Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 00:44:01 Player: Cash Money Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2394) 2394 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-11) -11 TOTAL SCORE: 5703 Bonus ------- Friendly Fire -11 Cogmind --------- Core Integrity 0/700 Matter 431/500 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Matter Pod Core Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Airjet Airjet Relay Coupler [Specialist] (18) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Active Sensor Suite Core Analyzer > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Armor Plating Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay EM Pulse Cannon [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . . 2 . 2 1 . Weapon . | . . . . . . . . Parts Attached 97 | 6 1 4 11 25 26 24 . Power 10 | 1 . . . 4 4 1 . Engine 9 | 1 . . . 4 4 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 25 | 2 . 1 3 6 4 9 . Treads 14 | . . 1 2 6 4 1 . Leg 4 | 2 . . 1 . . 1 . Wheel . | . . . . . . . . Hover 7 | . . . . . . 7 . Flight . | . . . . . . . . Utility 34 | 1 1 1 2 8 11 10 . Device 16 | . . 1 1 2 3 9 . Storage 6 | 1 1 . . 3 1 . . Processor 3 | . . . . . 3 . . Hackware 1 | . . . . . . 1 . Protection 8 | . . . 1 3 4 . . Artifact . | . . . . . . . . Weapon 28 | 2 . 2 6 7 7 4 . Energy Gun 5 | 1 . 1 1 . . 2 . Energy Cannon 4 | . . . . . 3 1 . Ballistic Gun 15 | 1 . . 5 7 2 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . 1 . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 2 . Corrupted Parts 2 | . . . . . 1 1 . System Corruption 3 | . . . . . 1 2 . Parts Lost 33 | . . 4 2 1 13 10 3 Power 5 | . . 1 . 1 2 1 . Propulsion 9 | . . 1 . . 2 5 1 Utility 11 | . . . 2 . 5 3 1 Weapon 8 | . . 2 . . 4 1 1 Highest Loss Streak 12 | . . 4 2 1 12 4 4 To Critical Strikes 1 | . . . . . 1 . . Average Backups 6 | . . 2 2 6 9 5 4 Power . | . . . . . . . . Propulsion 1 | . . 1 . 2 . . 2 Utility 3 | . . . . 1 7 2 1 Weapon 1 | . . 1 1 3 1 . . Tool/Special . | . . . . . . . . Unused Backups 9 | . . . . . . 6 3 Power . | . . . . . . . . Propulsion 6 | . . . . . . 4 2 Utility 3 | . . . . . . 2 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 86 88 53 94 91 72 35 Engine 7 | . 14 11 . 8 8 6 . Treads 15 | . . 3 7 22 17 12 . Leg 2 | . 28 23 9 . . . . Device 11 | . . 10 8 12 15 8 4 Storage 14 | . 15 14 11 19 11 14 7 Processor 3 | . . . . . 5 7 7 Protection 9 | . . . 1 10 15 5 . Energy Gun 1 | . 14 13 2 . . 1 2 Ballistic Gun 10 | . 14 8 12 19 10 . . Ballistic Cannon 1 | . . . . . . 5 . Launcher 1 | . . 1 . 2 2 . . Peak Build Rating 53 | 6 7 8 10 23 53 41 20 Average Rating 22 | 4 6 6 6 13 28 33 11 On Entrance 12 | . 6 6 2 10 21 36 20 Avg Prop Armor Cover (%) 6 | . . 12 . . . 2 . Naked Turns . | . . . . . . . . Heaviest Build 67 | 13 18 21 17 33 61 67 5 Greatest Support 66 | 20 20 20 40 43 46 66 3 Greatest Overweight (x) 10 | 1 . 3 3 . 3 10 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 10 10 10 10 9 5 Most Carried 10 | . 1 3 5 10 10 10 4 Average Carried 6 | . . 2 2 6 9 5 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 10 | . 1 3 4 10 10 4 4 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Matter Collected 2625 | 217 . 100 216 778 642 672 . Remotely . | . . . . . . . . Salvage Created 2385 | . . 63 227 786 739 570 . Parts 155 | . . 5 13 61 54 22 . Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 58 | . . 2 5 19 17 15 . Melee 5 | . . . . . 4 1 . Guns 31 | . . 1 5 15 8 2 . Cannons 13 | . . . . . 1 12 . AOE 9 | . . 1 . 4 4 . . Classes Destroyed 14 | . . 1 1 6 4 2 . Worker 3 | . . . . 1 1 1 . Builder 1 | . . . . 1 . . . Hauler 1 | . . . . . . 1 . Mechanic 1 | . . . . . 1 . . Operator 3 | . . . . 2 . 1 . Watcher 1 | . . . . 1 . . . Swarmer 14 | . . . . 4 6 4 . Grunt 22 | . . 2 3 8 3 6 . Duelist 1 | . . . . 