Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.14 @ 23:21:45 Player: mephiles96 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (96) 480 Value Destroyed (3528) 3528 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9328 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 114/300 Energy 135/150 System Corruption 9% Temperature Cool (27) Movement Walking (245) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Aluminum Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Machine Analyzer Enhanced Optical Array Improved Weapon Cycler > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (15) --- Improved Target Analyzer Layered Heavy Armor Plating Relay Coupler [Swarmer] Relay Coupler [Grunt] (19) Relay Coupler [Hunter] (12) Wave Gun Heavy Assault Rifle KE Penetrator Heavy Flak Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Treads Aluminum Leg Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Large Storage Unit Machine Analyzer Enhanced Optical Array Improved Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Wave Gun > --- INVENTORY -------- Improved Heat Sink Improved Target Analyzer Improved Medium Armor Plating Layered Heavy Armor Plating Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Hunter] High-powered Shock Rifle Tesla Rifle Heavy Assault Rifle KE Penetrator Heavy Flak Cannon Improved Remote Datajack Longsword +1 [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . . . 4 2 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 1 1 . . . Utility 5 | . . . . . 2 1 . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 110 | 6 7 4 3 4 15 14 20 8 6 23 Power 14 | 1 1 . . 1 2 2 5 . . 2 Engine 3 | 1 . . . . . 1 1 . . . Core 11 | . 1 . . 1 2 1 4 . . 2 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 1 3 . 2 4 6 7 2 1 4 Treads 2 | . . . . . . . . . . 2 Leg 29 | 2 1 3 . 2 4 6 7 2 1 1 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 38 | 1 2 1 1 . 6 6 3 4 3 11 Device 12 | . . . . . 2 1 1 2 . 6 Storage 6 | 1 . 1 1 . . 2 . . . 1 Processor 8 | . 1 . . . 2 1 . 1 2 1 Hackware 3 | . . . . . 1 . 1 . 1 . Protection 9 | . 1 . . . 1 2 1 1 . 3 Artifact . | . . . . . . . . . . . Weapon 26 | 2 3 . 2 1 3 . 5 2 2 6 Energy Gun 11 | 2 1 . . . 1 . 3 . . 4 Energy Cannon 2 | . . . . . . . . . 1 1 Ballistic Gun 7 | . 2 . 2 . . . 1 1 . 1 Ballistic Cannon 2 | . . . . . 1 . . 1 . . Launcher 2 | . . . . 1 . . 1 . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . 1 . 1 . . . Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 3 | . . . . . . . 3 . . . Parts Lost 35 | . 3 . . . 3 2 5 1 9 12 Power 5 | . . . . . . 1 1 . 2 1 Propulsion 12 | . 1 . . . . . 2 1 4 4 Utility 11 | . 1 . . . 3 1 . . 2 4 Weapon 7 | . 1 . . . . . 2 . 1 3 Highest Loss Streak 10 | . 2 . . . 2 2 1 1 7 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 4 7 13 15 18 18 18 19 19 13 6 Power . | . . 1 1 1 1 1 . . . . Propulsion 3 | 2 2 5 5 5 5 4 2 3 2 . Utility 6 | . 2 3 5 8 5 7 12 12 7 3 Weapon 3 | 1 2 3 3 4 5 4 3 3 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 47 | . 10 4 3 2 4 3 4 . 6 11 Power 2 | . 1 . . . . 1 . . . . Propulsion 11 | . 6 1 2 . 2 . . . . . Utility 25 | . 1 1 1 2 2 1 4 . 6 7 Weapon 8 | . 2 2 . . . 1 . . . 3 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 98 100 100 100 98 99 99 99 66 58 Engine 2 | . 9 . . . . 2 5 . . . Core 9 | . 4 14 14 14 9 4 6 11 5 2 Leg 30 | . 27 28 28 28 35 38 39 34 22 7 Device 2 | . . . . . 3 3 2 4 3 8 Storage 9 | . 14 14 14 14 9 7 6 5 3 2 Processor 13 | . 5 14 14 14 17 15 13 16 13 14 Hackware 2 | . . . . . 1 2 5 5 4 4 Protection 2 | . 7 . . . 3 8 3 5 1 . Energy Gun 3 | . 16 . . . 1 6 6 1 . 2 Ballistic Gun 13 | . 11 28 28 27 9 . 3 5 5 1 Ballistic Cannon 1 | . . . . . 