . 24 Average Corruption 7 | . . . . 7 8 8 . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 114 | . . . . 6 25 7 . 76 Message Errors 20 | . . . . . 3 3 . 14 Matter Fused 30 | . . . . 3 7 . . 20 Heat Flow Errors 16 | . . . . 1 4 1 . 10 Energy Discharges 17 | . . . . . 6 1 . 10 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 18 | . . . . 2 3 2 . 11 Data Loss (major) 3 | . . . . . 2 . . 1 Misfires 2 | . . . . . . . . 2 Alerts 4 | . . . . . . . . 4 Weapon Failures 2 | . . . . . . . . 2 Overload Shots 2 | . . . . . . . . 2 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Overflow Damage 1174 | . . . . 843 . . 160 171 Projectiles 57 | . . . . . . . . 57 Explosions 7 | . . . . . . . . 7 Melee 1110 | . . . . 843 . . 160 107 Knockbacks 7 | . . . . 3 . . 1 3 Impact 7 | . . . . 3 . . 1 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 177 | . . . . . . . . 177 Shots 2 | . . . . . . . . 2 Rammed 3 | 1 . . . . . . . 2 Targets Rammed 3 | 1 . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 521 | . . . 11 266 189 169 33 521 Average Temperature 138 | . . . 11 141 82 90 23 152 Received Heat Transfer 1734 | . 6 6 69 54 . . 378 1221 Effects 6 | . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . 2 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 19 | . . . . 13 . . 2 4 Impact Corruptions 48 | . . . . 33 . . 9 6 Robots Melted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Melted 27 | . . . . . . . . 27 Heat Transferred 8114 | . . . . . . . . 8114 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 617 | . 60 73 501 478 . . 144 617 Initial 195 | . . 23 27 195 . . . 10 Average 209 | . 13 43 134 379 . . 52 275 Maximum Alert Level 2 | . . . 2 2 . . . 2 Low Security (%) 56 | 100 100 100 72 2 . 100 100 42 Level 1 16 | . . . 22 53 . . . 18 Level 2 26 | . . . 4 44 . . . 39 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 3 . 1 . . . 4 16 Investigation 7 | . 1 . 1 . . . 2 3 Extermination 3 | . . . . . . . . 3 Reinforcement 8 | . 2 . . . . . 2 4 Assault 3 | . . . . . . . . 3 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . 2 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 2 4 16 17 . . 29 63 Peak Tracking Total 11 | . 1 3 9 7 . . 11 7 Tactical Retreats 11 | . . 1 1 4 . . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . 1 . . . . 3 Max in Single Turn 1 | . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 26 | . 5 . 3 1 1 . 4 12 Terminals 15 | . 4 . 2 1 . . 2 6 Fabricators 3 | . . . . . . . . 3 Repair Stations 2 | . . . . . . . . 2 Recycling Units 5 | . 1 . 1 . . . 2 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 70 | . 16 . 10 4 1 . 9 30 Successful 35 | . 6 . 6 1 1 . 6 15 Failed 35 | . 10 . 4 3 . . 3 15 Catastrophic 4 | . 1 . . 1 . . . 2 Database Lockouts . | . . . . . . . . . Manual 43 | . 15 . 7 4 1 . 6 10 Terminals 48 | . 15 . 7 4 . . 4 18 Fabricators 7 | . . . . . . . . 7 Repair Stations 3 | . . . . . . . . 3 Recycling Units 11 | . 1 . 3 . . . 5 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 2 . 1 1 1 . 1 6 Part Schematic 2 | . . . . . . . . 2 Robot Analysis 5 | . 1 . 1 . . . . 3 Open DSF 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . Unreport Threat 2 | . 1 . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . 4 Network Status 1 | . . . . . . . . 1 Load Schematic 2 | . . . . . . . . 2 Build 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks 5 | . . . 2 . . . 2 1 Report Inventory 3 | . . . 1 . . . 1 1 Retrieve Components 2 | . . . 1 . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 4 . 3 . . . 3 3 Terminals 7 | . 3 . 2 . . . 1 1 Botnet 7 | . 3 . 2 . . . 1 1 Fabricators 1 | . . . . . . . . 1 Download 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . 1 . . . 2 1 Tunnel 5 | . 1 . 1 . . . 2 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 4 . 3 1 . . 2 9 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 53 | . . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . . 12 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 1 . 1 . . . . 