Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.05 @ 14:06:04 // AFD2020/Player2 Player: Demise Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (85) 425 Value Destroyed (2574) 2574 Prototype IDs (54) 1080 Alien Tech Used (1) 200 Bonus (3371) 3371 TOTAL SCORE: 13750 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 2744 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -1019 Cogmind --------- Core Integrity 0/1000 Matter 217/300 Energy 131/135 System Corruption 0% Temperature Cool (0) Movement Walking (160) Ox2 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Compact Particle Reactor > --- PROPULSION (3) --- Improved Treads Enhanced Biometal Leg > --- UTILITY (10) ----- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Experimental Utility Shielding Improved Medium Armor Plating Advanced Powered Armor Improved Shield Generator Advanced Hacking Suite System Shield > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (12) --- Light Antimatter Reactor High-capacity Matter Pod (200) Experimental Sensor Array Transmission Jammer System Backup Module Transdimensional Reconstructor Wave Gun Long-range Proton Cannon Proton Missile Launcher Grenade Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Heavy Treads Enhanced Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Experimental Utility Shielding Improved Medium Armor Plating Advanced Powered Armor Improved Shield Generator Advanced Hacking Suite System Shield > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Longsword +1 > --- INVENTORY -------- Light Antimatter Reactor High-capacity Matter Pod Experimental Sensor Array Transmission Jammer System Backup Module Transdimensional Reconstructor Wave Gun Long-range Proton Cannon Matter Neutralizer Heavy Flak Cannon Proton Missile Launcher Grenade Launcher [Rating: 96] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Particle Gun Energy Cannon Matter Neutralizer Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . . . . . 2 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . Utility 8 | . . . . . 2 2 . . . . . . 2 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 148 | 8 9 . . 1 7 7 13 19 4 7 . 12 16 12 7 14 9 3 Power 15 | 1 1 . . . 2 2 . 5 . . . 1 1 1 . . 1 . Engine 8 | 1 1 . . . 1 1 . 3 . . . 1 . . . . . . Core 6 | . . . . . 1 1 . 2 . . . . 1 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 27 | 3 3 . . . 1 1 4 3 1 . . 1 2 . 1 5 1 1 Treads 12 | 1 1 . . . 1 1 . 2 1 . . . 1 . 1 2 . 1 Leg 4 | . . . . . . . 1 . . . . . . . . 2 1 . Wheel 10 | 2 2 . . . . . 3 1 . . . 1 . . . 1 . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 62 | 3 1 . . . 3 2 4 5 3 2 . 4 10 7 6 6 6 . Device 34 | 2 . . . . 1 1 2 2 1 2 . 1 8 3 5 4 2 . Storage 4 | 1 1 . . . . . 1 . . . . 1 . . . . . . Processor 8 | . . . . . 2 . . 2 . . . 1 . 2 1 . . . Hackware 2 | . . . . . . . . . . . . . . 1 . . 1 . Protection 14 | . . . . . . 1 1 1 2 . . 1 2 1 . 2 3 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 44 | 1 4 . . 1 1 2 5 6 . 5 . 6 3 4 . 3 1 2 Energy Gun 3 | . 1 . . . . . 1 1 . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . 1 . 1 . 1 Ballistic Gun 18 | 1 3 . . 1 1 . 3 2 . 1 . 3 1 2 . . . . Ballistic Cannon 11 | . . . . . . 1 . 2 . 3 . . 2 . . 2 . 1 Launcher 3 | . . . . . . . . . . 1 . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 1 1 . . . 1 . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 3 . . . . . 1 . . 4 . Parts Lost 19 | . . . . . . . 4 . 1 1 . 3 . 1 . 4 1 4 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . . . 1 . . . . 2 . . . 2 . 1 Utility 6 | . . . . . . . 2 . 1 1 . 1 . . . 1 . . Weapon 6 | . . . . . . . 1 . . . . . . 1 . 1 . 3 Highest Loss Streak 4 | . . . . . . . 3 . 1 1 . 1 . 1 . 4 1 4 Average Slot Usage (%) 98 | . 