Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.11 @ 19:46:19 Player: JuustuToug Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (191) 955 Value Destroyed (5637) 5637 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1131) 1131 TOTAL SCORE: 15443 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 1012 Met Imprinter 300 Was Imprinted 300 Friendly Fire -573 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 100/100 System Corruption 5% Temperature Cool (1) Movement Flying (30) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Combat Antigrav System Improved Diametric Drive > --- UTILITY (10) ----- Improved Terrain Scanner Seismic Detector Improved Targeting Computer Improved Weapon Shielding Hacking Suite System Shield > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Reaction Control System Power Maul Thunder Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Leg Advanced VSS Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Long-range Terrain Scanner Seismic Detector Improved Dynamic Insulation System > --- WEAPON ----------- Advanced Plasma Cannon Heavy Flak Cannon Mass Driver > --- INVENTORY -------- Angular Momentum Engine Neutrino Core Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Armored Leg Improved Thunder Leg Heavy Beamcaster Rocket Array Power Sword [Rating: 105] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Overtuned Scrapsphere Hover Unit Combat Antigrav System Flight Unit Improved Diametric Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reflective Plating Weapon Enhanced Autogun Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Slots Evolved 14 | . . 2 . 2 . . . 4 . . . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . 1 . . . 1 . . . . . . . . 1 . Utility 8 | . . 1 . 1 . . . 2 . . . . . . 1 2 1 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Parts Attached 175 | 6 4 26 . 7 20 2 3 18 . 20 4 2 12 2 10 8 30 1 Power 17 | 1 . 3 . 1 1 . 1 2 . 2 . . . . 3 2 1 . Engine 12 | 1 . 3 . 1 . . 1 . . 2 . . . . 3 1 . . Core 5 | . . . . . 1 . . 2 . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 42 | 2 . 8 . 3 5 . 2 7 . 4 1 . . . 3 1 6 . Treads 1 | . . . . . 1 . . . . . . . . . . . . . Leg 38 | 2 . 8 . 3 4 . 1 7 . 4 1 . . . 3 1 4 . Wheel 1 | . . . . . . . 1 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . . . . . 1 . Utility 59 | 1 4 4 . 2 3 2 . 7 . 6 3 1 1 1 3 4 16 1 Device 31 | . 1 . . 1 1 1 . 4 . 4 1 1 1 1 2 3 9 1 Storage 3 | 1 1 . . . . . . . . . . . . . . . 1 . Processor 7 | . 1 1 . 1 . . . 3 . . . . . . . . 1 . Hackware 2 | . . . . . . . . . . . . . . . . . 2 . Protection 16 | . 1 3 . . 2 1 . . . 2 2 . . . 1 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 . 11 . 1 11 . . 2 . 8 . 1 11 1 1 1 7 . Energy Gun 16 | 2 . 3 . . 3 . . 1 . 1 . 1 3 . . . 2 . Energy Cannon 10 | . . 4 . . 2 . . 1 . 2 . . . . . . 1 . Ballistic Gun 10 | . . 3 . 1 4 . . . . 1 . . . 1 . . . . Ballistic Cannon 5 | . . . . . . . . . . 1 . . . . 1 1 2 . Launcher 6 | . . . . . 2 . . . . 1 . . 3 . . . . . Special Weapon 3 | . . . . . . . . . . . . . 3 . . . . . Impact Weapon 3 | . . 1 . . . . . . . . . . . . . . 2 . Slashing Weapon 4 | . . . . . . . . . . 2 . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . 5 . 1 5 . . . . 5 1 . 4 1 . 1 8 . Corrupted Parts 3 | . . 1 . . 1 . . . . . . . . . 1 . . . System Corruption 17 | . . 2 . . 8 . . . . . . . . . 7 . . . Parts Lost 34 | . . 4 . . 9 . . 1 2 2 . . . . . 15 1 . Power 3 | . . . . . . . . . 1 . . . . . . 2 . . Propulsion 12 | . . 2 . . 6 . . . . 1 . . . . . 3 . . Utility 14 | . . 1 . . 2 . . 1 1 . . . . . . 8 1 . Weapon 5 | . . 1 . . 1 . . . . 1 . . . . . 2 . . Highest Loss Streak 9 | . . 3 . . 5 . . 1 2 1 . . . . . 9 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 13 | 4 7 14 13 14 14 15 15 14 15 14 14 14 15 14 13 14 5 4 Power 1 | 1 1 1 1 1 1 2 2 2 2 1 1 1 1 1 . 2 1 1 Propulsion 1 | . . 1 2 1 1 2 2 2 3 1 1 2 2 2 2 2 . . Utility 4 | 1 4 5 5 5 4 4 4 3 4 4 5 5 5 6 5 3 1 1 Weapon 5 | 1 1 4 5 6 7 7 7 6 6 6 6 6 6 5 5 5 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 47 | . 2 12 . . 7 . 1 5 . 5 1 1 1 . 3 . 6 3 Power 11 | . 1 4 . . . . . 1 . 1 . . . . . . 3 1 Propulsion 6 | . . . . . 1 . . 2 . . . . . . 1 . 2 . Utility 14 | . 1 1 . . 