Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 23:31:27 Player: nilac Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (2052) 2052 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 4207 Bonus ------- High Alert Combat Kills 185 Cogmind --------- Core Integrity 0/550 Matter 17/300 Energy 468/480 System Corruption 2% Temperature Critical (504) Movement Core (1600) Ox31 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Large Battery Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- Small Laser Small Laser Particle Gun > --- INVENTORY (25) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Backup Propulsion I Huge Storage Unit Large Battery (200) High-capacity Battery (250) Terrain Scan Processor ECM Suite Power Shielding Improved Propulsion Shielding Improved Propulsion Shielding Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Large Battery Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Light Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Wheel Backup Propulsion I Huge Storage Unit Large Battery High-capacity Battery Terrain Scan Processor ECM Suite Power Shielding Improved Propulsion Shielding Improved Propulsion Shielding EM Pulse Gun Small Laser Small Laser Beam Rifle Particle Gun Particle Gun Minigun Grenade Launcher Plasma Cutter [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 66 | 4 17 13 32 Power 14 | 1 3 3 7 Engine 12 | 1 3 3 5 Core 2 | . . . 2 Reactor . | . . . . Propulsion 20 | . 9 3 8 Treads . | . . . . Leg 9 | . 7 . 2 Wheel 10 | . 2 3 5 Hover 1 | . . . 1 Flight . | . . . . Utility 8 | 1 2 2 3 Device 1 | . 1 . . Storage 3 | 1 1 . 1 Processor 3 | . . 1 2 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 24 | 2 3 5 14 Energy Gun 13 | . 1 4 8 Energy Cannon . | . . . . Ballistic Gun 6 | 2 2 . 2 Ballistic Cannon 2 | . . 1 1 Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 29 | . 1 6 22 Power 8 | . . 2 6 Propulsion 8 | . . 3 5 Utility 1 | . . . 1 Weapon 12 | . 1 1 10 Highest Loss Streak 13 | . 1 3 13 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 95 94 Engine 17 | . 14 20 17 Leg 4 | . 10 . 2 Wheel 14 | . 17 19 9 Device 6 | . 12 10 . Storage 15 | . 14 11 18 Processor 10 | . . 11 16 Energy Gun 9 | . 9 11 8 Ballistic Gun 8 | . 17 6 3 Ballistic Cannon 4 | . . 3 8 Launcher 2 | . . . 5 Naked Turns . | . . . . Heaviest Build 109 | 11 90 102 109 Greatest Support 34 | 3 26 26 34 Greatest Overweight (x) 17 | 3 4 9 17 Average Overweight (x) 4 | 2 2 4 7 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 7 19 25 25 Most Carried 25 | 7 23 25 25 Average Carried 19 | 4 13 21 22 Final Capacity 25 | 8 25 25 25 Final Carried 24 | 7 23 24 12 Class Distribution -------------------- 62% | Mutant 20% | Gunner 10% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1332 | 230 366 154 582 Remotely . | . . . . Salvage Created 2356 | . 449 546 1361 Parts 142 | . 26 27 89 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 51 | . 10 11 30 Guns 35 | . 10 9 16 Cannons 6 | . . 2 4 AOE 10 | . . . 10 Classes Destroyed 12 | . 4 3 5 Worker 2 | . . . 2 Builder 2 | . . . 2 Hauler 2 | . . 1 1 Recycler 3 | . . 1 2 Operator 1 | . 1 . . Watcher 5 | . 1 . 4 Swarmer 8 | . 1 3 4 Cutter 2 | . . . 2 Grunt 30 | . 9 5 16 Brawler 1 | . . . 1 Protector 1 | . . . 1 Sentry 9 | . . 3 6 Best Kill Streak 9 | . 3 3 9 Combat Bots Only 7 | . 3 3 7 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging 1 | . . . 1 Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 4145 | . 849 873 2423 Core 1158 | . 230 359 569 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 36 | . . . 36 Core Remaining (%) 39 | 100 8 10 . Volleys Fired 200 | . 65 58 77 Largest 3 | . 2 2 3 Hottest 146 | . 85 110 146 Shots Fired 409 | . 122 82 205 Gun 319 | . 122 72 125 Cannon 63 | . . 10 53 Launcher 27 | . . . 27 Special . | . . . . Kinetic 236 | . 107 41 88 Thermal 65 | . 15 30 20 Explosive 27 | . . . 27 Electromagnetic 81 | . . 11 70 Robot Hit Streak 12 | . 8 9 12 Robot Miss Streak 5 | . 5 4 4 Penetration Max . | . . . . Secondary Targets 4 | . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 245 | . 69 51 125 Core Hits 128 | . 28 24 76 Critical Kills 1 | . 1 . . Critical Parts Destroyed 2 | . 2 . . Critical Strikes 8 | . 5 1 2 Burn 2 | . 2 . . Destroy 3 | . 3 . . Blast 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4695 | . 727 773 3195 Guns 2577 | . 727 643 1207 Cannons 723 | . . 130 593 Explosions 1395 | . . . 1395 Melee . | . . . . Ramming . | . . . . Kinetic 1813 | . 561 277 975 Thermal 667 | . 166 323 178 Explosive 1395 | . . . 1395 Electromagnetic 820 | . . 173 647 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . . . 15 Message Errors 2 | . . . 2 Matter Fused 2 | . . . 2 Heat Flow Errors 2 | . . . 2 Energy Discharges 3 | . . . 3 Parts Rejected 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Misfires 2 | . . . 2 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 55 | . . . 55 Projectiles . | . . . . Explosions 55 | . . . 55 Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 188 | . . . 