Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 18:39:55 // Halloween2020/ForbiddenLore Player: Reverend Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (3386) 3386 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 7077 Bonus ------- High Alert Combat Kills 310 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (200) Ox3 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer Improved Melee Analysis Suite Target Analyzer System Shield > --- WEAPON (4) ------- Spear > --- INVENTORY (8) ---- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Structural Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Targeting Computer Target Analyzer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Gravmag System Matter Filter Gauss Rifle Flak Cannon Rocket Launcher Maul [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Target Analyzer Device Structural Scanner Storage Medium Storage Unit Processor Target Analyzer Hackware System Shield Protection Weapon Shielding Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 1 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 121 | 6 5 1 32 27 20 30 Power 10 | . 1 . 2 2 . 5 Engine 7 | . 1 . 2 1 . 3 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 34 | 2 1 1 10 10 3 7 Treads 9 | . . . 6 3 . . Leg 18 | 2 1 1 4 3 . 7 Wheel . | . . . . . . . Hover 7 | . . . . 4 3 . Flight . | . . . . . . . Utility 15 | 1 1 . 4 2 4 3 Device 1 | . . . . . . 1 Storage 3 | 1 . . 1 1 . . Processor 5 | . . . 2 1 1 1 Hackware 1 | . . . . . . 1 Protection 5 | . 1 . 1 . 3 . Artifact . | . . . . . . . Weapon 62 | 3 2 . 16 13 13 15 Energy Gun 16 | 1 . . 8 . 2 5 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 20 | 2 1 . 2 8 4 3 Ballistic Cannon 3 | . . . . . 1 2 Launcher 14 | . 1 . 3 5 3 2 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . 2 . 2 . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 3 Parts Lost 35 | . . . 7 2 4 22 Power 3 | . . . 1 . 1 1 Propulsion 12 | . . . 1 1 1 9 Utility 2 | . . . 1 . . 1 Weapon 18 | . . . 4 1 2 11 Highest Loss Streak 11 | . . . 2 2 1 11 Average Slot Usage (%) 93 | . 86 100 95 94 88 89 Engine 7 | . 9 14 10 8 . 2 Core 1 | . . . . . 1 4 Treads 6 | . . . 13 10 . . Leg 10 | . 27 28 8 10 . 15 Hover 4 | . . . . 4 19 3 Storage 9 | . 14 14 11 9 7 7 Processor 17 | . . . 15 24 23 23 Protection 4 | . 7 14 4 . 6 1 Energy Gun 6 | . 6 . 14 1 . 4 Energy Cannon 1 | . . . 3 . . . Ballistic Gun 11 | . 13 14 7 14 19 11 Launcher 5 | . 7 14 6 2 3 2 Impact Weapon 1 | . . . . 8 1 . Naked Turns . | . . . . . . . Heaviest Build 37 | 7 15 15 24 27 34 37 Greatest Support 60 | 20 20 20 40 60 33 48 Greatest Overweight (x) 8 | . . . 1 8 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 8 Most Carried 8 | 5 6 6 8 8 8 8 Average Carried 6 | 3 5 6 6 7 7 6 Final Capacity 8 | 6 6 6 8 8 8 8 Final Carried 8 | 5 6 6 8 8 8 4 Class Distribution -------------------- 51% | Mutant 17% | Bomber 17% | Scavenger-Mutant 5% | Gunner 4% | Scavenger-Gunner 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 2840 | 112 . 176 590 480 649 833 Remotely . | . . . . . . . Salvage Created 3950 | . 24 161 1147 733 590 1295 Parts 225 | . 4 8 81 42 30 60 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 7 | . . . 2 . 3 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 83 | . . 8 31 14 8 22 Melee 2 | . . . . . 1 1 Guns 44 | . . . 14 9 2 19 Cannons 13 | . . . 8 . 5 . AOE 24 | . . 8 9 5 . 2 Classes Destroyed 14 | . 1 3 4 4 1 1 Worker 3 | . . . . 2 1 . Builder 8 | . . . 2 1 4 1 Tunneler 1 | . . 1 . . . . Hauler 1 | . . . 1 . . . Recycler 7 | . . . 2 1 2 2 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . 1 . . Watcher 10 | . 1 . 5 1 2 1 Swarmer 29 | . . 6 17 3 . 3 Grunt 27 | . . 2 6 5 4 10 Duelist 2 | . . . . 1 . 1 Sentry 21 | . . . 8 4 3 6 Hunter 2 | . . . . 1 . 1 Programmer 2 | . . . . . 1 1 Best Kill Streak 9 | . 1 4 9 4 4 5 Combat Bots Only 7 | . . 3 7 3 1 4 Max Kills in Single Turn 3 | . 1 3 3 3 1 2 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . 3 3 3 . 1 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 6274 | . 22 63 1404 1089 928 2768 Core 1188 | . . . 252 232 82 622 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 . 100 37 57 . . Volleys Fired 275 | 7 1 5 82 43 68 69 Largest 3 | 2 1 1 3 2 3 3 Hottest 147 | 60 20 30 138 63 84 147 Shots Fired 499 | 9 1 5 177 69 89 149 Gun 383 | 9 1 . 133 64 53 123 Cannon 69 | . . . 22 . 35 12 Launcher 47 | . . 