Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 00:19:54 Player: Shay Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1554) 1554 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (969) 969 TOTAL SCORE: 6283 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 342 Met Imprinter 300 Was Imprinted 300 Friendly Fire -87 Cogmind --------- Core Integrity 0/850 Matter 228/300 Energy 93/100 System Corruption 18% Temperature Cool (24) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Antimatter Reactor Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Weapon Cycler Improved Reaction Control System Phase Shifter > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Ion Burst Cannon Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Kinecellerator Improved Hardlight Generator Drone Bay Bomb Factory No. 2 [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Medium Battery Protection Propulsion Shielding Weapon Rocket Array Energy Gun Heavy Beamcaster Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 73 | 7 6 3 4 8 6 7 32 Power 8 | 1 1 . 1 1 . 2 2 Engine 5 | 1 1 . 1 1 . . 1 Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 20 | 2 1 2 1 3 . 2 9 Treads 2 | . . . . . . 2 . Leg 18 | 2 1 2 1 3 . . 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 2 1 1 1 3 2 12 Device 18 | 1 1 . 1 . 3 1 11 Storage 4 | 1 . . . 1 . 1 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . 1 1 . . . . . Artifact . | . . . . . . . . Weapon 21 | 2 2 . 1 3 3 1 9 Energy Gun 9 | 2 1 . 1 1 . 1 3 Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 2 | . 1 . . . . . 1 Ballistic Cannon 3 | . . . . . 1 . 2 Launcher 5 | . . . . 1 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 2 Corrupted Parts 2 | . . . . . . . 2 System Corruption 8 | . . . . . . . 8 Parts Lost 47 | . 2 . 1 10 . 3 31 Power 7 | . 1 . 1 1 . 2 2 Propulsion 14 | . 1 . . 4 . 1 8 Utility 15 | . . . . 3 . . 12 Weapon 11 | . . . . 2 . . 9 Highest Loss Streak 19 | . 2 . 1 8 . 2 19 To Critical Strikes 1 | . . . . 1 . . . Average Backups 5 | 2 6 8 5 2 4 6 7 Power 1 | 1 1 1 . . . . 2 Propulsion . | 1 1 1 . . . . . Utility 3 | . 2 4 3 . 1 4 5 Weapon 1 | . 1 1 1 . 1 2 . Tool/Special . | . . . . . . . . Unused Backups 11 | . 3 . . . 1 2 5 Power 4 | . . . . . 1 1 2 Propulsion 2 | . 2 . . . . . . Utility 4 | . 1 . . . . 1 2 Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 97 100 96 72 84 85 86 Engine 7 | . 12 14 9 10 11 1 5 Core 1 | . . . . . . 6 . Treads 1 | . . . . . . 4 2 Leg 23 | . 26 28 33 27 22 18 24 Device 17 | . 8 . 10 10 18 22 19 Storage 11 | . 14 14 11 11 11 11 10 Protection 1 | . 5 14 11 . . . . Energy Gun 7 | . 23 14 20 4 . 3 10 Ballistic Gun 1 | . 4 14 . . . . . Ballistic Cannon 4 | . . . . . 3 11 3 Launcher 8 | . . . . 3 17 7 5 Peak Build Rating 67 | 7 8 13 20 20 28 32 67 Average Rating 27 | 5 7 10 19 7 20 26 54 On Entrance 13 | . 7 8 13 19 9 23 31 Avg Prop Armor Cover (%) 4 | . . . . . . 5 3 Naked Turns 2 | . . . . . . . 2 Heaviest Build 77 | 13 15 14 19 20 39 46 77 Greatest Support 95 | 20 20 35 45 45 20 40 95 Greatest Overweight (x) 3 | . 1 . . 1 1 3 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 5 10 10 Average Capacity 7 | 7 8 8 8 5 5 8 9 Most Carried 10 | 5 8 8 8 7 5 10 10 Average Carried 6 | 3 6 7 5 1 4 7 8 Final Capacity 10 | 8 8 8 8 5 5 10 5 Final Carried 9 | 5 8 8 8 2 5 9 4 Class Distribution -------------------- 63% | Mutant 11% | Scavenger-Mutant 9% | Scavenger-Bomber 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Bomber | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1665 | 270 98 142 35 70 48 224 778 Remotely 10 | 10 . . . . . . . Salvage Created 1911 | 108 265 117 182 . . 258 981 Parts 113 | 5 15 13 20 . . 15 45 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . 1 . 3 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 . Prevented 9 | . . . . . . 9 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 42 | . 6 6 9 . . 5 16 Guns 30 | . 6 6 9 . . 1 8 Cannons 5 | . . . . . . . 5 AOE 7 | . . . . . . 4 3 Classes Destroyed 12 | 2 1 2 . . . 1 6 Worker 1 | . . . . . . . 1 Tunneler 1 | 1 . . . . . . . Recycler 3 | 1 . . . . . . 2 Swarmer 18 | . . 6 7 . . 5 . Grunt 14 | . 6 . 2 . . . 6 Brawler 1 | . . . . . . . 1 Sentry 4 | . . . . . . . 