99 100 100 100 99 91 95 99 99 100 100 97 99 100 100 95 93 86 Engine 3 | . 14 14 14 14 3 2 7 3 . . . 1 1 . . . . . Core 3 | . . . . . 5 4 . 3 7 7 7 5 4 5 5 5 4 . Treads 9 | . 13 14 14 14 17 15 10 3 7 7 7 7 8 11 11 6 5 3 Wheel 9 | . 14 14 14 14 9 7 9 18 15 15 15 12 6 5 5 3 . . Device 21 | . 14 14 14 14 18 15 19 22 15 28 30 28 32 25 22 19 20 11 Storage 7 | . 14 14 14 14 9 7 8 7 7 7 7 7 6 5 5 5 5 5 Processor 8 | . . . . . 9 7 7 7 7 . . 1 6 13 22 23 17 11 Hackware 1 | . . . . . . . . . . . . . . 5 5 5 7 11 Protection 4 | . . . . . . 7 5 7 14 8 7 7 5 5 . 2 5 17 Energy Gun 2 | . 4 14 14 14 9 3 . 1 . . . . . . . . . . Ballistic Gun 10 | . 23 14 14 14 18 11 10 7 7 6 7 6 6 7 11 11 11 7 Ballistic Cannon 7 | . . . . . . 3 7 9 15 15 15 15 12 8 5 4 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 93 | 10 27 27 27 27 29 54 54 52 62 63 63 78 83 78 66 64 85 93 Greatest Support 98 | 16 20 20 12 12 12 12 36 36 24 24 24 24 12 12 28 98 30 30 Greatest Overweight (x) 6 | 2 2 1 2 2 2 4 4 2 2 2 2 6 6 6 5 5 5 3 Average Overweight (x) 2 | . . 1 2 2 2 3 2 1 2 2 2 2 5 5 4 4 3 2 Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 12 12 Most Carried 12 | 6 6 6 10 10 10 10 10 10 10 10 10 12 12 12 12 12 12 12 Average Carried 10 | 4 5 6 8 9 9 9 9 9 9 9 10 10 11 11 11 11 11 11 Final Capacity 12 | 6 10 10 10 10 10 10 10 10 10 10 10 12 12 12 12 12 12 12 Final Carried 12 | 6 6 6 9 10 10 10 10 10 10 10 10 12 12 12 12 12 12 11 Class Distribution -------------------- 32% | Scavenger-Skirmisher 16% | Mutant 13% | Gunner 10% | Skirmisher 6% | Scavenger-Tank 5% | Tank 3% | Assassin 3% | Scavenger-Mutant 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Skirmisher | -7/Garrison Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Matter Collected 4330 | 328 406 3 . 16 110 70 388 540 334 129 . 411 57 569 482 362 40 85 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3649 | 211 426 . . 51 200 44 526 464 57 82 . 202 29 188 270 343 342 214 Parts 168 | 13 23 . . 5 9 5 12 23 6 4 . 13 3 8 18 14 5 7 Haulers Intercepted 4 | . 1 . . . 1 . . 1 . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . . . . 6 8 . 16 . . 40 34 1 5 Prevented 28 | . . . . . . . . . . 3 . 1 . . 6 18 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 58 | . 4 . . . 1 2 6 6 3 3 . 11 . 3 9 7 . 3 Guns 29 | . 4 . . . 1 2 3 3 . . . . . 2 8 4 . 2 Cannons 20 | . . . . . . . 3 3 3 1 . 4 . 1 1 3 . 1 AOE 9 | . . . . . . . . . . 2 . 7 . . . . . . Classes Destroyed 14 | 3 3 . . . 1 1 . 2 . . . 2 . . 1 1 . . Worker 3 | 2 1 . . . . . . . . . . . . . . . . . Builder 3 | . . . . . . . . 2 . . . . . 1 . . . . Tunneler 7 | 4 . . . 3 . . . . . . . . . . . . . . Hauler 4 | . 1 . . . 1 . . 1 . . . . . 1 . . . . Recycler 5 | 1 2 . . . 1 . . 1 . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . Watcher 3 | . 1 . . . 1 . . . . . . . 1 . . . . . Swarmer 24 | . . . . . . 2 1 . 3 3 . 7 . . 7 1 . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . Grunt 22 | . 4 . . . . . 3 4 . . . 2 . 2 2 3 . 2 Brawler 3 | . . . . . . . . 1 . . . . . . . 1 . 1 Duelist 2 | . . . . . . . . . . . . 1 . . . 1 . . Sentry 5 | . . . . . 1 . 2 1 . . . . . 1 . . . . Programmer 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | 4 3 . . 1 1 2 3 3 3 3 . 4 1 2 5 6 1 2 Combat Bots Only 6 | . 2 . . . 1 2 3 2 3 3 . 4 . 2 5 6 . 2 Max Kills in Single Turn 2 | 1 2 . . 1 1 1 1 1 1 1 . 2 1 1 1 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 1 . 2 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . 3 . Svarog (-5/Zhirov) Perun (-5/Zhirov) Zhirov (-5/Zhirov) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Damage Taken 5485 | . 394 . . . 11 147 737 178 594 296 . 481 88 376 378 817 569 419 Core 980 | . 62 . . . . 26 29 65 80 30 . 66 . 