1 . . . Sentry 15 | . . . 2 6 4 3 . Specialist 2 | . . . . . 2 . . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Heavy 1 | . . . . . 1 . . Best Kill Streak 5 | . . 2 3 5 5 3 . Combat Bots Only 5 | . . 2 3 5 5 3 . Max Kills in Single Turn 2 | . . 1 1 2 2 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . 1 2 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Hostile Shots Fired 632 | . . 25 36 82 167 299 23 Missed 183 | . . 6 11 28 36 98 4 Hits 449 | . . 19 25 54 131 201 19 Melee 4 | . . 1 . 3 . . . Projectile 445 | . . 18 25 51 131 201 19 AOE 12 | . . 9 . . . 3 . Critical Strikes 12 | . . . 1 3 5 3 . Actively Blocked 1 | . . . . 1 . . . Damage Taken 6951 | . . 552 375 830 2666 2238 290 Core 1417 | . . 140 18 136 411 483 229 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 121 | . . . . 19 102 . . Core Remaining (%) 57 | 100 . 44 . 61 25 . . Volleys Fired 206 | . 1 11 16 64 57 56 1 Largest 2 | . 2 2 2 2 2 1 1 Hottest 126 | . 70 106 46 53 126 80 20 Shots Fired 312 | . 2 14 32 122 85 56 1 Gun 236 | . 2 13 32 112 71 5 1 Cannon 62 | . . . . . 11 51 . Launcher 14 | . . 1 . 10 3 . . Special . | . . . . . . . . Kinetic 258 | . 1 1 32 112 73 39 . Thermal 19 | . 1 12 . . . 5 1 Explosive 14 | . . 1 . 10 3 . . Electromagnetic 21 | . . . . . 9 12 . Robot Hit Streak 31 | . 1 6 8 10 31 28 . Robot Miss Streak 4 | . 1 4 2 4 2 4 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 223 | . 1 7 25 78 75 37 . Core Hits 110 | . 1 5 9 39 32 24 . Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 1 . 1 2 3 . Burn 1 | . . 1 . . . . . Destroy 2 | . . . . 1 1 . . Blast 3 | . . . . . . 3 . Sever 1 | . . . . . 1 . . Melee Attacks 20 | . . . . . 20 . . Impact . | . . . . . . . . Slashing 20 | . . . . . 20 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5290 | . 7 180 362 1442 1693 1606 . Guns 2608 | . 7 86 362 1139 844 170 . Cannons 1562 | . . . . . 216 1346 . Explosions 639 | . . 88 . 284 209 58 . Melee 414 | . . . . . 414 . . Ramming 67 | . . 6 . 19 10 32 . Kinetic 3586 | . 7 11 362 1139 892 1175 . Thermal 245 | . . 75 . . . 170 . Explosive 639 | . . 88 . 284 209 58 . Electromagnetic 339 | . . . . . 168 171 . Impact . | . . . . . . . . Slashing 414 | . . . . . 414 . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 5 . 2 7 5 5 Average Corruption 2 | . . 5 . 2 2 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . 2 . 14 15 6 1 Message Errors 10 | . . . . 6 3 . 1 Matter Fused 8 | . . . . 1 5 2 . Heat Flow Errors 3 | . . . . 1 . 2 . Energy Discharges 6 | . . 1 . 2 3 . . Parts Rejected 3 | . . 1 . . 1 1 . Data Loss (minor) 6 | . . . . 2 3 1 . Data Loss (major) 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 53 | . . . . . 51 2 . Projectiles 1 | . . . . . . 1 . Explosions 30 | . . . . . 30 . . Melee 22 | . . . . . 21 1 . Knockbacks 7 | . . . . . 1 6 . Impact . | . . . . . . . . Kinetic 6 | . . . . . 1 5 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 32 | . . . . 32 . . . Shots 2 | . . . . 2 . . . Rammed 19 | . . 1 . 6 3 9 . Targets Rammed 20 | . . 1 . 6 3 10 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 301 | . 30 56 7 113 57 301 . Average Temperature 88 | . 19 21 7 37 14 120 . Received Heat Transfer 1659 | . . 36 135 258 468 762 . Effects 6 | . . . . . . 6 . Energy Bleed 2 | . . . . . . 2 . Interference 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . 4 . Heat Transferred 646 | . . 296 . . . 350 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Maximum Alert Level 1 | . . . . 1 1 . . Low Security (%) 90 | 100 100 100 100 71 92 100 . Level 1 9 | . . . . 28 7 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 308 | . 5 60 135 308 221 177 . Initial 113 | . . . . 44 113 52 . Average 109 | . . 13 49 159 127 89 . Influence Increases 1983 | . 5 60 175 656 607 480 . Destroy 0b10 Robot/C 1160 | . . 40 100 380 340 300 . Destroy 0b10 Robot/NC 50 | . . . . 