Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.26 @ 12:51:47 Player: VoodooWoodoo Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (21) 105 Value Destroyed (737) 737 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (8515) 8515 TOTAL SCORE: 17937 Bonus ------- Follower Combat Kills 58 Used Core Reset Matrix 3000 Win 3000 Win Speed 2457 Cogmind --------- Core Integrity 1188/1600 Matter 95/300 Energy 188/190 System Corruption 19% Temperature Cool (2) Movement Flying (34) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Impulse Thruster > --- UTILITY (14) ----- Enhanced Optical Array Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Nuclear Pulse Array Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Improved Targeting Computer Improved Core Analyzer Improved Overload Amplifier Reaction Control System Improved Force Field Advanced Component Analysis Suite Long-range Tractor Beam > --- WEAPON ----------- Lance > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Armored Medium Treads Armored Medium Treads [Rating: 112] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Centrium Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Slots Evolved 18 | . . . 2 2 2 . . 2 . . 2 2 . . 2 . 2 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . . Propulsion 5 | . . . . 1 . . . 1 . . 1 1 . . . . . 1 . Utility 12 | . . . 2 1 1 . . 1 . . 1 1 . . 2 . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 90 | 7 4 2 10 7 1 2 2 8 . . 7 9 . 1 12 3 3 6 6 Power 18 | 1 . 1 1 2 . 1 . 1 . . 2 5 . . 2 . . 1 1 Engine 6 | 1 . . 1 2 . 1 . . . . 1 . . . . . . . . Core 8 | . . 1 . . . . . 1 . . 1 4 . . 1 . . . . Reactor 4 | . . . . . . . . . . . . 1 . . 1 . . 1 1 Propulsion 29 | 2 . . 4 2 1 1 . 3 . . 2 1 . . 8 . . 1 4 Treads 3 | . . . . . . . . . . . . . . . 3 . . . . Leg 10 | 2 . . 4 2 . . . 1 . . 1 . . . . . . . . Wheel 1 | . . . . . . . . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . 1 1 . 2 . . 1 . . . 5 . . 1 4 Utility 28 | 1 1 . 3 2 . . . 3 . . 3 2 . . 2 3 3 4 1 Device 15 | . 1 . 2 2 . . . 1 . . . . . . 1 2 1 4 1 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . Processor 6 | . . . 1 . . . . . . . 1 1 . . . 1 2 . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 6 | . . . . . . . . 2 . . 2 1 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 15 | 3 3 1 2 1 . . 2 1 . . . 1 . 1 . . . . . Energy Gun 7 | 2 1 1 . 1 . . 1 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 1 2 . 2 . . . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . . . . 1 . . 2 1 . . . Parts Lost 32 | . . . 3 . . . 2 . . . 3 4 3 . 2 2 . 4 9 Power 5 | . . . 1 . . . . . . . 2 . . . 1 . . . 1 Propulsion 10 | . . . . . . . . . . . 1 1 2 . 1 1 . . 4 Utility 13 | . . . 1 . . . . . . . . 3 1 . . 1 . 4 3 Weapon 4 | . . . 1 . . . 2 . . . . . . . . . . . 1 Highest Loss Streak 9 | . . . 2 . . . 2 . . . 3 4 2 . 1 2 . 4 9 Average Slot Usage (%) 77 | . 98 100 89 99 76 79 82 87 100 100 99 80 54 5 11 35 34 53 49 Engine 4 | . 14 4 4 9 7 10 15 8 6 6 4 . . . . . . . . Core 3 | . . 9 6 . . . . 4 6 6 5 2 4 . . . . . . Reactor 1 | . . . . . . . . . . . . 2 . . . 4 4 7 8 Leg 12 | . 28 28 22 27 15 11 7 2 . . 5 5 4 . . . . . . Flight 10 | . . . . . 7 10 15 23 26 26 23 20 12 . 4 18 13 15 18 Device 16 | . 12 14 14 26 23 23 23 23 26 26 23 19 8 . . . 4 15 11 Storage 4 | . 14 14 11 9 . . . . . . . . . . . . . . . Processor 5 | . . . 9 9 7 7 7 6 6 6 5 6 8 . . 3 7 10 8 Protection 3 | . . . . . . . . 5 13 13 17 11 4 . . 3 . . . Energy Gun 4 | . 6 9 4 7 7 7 5 4 6 6 5 1 . . . . . . . Ballistic Gun 7 | . 21 18 17 10 7 7 7 6 6 6 5 2 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 3 4 5 4 4 4 4 3 Naked Turns 41 | . . . . . . . . . . . . . 