5 22 5 1 14 Special . | . . . . . . . Kinetic 273 | 2 1 . 32 52 86 100 Thermal 70 | 7 . . 32 . 2 29 Explosive 41 | . . 5 22 5 1 8 Electromagnetic 115 | . . . 91 12 . 12 Robot Hit Streak 51 | 3 4 1 13 17 13 51 Robot Miss Streak 7 | 4 . 2 5 3 7 6 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . . . 1 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 352 | 4 1 1 102 53 76 115 Core Hits 210 | . 1 9 62 29 48 61 Critical Hits 19 | . . . 9 1 1 8 Critical Kills 9 | . . . 5 . . 4 Critical Parts Destroyed 9 | . . . 3 1 1 4 Melee Attacks 29 | . . . . 11 8 10 Impact 18 | . . . . 11 7 . Slashing 7 | . . . . . 1 6 Piercing 4 | . . . . . . 4 Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8076 | 64 15 330 2100 1447 1671 2449 Guns 4568 | 64 15 . 1065 890 886 1648 Cannons 974 | . . . 328 . 555 91 Explosions 2212 | . . 330 707 453 41 681 Melee 322 | . . . . 104 189 29 Ramming . | . . . . . . . Kinetic 3490 | 22 15 . 72 728 1376 1277 Thermal 1008 | 42 . . 459 49 65 393 Explosive 1681 | . . 330 635 404 41 271 Electromagnetic 1575 | . . . 934 162 . 479 Impact 250 | . . . . 104 146 . Slashing 43 | . . . . . 43 . Piercing 29 | . . . . . . 29 Highest Corruption 5 | . . . . . 2 5 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Effects 17 | . . . . . 2 15 Message Errors 3 | . . . . . 1 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 6 | . . . . . 1 5 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 99 | . . . 11 . 61 27 Projectiles 1 | . . . 1 . . . Explosions 37 | . . . 10 . . 27 Melee 61 | . . . . . 61 . Knockbacks 29 | . . . . . 24 5 Impact 1 | . . . . . 1 . Kinetic 25 | . . . . . 21 4 Secondary 3 | . . . . . 2 1 Self-Inflicted Damage 397 | . . 24 165 56 . 152 Shots 15 | . . 1 6 2 . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 407 | . . . 347 36 83 407 Average Temperature 63 | . . . 64 15 20 88 Received Heat Transfer 1467 | . . . 195 234 324 714 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 15 | . . . 8 2 1 4 Impact Corruptions 2 | . . . . . 2 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1734 | 100 . . 840 50 60 684 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 592 | . 7 272 510 592 392 561 Initial 242 | . . 2 27 215 242 111 Average 296 | . 1 217 261 445 256 397 Maximum Alert Level 2 | . . 1 2 2 2 2 Low Security (%) 20 | 100 100 40 21 . 19 7 Level 1 48 | . . 59 59 20 80 30 Level 2 30 | . . . 19 79 . 62 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . . . 3 3 6 6 Investigation 4 | . . . 1 1 2 . Extermination 3 | . . . . . 2 1 Reinforcement 11 | . . . 2 2 2 5 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . . 1 1 1 . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 5 | . . . 1 1 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 1 8 49 21 14 37 Peak Tracking Total 7 | . 1 3 7 4 3 6 Tactical Retreats 15 | . . . 6 3 1 5 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 6 | . 3 . 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 18 | . . 5 2 5 . 6 Max in Single Turn 4 | . . 4 1 2 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 6 | . . . 3 . 1 2 Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 . 1 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 20 | . . . 11 . 3 6 Successful 15 | . . . 9 . 3 3 Failed 5 | . . . 2 . . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . . . . . 4 Fabricators . | . . . . . . . Repair Stations 14 | . . . 9 . 3 2 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . . . 3 Record 2 | . . . . . . 2 Dispatch Records 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . 7 . 3 . Scan Component 6 | . . . 4 . 2 . Repair 4 | . . . 3 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 1 . 1 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 3 . 1 . Time 128 | . . . 84 . 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 6148 | 92 231 404 2299 1037 1091 994 Spaces Moved 3844 | 69 183 328 1218 680 834 532 Core 33 | 31 . . . 1 . 1 Treads 814 | . . . 657 157 . . Legs 1813 | 38 183 328 561 324 . 379 Wheels . | . . . . . . . Hover 1184 | . . . . 198 834 152 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 52 52 52 Average Speed 114 | 88 120 120 144 110 71 119 Slowest Speed 450 | 120 120 120 160 450 116 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 5 34 76 67 33 13 60 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 17 | . . . . 5 7 5 Terrain Destroyed 281 | . . 20 117 53 18 73 Melee 15 | . . . . 