129 43 99 311 40 Absorbed by Shields 616 | . . . . . . . 102 70 10 . . . 32 67 74 72 61 128 Core Remaining (%) 68 | 100 . . . 18 100 . . . . . . 23 99 . . . . . Volleys Fired 220 | 16 31 2 . 5 7 5 22 27 17 4 . 18 2 11 21 18 6 8 Largest 3 | 1 2 2 . 2 3 3 3 3 3 3 . 3 3 3 3 3 2 2 Hottest 151 | 20 85 85 . 85 105 105 123 151 124 124 . 134 134 136 116 144 63 63 Shots Fired 547 | 16 61 4 . 10 21 15 66 80 50 8 . 40 6 33 63 52 12 10 Gun 356 | 16 61 4 . 10 21 15 44 46 17 2 . 11 2 12 42 36 12 5 Cannon 182 | . . . . . . . 22 34 33 4 . 22 4 21 21 16 . 5 Launcher 9 | . . . . . . . . . . 2 . 7 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 503 | 16 54 2 . 5 14 10 65 74 50 6 . 33 6 33 63 50 12 10 Thermal 32 | . 7 2 . 5 7 5 . 6 . . . . . . . . . . Explosive 7 | . . . . . . . . . . . . 7 . . . . . . Electromagnetic 5 | . . . . . . . 1 . . 2 . . . . . 2 . . Robot Hit Streak 11 | 3 8 8 . 10 4 3 7 11 9 3 . 6 3 9 9 9 5 5 Robot Miss Streak 10 | 2 5 . . 1 2 4 6 6 6 5 . 10 9 4 7 6 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 3 | . 2 . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . . . Shots Hit Robots 362 | 10 30 4 . 6 9 9 40 48 44 6 . 31 5 23 34 35 20 8 Core Hits 212 | 7 19 . . 3 7 4 19 18 15 8 . 34 3 19 19 22 4 11 Critical Hits 5 | . 1 . . . . . 1 . . . . . . . 1 1 . 1 Critical Kills 4 | . 1 . . . . . 1 . . . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . Melee Attacks 36 | . . . . . . 6 8 7 . . . 1 . 2 . . 12 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . 6 8 7 . . . 1 . 2 . . 12 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 9653 | 118 357 60 . 88 151 225 1333 965 806 169 . 1054 38 624 803 916 1733 213 Guns 3589 | 118 357 60 . 88 151 87 283 435 214 20 . 158 20 227 550 511 216 94 Cannons 3044 | . . . . . . . 314 530 592 30 . 386 18 397 253 405 . 119 Explosions 629 | . . . . . . . . . . 119 . 510 . . . . . . Melee 2391 | . . . . . . 138 736 . . . . . . . . . 1517 . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 6153 | 118 301 27 . 21 48 44 576 869 806 50 . 544 38 624 803 855 216 213 Thermal 398 | . 56 33 . 67 103 43 . 96 . . . . . . . . . . Explosive 510 | . . . . . . . . . . . . 510 . . . . . . Electromagnetic 201 | . . . . . . . 21 . . 119 . . . . . 61 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2391 | . . . . . . 138 736 . . . . . . . . . 1517 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 6 6 3 1 . . 1 . . . Average Corruption 4 | . . . . . . . . 4 6 5 1 1 . . 1 . . . Corruption Purged 8 | . . . . . . . . . . 3 2 2 . . 1 . . . Effects 52 | . . . . . . . . 14 22 13 . . . . 3 . . . Message Errors 18 | . . . . . . . . 6 5 6 . . . . 1 . . . Matter Fused 10 | . . . . . . . . 4 1 5 . . . . . . . . Heat Flow Errors 2 | . . . . . . . . 1 1 . . . . . . . . . Energy Discharges 6 | . . . . . . . . 2 3 . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . . 1 5 2 . . . . 1 . . . Data Loss (major) 2 | . . . . . . . . . 2 . . . . . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . . . . Targeting Errors 2 | . . . . . . . . . 2 . . . . . . . . . Weapon Failures 2 | . . . . . . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 431 | . . . . . . 113 19 . 20 . . . . 3 . . 276 . Projectiles 23 | . . . . . . . . . 20 . . . . 3 . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 408 | . . . . . . 113 19 . . . . . . . . . 276 . Knockbacks 17 | . . . . . . . 1 1 4 . . 3 . . 4 2 . 2 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . 1 1 4 . . 3 . . 4 2 . 2 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . . . . . . . 30 . . . . . . Shots 1 | . . . . . . . . . . . . 1 . . . . . . Rammed 1 | . . . . . . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 354 | . 48 24 . 48 54 168 354 248 286 249 . 317 6 347 184 156 . 