Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 11:33:37 Player: Florist Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (49) 245 Value Destroyed (1047) 1047 Prototype IDs (56) 1120 Alien Tech Used (6) 1200 Bonus (7515) 7515 TOTAL SCORE: 19627 Bonus ------- Follower Combat Kills 615 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1403/1850 Matter 26/300 Energy 425/440 System Corruption 5% Temperature Cool (-165) Movement Flying (22) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Improved VTOL Module Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Improved Q-thruster > --- UTILITY (11) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Gravity Neutralizer Structural Scanner Structural Scanner Machine Analyzer Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Nova Cannon > --- INVENTORY (7) ---- Improved Fusion Compressor Integrity Redistributor Drained L-Cannon Ripper Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Improved Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Gravity Neutralizer Structural Scanner Structural Scanner Machine Analyzer Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Nova Cannon > --- INVENTORY -------- Improved Fusion Compressor Integrity Redistributor Drained L-Cannon Ripper [Rating: 152] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion VTOL Module Treads Light Treads Flight Unit VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Weapon Ripper Energy Gun EM Pulse Gun Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Perforator Launcher Neutron Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 8 | . . 2 1 . . . . . . 1 . . . 1 1 1 . . . 1 Utility 9 | . . . 1 . 2 . . . . 1 . . . 1 1 1 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 97 | 6 2 13 3 4 4 3 2 . 1 2 . 7 2 3 3 14 7 5 3 13 Power 14 | 1 1 1 . 1 1 . . . . 1 . . 1 . . 2 3 . . 2 Engine 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Reactor 7 | . . . . . . . . . . . . . 1 . . 1 3 . . 2 Propulsion 31 | 2 . 9 1 2 . 2 . . . . . 1 . 1 . 5 2 . 1 5 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . 9 1 2 . 2 . . . . . 1 . 1 . 5 2 . 1 5 Utility 36 | 1 1 1 2 . 3 . 1 . . 1 . 6 . 2 2 7 1 1 1 6 Device 19 | . . . 1 . 1 . . . . 1 . 1 . 1 2 5 1 1 1 4 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . Processor 9 | . . 1 1 . 2 . . . . . . 5 . . . . . . . . Hackware 6 | . . . . . . . 1 . . . . . . 1 . 2 . . . 2 Protection . | . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 16 | 2 . 2 . 1 . 1 1 . 1 . . . 1 . 1 . 1 4 1 . Energy Gun 4 | 2 . 1 . . . . . . . . . . . . . . . 1 . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . 1 2 . . Ballistic Gun 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . Launcher 3 | . . . . . . 1 . . . . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 2 . 2 . . . . . . . 4 . . 1 3 . 4 3 . Parts Lost 26 | . 1 1 . 1 1 1 2 . 1 . . . . . 1 1 . 2 9 5 Power 3 | . . . . 1 . . . . . . . . . . . 1 . . . 1 Propulsion 12 | . . 1 . . . 1 . . 1 . . . . . 1 . . 1 6 1 Utility 8 | . . . . . 1 . 1 . . . . . . . . . . 1 3 2 Weapon 3 | . 1 . . . . . 1 . . . . . . . . . . . . 1 Highest Loss Streak 4 | . 1 1 . 1 1 1 2 . 1 . . . . . 1 1 . 2 4 2 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . Average Backups 7 | 2 6 6 7 8 7 9 8 8 8 7 8 8 9 8 7 8 8 8 8 5 Power 1 | . 1 . . . . 1 1 1 1 1 2 2 1 1 1 . 1 2 2 1 Propulsion 1 | 1 3 5 7 7 5 2 2 2 1 . . . . . . . . . . . Utility 3 | . . . . 1 1 5 5 5 5 4 5 5 6 6 5 6 5 4 2 . Weapon 1 | . 1 1 . . . . . . . 1 1 1 1 1 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . 1 2 . 2 . 1 . . . 1 . 2 2 . 1 . . . 1 3 Power 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Propulsion 3 | . . . . 2 . 1 . . . . . . . . . . . . . . Utility 6 | . 1 . . . . . . . . 1 . 2 . . 1 . . . 1 . Weapon 4 | . . 2 . . . . . . . . . . 1 . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 82 75 87 89 91 91 92 92 91 92 93 91 92 90 83 82 83 93 74 68 Engine 3 | . 14 10 9 8 7 7 7 7 7 3 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 4 5 5 3 5 8 5 4 Treads 3 | . 28 1 . . . . . . . . . . . . . . . . . . Flight 29 | . . 41 45 45 38 37 38 38 38 40 40 40 40 38 31 34 35 37 22 17 Device 9 | . . . 6 . 10 7 5 . . 5 6 6 6 10 13 14 15 21 18 20 Storage 6 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 5 5 4 4 4 4 1 Processor 17 | . . 