4 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Zionite 1 | . . 1 . . . . . Packrat 1 | . . . . . . 1 . Samaritan 3 | . . . . . . 3 . Best Kill Streak 6 | 2 3 3 6 . . 4 4 Combat Bots Only 6 | . 3 3 6 . . 4 4 Max Kills in Single Turn 4 | 1 1 1 1 . . 4 2 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . 4 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 706 | . 55 28 67 72 . 36 448 Missed 255 | . 17 8 22 31 . 15 162 Hits 451 | . 38 20 45 41 . 21 286 Melee 6 | . . . . 4 . . 2 Projectile 445 | . 38 20 45 37 . 21 284 AOE 2 | . . . . . . . 2 Critical Strikes 11 | . . . 1 4 . 1 5 Part Disruptions 2 | . . . . 1 . . 1 Damage Taken 6123 | . 502 165 394 630 . 256 4176 Core 1286 | . 132 32 95 107 . 61 859 Absorbed by Shields 338 | . . . . . . . 338 Redirected to Shielding 50 | . . 8 39 3 . . . Regen/Repaired (Parts) 25 | . . . . . 25 . . Core Remaining (%) 56 | 100 . 34 . . . 34 . Volleys Fired 147 | 3 33 14 16 4 . 16 61 Largest 4 | 2 2 2 2 2 . 2 4 Hottest 269 | 80 80 70 125 135 . 129 269 Shots Fired 280 | 6 66 28 32 7 . 18 123 Gun 215 | 6 66 28 32 3 . 1 79 Cannon 60 | . . . . 4 . 16 40 Launcher 5 | . . . . . . 1 4 Special . | . . . . . . . . Kinetic 91 | . 18 14 . . . 16 43 Thermal 171 | 6 48 14 32 7 . 1 63 Explosive 5 | . . . . . . 1 4 Electromagnetic 13 | . . . . . . . 13 Robot Hit Streak 12 | 4 12 3 5 3 . 2 11 Robot Miss Streak 8 | 1 3 6 4 3 . 8 3 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 2 3 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 166 | 4 43 11 13 3 . 9 83 Core Hits 102 | 3 16 7 10 . . 13 53 Critical Kills 4 | . . . . . . 4 . Critical Parts Destroyed 2 | . . . . . . 2 . Critical Strikes 12 | . . 1 2 . . 6 3 Burn 4 | . . 1 2 . . . 1 Destroy 6 | . . . . . . 6 . Blast 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3748 | 46 451 135 341 57 . 406 2312 Guns 2263 | 46 451 135 338 21 . 23 1249 Cannons 952 | . . . . 36 . 193 723 Explosions 519 | . . . . . . 190 329 Melee . | . . . . . . . . Ramming 14 | . . . 3 . . . 11 Kinetic 1095 | . 79 47 . . . 193 776 Thermal 2020 | 46 372 88 338 57 . 23 1096 Explosive 519 | . . . . . . 190 329 Electromagnetic 100 | . . . . . . . 100 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . . 13 13 . 18 Average Corruption 14 | . . . . 12 13 . 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . 7 3 . 16 Message Errors 4 | . . . . 2 . . 2 Matter Fused 6 | . . . . 1 . . 5 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 5 | . . . . 1 1 . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . 3 . . 1 Data Loss (major) 3 | . . . . . 2 . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . . . . . 5 Projectiles 5 | . . . . . . . 5 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 1 1 Impact . | . . . . . . . . Kinetic 2 | . . . . . . 1 1 Secondary . | . . . . . . . . Self-Inflicted Damage 123 | . . . . . . 41 82 Shots 4 | . . . . . . 2 2 Rammed 1 | . . . . . . . 1 Targets Rammed 5 | 1 . 1 1 . . . 2 Kicked 4 | 1 . 1 1 . . . 1 Crushed . | . . . . . . . . Highest Temperature 763 | 18 424 110 222 164 . 45 763 Average Temperature 170 | 12 200 53 91 67 . 11 213 Received Heat Transfer 1228 | . 279 . 96 178 . . 675 Effects 30 | . 9 . . . . . 21 Shutdowns 6 | . 1 . . . . . 5 Energy Bleed 7 | . 2 . . . . . 5 Interference 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 3 | . 2 . . . . . 1 Damage (major) 6 | . 4 . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 2 1 3 . . . 3 Heat Transferred 4136 | 100 850 333 925 111 . 37 1780 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 51 | 100 100 100 100 100 . . 6 Level 1 29 | . . . . . . . 56 Level 2 19 | . . . . . . . 37 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 483 | 10 100 83 130 34 . . 483 Initial 483 | . . 19 8 34 . . 483 Average 187 | . 28 44 48 1 . . 336 Influence Increases 2232 | 10 185 164 210 . . 492 1171 Destroy 0b10 Robot/C 1060 | . 120 120 180 . . 320 320 Destroy 0b10 Robot/NC 40 | 10 . 5 . . . 10 15 Destroy Leader 200 | . 30 20 30 . . 30 90 Allied During Kill 121 | . . 4 . . . 117 . Successful Hack 5 | . 5 . . . . . . Disable Machine 75 | . . 15 . . . . 60 Destroy Structure 86 | . . . . . . . 86 Advance Influence 450 | . . . . . . . 450 Lose Combat Pursuer 195 | . 30 . . . . 15 150 Influence Decreases 1944 | 10 135 191 143 90 . 