6 7 1 2 . . Peak Build Rating 72 | 6 14 17 20 19 27 36 59 66 66 72 Average Rating 31 | 4 10 15 17 18 24 31 51 63 43 47 On Entrance 25 | . 6 14 17 18 19 27 36 58 66 21 Avg Prop Armor Cover (%) 11 | . . . . . . . 7 . . 11 Naked Turns 19 | . . . . . . . . . 19 . Heaviest Build 74 | 14 17 31 51 52 55 68 74 71 69 59 Greatest Support 105 | 20 20 27 27 27 47 60 100 100 105 30 Greatest Overweight (x) 11 | 1 1 1 1 1 1 1 1 . 2 11 Average Overweight (x) . | . . . 1 1 1 . . . . . Largest Inventory Capacity 35 | 8 8 15 20 20 20 35 20 20 20 15 Average Capacity 16 | 7 8 14 15 20 20 20 20 20 14 10 Most Carried 20 | 6 8 15 19 20 20 20 20 20 20 15 Average Carried 15 | 4 7 13 15 19 19 19 19 19 12 7 Final Capacity 20 | 8 8 15 20 20 20 20 20 20 5 15 Final Carried 20 | 6 8 15 19 20 20 20 20 20 2 11 Class Distribution -------------------- 45% | Mutant 43% | Scavenger-Mutant 4% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Assassin | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Matter Collected 2616 | 260 114 118 80 187 414 232 628 220 . 363 Remotely 148 | . . . . . 2 146 . . . . Salvage Created 3218 | 60 510 224 . 134 515 133 727 224 . 691 Parts 179 | 1 19 18 . 16 29 4 53 8 . 31 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 86 | . 8 7 . 12 14 5 23 6 . 11 Melee 5 | . . . . . . . . . . 5 Guns 45 | . 8 7 . 6 5 1 10 2 . 6 Cannons 11 | . . . . . 5 1 1 4 . . AOE 25 | . . . . 6 4 3 12 . . . Classes Destroyed 14 | 1 2 1 . 1 4 . 3 . . 2 Worker 2 | . . . . . 1 . 1 . . . Builder 1 | . . . . . 1 . . . . . Recycler 3 | 1 1 . . . 1 . . . . . Mechanic 1 | . . . . . . . 1 . . . Operator 1 | . . . . . 1 . . . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 29 | . . 3 . 11 3 . 12 . . . Saboteur 1 | . . . . . . . . . . 1 Grunt 32 | . 8 4 . . 9 3 3 4 . 1 Brawler 1 | . . . . . . . . . . 1 Duelist 5 | . . . . . 1 1 . . . 3 Sentry 8 | . . . . 1 1 1 3 . . 2 Hunter 4 | . . . . . . . 1 2 . 1 Programmer 6 | . . . . . . . 4 . . 2 Best Kill Streak 9 | 1 6 3 . 4 9 4 5 4 . 4 Combat Bots Only 5 | . 5 3 . 4 5 4 4 4 . 4 Max Kills in Single Turn 5 | 1 2 2 . 3 3 1 5 1 . 1 Gunslinging 1 | . 1 1 . . . . . . . . Exploded 4 | . . . . 3 1 1 4 . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Hostile Shots Fired 583 | . 51 21 . 30 55 51 194 40 13 128 Missed 162 | . 13 4 . 10 10 21 71 3 1 29 Hits 421 | . 38 17 . 20 45 30 123 37 12 99 Melee 35 | . . . . . 2 2 . . 12 19 Projectile 386 | . 38 17 . 20 43 28 123 37 . 80 Critical Strikes 21 | . . . . 1 2 . 3 1 6 8 Part Disruptions 2 | . . . . . . . 2 . . . Damage Taken 7095 | . 465 209 . 170 719 363 1651 650 520 2348 Core 1410 | . 80 32 . 37 64 43 124 81 419 530 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 116 | . . . . . 50 66 . . . . Regen/Repaired (Parts) 386 | . . . . . 116 . 134 96 . 40 Core Remaining (%) 81 | 100 . . . 40 88 93 85 . . . Volleys Fired 229 | 5 29 13 . 12 38 15 59 20 1 37 Largest 2 | 2 2 2 . 2 2 2 2 2 2 2 Hottest 162 | 90 90 46 . 46 92 92 135 68 103 162 Shots Fired 409 | 10 57 26 . 21 66 24 115 40 2 48 Gun 320 | 10 57 26 . 18 35 8 98 20 1 47 Cannon 62 | . . . . . 21 10 9 20 1 1 Launcher 23 | . . . . 3 6 6 8 . . . Special 4 | . . . . . 4 . . . . . Kinetic 229 | . 18 26 . 18 54 10 53 40 1 9 Thermal 131 | 5 33 . . . 6 8 47 . . 32 Explosive 23 | . . . . 3 6 6 8 . . . Electromagnetic 26 | 5 6 . . . . . 7 . 1 7 Robot Hit Streak 22 | 4 16 4 . 7 12 20 22 11 . 7 Robot Miss Streak 7 | 1 3 1 . 2 4 1 4 6 7 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 7 | . 2 1 . . 2 . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . 1 Shots Hit Robots 303 | 7 39 19 . 13 42 20 81 31 . 51 Core Hits 209 | 2 16 9 . 14 36 10 62 36 . 24 Critical Kills 3 | . . 1 . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 13 | . 3 1 . 2 . . 3 . . 