4 9 18 18 23 23 23 23 20 20 22 26 23 21 19 17 17 17 14 Hackware 1 | . . . . . . . . 7 7 6 6 2 . . . . . . . 4 Energy Gun 3 | . 25 1 . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 4 9 9 7 7 6 . 6 6 6 6 2 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 3 5 5 4 4 3 4 2 Peak Build Rating 152 | 6 7 15 21 25 35 39 39 38 38 41 41 57 56 64 73 104 125 147 122 152 Average Rating 58 | 5 5 9 20 24 30 34 35 38 36 39 41 45 54 58 65 86 100 124 102 113 On Entrance 46 | . 6 6 15 21 25 35 35 38 38 35 41 41 52 56 61 64 88 125 121 80 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 12 19 16 16 15 24 23 30 24 24 24 21 21 26 27 28 31 56 63 55 62 Greatest Support 87 | 40 40 17 22 24 24 24 24 24 24 27 27 27 27 33 33 53 71 67 67 87 Greatest Overweight (x) 1 | 1 . 1 . . . 1 1 . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 12 | 4 10 10 8 10 10 10 9 8 9 8 8 10 10 10 9 10 10 10 12 11 Average Carried 8 | 2 6 6 7 8 7 9 8 8 8 7 8 8 9 8 8 9 9 9 9 8 Final Capacity 12 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 7 Final Carried 11 | 4 10 8 8 9 10 9 8 8 8 8 8 9 9 9 9 9 10 9 11 7 Class Distribution -------------------- 43% | Scavenger-Scout 24% | Scout 14% | Mutant 7% | Sprinter 5% | Hacker-Scout 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -2/Testing Scavenger-Scout | -2/Section 7 Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Matter Collected 1367 | 203 77 48 . 10 94 155 . . 143 61 . 30 60 31 44 . 127 . 163 121 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1859 | 83 671 134 . 96 98 36 . . . 97 . . . 36 140 . 127 . 220 121 Parts 108 | 11 35 6 . 7 7 7 . . . 2 . . . 5 4 . 5 . 13 6 Haulers Intercepted 10 | . 1 3 . 2 1 . . . . 1 . . . . 1 . 1 . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 4 . . . . . . 16 . . . . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Combat Hostiles Destroyed 16 | . 9 . . . . 3 1 . . . . . . . . . . . 2 1 Guns 8 | . 8 . . . . . . . . . . . . . . . . . . . AOE 8 | . 1 . . . . 3 1 . . . . . . . . . . . 2 1 Classes Destroyed 12 | 1 7 . . . 1 . 1 . . . . . . . . . . . 1 1 Worker 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Builder 4 | . . . . . 3 . . . . . . . . . . . . . . 1 Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 3 . 2 1 . . . . 1 . . . . 1 . 1 . . . Recycler 3 | . 2 . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 5 | . 1 . . 1 . . . . . . . . . 2 . . . . 1 . Watcher 4 | . 2 . . . . . . . . . . . . . 1 . 1 . . . Swarmer 6 | . 3 . . . . 3 . . . . . . . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . 2 1 Grunt 6 | . 6 . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | 2 6 2 . 2 2 3 1 . . 1 . . . 1 1 . 1 . 2 3 Combat Bots Only 3 | . 3 . . . . 3 1 . . . . . . . . . . . 2 1 Max Kills in Single Turn 3 | 1 2 1 . 1 1 3 1 . . 1 . . . 1 1 . 1 . 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . 3 1 . . . . . . . . . . . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Hostile Shots Fired 334 | . 34 20 8 14 2 16 6 6 15 4 . . 3 2 3 8 1 6 90 96 Missed 183 | . 8 9 5 6 1 10 3 5 13 2 . . 2 2 1 6 . 4 52 54 Hits 151 | . 26 11 3 8 1 6 3 1 2 2 . . 1 . 2 2 1 2 38 42 Melee 9 | . . . . . . . 2 . . . . . . . . . . . 5 2 Projectile 142 | . 26 11 3 8 1 6 1 1 2 2 . . 1 . 2 2 1 2 33 40 AOE 4 | . . . . . . . . . . . . . . . . . . . 2 2 Critical Strikes 6 | . . 1 . 1 . . . . . . . . . . . . . . 2 2 Damage Taken 3515 | . 379 155 49 124 136 113 74 50 37 33 . . 19 . 36 45 . 46 1105 1114 Core 836 | . 56 56 14 37 53 14 14 50 . 33 . . . . . 17 . . 269 223 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 612 | . . . . . . . . . . . . . . . . . . . 318 294 Core Remaining (%) 87 | 100 77 86 . 90 . . . . 81 . . . 96 100 100 98 . . 61 75 Volleys Fired 64 | 7 36 . . . . 1 8 1 . . . . . . . . . 1 1 9 Largest 2 | 2 2 . . . . 1 1 1 . . . . . . . . . 1 1 1 Hottest 113 | 80 80 . . . . 39 39 28 . . . . . . . . . 90 49 113 Shots Fired 105 | 14 70 . . . . 1 8 1 . . . . . . . . . 1 1 9 Gun 86 | 14 70 . . . . . . 1 . . . . . . . . . 1 . . Cannon 7 | . . . . . . . . . . . . . . . . . . . . 7 Launcher 12 | . . . . . . 1 8 . . . . . . . . . . . 1 2 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . . . . . . . . . . . Thermal 8 | . . . . . . . . . . . . . . . . . . 1 . 7 Explosive 12 | . . . . . . 1 8 . . . . . . . . . . . 1 2 Electromagnetic 84 | 14 70 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 5 8 . . . . . 