2 . 1 2 . 2 1 1 . . 2 . . 1 Weapon 15 | . . 6 . . 4 . . . . 2 . . 1 . . . 1 1 Tool/Special 1 | . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 100 98 94 89 93 97 92 99 99 99 82 99 99 97 42 41 Engine 4 | . 14 10 11 9 1 . 3 2 . 5 5 . . . 6 9 1 . Core 3 | . . . . . 7 9 5 3 3 . . 6 6 6 3 . 1 . Leg 30 | . 28 32 33 36 31 27 30 33 30 33 33 33 33 33 29 25 6 . Device 10 | . 4 . . 7 9 9 9 12 10 12 10 12 13 13 16 24 9 8 Storage 7 | . 14 11 11 9 9 9 9 6 6 6 6 6 6 6 5 5 1 . Processor 10 | . . 10 11 9 9 9 9 12 13 13 13 13 13 13 11 10 5 4 Protection 7 | . 8 10 11 9 9 8 9 6 6 6 7 6 6 6 5 5 2 4 Energy Gun 4 | . 28 4 . . 4 9 9 10 6 3 1 5 . 6 9 3 . . Energy Cannon 2 | . . 7 11 9 2 . . . 6 7 4 . . . . . . . Ballistic Gun 6 | . . 9 11 9 10 9 9 6 6 4 6 6 . 5 5 4 . . Ballistic Cannon 1 | . . . . . . . . . . 2 5 6 . 5 1 6 1 . Peak Build Rating 105 | 7 10 20 20 29 32 30 34 60 60 66 73 73 78 77 85 97 105 46 Average Rating 47 | 5 8 18 20 25 29 29 31 51 55 63 67 72 59 71 82 89 45 39 On Entrance 42 | . 7 10 20 20 28 30 30 34 60 51 62 73 73 72 72 85 50 38 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . 1 . . 2 2 . . 5 11 Naked Turns 33 | . . . . . . . . . . . . . . . . . 33 . Heaviest Build 89 | 12 34 44 42 43 44 35 39 48 48 58 64 60 67 60 81 89 71 7 Greatest Support 146 | 20 20 30 30 52 52 37 50 80 78 84 87 87 87 72 95 95 146 7 Greatest Overweight (x) 4 | 2 1 1 1 1 1 . 4 . . . . . . . . 1 1 . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 7 5 Most Carried 15 | 6 12 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 11 5 Average Carried 13 | 4 7 14 13 14 14 15 14 14 14 14 14 14 14 14 13 14 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 12 13 13 15 15 15 15 15 14 15 15 15 15 14 15 10 5 4 Class Distribution -------------------- 47% | Mutant 28% | Skirmisher 8% | Scavenger-Mutant 4% | Derelict-Skirmisher 4% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Skirmisher | -6/Factory Tank | -6/Waste Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Skirmisher | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Infiltrator-Skirmisher | -4/Factory Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Matter Collected 5510 | 260 40 636 . 125 833 73 67 309 . 182 637 173 127 433 264 727 624 . Remotely 235 | . . . . . . . . . . . . . . . . 235 . . Salvage Created 7266 | 263 75 1563 . 288 1279 107 . 640 . 308 762 101 . 439 263 914 264 . Parts 372 | 21 13 112 . 18 54 3 . 22 . 13 21 9 . 16 12 43 15 . Haulers Intercepted 13 | . . 3 . 1 6 . . 1 . . 1 . . . . . 1 . Recyclers Shooed 7 | . . . . . 1 1 . . . 2 . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . . 16 7 . 28 . . . . Prevented 8 | . . . . . . . . . . . . 4 . 4 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Combat Hostiles Destroyed 121 | . 3 35 . 4 13 2 . 8 . 7 14 4 . 9 2 20 . . Guns 53 | . 1 18 . 1 10 2 . 8 . 1 2 . . 5 1 4 . . Cannons 35 | . . 17 . 3 1 . . . . 3 4 . . 1 1 5 . . AOE 31 | . 2 . . . . . . . . 3 8 4 . 3 . 11 . . Classes Destroyed 15 | 3 3 5 . . . . . 1 . . . . . 2 1 . . . Worker 17 | 2 . 1 . . 2 . . . . 2 . . . . 1 5 4 . Builder 7 | . . 1 . . . . . . . 1 . . . . . 5 . . Tunneler 7 | 5 . . . . . . . . . . . . . . . . 2 . Hauler 13 | . . 3 . 1 6 . . 1 . . 1 . . . . . 1 . Recycler 9 | 1 . 1 . 1 2 . . 1 . . . . . . 1 2 . . Operator 6 | . 1 . . . 2 . . 1 . . . . . . 1 . 1 . Watcher 9 | . 1 4 . 1 2 . . . . . . . . . 1 . . . Swarmer 42 | . 3 16 . 3 . . . 3 . . 4 4 . . . 9 . . Grunt 48 | . . 10 . . 7 . . 3 . 3 9 . . 8 1 7 . . Duelist 2 | . . 1 . . . . . 1 . . . . . . . . . . Sentry 20 | . . 8 . 1 6 2 . . . 2 1 . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . 1 . . . Programmer 8 | . . . . . . . . 1 . 2 . . . 1 . 4 . . Fireman 1 | . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 16 | 4 2 6 . 6 6 1 . 5 . 5 6 4 . 4 2 16 3 . Combat Bots Only 11 | . 2 5 . 4 2 1 . 5 . 3 5 4 . 4 1 11 . . Max Kills in Single Turn 6 | 1 1 2 . 1 2 1 . 2 . 2 4 3 . 2 2 6 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 5 | . 1 . . . . . . . . 1 4 3 . 2 . 5 . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Hostile Shots Fired 966 | . 10 198 . 9 123 10 . 41 2 94 102 10 . 21 26 157 150 13 Missed 339 | . 2 66 . 4 35 1 . 12 1 31 42 4 . 9 6 50 70 6 Hits 627 | . 8 132 . 5 88 9 . 