438 937 Entered New Map 123 | . . 31 15 56 . . 21 Time Decay 1237 | 10 115 140 118 . . 348 506 Search Patrol Dispatched 100 | . . . . . . . 100 Lost Part 404 | . 20 . 10 34 . 30 310 Lost Ally 80 | . . 20 . . . 60 . Squads Dispatched 12 | . 1 . 1 . . . 10 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 7 | . 1 . 1 . . . 5 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 12 6 11 30 . 21 39 Peak Tracking Total 24 | . 5 3 5 24 . 7 10 Tactical Retreats 13 | . 1 . . 3 . 1 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Fabricated Traps 4 | . . . . . . . 4 Most Traps Carried 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . . 1 . . . 1 4 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 2 | . 1 . . . . . 1 Terminals 2 | . 1 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 2 | . 1 . . . . . 1 Successful 2 | . 1 . . . . . 1 Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . . . 6 . . Terminals 2 | . 1 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . 2 . . 4 . . Largest Group 4 | . . 2 . . 4 4 . Highest-Rated Group 157 | . . 49 . . 157 157 . Highest-Rated Ally 41 | . . 31 . . 41 41 . Total Orders 2 | . . . . . . . 2 ROAM 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks 53 | . . 3 . . . 50 . Total Damage 1302 | . . 40 . . . 1262 . Kills 14 | . . 1 . . . 13 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 3065 | . 101 . . 185 1817 562 400 Sensors 149 | . . . . . . . 149 Structural 3065 | . 101 . . 185 1817 562 400 ECM 116 | . . . . . 116 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5549 | 112 391 287 295 206 1817 1078 1363 Spaces Moved 2970 | 70 211 189 100 140 1098 469 693 Core 12 | 6 . . . 1 . . 5 Treads 208 | . . . . . . 134 74 Legs 2750 | 64 211 189 100 139 1098 335 614 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 126 50 120 170 50 Average Speed 157 | 114 120 123 126 120 162 209 148 Slowest Speed 330 | 120 190 130 126 190 190 330 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 42 42 13 35 89 69 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 1 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 162 | . . . . . . 28 134 Melee . | . . . . . . . . Projectile 15 | . . . . . . 3 12 AOE 147 | . . . . . . 25 122 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3600 | 92 284 218 238 169 1128 545 926 Wait 309 | 7 20 8 110 12 12 43 97 Move 2963 | 69 210 188 99 139 1097 468 693 Hop . | . . . . . . . . Pick Up 45 | 5 6 1 5 2 6 7 13 Fast Attach 46 | 7 7 2 . 3 2 5 20 Attach 31 | . 1 1 4 6 2 . 17 Detach 8 | . 1 . . . 2 . 5 Swap 5 | . 1 . . . 2 2 . Drop 37 | . 5 3 3 . 5 4 17 Fire 147 | 3 33 14 16 4 . 16 61 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 4 | 1 . 1 1 . . . 1 Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire 3 | . . . . 3 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 503 | -10/Materials | Core integrity fell below 50% 504 | -10/Materials | Entered Mines 509 | -10/Mines | Discovered new exit (range 13) 791 | -10/Mines | Entered Materials 791 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1063 | -9/Materials | Discovered new exit (range 8) 1086 | -9/Materials | Entered Mines 1087 | -9/Mines | Assembled infested the area 1102 | -9/Mines | System corruption reached 10% 1110 | -9/Mines | Met 8R-AWN 1132 | -9/Mines | Lost 8 parts (1p3n3u1w) 1144 | -9/Mines | Attacked by 8R-AWN 1210 | -9/Mines | Core integrity fell below 50% 1286 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1292 | -9/Mines | Entered Zion 1352 | -7/Zion | System corruption cleaned by Quarantine Array 1393 | -7/Zion | Found Prototype Launcher 1393 | -7/Zion | Identified Rocket Array 1491 | -7/Zion | Received a hallucinogenic algorithm 1577 | -7/Zion | Learned location of Quarantine (-2) 1818 | -7/Zion | Found Prototype Device 1920 | -7/Zion | Found Prototype Device 1923 | -7/Zion | Identified Phasing AFG 2178 | -7/Zion | Learned Factory terminal intel 2311 | -7/Zion | Met Imprinter 2346 | -7/Zion | Imprinted 2349 | -7/Zion | Declared Zion's savior 2635 | -7/Zion | Ran a hallucination algorithm 3090 | -7/Zion | Discovered new exit (range 10) 3109 | -7/Zion | Entered Proximity Caves 3109 | -6/Proximity Caves | Accompanied by 4 allies 3217 