2 . . . . . . . . . . . . . Robot Miss Streak 4 | 2 4 . . . . 1 . 1 . . . . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 111 | 8 41 3 . 4 9 . 4 . . 4 . . 2 10 2 3 9 . 9 3 Core Hits 53 | 4 22 1 . 2 2 3 4 . . . . . 1 1 2 1 2 . 4 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 2 . . 1 . . . . . . . . . . . . . . . Critical Strikes 5 | 1 . 2 . . 1 . . . . . . . . . . . 1 . . . Corrupt 1 | 1 . . . . . . . . . . . . . . . . . . . . Smash 3 | . . 2 . . 1 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 197 | . . 3 1 10 14 . 4 . 3 11 6 . 6 19 19 21 24 6 23 27 Impact 58 | . . 3 1 10 14 . 4 . 3 11 6 . 6 . . . . . . . Slashing 139 | . . . . . . . . . . . . . . 19 19 21 24 6 23 27 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . 2 . 2 6 . . . . 1 . . . 1 1 . 2 . 3 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4689 | 106 712 190 . 155 369 215 254 . . 308 . . 82 473 130 124 468 . 711 392 Guns 662 | 106 556 . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 847 | . 156 . . . . 215 201 . . . . . . . . . . . 152 123 Melee 3180 | . . 190 . 155 369 . 53 . . 308 . . 82 473 130 124 468 . 559 269 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Thermal 156 | . 156 . . . . . . . . . . . . . . . . . . . Explosive 691 | . . . . . . 215 201 . . . . . . . . . . . 152 123 Electromagnetic 662 | 106 556 . . . . . . . . . . . . . . . . . . . Impact 1157 | . . 190 . 155 369 . 53 . . 308 . . 82 . . . . . . . Slashing 2023 | . . . . . . . . . . . . . . 473 130 124 468 . 559 269 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 3 3 3 3 3 . . . . . . . . . . 5 Average Corruption 3 | . . . . . 3 3 3 3 3 . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 21 | . . . . . 3 5 3 1 4 . . . . . . . . . . 5 Message Errors 3 | . . . . . . 1 1 . . . . . . . . . . . . 1 Matter Fused 5 | . . . . . . 2 1 . 1 . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . 1 . . . . . . . . . . . . . . . Energy Discharges 3 | . . . . . . 1 . . 1 . . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . 1 1 . . . . . . . . . . . . . 1 Data Loss (major) 4 | . . . . . . . 1 . 2 . . . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 896 | . 19 105 . 3 156 . 40 . . 97 . . . 80 . 30 47 . 261 58 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 52 | . 19 . . . . . 33 . . . . . . . . . . . . . Melee 844 | . . 105 . 3 156 . 7 . . 97 . . . 80 . 30 47 . 261 58 Knockbacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 206 | . 86 . . . . . 45 . . . . . . . . . . . . 75 Shots 5 | . 3 . . . . . 1 . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 385 | 72 204 20 4 10 281 11 . 3 3 174 161 385 184 299 . 23 4 . 3 8 Average Temperature 80 | 28 90 6 3 5 166 6 . 2 3 58 68 104 64 94 . 10 2 . 3 6 Received Heat Transfer 372 | . 114 66 . 36 . 21 . . . . . . 9 . . 18 . . 18 90 Effects 1 | . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . 1 2 . 1 1 . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | 2 5 5 . . 3 . . . . . . . . . . . . . . . Impact Corruptions 12 | . . 3 . 1 5 . 1 . . 2 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . 250 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Maximum Alert Level 2 | . . . . . . . . . . . . . . . 1 . . . 1 2 Low Security (%) 80 | 100 100 100 100 100 100 . . . . 100 . . . 100 73 100 100 100 45 27 Level 1 16 | . . . . . . . . . . . . . . . 26 . . . 54 51 Level 2 2 | . . . . . . . . . . . . . . . . . . . . 21 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 667 | 10 74 153 104 133 55 . . . . 68 . . . 172 378 198 129 120 337 667 Initial 198 | . . 5 64 39 55 . . . . 15 . . . 161 17 198 47 56 64 139 Average 118 | 1 28 38 86 78 25 . . . . 37 . . . 91 104 137 82 76 201 304 Influence Increases 4369 | 20 282 223 50 164 42 160 120 . 45 132 . . 638 86 489 111 173 159 576 899 Destroy 0b10 Robot/C 620 | . 180 . . . . 60 . . . . . . 300 . . . . . 40 40 Destroy 0b10 Robot/NC 165 | 20 35 15 . 15 20 . . . . 5 . . . 10 10 . 10 . 10 15 Destroy Leader 108 | . 36 6 . 4 2 10 . . . 2 . . 30 . 4 . 4 . 10 . Allied During Kill 256 | . . . . . . . . . . . . . 248 1 . . . . . 7 Successful Hack 94 | . . 22 5 24 . . . . . . . . . 5 . 2 . . 15 21 Disable Machine 225 | . 15 . 15 15 . . . . . 15 . . . 30 30 . . 45 45 15 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . 200 . . . . . Destroy Structure 436 | . 16 . . 1 5 . . . . 5 . . . 10 20 34 39 9 96 201 Partial Spotted 390 | . . 45 30 60 . . . . . 45 . . . 30 45 . 60 . 30 45 Lose Combat Pursuer 1875 | . . 135 . 45 15 90 120 . 45 60 . . 60 . 180 75 60 105 330 555 Influence Decreases 3839 | 20 267 85 109 135 148 127 140 30 20 120 37 . 382 305 148 404 158 144 459 601 Entered New Map 816 | . . 10 89 55 68 8 10 30 . 10 15 . . 95 20 180 38 44 51 93 Time Decay 2311 | 20 257 70 20 60 70 109 110 . 10 110 22 . 222 150 111 214 120 80 318 238 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . . . . 150 Lost Part 252 | . 10 5 . 10 10 10 20 . 10 . . . . . 7 10 . 20 90 50 Lost Ally 310 | . . . . 10 . . . . . . . . 160 60 10 . . . . 70 Squads Dispatched 40 | . 1 3 . . 1 . . . . 1 . . . 5 3 4 3 1 6 12 Investigation 8 | . . 3 . . . . . . . . . . . . 2 . 1 . 1 1 Extermination 13 | . . . . . . . . . . . . . . 2 . 2 2 1 3 3 Reinforcement 15 | . 1 . . . 1 . . . . 1 . . . 2 1 2 . . 2 5 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Distress Signals 10 | . 1 1 . 1 . . . . . . . . . . 1 . 1 1 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 263 | . 13 22 4 11 2 9 10 4 6 5 . . 15 4 19 10 9 9 50 61 Peak Tracking Total 18 | . 4 13 4 8 2 4 8 4 4 5 . . 5 2 7 5 5 5 12 18 Tactical Retreats 46 | . . 4 . 1 1 2 2 . 1 2 . . 2 . 5 3 1 3 8 11 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Traps Triggered 4 | . . 2 . . . . . . . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Machines Disabled 17 | . 1 . 1 1 . . 1 1 . 1 . . . 2 2 . . 3 3 1 Max in Single Turn 1 | . 1 . 1 1 . . 1 1 . 1 . . . 1 1 . . 1 1 1 Garrison Access 5 | . . . . 1 . . . . . 1 . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Machines Accessed 35 | . . 6 1 4 2 1 1 4 . 2 . . . 2 1 2 1 . 4 4 Terminals 20 | . . 6 1 3 2 1 . . . 1 . . . 1 . . . . 4 1 Fabricators 3 | . . . . . . . . . . . . . . 1 . 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 6 | . . . . 1 . . . . . 1 . . . . 1 . 1 . . 2 Total Hacks 96 | . . 16 3 13 2 1 1 29 . 5 . . . 3 1 7 3 . 6 6 Successful 63 | . . 7 2 4 . 1 1 29 . 2 . . . 3 1 6 . . 4 3 Failed 33 | . . 9 1 9 2 . . . . 3 . . . . . 1 3 . 2 3 Catastrophic 2 | . . . . 1 . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 144 | . . 14 2 4 2 . . . . 4 . . . 20 9 20 29 20 7 13 Terminals 42 | . . 16 3 8 2 1 . . . 4 . . . 1 . . . . 6 1 Fabricators 8 | . . . . . . . . . . . . . . 2 . 4 . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 13 | . . . . 5 . . . . . 1 . . . . 1 . 3 . . 3 Terminal Hacks 41 | . . 2 1 1 . 1 1 29 . . . . . 1 . . . . 4 1 Record 12 | . . . . . . 1 . 11 . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . Open Door 6 | . . . . . . . 1 . . . . . . . . . . . 4 1 Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . 2 . 4 . . . . Load Schematic 3 | . . . . . . . . . . . . . . 1 . 2 . . . . Build 3 | . . . . . . . . . . . . . . 1 . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . 1 . . . . . . . . . 2 Seal Access 4 | . . . . 1 . . . . . 1 . . . . . . . . . 2 Unauthorized Hacks 10 | . . 5 1 2 . . . . . 1 . . . . 1 . . . . . Terminals 9 | . . 5 1 2 . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . Botnet 8 | . . 5 1 1 . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 3 | . . . . 1 . . . . . . . . . 2 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . . 6 1 4 2 . . . . 1 . . . 1 . . 1 . 3 3 Full Trace Events 2 | . . 1 . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . 5 . . . 3 . . . . 5 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 85 | . . . . . . . . 10 . . . 15 . . 8 13 16 23 . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . . Authchips 3 | . . . . . . . . . . . . . . 1 . 2 . . . . Time 152 | . . . . . . . . . . . . . . 76 . 76 . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Total Allies 17 | . . . . 1 . . . . . . . 12 . . . . . . . 4 Largest Group 12 | . . . . 1 . . . . . . . 12 11 3 . . . . . 3 Highest-Rated Group 371 | . . . . 10 . . . . . . . 371 340 115 . . . . . 243 Highest-Rated Ally 81 | . . . . 10 . . . . . . . 40 40 40 . . . . . 81 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . 2 Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . 1 . . . . 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 88 | . . . . . . . . . . . . . 78 . . . . . . 10 Total Damage 1979 | . . . . . . . . . . . . . 