29 1 63 60 6 . 12 20 107 80 7 Melee 6 | . . 2 . . . . . . 1 . . 3 . . . . . . Projectile 621 | . 8 130 . 5 88 9 . 29 . 63 60 3 . 12 20 107 80 7 AOE 2 | . . . . . . . . . . . . . . . . 2 . . Critical Strikes 25 | . . 2 . . 7 . . . . 3 . . . 1 1 7 4 . Part Disruptions 9 | . . . . . 9 . . . . . . . . . . . . . Damage Taken 10298 | . 62 1526 . 83 1502 132 . 507 50 691 671 110 . 366 370 2520 1557 151 Core 2212 | . 20 189 . . 98 17 . 108 . 45 62 . . 56 49 262 1173 133 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 17 | . . . . . . . . . . . . . . . . . 17 . Ignored by Resistances 49 | . . . . . . . . . . . 21 . . 28 . . . . Regen/Repaired (Parts) 661 | . . . . . 132 . . . . . . . 529 . . . . . Core Remaining (%) 80 | 100 92 . 52 . . . 79 . . . . . . 68 95 77 . . Volleys Fired 415 | 11 8 89 . 12 86 10 . 30 1 16 29 13 2 27 11 59 11 . Largest 3 | 2 2 2 . 2 2 2 . 3 3 3 3 2 1 3 3 3 3 . Hottest 193 | 80 80 113 . 91 93 80 . 160 160 193 138 81 81 162 190 156 189 . Shots Fired 857 | 22 16 176 . 24 157 19 . 89 3 50 52 22 2 72 33 101 19 . Gun 571 | 22 16 112 . 12 133 19 . 85 2 22 24 11 2 46 23 42 . . Cannon 264 | . . 64 . 12 20 . . 4 1 25 24 9 . 22 10 54 19 . Launcher 22 | . . . . . 4 . . . . 3 4 2 . 4 . 5 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 430 | . . 82 . 12 84 10 . 30 1 16 33 17 . 44 21 69 11 . Thermal 289 | . . 56 . 12 29 9 . 59 2 31 15 3 2 24 12 27 8 . Explosive 22 | . . . . . 4 . . . . 3 4 2 . 4 . 5 . . Electromagnetic 116 | 22 16 38 . . 40 . . . . . . . . . . . . . Robot Hit Streak 19 | 6 7 13 . 8 10 19 . 11 . 10 9 10 . 8 6 9 3 . Robot Miss Streak 6 | 1 2 4 . 3 4 2 . 3 . 2 2 2 . 4 2 6 5 . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . Secondary Targets 4 | . . 2 . . 1 . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . 1 . . . . . . . . . . Shots Hit Robots 512 | 13 9 108 . 11 95 13 . 60 . 32 32 11 . 38 22 47 21 . Core Hits 339 | 9 5 56 . 8 37 4 . 24 . 17 27 7 . 44 10 78 13 . Critical Kills 1 | . . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 18 | . . 1 . . 3 . . 3 . . 3 1 . 5 . 2 . . Burn 13 | . . 1 . . 3 . . 3 . . 1 1 . 2 . 2 . . Destroy 1 | . . . . . . . . . . . 1 . . . . . . . Blast 4 | . . . . . . . . . . . 1 . . 3 . . . . Melee Attacks 64 | . . 8 . . 11 . . . . 2 . . . . . . 39 4 Impact 19 | . . 8 . . 11 . . . . . . . . . . . . . Slashing 45 | . . . . . . . . . . 2 . . . . . . 39 4 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 16734 | 182 243 2076 . 270 2239 235 . 1210 . 1351 1816 557 . 1939 519 3160 937 . Guns 6688 | 182 154 1066 . 106 1642 235 . 1133 . 350 421 92 . 498 259 550 . . Cannons 4130 | . . 928 . 164 264 . . 77 . 417 333 140 . 364 260 890 293 . Explosions 5226 | . 89 39 . . 330 . . . . 584 1062 325 . 1077 . 1720 . . Melee 687 | . . 43 . . . . . . . . . . . . . . 644 . Ramming 3 | . . . . . 3 . . . . . . . . . . . . . Kinetic 5234 | . . 740 . 106 852 97 . 327 . 206 441 186 . 634 383 1095 167 . Thermal 4008 | . 89 673 . 164 306 138 . 883 . 561 313 46 . 228 136 345 126 . Explosive 5098 | . . . . . 330 . . . . 584 1062 325 . 1077 . 1720 . . Electromagnetic 1704 | 182 154 620 . . 748 . . . . . . . . . . . . . Impact 43 | . . 43 . . . . . . . . . . . . . . . . Slashing 644 | . . . . . . . . . . . . . . . . . 644 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . 2 2 . 16 16 . 1 1 5 5 5 5 . 8 8 5 5 Average Corruption 4 | . . 2 2 . 10 16 . 1 1 2 5 5 5 . 2 2 3 5 Corruption Purged 2 | . . . . . . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 183 | . . 28 1 . 32 26 . . 1 21 30 18 4 . 5 10 6 1 Message Errors 37 | . . 8 . . 6 7 . . . 4 6 2 2 . 2 . . . Matter Fused 45 | . . 6 . . 10 4 . . . 4 5 6 1 . 2 5 2 . Heat Flow Errors 19 | . . 2 . . 2 3 . . . 1 7 . . . . 1 2 1 Energy Discharges 24 | . . 5 1 . 4 3 . . 1 3 3 4 . . . . . . Parts Rejected 3 | . . . . . . 1 . . . . 1 . . . . 1 . . Parts Fused 4 | . . 1 . . . 1 . . . 1 . . . . . 1 . . Data Loss (minor) 21 | . . 2 . . 5 5 . . . 3 2 3 . . . . 1 . Data Loss (major) 12 | . . 2 . . 2 1 . . . 2 2 . 1 . 1 . 1 . Misfires 9 | . . 1 . . 1 . . . . 2 2 2 . . . 1 . . Alerts 4 | . . 1 . . . . . . . 1 1 1 . . . . . . Weapon Failures 5 | . . . . . 2 1 . . . . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 400 | . . 56 . . 16 . . . . 