Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 14:04:34

Player: gb

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (58)      290
Value Destroyed (2139)     2139
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (1442)               1442
              TOTAL SCORE: 7651

 Bonus
-------
High Alert Combat Kills    451
Follower Combat Kills      491
Entered Garrisons          200
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     285/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Heat Sink

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
   Armored Huge Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
           Coolant Injector
  Improved Energy Well
  Improved Terrain Scan Processor
>          --- WEAPON -----------
           Datajack
>          --- INVENTORY --------
           Neutrino Core
  Improved Heat Sink
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Titanium Leg
  Treads                   Advanced Treads
  Leg                      Titanium Leg
  Wheel                    Armored Huge Wheel
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   .   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             73   | 9   5   5   6   3   10  18  1   8   .   8   
  Power                    15   | 2   .   .   1   1   1   5   1   2   .   2   
    Engine                 9    | 2   .   .   1   1   1   3   1   .   .   .   
    Core                   5    | .   .   .   .   .   .   2   .   2   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               17   | 4   .   2   .   .   5   2   .   3   .   1   
    Treads                 7    | 2   .   .   .   .   3   2   .   .   .   .   
    Leg                    8    | 2   .   2   .   .   2   .   .   1   .   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   2   2   2   1   1   3   .   2   .   4   
    Device                 9    | .   .   1   1   1   1   1   .   1   .   3   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   1   
    Processor              2    | .   1   .   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   
    Protection             3    | .   .   1   .   .   .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   3   1   3   1   3   8   .   1   .   1   
    Energy Gun             7    | .   1   1   1   .   1   3   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   1   1   4   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   .   .   1   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   1   
Parts Lost                 31   | .   .   .   1   .   4   16  .   .   .   10  
  Power                    6    | .   .   .   .   .   .   2   .   .   .   4   
  Propulsion               10   | .   .   .   .   .   2   4   .   .   .   4   
  Utility                  5    | .   .   .   .   .   1   3   .   .   .   1   
  Weapon                   10   | .   .   .   1   .   1   7   .   .   .   1   
  Highest Loss Streak      10   | .   .   .   1   .   2   10  .   .   .   9   
Average Slot Usage (%)     67   | .   98  82  97  100 97  63  7   41  53  55  
  Engine                   9    | .   14  11  11  11  9   8   7   7   7   5   
  Core                     1    | .   .   .   .   .   .   2   .   3   7   6   
  Treads                   8    | .   28  2   .   .   14  12  .   .   .   .   
  Leg                      8    | .   .   18  22  22  20  1   .   4   7   7   
  Wheel                    1    | .   .   .   .   .   .   .   .   10  15  8   
  Device                   4    | .   .   4   11  11  8   3   .   3   .   9   
  Storage                  6    | .   14  11  11  11  9   5   .   .   .   .   
  Processor                7    | .   12  11  11  11  9   5   .   5   7   6   
  Hackware                 3    | .   .   .   7   11  9   2   .   .   .   .   
  Energy Gun               2    | .   3   5   5   .   .   4   .   .   .   .   
  Energy Cannon            1    | .   5   11  3   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   18  5   7   11  4   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   9   7   10  .   .   .   .   
  Special Melee Weapon     1    | .   .   .   3   1   .   .   .   5   7   6   
Naked Turns                118  | .   .   .   .   .   .   111 .   .   .   7   
Heaviest Build             50   | 11  27  30  30  31  33  50  7   23  22  28  
  Greatest Support         68   | 40  40  40  34  34  68  66  3   44  44  44  
  Greatest Overweight (x)  12   | .   .   1   .   .   1   12  2   2   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  4   4   4   4   
  Average Capacity         7    | 5   9   10  10  10  10  9   4   4   4   4   
  Most Carried             10   | 2   9   10  10  10  10  9   1   1   1   2   
  Average Carried          5    | 1   5   9   9   9   9   5   1   .   1   1   
  Final Capacity           10   | 6   10  10  10  10  10  4   4   4   4   4   
  Final Carried            10   | 2   8   10  9   10  9   2   1   1   1   1   

 Class Distribution 
--------------------
 71% | Mutant
 11% | Commander-Mutant
 10% | Derelict-Mutant
  6% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -9/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Data Miner
  Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Matter Collected           1835 | 275 89  56  151 118 493 246 182 155 .   70  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1609 | .   44  175 316 157 602 280 .   .   .   35  
  Parts                    103  | .   6   9   23  11  36  16  .   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   3   1   .   1   
  Prevented                1    | .   .   .   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  47   | .   3   3   9   4   19  8   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     16   | .   2   .   9   2   1   2   .   .   .   .   
