Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.13 @ 21:26:18 Player: Ogamiss Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (2041) 2041 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 6063 Bonus ------- High Alert Combat Kills 297 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Improved Salvage Targeting Computer Weapon Cycler Recalibrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Matter Pod Terrain Scan Processor Weapon Cycler Medium Reactive Plating System Shield > --- WEAPON ----------- Heavy Laser Flak Gun Great Axe > --- INVENTORY -------- Improved Salvage Targeting Computer Hardened Heavy Armor Plating Remote Datajack [Rating: 52] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Matter Pod Device Sensor Array Storage High-capacity Matter Pod Processor Terrain Scan Processor Hackware System Shield Protection Medium Reactive Plating Weapon Gauss Cannon Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 107 | 5 5 5 30 47 12 3 Power 14 | 1 . 1 2 8 2 . Engine 12 | 1 . 1 2 7 1 . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 26 | 2 . 1 9 11 3 . Treads . | . . . . . . . Leg 26 | 2 . 1 9 11 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . 2 2 8 5 4 2 Device 13 | . 1 1 5 3 2 1 Storage 5 | . 1 1 2 . . 1 Processor 1 | . . . 1 . . . Hackware 1 | . . . . . 1 . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 44 | 2 3 1 11 23 3 1 Energy Gun 5 | . . . . 4 1 . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 2 1 4 4 1 . Ballistic Cannon 11 | . . . 5 6 . . Launcher 2 | . 1 . . 1 . . Special Weapon 2 | . . . . 1 . 1 Impact Weapon 3 | . . . 2 1 . . Slashing Weapon 3 | . . . . 2 1 . Piercing Weapon 4 | . . . . 4 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . Parts Lost 21 | . . . 2 4 2 13 Power 1 | . . . . . . 1 Propulsion 9 | . . . 1 4 . 4 Utility 5 | . . . 1 . . 4 Weapon 6 | . . . . . 2 4 Highest Loss Streak 11 | . . . 1 1 2 11 Average Slot Usage (%) 92 | . 96 88 94 93 97 43 Engine 11 | . 14 11 8 13 7 3 Core 1 | . . . . 1 4 2 Leg 27 | . 28 33 31 26 25 6 Device 15 | . 12 11 18 16 12 9 Storage 7 | . 12 11 7 7 6 3 Processor 5 | . . . 9 7 6 2 Protection 2 | . . . . 3 6 . Energy Gun 2 | . . . . 1 12 2 Ballistic Gun 7 | . 22 22 9 4 . 3 Ballistic Cannon 4 | . . . 7 5 . . Slashing Weapon 1 | . . . . . 6 2 Naked Turns 53 | . . . . . . 53 Heaviest Build 75 | 6 13 10 27 58 75 39 Greatest Support 68 | 20 20 30 68 66 55 30 Greatest Overweight (x) 7 | . . . 1 1 2 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 Average Carried 3 | 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 Class Distribution -------------------- 35% | Skirmisher 28% | Mutant 23% | Scavenger-Mutant 10% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 2055 | 282 225 104 386 896 137 25 Remotely . | . . . . . . . Salvage Created 2141 | 46 81 104 237 893 719 61 Parts 119 | 3 5 5 18 56 30 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 41 | 1 2 2 5 23 7 1 Melee 15 | . . . 2 10 3 . Guns 14 | 1 . 2 2 4 4 1 Cannons 8 | . . . 1 7 . . AOE 4 | . 2 . . 2 . . Classes Destroyed 11 | 1 1 1 1 4 3 . Worker 3 | . . . . 3 . . Recycler 2 | . . . . . 2 . Operator 1 | . . . . . 1 . Watcher 2 | . 1 . . 1 . . Swarmer 7 | . . . . 7 . . Grunt 17 | 1 2 . . 10 4 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . 1 . . Sentry 9 | . . 2 3 1 2 1 Hunter 2 | . . . 2 . . . Programmer 4 | . . . . 4 . . Best Kill Streak 4 | 1 2 1 2 4 4 1 Combat Bots Only 4 | 1 2 1 2 4 3 1 Max Kills in Single Turn 3 | 1 2 1 1 3 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 2 . . Melee 1 | . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 4873 | 99 248 145 491 1848 321 1721 Core 1357 | 22 56 14 139 261 . 865 Absorbed by Shields 174 | . . . . 174 . . Core Remaining (%) 78 | 91 68 96 74 62 . . Volleys Fired 110 | 8 6 10 16 47 15 8 Largest 2 | 2 2 2 2 2 2 2 Hottest 105 | 40 50 40 76 105 105 97 Shots Fired 212 | 16 12 20 32 87 30 15 Gun 147 | 16 10 20 16 41 30 14 Cannon 56 | . . . 16 40 . . Launcher 3 | . 2 . . 1 . . Special 6 | . . . . 5 . 1 Kinetic 145 | 16 10 20 32 60 . 7 Thermal 34 | . . . . 12 15 7 Explosive 2 | . 2 . . . . . Electromagnetic 25 | . . . . 10 15 . Robot Hit Streak 15 | 4 2 11 9 5 8 15 Robot Miss Streak 5 | 2 2 1 3 5 3 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 189 | 11 6 17 25 83 29 18 Core Hits 101 | 2 5 6 9 37 19 23 Critical Hits 6 | . . . 1 5 . . Critical Kills 3 | . . . 1 2 . . Critical Parts Destroyed 3 | . . . . 