1753 . . . . . . 226 Kills 17 | . . . . . . . . . . . . . 16 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Active Infowar (turns) 5098 | . . 83 51 133 152 259 237 26 139 228 92 557 474 312 251 449 258 178 702 517 Optics 5098 | . . 83 51 133 152 259 237 26 139 228 92 557 474 312 251 449 258 178 702 517 Sensors 4415 | . . . 34 . 151 259 192 . . 182 92 557 474 312 251 447 258 162 590 454 Structural 2471 | . . . . . 84 . . . . 45 . . . 274 166 400 258 178 592 474 Decoding 3226 | . . . . . . . . . . . . 242 474 312 251 449 258 178 702 360 Machine Analysis 4831 | . . . . . 152 259 237 26 139 228 92 557 474 312 251 449 258 178 702 517 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 3 1 . 2 . 1 1 1 . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 56 | . . . . . . . . . . . . . . 7 9 9 5 2 14 10 Garrisons 3 | . . . . . . . . . . . . . . 1 1 . . 1 . . Patrols 25 | . . . . . . . . . . . . . . 3 4 2 1 1 8 6 Investigations 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . 1 Guards 25 | . . . . . . . . . . . . . . 3 3 7 4 . 5 3 Zionite Intel Received 29 | . . . . . . . . . . . . . . 6 2 6 7 6 1 1 Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 5 | . . . . . . . . . . . . . . 1 . 1 1 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . 1 1 . . Prototype Schematics 3 | . . . . . . . . . . . . . . . 1 1 . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . 1 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 4 | . . . . . . . . . . . . . . 1 1 1 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Turns Passed 6067 | 141 729 182 51 133 152 259 237 26 139 228 92 557 474 312 251 449 258 178 702 517 Spaces Moved 13623 | 68 379 423 100 294 331 892 576 94 492 708 336 1079 737 1001 756 1195 720 556 1650 1236 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . Treads 443 | 64 379 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 13176 | . . 423 100 294 331 892 576 94 492 708 336 1079 737 1001 756 1195 720 556 1650 1236 Fastest Speed 13 | 50 160 27 25 25 25 25 25 25 25 21 21 21 21 19 19 15 13 15 16 22 Average Speed 27 | 155 160 29 25 25 25 25 28 25 25 21 21 21 21 20 21 19 16 16 23 28 Slowest Speed 160 | 160 160 114 25 25 25 100 97 25 25 21 21 24 21 21 22 22 18 19 98 102 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 74 | . . 9 3 7 . 2 . . . . . . . 5 13 3 2 6 7 17 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . 3 1 Exploration Rate (%) 49 | 4 49 60 13 47 10 85 59 80 76 17 47 90 82 36 30 36 23 65 86 50 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 15 | . . . . . . . . 1 . . . 1 . 6 . 3 2 2 . . Known Exits Taken 18 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . 1 3 . 3 . 3 3 5 . . . . . . . Spaces Dug 164 | . . . . 1 5 . 52 . 3 5 6 . . 5 10 17 13 3 7 37 Terrain Destroyed 288 | . 14 . . 1 5 14 93 . 3 5 6 . . 5 10 17 13 3 36 63 Melee 91 | . . . . 1 5 . . . 3 5 6 . . 5 10 17 13 3 7 16 Projectile 7 | . . . . . . . . . . . . . . . . . . . . 7 AOE 190 | . 14 . . . . 14 93 . . . . . . . . . . . 29 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Tes Sec Acc Total 15481 | 86 432 466 119 328 375 917 634 94 502 770 347 1410 1046 1077 803 1372 818 626 1926 1333 Wait 1429 | 2 6 26 18 22 18 13 44 . 4 43 6 311 298 55 34 128 61 53 228 59 Move 13464 | 67 378 404 94 281 330 887 575 93 491 707 335 1078 736 990 731 1188 716 545 1635 1203 Hop 64 | . . 9 2 5 . 2 . . . . . . . 5 11 3 1 4 7 15 Pick Up 53 | 4 7 4 1 2 5 2 . . 1 3 . 3 1 1 1 3 3 . 10 2 Fast Attach 76 | 6 2 2 1 3 2 4 2 . 1 1 . 7 1 2 1 11 5 7 6 12 Attach 39 | . . 7 1 . 2 1 1 . 1 2 . 1 . 2 1 5 2 1 8 4 Detach 8 | . . . . . . 1 . . . . . 1 1 . . 3 1 . 1 . Swap 18 | . . 4 1 1 1 . . . . 1 . . 1 1 2 2 1 2 . 1 Drop 69 | . 3 7 . 4 3 6 . . 1 2 . 9 2 2 3 8 4 7 7 1 Fire 64 | 7 36 . . . . 1 8 1 . . . . . . . . . 1 1 9 Melee 197 | . . 3 1 10 14 . 4 . 3 11 6 . 