25 10 15 . Destroy Leader 334 | . . 10 30 112 100 82 . Successful Hack 43 | . 5 . . 11 27 . . Disable Machine 105 | . . . . 60 . 45 . Destroy Structure 141 | . . 10 . 68 25 38 . Lose Combat Pursuer 150 | . . . 45 . 105 . . Influence Decreases 1972 | . 5 60 70 493 759 529 56 Entered New Map 306 | . . . . 61 155 64 26 Time Decay 1363 | . 5 60 50 422 464 362 . Lost Part 290 | . . . 20 10 130 100 30 Lost Ally 13 | . . . . . 10 3 . Squads Dispatched 11 | . 1 . . 2 2 6 . Investigation 1 | . . . . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 6 | . 1 . . 2 2 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Distress Signals 5 | . . . . 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 2 8 5 23 29 23 8 Peak Tracking Total 8 | . 2 3 5 5 6 7 8 Tactical Retreats 7 | . . 1 1 . 4 1 . ECM-based Alert Blocks 1 | . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Traps Triggered 6 | . . . . 3 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Disabled 7 | . . . . 4 . 3 . Max in Single Turn 2 | . . . . 1 . 2 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Accessed 17 | . 1 . 1 9 4 2 . Terminals 13 | . 1 . 1 7 4 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 43 | . 2 . 2 24 12 3 . Successful 23 | . 2 . 1 11 8 1 . Failed 20 | . . . 1 13 4 2 . Catastrophic 5 | . . . . 3 1 1 . Database Lockouts . | . . . . . . . . Manual 32 | . 2 . 2 16 12 . . Terminals 38 | . 2 . 2 22 12 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . Terminal Hacks 4 | . . . . 2 2 . . Open Door 2 | . . . . 2 . . . Emergency Access Points 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 16 | . 2 . 1 7 6 . . Terminals 16 | . 2 . 1 7 6 . . Botnet 9 | . 1 . 1 4 3 . . Skim 7 | . 1 . . 3 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 . 1 7 4 1 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 7 | . . . . . 5 2 . ROAM 1 | . . . . . 1 . . FOLLOW 1 | . . . . . 1 . . EXPLORE 5 | . . . . . 3 2 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Active Infowar (turns) 1618 | . . . . 415 1106 97 . Optics 631 | . . . . . 631 . . A.S.S. 2 | . . . . . 2 . . Structural 1482 | . . . . 415 1067 . . Seismic 321 | . . . . . 321 . . ECM 97 | . . . . . . 97 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 18 | . . . . . 4 14 . Drone Recoveries 5 | . . . . . 3 2 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Turns Passed 4172 | 61 81 249 238 1102 1290 1136 15 Spaces Moved 1787 | 40 63 165 112 518 474 402 13 Core 44 | 2 . 1 26 . . 2 13 Treads 1260 | . . 24 33 518 474 211 . Legs 294 | 38 63 140 53 . . . . Wheels . | . . . . . . . . Hover 189 | . . . . . . 189 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 157 52 100 Average Speed 159 | 132 120 130 150 160 173 166 100 Slowest Speed 550 | 190 120 240 200 160 410 550 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 26 | 3 21 30 12 82 40 20 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 5 | . . . . . 4 1 . Terrain Destroyed 135 | . . 10 . 62 24 39 . Melee 4 | . . . . . 4 . . Projectile 19 | . . . . . 1 18 . AOE 112 | . . 10 . 62 19 21 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total 2719 | 45 66 184 148 663 819 780 14 Wait 480 | . . . . 17 212 251 . Move 1780 | 39 62 164 111 517 473 401 13 Hop . | . . . . . . . . Pick Up 23 | . 1 1 2 8 1 10 . Fast Attach 64 | 6 1 3 6 10 21 17 . Attach 19 | . . . 3 1 2 13 . Detach 6 | . . 1 1 . . 4 . Swap 41 | . . 2 4 20 14 1 . Drop 60 | . 1 1 5 20 16 17 . Fire 206 | . 1 11 16 64 57 56 1 Melee 20 | . . . . . 20 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 20 | . . 1 . 