4 Burn 6 | . 3 . . . . . 3 . . . Destroy 3 | . . 1 . 2 . . . . . . Sever 4 | . . . . . . . . . . 4 Melee Attacks 20 | . . . . . . . . . . 20 Impact . | . . . . . . . . . . . Slashing 20 | . . . . . . . . . . 20 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7941 | 91 533 285 . 531 1215 733 2349 543 18 1643 Guns 4070 | 91 533 285 . 169 413 160 1265 303 16 835 Cannons 886 | . . . . . 277 170 185 240 . 14 Explosions 2189 | . . . . 362 525 403 899 . . . Melee 794 | . . . . . . . . . . 794 Ramming 2 | . . . . . . . . . 2 . Kinetic 3067 | . 240 285 . 169 647 170 770 543 16 227 Thermal 1582 | 48 254 . . . 43 160 591 . . 486 Explosive 2134 | . . . . 362 525 403 844 . . . Electromagnetic 362 | 43 39 . . . . . 144 . . 136 Impact . | . . . . . . . . . . . Slashing 794 | . . . . . . . . . . 794 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . 3 8 3 3 9 Average Corruption 2 | . . . . . . 2 2 3 3 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 57 | . . . . . . 5 28 1 3 20 Message Errors 14 | . . . . . . 2 5 . 2 5 Matter Fused 9 | . . . . . . 2 3 . . 4 Heat Flow Errors 5 | . . . . . . . . 1 1 3 Energy Discharges 9 | . . . . . . . 7 . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 3 | . . . . . . . 3 . . . Data Loss (minor) 7 | . . . . . . . 5 . . 2 Data Loss (major) 3 | . . . . . . . 2 . . 1 Misfires 5 | . . . . . . 1 3 . . 1 Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 62 | . . . . . 28 18 15 . . 1 Projectiles 15 | . . . . . . . 15 . . . Explosions 46 | . . . . . 28 18 . . . . Melee 1 | . . . . . . . . . . 1 Knockbacks 9 | . . . . . 6 1 1 1 . . Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . 5 1 1 1 . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 72 | . . . . . 20 . 52 . . . Shots 4 | . . . . . 1 . 3 . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 507 | 150 507 21 . 24 84 55 365 355 172 446 Average Temperature 110 | 75 186 11 . 14 32 25 101 129 65 132 Received Heat Transfer 1606 | . 267 87 . 36 360 78 295 153 . 330 Effects 10 | . 5 . . . . . 3 . . 2 Shutdowns 3 | . 2 . . . . . 1 . . . Energy Bleed 3 | . 1 . . . . . 2 . . . Interference 1 | . . . . . . . . . . 1 Damage (minor) 3 | . 2 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . 3 . . . . . 3 . . 3 Heat Transferred 3667 | 148 915 . . . 74 296 1494 . . 740 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Maximum Alert Level 1 | . . . . . 1 . 1 . . . Low Security (%) 89 | 100 100 100 . 100 77 100 72 100 100 100 Level 1 10 | . . . . . 22 . 27 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 337 | . 101 78 . 102 267 176 337 190 56 44 Initial 161 | . . . . . 7 67 . 161 56 . Average 62 | . 26 13 . 29 91 75 118 134 11 9 Influence Increases 2647 | 5 239 190 . 329 460 166 760 189 . 309 Destroy 0b10 Robot/C 1720 | . 160 140 . 240 280 100 460 120 . 220 Destroy 0b10 Robot/NC 50 | 5 15 . . . 20 . 10 . . . Destroy Leader 354 | . 34 30 . 30 50 20 120 20 . 50 Successful Hack 92 | . . 5 . . 7 2 43 11 . 24 Disable Machine 135 | . . . . . 75 15 30 15 . . Destroy Structure 131 | . . . . 29 28 29 37 8 . . Partial Spotted 30 | . . . . . . . 15 15 . . Lose Combat Pursuer 135 | . 30 15 . 30 . . 45 . . 15 Influence Decreases 2613 | 5 239 131 59 310 331 313 430 360 160 275 Entered New Map 427 | . . . 59 . 12 81 1 170 104 . Time Decay 1984 | 5 219 131 . 310 299 212 399 180 36 193 Lost Part 182 | . 20 . . . 20 20 30 10 . 82 Lost Ally 20 | . . . . . . . . . 20 . Squads Dispatched 16 | . 2 1 . . 2 . 6 1 . 4 Investigation 4 | . . 1 . . . . 1 1 . 1 Extermination 6 | . . . . . . . 5 . . 1 Reinforcement 4 | . 2 . . . 2 . . . . . Assault 2 | . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Distress Signals 3 | . . . . 1 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 14 8 . 