88 82 15 . 1 . 34 108 . Projectiles 92 | . . 12 . . . . . . . 37 . 15 . . . 28 . . Explosions 179 | . . 23 . . 16 . . . . 51 82 . . 1 . 6 . . Melee 129 | . . 21 . . . . . . . . . . . . . . 108 . Knockbacks 25 | . . 1 . . . . . . . . 2 1 . 1 1 16 3 . Impact 1 | . . 1 . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . 2 1 . 1 1 15 3 . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 355 | . . 27 . . . . . . . 83 31 56 . 135 . 23 . . Shots 10 | . . 1 . . . . . . . 1 1 1 . 5 . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . . . . Kicked 1 | . . . . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | 36 54 242 . 96 344 230 . 349 68 348 350 84 56 360 369 349 180 69 Average Temperature 85 | 17 22 57 . 31 77 93 . 83 41 136 99 24 32 138 110 129 36 69 Received Heat Transfer 2169 | . . 378 . 18 486 36 . 162 . 174 219 . . 99 180 351 54 12 Effects 12 | . . . . . 5 . . . . 1 . . . 4 1 1 . . Shutdowns 2 | . . . . . 1 . . . . . . . . 1 . . . . Energy Bleed 3 | . . . . . 1 . . . . 1 . . . . 1 . . . Interference 7 | . . . . . 3 . . . . . . . . 3 . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . Parts Fried 5 | . . . . . 5 . . . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 21 | . . 2 . . 3 1 . 8 . 5 1 . . 1 . . . . Heat Transferred 7870 | . 50 1335 . 296 814 259 . 1889 . 918 555 148 . 518 222 666 200 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Maximum Alert Level 2 | . . 2 1 . . . . . . 2 . . . . . 2 1 1 Low Security (%) 80 | 100 100 53 68 100 100 100 . 100 100 80 . . . . 100 94 29 . Level 1 11 | . . 15 32 . . . . . . 9 . . . . . 4 70 100 Level 2 8 | . . 31 . . . . . . . 10 . . . . . 1 . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 564 | 10 74 564 215 173 187 108 . 108 37 433 . . . . 131 410 382 291 Initial 215 | . . 14 215 60 70 16 . . 37 . . . . . 131 32 177 214 Average 106 | 1 24 211 188 35 79 41 . 11 13 80 . . . . 31 49 261 244 Influence Increases 5813 | 40 125 1081 . 230 646 217 . 246 . 628 350 95 . 612 105 672 659 107 Destroy 0b10 Robot/C 2900 | . 60 700 . 100 300 40 . 160 . 140 280 80 . 420 40 400 180 . Destroy 0b10 Robot/NC 370 | 40 10 50 . 15 70 . . 15 . 15 15 5 . 10 20 60 45 . Destroy Leader 574 | . 12 174 . 24 116 . . 22 . 50 10 10 . 30 22 50 54 . Allied During Kill 256 | . . . . 7 4 . . . . . . . . 137 . . 108 . Successful Hack 218 | . 4 40 . 24 37 27 . 4 . 47 . . . . . . 11 24 Select Force Hacks 150 | . . . . . . 150 . . . . . . . . . . . . Disable Machine 315 | . . 30 . 15 45 . . 45 . 150 . . . . . 30 . . Anti-Garrison Action 150 | . . . . . . . . . . 150 . . . . . . . . Destroy Structure 415 | . 9 12 . . 44 . . . . 76 . . . . 8 132 126 8 Partial Spotted 105 | . . . . . . . . . . . . . . . . . 75 30 Lose Combat Pursuer 360 | . 30 75 . 45 30 . . . . . 45 . . 15 15 . 60 45 Influence Decreases 5522 | 40 91 562 398 217 770 240 21 138 108 246 582 245 . 403 248 400 615 198 Entered New Map 1283 | . . 20 338 95 98 28 21 . 71 . 142 29 . . 78 34 161 168 Time Decay 3655 | 40 91 502 60 122 540 212 . 128 30 226 440 216 . 298 170 216 334 30 Lost Part 327 | . . 40 . . 90 . . 10 7 20 . . . . . 150 10 . Lost Ally 235 | . . . . . 20 . . . . . . . . 105 . . 110 . Purge Threat 22 | . . . . . 22 . . . . . . . . . . . . . Squads Dispatched 24 | . 1 3 1 . 1 . . 4 . 7 . . . . 1 3 3 . Investigation 4 | . 1 1 . . . . . 1 . 1 . . . . . . . . Extermination 8 | . . . . . . . . 1 . 3 . . . . . 2 2 . Reinforcement 8 | . . 1 . . 1 . . 2 . 1 . . . . 1 1 1 . Assault 4 | . . 1 1 . . . . . . 2 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Distress Signals 8 | . 1 3 . . 1 . . . . . . . . . . . 2 1 Communications Jammed 17 | . . . . . . . . . . . . . . . 9 8 . . Distress Signals 17 | . . . . . . . . . . . . . . . 9 8 . . Times Spotted 234 | . 7 55 . 9 20 1 . 11 6 8 17 5 . 25 4 28 26 12 Peak Tracking Total 8 | . 3 7 . 6 4 1 . 4 6 3 5 4 . 5 3 8 8 7 Tactical Retreats 16 | . 1 3 . 1 2 . . 1 . . 2 . . 1 1 1 2 1 ECM-based Alert Blocks 4 | . . . . . . . . 3 . . . . . . . 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Traps Triggered 10 | . 1 2 . . . . . 1 . 3 . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Machines Disabled 22 | . . 2 . 1 3 . . 3 . 11 . . . . . 2 . . Max in Single Turn 4 | . . 1 . 1 1 . . 1 . 