6 3 10 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 15) 143 | -10/Materials | Entered Mines 223 | -10/Mines | Discovered new exit (range 14) 254 | -10/Mines | Discovered new exit (range 8) 306 | -10/Mines | Build established: Mutant 316 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 317 | -10/Mines | Assembled infested the area 322 | -10/Mines | Assisted by a Guerilla fighting off Assembled 367 | -10/Mines | Lost 3 allies 368 | -10/Mines | Core integrity fell below 50% 392 | -10/Mines | Entered Materials 392 | -9/Materials | Evolved 2 slots: Utility x2 423 | -9/Materials | Lost 4 parts (1p1n2w) 500 | -9/Materials | Discovered new exit (range 13) 630 | -9/Materials | Entered Storage 1141 | -9/Storage | Build established: Scavenger-Mutant 1423 | -9/Storage | Discovered new exit (range 15) 1732 | -9/Storage | Entered Materials 1732 | -8/Materials | Evolved 2 slots: Utility x2 1930 | -8/Materials | Build established: Mutant 2799 | -8/Materials | Discovered new exit (range 16) 2842 | -8/Materials | Core integrity fell below 50% 2845 | -8/Materials | Crushed by falling debris 2918 | -8/Materials | Lost 12 parts (2p2n4u4w) 2945 | -8/Materials | Found Prototype Device 2945 | -8/Materials | Identified Active Sensor Suite 3022 | -8/Materials | Entered Factory 3022 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3096 | -7/Factory | Build established: Scavenger-Mutant 3345 | -7/Factory | Lost 4 allies 3979 | -7/Factory | Lost 4 parts (2n1u1w) 4082 | -7/Factory | Core integrity fell below 50% 4112 | -7/Factory | Lost 4 parts (1p2n1u) 4144 | -7/Factory | Discovered new exit (range 11) 4158 | -7/Factory | Entered Lower Caves 4163 | -7/Lower Caves | Core integrity fell below 20% 4173 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04090_ Airjet severed. 04091_ Acquired Cld. Pulse Rifle. 04092_ Triggered Blade Trap. 04092_ Massive razor-sharp blades shoot up from within the floor. 04092_ Airjet severed. 04092_ Cld. Pulse Rifle severed. 04093_ Acquired Airjet. 04096_ Acquired Cld. Pulse Rifle. 04127_ System corrupted: Heat flow error (+187). 04144_ EXIT=FOUND 04145_ ECM Suite destroyed. 04147_ Acquired Recoil Stabilizer. 04148_ K-01 Serf destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 04159_ Cld. Pulse Rifle destroyed. 04160_ Airjet destroyed. 04168_ Recoil Stabilizer destroyed. 04172_ G0,NJFJ&FCCIDJ5MWKF%|< UJO QKZZF,M&B Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????######??????????????????????????????? | | ?????????????? ?####?????????????????????????? | | ??????????????? ## ##????????????????????????? | | ????????????????# # ##???????????????????????? | | ????????????????# # ##??????????????????????? | | ??????????####### ###?????#??????????????? | | ??????????? ????? #??????????????? | | ???????????????# #?????? ???????????????? | | ????????????#### #????? ????????????????? | | ????????????# # ##????? ?????????????????? | | ????????????## # #?????s??????????????????? | | ?????????????## # #???? #??????????????????? | | ??????????????## #S #??##s#??????????????????? | | ???????????????# # #?#s #??????????????????? | | ???????????????# ### ## s #??????????????????? | | ???????????????# #### #???????????????????? | | ???????????????###?# ##??????????????????? | | ???????????????????# @ #??????????????????? | | ???????????????????# ## ##??????????????????? | | ???????????????????##?## ##???????????????????? | | ???????????????????????## ##????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ##?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 495 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Release The Drones! Some Acronyms Are Better Than Others That Tickles Challenges ------------ None Game ------ Seed LaserIonFlail Manual? 0 Play Time 00:53:54 Cumulative 112.0 hours Start 2025.11.15 @ 23:02:51 End 2025.11.16 @ 00:44:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 32 Adventurer 9 Explorer 15 Win Type - Total 7 Types 4/1/0/0/0/0/0/0/2/0 Lore% 42 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fe04171-47f4-48ac-b956-0f5f80fbb5ad