Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 14:04:34 Player: gb Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (58) 290 Value Destroyed (2139) 2139 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1442) 1442 TOTAL SCORE: 7651 Bonus ------- High Alert Combat Kills 451 Follower Combat Kills 491 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Improved Energy Well Improved Terrain Scan Processor > --- WEAPON ----------- Datajack > --- INVENTORY -------- Neutrino Core Improved Heat Sink [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 2 | . . 2 . . . . . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 73 | 9 5 5 6 3 10 18 1 8 . 8 Power 15 | 2 . . 1 1 1 5 1 2 . 2 Engine 9 | 2 . . 1 1 1 3 1 . . . Core 5 | . . . . . . 2 . 2 . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 17 | 4 . 2 . . 5 2 . 3 . 1 Treads 7 | 2 . . . . 3 2 . . . . Leg 8 | 2 . 2 . . 2 . . 1 . 1 Wheel 2 | . . . . . . . . 2 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 2 2 2 1 1 3 . 2 . 4 Device 9 | . . 1 1 1 1 1 . 1 . 3 Storage 3 | 1 1 . . . . . . . . 1 Processor 2 | . 1 . . . . . . 1 . . Hackware 1 | . . . 1 . . . . . . . Protection 3 | . . 1 . . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 3 1 3 1 3 8 . 1 . 1 Energy Gun 7 | . 1 1 1 . 1 3 . . . . Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 4 | 2 1 . 1 . . . . . . . Ballistic Cannon 6 | . . . . 1 1 4 . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . 1 . . 1 . 1 . . Unidentified Prototypes 2 | . . . 1 . . . . . . 1 Parts Lost 31 | . . . 1 . 4 16 . . . 10 Power 6 | . . . . . . 2 . . . 4 Propulsion 10 | . . . . . 2 4 . . . 4 Utility 5 | . . . . . 1 3 . . . 1 Weapon 10 | . . . 1 . 1 7 . . . 1 Highest Loss Streak 10 | . . . 1 . 2 10 . . . 9 Average Slot Usage (%) 67 | . 98 82 97 100 97 63 7 41 53 55 Engine 9 | . 14 11 11 11 9 8 7 7 7 5 Core 1 | . . . . . . 2 . 3 7 6 Treads 8 | . 28 2 . . 14 12 . . . . Leg 8 | . . 18 22 22 20 1 . 4 7 7 Wheel 1 | . . . . . . . . 10 15 8 Device 4 | . . 4 11 11 8 3 . 3 . 9 Storage 6 | . 14 11 11 11 9 5 . . . . Processor 7 | . 12 11 11 11 9 5 . 5 7 6 Hackware 3 | . . . 7 11 9 2 . . . . Energy Gun 2 | . 3 5 5 . . 4 . . . . Energy Cannon 1 | . 5 11 3 . . . . . . . Ballistic Gun 5 | . 18 5 7 11 4 . . . . . Ballistic Cannon 3 | . . . . 9 7 10 . . . . Special Melee Weapon 1 | . . . 3 1 . . . 5 7 6 Naked Turns 118 | . . . . . . 111 . . . 7 Heaviest Build 50 | 11 27 30 30 31 33 50 7 23 22 28 Greatest Support 68 | 40 40 40 34 34 68 66 3 44 44 44 Greatest Overweight (x) 12 | . . 1 . . 1 12 2 2 . 7 Average Overweight (x) . | . . . . . . . 2 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 4 4 4 4 Average Capacity 7 | 5 9 10 10 10 10 9 4 4 4 4 Most Carried 10 | 2 9 10 10 10 10 9 1 1 1 2 Average Carried 5 | 1 5 9 9 9 9 5 1 . 1 1 Final Capacity 10 | 6 10 10 10 10 10 4 4 4 4 4 Final Carried 10 | 2 8 10 9 10 9 2 1 1 1 1 Class Distribution -------------------- 71% | Mutant 11% | Commander-Mutant 10% | Derelict-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Matter Collected 1835 | 275 89 56 151 118 493 246 182 155 . 70 Remotely . | . . . . . . . . . . . Salvage Created 1609 | . 44 175 316 157 602 280 . . . 35 Parts 103 | . 6 9 23 11 36 16 . . . 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 3 1 . 1 Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 47 | . 3 3 9 4 19 8 . . . 1 Melee 1 | . . . . . . . . . . 1 Guns 16 | . 2 . 9 2 1 2 . . . . Cannons 21 | . 1 3 . 2 9 6 . . . . AOE 9 | . . . . . 9 . . . . . Classes Destroyed 11 | . 1 4 1 . 3 2 . . . . Worker 4 | . . . 2 . 2 . . . . . Builder 3 | . . . . . 3 . . . . . Recycler 1 | . . . . . 1 . . . . . Operator 2 | . . . . . 2 . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 10 | . 3 . 4 . 3 . . . . . Grunt 21 | . . 1 3 3 12 2 . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 11 | . . 1 2 1 4 3 . . . . Hunter 1 | . . . . . . 1 . . . . Programmer 3 | . . . . . . 2 . . . 1 Best Kill Streak 8 | . 3 3 6 2 8 3 . . . 1 Combat Bots Only 7 | . 3 2 5 2 7 3 . . . 