10 Average Temperature 81 | . 18 13 . 18 20 77 165 41 80 110 . 115 3 134 81 66 . 6 Received Heat Transfer 1099 | . 177 . . . . . 217 42 81 . . 72 . 60 27 267 18 138 Effects 5 | . . . . . . . 1 . 3 . . . . 1 . . . . Interference 3 | . . . . . . . . . 3 . . . . . . . . . Damage (minor) 2 | . . . . . . . 1 . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . . . . . . . . . . Heat Transferred 928 | . 148 74 . 148 222 111 . 225 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Peak Influence 541 | 35 375 123 . 20 238 107 466 541 . . . . 145 251 . . . . Average Influence 169 | 12 146 122 . 6 111 52 244 384 . . . . 81 114 . . . . Maximum Alert Level 2 | . 1 . . . 1 . 2 2 . . . . . 1 . . . . Low Security (%) 60 | 100 52 100 . 100 78 100 45 . . . . . 100 60 . . . . Level 1 24 | . 47 . . . 21 . 15 48 . . . . . 39 . . . . Level 2 14 | . . . . . . . 39 50 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . 1 . . . 5 . . . . 1 2 . 1 . . Investigation 5 | . 2 . . 1 . . . 1 . . . . 1 . . . . . Extermination 2 | . . . . . . . . 2 . . . . . . . . . . Reinforcement 4 | . . . . . . . . 2 . . . . . 2 . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Distress Signals 1 | . . . . . 1 . . . . . . . . . . . . . Communications Jammed 22 | . . . . . . . . 22 . . . . . . . . . . Distress Signals 22 | . . . . . . . . 22 . . . . . . . . . . Times Spotted 160 | . 21 . . . 6 3 15 16 9 7 . 17 3 9 19 24 3 8 Peak Tracking Total 8 | . 4 . . . 3 3 5 3 5 7 . 4 1 5 7 8 3 8 Tactical Retreats 4 | . 1 . . . . . 1 . . . . . . . 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Traps Triggered 8 | . 1 . . . . 1 . 1 . 1 . . 3 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . 9 Exploded 1 | . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Machines Disabled 6 | . 1 . . . . . 1 1 . . . . 1 1 . . 1 . Max in Single Turn 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Machines Accessed 51 | . 11 . 2 1 2 4 . 9 1 1 4 . 3 3 1 . 9 . Terminals 16 | . 8 . . . 1 1 . 4 . . . . 1 1 . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations 4 | . 1 . . . . 1 . 1 . . . . . 1 . . . . Recycling Units 5 | . 2 . . . . 1 . 2 . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . 2 . . . . 1 1 . . . . Total Hacks 169 | . 28 . 2 1 4 10 . 20 1 1 29 . 10 7 8 . 48 . Successful 136 | . 15 . 2 1 4 5 . 14 1 1 29 . 6 2 8 . 48 . Failed 33 | . 13 . . . . 5 . 6 . . . . 4 5 . . . . Catastrophic 4 | . 2 . . . . . . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 34 | . 13 . 1 . 1 3 . 11 . . . . 1 4 . . . . Terminals 48 | . 20 . . . 2 4 . 12 . . . . 6 4 . . . . Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . Repair Stations 7 | . 2 . . . . 1 . 2 . . . . . 2 . . . . Recycling Units 13 | . 6 . . . . 3 . 4 . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . 2 . . . . 1 1 . . . . Terminal Hacks 100 | . 4 . 2 1 1 1 . 2 1 1 29 . 2 . 8 . 48 . Record 56 | . . . 1 . . . . . . . 11 . . . 8 . 36 . Part Schematic 13 | . . . . . . . . . . . 9 . . . . . 4 . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 9 | . 1 . . . . . . . . . 3 . 1 . . . 4 . Open Door 3 | . . . . 1 . . . . 1 1 . . . . . . . . Branch Access Points 3 | . 1 . . . . . . 1 . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 3 | . 2 . . . . . . 1 . . . . . . . . . . Scan Component 2 | . 1 . . . . . . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 4 . . . . 2 . 3 . . . . . . . . . . Process 1 | . . . . . . . . 1 . . . . . . . . . . Report Inventory 5 | . 2 . . . . 1 . 2 . . . . . . . . . . Retrieve Components 3 | . 2 . . . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . 2 . . . . 1 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 4 | . . . . . . . . 2 . . . . 1 1 . . . . Unauthorized Hacks 40 | . 