  Cannons                  21   | .   1   3   .   2   9   6   .   .   .   .   
  AOE                      9    | .   .   .   .   .   9   .   .   .   .   .   
Classes Destroyed          11   | .   1   4   1   .   3   2   .   .   .   .   
  Worker                   4    | .   .   .   2   .   2   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   3   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   3   .   4   .   3   .   .   .   .   .   
  Grunt                    21   | .   .   1   3   3   12  2   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   1   2   1   4   3   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   .   .   .   1   
Best Kill Streak           8    | .   3   3   6   2   8   3   .   .   .   1   
  Combat Bots Only         7    | .   3   2   5   2   7   3   .   .   .   1   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               4690 | .    143  93   311  219  1158 1784 .    161  .    821  
  Core                     978  | .    21   .    60   30   166  446  .    28   .    227  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  91   .    .    77   69   .    .    .    .    .    
Volleys Fired              155  | .    8    9    32   14   49   43   .    .    .    .    
  Largest                  3    | .    2    2    2    2    2    3    .    .    .    .    
  Hottest                  156  | .    88   113  88   62   104  156  .    .    .    .    
Shots Fired                261  | .    16   18   41   28   79   79   .    .    .    .    
  Gun                      114  | .    8    9    41   14   20   22   .    .    .    .    
  Cannon                   121  | .    8    9    .    14   33   57   .    .    .    .    
  Launcher                 26   | .    .    .    .    .    26   .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  179  | .    8    2    32   28   52   57   .    .    .    .    
  Thermal                  39   | .    8    9    9    .    1    12   .    .    .    .    
  Explosive                26   | .    .    .    .    .    26   .    .    .    .    .    
  Electromagnetic          17   | .    .    7    .    .    .    10   .    .    .    .    
  Robot Hit Streak         14   | .    3    13   5    14   10   10   .    .    .    .    
  Robot Miss Streak        5    | .    3    1    4    2    3    5    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           173  | .    7    15   27   17   53   50   .    1    .    3    
  Core Hits                114  | .    3    5    24   6    55   20   .    .    .    1    
  Critical Hits            3    | .    1    .    .    .    1    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    1    1    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    1    .    1    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4497 | .    169  308  356  365  2417 823  .    .    .    59   
  Guns                     1129 | .    66   106  356  154  241  206  .    .    .    .    
  Cannons                  1624 | .    103  163  .    211  530  617  .    .    .    .    
  Explosions               1685 | .    .    39   .    .    1646 .    .    .    .    .    
  Melee                    59   | .    .    .    .    .    .    .    .    .    .    59   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2018 | .    66   .    220  365  750  617  .    .    .    .    
  Thermal                  562  | .    103  202  136  .    21   100  .    .    .    .    
  Explosive                1646 | .    .    .    .    .    1646 .    .    .    .    .    
  Electromagnetic          212  | .    .    106  .    .    .    106  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 59   | .    .    .    .    .    .    .    .    .    .    59   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    8    8    9    9    11   
  Average Corruption       7    | .    .    .    .    .    .    3    8    8    9    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52   | .    .    .    .    .    .    6    25   8    3    10   
    Message Errors         12   | .    .    .    .    .    .    3    5    2    1    1    
    Matter Fused           15   | .    .    .    .    .    .    1    7    3    .    4    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    4    .    .    2    
    Energy Discharges      7    | .    .    .    .    .    .    .    3    2    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    1    4    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            52   | .    .    28   .    .    24   .    .    .    .    .    
  Projectiles              9    | .    .    9    .    .    .    .    .    .    .    .    
  Explosions               43   | .    .    19   .    .    24   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    4    7    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    4    7    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      130  | .    .    8    .    .    122  .    .    .    .    .    
  Shots                    12   | .    .    1    .    .    11   .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        199  | .    189  194  12   3    27   153  180  .    .    199  
  Average Temperature      65   | .    104  73   4    3    11   61   87   .    .    103  
  Received Heat Transfer   1017 | .    12   21   78   78   468  360  .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         853  | .    185  346  160  .    25   137  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   
-------                    Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  Low  Low  Dat  Pro  
Peak Influence             1082 | .    70   146  533  881  1082 602  .    .    .    .    
  Initial                  492  | .    .    29   61   346  419  492  .    .    .    .    
  Average                  350  | .    5    80   218  559  681  470  .    .    .    .    
Maximum Alert Level        3    | .    .    .    2    3    3    2    .    .    .    .    