14 15 6 26 6 6 22 Peak Tracking Total 6 | . 5 3 . 4 3 4 6 4 6 5 Tactical Retreats 6 | . 1 1 . 1 . . 2 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Traps Triggered 6 | . . . . . . 2 2 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Machines Disabled 9 | . . . . . 5 1 2 1 . . Max in Single Turn 2 | . . . . . 2 1 2 1 . . Garrison Access 3 | . . . . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Machines Accessed 27 | . 3 2 1 . 7 2 9 2 . 1 Terminals 10 | . 3 1 . . 3 . 3 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 6 | . . . . . 1 . 3 1 . 1 Recycling Units 2 | . . . . . 1 1 . . . . Scanalyzers 3 | . . . . . 1 1 . 1 . . Garrison Access 3 | . . . . . 1 . 2 . . . Total Hacks 68 | . 7 5 1 . 16 6 21 6 . 6 Successful 37 | . . 2 1 . 11 4 12 5 . 2 Failed 31 | . 7 3 . . 5 2 9 1 . 4 Catastrophic 6 | . 2 . . . 1 . 1 . . 2 Database Lockouts . | . . . . . . . . . . . Manual 19 | . 7 2 1 . 2 . 7 . . . Terminals 23 | . 7 4 . . 4 . 8 . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 19 | . . . . . 4 . 6 3 . 6 Recycling Units 6 | . . . . . 2 4 . . . . Scanalyzers 10 | . . . . . 5 2 . 3 . . Garrison Access 6 | . . . . . 1 . 5 . . . Terminal Hacks 8 | . . 2 1 . 2 . 3 . . . Open Door 1 | . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Maintenance Status 1 | . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . 1 . . . . . Zone Layout 2 | . . 1 . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 11 | . . . . . 2 . 5 2 . 2 Scan Component 6 | . . . . . 1 . 3 1 . 1 Repair 5 | . . . . . 1 . 2 1 . 1 Recycling Unit Hacks 4 | . . . . . 1 3 . . . . Process 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . 1 1 . . . . Scanalyzer 9 | . . . . . 5 1 . 3 . . Insert Component 2 | . . . . . 1 . . 1 . . Analyze 2 | . . . . . 1 . . 1 . . Retrieve Study 5 | . . . . . 3 1 . 1 . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . Seal Access 2 | . . . . . 1 . 1 . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . Terminals 1 | . . . . . . . 1 . . . Botnet 1 | . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 3 1 . . 5 1 8 2 . 1 Full Trace Events 3 | . . . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . . . . 51 . . . Total Part Build Rating 2 | . . . . . . . 2 . . . Part Studies Acquired 5 | . . . . . 3 1 . 1 . . Parts Repaired 5 | . . . . . 1 . 2 1 . 1 Time 146 | . . . . . 38 . 70 25 . 13 Parts Recycled . | . . . . . . . . . . . Recycled Matter 40 | . . . . . . 40 . . . . Retrieved Matter 40 | . . . . . . 40 . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 . Total Damage 106 | . . . . . . . . . 106 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Active Infowar (turns) 5119 | . . . . . 1223 481 2300 377 211 527 Optics 5117 | . . . . . 1222 481 2300 377 210 527 Terrain 183 | . . . . . 183 . . . . . Machine Analysis 597 | . . . . . . . . . 70 527 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Turns Passed 10004 | 114 722 1369 1127 1168 1225 481 2300 377 231 890 Spaces Moved 5004 | 70 423 692 567 550 457 261 1208 187 208 381 Core 42 | 10 . . . . . . . . 28 4 Treads 43 | . . . . . . . . . . 43 Legs 4919 | 60 423 692 567 550 457 261 1208 187 180 334 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 195 195 177 107 106 110 50 105 Average Speed 155 | 115 120 182 195 195 182 141 125 114 103 157 Slowest Speed 600 | 120 190 195 195 195 193 180 186 117 245 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 5 43 98 93 76 31 7 24 6 80 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . 1 . 2 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 5 | . . 3 . 2 . . . . . . Spaces Dug 8 | . . . . . 8 . . . . . Terrain Destroyed 159 | . . . . 31 26 50 46 6 . . Melee . | . . . . . . . . . . . Projectile 11 | . . . . . 