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3220 | -6/Proximity Caves | Spotter reported a threat 3318 | -6/Proximity Caves | Spotter reported a threat 3411 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3488 | -6/Proximity Caves | Spotter reported a threat 3741 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3844 | -6/Proximity Caves | Lost 3 allies 4163 | -6/Proximity Caves | Discovered new exit (range 15) 4187 | -6/Proximity Caves | Entered Factory 4187 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 4188 | -6/Factory | Loaded intel: 26 terminal locations 4192 | -6/Factory | Identified Bomb Factory No. 2 4278 | -6/Factory | Build established: Scavenger-Mutant 4412 | -6/Factory | Lost 3 parts (1n2w) 4537 | -6/Factory | Search patrols dispatched 4892 | -6/Factory | Build established: Scavenger-Bomber 5216 | -6/Factory | System corruption reached 10% 5241 | -6/Factory | Lost 5 parts (1n2u2w) 5460 | -6/Factory | Garrison activated, responded to threat 5534 | -6/Factory | Core integrity fell below 50% 5548 | -6/Factory | Core integrity fell below 20% 5550 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- Penetrated by Slug. Imp. Titanium Leg destroyed. Penetrated by Slug. Imp. Titanium Leg destroyed. U-05 Engineer builds a Wall. Mic. Nuclear Core destroyed. P-60 Hacker resets R-10 Processor, system corruption cleaned. Penetrated by Slug. Imp. Titanium Leg destroyed. Imp. Hardlight Generator destroyed. Penetrated by Slug. Slug penetrates A-15 Conveyor. A-15 Conveyor suffers critical hit (Destroy). A-15 Conveyor destroyed. Med. Storage Unit destroyed. U-05 Engineer builds a Wall. R-10 Processor collects Prototype Energy Gun. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | F"#???????????? ?????????????"" ??" """ """ | | "????????????? ???????????????" ??" """ """ | | ????????????? ???????????????? ?? | | ##???????????????? ???????????????????? | | ?????????????????????????????????????????####+#### | | ?????????????????????????????????????????# ?# | | ?????????????????????????????????????????# "" *## | | ?????????????????????????????????????????# """= " | | ?????????????????????????????????????????# S"=## | | ?????????????????????????????????????????# """%?# | | ?????????????????????????????????????????#/ """??# | | ?????????????????????????????????????????# ??# | | ?????????????????????????????????????????? ???# | | ?????????????????????????????????????????# ???# | | ?????????????????????????????????????????# !!????# | | ???????????????????????????????##########? !!????# | | ???????????????????????????????# ## !?????# | | ???????????????????????????????# ! ## ?????# | | ???????????????????????????????# #? ??????# | | ???????????????????????????????# #????????# | | ???????????????????????????????# #????????# | | ???????????????????????????????# #????????# | | ???????????????????????????????# #????????# | | ?"""T"""??????????#####+#####??# #???????## | | ??????????? ## #??# %#???????# | | ?????????? @ #######"##+########## | | ?????????? % | | ?????????? | | ??????????? % % xR h | | ??????????? *! xR h | | ???????????? ! % g%[ | | ???????????? R#########;####""##### | | ????????????####### #???????????????????# | | ??????????????????### ###???????????????????## | | ????????????????????# ???????????????????????? | | ????????????????????# Y???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# Yg???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????? ? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 20 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 150 Propulsion Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 65 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Backstab Crack Shot Heavy Suspicion Hey, That's Mine! Hunted I Have A Map? I Survived The Infestation I'm Back, Baby! Look Less Dangerous Next Time Made in Tau Ceti IV Oops Robot Respite Serviceable Loadout Slippery One Suspicious System Compromised The One Tourist Troublemaker Well Done Challenges ------------ None Game ------ Seed DataBarragePenetrator Manual? 0 Play Time 01:04:59 Cumulative 1.5 hours Start 2026.01.31 @ 21:01:42 End 2026.02.01 @ 00:19:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: f598b983-0751-457f-b648-23d6e6f9590b