5 5 5 Projectile 2 | . . . . . 2 . AOE 264 | . . 20 117 48 11 68 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 5065 | 89 192 334 1605 877 1227 741 Wait 659 | . . . 233 84 271 71 Move 3838 | 68 182 327 1217 679 833 532 Hop . | . . . . . . . Pick Up 80 | 8 4 . 24 13 13 18 Fast Attach 20 | 2 1 . 5 5 4 3 Attach 46 | 3 3 . 9 8 6 17 Detach 4 | . . . . 1 1 2 Swap 55 | 1 1 1 18 14 10 10 Drop 59 | . . 1 17 19 13 9 Fire 275 | 7 1 5 82 43 68 69 Melee 29 | . . . . 11 8 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered Mines 397 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 408 | -10/Mines | Learned Materials terminal intel 517 | -10/Mines | Learned 8 Materials zone layouts 628 | -10/Mines | Discovered new exit (range 15) 728 | -10/Mines | Entered Materials 728 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 729 | -9/Materials | Identified exit to Mines 729 | -9/Materials | Identified exit to Materials 730 | -9/Materials | Loaded intel: 12 terminal locations 785 | -9/Materials | Destroyed 7 combat bots 1253 | -9/Materials | Repaired Grenade Launcher 1287 | -9/Materials | Repaired Armor Integrity Analyzer 2045 | -9/Materials | Build established: Bomber 2051 | -9/Materials | Repaired Grenade Launcher 2416 | -9/Materials | Core integrity fell below 50% 3027 | -9/Materials | Entered another Materials area 3027 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3419 | -8/Materials | Build established: Scavenger-Mutant 3489 | -8/Materials | Discovered new exit (range 4) 4064 | -8/Materials | Entered Factory 4064 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4194 | -7/Factory | Build established: Mutant 4213 | -7/Factory | Discovered new exit (range 5) 4377 | -7/Factory | Discovered new exit (range 6) 4519 | -7/Factory | Repaired Gravmag System 5155 | -7/Factory | Entered Storage 5423 | -7/Storage | Lost 4 parts (2n1u1w) 5725 | -7/Storage | Lost 3 parts (2n1w) 6123 | -7/Storage | Core integrity fell below 50% 6142 | -7/Storage | Core integrity fell below 20% 6149 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06115_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. 06115_ Aluminum Leg destroyed. 06115_ Prc. Assault Rifle destroyed. 06118_ A-02 Transporter destroyed. 06119_ Aluminum Leg destroyed. 06120_ S-27 Virus destroyed. 06123_ Prc. Beam Rifle destroyed. 06125_ Slug penetrates S-27 Virus. 06125_ S-27 Virus suffers critical hit. 06125_ S-27 Virus destroyed. 06126_ Gauss Rifle destroyed. 06128_ System corrupted: Matter fused (-7). 06131_ Imp. Deuterium Engine destroyed. 06132_ Acquired 26 matter. 06141_ Acquired 15 matter. 06142_ S-27 Virus suffers critical hit. 06142_ S-27 Virus destroyed. 06142_ Aluminum Leg destroyed. 06147_ System corrupted: Spear targeting data glitched. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????######??????????????? | | ??????????????????????????# ???????????????? | | ??????????????????????????# ????????????????? | | ??????????????????????????# ###+####?????????? | | ?????????????????######???#= # ????????? | | ??????#########+## #####==+ "???????????? | | ?????? [%@Y%=#????????????????? | | ?????? =%==!#????????????????? | | ???????????## ####=% #####g #????????????????? | | ???????######+#####+#####?# #????????????????? | | ???????# # [*! #?# #????????????????? | | ???????# # """" #?# #????????????????? | | ???????# # "/!" ### ##???????????????? | | ???##### # "!!" ## #???????????????? | | ???# # + [! " ## "T #????????????##?? | | ???# # # "!!" ## "" #???######### #?? | | ???# #= ! # """" ## #???# #?? | | ???# #! # ?? ### ##??## ##? | | ???# #=| ####?######## ##??## #? | | ???# "== #??# # ## # ###### ## | | ???# #[ #### ####### # # | | ???# # + !!# # | | ???# # #############+#### =# # | | ??## ########????# # = #= # ## | | ??# ############ # """ # ##+######## | | ??# #### ! ==" # ! # | | ??/ #?## """" # ^^ + # | | ? # #??# """ ######^ # | | # ########+##??# " #????# # # | | ?### ###????????????# """" ###### # # | | ???#=#??????????????# + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 54 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Made in Tau Ceti IV Part-time Excavator Please Form A Line Challenges ------------ None Game ------ Seed GaussNuclearBeamcaster Manual? 0 Play Time 01:38:19 Cumulative 9.3 hours Start 2020.11.05 @ 22:36:33 End 2020.11.06 @ 18:39:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 795d1c0e-6cd8-4e4b-b719-4ccd43f149f5