  Low Security (%)         37   | 100  100  100  56   .    .    .    .    .    .    .    
  Level 1                  10   | .    .    .    23   32   .    11   .    .    .    .    
  Level 2                  37   | .    .    .    20   37   43   88   .    .    .    .    
  Level 3                  14   | .    .    .    .    30   56   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    .    .    3    .    2    7    .    .    .    .    
  Investigation            2    | .    .    .    .    .    .    2    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    2    .    .    .    .    
  Reinforcement            3    | .    .    .    1    .    2    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    2    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Distress Signals           7    | .   .   .   3   .   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              88   | .   4   6   17  12  29  13  .   1   .   6   
  Peak Tracking Total      6    | .   3   4   4   3   6   3   .   1   .   4   
  Tactical Retreats        5    | .   .   .   .   .   4   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   2   3   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Machines Disabled          7    | .   .   .   .   1   6   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   1   2   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Machines Accessed          14   | .   3   .   3   .   .   4   .   .   4   .   
  Terminals                7    | .   3   .   2   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   .   .   
Total Hacks                50   | .   5   .   6   .   .   12  .   .   27  .   
  Successful               44   | .   4   .   5   .   .   8   .   .   27  .   
  Failed                   6    | .   1   .   1   .   .   4   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   1   .   1   .   .   2   .   .   .   .   
  Terminals                13   | .   5   .   5   .   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   6   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   .   3   .   .   .   .   
Terminal Hacks             37   | .   4   .   4   .   .   2   .   .   27  .   
  Record                   17   | .   3   .   2   .   .   1   .   .   11  .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   7   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   3   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   6   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   3   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   3   .   .   5   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   3   .   .   .   .   
  Time                     114  | .   .   .   .   .   .   114 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   1   .   1   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   1   .   1   .   2   
Robot Hacks Applied        4    | .   .   .   .   .   .   1   .   1   .   2   
  parse_system             4    | .   .   .   .   .   .   1   .   1   .   2   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   4   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Total Allies               10   | .   .   .   9   .   .   .   .   .   .   1   
  Largest Group            9    | .   .   .   9   6   .   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   .   80  56  .   .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   .   16  16  .   .   .   .   .   94  
Total Orders               1    | .   .   .   1   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               100  | .   .   .   31  55  .   .   .   .   .   14  
  Total Damage             1337 | .   .   .   338 558 .   .   .   .   .   441 
  Kills                    19   | .   .   .   6   12  .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
-------------              Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Turns Passed               4271 | 65  684 108 390 364 543 712 774 325 95  211 
Spaces Moved               2688 | 37  403 50  234 245 289 373 491 283 96  187 
  Core                     800  | 2   .   .   .   .   .   233 491 59  .   15  
  Treads                   718  | 19  403 11  .   .   145 140 .   .   .   .   
  Legs                     678  | 16  .   39  234 245 144 .   .   .   .   .   
  Wheels                   492  | .   .   .   .   .   .   .   .   224 96  172 
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 130 130 130 130 50  150 100 100 50  
  Average Speed            132  | 136 160 137 130 130 137 118 150 110 100 99  
  Slowest Speed            650  | 160 160 160 130 130 165 650 150 150 100 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       36   | 4   62  9   39  49  30  11  56  42  71  26  
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   1   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   .   .   1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   .   .   .   .   .   2   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          187  | .   .   .   .   .   184 3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   .   3   3   .   .   .   .   
  AOE                      181  | .   .   .   .   .   181 .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro 
Total                      3130 | 48  425 71  281 262 352 570 529 291 95  206 
  Wait                     168  | .   .   .   .   .   3   123 38  .   .   4   
  Move                     2678 | 36  402 49  233 244 288 372 490 282 95  187 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  20   | 1   8   4   3   .   1   3   .   .   .   .   
  Fast Attach              35   | 8   .   4   2   .   4   5   .   6   .   6   
  Attach                   18   | .   1   .   2   .   3   9   1   1   .   1   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     20   | 1   4   1   2   3   3   4   .   1   .   1   
  Drop                     31   | 2   2   4   7   1   1   10  .   .   .   4   
  Fire                     155  | .   8   9   32  14  49  43  .   .   .   .   