3 . . Melee Attacks 66 | . . . 9 42 11 4 Impact 11 | . . . 9 2 . . Slashing 39 | . . . . 24 11 4 Piercing 16 | . . . . 16 . . Sneak Attacks 7 | . . . . 3 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . 2 . . Damage Inflicted 5493 | 142 171 127 518 2949 1159 427 Guns 1757 | 142 43 127 195 623 395 232 Cannons 594 | . . . 141 453 . . Explosions 644 | . 128 . . 516 . . Melee 2379 | . . . 182 1335 764 98 Ramming 119 | . . . . 22 . 97 Kinetic 1626 | 142 43 127 336 859 . 119 Thermal 937 | . . . . 631 193 113 Explosive 128 | . 128 . . . . . Electromagnetic 304 | . . . . 102 202 . Impact 241 | . . . 182 59 . . Slashing 1641 | . . . . 779 764 98 Piercing 497 | . . . . 497 . . Highest Corruption 22 | . . . . 5 2 22 Average Corruption 2 | . . . . 1 2 11 Corruption Purged . | . . . . . . . Effects 24 | . . . . 19 . 5 Message Errors 9 | . . . . 7 . 2 Matter Fused 1 | . . . . 1 . . Heat Flow Errors 4 | . . . . 3 . 1 Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 2 . 1 Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Misdirections 1 | . . . . . . 1 Targeting Errors 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 311 | . . . . 208 103 . Projectiles 6 | . . . . 6 . . Explosions 95 | . . . . 95 . . Melee 210 | . . . . 107 103 . Knockbacks 4 | . . . . 3 . 1 Impact 1 | . . . . . . 1 Kinetic 3 | . . . . 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 159 | . 39 . . 76 . 44 Shots 3 | . 2 . . 1 . . Rammed 21 | . . . . 1 . 20 Targets Rammed 25 | . . . . 3 . 22 Kicked 4 | . . . . 2 . 2 Crushed . | . . . . . . . Highest Temperature 546 | 6 2 6 27 546 115 128 Average Temperature 119 | 6 2 4 16 154 48 32 Received Heat Transfer 831 | 54 24 45 108 393 141 66 Effects 10 | . . . . 10 . . Shutdowns 4 | . . . . 4 . . Energy Bleed 1 | . . . . 1 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1264 | . . . . 672 370 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 940 | 20 117 130 211 940 621 379 Initial 460 | . . 49 54 18 460 364 Average 215 | 15 40 107 78 252 499 322 Maximum Alert Level 3 | . . . 1 3 2 1 Low Security (%) 64 | 100 100 100 90 60 . . Level 1 4 | . . . 9 . . 100 Level 2 26 | . . . . 30 100 . Level 3 4 | . . . . 9 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 . 1 6 2 . Investigation 3 | . 1 . 1 1 . . Extermination 4 | . . . . 4 . . Reinforcement 3 | . 1 . . 1 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | 1 12 2 9 36 14 10 Peak Tracking Total 9 | 1 6 2 2 7 4 9 Tactical Retreats 13 | . 2 . . 9 2 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 11 | . . . 5 4 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 10 | . . . . 10 . . Max in Single Turn 4 | . . . . 4 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 14 | . 1 4 . 6 3 . Terminals 9 | . 1 3 . 3 2 . Fabricators 3 | . . . . 3 . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 39 | . 4 15 . 15 5 . Successful 25 | . 4 7 . 11 3 . Failed 14 | . . 8 . 4 2 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 9 | . . 4 . 4 1 . Terminals 27 | . 4 10 . 9 4 . Fabricators 6 | . . . . 6 . . Repair Stations 5 | . . 5 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 16 | . 4 4 . 6 2 . Record 10 | . 2 2 . 4 2 . Robot Analysis 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Zone Layout 4 | . 1 2 . 1 . . Fabricator Hacks 5 | . . . . 5 . . Network Status 4 | . . . . 4 . . Build 1 | . . . . 1 . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 4 . 5 2 . Full Trace Events 3 | . 1 1 . 1 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . 2 . . Matter 168 | . . . . 168 . . Time 84 | . . . . 84 . . Total Part Build Rating 8 | . . . . 8 . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 1 . 1 Non-combat 1 | . . . . 1 . . Combat 1 | . . . . . . 1 Robot Hacks Applied 4 | . . . . 3 . 1 parse_system 2 | . . . . 1 . 1 no_distress 1 | . . . . 1 . . find_chute 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 4226 | 410 216 356 604 1974 541 125 Spaces Moved 2407 | 197 147 237 328 1108 305 85 Core 82 | 14 . . . . . 68 Treads . | . . . . . . . Legs 2325 | 183 147 237 328 1108 305 17 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 128 | 115 120 120 128 135 138 77 Slowest Speed 400 | 120 120 120 150 156 180 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 16 31 23 18 28 9 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 64 | . 15 . 13 36 . . Melee . | . . . . . . . Projectile 15 | . . . 13 2 . . AOE 49 | . 15 . . 