12 . . . 2 4 . 16 . . . . 2 4 . . . . Terminals 15 | . 5 . . . 1 1 . 6 . . . . 1 1 . . . . Track 3 | . . . . . . . . 3 . . . . . . . . . . Botnet 12 | . 5 . . . 1 1 . 3 . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 9 . . . 2 4 . 6 . . . . 2 2 . . . . Full Trace Events 3 | . 1 . . . . . . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 1 . . . . . 9 . . . . . 4 . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . Matter 285 | . . . . . . . . . . . . . 285 . . . . . Time 76 | . . . . . . . . . . . . . 76 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 191 | . . . . . . . . 191 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 9 . . . . 1 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 2 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Total Allies 10 | . 1 . . 4 . . . . . . . 1 . . 2 2 . . Largest Group 5 | . 1 1 1 5 5 3 2 1 1 1 1 2 1 1 3 3 2 1 Highest-Rated Group 230 | . 60 60 60 131 131 111 96 86 89 91 91 185 112 130 189 230 180 119 Highest-Rated Ally 132 | . 60 60 60 60 74 80 83 86 89 91 91 94 112 130 130 132 131 119 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 257 | . 26 . . . 11 9 32 29 10 5 . 23 3 11 20 41 30 7 Total Damage 11562 | . 575 19 . . 321 94 1440 1391 224 205 . 1291 177 557 1158 2199 1543 368 Kills 95 | . 11 1 . . 4 1 11 13 5 3 . 8 2 4 12 16 2 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 9 | . . . . 2 . . . . 2 . . . . . 2 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . . . . . . . 14 9 . . . . Traps 11 | . . . . . . . . . . . . . 7 4 . . . . Emergency Access 9 | . . . . . . . . . . . . . 6 3 . . . . Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . Exits 2 | . . . . . . . . . . . . . 1 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Turns Passed 11636 | 144 1035 134 330 328 445 607 561 1280 695 419 111 1191 995 496 931 1386 491 57 Spaces Moved 7201 | 111 693 72 269 233 345 427 276 938 529 297 95 698 564 291 585 577 179 22 Core 11 | 11 . . . . . . . . . . . . . . . . . . Treads 142 | . 49 72 . . . . . . . . . . . . 1 20 . . Legs 416 | . . . . . . . 32 . . . . . . . . 183 179 22 Wheels 6632 | 100 644 . 269 233 345 427 244 938 529 297 95 698 564 291 584 374 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 180 110 110 110 120 100 100 110 110 110 110 140 130 140 140 160 160 Average Speed 126 | 82 98 180 110 110 110 124 129 105 110 110 110 119 149 144 140 172 222 164 Slowest Speed 270 | 150 180 180 110 110 110 130 240 110 110 110 110 150 150 150 200 240 270 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 95 27 65 49 29 11 44 18 73 52 69 69 13 6 72 64 71 7 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 5 | . . . 1 . . . . . . . 1 . . . . . 3 . Known Exits Taken 9 | . 1 . . . 1 1 . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 . . . . 1 1 1 1 . . . . . . Scrap Searched 9 | . . . . 1 . . . . . 3 . 1 . . 2 2 . . Spaces Dug 15 | . . . . . . 5 . 7 . . . 1 . 2 . . . . Terrain Destroyed 47 | . . . . . . 5 . 7 5 3 . 21 . 2 2 2 . . Melee 15 | . . . . . . 5 . 7 . . . 1 . 2 . . . . Projectile 12 | . . . . . . . . . 5 3 . . . . 2 2 . . AOE 20 | . . . . . . . . . . . . 20 . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Total 9334 | 147 992 73 303 295 396 485 427 1172 603 383 101 1017 710 343 663 938 250 36 Wait 1516 | . 239 . 30 55 29 23 95 148 49 68 7 283 114 16 17 306 34 3 Move 7184 | 110 692 71 268 232 344 427 275 937 528 296 94 697 563 290 584 576 178 22 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 73 | 10 8 . 4 1 4 3 6 11 . 3 . 4 4 5 5 3 2 . Fast Attach 52 | 4 2 . . . 2 3 4 7 2 . . . 12 2 . 5 8 1 Attach 24 | 2 1 . . . 3 1 3 3 1 1 . 3 2 2 . 1 . 1 Detach 10 | . . . . . 1 . 1 2 2 . . . . 1 . 1 2 . Swap 74 | 2 6 . . 1 2 3 6 9 1 6 . 