4 1 . 6 . . AOE 148 | . . . . 31 22 49 46 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Total 6877 | 93 585 782 592 625 788 352 1894 321 221 624 Wait 1172 | 1 93 46 . 44 234 22 531 90 4 107 Move 4995 | 69 422 691 566 549 456 260 1207 187 207 381 Hop . | . . . . . . . . . . . Pick Up 190 | 12 20 17 12 6 22 18 36 8 1 38 Fast Attach . | . . . . . . . . . . . Attach 71 | 6 4 . . . 10 7 12 4 7 21 Detach 5 | . . . . . 1 3 . . . 1 Swap 94 | . 3 4 5 9 14 15 25 9 . 10 Drop 99 | . 14 10 9 5 13 12 24 3 . 9 Fire 229 | 5 29 13 . 12 38 15 59 20 1 37 Melee 20 | . . . . . . . . . . 20 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . 1 . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 640 | -10/Materials | Discovered new exit (range 8) 732 | -10/Materials | Discovered new exit (range 14) 837 | -10/Materials | Entered Mines 890 | -10/Mines | Discovered new exit (range 3) 952 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1151 | -10/Mines | Discovered new exit (range 14) 1172 | -10/Mines | Learned location of Storage (-7) 1266 | -10/Mines | Discovered new exit (range 6) 1587 | -10/Mines | Met a Derelict shopkeep closing up shop 2021 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2022 | -10/Mines | Discovered new exit (range 5) 2206 | -10/Mines | Entered Exiles 2234 | -10/Exiles | Discovered new exit (range 15) 2283 | -10/Exiles | Met 8R-AWN 2318 | -10/Exiles | Met EX-HEX 2400 | -10/Exiles | Met EX-BIN 2423 | -10/Exiles | Aligned with FarCom system 2425 | -10/Exiles | Given EX-Vault access code 2497 | -10/Exiles | Opened EX-Vault 2519 | -10/Exiles | Found Flying Fortress v7 2550 | -10/Exiles | Found Longsword +1 2588 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2650 | -10/Exiles | Met EX-DEC 2807 | -10/Exiles | Visited The Gauntlet 3306 | -10/Exiles | Discovered new exit (range 14) 3333 | -10/Exiles | Left Exiles lab with Longsword +1 3333 | -10/Exiles | Entered Mines 3358 | -9/Mines | Met a Derelict bent on vengeance 3689 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3824 | -9/Mines | Core integrity fell below 50% 4491 | -9/Mines | Discovered new exit (range 5) 4501 | -9/Mines | Entered Materials 4501 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5008 | -8/Materials | Build established: Scavenger-Mutant 5466 | -8/Materials | Repaired Assault Cannon+ 5683 | -8/Materials | Discovered new exit (range 10) 5726 | -8/Materials | Entered Factory 5726 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6010 | -7/Factory | Discovered new exit (range 15) 6207 | -7/Factory | Entered another Factory area 6207 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6744 | -6/Factory | Fabricated Aluminum Leg? 7755 | -6/Factory | Repaired Rocket Launcher 8015 | -6/Factory | Repaired Carbon-fiber Leg 8162 | -6/Factory | Identified exit to Factory 8476 | -6/Factory | Found Prototype Launcher 8477 | -6/Factory | Identified Scatter Rocket Array 8507 | -6/Factory | Entered another Factory area 8507 | -5/Factory | Evolved 2 slots: Utility x2 8556 | -5/Factory | Repaired Flexi-carbon Leg 8884 | -5/Factory | Sucked down chute 8884 | -5/Factory | Entered Waste 8885 | -5/Waste | Met a frightened Derelict 8919 | -5/Waste | Spotted C-40 Crusher 8921 | -5/Waste | Spotted C-40 Crusher 8932 | -5/Waste | Spotted C-40 Crusher 8963 | -5/Waste | Spotted C-40 Crusher 8965 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8998 | -5/Waste | Spotted C-40 Crusher 9021 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9022 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9024 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9024 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9025 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9029 | -5/Waste | Spotted C-40 Crusher 9056 | -5/Waste | Lost 7 parts (1p4n2u) 9093 | -5/Waste | Discovered new exit (range 21) 9115 | -5/Waste | Entered Factory 9237 | -5/Factory | Repaired Aluminum Leg+ 9341 | -5/Factory | Build established: Assassin 9516 | -5/Factory | Core integrity fell below 50% 9734 | -5/Factory | Build established: Scavenger-Assassin 9992 | -5/Factory | Core integrity fell below 20% 10005 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 09985_ Adv. Heat Sink fried. 