34 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 3219 | 363 175 294 453 1427 380 127 Wait 413 | 150 11 34 51 139 28 . Move 2401 | 196 146 236 327 1107 304 85 Hop . | . . . . . . . Pick Up 31 | 4 3 4 8 10 2 . Fast Attach 62 | 5 3 1 18 24 10 1 Attach 16 | . . 3 4 5 2 2 Detach 8 | . . 1 1 3 1 2 Swap 29 | . 2 1 8 18 . . Drop 55 | . 4 4 11 26 7 3 Fire 110 | 8 6 10 16 47 15 8 Melee 64 | . . . 9 40 11 4 Ram 18 | . . . . . . 18 Kick 7 | . . . . 3 . 4 Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 411 | -11/Scrapyard | Entered Materials 412 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 16) 627 | -10/Materials | Entered another Materials area 627 | -9/Materials | Evolved 2 slots: Propulsion x2 679 | -9/Materials | Repaired Lgt. Ion Engine? 954 | -9/Materials | Discovered new exit (range 3) 983 | -9/Materials | Entered another Materials area 983 | -8/Materials | Evolved 2 slots: Utility x2 1581 | -8/Materials | Discovered new exit (range 6) 1587 | -8/Materials | Entered Factory 1587 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1859 | -7/Factory | Build established: Skirmisher 2778 | -7/Factory | Local fabrication network quarantined 2800 | -7/Factory | Fabricated Weapon Cycler (x2) 3351 | -7/Factory | Build established: Scavenger-Mutant 3531 | -7/Factory | Discovered new exit (range 15) 3561 | -7/Factory | Entered another Factory area 3561 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4022 | -6/Factory | Garrison activated, responded to threat 4092 | -6/Factory | Identified exit to Garrison 4102 | -6/Factory | Entered Garrison 4158 | -6/Garrison | System corruption reached 10% 4196 | -6/Garrison | Triggered checkpoint 4199 | -6/Garrison | Core integrity fell below 50% 4202 | -6/Garrison | Triggered checkpoint 4203 | -6/Garrison | Lost 11 parts (1p2n4u4w) 4221 | -6/Garrison | Core integrity fell below 20% 4222 | -6/Garrison | Triggered checkpoint 4227 | -6/Garrison | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Penetrated by Slug. WDMFN>PE:8IA3LU:D#G=XSU5ENDG J1EZKTXQ< Beams of light sweep through the air. An alarm sounds. System corrupted: Component data lost. Acquired Matter Compressor. Dropped Matter Compressor. Slammed into S-27 Virus. Slammed into B-48 Gladiator. Penetrated by Slug. Slammed into H-66 Slayer. Beams of light sweep through the air. An alarm sounds. Slammed into H-66 Slayer. Penetrated by Slug. S-27 Virus destroyed. Slammed into H-66 Slayer. Destabilizing: System corrupted (+2). Slammed into H-66 Slayer. H-66 Slayer knocked back. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????######?????? | | ????????????????????????????? ??????? | | ????????????????????????????? ??????? | | ????????????????????????????# ???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ?????????# ################## #### #??? | | ?????????# @h #??? | | ?????????#Y######%########### #####???? | | ????????????????#%#?????????# #???????? | | ????????????????#=#?????????# #???????? | | ????????????????#%#?????????# #???????? | | ????????????????#%#?????????# #???????? | | ??????????????? %%#?????????# #???????? | | ??????????????# =%#?????????# #???????? | | ??????????????# %#?????????# #???????? | | ??????????????###%#?????????# #???????? | | ????????????????#%#?????????# #???????? | | ????????????????#%#?????????# #???????? | | ????????????????#%#?????????# ###????## | | ??????????????### #?????????# ####[[[ | | ??????????????# #?????????# *+ | | ??????????????# #?????????#^ !+ | | ??????????????# #?????????# ####]]] | | ??????????????### #?????????# ###????## | | ????????????????# #?????????# #???????? | | ????????????????# #?????????# #???????? | | ????????????????# #?????????# #???????? | | ??????????????### #?????????# #???????? | | ??????????????# #?????????# #???????? | | ??????????????# %#?????????# #???????? | | ??????????????# %%#?????????# ###?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 825 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 50 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Weapon Cycler | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Librarian One Hack Too Far Part-time Mechanic Risk Taker Serviceable Loadout System Compromised Troublemaker Challenges ------------ None Game ------ Seed PointPhaseDatajack Manual? 0 Play Time 01:42:21 Cumulative 5.5 hours Start 2021.06.13 @ 17:22:36 End 2021.06.13 @ 21:26:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 23f73ea7-c4a2-45a0-9ffa-dd9b59b126c4