37 4 . . . . . Heaviest Build 61 | 13 16 16 19 19 12 17 17 29 29 29 32 30 18 3 28 28 25 61 46 Greatest Support 85 | 20 20 20 20 36 12 17 17 32 32 32 33 33 19 3 54 35 35 62 85 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 5 6 6 6 6 6 4 3 4 4 4 4 4 4 4 4 3 3 4 4 Average Carried 4 | 2 5 5 5 5 4 3 2 3 4 4 3 3 3 3 3 2 3 3 3 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 5 6 6 6 6 4 3 2 4 4 4 2 3 4 3 2 3 3 4 3 Class Distribution -------------------- 76% | Mutant 16% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Sprinter | -3/Quarantine Sprinter | -2/Research Sprinter | -1/Access Sprinter | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Matter Collected 1036 | 181 . 120 333 36 . 76 . . . . 133 102 . . 55 . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 780 | . . 120 349 59 . 62 . . . . . 110 . . 80 . . . . Parts 44 | . . 4 18 4 . 2 . . . . . 10 . . 6 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Combat Hostiles Destroyed 20 | . . 3 10 1 . 3 . . . . . 2 . . 1 . . . . Melee 3 | . . . . . . . . . . . . 2 . . 1 . . . . Guns 17 | . . 3 10 1 . 3 . . . . . . . . . . . . . Classes Destroyed 7 | . . 2 2 . . . . . . . . 1 . . 2 . . . . Worker 1 | . . . . . . . . . . . . . . . 1 . . . . Swarmer 6 | . . . 3 . . 3 . . . . . . . . . . . . . Grunt 8 | . . 2 6 . . . . . . . . . . . . . . . . Sentry 2 | . . . 1 1 . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . 1 . . . . Programmer 2 | . . . . . . . . . . . . 2 . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 3 | . . 2 3 1 . 3 . . . . . 2 . . 2 . . . . Combat Bots Only 3 | . . 2 3 1 . 3 . . . . . 2 . . 1 . . . . Max Kills in Single Turn 2 | . . 1 1 1 . 2 . . . . . 1 . . 1 . . . . Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Damage Taken 5544 | . . 259 464 63 134 99 151 . . 32 490 421 757 . 806 411 128 382 947 Core 1937 | . . 62 43 . 18 13 44 . . . 54 67 497 . 608 63 56 86 326 Absorbed by Shields 104 | . . . . . . . . . . . 26 . . . . . . . 78 Core Remaining (%) 83 | 100 . 75 89 100 . . 89 . . 100 94 . . 50 . 48 96 . 74 Volleys Fired 48 | . . 10 34 2 . 2 . . . . . . . . . . . . . Largest 2 | . . 2 2 2 . 2 . . . . . . . . . . . . . Hottest 88 | . . 88 88 84 . 84 . . . . . . . . . . . . . Shots Fired 96 | . . 20 68 4 . 4 . . . . . . . . . . . . . Gun 96 | . . 20 68 4 . 4 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 77 | . . 14 59 2 . 2 . . . . . . . . . . . . . Thermal 19 | . . 6 9 2 . 2 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . . 6 7 1 . 4 . . . . . . . . . . . . . Robot Miss Streak 5 | . . 5 5 1 . 1 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 66 | . . 7 44 2 . 3 . . . . . 5 . . 5 . . . . Core Hits 30 | . . 5 15 1 . 3 . . . . . 3 . . 3 . . . . Critical Hits 1 | . . . 1 . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 74 | . . . . . . . . . . . . 21 5 . 6 10 4 23 5 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 74 | . . . . . . . . . . . . 21 5 . 6 10 4 23 5 Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1341 | . . 122 661 40 . 58 . . . . . 197 . . 263 . . . . Guns 881 | . . 122 661 40 . 58 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 460 | . . . . . . . . . . . . 197 . . 263 . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 658 | . . 90 550 . . 18 . . . . . . . . . . . . . Thermal 223 | . . 32 111 40 . 40 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 460 | . . . . . . . . . . . . 197 . . 263 . . . . Highest Corruption 19 | . . . . 1 . . . . 6 6 . . 1 1 . 1 . 16 19 Average Corruption 10 | . . . . 1 . . . . 6 6 . . 1 1 . 1 . 16 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . . . . 1 . . . . . . . 7 20 Message Errors 3 | . . . . . . . . . . . . . . . . . . 1 2 Matter Fused 4 | . . . . . . . . . . 1 . . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Misdirections 16 | . . . . . . . . . . . . . . . . . . 3 13 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 36 | . . . . . . . . . . . . 14 . . 22 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 36 | . . . . . . . . . . . . 14 . . 22 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 286 | . . 132 153 2 . . . . . . 3 286 . . . . . . 261 Average Temperature 65 | . . 50 46 2 . . . . . . 3 123 . . . . . . 89 Received Heat Transfer 642 | . . 30 234 18 36 18 . . . . 