188 Shots 6 | . . . 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 613 | . 167 613 509 Average Temperature 133 | . 39 188 138 Received Heat Transfer 1794 | . 456 312 1026 Effects 30 | . . 16 14 Shutdowns 8 | . . 4 4 Energy Bleed 4 | . . 3 1 Interference 10 | . . 4 6 Short Circuit 1 | . . 1 . Damage (minor) 3 | . . 2 1 Damage (core) 4 | . . 2 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1743 | . 555 778 410 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 633 | . 210 206 633 Initial 62 | . . 61 62 Average 238 | . 77 112 415 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 58 | 100 99 97 12 Level 1 8 | . . 2 17 Level 2 32 | . . . 69 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 2 5 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 6 | . . 2 4 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . 2 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 83 | . 28 13 42 Peak Tracking Total 8 | . 5 4 8 Tactical Retreats 7 | . 6 . 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 6 | . 1 4 1 Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . 1 10 5 Successful 12 | . 1 8 3 Failed 4 | . . 2 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . . 5 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 7 | . 1 1 5 Recycling Units 5 | . . 5 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 1 . 3 Scan Component 2 | . 1 . 1 Repair 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks 5 | . . 5 . Recycle Component 2 | . . 2 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled 2 | . . 2 . Recycled Matter 141 | . . 141 . Retrieved Matter 141 | . . 141 . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3640 | 93 1130 740 1677 Spaces Moved 1749 | 44 663 389 653 Core 44 | 44 . . . Treads . | . . . . Legs 223 | . 193 . 30 Wheels 1480 | . 470 389 621 Hover 2 | . . . 2 Flight . | . . . . Fastest Speed 50 | 50 120 135 135 Average Speed 167 | 181 136 148 210 Slowest Speed 1440 | 200 400 215 1440 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 5 92 43 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 201 | . . . 201 Melee . | . . . . Projectile . | . . . . AOE 201 | . . . 201 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2114 | 58 784 478 794 Wait . | . . . . Move 1746 | 43 662 388 653 Hop . | . . . . Pick Up 71 | 11 25 14 21 Fast Attach 2 | . 1 1 . Attach 44 | 4 5 10 25 Detach 3 | . 2 1 . Swap 20 | . 11 2 7 Drop 28 | . 13 4 11 Fire 200 | . 65 58 77 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 14) 94 | -11/Junkyard | Entered Materials 298 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Build established: Mutant 428 | -10/Materials | Core integrity fell below 20% 651 | -10/Materials | Discovered new exit (range 8) 772 | -10/Materials | Discovered new exit (range 16) 1045 | -10/Materials | Discovered new exit (range 15) 1121 | -10/Materials | Discovered new exit (range 5) 1224 | -10/Materials | Entered another Materials area 1224 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1726 | -9/Materials | Core integrity fell below 50% 1728 | -9/Materials | Core integrity fell below 20% 1776 | -9/Materials | Lost 3 parts (1p1n1w) 1820 | -9/Materials | Discovered new exit (range 11) 1827 | -9/Materials | Discovered new exit (range 18) 1964 | -9/Materials | Entered another Materials area 1964 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2224 | -8/Materials | Destroyed 7 combat bots 2229 | -8/Materials | Lost 4 parts (1p1n1u1w) 2541 | -8/Materials | Repaired Wheel? 2625 | -8/Materials | Discovered new exit (range 18) 2632 | -8/Materials | Build established: Scavenger-Gunner 3298 | -8/Materials | Build established: Gunner 3564 | -8/Materials | First assault squad dispatched 3609 | -8/Materials | Core integrity fell below 50% 3641 | -8/Materials | Core integrity fell below 20% 3642 | -8/Materials | Core destroyed Last Messages --------------- Adv. Targeting Computer temporarily disabled. Particle Gun temporarily disabled. Visual Processing Unit temporarily disabled. Identified Hvy. Ion Engine. K-01 Serf collects debris. K-01 Serf cleans the Repair Station. K-01 Serf collects debris. K-01 Serf cleans the Repair Station. K-01 Serf collects debris. Power failure, Ion Engine shutdown. G-47 Trooper destroyed. K-01 Serf collects debris. Ion Engine destroyed. K-01 Serf destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Power failure, Hvy. Ion Engine shutdown. Overheating: Core damaged (-99). U-05 Engineer builds a Wall. Overheating: Core damaged (-99). 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"""##################### | | =# #???# ######## """#??#############????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Safety First Significant Disruption Challenges ------------ None Game ------ Seed SigixWeightTriangulator Manual? 0 Play Time 01:08:05 Cumulative 12.2 hours Start 2023.04.10 @ 22:20:37 End 2023.04.10 @ 23:31:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ed203eb7-7a25-4d66-a697-e6903336983c