9 2 9 7 8 2 1 Drop 97 | 3 13 . 1 1 4 6 7 20 1 5 . 2 11 5 6 6 6 . Fire 220 | 16 31 2 . 5 7 5 22 27 17 4 . 18 2 11 21 18 6 8 Melee 36 | . . . . . . 6 8 7 . . . 1 . 2 . . 12 . Ram 1 | . . . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . . . Rewire 39 | . . . . . . . . . 2 . . . . . 23 14 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 15) 658 | -10/Materials | Discovered new exit (range 15) 677 | -10/Materials | Core integrity fell below 50% 866 | -10/Materials | Core integrity fell below 20% 881 | -10/Materials | Discovered new exit (range 5) 964 | -10/Materials | Identified exit to Mines 1071 | -10/Materials | Repaired Lgt. Treads 1180 | -10/Materials | Entered Mines 1180 | -10/Mines | Accompanied by 1 ally 1307 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1307 | -10/Mines | Discovered new exit (range 5) 1314 | -10/Mines | Entered Exiles 1314 | -10/Exiles | Accompanied by 1 ally 1345 | -10/Exiles | Met 8R-AWN 1364 | -10/Exiles | Met EX-HEX 1432 | -10/Exiles | Met EX-BIN 1444 | -10/Exiles | Aligned with FarCom system 1445 | -10/Exiles | Given EX-Vault access code 1471 | -10/Exiles | Opened EX-Vault 1481 | -10/Exiles | Found Longsword +1 1512 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1566 | -10/Exiles | Met EX-DEC 1572 | -10/Exiles | Learned location of Zion (-6) 1608 | -10/Exiles | Discovered new exit (range 10) 1644 | -10/Exiles | Left Exiles lab with Longsword +1 1644 | -10/Exiles | Entered Mines 1644 | -9/Mines | Accompanied by 1 ally 1646 | -9/Mines | Learned Materials stockpile data 1649 | -9/Mines | Met a Derelict shopkeep closing up shop 1741 | -9/Mines | Learned location of 1 exit from Materials 1749 | -9/Mines | Received a Mining Laser from a helpful Derelict 1906 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1946 | -9/Mines | Discovered new exit (range 15) 1953 | -9/Mines | Build established: Skirmisher 1972 | -9/Mines | Entered Materials 1972 | -8/Materials | Accompanied by 5 allies 1972 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1973 | -8/Materials | Identified exit to Factory 2287 | -8/Materials | Build established: Scavenger-Skirmisher 2317 | -8/Materials | Discovered exit to Factory (range 8) 2417 | -8/Materials | Entered Factory 2417 | -7/Factory | Accompanied by 3 allies 2417 | -7/Factory | Evolved 2 slots: Utility x2 2588 | -7/Factory | Build established: Skirmisher 2600 | -7/Factory | Discovered new exit (range 4) 2766 | -7/Factory | Discovered new exit (range 10) 3017 | -7/Factory | Build established: Assassin 3024 | -7/Factory | Identified exit to Garrison 3024 | -7/Factory | Entered Garrison 3024 | -7/Garrison | Accompanied by 2 allies 3031 | -7/Garrison | Installed Relay Interface Framework 3138 | -7/Garrison | Triggered checkpoint 3213 | -7/Garrison | Triggered checkpoint 3270 | -7/Garrison | Triggered checkpoint 3273 | -7/Garrison | Lost 3 parts (2u1w) 3364 | -7/Garrison | Triggered checkpoint 3555 | -7/Garrison | Discovered new exit (range 12) 3585 | -7/Garrison | Entered Factory 3585 | -7/Factory | Accompanied by 1 ally 3925 | -7/Factory | Build established: Scavenger-Mutant 4276 | -7/Factory | Build established: Scavenger-Tank 4532 | -7/Factory | Identified exit to Lower Caves 4749 | -7/Factory | Build established: Tank 4865 | -7/Factory | Entered Lower Caves 4865 | -7/Lower Caves | Accompanied by 1 ally 5062 | -7/Lower Caves | Attacked by a faux Warlord 5078 | -7/Lower Caves | Core integrity fell below 50% 5371 | -7/Lower Caves | Build established: Gunner 5522 | -7/Lower Caves | Discovered new exit (range 11) 5540 | -7/Lower Caves | Learned Factory garrison access intel 5560 | -7/Lower Caves | Entered another Lower Caves area 5560 | -7/Lower Caves | Accompanied by 1 ally 5653 | -7/Lower Caves | Discovered new exit (range 13) 5917 | -7/Lower Caves | Discovered new exit (range 6) 5979 | -7/Lower Caves | Entered Data Miner 5979 | -7/Data Miner | Accompanied by 1 ally 5979 | -7/Data Miner | Discovered new exit (range 6) 6000 | -7/Data Miner | Met Data Miner 6020 | -7/Data Miner | Learned location of Section 7 (-2) 6020 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6039 | -7/Data Miner | Received God Mode back door access code from Data Miner 6090 | -7/Data Miner | Entered Proximity Caves 6090 | -6/Proximity Caves | Accompanied by 1 ally 6150 | -6/Proximity Caves | Escorted by Enhanced Grunt 6263 | -6/Proximity Caves | Spotted B-75 Beast 6990 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7222 | -6/Proximity Caves | Discovered new exit (range 10) 7281 | -6/Proximity Caves | Entered Factory 7281 | -6/Factory | Accompanied by 1 ally 7281 | -6/Factory | Evolved 2 slots: Utility x2 7282 | -6/Factory | Loaded intel: 4 garrison access locations 7315 | -6/Factory | Identified exit to Lower Caves 7348 | -6/Factory | Build established: Derelict-Skirmisher 7409 | -6/Factory | Incoming investigation squad redirected 7463 | -6/Factory | Fabricated Exp. Sensor Array (x1) 7776 | -6/Factory | Build established: Scavenger-Skirmisher 7951 | -6/Factory | Identified exit to Factory 8276 | -6/Factory | Entered another Factory area 8276 | -5/Factory | Accompanied by 1 ally 8276 | -5/Factory | Evolved 2 slots: Utility x2 8277 | -5/Factory | Identified exit to Extension 8474 | -5/Factory | Identified exit to Upper Caves 8772 | -5/Factory | Entered Upper Caves 8772 | -5/Upper Caves | Accompanied by 1 ally 8846 | -5/Upper Caves | Learned location of 1 exit from Factory 8846 | -5/Upper Caves | Learned Research emergency access door positions 8846 | -5/Upper Caves | Learned Research security intel 8846 | -5/Upper Caves | Learned Factory terminal intel 8846 | -5/Upper Caves | Learned Research terminal intel 8925 | -5/Upper Caves | Learned Factory emergency access door positions 8952 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9009 | -5/Upper Caves | Rewired Cogmind 9018 | -5/Upper Caves | Rewired Cogmind 9355 | -5/Upper Caves | Learned Factory security intel 9580 | -5/Upper Caves | Encountered a Warlord checkpoint 9666 | -5/Upper Caves | Discovered new exit (range 4) 9670 | -5/Upper Caves | Identified exit to Upper Caves 9703 | -5/Upper Caves | Entered another Upper Caves area 9703 | -5/Upper Caves | Accompanied by 1 ally 9816 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9818 | -5/Upper Caves | Discovered new exit (range 6) 9825 | -5/Upper Caves | Identified exit to Factory 10007 | -5/Upper Caves | Learned Factory terminal intel 10527 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10596 | -5/Upper Caves | Lost 4 parts (2n1u1w) 10678 | -5/Upper Caves | Rewired Cogmind 10688 | -5/Upper Caves | Rewired Cogmind 10758 | -5/Upper Caves | Learned Factory terminal intel 10794 | -5/Upper Caves | Spotted B-75 Beast 10809 | -5/Upper Caves | Allies destroyed B-75 Beast 10895 | -5/Upper Caves | Learned Factory security intel 11046 | -5/Upper Caves | Discovered new exit (range 14) 11074 | -5/Upper Caves | Identified exit to Zhirov 11089 | -5/Upper Caves | Entered Zhirov 11089 | -5/Zhirov | Accompanied by 2 allies 11089 | -5/Zhirov | Discovered new exit (range 3) 11133 | -5/Zhirov | Met Zhirov 11176 | -5/Zhirov | Learned location of Quarantine (-2) 11176 | -5/Zhirov | Learned location of Testing (-3) 11176 | -5/Zhirov | Learned location of Command (-1) 11224 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11304 | -5/Zhirov | Found Alien Artifact 11420 | -5/Zhirov | Found Alien Artifact 11420 | -5/Zhirov | Identified Integrated