Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 20:06:45

Player: Mutetourette

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (743)      743
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1708

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     50/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Recycling

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
             Scrap Shield
>            --- WEAPON -----------
  Subdweller Beam Cannon
  Subdweller Shrapnel Launcher
>            --- INVENTORY --------
  Subdweller Power Source
  Subdweller Laser
  Subdweller Machine Gun
             Flamer
             Flamer
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Propulsion Shielding
Weapon                     Subdweller Beam Cannon
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 13  2   1   17  6   
  Power                    5    | 1   .   .   4   .   
    Engine                 5    | 1   .   .   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 8   1   .   2   .   
    Treads                 6    | 4   .   .   2   .   
    Leg                    5    | 4   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 2   1   .   2   .   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   .   1   9   6   
    Energy Gun             4    | .   .   .   3   1   
    Energy Cannon          2    | .   .   .   1   1   
    Ballistic Gun          4    | 2   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   2   1   
    Special Weapon         5    | .   .   1   2   2   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   .   .   3   7   
  Power                    2    | .   .   .   2   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      7    | .   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   100 100 97  60  
  Engine                   11   | .   14  14  13  5   
  Treads                   18   | .   .   .   22  26  
  Leg                      9    | .   28  28  5   .   
  Device                   4    | .   14  14  3   .   
  Storage                  8    | .   14  14  12  .   
  Protection               4    | .   .   .   10  .   
  Energy Gun               3    | .   .   .   7   .   
  Energy Cannon            10   | .   .   .   13  13  
  Ballistic Gun            6    | .   28  25  .   .   
  Launcher                 5    | .   .   .   3   13  
  Special Weapon           1    | .   .   2   2   .   
Peak Build Rating          12   | 7   7   8   12  8   
  Average Rating           8    | 4   7   7   10  6   
  On Entrance              6    | .   7   7   8   8   
Naked Turns                10   | .   .   .   .   10  
Heaviest Build             39   | 12  17  17  39  21  
  Greatest Support         40   | 40  20  20  40  40  
  Greatest Overweight (x)  2    | .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  5   
  Average Capacity         7    | 6   8   10  9   5   
  Most Carried             10   | 5   9   10  10  4   
  Average Carried          7    | 3   7   9   9   3   
  Final Capacity           10   | 8   10  10  5   5   
  Final Carried            10   | 4   9   10  4   .   