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Damage Taken 4690 | . 143 93 311 219 1158 1784 . 161 . 821 Core 978 | . 21 . 60 30 166 446 . 28 . 227 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 91 . . 77 69 . . . . . Volleys Fired 155 | . 8 9 32 14 49 43 . . . . Largest 3 | . 2 2 2 2 2 3 . . . . Hottest 156 | . 88 113 88 62 104 156 . . . . Shots Fired 261 | . 16 18 41 28 79 79 . . . . Gun 114 | . 8 9 41 14 20 22 . . . . Cannon 121 | . 8 9 . 14 33 57 . . . . Launcher 26 | . . . . . 26 . . . . . Special . | . . . . . . . . . . . Kinetic 179 | . 8 2 32 28 52 57 . . . . Thermal 39 | . 8 9 9 . 1 12 . . . . Explosive 26 | . . . . . 26 . . . . . Electromagnetic 17 | . . 7 . . . 10 . . . . Robot Hit Streak 14 | . 3 13 5 14 10 10 . . . . Robot Miss Streak 5 | . 3 1 4 2 3 5 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 173 | . 7 15 27 17 53 50 . 1 . 3 Core Hits 114 | . 3 5 24 6 55 20 . . . 1 Critical Hits 3 | . 1 . . . 1 1 . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 1 . . . . Melee Attacks 5 | . . . . . . 1 . 1 . 3 Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4497 | . 169 308 356 365 2417 823 . . . 59 Guns 1129 | . 66 106 356 154 241 206 . . . . Cannons 1624 | . 103 163 . 211 530 617 . . . . Explosions 1685 | . . 39 . . 1646 . . . . . Melee 59 | . . . . . . . . . . 59 Ramming . | . . . . . . . . . . . Kinetic 2018 | . 66 . 220 365 750 617 . . . . Thermal 562 | . 103 202 136 . 21 100 . . . . Explosive 1646 | . . . . . 1646 . . . . . Electromagnetic 212 | . . 106 . . . 106 . . . . Impact . | . . . . . . . . . . . Slashing 59 | . . . . . . . . . . 59 Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . 8 8 9 9 11 Average Corruption 7 | . . . . . . 3 8 8 9 10 Corruption Purged . | . . . . . . . . . . . Effects 52 | . . . . . . 6 25 8 3 10 Message Errors 12 | . . . . . . 3 5 2 1 1 Matter Fused 15 | . . . . . . 1 7 3 . 4 Heat Flow Errors 6 | . . . . . . . 4 . . 2 Energy Discharges 7 | . . . . . . . 3 2 2 . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . 1 4 . . 1 Data Loss (major) 2 | . . . . . . . 2 . . . Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 52 | . . 28 . . 24 . . . . . Projectiles 9 | . . 9 . . . . . . . . Explosions 43 | . . 19 . . 24 . . . . . Melee . | . . . . . . . . . . . Knockbacks 11 | . . . . . 4 7 . . . . Impact . | . . . . . . . . . . . Kinetic 11 | . . . . . 4 7 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 130 | . . 8 . . 122 . . . . . Shots 12 | . . 1 . . 11 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 199 | . 189 194 12 3 27 153 180 . . 199 Average Temperature 65 | . 104 73 4 3 11 61 87 . . 103 Received Heat Transfer 1017 | . 12 21 78 78 468 360 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 853 | . 185 346 160 . 25 137 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Peak Influence 1082 | . 70 146 533 881 1082 602 . . . . Initial 492 | . . 29 61 346 419 492 . . . . Average 350 | . 5 80 218 559 681 470 . . . . Maximum Alert Level 3 | . . . 2 3 3 2 . . . . Low Security (%) 37 | 100 100 100 56 . . . . . . . Level 1 10 | . . . 23 32 . 11 . . . . Level 2 37 | . . . 20 37 43 88 . . . . Level 3 14 | . . . . 30 56 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . 3 . 2 7 . . . . Investigation 2 | . . . . . . 2 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 3 | . . . 1 . 2 . . . . . Assault . | . . . . . . . . . . . Garrison 5 | . . . 2 . . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Distress Signals 7 | . . . 3 . 4 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 88 | . 4 6 17 12 29 13 . 1 . 6 Peak Tracking Total 6 | . 3 4 4 3 6 3 . 1 . 4 Tactical Retreats 5 | . . . . . 4 1 . . . . Traps | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . . . 2 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . . . . . 2 3 . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Machines Disabled 7 | . . . . 1 6 . . . . . Max in Single Turn 2 | . . . . 1 2 . . . . . Garrison Relay 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Machines Accessed 14 | . 3 . 3 . . 4 . . 