Dissipator 11420 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11477 | -5/Zhirov | Attacked by Zhirov 11485 | -5/Zhirov | Destroyed Svarog 11489 | -5/Zhirov | Found Adv. Powered Armor 11508 | -5/Zhirov | Allies destroyed Perun 11522 | -5/Zhirov | Allies destroyed Zhirov 11525 | -5/Zhirov | Zhirov detonated his lab 11525 | -5/Zhirov | Cloak Generator disabled 11526 | -5/Zhirov | Core integrity fell below 50% 11526 | -5/Zhirov | Core integrity fell below 20% 11579 | -5/Zhirov | Identified exit to Proximity Caves 11580 | -5/Zhirov | Entered Proximity Caves 11580 | -4/Proximity Caves | Accompanied by 1 ally 11637 | -4/Proximity Caves | Core destroyed Last Messages --------------- 11614_ B-60 Warrior destroyed. 11617_ Matter Neutralizer destroyed. 11617_ KE Penetrator destroyed. 11620_ Acquired 85 matter. 11621_ Hvy. Mace fries itself beyond repair. 11621_ G-67 Veteran knocked back. 11622_ Imp. Medium Armor Plating fries itself beyond repair. 11623_ Acquired Imp. Treads. 11624_ Player 2 attaches Adv. Heat Sink. 11625_ Imp. Treads fries itself beyond repair. 11626_ Hvy. Machine Gun destroyed. 11628_ G-67 Veteran destroyed. 11629_ Player 2 suffers critical hit. 11631_ Player 2 attaches Great Axe. 11632_ L-61 Swordsman knocked back. 11632_ Player 2 attaches Hvy. Laser. 11633_ G-67 Veteran knocked back. 11635_ G-67 Veteran destroyed. 11637_ L-61 Swordsman knocked back. [Achievement: Collateral Damage] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????? ##???????????????????? | | ???????????????????????? *% #???????????????????? | | ???????????????????????? ##??????????????????? | | ????????????????#####???# ! #??????????????????? | | ???????????????## ??###=% ???????????????????? | | ???????????????? ??? [ ???????????????????? | | ???????????????? ??? % ????????????????????? | | ????????????????# ???? ?????????????????????? | | ????????????????# #???? #?????????????????????? | | ???????????????## ####?# #?????????????????????? | | ??????????????## ??#@ #?????????????????????? | | ??????????????# ???# #?????????????????????? | | ??????????????# #??## ##????????????????????? | | ??????????????# #### ##???????????????????? | | ?????????###?## @ ##??????????????????? | | ????????#"""##" l #??????????????????? | | ????????#"""""" ### #??????????????????? | | ????????#" ####??g ##??????????????????? | | ????????#"""""" ##?????g #???????????????????? | | ????????#"""##" ##?????? #???????????????????? | | ???????????# ##??????? #???????????????????? | | ??????????# #???????? ???????????????????? | | ??????????# #????????? %???????????????????? | | ????????? #????????? ??????????????????? | | ??????? ##????????? ??????????????????? | | ?????# ####?????????? ?????????????????? | | ?????## ?????????????? ??????????????????? | | ??????## ??????????????? ??????????????????? | | ???????# ???????????????????????????????????? | | ???????# ???????????????????????????????????? | | ???????## ????????????????????????????????????? | | ????????#####????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 23 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 625 Resistance: KI 20 Propulsion Shielding 33 Utility Shielding 90 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Recalibrator | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Collateral Damage Generalissimo Challenges ------------ None Game ------ Seed MiningAlphaCasing Manual? 0 Play Time 02:06:06 Cumulative 165.8 hours Start 2020.04.05 @ 11:48:05 End 2020.04.05 @ 14:06:04 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 222 Rogue 211 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 48 Gallery% 60 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 220c772a-c91b-4a66-a981-d2d14808f835