6 19 19 21 24 6 23 27 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 7) 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Propulsion x2 1008 | -9/Materials | Discovered new exit (range 3) 1025 | -9/Materials | Identified exit to Materials 1053 | -9/Materials | Entered another Materials area 1053 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1075 | -8/Materials | Discovered new exit (range 17) 1100 | -8/Materials | Discovered new exit (range 10) 1102 | -8/Materials | Identified exit to Storage 1104 | -8/Materials | Entered Storage 1185 | -8/Storage | Discovered new exit (range 8) 1237 | -8/Storage | Identified exit to Factory 1237 | -8/Storage | Entered Factory 1237 | -7/Factory | Evolved 2 slots: Utility x2 1293 | -7/Factory | Crushed by falling debris 1363 | -7/Factory | Discovered new exit (range 4) 1389 | -7/Factory | Identified exit to Lower Caves 1389 | -7/Factory | Entered Lower Caves 1532 | -7/Lower Caves | Encountered a Warlord checkpoint 1532 | -7/Lower Caves | Learned Factory trap positions 1534 | -7/Lower Caves | Learned Factory non-interactive machine intel 1545 | -7/Lower Caves | Spotted B-75 Beast 1571 | -7/Lower Caves | Learned location of 1 exit from Factory 1612 | -7/Lower Caves | Build established: Scout 1612 | -7/Lower Caves | Discovered new exit (range 9) 1614 | -7/Lower Caves | Identified exit to Lower Caves 1648 | -7/Lower Caves | Entered another Lower Caves area 1782 | -7/Lower Caves | Discovered new exit (range 17) 1786 | -7/Lower Caves | Identified exit to Data Miner 1795 | -7/Lower Caves | Learned Factory garrison access intel 1885 | -7/Lower Caves | Entered Data Miner 1885 | -7/Data Miner | Discovered new exit (range 6) 1890 | -7/Data Miner | Met Data Miner 1896 | -7/Data Miner | Learned location of Section 7 (-2) 1896 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1900 | -7/Data Miner | Received God Mode back door access code from Data Miner 1902 | -7/Data Miner | Data Conduit disabled 1910 | -7/Data Miner | Identified exit to Proximity Caves 1911 | -7/Data Miner | Entered Proximity Caves 1948 | -6/Proximity Caves | Learned location of 1 exit from Factory 1961 | -6/Proximity Caves | Spotted B-75 Beast 1983 | -6/Proximity Caves | Learned Factory terminal intel 2025 | -6/Proximity Caves | Discovered new exit (range 14) 2050 | -6/Proximity Caves | Identified exit to Factory 2050 | -6/Proximity Caves | Entered Factory 2050 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2051 | -6/Factory | Identified exit to Lower Caves 2051 | -6/Factory | Identified exit to Factory 2052 | -6/Factory | Loaded intel: 94 trap records 2053 | -6/Factory | Loaded intel: 221 non-interactive machine locations 2054 | -6/Factory | Loaded intel: 28 terminal locations 2055 | -6/Factory | Loaded intel: 4 garrison access locations 2242 | -6/Factory | Discovered exit to Factory (range 11) 2278 | -6/Factory | Entered Lower Caves 2334 | -6/Lower Caves | Learned 4 Factory zone layouts 2366 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2368 | -6/Lower Caves | Identified exit to Zion 2370 | -6/Lower Caves | Entered Zion 2414 | -6/Zion | Gained Derelict followers 2451 | -6/Zion | Learned Factory emergency access door positions 2532 | -6/Zion | Gained Derelict followers 2592 | -6/Zion | Given the Hacking Drone Bay 2594 | -6/Zion | Found Prototype Device 2595 | -6/Zion | Identified Hacking Drone Bay 2606 | -6/Zion | Met Imprinter 2610 | -6/Zion | Imprinted 2612 | -6/Zion | Declared Zion's savior 2666 | -6/Zion | Found Prototype Processor 2666 | -6/Zion | Identified Spectral Analyzer 2682 | -6/Zion | Found Prototype Processor 2682 | -6/Zion | Identified Exp. Armor Integrity Analyzer 2703 | -6/Zion | Discovered new exit (range 13) 2927 | -6/Zion | Identified exit to Proximity Caves 2927 | -6/Zion | Entered Proximity Caves 2927 | -5/Proximity Caves | Accompanied by 12 allies 3179 | -5/Proximity Caves | Learned Factory emergency access door positions 3236 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3320 | -5/Proximity Caves | Discovered exit to Factory (range 4) 3324 | -5/Proximity Caves | Lost 4 allies 3359 | -5/Proximity Caves | Build established: Scavenger-Scout 3401 | -5/Proximity Caves | Entered Factory 3401 | -5/Factory | Accompanied by 3 allies 3401 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3461 | -5/Factory | Garrison activated, responded to threat 3519 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 3551 | -5/Factory | Spotted B-75 Beast 3593 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3609 | -5/Factory | Retrieved Zion intel report: Emergency Access 3636 | -5/Factory | Retrieved Zion intel report: Active Garrisons 3637 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3642 | -5/Factory | Retrieved Zion intel report: Guard Positions 3679 | -5/Factory | Discovered new exit (range 5) 3679 | -5/Factory | Identified exit to Factory 3713 | -5/Factory | Entered another Factory area 3713 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3732 | -4/Factory | Discovered new exit (range 5) 3733 | -4/Factory | Identified exit to Upper Caves 3823 | -4/Factory | Retrieved Zion intel report: Active Garrisons 3857 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 3964 | -4/Factory | Discovered new exit (range 5) 3964 | -4/Factory | Identified exit to Research 3964 | -4/Factory | Entered Research 3964 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4036 | -3/Research | Retrieved Zion intel report: Active Garrisons 4037 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 4043 | -3/Research | Retrieved Zion intel report: Component Stockpiles 4164 | -3/Research | Retrieved Zion intel report: Emergency Access 4178 | -3/Research | Spotted B-86 Titan 4249 | -3/Research | Discovered new exit (range 16) 4254 | -3/Research | Fabricated Imp. VTOL Module? 4315 | -3/Research | Fabricated Imp. VTOL Module (x1) 4364 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 4379 | -3/Research | Spotted B-86 Titan 4401 | -3/Research | Retrieved Zion intel report: Prototype Schematics 4403 | -3/Research | Identified exit to Research 4413 | -3/Research | Entered another Research area 4413 | -2/Research | Evolved 2 slots: Power x1, Utility x1 4425 | -2/Research | Retrieved Zion intel report: Active Garrisons 4458 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 4459 | -2/Research | Retrieved Zion intel report: Component Schematics 4464 | -2/Research | Retrieved Zion intel report: Trap Installations 4574 | -2/Research | Retrieved Zion intel report: Emergency Access 4644 | -2/Research | Retrieved Zion intel report: Branch Access 4644 | -2/Research | Identified exit to Testing 4651 | -2/Research | Retrieved Zion intel report: Unaware Schematics 4658 | -2/Research | Spotted B-90 Cyclops 4671 | -2/Research | Entered Testing 4679 | -2/Testing | Found Prototype Energy Gun 4679 | -2/Testing | Identified Warp Gun 4696 | -2/Testing | Found Prototype Energy Cannon 4696 | -2/Testing | Identified Imp. Potential Cannon 4698 | -2/Testing | Found Prototype Energy Cannon 4698 | -2/Testing | Identified Potential Cannon 4748 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 4759 | -2/Testing | Retrieved Zion intel report: Component Schematics 4762 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 4773 | -2/Testing | Found Prototype Ballistic Cannon 4773 | -2/Testing | Identified Perforator 4789 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 4790 | -2/Testing | Retrieved Zion intel report: Emergency Access 4791 | -2/Testing | Discovered new exit (range 6) 4792 | -2/Testing | Identified exit to Access 4795 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 4810 | -2/Testing | Spotted Fortress 4821 | -2/Testing | Discovered new exit (range 6) 4821 | -2/Testing | Discovered new exit (range 7) 4822 | -2/Testing | Identified exit to Section 7 4822 | -2/Testing | Identified exit to Protoforge 4849 | -2/Testing | Entered Section 7 4886 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 4887 | -2/Section 7 | Spotted B-90 Cyclops 4909 | -2/Section 7 | Discovered exit to Access (range 5) 4915 | -2/Section 7 | Found Alien Artifact 4917 | -2/Section 7 | Identified Core Reset Matrix 4917 | -2/Section 7 | Used Core Reset Matrix 4921 | -2/Section 7 | Detected hypermatrix surge 4921 | -2/Section 7 | Sensed 20 artifacts in vicinity 4938 | -2/Section 7 | Discovered exit to Access (range 20) 4977 | -2/Section 7 | Lost 3 parts (2n1u) 5171 | -2/Section 7 | Spotted Executioner 5171 | -2/Section 7 | Spotted Executioner 5186 | -2/Section 7 | Spotted B-99 Colossus 5208 | -2/Section 7 | Lost 4 parts (3n1u) 5208 | -2/Section 7 | Found LRC Storage 5208 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 5212 | -2/Section 7 | Found LRC Armor 5212 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 5288 | -2/Section 7 | Found Integrity Redistributor 5288 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-57) 5290 | -2/Section 7 | Found Integrity Redistributor 5291 | -2/Section 7 | Found Integrity Redistributor 5380 | -2/Section 7 | Spotted Executioner 5380 | -2/Section 7 | Spotted Executioner 5389 | -2/Section 