18 18 102 . 117 42 9 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . Heat Transferred 481 | . . 74 259 74 . 74 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Peak Influence 332 | . . 50 332 120 98 . . 53 48 33 97 91 . . 125 103 159 208 248 Average Influence 75 | . . 25 165 79 75 . . 53 27 33 43 51 . . 56 85 106 127 173 Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . . . 1 1 Low Security (%) 92 | 100 100 100 48 100 100 . . 100 100 100 100 100 . . 100 100 100 96 86 Level 1 7 | . . . 51 . . . . . . . . . . . . . . 3 13 Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . 1 . . 1 . . . 4 1 . . . 1 1 1 4 Investigation 10 | . . . . 1 . . 1 . . . 1 . . . . 1 1 1 4 Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . Reinforcement 3 | . . . . . . . . . . . 3 . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Distress Signals 9 | . . . 3 1 . . . . . . 2 . . . . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 157 | . . 10 17 3 2 15 4 . 5 3 19 6 13 . 12 11 6 9 22 Peak Tracking Total 16 | . . 6 5 2 2 8 4 . 5 3 10 3 10 . 8 11 6 8 16 Tactical Retreats 14 | . . 1 1 . 1 4 . . . . 2 . 2 . . 1 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Traps Triggered 13 | . . . . 2 . . . 1 . . 3 . . . . . . . 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Machines Disabled 2 | . . . 1 . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Machines Accessed 35 | . 1 . 3 2 1 . 1 1 . . 5 . 1 . 1 2 3 6 8 Terminals 34 | . 1 . 3 2 1 . 1 1 . . 5 . . . 1 2 3 6 8 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 74 | . 2 . 10 5 2 . 3 2 . . 11 . 1 . 1 3 7 10 17 Successful 30 | . 1 . 4 2 1 . 2 2 . . 7 . 1 . 1 . 3 4 2 Failed 44 | . 1 . 6 3 1 . 1 . . . 4 . . . . 3 4 6 15 Catastrophic 13 | . . . 2 . . . . . . . . . . . . 1 1 3 6 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 17 | . 2 . 7 3 1 . 1 . . . . . . . . . . . 3 Terminals 73 | . 2 . 10 5 2 . 3 2 . . 11 . . . 1 3 7 10 17 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 30 | . 1 . 4 2 1 . 2 2 . . 7 . 1 . 1 . 3 4 2 Record 11 | . . . . . . . 2 1 . . 4 . . . . . 1 1 2 Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . 1 . 1 . . 3 . Alert Level 3 | . . . 1 1 . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . Zone Layout 9 | . 1 . 2 1 1 . . 1 . . 2 . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 1 . 3 2 1 . 1 1 . . 4 . . . . 2 3 4 8 Full Trace Events 7 | . . . . . . . 1 . . . . . . . . 1 1 . 4 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Total Allies 2 | . . 2 . . . . . . . . . . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . . . . . . . . . . Highest-Rated Group 45 | . . 45 31 . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . 6 9 . . . . . . . . . . . . . . . . Total Damage 189 | . . 64 125 . . . . . . . . . . . . . . . . Kills 4 | . . 1 3 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 1 . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Turns Passed 4022 | 61 152 511 456 347 102 284 49 106 23 18 365 461 347 17 206 92 57 192 176 Spaces Moved 5950 | 40 115 344 259 237 155 477 99 238 72 58 808 638 651 32 350 207 145 452 573 Core 231 | 6 . . . . . . . . . . . . 75 32 118 . . . . Treads 2 | . . . . . . . . . . . . . . . 2 . . . . Legs 989 | 34 115 344 259 237 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 4728 | . . . . . 155 477 99 238 72 58 808 638 576 . 230 207 145 452 573 Fastest Speed 25 | 50 120 120 120 120 60 47 47 31 31 31 41 41 49 50 29 29 29 27 25 Average Speed 53 | 109 120 120 120 120 60 54 47 34 31 31 41 45 49 50 42 29 29 27 25 Slowest Speed 170 | 120 120 120 120 120 60 60 47 57 31 31 41 129 52 50 170 32 29 29 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . 2 2 . 4 . . 2 . . . . 1 3 4 5 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 26 | 3 21 76 23 25 6 66 18 7 70 2 28 16 72 9 12 25 9 18 28 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 4 . . . . . . 1 . . . . . . Spaces Dug 59 | . . . . . . . . . . . . 16 5 . 1 10 4 23 . Terrain Destroyed 59 | . . . . . . . . . . . . 