4 . Terminals 7 | . 3 . 2 . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . Total Hacks 50 | . 5 . 6 . . 12 . . 27 . Successful 44 | . 4 . 5 . . 8 . . 27 . Failed 6 | . 1 . 1 . . 4 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . 1 . 1 . . 2 . . . . Terminals 13 | . 5 . 5 . . 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 . . 3 . . . . Terminal Hacks 37 | . 4 . 4 . . 2 . . 27 . Record 17 | . 3 . 2 . . 1 . . 11 . Part Schematic 7 | . . . . . . . . . 7 . Robot Schematic 6 | . . . . . . . . . 6 . Prototype ID Bank 4 | . 1 . . . . . . . 3 . Terminal Index 1 | . . . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 6 . . . . Scan Component 3 | . . . . . . 3 . . . . Repair 3 | . . . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 . 3 . . 5 . . . . Full Trace Events 2 | . . . . . . 2 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . 7 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . . Time 114 | . . . . . . 114 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . . . . . . 1 . 1 . 2 Non-combat . | . . . . . . . . . . . Combat 4 | . . . . . . 1 . 1 . 2 Robot Hacks Applied 4 | . . . . . . 1 . 1 . 2 parse_system 4 | . . . . . . 1 . 1 . 2 Relay Couplers Released 4 | . . . . 4 . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Total Allies 10 | . . . 9 . . . . . . 1 Largest Group 9 | . . . 9 6 . . . . . 1 Highest-Rated Group 94 | . . . 80 56 . . . . . 94 Highest-Rated Ally 94 | . . . 16 16 . . . . . 94 Total Orders 1 | . . . 1 . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . Ally Attacks 100 | . . . 31 55 . . . . . 14 Total Damage 1337 | . . . 338 558 . . . . . 441 Kills 19 | . . . 6 12 . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Turns Passed 4271 | 65 684 108 390 364 543 712 774 325 95 211 Spaces Moved 2688 | 37 403 50 234 245 289 373 491 283 96 187 Core 800 | 2 . . . . . 233 491 59 . 15 Treads 718 | 19 403 11 . . 145 140 . . . . Legs 678 | 16 . 39 234 245 144 . . . . . Wheels 492 | . . . . . . . . 224 96 172 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 130 130 130 130 50 150 100 100 50 Average Speed 132 | 136 160 137 130 130 137 118 150 110 100 99 Slowest Speed 650 | 160 160 160 130 130 165 650 150 150 100 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 62 9 39 49 30 11 56 42 71 26 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 2 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 187 | . . . . . 184 3 . . . . Melee . | . . . . . . . . . . . Projectile 6 | . . . . . 3 3 . . . . AOE 181 | . . . . . 181 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Low Low Dat Pro Total 3130 | 48 425 71 281 262 352 570 529 291 95 206 Wait 168 | . . . . . 3 123 38 . . 4 Move 2678 | 36 402 49 233 244 288 372 490 282 95 187 Hop . | . . . . . . . . . . . Pick Up 20 | 1 8 4 3 . 1 3 . . . . Fast Attach 35 | 8 . 4 2 . 4 5 . 6 . 6 Attach 18 | . 1 . 2 . 3 9 1 1 . 1 Detach . | . . . . . . . . . . . Swap 20 | 1 4 1 2 3 3 4 . 1 . 1 Drop 31 | 2 2 4 7 1 1 10 . . . 4 Fire 155 | . 8 9 32 14 49 43 . . . . Melee 5 | . . . . . . 1 . 1 . 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -9/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 657 | -10/Materials | Discovered new exit (range 3) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Utility x2 760 | -9/Materials | Discovered new exit (range 15) 858 | -9/Materials | Entered Storage 1118 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1237 | -9/Storage | Identified exit to Garrison 1248 | -9/Storage | Entered Garrison 1248 | -9/Garrison | Accompanied by 6 allies 1288 | -9/Garrison | Triggered checkpoint 1365 | -9/Garrison | Garrison Relay disabled 1412 | -9/Garrison | Build established: Commander-Mutant 1430 | -9/Garrison | Triggered checkpoint 1450 | -9/Garrison | Triggered checkpoint 1478 | -9/Garrison | Triggered checkpoint 1509 | -9/Garrison | Triggered checkpoint 1539 | -9/Garrison | Discovered new exit (range 9) 1612 | -9/Garrison | Entered Materials 1612 | -8/Materials | Evolved 2 slots: Propulsion x2 1898 | -8/Materials | Build established: Mutant 2107 | -8/Materials | Destroyed 7 combat bots 2110 | -8/Materials | Discovered new exit (range 15) 2155 | -8/Materials | Entered Factory 2155 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2216 | -7/Factory | Repaired Deuterium Engine 2260 | -7/Factory | Repaired Adv. Treads 2299 | -7/Factory | Repaired Adv. Treads 2469 | -7/Factory | Lost 3 parts (1n1u1w) 2652 | -7/Factory | Lost 10 parts (2p2n2u4w) 2772 | -7/Factory | Core integrity fell below 50% 2860 | -7/Factory | Discovered new exit (range 3) 2867 | -7/Factory | Entered Lower Caves 3363 | -7/Lower Caves | Encountered a Warlord checkpoint 3629 | -7/Lower Caves | Discovered new exit (range 9) 3641 | -7/Lower Caves | Entered another Lower Caves area 3662 | -7/Lower Caves | Learned 4 Factory zone layouts 3807 | -7/Lower Caves | Learned Factory stockpile data 3936 | -7/Lower Caves | Discovered new exit (range 5) 3966 | -7/Lower Caves | Entered Data Miner 3966 | -7/Data Miner | Discovered new exit (range 6) 3985 | -7/Data Miner | Met Data Miner 4008 | -7/Data Miner | Learned location of Section 7 (-3) 4008 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4027 | -7/Data Miner | Received God Mode back door access code from Data Miner 4058 | -7/Data Miner | Build established: Derelict-Mutant 4061 | -7/Data Miner | Entered Proximity Caves 4108 | -6/Proximity Caves | Escorted by Enhanced Grunt 4113 | -6/Proximity Caves | System corruption reached 10% 4263 | -6/Proximity Caves | Core integrity fell below 20% 4272 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>parse_system Reading system data... 04239_ Imp. Ion Engine destroyed. 04240_ System corrupted: Matter fused (-10). 04244_ Enhanced Grunt destroyed. 04244_ Neutrino Core destroyed. 04247_ Acquired Antimatter Reactor. 04249_ Acquired Prototype Storage. 04249_ Identified Imp. Energy Well. 04255_ Arm. Huge Wheel destroyed. 04258_ Antimatter Reactor destroyed. 04259_ Datajack destroyed. 04260_ Flexi-carbon Leg destroyed. 04261_ Neutrino Core destroyed. 04261_ Coolant Injector destroyed. 04263_ =%WH3QBVU&7FRNRUD>IOE& 04264_ Dropped Adv. Heat Sink. 04265_ Dropped Imp. Energy Well. 04265_ Discarded Imp. Terrain Scan Processor. 04266_ Extracted 6 energy. Map ----- +----------------------------------------------------+ | ?????????????????####?### #?????????????????? | | ?????????????????# ##?## # ##????????????????? | | ?????????????????# ### ##???????????????? | | ?????????????##### ## ##??????????????? | | ?????????????# ## ##?????????????? | | ?????????????# % ## #?????????????? | | ?????????????## ### #??###????????? | | ??????????????## "##### ######? #####????? | | ???????????????# ####?## ##???? ???? | | ???????????????##?????# ##?## ??? | | ??????????????????????# ## #?????? | | ??????????????????????## %! #?????? | | ???????????????????????# != #?????? | | ??????????????????????## ## #?????? | | ??????????????????????#" ! ##?? #????? | | ??????????????????????### !##????? #???? | | ????????????????????????# #??????? ????? | | ????????????????????????## #????????? ????? | | ?????????????????????????### ##???????????????? | | ???????????????????????????### ##??????????????? | | ???????????????????#####?????## #??????????????? | | ???????????????????# #??####s #??????????????? | | ???????????????????# ### s ###??????????????? | | ???????????????????# ##????????????????? | | ???????????????????# #?????????????????? | | ???????????????????#### @ #?????????????????? | | ??????????????????????## ######?????????????????? | | ???????????????????????# ##??????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 27 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Base Temperature (-) 100 Armor Coverage 300 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic The Oracle Challenges ------------ None Game ------ Seed FlyingLatentInverter Manual? 0 Play Time 00:52:01 Cumulative 4.5 hours Start 2020.11.12 @ 17:45:31 End 2020.11.13 @ 14:04:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0738d79d-1696-4612-bde8-ad98d861ff46