3 Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 5039 | 26 109 399 207 332 793 225 430 2518 Spaces Moved 4189 | 39 194 708 283 482 598 159 439 1287 Core 1219 | 39 194 708 211 . . . 21 46 Treads 444 | . . . . . . . . 444 Legs . | . . . . . . . . . Wheels 742 | . . . . . . . . 742 Hover 55 | . . . . . . . . 55 Flight 1729 | . . . 72 482 598 159 418 . Fastest Speed 31 | 50 50 50 34 34 34 114 31 51 Average Speed 90 | 50 50 50 46 34 130 141 51 139 Slowest Speed 1100 | 50 50 50 120 117 194 194 250 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 12 | . . . 1 . . . 11 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 3 44 88 29 74 91 41 44 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 6 | . 1 1 1 . . . 2 1 Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 55 | . . . . . . . . 55 Melee . | . . . . . . . . . Projectile 13 | . . . . . . . . 13 AOE 42 | . . . . . . . . 42 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 4950 | 43 203 744 334 546 614 159 608 1699 Wait 303 | . . 25 6 . 4 . 154 114 Move 4160 | 38 193 707 280 481 597 158 419 1287 Hop 9 | . . . 1 . . . 8 . Pick Up 40 | 2 1 1 9 3 5 . . 19 Fast Attach 62 | 2 3 3 5 6 1 . 4 38 Attach 35 | . . . 5 5 . . 4 21 Detach 12 | . 1 . 1 . . . 3 7 Swap 13 | . . . 1 3 1 . . 8 Drop 52 | . 2 1 8 2 6 1 2 30 Fire 194 | . 3 7 18 . . . . 166 Melee 67 | . . . . 46 . . 14 7 Ram 1 | 1 . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . . . 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 27 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 15) 115 | -10/Materials | Discovered new exit (range 16) 136 | -10/Materials | Entered Mines 149 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 221 | -10/Mines | Learned location of Storage (-8) 245 | -10/Mines | Identified exit to Materials 318 | -10/Mines | Build established: Mutant 338 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 535 | -10/Mines | Entered Materials 535 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 740 | -9/Materials | Discovered new exit (range 6) 742 | -9/Materials | Entered Mines 748 | -9/Mines | Learned 4 Materials zone layouts 759 | -9/Mines | Discovered new exit (range 11) 853 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 929 | -9/Mines | Lost 3 parts (1p1n1u) 979 | -9/Mines | Learned Materials garrison access intel 984 | -9/Mines | Excavation squad dispatched 984 | -9/Mines | A large section of the Mines collapsed 1022 | -9/Mines | Build established: Scavenger-Mutant 1068 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1069 | -9/Mines | Found Prototype Device 1069 | -9/Mines | Identified Exp. Sensor Array 1072 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1072 | -9/Mines | Discovered new exit (range 5) 1074 | -9/Mines | Entered Exiles 1079 | -9/Exiles | Discovered new exit (range 15) 1084 | -9/Exiles | Met 8R-AWN 1098 | -9/Exiles | Met EX-HEX 1107 | -9/Exiles | Met EX-BIN 1114 | -9/Exiles | Aligned with FarCom system 1115 | -9/Exiles | Given EX-Vault access code 1122 | -9/Exiles | Opened EX-Vault 1131 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1193 | -9/Exiles | Met EX-DEC 1237 | -9/Exiles | Visited The Gauntlet 1657 | -9/Exiles | Found Army-in-a-Box 1668 | -9/Exiles | Found 0b10 Alert Chip 1849 | -9/Exiles | Discovered new exit (range 10) 1867 | -9/Exiles | Stole two prototypes: Army-in-a-Box, 0b10 Alert Chip 1867 | -9/Exiles | Entered Mines 2027 | -8/Mines | Discovered new exit (range 13) 2092 | -8/Mines | Entered Materials 2092 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2093 | -8/Materials | Identified exit to Factory 2094 | -8/Materials | Loaded intel: 1 garrison access location 2103 | -8/Materials | Discovered new exit (range 16) 2399 | -8/Materials | Lost 4 parts (1p3n) 2442 | -8/Materials | Discovered exit to Factory (range 14) 2503 | -8/Materials | Core integrity fell below 50% 2509 | -8/Materials | Core integrity fell below 20% 2522 | -8/Materials | Entered Factory 2522 | -7/Factory | Evolved 2 slots: Utility x2 2524 | -7/Factory | FarCom data flow suspended 2533 | -7/Factory | Lost 4 parts (3n1u) 2660 | -7/Factory | Build established: Mutant 2739 | -7/Factory | Discovered new exit (range 5) 3567 | -7/Factory | Garrison activated, responded to threat 3667 | -7/Factory | Destroyed 8 combat bots 3673 | -7/Factory | Lost 4 parts (2n1u1w) 3743 | -7/Factory | Build established: Scavenger-Mutant 3828 | -7/Factory | Core integrity fell below 50% 3909 | -7/Factory | Lost 3 parts (1p1n1w) 4522 | -7/Factory | First assault squad dispatched 4635 | -7/Factory | Fabricated Nuclear Pulse Array? 