7 | Spotted Striker 5389 | -2/Section 7 | Spotted Striker 5409 | -2/Section 7 | Found Drained L-Cannon 5417 | -2/Section 7 | Found Transdimensional Reconstructor 5419 | -2/Section 7 | Found Transdimensional Reconstructor 5445 | -2/Section 7 | Warped through subspace 5456 | -2/Section 7 | Spotted Alpha 7 5458 | -2/Section 7 | Warped through subspace 5462 | -2/Section 7 | Found Transdimensional Reconstructor 5464 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 5486 | -2/Section 7 | Warped through subspace 5532 | -2/Section 7 | Spotted Alpha 7 5551 | -2/Section 7 | Entered Access 5551 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5655 | -1/Access | Zion Hacker squad teleported in 5714 | -1/Access | Warped through subspace 5723 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-52) 5741 | -1/Access | Lost 3 allies 5787 | -1/Access | Retrieved Zion intel report: Unaware Analyses 5788 | -1/Access | Zion Kinetic Resupply teleported in 6051 | -1/Access | Search patrols dispatched 6067 | -1/Access | Build established: Hacker-Scout 6067 | -1/Access | Discovered new exit (range 6) 6068 | -1/Access | Identified exit to Surface 6068 | *** | Heading to fleet! Last Messages --------------- 06020_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3C. 06028_ W-44 Eye sends out distress signal. 06051_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 06052_ >> Machine Analyzer network decryption results: 06052_ Garrison Access x3 06054_ Connecting with Garrison Access... >>Seal Access door sealed. 06059_ Acquired Unknown Power Core. 06066_ Penetrated by Slug. 06067_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06067_ The Access Shell folds into the floor. 06067_ EXIT=FOUND 06068_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ""??""???????????????????????????????????????????? | | "???""???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ??????????????????????????????"F?""? # # ???????? | | ??????????????????????????????"""""? # # ???????? | | ??????????????????????????????"""""? # / ???????? | | ????????????????????????????????????## # ???????? | | ????????????????????????????????????## # ???????? | | ????????????????????????????#####???## ##???????? | | ???????????????????################### ##???????? | | ???????????????????########### ####### ##???????? | | ???????????????????"" k##???????? | | ???????????????B????" ##???????? | | ???????????????B????" ##???????? | | ????????????????????" ##???????? | | ????????????????????" "@ ##???????? | | ????????????????????" "" ##???????? | | ????????????????????" ##???????? | | ???????????????B????" ##???????? | | ???????????????B????" """ """ ##???????? | | ???????????????????"" """T""" ##???????? | | ???????????????????########### ####### ##???????? | | ???????????????????################### ##???????? | | ????????????????????????????#####???## ##???????? | | ????????????????????????????????????## ##???????? | | ????????????????????????????????????## ##???????? | | ????????????????????????????########## ##???????? | | ??????????????????#################### ##???????? | | ??????????????????############ k ###????""" | | ??????????????????## ! # k###????""" | | ??????????????????## # ##????""" | | ??????????????????## = + = ##????""" | | ??????????????????## # ##????""" | | ??????????????????##! # ##????""" | | ??????????????????## # *** ##??????? | | ??????????????????## # ** ##??????? | | ??????????????????## # * ###### | | ??????????????????############ ######### | | ??????????????????############ | | ????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 16 Base Temperature (-) 200 Evasion (%) 78 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -3/Research | Authchip Imp. VTOL Module | x1 | -3/Research | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix LRC Storage LRC Armor Integrity Redistributor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Derelict Escape Home At Last? Challenges ------------ None Game ------ Seed ReflexThermalDetonator Manual? 0 Play Time 02:03:39 Cumulative 130.1 hours Start 2025.06.10 @ 09:29:17 End 2025.06.10 @ 11:33:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type 2 Total 7 Types 4/0/1/2/0/0/0/0/0/0 Lore% 59 Gallery% 57 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96affb99-fc4d-49bf-89ad-f9a1318a1b36