4 . . . . . 1 . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Machines Accessed 61 | . 3 12 . 1 14 11 . 3 . 9 1 1 . . 1 1 3 1 Terminals 40 | . 3 9 . . 11 6 . 2 . 7 . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 2 . . . . . . . . . . . . 1 Recycling Units 7 | . . 1 . . . 5 . . . . . . . . 1 . . . Scanalyzers 4 | . . 2 . 1 . . . . . . . . . . . . 1 . Garrison Access 5 | . . . . . 1 . . 1 . 2 . . . . . 1 . . Total Hacks 168 | . 7 41 . 3 39 29 . 7 . 29 1 1 . . 3 1 5 2 Successful 81 | . 2 22 . 2 24 15 . 1 . 9 1 1 . . 1 . 2 1 Failed 86 | . 5 18 . 1 15 14 . 6 . 20 . . . . 2 1 3 1 Catastrophic 5 | . 1 . . . 1 1 . 2 . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . Manual 132 | . 4 22 . . 18 27 . 4 . 21 . . . . 6 5 15 10 Terminals 121 | . 7 25 . . 33 24 . 5 . 23 . . . . . . 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . 4 . . . . . . . . . . . . 2 Recycling Units 11 | . . 3 . . . 5 . . . . . . . . 3 . . . Scanalyzers 17 | . . 13 . 3 . . . . . . . . . . . . 1 . Garrison Access 11 | . . . . . 2 . . 2 . 6 . . . . . 1 . . Terminal Hacks 24 | . . 3 . . 13 3 . . . 1 1 1 . . . . 2 . Open Door 8 | . . . . . 5 . . . . . 1 1 . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Terminal Index 8 | . . 1 . . 4 2 . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 3 . . . . . . . . . . . . 1 Scan Component 2 | . . . . . 2 . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . Scanalyzer 11 | . . 9 . 2 . . . . . . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . . . . . . Retrieve Study 3 | . . 1 . 2 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 40 | . 2 9 . . 7 12 . 1 . 8 . . . . 1 . . . Terminals 34 | . 2 9 . . 7 7 . 1 . 8 . . . . . . . . Botnet 4 | . . . . . 1 1 . . . 2 . . . . . . . . Skim 30 | . 2 9 . . 6 6 . 1 . 6 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . 5 . . . . . . . . 1 . . . Monitor 1 | . . . . . . . . . . . . . . . 1 . . . Tunnel 5 | . . . . . . 5 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 2 7 . 1 7 6 . 3 . 9 . . . . 1 1 3 1 Full Trace Events 5 | . 1 1 . . . 1 . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 3 . . . . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 3 . . . . . . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 1 . 2 . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Total Allies 19 | . . . 1 . . . . . . . . . 9 2 . . 7 . Largest Group 9 | . . . 1 1 1 . . . . . . . 9 9 1 . 4 . Highest-Rated Group 398 | . . . 31 31 31 . . . . . . . 311 311 34 . 398 . Highest-Rated Ally 103 | . . . 31 31 31 . . . . . . . 42 42 34 . 103 . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . . . . . 2 . 1 . DROP 1 | . . . . . . . . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . 2 . . . Ally Attacks 167 | . . . . 10 6 . . . . . . . . 99 . . 52 . Total Damage 4850 | . . . . 42 127 . . . . . . . . 2203 . . 2478 . Kills 29 | . . . . 1 2 . . . . . . . . 15 . . 11 . Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Active Infowar (turns) 11682 | . 111 . . 336 1458 538 1063 603 122 1241 1086 552 1629 695 694 885 599 70 Optics 7307 | . . . . . . . . 214 122 1241 1086 552 1629 695 694 867 207 . Sensors 11003 | . . . . 336 1458 538 1063 603 71 1111 1086 552 1629 695 694 851 316 . Terrain 2632 | . . . . . . . . . . . . 476 927 . 185 519 455 70 Seismic 282 | . 111 . . . . . . . . . . . . . . . 106 65 Jamming 3863 | . . . . . . . . . . 1165 . . 697 693 694 614 . . ECM 1335 | . . . . . . . . 280 . . . . . . 179 876 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . 1 1 1 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . 1 1 2 Main Access 1 | . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Turns Passed 14632 | 210 325 2056 125 379 1601 538 1063 603 122 1241 1086 552 1629 695 694 885 758 70 Spaces Moved 9744 | 106 203 872 68 206 974 461 740 378 101 926 775 358 1208 388 317 515 983 165 Core 89 | 22 . . . . . . . . . . . . . . . . 67 . Treads . | . . . . . . . . . . . . . . . . . . . Legs 8678 | 84 203 872 68 206 974 461 711 378 101 926 775 358 1208 388 317 515 133 . Wheels 29 | . . . . . . . 29 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 948 | . . . . . . . . . . . . . . . . . 