09985_ G-67 Veteran destroyed. 09991_ C-45 Heavy ARC bursts open, deploying its payload. 09991_ G-50 Soldier unfolds itself. 09991_ B-60 Warrior unfolds itself. 09991_ Knocked back. 09996_ Tesla Rifle destroyed. 09996_ System corrupted by crushing effect (+5). Aside from the options menu, there are many more interface features and behavior you can tweak in Cogmind's advanced.cfg file, the functionality of which is described in the manual under Advanced UI: Advanced Options. 10001_ B-60 Warrior Imp. Treads severed. 10003_ Imp. Medium Armor Plating severed. 10004_ System corrupted: IFF burst signal emitted. 10005_ B-60 Warrior destroyed. 10005_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????#########?????????????????????? | | ?????????????# ?????????????????????? | | ?????????????# +????????????????????? | | ?????????????+ #????????????????????? | | ????????????## #????????????????????? | | ???????????? #????????????????????? | | ????????????? #????????????????????? | | ??????????????? #????????????????????? | | ????????????????? #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????#^^ ############ ###?????? | | ??????????????????# #?????? | | ??????????????????# %== +?????? | | ??????????????????# !=g! #?????? | | ??????????????????## ###m########### #?????? | | ???????????????????# #//g=*/ #???????????? | | ???????????????????# #%*l@!"" #???????????? | | ???????????????????# #[! !! " #???????????? | | ???????########+#??# # """ #???? ??????? | | ???????# #??# # """ #???? ??????? | | ???????# ???# # G" """ #???? ??????? | | ???????+ ???# #!""" #???? ??????? | | ???????? ????# # #???# #?????? | | ???????? ????# ###########??? ?????? | | ????????? ?????# #????????????? ?????? | | ????????? ?????# #????????????? ?????? | | ?????????? ??????# #????????????? ?????? | | ?????????? ??????# #????????????? ?????? | | ?????????##+########+##???????????? ?????? | | ?????????# #???????????? ?????? | | ?????????# " " " " " #???????????? ?????? | | ?????????# " " " " " #???????????? ?????? | | ?????????# " " " " " #???????????? ?????? | | ?????????# " " " " " #????????????# #?????? | | ?????????# " " " " " #????????????# #?????? | | ?????????# " " " " " #????????????# #?????? | | ?????????# " " " " " #????????????#^#?????? | | ??? ?????# " " " " " #????????????# #?????? | | ? ????# " " " " " #????????????# #?????? | | # ??# #????????????# #?????? | | ?# #????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 500 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 225 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Adv. Assault Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -6/Factory Repaired ---------- Assault Cannon | 22% | -8/Materials Rocket Launcher | 14% | -6/Factory Carbon-fiber Leg | 32% | -6/Factory Flexi-carbon Leg | 28% | -5/Factory Aluminum Leg | 55% | -5/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Oh No You Don't! Challenges ------------ None Game ------ Seed PlasmaPowerMesh Manual? 0 Play Time 01:37:27 Cumulative 17.7 hours Start 2025.12.14 @ 21:46:11 End 2025.12.14 @ 23:21:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efe66032-30c9-49f3-a55b-55208aa58f35