  Melee                    5    | .   .   .   .   .   .   1   .   1   .   3   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Storage
-9/Garrison
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
   66 | -11/Scrapyard      | Entered Materials
  323 | -10/Materials      | Build established: Mutant
  364 | -10/Materials      | Discovered new exit (range 15)
  657 | -10/Materials      | Discovered new exit (range 3)
  750 | -10/Materials      | Entered another Materials area
  750 | -9/Materials       | Evolved 2 slots: Utility x2
  760 | -9/Materials       | Discovered new exit (range 15)
  858 | -9/Materials       | Entered Storage
 1118 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 1237 | -9/Storage         | Identified exit to Garrison
 1248 | -9/Storage         | Entered Garrison
 1248 | -9/Garrison        | Accompanied by 6 allies
 1288 | -9/Garrison        | Triggered checkpoint
 1365 | -9/Garrison        | Garrison Relay disabled
 1412 | -9/Garrison        | Build established: Commander-Mutant
 1430 | -9/Garrison        | Triggered checkpoint
 1450 | -9/Garrison        | Triggered checkpoint
 1478 | -9/Garrison        | Triggered checkpoint
 1509 | -9/Garrison        | Triggered checkpoint
 1539 | -9/Garrison        | Discovered new exit (range 9)
 1612 | -9/Garrison        | Entered Materials
 1612 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1898 | -8/Materials       | Build established: Mutant
 2107 | -8/Materials       | Destroyed 7 combat bots
 2110 | -8/Materials       | Discovered new exit (range 15)
 2155 | -8/Materials       | Entered Factory
 2155 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 2216 | -7/Factory         | Repaired Deuterium Engine
 2260 | -7/Factory         | Repaired Adv. Treads
 2299 | -7/Factory         | Repaired Adv. Treads
 2469 | -7/Factory         | Lost 3 parts (1n1u1w)
 2652 | -7/Factory         | Lost 10 parts (2p2n2u4w)
 2772 | -7/Factory         | Core integrity fell below 50%
 2860 | -7/Factory         | Discovered new exit (range 3)
 2867 | -7/Factory         | Entered Lower Caves
 3363 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3629 | -7/Lower Caves     | Discovered new exit (range 9)
 3641 | -7/Lower Caves     | Entered another Lower Caves area
 3662 | -7/Lower Caves     | Learned 4 Factory zone layouts
 3807 | -7/Lower Caves     | Learned Factory stockpile data
 3936 | -7/Lower Caves     | Discovered new exit (range 5)
 3966 | -7/Lower Caves     | Entered Data Miner
 3966 | -7/Data Miner      | Discovered new exit (range 6)
 3985 | -7/Data Miner      | Met Data Miner
 4008 | -7/Data Miner      | Learned location of Section 7 (-3)
 4008 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4027 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4058 | -7/Data Miner      | Build established: Derelict-Mutant
 4061 | -7/Data Miner      | Entered Proximity Caves
 4108 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4113 | -6/Proximity Caves | System corruption reached 10%
 4263 | -6/Proximity Caves | Core integrity fell below 20%
 4272 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
>>parse_system
Reading system data...
04239_ Imp. Ion Engine destroyed.
04240_ System corrupted: Matter fused (-10).
04244_ Enhanced Grunt destroyed.
04244_ Neutrino Core destroyed.
04247_ Acquired Antimatter Reactor.
04249_ Acquired Prototype Storage.
04249_ Identified Imp. Energy Well.
04255_ Arm. Huge Wheel destroyed.
04258_ Antimatter Reactor destroyed.
04259_ Datajack destroyed.
04260_ Flexi-carbon Leg destroyed.
04261_ Neutrino Core destroyed.
04261_ Coolant Injector destroyed.
04263_ =%WH3QBVU&7FRNRUD>IOE&
04264_ Dropped Adv. Heat Sink.
04265_ Dropped Imp. Energy Well.
04265_ Discarded Imp. Terrain Scan Processor.
04266_ Extracted 6 energy.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????##          ##       #?????? |
| ??????????????????????#"       ! ##??       #????? |
| ??????????????????????###      !##?????      #???? |
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| ???????????????????#    #??####s  #??????????????? |
| ???????????????????#     ###  s ###??????????????? |
| ???????????????????#           ##????????????????? |
| ???????????????????#           #?????????????????? |
| ???????????????????####  @     #?????????????????? |
| ??????????????????????##  ######?????????????????? |
| ???????????????????????# ##??????????????????????? |
| ???????????????????????##????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          27
Energy Capacity            925
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Base Temperature (-)       100
Armor Coverage             300
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              FlyingLatentInverter
  Manual?         0
Play Time         00:52:01
  Cumulative      4.5 hours
  Start           2020.11.12 @ 17:45:31
  End             2020.11.13 @ 14:04:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0738d79d-1696-4612-bde8-ad98d861ff46