4649 | -7/Factory | Build established: Mutant 4682 | -7/Factory | Core integrity fell below 20% 4726 | -7/Factory | System corruption reached 10% 5040 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 05005_ B-48 Gladiator unfolds itself. 05005_ G-47 Trooper unfolds itself. 05012_ Manufacturing Mainframe disabled. 05018_ System corrupted: Heat flow error (+163). 05018_ Lgt. Treads destroyed. 05023_ 0b10 Alert Chip destroyed. 05023_ System corrupted by crushing effect (+5). 05024_ G-47 Trooper destroyed. 05031_ Arm. Treads destroyed. 05031_ System corrupted by crushing effect (+1). 05032_ Targeting Computer destroyed. 05032_ System corrupted by crushing effect (+5). 05033_ Dropped Imp. Heat Sink. 05035_ Discarded Imp. Targeting Computer. 05035_ Dropped Lyr. Light Armor Plating. 05036_ System corrupted: Matter fused (-8). 05036_ Dropped Imp. Heat Sink. 05039_ Dropped Army-in-a-Box. 05039_ K-01 Serf collects debris. 05039_ Dropped Hvy. Deuterium Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##########?????????????????????????????? | | ??????????# #?????????????????????????????? | | ????????### #?????????????????????????????? | | ??????### #! # #?????????????????????????????? | | ??????# = %%% # #?????????????????????????????? | | ??????# % */= # #?????????????????????????????? | | ??????# """ #?????????????????????????????? | | ####### "F" #?????????????????????????????? | | + " #?????????????????????????????? | | # """ ] ###?????????????????????????????? | | %+""""=%! ##???????????????????????????????? | | # ![ #????????????????????????????????? | | ###########????????????????????????????????? | | ## #????????????????????????????????? | | ## #????????????????????????????????? | | ## #????????????????????????????????? | | ## ! #????????????????????????????????? | | ## #????????????????????????????????? | | =[ # #????????????????????????????????? | | =[ # #????????????????????????????????? | | + #????????????????????????????????? | | # #????????????????????????????##### | | ####################??????????????????# | | ## T#????# g!@#??????????????????# | | ?# #????# bb#??????????????????# | | ?# ##????# """ """i%#??????????????????+ | | ?# #?????# """ """ =#??????????????????# | | ?# #?????# """ """" #??????????????????# | | ?# #?????# """" #??????????????????# ? | | ?# #?????# #??????????????????# ??? | | ## ####### """ """" #??????????????????????? | | + """ """" #??????????????????????? | | ####### """ """" #??????????????????????? | | ! """ #?????# """"k#????????????????????? ? | | ! """ #?????# #???????????????????? | | ! """ #?????#+###+#+######################### | | ####### ### | | | | "" | | "" | | #####+#####+## "T | | # *###########+### "" ###### | | + """"%#????# # "" #" | | +#### """ !#????# # "" | | ## ! """"[#????# # #" | | "" ## """" #????# # " | | "" ## ! #????# ] # = # | | "" ## !! """" #????# # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 825 Evasion (%) 63 Targeting Accuracy 17 Recoil Reduction 4 Item Schematics ----------------- Imp. Recalibrator | -7/Factory | Downloaded Nuclear Pulse Array | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumBoreInjector Manual? 0 Play Time 01:26:39 Cumulative 24.0 hours Start 2022.04.26 @ 23:57:09 End 2022.05.04 @ 23:57:23 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 31 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f6643d0-5684-499f-9eba-350f1b9be299