16 5 . 1 10 4 23 . Melee 59 | . . . . . . . . . . . . 16 5 . 1 10 4 23 . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Upp Upp Res Qua Res Acc Com Total 6526 | 54 129 422 337 296 162 495 101 255 71 57 838 778 669 32 396 220 148 479 587 Wait 300 | 2 . 61 26 43 6 16 . 7 . . 9 95 10 . 25 . . . . Move 5884 | 39 114 343 258 236 150 472 98 230 71 57 803 637 650 31 349 203 139 442 562 Hop 21 | . . . . . 2 2 . 4 . . 2 . . . . 1 2 3 5 Pick Up 40 | 6 6 3 4 3 . . . 5 . . 3 4 1 . . . . 3 2 Fast Attach 44 | 5 1 . 2 1 . 1 . 3 . . 2 5 . . 9 4 3 4 4 Attach 23 | 1 . . 3 1 . 1 2 2 . . 4 2 . 1 3 . . 2 1 Detach 9 | . . . . . . . 1 . . . . 4 1 . 2 1 . . . Swap 24 | 1 3 2 5 5 1 . . 3 . . 1 2 . . . . . . 1 Drop 39 | . 5 3 5 5 3 1 . 1 . . 1 8 2 . 2 . . . 3 Fire 48 | . . 10 34 2 . 2 . . . . . . . . . . . . . Melee 74 | . . . . . . . . . . . . 21 5 . 6 10 4 23 5 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . 13 . . . . 1 . 2 4 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 10) 214 | -10/Materials | Entered Mines 229 | -10/Mines | Met a Derelict bent on vengeance 308 | -10/Mines | Build established: Mutant 520 | -10/Mines | Learned Materials terminal intel 590 | -10/Mines | Assembled infested the area 595 | -10/Mines | Assisted by a Guerilla fighting off Assembled 699 | -10/Mines | Discovered new exit (range 14) 725 | -10/Mines | Entered Materials 725 | -9/Materials | Accompanied by 1 ally 725 | -9/Materials | Evolved 2 slots: Utility x2 726 | -9/Materials | Loaded intel: 12 terminal locations 736 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1141 | -9/Materials | Discovered new exit (range 10) 1181 | -9/Materials | Entered another Materials area 1181 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1412 | -8/Materials | Discovered new exit (range 10) 1528 | -8/Materials | Entered Factory 1528 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1608 | -7/Factory | Discovered new exit (range 7) 1630 | -7/Factory | Entered Lower Caves 1703 | -7/Lower Caves | Encountered a Warlord checkpoint 1897 | -7/Lower Caves | Discovered new exit (range 15) 1914 | -7/Lower Caves | Entered another Lower Caves area 1919 | -7/Lower Caves | Discovered new exit (range 3) 1963 | -7/Lower Caves | Entered Factory 1963 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2069 | -6/Factory | Sucked down chute 2069 | -6/Factory | Entered Waste 2077 | -6/Waste | Spotted C-40 Crusher 2078 | -6/Waste | Spotted C-40 Crusher 2078 | -6/Waste | Spotted C-40 Crusher 2079 | -6/Waste | Spotted C-40 Crusher 2081 | -6/Waste | Spotted C-40 Crusher 2081 | -6/Waste | Spotted C-40 Crusher 2084 | -6/Waste | EMP discharged 2087 | -6/Waste | Discovered new exit (range 13) 2092 | -6/Waste | Entered Factory 2105 | -6/Factory | Discovered new exit (range 17) 2110 | -6/Factory | Entered another Factory area 2110 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2111 | -5/Factory | Identified exit to Upper Caves 2467 | -5/Factory | Discovered new exit (range 22) 2475 | -5/Factory | Entered another Factory area 2475 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2494 | -4/Factory | Lost 3 parts (2p1n) 2906 | -4/Factory | Lost 4 parts (1n3u) 2912 | -4/Factory | Discovered new exit (range 17) 2936 | -4/Factory | Entered Upper Caves 2941 | -4/Upper Caves | Learned Research trap positions 2959 | -4/Upper Caves | Encountered a Warlord checkpoint 3238 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3246 | -4/Upper Caves | Released all parts (7) 3278 | -4/Upper Caves | Discovered new exit (range 11) 3283 | -4/Upper Caves | Entered another Upper Caves area 3297 | -4/Upper Caves | Discovered new exit (range 8) 3300 | -4/Upper Caves | Entered Research 3300 | -3/Research | Evolved 2 slots: Utility x2 3301 | -3/Research | Loaded intel: 65 trap records 3504 | -3/Research | Discovered new exit (range 8) 3506 | -3/Research | Entered Quarantine 3515 | -3/Quarantine | Found Alien Artifact 3515 | -3/Quarantine | Identified Core Reset Matrix 3515 | -3/Quarantine | Used Core Reset Matrix 3519 | -3/Quarantine | Detected hypermatrix surge 3519 | -3/Quarantine | Sensed 12 artifacts in vicinity 3563 | -3/Quarantine | Crushed by falling debris 3578 | -3/Quarantine | Core integrity fell below 50% 3595 | -3/Quarantine | Discovered new exit (range 5) 3598 | -3/Quarantine | Entered Research 3598 | -2/Research | Evolved 2 slots: Utility x2 3644 | -2/Research | Discovered new exit (range 17) 3655 | -2/Research | Entered Access 3655 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3756 | -1/Access | Build established: Sprinter 3769 | -1/Access | Crushed by falling debris 3770 | -1/Access | System corruption reached 10% 3800 | -1/Access | Lost 4 parts (4u) 3845 | -1/Access | Discovered new exit (range 7) 3847 | -1/Access | Entered Command 4007 | -1/Command | Spotted Alpha 7 4014 | -1/Command | Spotted Executioner 4014 | -1/Command | Spotted Executioner 4014 | -1/Command | Spotted Executioner 4014 | -1/Command | Spotted Executioner 4014 | -1/Command | Spotted Striker 4014 | -1/Command | Spotted Striker 4014 | -1/Command | Spotted Alpha 7 4015 | -1/Command | Spotted B-99 Colossus 4017 | -1/Command | Spotted B-99 Colossus 4020 | -1/Command | Discovered new exit (range 6) 4023 | *** | Heading to fleet! Last Messages --------------- 04020_ A bubble of rippling energy engulfs the area. 04020_ Field strength at 64. 04020_ Penetrated by Slug. 04020_ Slug penetrates Wall. 04020_ Field strength at 10. 04021_ Stasis field depleted. 04021_ Knocked back. 04021_ Penetrated by Slug. 04021_ Field Propulsion Array destroyed. 04021_ Slug penetrates Wall. 04021_ Impulse Thruster Array destroyed. 04021_ Quantum Reactor destroyed. 04021_ Electron Diverter destroyed. 04021_ Knocked back. 04021_ Penetrated by Slug. 04021_ Adv. Component Analysis Suite destroyed. 04021_ Slug penetrates Wall. 04022_ Penetrated by Slug. 04022_ Slug penetrates Executioner. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????#+## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????##############?????????????# | | ???????????????????# #?????????????# | | ??????????????????## BB#########?##??# | | ??????????????????#; BB; # # ; ##;##?# | | ???????????????????# E E 7 ;;### | | ??????????????????## ^ K ; | | ??????????????????#; "" ^^ / | | ??????????????????#; @" ^ ^/ | | ??????????????????## K^ 7 | | ??????????????????#; E E ;;# # | | ??????????????????#; ^ BB; ; # # ;;;## # | | ??????????????????#; BB##;;######### # | | ??????????????????## #####???????# # | | ???????????????????######;###;###???????????# # | | ????????????????????????###?###?????????????# # | | ????????????????????#######?????????????????# # | | ????????????????????# ?????????????????# # | | ????????????????????# ?################ # | | ????????????????????# ?+ # | | ????????????????????# # # | | ????????????????????#" # | | ????????????????????#"" + | | ????????????????????#"" # | | ????????????????????#"" # | | ????????????????????#"" ?# ###+########+### | | ????????????????????#"T ?# #?????# | | ????????????????????#"" ? / +?????# | | ????????????????????#"" ######?????# ! | | ????????????????????#"" ??????????????# | | ????????????????????#"" ??????????????# """" | | ????????????????????#" ???????????????# " " | | ????????????????????# ???????????????# " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Core Shielding 30 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 2 Overload Amplification 75 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Can't Catch Me Dodgeball, But With Guns Home At Last? Part-time Excavator Party Time Unlikely Earthworm Challenges ------------ None Game ------ Seed AntimatterSignalProjector Manual? 0 Play Time 01:25:32 Cumulative 39.3 hours Start 2020.02.25 @ 21:03:48 End 2020.02.26 @ 12:51:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0 Lore% 33 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab601ce4-5504-4f91-af3b-a6c77a1acaed