 Class Distribution 
--------------------
 88% | Mutant
  5% | Subdweller-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           877  | 269 164 .   244 200 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            706  | 11  215 .   396 84  
  Parts                    57   | 1   17  .   33  6   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   16  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  20   | .   3   .   14  3   
  Guns                     7    | .   3   .   3   1   
  Cannons                  5    | .   .   .   5   .   
  AOE                      8    | .   .   .   6   2   
Classes Destroyed          10   | 1   3   .   3   3   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Turret                   1    | .   .   .   1   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  4    | .   .   .   4   .   
  Grunt                    3    | .   3   .   .   .   
  Protector                1    | .   .   .   .   1   
  Sentry                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
  Subdweller               10   | .   .   .   10  .   
Best Kill Streak           4    | 1   2   .   4   3   
  Combat Bots Only         4    | .   2   .   4   3   
Max Kills in Single Turn   2    | 1   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        119  | .    9    .    66   44   
  Missed                   29   | .    3    .    17   9    
Damage Taken               1512 | .    65   .    912  535  
  Core                     259  | .    .    .    95   164  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  36   | .    .    .    36   .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              73   | 3    21   8    32   9    
  Largest                  2    | 2    2    1    2    2    
  Hottest                  200  | 40   40   100  140  200  
Shots Fired                128  | 6    42   8    57   15   
  Gun                      78   | 6    42   .    19   11   
  Cannon                   25   | .    .    .    25   .    
  Launcher                 11   | .    .    .    10   1    
  Special                  14   | .    .    8    3    3    
  Kinetic                  71   | 6    42   .    16   7    
  Thermal                  57   | .    .    8    41   8    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | 2    6    .    17   6    
  Robot Miss Streak        3    | 1    3    .    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           77   | 4    30   .    33   10   
  Core Hits                36   | 2    10   .    19   5    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2091 | 40   346  .    1340 365  
  Guns                     801  | 40   339  .    218  204  
  Cannons                  502  | .    .    .    502  .    
  Explosions               764  | .    .    .    620  144  
  Melee                    .    | .    .    .    .    .    
  Ramming                  13   | .    7    .    .    6    
  Kinetic                  1354 | 40   339  .    675  300  
  Thermal                  724  | .    .    .    665  59   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    .    .    24   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               24   | .    .    .    24   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    .    58   20   
  Shots                    2    | .    .    .    1    1    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             3    | .    1    .    .    2    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        207  | .    6    82   60   207  
  Average Temperature      41   | .    6    36   24   68   
  Received Heat Transfer   204  | .    36   .    150  18   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         996  | .    .    .    866  130  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             162  | 5   162 65  .   93  
  Initial                  88   | .   3   63  .   88  
  Average                  56   | .   98  63  .   44  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   9   .   17  3   
  Peak Tracking Total      6    | .   2   .   6   3   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          9    | .   5   .   1   3   
  Terminals                7    | .   4   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   14  .   4   7   
  Successful               16   | .   7   .   4   5   
  Failed                   9    | .   7   .   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   7   .   .   4   
  Terminals                19   | .   12  .   .   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   4   .   4   3   
  Record                   5    | .   .   .   4   1   
  Prototype ID Bank        1    | .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         2    | .   1   .   .   1   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   2   
  Terminals                4    | .   2   .   .   2   
    Botnet                 4    | .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   5   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               2    | .   .   .   2   .   
  Total Damage             22   | .   .   .   22  .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               2896 | 90   332  299  1292 883  
Spaces Moved               1643 | 54   208  140  712  529  
  Core                     40   | 18   .    .    .    22   
  Treads                   1087 | 9    .    .    571  507  
  Legs                     516  | 27   208  140  141  .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  50   
  Average Speed            148  | 103  120  120  160  155  
  Slowest Speed            190  | 160  120  120  190  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       42   | 4    40   21   55   90   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             11   | .    .    .    11   .    
Spaces Dug                 2    | .    .    2    .    .    
Terrain Destroyed          147  | .    .    4    126  17   
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    .    4    1    1    
  AOE                      141  | .    .    .    125  16   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      1942 | 78  253 246 796 569 
  Wait                     145  | 2   15  97  10  21  
  Move                     1639 | 53  207 139 711 529 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 7   5   1   9   .   
  Fast Attach              8    | 4   .   .   4   .   
  Attach                   8    | 3   .   .   1   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     23   | 6   2   1   12  2   
  Drop                     18   | .   2   .   14  2   
  Fire                     73   | 3   21  8   32  9   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    2    | .   .   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            3    | .   .   .   3   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [Mat] / [*Min])
-10/Mines
-10/Subcaves
-9/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
   91 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 15)
  412 | -10/Materials | Discovered new exit (range 10)
  423 | -10/Materials | Entered Mines
  530 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  688 | -10/Mines     | Discovered new exit (range 3)
  722 | -10/Mines     | Entered Subcaves
  722 | -10/Subcaves  | Accompanied by 1 ally
  728 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  730 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  766 | -10/Subcaves  | Visited Clippyterm
  769 | -10/Subcaves  | Learned location of Section 7 (-2)
  769 | -10/Subcaves  | Learned Factory trap positions
 1083 | -10/Subcaves  | Learned location of Recycling (-9)
 1089 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1418 | -10/Subcaves  | Learned location of Zion (-7)
 1418 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1483 | -10/Subcaves  | Disturbed a concealed Subdweller
 1991 | -10/Subcaves  | Discovered new exit (range 12)
 2014 | -10/Subcaves  | Entered Recycling
 2237 | -9/Recycling  | Scanned before Scraplab entrance
 2473 | -9/Recycling  | Discovered new exit (range 12)
 2864 | -9/Recycling  | Core integrity fell below 50%
 2888 | -9/Recycling  | Core integrity fell below 20%
 2897 | -9/Recycling  | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02863_ Y-45 Defender destroyed.
02863_ I-25 Savior destroyed.
02866_ Sub. Shrapnel Launcher destroyed.
02869_ Lgt. Treads destroyed.
02869_ Destroyed Imp. Heat Sink.
02869_ Destroyed Shock Rifle.
02877_ R-06 Scavenger collects Lgt. Armor
  Plating.
02878_ P-60 Hacker destroyed.
02878_ Switching to secondary target: P-60
  Hacker.
02881_ Sub. Machine Gun destroyed.
02883_ R-06 Scavenger collects Target Analyzer.
02884_ Sub. Laser destroyed.
02884_ Acquired 27 matter.
02886_ System corrupted: Heat flow error (+221).
02887_ Dropped Sub. Beam Cannon.
02887_ R-06 Scavenger collects Sub. Beam Cannon.
02888_ Acquired 30 matter.
02890_ R-06 Scavenger collects Remote Datajack.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AuthchipGrapheneTerrabomb
  Manual?         0
Play Time         00:29:32
  Cumulative      27.3 hours
  Start           2025.01.18 @ 19:36:17
  End             2025.01.18 @ 20:06:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          33
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c410ea0-1677-40ea-9a07-b62bdbbf74be