783 165 Fastest Speed 30 | 50 120 175 175 105 107 108 108 105 105 108 116 116 116 122 116 120 30 30 Average Speed 114 | 115 130 176 175 148 116 108 109 109 106 114 116 116 121 122 116 124 42 30 Slowest Speed 192 | 150 190 190 175 175 180 108 178 113 110 122 122 116 122 122 122 192 115 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . . . 6 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 31 69 21 24 95 99 56 10 96 24 73 55 92 66 15 14 23 27 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 14 | . . 2 . . 2 5 . . . 4 . 1 . . . . . . Known Exits Taken 14 | . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . 2 . . . 5 1 2 1 . . . . Spaces Dug 107 | . . 7 . . 11 . . . . 1 . 19 . 19 . 17 29 4 Terrain Destroyed 470 | . 9 10 . . 56 . . . . 93 62 38 . 65 4 96 33 4 Melee 52 | . . 7 . . 11 . . . . 1 . . . . . . 29 4 Projectile 54 | . . . . . 2 . . . . 2 7 3 . 6 4 26 4 . AOE 364 | . 9 3 . . 43 . . . . 90 55 35 . 59 . 70 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Total 12417 | 171 248 1205 74 256 1276 484 994 518 113 1074 915 474 1370 550 620 662 1239 174 Wait 1556 | 37 21 142 7 18 119 5 244 63 11 52 91 95 120 88 249 52 134 8 Move 9703 | 105 202 871 67 205 973 460 739 378 100 925 774 357 1207 387 316 514 970 153 Hop 12 | . . . . . . . . . . . . . . . . . 6 6 Pick Up 158 | 12 10 26 . 8 21 . 3 12 . 16 4 3 3 1 12 7 20 . Fast Attach 73 | . . 6 . . 5 5 2 2 . 14 2 . 16 . 2 2 17 . Attach 66 | 6 1 6 . 4 7 . . 5 1 3 1 1 1 2 3 10 14 1 Detach 5 | . . . . . . . . . . . . . 3 . . . 2 . Swap 142 | . 3 25 . 4 32 . 1 12 . 15 9 3 1 7 13 12 5 . Drop 185 | . 3 32 . 5 21 4 5 16 . 31 5 2 17 2 14 6 20 2 Fire 415 | 11 8 89 . 12 86 10 . 30 1 16 29 13 2 27 11 59 11 . Melee 64 | . . 8 . . 11 . . . . 2 . . . . . . 39 4 Ram . | . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 37 | . . . . . . . . . . . . . . 36 . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 211 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 11) 455 | -10/Materials | Discovered new exit (range 11) 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 802 | -9/Materials | Central database locked down 1834 | -9/Materials | Discovered new exit (range 13) 1951 | -9/Materials | Learned Storage emergency access door positions 2005 | -9/Materials | Identified exit to Mines 2051 | -9/Materials | Learned Storage stockpile data 2087 | -9/Materials | Learned Storage trap positions 2113 | -9/Materials | Identified exit to Materials 2136 | -9/Materials | First assault squad dispatched 2197 | -9/Materials | Learned Storage stockpile data 2232 | -9/Materials | Lost 3 parts (2n1u) 2256 | -9/Materials | Learned location of Storage (-8) 2592 | -9/Materials | Entered Mines 2696 | -9/Mines | Discovered exit to Materials (range 5) 2700 | -9/Mines | Met a Derelict testing a Signal Generator 2717 | -9/Mines | Entered Materials 2717 | -8/Materials | Accompanied by 1 ally 2717 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3046 | -8/Materials | Discovered new exit (range 16) 3086 | -8/Materials | Identified exit to Storage 3096 | -8/Materials | Entered Storage 3096 | -8/Storage | Accompanied by 1 ally 3097 | -8/Storage | Loaded intel: 22 trap records 3556 | -8/Storage | Lost 3 parts (2n1u) 3616 | -8/Storage | Learned Storage trap positions 3623 | -8/Storage | Repaired Titanium Leg+ 3680 | -8/Storage | Learned Storage stockpile data 3696 | -8/Storage | Learned location of Zion (-6) 3701 | -8/Storage | Identified exit to Recycling 3701 | -8/Storage | Identified exit to Factory 3703 | -8/Storage | Learned Storage trap positions 3704 | -8/Storage | Learned Storage security intel 3710 | -8/Storage | Learned location of 2 exits from Lower Caves 3943 | -8/Storage | Used back door to open Recycling access 4094 | -8/Storage | Build established: Scavenger-Mutant 4104 | -8/Storage | Met 01-MTF 4350 | -8/Storage | System corruption reached 10% 4447 | -8/Storage | Lost 5 parts (3n1u1w) 4697 | -8/Storage | Entered Recycling 4817 | -8/Recycling | Build established: Mutant 4926 | -8/Recycling | Discovered new exit (range 12) 4940 | -8/Recycling | Identified exit to Factory 5208 | -8/Recycling | Scanned before Scraplab entrance 5234 | -8/Recycling | Discovered new exit (range 2) 5234 | -8/Recycling | Identified exit to Scraptown 5235 | -8/Recycling | Entered Scraptown 5235 | -8/Scraptown | System corruption cleaned by C-Scrubber 5396 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5434 | -8/Scraptown | Discovered exit to Factory (range 7) 5551 | -8/Scraptown | Visited The Evicted 5799 | -8/Scraptown | Visited IN-MT5's Study 6024 | -8/Scraptown | Visited Symbiants 6057 | -8/Scraptown | Visited Red Mages 6108 | -8/Scraptown | Visited Assassins FH 6140 | -8/Scraptown | Visited Awakened 6182 | -8/Scraptown | Visited Cyclists 6212 | -8/Scraptown | Visited UFD Registry 6298 | -8/Scraptown | Entered Factory 6298 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6901 | -6/Factory | Sucked down chute 6901 | -6/Factory | Entered Waste 6913 | -6/Waste | Spotted C-40 Crusher 6914 | -6/Waste | Spotted C-40 Crusher 6949 | -6/Waste | Spotted C-40 Crusher 6949 | -6/Waste | Spotted C-40 Crusher 6965 | -6/Waste | Spotted C-40 Crusher 6966 | -6/Waste | Spotted C-40 Crusher 6972 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7001 | -6/Waste | Discovered new exit (range 14) 7018 | -6/Waste | Identified exit to Factory 7023 | -6/Waste | Entered Factory 7196 | -6/Factory | Discovered new exit (range 8) 7204 | -6/Factory | Identified exit to Lower Caves 7447 | -6/Factory | Build established: Skirmisher 7773 | -6/Factory | Learned location of Extension (-5) 7847 | -6/Factory | Learned Extension garrison access intel 7911 | -6/Factory | Learned Hub_04(d) security intel 7925 | -6/Factory | Spotted B-75 Beast 7964 | -6/Factory | Learned location of 1 exit from Proximity Caves 8008 | -6/Factory | Learned Hub_04(d) interactive machine intel 8044 | -6/Factory | Learned location of Warlord (-5) 8069 | -6/Factory | Learned Hub_04(d) emergency access door positions 8143 | -6/Factory | Learned Hub_04(d) trap positions 8264 | -6/Factory | Entered Lower Caves 8265 | -6/Lower Caves | Identified exit to Lower Caves 8301 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8858 | -6/Lower Caves | Encountered a Warlord checkpoint 9350 | -6/Lower Caves | Entered another Lower Caves area 9351 | -6/Lower Caves | Identified exit to Zion 9902 | -6/Lower Caves | Entered Zion 9947 | -6/Zion | Discovered new exit (range 16) 9963 | -6/Zion | Identified exit to Proximity Caves 9994 | -6/Zion | Visited the Megawrench Repair Shop 9994 | -6/Zion | Megawrench repaired 10 parts 10076 | -6/Zion | System corruption cleaned by Quarantine Array 10096 | -6/Zion | Given A8's code to call for help 10147 | -6/Zion | Found Prototype Launcher 10147 | -6/Zion | Identified Gui. Missile Launcher 10157 | -6/Zion | Found Prototype Launcher 10157 | -6/Zion | Identified Rocket Array 10199 | -6/Zion | Build established: Mutant 10214 | -6/Zion | Gained Derelict followers 10318 | -6/Zion | Learned Factory terminal intel 10323 | -6/Zion | Found Relay Coupler [Programmer] 10681 | -6/Zion | Given the Hacking Drone Bay 10723 | -6/Zion | Found Prototype Device 10960 | -6/Zion | Found Prototype Special Weapon 10960 | -6/Zion | Identified RU-N14's Throwing Claymores 10965 | -6/Zion | Found RU-N14's Throwing Claymores 10967 | -6/Zion | Found RU-N14's Throwing Claymores 11079 | -6/Zion | Met Imprinter 11121 | -6/Zion | Imprinted 11123 | -6/Zion | Declared Zion's savior 11531 | -6/Zion | Entered Proximity Caves 11531 | -5/Proximity Caves | Accompanied by 9 allies 11532 | -5/Proximity Caves | Identified exit to Factory 11596 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11652 | -5/Proximity Caves | Lost 5 allies 11719 | -5/Proximity Caves | Build established: Skirmisher 11880 | -5/Proximity Caves | Identified Hacking Drone Bay 11921 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 12226 | -5/Proximity Caves | Entered Factory 12226 | -5/Factory | Accompanied by 1 ally 12226 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12227 | -5/Factory | Identified exit to Extension 12228 | -5/Factory | Loaded intel: 28 terminal locations 12428 | -5/Factory | Build established: Derelict-Skirmisher 12801 | -5/Factory | Discovered new exit (range 9) 12826 | -5/Factory | Identified exit to Factory 12920 | -5/Factory | Entered another Factory area 12920 | -4/Factory | Evolved 2 slots: Utility x2 13171 | -4/Factory | Retrieved Zion intel report: Main Access 13171 | -4/Factory | Identified exit to Research 13235 | -4/Factory | Build established: Infiltrator-Skirmisher 13795 | -4/Factory | Destroyed 11 combat bots 13805 | -4/Factory | Entered Research 13805 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13833 | -3/Research | Identified exit to DSF 13835 | -3/Research | Lost 9 parts (1p2n5u1w) 14012 | -3/Research | Released all parts (18) 14021 | -3/Research | Core integrity fell below 50% 14025 | -3/Research | Zion Heavy squad teleported in 14027 | -3/Research | Enhanced Grunt warped into view, answering call for help 14029 | -3/Research | Enhanced Grunt warped into view, answering call for help 14096 | -3/Research | Lost 3 allies 14200 | -3/Research | Retrieved Zion intel report: Branch Access 14200 | -3/Research | Identified exit to Quarantine 14201 | -3/Research | Zion Zionite Resupply teleported in 14205 | -3/Research | Found Prototype Protection 14205 | -3/Research | Identified Zio. Heavy Carapace 14386 | -3/Research | Core integrity fell below 20% 14533 | -3/Research | Zion Hacker squad teleported in 14563 | -3/Research | Entered Quarantine 14607 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14609 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 14633 | -3/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- [ Retrieved 4x Unaware schematics... ] [ C-55 Analyst ] [ G-67 Veteran ] [ S-43 Plague ] [ M-30 Cleanser ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/-3 ] [ 2 : Depthwide Sectors/-2 ] >>\\ZION-SEEK-2 [ Targeting Depthwide Sectors/-2... ] 14615_ W-44 Eye sends out distress signal. 14617_ C-30 ARC bursts open, deploying its payload. 14617_ S-43 Plague unfolds itself. 14620_ Detecting system override signal. 14620_ K-01 Serf cleans the Hypermatter Reactor. 14624_ System corrupted: Heat flow error (+149). 14630_ Detecting system override signal. Map ----- +----------------------------------------------------+ | ????????????????"""" """" # ??????? | | ????????????????"""" """" # ??????? | | ??????????????????"" """" # ######+####???????? | | ???????????????????? ?# #?????????????????? | | ?????????#############+#### #?????????????????? | | ?????? #??"??????????????? | | ?????? #?????????????????? | | ?????? #?????????????????? | | ??????? #?????????????????? | | ???????#################### #?????????????????? | | ??????????????????????????# #?????????????????? | | ???????????????????######## #?????????????????? | | ???????????????????# #???????#?????????? | | ???????????????????+ #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# #?????????????????? | | ????????????????? ?####/#### ##??#??????????????? | | ????????????????????# #? #??????????????????? | | ????????????????????# "s #? #??????????????????? | | ????????????????????# ""s#? T??????????????????? | | ????????????????????#u "" #? ""?????????????????? | | ????????????????????# "" #? #?#????????????????? | | ????????????????????# " #? ??????????????????? | | ????????????????????+ "" #? ??????????????????? | | ????????????????????# "" #?? ??????????????????? | | ????????????????????# ""@#?? #??????????????????? | | ????????????????????# " #??[???????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 EM Shielding 3 Armor Coverage 450 Resistance: TH 15 Resistance: EM 20 Weapon Shielding 66 Evasion (%) 82 Targeting Accuracy 8 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Hardlight Generator | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Point Defense System | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive C-55 Analyst | -3/Quarantine | Z-intel G-67 Veteran | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel M-30 Cleanser | -3/Quarantine | Z-intel Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 8% | -8/Storage Studied --------- Aluminum Leg | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Infodabbler Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed ShieldTeleporterRailcannon Manual? 0 Play Time 02:34:32 Cumulative 131.1 hours Start 2025.10.11 @ 00:25:00 End 2025.10.11 @ 19:46:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 73 Gallery% 66 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 514ad83a-02fe-422a-b034-9c2c29bb1061